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    • By Shannanigan O'Crabby
      Hey there everybody...

      So I've been building houses and using Ronyx "No Base" script to remove that ugly grey stuff the game adds on below ground level.
      https://community.simtropolis.com/forums/topic/72397-building-continuing-below-the-ground-level/?tab=comments#comment-1655161
       
      I just noticed... that also removes "snow" if the asset is placed in a Snowfall map. :/
      I don't supposed there is any way around this is there?
       

    • By AmiPolizeiFunk
      I'm a city painter and I'm trying to gain some control over my neighborhoods. I'm pretty sure that "Building Themes per District" by Boformer is the mod for this but I'm having trouble learning how to use it. Are there other mods that you guys use in conjunction with it? Do you city painters use the "Always Demand" mod? Cause I'm having demand issues and I'm not sure if I want to remove that aspect from the gameplay. Also, when you plop a building from a theme, do you have to lock it every time, or is there an easier way to get it to stick?
       
      Even just some kind of quick introduction to how you use the Building Themes per District mod would be really helpful. I'm having trouble figuring out the GUI.
       
      thx in advance
    • By JakeMD
      Welcome! 
      Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is?
      Wondering whether or not a plugin of a certain type exists?
      This is the thread where you can ask for help finding things.
      When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for.
      If possible, screenshots are also encouraged.

      This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster.

      P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
    • By Giovanni E
      So a while ago while screwing around with modtools i stumbled upon something that seems to control how smoke effects (or spawners) behave. Editing these parameters made me discover these things:
      M_maxlifetime: controls how long the trail of smoke will be.
      M_maxspawnangle: controls the grouping of the individual smoke puffs
      M_maxstartspeed: i believe this controls the amount of smoke puffs spawned.
      there are min and max values allowing for variation in the effect. i used the factory smoke large effect to test this.
      At this point im stuck, i can edit the smoke effects without problem, however they just wont save, everytime the game is restarted they reset back to their default settings.
      I tried to look into making a mod that saves them, but i lack the knowledge on how to do so. so i hope someone can help me figure this out or wants to pick this up.
      Attached screenshots is were the prop effect parameters are located (default settings), and how the effect can look when you edit these.

    • By CorinaMarie
      We've fixed up two files that had gone missing due to the Simoleon symbols in their file names.
      industrial manufacturers lots (I-M) industrial manufacturers small lots (I-M) Whilst there we also fixed up the dependency linkys. However, the BSC Mega Prop Pack by @jestarr could refer to any one of like 8 different volumes. We've chosen volume one in each file's description.
      Would some techy person be kind enough to check if the one we picked is the correct one?
      Thanks.
      -Cori
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