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    • By RandyE
      Stone hedges surround lighted gardens and fountains, transit and network enabled. No dependencies.
    • By tariely
      TL-Obelisk Place 4x5 (seasonal)
       
      This one is all my own – but couldn’t have been without Vnaoned beautiful obelisk. And it is for Dreadnought, who loves the Needle. (Bonus : it can be combined with several other of my parks and plazas using the same pavement texture).
      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to lend a hand is a constant and pleasant reassurance for us noobies.
      __________________
      Stats :
      Plopcost :  500 (come on, all that water, and all those trees ?)
      Park Effect : mag.20 rad. 40
      Pollution : Air -16
      Landmark effect : mag.100 ; radius 10
      And this is for SC4 Rush Hour...
      ________________
      Dependencies : (again, mostly the same as my other park & plazas...but so much less !)
       
      BSC MegaProps_CP_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      BSC MegaProps_swi21_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403
      BSC Textures vol.02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
      DEL_People MMP.dat
      in VIP Delecto Ploppable People
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
      FrankU General Essentials v1.dat :
      in BNL essentials v.1.2
      http://community.simtropolis.com/files/file/28639-bnl-essentials/
      Nams Props Pack Vol.1.dat
      Nams Props Pack Vol.2.dat
      In Nams Props Pack 1 & 2 :
      https://www.toutsimcities.com/downloads/view/1780
      https://www.toutsimcities.com/downloads/view/1882
       
      NDEX Base Texture Set 1.dat
      https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/
      PEG PPond Kit 102
      https://community.simtropolis.com/files/file/21661-peg-ppond-kit/
      VIP-Vnaoned Propspack vol01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2979
      wmp_garden_props02.dat : see down the list on
      http://workingman-productions.co.uk/downloads/wmp_props.asp
      wmp_power_props01.dat
      in WMP Power Lots :
      http://community.simtropolis.com/files/file/26376-wmp-power-lots/
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
       Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
      And NB : to see the trees, you must let the game run for a few months
       
      EDIT : SHAME. I forgot to list two dependencies !!! :
      Tamorr_Family_Prop_V1.dat
      in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
    • By Torgy
      I'm a novice at SimCity, other than playing it a fair bit 10 years ago, so all the help discussion is complex and overwhelming.  Consequently, this is probably a "duh" for most players, but......  I have 3 old SC4 files for cities that I've saved from a computer very far away and long ago from a time around the initial release of SC4.  My question is, are these of any use to install my original cities, or do I need a whole bunch of supporting files from the original install that are now long gone on the old machine?  I can't seem to find anything that doesn't involve a lot of add-ons, installers, etc, so any instruction on a simpler level is welcome.
      thanks!
    • By tariely
      LLB-Tariel Obelisk Place MODULAR
      I made the original Obelisk Place for Dreadnought a.k.a. LLB, who loves obelisks, columns, statues and assorted such grand urban art. He has since brought me to the Modular side of the Lotting Force, the practical beauty of which he illustrated perfectly with this relot of the original. I added a small 1x2 addon to balance the set-up when necessary.
      The dependencies are the same as in the original
      ___________________
      REMINDER : Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
      Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
       
       
    • By tariely
      Tariel-Simsim Infinity Parks 2x2 to 5x5
       I loved Simsim’s parks set when I came upon it way back then. Those parks were… different. Alas, the originals have disappeared from the STEX. But this Japanese batter’s website is still floating on the web, with them : http://simsim.bakufu.org/p04.html
      What I loved about those lots is that they were almost modular – almost, not quite. So they were perfect candidates for my first attempts at modularity.
      There are two 2x2s, one 3x3, one 3x4, two 4x4s and one 5x5. Relotted, with mirrored textures AND with 1x2, 1x3, 1x5 and 2x5 “modules” that make them… endlessly combinable (hence, the name). You will also find pictures of how-to-combine examples.
      LLB (Dreadnought) was kind enough to make three little 1x1 that can be used as paths linking the parks. I might make more parks paths with that texture in the future. Modular‘R’Us !
       Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of various beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. 
      _______________________
      Stats : They dont cost much (from 30 to 200), they have a positive effect on pollution (except, slightly, the 1x5 parking module), they are not water-guzzling and they have a nice Park & Landmark effect.
      ______________________
      Dependencies :  (mostly the same as my other parks & plazas…)
      BSC_BATProps_Mattb325_vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383
      BSC MegaProps_CP_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
      BSC MegaProps_D66_Vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=556
      BSC MegaProps_MJB_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407
      BSC MegaProps_MJB_Vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771
      BSC MegaProps_Misc_Vol01.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426
      BSC Textures vol.01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
      BSC Textures vol.02
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
       
      DEL_People MMP: in VIP Delecto Ploppable People
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
      FrankU General Essentials v1.dat : in BNL essentials v.1.2
      http://community.simtropolis.com/files/file/28639-bnl-essentials/
      Girafe greenery : 
      Ashes
      Berries
      Beeches
      Chestnuts
      Elms
      Honey Locust
      Linden
      Maples
      Rowan Tree
      NB : ALL Girafe content on the LEX: http://sc4devotion.com/csxlex/lex_search_00.php?query=eyJsZXhfY2F0ZWdvcnkiOiI2OCIsImNyZWF0b3IiOiI0NTExNiIsImV4Y2x1ZGVfbG9ja2VkIjoiMSIsImV4Y2x1ZGVfbm90Y2VydCI6IjAiLCJxdWVyeSI6IiJ9
      LBT Mega Textures Pack vol 2
      https://community.simtropolis.com/files/file/21771-lbt-mega-texture-pack-vol02/
      Nams Props Pack Vol.1.dat
      Nams Props Pack Vol.2.dat
      In Nams Props Pack 1 & 2 :
      https://www.toutsimcities.com/downloads/view/1780
      https://www.toutsimcities.com/downloads/view/1882
      Nos.17_CarCollection_ortho.dat : in Nams Essentials 11
      https://community.simtropolis.com/files/file/30114-nos17-essentials/
      PEG OWW2 Resource Pack vol01
      https://community.simtropolis.com/files/file/18831-peg-oww2-resource-pack-1/
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
      SF Tree pack 2 (simfox)
      https://community.simtropolis.com/files/file/21640-simfox-treepack-2/
      SHK_ParkingPack.dat
      https://community.simtropolis.com/files/file/27563-shk-parking-pack/
      Tamorr_Family_Prop_V1.dat : in Tamorr’s Resource 2.05
      http://community.simtropolis.com/files/file/21940-tamorrs-resource/
      VIP-Grfe_CarPack_vol 1&2.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821
      VIP-Girafe Carpack Vol3.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860
      wmp_cars_Props02.dat
      wmp_garden_props02.dat
      wmp_power_props01.dat
      wmp_villa_props01.dat
      wmp_shack_props01.dat
      All are on :
      http://workingman-productions.co.uk/downloads/wmp_props.asp
                     Just row-row-row your boat up & down the list.
      .................
      Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
      Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
       
       
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