Jump to content

(Online and Offline) Solar Storage Batteries 1.0

   (15 Reviews)

3 Screenshots

About This File

Hey all :)

 

This mod adds a brand new module to your solar power plant; solar storage batteries! These batteries can store up to 50 MWh and matches the daily power output of the plant itself.

 

The module can be bulldozed and can be found in the solar power plant's module menu. It will be the last icon.

 

A video will be posted here soon.

 

How to install:

 

1. Unzip the file.

2. Install the .package file into your SimCityData folder.

 

I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600

 

Enjoy! More mods and buildings are coming!




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


cancerdaniel

  
Sorry but there is no way to put it , 
you can not put it on :(

Screenshot_1.jpg

Share this review


Link to review
Seed

  

Share this review


Link to review
Tetr4ch

  

Share this review


Link to review
Amnewbie

  

Share this review


Link to review
BIWDC

  

Share this review


Link to review
momocan

  

Share this review


Link to review
Sampsukka

  

Share this review


Link to review
jean col

  

Share this review


Link to review
RedExile

  

Share this review


Link to review
jamiechi

  

Share this review


Link to review
  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By IL.
      This apartment building is available both as a landmark and a residential building.
      It's a wall to wall building, that's why it lacks to windows on the sides.

      Pollution: low
      Landmark effect: medium
      Sims capacity: medium
      No dependencies needed.
       

    • By HKzOMG
      ~⛥ ~ Private Region ~⛥~
      DLC: Cities of Tomorrow
      Server: North America East 1
      Region Type: Viridian Woods
      Region Name: Fantasia
      Origin ID: HelloKittyZOMG
      Hopefully this region will end up lasting a good while with lots of active players.
       *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧
      Region Rules:
      1. If you add me as a friend, don't add me and then bail out on me later.
      2. Please only claim 1-2 Cities. Leave room for other people who would like to join. 
      3. Be active, friendly, and sociable like I am. 
      4. Don't make a City and then abandon it to make another because you messed up. If you mess up just ask for help.
      5. Everyone is welcome to join! let's build a wonderful and fun region!!!
    • By HKzOMG
      ~⛥ ~ Private Region ~⛥~
      DLC: Cities of Tomorrow
      Server: North America East 1
      Region Type: Viridian Woods
      Region Name: Fantasia
      Origin ID: HelloKittyZOMG
      Hopefully this region will end up lasting a good while with lots of active players.
       *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧ *:・゚✧*:・゚✧
      Region Rules:
      1. If you add me as a friend, don't add me and then bail out on me later.
      2. Please only claim 1-2 Cities. Leave room for other people who would like to join. 
      3. Be active, friendly, and sociable like I am. 
      4. Don't make a City and then abandon it to make another because you messed up. If you mess up just ask for help.
      5. Everyone is welcome to join! let's build a wonderful and fun region!!!
       
    • By RaptorHunter
      This is my first attempt creating a mod for Cities Skylines, most of the modeling is done, still low poly model and textures to make.
      So what do you think.

    • By AmiPolizeiFunk
      I run the Asset Editor in -noWorkshop mode. I've copied the NexT 2 folder (812125426) into my local mods directory and enabled it ingame, yet I still don't see any of the roads. Is there a trick that I'm missing?
       
      Another question: I'm unable to move pink pedestrian paths when I'm in offline mode, even though move-it works for everything else (move-it is installed locally). Somehow I can move them when I'm using steam. Any idea why this would be the case? I want to be able to move them in -noWorkshop mode.
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections