• Version 1.0
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After a ridiculously long wait, I can finally present my first BAT, Shottesbrooke WInery. The BAT & LOT work on this was finished earlier this year (after months of work, well documented on my main thread at SC4D). But it has taken until now to get all the modding finished (thanks to my main partner in crime, Dobs!)   Shottesbrooke Winery is a real world, family owned business (my family), in the Mclaren Vale wine region of South Australia. (http://www.shottesbrooke.com.au/)   The first Shottesbrooke vineyards were planted in 1981 and the winery was built in 1994. Shottesbrooke produces a range of reds & whites and will be sure to please the discerning sim wine connoisseur.   This winery is a farming reward lot that will become available when certain requirements are met. Namely you need to grow 4 vineyards (by zoning for agriculture), as well as having 10 parks and 150 R$$ residents. Unlike maxis farms, the vineyards won’t leave your city’s water pollution charts looking like some sort of Chernobyl size disaster has taken place. Also the winery itself does require water. Bottoms up!     Stats   Building Category:      Reward Lot size:                       5 x 5 tiles Lot Wealth:                  Medium Wealth Jobs:                            IM 66 Plop cost:                     142,752 Bulldoze cost:               717 Monthly cost:                nil Max. Fire Stage:           4 Flammability:                 50 of 256 Occupany Groups:        Building: Reward, Building: IM, Industry: Out,                                       BTE: CSX Liquor Chain, BTE: CSX Industrial Chain Power consumption:     68 MWh/month Water consumption:     285 Gallons/month Air pollution:                  7 over 5 tiles Water pollution:            14 over 6 tiles Garbage pollution:        11 over 0 tiles Radiation:                      nil     Dependencies   There's a number, but they're mostly standards you should already have; plus it's a very luxurious garden... To avoid brown boxes, make sure these files are in your plugins folder.   BSC MEGA Props - CP Vol01.dat BSC MEGA Props - MJB Vol01.dat BSC MEGA Props - SG Vol 01.dat BSC Mega Props jestarr Vol02.dat BSC MEGA Props CP Vol 02 (v1.0) TD Essentials TF_Shottesbroke_Prop_Pack.dat (included) TSC_Girafe_Red_Tractor.dat (included)     Disclaimer   The usual rules apply, feel free to modify this to your hearts content, but any uploads containing original parts of this lot must link to it as a dependency (unless prior arrangement has been made).     Credits   Where do I begin... In the first place enormous thanks goes to those that helped me through the painful process of learning to BAT. Absolute numero uno in this was gottago. (LEGEND) Special thanks also to jmyers, couchpotato, cogeo and kwakelaar for their mountains of help and advice.   Thanks to Barby for advice and some mod work, such as the naming and organising of the props.   On top of that thanks to joelyboy911, Adroman, hooha47, mattb325, T Wrecks, Xxdita, tag_one, jasoncw, Diggis, Choco, Orange_o, Ripplejet, Puresim and mrdazza for help in my threads (and elsewhere).   Thanks to Girafe from team TSC for his excellent red tractor model (with night lights).   Lastly (and mostly), I worship at the altar that is dobdriver/drunkapple. (another LEGEND) His cunning mind solved many tricky problems associated with this project – and he made me laugh, even during the dark times (like when I forgot to pay my electricity bill).     Feedback and Support   Visit my threads at SC4D or ST and ask away.     Thanks and Enjoy Staff Edit 12/12/2019: Updated dependencies as CP Prop Pack 2009a is now included in BSC MEGA Props CP Vol 02 (v1.0). -CF