Jump to content

UPDATED: Police Detective Vehicle - Collection 1.4

   (22 Reviews)

13 Screenshots

About This File

NEW!

 - Support for Interior UVs

 

 

 

Capture criminals at large with the Detective Vehicle Collection!

 

Features


 - Replaces Detective "Donut Van" parked at the Police Precinct

 - 4 different vehicle types (more vehicles will be added)

 - Bundled textures are 512x512 and 256x256 resolution

 - All-black undercover paint job with hidden flashers in the windshield and rear window


 

 - Current Vehicles: Dodge Charger, Ford Crown Victoria, H2 Hummer and a Lamborghini Aventador

 

 

 

Instructions

 - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder

 - You may install one vehicle to replace the detective van

 - Do not install more than one detective vehicle file, this may crash your game

 - You may rename the .package files, make sure they come before "SimCity_App" alphabetically

 

Warning

 - Modifying files is still experimental and might lead to city rollbacks

 - There is no official statement from Maxis nor EA about using mods, so use at your own risk

 - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page

 

 

 

Related Police Mods





 


 

 

 


This is a small, modified collection of my police vehicles for SimCity 2013. Each vehicle is outfitted to serve as an undercover detective vehicle. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy modding :)

 

Parker


 

 

 


Author: Parker W Young - http://www.parkerwyoung.com/

License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/

You may modify and re-distribute these mod files only with appropriate credit given.


 

Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/

Special thanks to Tobse for debugging normal maps and interior uvs

What's New 1.4


Released

  • - Support for Interior UVs
  • - Texture fixes (gloss, mask, normal channels)
  • - Removed dark shadows from vehicle edges



User Feedback

Recommended Comments

Awesome work man, I was curious if these could be converted into "plain" vehicles to replace the standard traffic?

 

That's on my list, creating some new traffic vehicles and some of these may be included :) Glad you like them!

 

Parker

Share this comment


Link to comment
Share on other sites

I absolutely LOVE these cop mods. They make the police in game look so much better than the default vehicles. I decided to give my detectives Lambos just for kicks lol

Share this comment


Link to comment
Share on other sites

Would there be a possibility, to have a variety set going? Like, you could have the charger AND the crown vic on patrol? In vanilla mode it doesn't work, though maybe with an additional mod from someone?

Share this comment


Link to comment
Share on other sites

Awesome work man, I was curious if these could be converted into "plain" vehicles to replace the standard traffic?

Check out the "Civilian Vehicles Mod"

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now

  • STEX Featured

  • Newest STEX Uploads

  • Similar Content

    • By paeng
      This park system combines three updated versions of previous park sets - Monument Park, Urban Gardens and White Sands Park. Mainly I wanted to create the possibility to lay out a good variety of parks, paths and gardens for any type of city - particularly with options for different path textures to be used on the same city tile. You can now have three very distinct park-styles in your city, each with its own character (layout, props, textures) - and you can mix and mingle them any which way you please... and even exchange or unify textures as you desire.

      This will enable you to use the paths, prefab parks, ends, transitions, addons and extensions of all three park sets in one glorious citywide park system.


      OVERVIEW

      * Three complete parksystems, each with a unique style, textures, props and individual pieces

      * A host of possible configurations - Narrow, Wide, Diagonal, Sweeping Curves, Ends, prefab Parks and more

      * New park 'Sidings' for realistic-looking transitions to your roads and avenues

      * Transitions between textures and/or sidewalks that can adapt to your preferred sidewalk textures and mods

      * The ability to exchange or unify the base textures on the fly to suit your taste

      * The option to mix and mingle sections of all three sets any which way you want

      * All items designed to create extended lawns to be enhanced with MMP flora of your choice

      * All items with consistent properties, descriptions and plop helpers, tightly arranged in your menus

      * A host of overlay textures and custom props to make your own matching lots

      * Peace of mind that future sets and addons will be made to match all of the above

      Please note that there is a more in-depth Online Documentation with lots of additional info and many images available as well.


      DEPENDENCIES

      * Paeng Texture Pack v103 (updated version Sep 2011!)

      * Murimk Props 02, v201 (updated version Sep 2011!)

      * BSC MEGA Props - SG Vol01

      * BSCBATPropsMattb325 Vol02

      * BSC MEGA Props - MJB Vol02

      * BSC MEGA Props - swi21 Vol01

      * BSC MEGA Props - D66 Vol02

      * Porkie Props Vol 01 and Vol 02

      * SPOT (Orientation Helpers)


      DEVELOPER NOTES

      The aim of this overhaul is to 'streamline' the park packs as far as dependencies, general layout and possible variations are concerned. The layout and appearance of the sets have been maintained as much as possible.

      Most of the pieces - including the new 'Sidings' - are layed out to give you nice spaces of well-groomed lawn that you can plant with your own choice of flora - bushes, shrubs, flowers and trees from your personal MMP collections.

      If you don't want to use any of the sidings, you can safely delete the respective subfile(s).

      If you want to exchange or unify any of the base textures, make sure to carefully read the separate instructions included with the 'Texture Changer 205' module (included, but packed separately).


      SUPPORT

      Should you need support for these items please visit the
      Online Documentation

      and/or the

      Support Thread


      THANK YOU

      Special thanks go to the NightOwls Murimk and Shokthrpy for creating special custom props, adding to the unique appearance and feeling of these parks. Thanks also to Krio - his Kiosks continue to serve all park-visiting Sims :-)


      CREDITS for RESOURCE FILE

      This is a community effort with many friends chipping in - Thanks for that again!

      BAT - custom 'Park Props' by Murimk & Shokthrpy
      BAT - 'Kiosks' by Krio
      All Textures - by Paeng

      All parts are included with their creator's kind permission.
      You may use them for your own lots, but please do not include them in your upload. Kindly point to this pack as a dependency.


      Enjoy!
      Mod edit 29th April 2017 - Fixed formatting + dependency links
      -Cori edit: Fixed one of the fixes that wasn't quite fixed.
    • By marc12345
      This is an Addon Designed for the ACE or RMIP. It includes an B52, F15, E3 (707), F16, Hangars and an Tower.No Depencies. 
       
      Hope you like it
    • By Voltaire
      RMIP-2: Not Just For Runways! The goal of RMIP-2 is to increase the realism of all paved areas in SimCity 4 airports. This special follow-up release of the Small Airport Edition features:
       
      - Ortho & Diagonal Taxiways compatible with ace_bovenopdeberg's new pack
      - Extra runway designators for large airports
      - All lots made accessible to U-Drive-It Aircraft
      - Placement helpers show which direction the lot should face, before you plop
       
       
      Dependencies
      RMIP-2 Small Airport Edition Volume 1
      RMIP-2 Small Airport Edition Volume 2
      RMIP-2 Small Airport Edition Volume 3
       
      These Lots will appear toward the bottom of the Airports menu, interspersed with icons from the previous RMIP-2 releases. I've modded them with custom names, icons, and captions. For placement instructions and further details, please consult the included readme file.
    • By Voltaire
      RMIP-2: Not Just For Runways! The goal of RMIP-2 is to increase the realism of all paved areas in SimCity 4 airports. This final follow-up release of the Small Airport Edition features:
       
      - Diagonal Taxiways with authentic markings, signage, and lighting
      - Radio Navigation Aids by blahdy
      - Expanded passenger walkways kit
      - Diagonal apron & ramp lanes
      - New ramp-edged orthogonal taxiway pieces
      - All lots made accessible to U-Drive-It Aircraft
      - TE taxiway & runway approach crossings
       
       
      Dependencies
      RMIP-2 Small Airport Edition Volume 1
      RMIP-2 Small Airport Edition Volume 2
       
       
      These Lots will appear toward the bottom of the Airports menu, interspersed with icons from the previous RMIP-2 releases. I've modded them with custom names, icons, and captions. For placement instructions and further details, please consult the included readme file.
    • By Voltaire
      Reuploaded 29 July 2011
      Original Upload 29 May 2006

      This package extends the RMIP-2 airport pavement set with aircraft parking and several accessory lots.

      Aircraft stands on turf, asphalt, and concrete are included, plus alleyway markings, fillers, and taxiway junctions. This package pre-dates BATed aircraft -- the MAXIS regional jet, four-prop, bizjet, and single-prop are used on these stands.

      Other lots/props included in this package:
      - prefab U-Drive-It airfield
      - small aircraft hangars
      - VOR and compass calibration pads
      - windsock and tetrahedron props
      - jetbridge for MAXIS regional jet

      This upload is provided as a plain ZIP file, just like the original.

      No dependencies.

      For issues with this file, and to check out (much newer) airport stuff see the AC Team boards over here.
×

Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!

stexcollection-header.png

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections