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KOSC presents: Diego Del Llano's Puerto Vallarta Growables - Icon Vallarta
Diego's Puerto Vallarta Growables is a new series of re-lots featuring @Diego Del Llano's fantastic BATs that were based in his hometown. As quite of few of these buildings had their bases graciously removed for lotting, I've decided to take another step beyond just converting them into growables. This first release will cover Icon Vallarta, a luxurious condo building located on the beachfront in Puerto Vallarta.
The building was lotted in several different configurations, from your typical small footprint growable to a massive two and three tower complex. Some lots take advantage of the fact that the real-life version is located in a tropical climate. Thus, several lot will have palm trees and tropical plants as its primary flora source. The layout of the largest complex in particular is loosely based off its actual real-life counterpart from the layout of the entrances down to the relative placement of the pool and the buildings.
Included in the following package are a total of 5 lots: All are R§§§ growables.
The included growable lots will provide occupancy anywhere from 915 R§§§ to 2738 R§§§ sims, based on the number of buildings in the lot. The lots themselves are offered in the following configurations.
3x2 front, stage 8; 3x3 front, stage 7; 4x4 left corner, stage 7 for the single tower variant 6x8 front, stage 6 for the dual tower variant 6x10 front, stage 7 for the triple tower variant Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder. Since the original buildings used separate IDs for both the MaxisNite and DarkNite models, two separate zips are included at your convenience.
Icon Vallarta Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 LBT MEGA Prop Pack Vol. 1 AnyOne for Tennis VIP girafe maples v2 VIP girafe Canary date palms Textures
NDEX Texture Set Vol. 1 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Acknowledgements
Credit goes to Diego Del Llano for the original BAT! Additional thanks to all the content creators behind the props/textures packs that made this set possible.
KOSC presents: Green Green Tennis Greens
This is a medium-large sized tennis park using @rsc204's splendid AoT (Any One for Tennis) pack.
For those interested in the revised and final version of this tennis park, you can find it in here:
A nice tree-sheltered tennis park that will fit well in any medium-wealth neighborhood. Comes with 4 courts, a public restroom and a small parking lot. Anyone for (more) Tennis?
Green Green Tennis Greens
Lot Sizes: 6x4
Cap Relief: R§ 1000, R§§ 2500, R§§§ 2500
Plop Cost: §1000
Maintenance Cost: §25
SuperSHK MEGA Parking Textures BSC Texture Pack Cycledogg V01 Props
Maxis Buildings as Props OR TWrecks' Maxis Prop Names and Query Fix SHK Parking Pack AnyOne for Tennis BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Enjoy!
Last Updated on 2/13/2018
Welcome to the King's Workshop! This is a central hub for all of my lot projects and well as any discussions associated with them. Most of my content is currently geared towards lotting and texturing but I may try my hands at some newer stuff in the future.
I don't really have a set timeline of thing to work on so most projects are acted on impulsively. Starting 2018, I'm gonna try to focus my releases and plan ahead a little. Hopefully this will aid me in actually completing some of this stuff but as usual, there no guarantee whether I'll disappear for another 2-3 months at a time.
Maxis Mansion Overhaul
This set transforms Maxis' R$$$ mansions into the affluent that they deserve to be.
Base Set -> Extension Set - adds brand new lots and sizes as well as specialty and themed re-lots for some buildings. -> Gated Communities Set - Est. May 2018 - adds small gated communities. Allows you to grow a neighborhood with a single lot. SuperParking (SP) Modular Parking
The ultimate modular parking set. Designed to be incredibly flexible and comprehensive.
Base Set -> Diagonal Set -> Extension Set -> Add-On Pack 1 -> DAMN Menus King's Community & Regional Park Pack
A park set aimed at creating realistic and large prefab parks to enhance local and regional communities.
Volume 1 Volume 2 Diego Del Llano Growables & Lots
Diego released an incredible amount of high quality BATs but none of them were made growable by default. This set aims to fix that.
2017 Growables - Pack 1 2017 Growables - Pack 2 - Est. Mar 2018 Puerto Vallarta Residential Pack - Est. April 2018 SERIES
The sets that started it all. This collection of re-lots focuses on taking Ill Tonkso's old offices buildings and turning them into very large and sprawling complexes.
Ill Tonkso Plaza CIS Center Tonkso Corporate Park, Trowbridge Offices Trafalgar Complexes Lakeside Place 280 Executive Square East Point Offices CAMden Heights Offices Holbourne Offices Folegate Leasings Zurich House 110 Cannon Street TBD
Glennishire House/Bishopgate Pewsley House Sutton Financial Lettings DR Pawley and Associates - Est. April 2018
This category expands the Office Park concept to offices released by many other authors.
Mattb325's Zurich Insurance TBD
Simgoober's Office Buildings Maxis Office Park - Est. Mar 2018 Madhatter106's Office Buildings
RetailMania is a revitalization series geared towards stores and shopping centers.
gascooker's Tesco Supermarket Simgoober's Super Shopping Center Simgoober's Costco TBD
Simgoober's Super Shopping Center 2 - Est. Jun 2018 Simgoober's Modular Plop-A-Centers - Est. April 2018
Much like RetailMania, IndustryMania is a revitalization series geared towards industrial buildings, primarily large manufacturing and hi-tech warehousing.
Trucking Essentials - Primary Dependency Package Bobbo662's Dell Plant Simgoober's Costco Distribution Center TBD
Simgoober's Modern Warehouses - Est. Mar 2018 Simgoober's Tractor Supply & WallyK Warehouses - Est. Feb 2018 Simgoober's Fukitol Pharms
The Forsaken Ones covers content that didn't quite make the cut for a full release, or were close to completion at a point in time but forgotten. Parenthesis indicates the year that the lots were originally created.
City Parks and Plazas (2015) Two Eastland Grand Station (2015) INDIVIDUAL RELEASES
Challenge Uploads (2016)
These lots were released as part of the Simtropolis Challenges that took place over the course of 2016.
Mattb325's Zurich Insurance - A re-lot of Mattb325's Zurich Insurance.
Lotting Challenge (S3-03-C) Maxis Mansion Facelift - A re-lot of the original Maxis mansions. A precursor to the full Maxis Mansion Overhaul project.
Facelift Challenge (S3-10-C) AoT Tennis Park - Green Green Tennis Greens - A medium tennis park utilizing rsc204's new tennis models.
Parks and Plazas Challenge (S3-11-C) FA2 Open Grass Fillers - A set of FA2 grass fillers. - Potential Conflicts*
Modular Complexes (S3-15-C) Simgoober's Large Shopping Center - A California-inspired and more realistic rendition of Simgoober's old suburban strip mall.
(Classic Model, New Lot, S3-18-C) *the IDs used in the textures for this set are also used by ReM - Simgoober's Costco. Until a fix is provided, it is recommended that both lots are not to be used in tandem.
MEH - Maxis EnHanced
The original concept for office parks and Maxis reworks.
Office Parks - Medium Wealth Pack Office Parks - Starter Pack Rockerfeller Center Growables Really Old Stuff (Pre-2006)
My first forays into custom content creator in the early days of ST.
Devlin Square - park tribute to NDEX member Devlin FosterK Plaza - park tribute to NDEX member FosterK Daggestra Plaza Pack - set of parks utilizing cerulean's Daggerstra fountain Lossista Plaza - park utilizing cerulean's Lossista fountain Extra Co. High Wealth Lots - Larger growable CO$$$ lots for easier growth Medium Wealth and Commerical Combo Pack - Larger growable CO$$ and R$$ lots for easier growth More I-HT Lots - Extra HT growables for more frequent growth Extra Residential Lots - Larger growable R lots for easier growth More Tree Lots - Some lots with lots of trees. Originally inspired by lotting work found in the ancient 2003-era CJ Olympia by SAC. Tall Pine Tree - A very tall pine tree. Originally inspired by lotting work found in the ancient 2003-era CJ Olympia by SAC. TEXTURE PROJECTS
All of my fully realized texture projects are released on the STEX as a complete set or on Google Drive as a repository. The repository versions will allow you to easily create derivatives or generate a texture-replaced set using GoFSH.
SuperSHK Parking Textures
The ultimate parking texture resource. Currently released in 1 MEGA volume and 1 add-on volume.
SuperSHK MEGA Parking Textures v 1.01 - Primary Dependency Package SuperSHK+ FA3 Parking Textures - Will eventually be consolidated into MEGA Parking Textures Vol. 2 SuperPaths Pathways Textures
A robust selection of pathway textures to create dynamic and flowing pathways in plazas and parks.
KOSC RAW Texture Repositories
A central hub for all of my released texture raws. Use these if you prefer to generate your own sets for compatibility with your mods.
KOSC Pre-generated Texture Library
Contains pre-generated versions with several different types of pavement options.
KOSC presents: King's Community & Regional Park Pack, Volume 2
King's Community & Regional Park Pack continues with volume 2 of 2 and much like the first set, covers a myriad of park types. Volume 2 has a heavier focus towards sports courts and complexes and as such, you'll see plenty of new (and renewed) tennis courts, baseball, softball and soccer/football fields for your Sims.
Included in the following package is a set of custom textures and 36 park lots. Additionally there are a set of dugouts by @Glenni and a grouping of parked cars by @MushyMushy, both of whom were kind enough to provide these props for the set.
The parks in this set are broken down into the following categories.
Community Parks - 5 lots: These are the standard community parks similar to the ones in the previous volume.
Royal Trails - 6 lots: This is a set of semi-modular aimed at filling the in-between areas of your wealthier neighborhoods.
Tennis Parks - 4 lots: Tennis-centric lots ranging from small community courts to a large center. Contains a redux (will not override) of the original Green Green Tennis Greens.
Sports Fields - 16 lots: Contains different rotations of soccer fields as well as multi-wealth variants of diagonal and orthogonal softball fields.
Abandoned Parks - 2 lots: These parks are already partially reclaimed by nature and would look great in a post-apocalyptic setting.
Sports Complexes - 3 lots: Large-scale multi-field complexes. Very powerful parks that can massively stimulate city growth.
Park stats are generally designed around their respective wealth. In general:
Low Wealth: No R§§§ relief, 50% R§§ relief, full R§ relief. Massively reduced landmark effect (value), park effect (value and radius) and monthly costs. Medium Wealth: 50% R§§§ relief, full R§ and R§§ relief. Moderately reduced park effect (value) High Wealth: Full residential cap relief. Full landmark effect, park effect with increased water consumption and monthly costs. In addition, all parks share the following property:
Air pollution reduction, light water pollution (both grow with respect to park size) Tennis Parks follow a different formula (inverted values, with full R§§§ relief and weaker relief for R§§ and R§).
Sports Fields have generally fixed cap and park values determined only by wealth and type (softball/baseball/soccer). These fields do not provide a landmark effect. In particular, lower wealth baseball and softball fields will generate minor amounts of garbage as well.
Abandoned Parks are extremely weak as parks, providing little to no park effect and cap relief and even generating a bit of garbage! They're offset by being especially cheap to plop and free of maintenance costs.
Sports Complexes boast massive amounts of cap relief (progressively weaker by higher wealth) and a massive park effect radius but a much weaker effect value. They are also expensive to plop and have relatively high maintenance costs.
The Royal Trails set of parks appear near the top of the parks menu while the rest should slot in-between and after the Maxis parks.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder. If you want to use DAMN (optional), seen the additional instructions below.
DAMN Users Only
There is a second zip file included that contains DAMN menus for these parks.
You will need DAMN for these menus to show up/work.
Merge the DAMN folder in the zip with the one inside the SimCity 4 install directory Plugins folder (not documents).
For CD/DVD users, the default is - C:/Program Files (x86)/Maxis/SimCity 4/Plugins/DAMN/
For Steam users, the default is - C:/Program Files (x86)/Steam/SteamApps/common/SimCity 4 Deluxe/Plugins/DAMN/
Drop the zzzzzz_DAMN_Hidden folder into your standard My Documents/SimCity 4/Plugins folder if you want to hide the lots from the normal menus in-game. If you still want access to the original menu icons, feel free to delete this folder entirely.
This pack uses another set of textures not included as part of any of my previous dependency packs. The repository will be available soon.
Due to the sheer size of this set relative to the first and the need for more variety, the dependency list grows just a bit. These are limited to some more of girafe's HD flora and the Light Replacement Mod. As before, If you've downloaded any of my previous works then you should have a good majority of the required dependencies already.
SHK Parking Pack BSC MEGA Props SG Vol. 1 Maxis Prop Names and Query Fix BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 AnyOne for Tennis VIP girafe elms VIP girafe beeches VIP girafe lindens VIP girafe maples v2 VIP girafe birches VIP girafe Walnut trees VIP girafe Canary date palms VIP girafe villa Libeskind (for the hedges) VIP girafe feather grass VIP girafe cattails Light Replacement Mod v4.0 Mega Pack (light props only) Dugout & Car Park Props (Included) Textures
BSC Textures Vol. 1 BSC Textures Vol. 2 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Superpaths Pathway Textures Community & Regional Park Pack, Vol. 1 (for the first set of Community Park Textures) Community Park Textures 2 (Included) Acknowledgements
Thank you to all the content creators behind the props/textures packs that made this set possible!
Huge thanks to MushyMushy for providing the custom vehicle props for the tennis parks and Glenni for providing the baseball/softball dugout models!
Additional thanks goes out to rivit for his Bender tool and rsc204 & rivit for their work GoFSH work that made my texture creation a rather painless process.