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Continental U.S.  2.0.0

   (18 Reviews)

3 Screenshots

About This File

This is a U.S.G.S. grayscale topographic map of the continental U.S. with modifications to contrast, brightness and size to make it compatible with SimCity 4. It initially has a pattern of large sections but the section sizes and number may change (just change the bmp file to change that). In changing the size, I added a continental shelf as well.

 

city size 1: 0

city size 2: 0

city size 3: 54

 

TO import these:

1) unzip and put the result folder in your regions folder

2) run SimCity 4 and load that region, it'll come up with a blank region.

3) press control-shift-option (alt on PCs)-r

4) navigate to the jpeg file included and press ok

5) turn monitor off and do something else for a couple hours.

 

 

Enjoy!

 

Alaska and Mars are on their way.


What's New 2.0.0   View Changelog


Released

  • 1.0.0 Initial release
  • 2.0.0 blurred the image to make it import better



User Feedback

Recommended Comments

im sorry i does need some work. the rockies could be more seemless [ transition wise between cities] and they could look like a continuous mountain range instead of separate mountains grouped together. you've got the shape down pact though


2.5/5 :drool:
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The transition between cities in each region isn't the fault of the file, sim city is doing that. it appears that sim city is smoothing out the top and left of every city. wish there was a way to stop that. the original file (included as a screenshot) doesn't have the problems.

Mars is encoding now to see if the shading (level VS water) is correct but be warned, it IS Mars and Mars DOES have huge high peaks.

The way I'm doing it is take the original file, strip out the color information and make it a true greyscale image, ensure the low grey areas are not lower than 100 in 0-255 scale and the water is less than 100 via brightness and contrast settings, check the size, divide by 64, round up to the nearest multiple of 4, multiply by 64 again, set the canvas size to the new size, add deep water to it where the original image stopped. otherwise, it's the same exact image as USGS supplies, maybe a lower contrast between low altitudes and high altitudes but if I left it alone the rockies would be unplayable even with smoothing.
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A 3 pixel wide Gaussian blur fixed the problems but they all appear to be more like hills instead of mountains now. Still unsuitable for building in the middle of the rockies though without substantial flattening unless you simply want to use it for a roadway connection zone. The update will be uploaded as soon as Mars finishes rendering again after the blur

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