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The Hong Kong / Asia BAT Team


presents

Island Shangri-La Hotel

Part of the Pacific Place Complex (Hong Kong)

BAT created by paulvmontfort
Modding, lot design, readme & custom menu icons by T Wrecks
Check out the Hong Kong / Asia BAT Team room at Simtropolis


Introduction / Overview

This building belongs to the Pacific Place Complex in Hong Kong (China). Pacific Place is a huge complex composed of five main buildings: Island Shangri-La Hotel, Conrad International Hotel, 3 Pacific Place, J.W. Marriott Hotel, and 1 Pacific Place. Most of the buildings mainly house hotels, but there are also apartments, offices and a huge shopping center inside the real-world complex.

Pacific Place was built in three phases. J.W. Marriott and One Pacific Place were erected in the first phase of construction (1988), Conrad and Shangri-La Hotel in the second (1991), and 3 Pacific Place in the third (2004).

The Island Shangri-La Hotel tower is the tallest tower of the complex; it tops out at 213 m (700 ft). The actual hotel occupies roughly the top half of the tower, whereas the bottom half provides office space known as "Two Pacific Place".

Due to this property and since mixed-use buildings are not possible with SC4, the Shangri-La has been modded both as growable high-wealth hotel (CS$$$) called "Island Shangri-La Hotel" and as growable high-wealth office tower (CO$$$) called "Two Pacific Place", just like its real-life counterpart. Ploppable versions are provided as well. Since residential ploppables don't really work, you have the choice between a CS$$$ plop with jobs and a generic landmark.

The functional ploppable lots are regular 6x6 lots, but the generic landmark lot has the building overhanging a 4x4 core lot so that you can arrange the area around the base with plazas, parks and roads as you see fit. The back of the building is quite suitable for winding roads or similar eye-candy, which makes this download a good choice if you are looking for a nice and representative landmark to break up monotonous rectangular road layouts. A simple application example can be seen on page 6 in PaulvMontfort's showcase, if you need some inspiration. *;)

NOTE: This also means that this building shouldn't be plopped into a developed area because the lot itself doesn't indicate the size of the building. If you plop into an already developed part of your town, it is best to clear an area of at least 6x6 tiles and plop the building at the front left edge of this area.


Once again, all regular lots come in two fashions: The deluxe lots are made with dependencies; exactly the same ones that were used on the first Pacific Place release, the J.W. Marriott Hotel, and on the second release, the Conrad International. The normal lots, however, are totally dependency-free, but of course they don't look quite as nice as the 6x6 versions, although thy are close, I hope. Depending on your policy and attitude concerning dependencies, it is your choice which of the versions you prefer.

As a new special feature, the landmark version is not only transit-enabled, but also features the novel, patented *;)TrafficMarkTM technology, which will show you the transit-enabled tiles even before you plop.


Mod Edit: Fixed broken description formatting.




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