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    • By Bach2Baroque
      Hi, started learning how to do basic 3dmodelling & custom assets for skylines about a week ago, so i'm bound to face problems.
      My issue now is that I made a tiny 2 x 1 building but the editor will always auto expand it to 2x4 regardless of what size i choose. I could scale my model bigger to fit a 3x2 lot but that would be too big compared to the IRL version. I really want to stay within the 2x1 size. If someone could help/explain to me what i'm doing wrong i'd really appreciate it.
       
    • By Mr_Maison
      Hello everyone. This will be my custom content showcase and workshop thread. In all the years I been a member here, I never uploaded any content but enjoying great work by other members. I take this opportunity to say Thank You to all content makers for making our city building experience so enjoyable. I feel that making content is overdue for me and I want to give back to the community. I have some buildings and trees that I will be showing in upcoming updates to this thread. I will also be asking for advice and help.
      4/18/2018 Release: Lipstick Palm Link https://steamcommunity.com/sharedfiles/filedetails/?id=1364668272

       
       
      More info on last pages of this thread.
       
       
      Note: This post was edited 5/29/2015 to reserve this first post for all current updates.
       
       
    • By Giveaway412
      A new expansion for Cities: Skylines has officially been announced!
      More info available here.
    • By vitusweb
      Hi everybody,
      as I am starting to experimenting with asset creation (I am using Blender), I start this topic to share projects and problems.
      My first big issue is about underground textures. I have read some old posts about this topic, but I am still unsure I can apply them in my case. I am trying to get something like in the attached figure (side view). The building should "come out" of the sloped terrain. I can already get this effect easily by using one of the standard building templates, but of course textures aren't applied below the road level. If I use the "Japanese Garden" template as I read in some posts, I just get a mess, because the building becomes terrain conforming and the "underground" part does not show up at all (I have tried with the "Flatten Terrain" flag both on and off). Can anyone suggest a solution or a working asset of this kind which I might reverse engineer? I guess ModTools will be required, but I am new to it. Thank you very much!
      By the way, is it allowed to share also maps in this section or is it reserved to mods and assets?
       

    • By vitusweb
      Hi,
      I was wondering whether those two ideas would be feasible and would like to ask mod specialists. 
      Functioning clocks. In principle, it shouldn't be difficult to link the rotation angle of two props (clock hands) to the system time (or to the game time, I would leave both options). Functioning fountains with jets of water. As there is already a mod for dynamic fireworks, it should be possible to use particle systems for that as well. The main difference is that the objects shouldn't have a finite duration, but run in an infinite loop. Would that impact performance significantly?
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