Jump to content

2 Screenshots

About This File

The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development.

This Seaport lot has all the same properties, capacities and costs of the game-default seaport.  The lot is a different size (10x5)  so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport.

IMPORTANT
Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development.  Please read the included readme file for full details.
 
The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around.

RAIL CAPACITY
Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives.  Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion.

** The lot is transit enabled for road connections to the driveways and a rail connection .  The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function.  Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail.

*** The lot is located in the Water Transportation menu in place of the game-default Seaport icon.

** REQUIRED DEPENDENCY FILES **

PEG-CDK3 SUPER PAK
PEG-CDK3-SP Container Ship Fleet Pack
PEG Security Fencing Kit

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

 

 

 

 




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In  

Already have an account? Sign in here.

Sign In Now


RobertLM78

  

All the Peg CDK seaports brought a whole new level of awesomeness to SC4, and, in my book, every bit as a required an upgrade as NAM

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
Guest

  

Share this review


Link to review
PaPa-J

  

Share this review


Link to review
dido174

  

Share this review


Link to review
AshFault

  

Share this review


Link to review
×

Help Keep Simtropolis Online, Open & Free!

stexcollection-header.png

Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections