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PEG Pond Kit Deluxe Edition

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After literally months in development and countless trips back to the drawing board, Pegasus Productions is proud to finally release this Deluxe Edition of the Pond Kit. Although similar in appearance, every lot and model have been rebuilt from the pond bottom up to eliminate the bad and make room for the good.

Improvements in the Deluxe Edition include:

1. NO SEAMS!!  That's right... those pesky hairline seams that appeared between many sections are now gone for good.

2. Improved Slope Tolerance. It is now possible to build a straight river up a modest slope. Larger areas such as ponds and lakes should still be built on level areas... but you can easily run straight sections of a river up a smooth incline.

3. WATERFALLS!!! Yes... we finally engineered an improved system for making waterfalls that are easy to plop and nice to look at. Blending old & new... texture and BAT, we now have a waterfall that will flex and stretch to fit any single-tile height slope you create. With left, center and right side waterfall lots, you can create a waterfalls  virtually any width. These lots also include the top, center and bottom of the falls all in a single lot. No more separate top and bottom lots to contend with.

4. Open Modular Architecture. The Pond Kit has been restructured from the ground up to allow easier add-ons. This includes completely new  pond styles that you will be able to change as easily as a rock or water mod style by simply exchanging a single file. This will also allow transparent versions of each style so those of you who use alternate terrain or snow mods will be able to use the ponds as well.

5. Reduced Costs... Reduced Effects. The plop and maintenance costs have been reduced significantly. Accordingly, the Park & Landmark effects have been reduced as well. Although the cost and effects for each lot was fairly modest, collectively, it all could easily add up to a significant monthly expense and and an easily capped out desirability. The new reductions should make even extensive water systems affordable and viable in rural and agricultural areas.

6. Auto Update!! Probably the best news of all for those with extensive Pond systems, this new kit will automatically update all your existing Pond lots in the game... except for the water tiles with Lilly Pads. Just remove the old files, install the new ones... and you're all set... except for replopping any Lilly Pad water tiles, of course. 

Collectively, all these new features add up to a much improved and much easier to use Pond/River development system. With these new standards now in  place, the flood gates are finally open for new add-ons, new styles and lots of new development in your cities.

**This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

 




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The entire upload must have corrupted... even the pictures. I just re-uploaded it, downloaded and checked the file and its fine now.

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Just a FYI... the PEG Stream Kit has received the same upgrade treatrment and is now being beta testing. Also, transition lots into the ocean are under development.

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    • By nos.17
      Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported.
       
      It's pretty obvious, but you should only install one set based on your current driving side. If you don't, the exemplars will conflict and you will end up with LHD lots.
      Special thanks go to @vortext and  @kingofsimcity for allowing me to use their amazing textures, and to  @rsc204 for the acronym inspiration. 

      ------------------
      Dependencies:
      ------------------
      Neko Props Set 1 (part 1) & (part 2)
      nos.17 Essentials (V09 or newer)
      VIP Car pack vol 1 & 2
      VIP Car pack vol 3
      UrbanPack vol.1
      MS_Motokloss_60s-70s_CarProps
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      R6_Prop Pack 2010_Vol1
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      -------
      Links:
      -------
      For help/feedback/suggestions
      A Compendium of Creations
      nos.17 @ Simtropolis
      nos.17 @ SC4Devotion



      And above all... have fun!
      nos.17
    • By tariely
      TL-Simsim Infinity Parks Again (modules)

      Someone [thanks, pghpgx !], alerted me to the fact that some of the modules and parks of my earlier modular upload (Tariel-simsim Infinity Parks) did not have the same grass texture as the rest. Here they are, duly corrected : one 2x2 park (which can also serve as a module attached to other parks), two 1x3 (which can form rectangular 3x2 parks, put together), two versions of a 3x3 and finally a 4x4.  You can still use the ones with the previous grass texture as standalones, of course.
      NB : you may want LLB’s 3 addons, (in the first upload) to link all these parks & modules more funkily.
      Dependencies :
      Someone protested that I don’t disclose my lots’ dependencies up front here. So here they are (as well as in the folder).
      BSC_BATProps_Mattb325_vol02.dat
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      Nams Props Pack Vol.2.dat
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      Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is a constant and pleasant reassurance.

      General warnings :
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      (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…)
       (4) I play Nights. Hence the included RVT zNightLighting. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or get rid of them entirely.
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    • By tariely
      LLB-Tariel Obelisk Place MODULAR 2.01
      I made the original Obelisk Place for Dreadnought a.k.a. LLB, who loves obelisks, columns, statues and assorted such grand urban art. He has since brought me to the Modular side of the Lotting Force, the practical beauty of which he illustrated perfectly with this relot of the original. I added a small 1x2 addon to balance the set-up when necessary.
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      EDIT : for some reason, the 2.0 version of the lot had problems that were only know brought to my attention. 2.01 should work correctly. If not please PM me.
      ___________________
      REMINDER : Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
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    • By tariely
      Tariel-Simsim Infinity Parks 2x2 to 5x5
       I loved Simsim’s parks set when I came upon it way back then. Those parks were… different. Alas, the originals have disappeared from the STEX. But this Japanese batter’s website is still floating on the web, with them : http://simsim.bakufu.org/p04.html
      What I loved about those lots is that they were almost modular – almost, not quite. So they were perfect candidates for my first attempts at modularity.
      There are two 2x2s, one 3x3, one 3x4, two 4x4s and one 5x5. Relotted, with mirrored textures AND with 1x2, 1x3, 1x5 and 2x5 “modules” that make them… endlessly combinable (hence, the name). You will also find pictures of how-to-combine examples.
      LLB (Dreadnought) was kind enough to make three little 1x1 that can be used as paths linking the parks. I might make more parks paths with that texture in the future. Modular‘R’Us !
       Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of various beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. 
      EDIT : When I first DLed simsim parks, an obscure dependency was listed, Ftexture. I got it and the lots worked, i.e. the PATHS showed up. Later I was persuaded by People-In-The-Know that FTexture was not necessary. But IT IS. I thought I had corrected this here but I hadn't. and I gave a dropbox link here. But Ftexture is now included in a new set of these modular parks, TL-Simsim Infinity Parks AGAIN, ('cause it IS obscure and I doubt it can be found easily on the web nowadays.)
       
      _______________________
      Stats : They dont cost much (from 30 to 200), they have a positive effect on pollution (except, slightly, the 1x5 parking module), they are not water-guzzling and they have a nice Park & Landmark effect.
      ______________________
      Dependencies :  (mostly the same as my other parks & plazas…)
      BSC_BATProps_Mattb325_vol02.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383
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      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
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      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771
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      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426
      BSC Textures vol.01
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
      BSC Textures vol.02
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
       
      DEL_People MMP: in VIP Delecto Ploppable People
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
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      NB : ALL Girafe content on the LEX: http://sc4devotion.com/csxlex/lex_search_00.php?query=eyJsZXhfY2F0ZWdvcnkiOiI2OCIsImNyZWF0b3IiOiI0NTExNiIsImV4Y2x1ZGVfbG9ja2VkIjoiMSIsImV4Y2x1ZGVfbm90Y2VydCI6IjAiLCJxdWVyeSI6IiJ9
      LBT Mega Textures Pack vol 2
      https://community.simtropolis.com/files/file/21771-lbt-mega-texture-pack-vol02/
      Nams Props Pack Vol.1.dat
      Nams Props Pack Vol.2.dat
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      PEG OWW2 Resource Pack vol01
      https://community.simtropolis.com/files/file/18831-peg-oww2-resource-pack-1/
      PorkieProps-Vol1.dat
      http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/
      SF Tree pack 2 (simfox)
      https://community.simtropolis.com/files/file/21640-simfox-treepack-2/
      SHK_ParkingPack.dat
      https://community.simtropolis.com/files/file/27563-shk-parking-pack/
      Tamorr_Family_Prop_V1.dat : in Tamorr’s Resource 2.05
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      VIP-Grfe_CarPack_vol 1&2.dat
      http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821
      VIP-Girafe Carpack Vol3.dat
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      wmp_cars_Props02.dat
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      wmp_power_props01.dat
      wmp_villa_props01.dat
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      All are on :
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                     Just row-row-row your boat up & down the list.
      .................
      Necessary for the lighting :
      RVT_ParkLights2.dat (included)
      zLightCones_RVTNite.dat (included)
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    • By catty-cb
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      Cruise Ship Port Fire Station by Becca (RebaLynnTS)    
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      Deadwood Sunken Plazas MML - By Chrisim by Becca (RebaLynnTS)    
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      MMS (Modular Motel System) Texture Pack by Becca (RebaLynnTS)
      MPK (Modular Parking Kit) - Core Set by Becca (RebaLynnTS)    
      NBVC Lumber Yard by Pegasus    
      Nightowl Extenders by Paeng    
      NOB Walls and Bridges by Becca (RebaLynnTS)    
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      Parks Administration by Paeng    
      PEG BlackBeard's Fountain PLaza by Pegasus    
      PEG CDK-OWW Ferry Landing by Pegasus    
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      PEG CSK2 Hanging Gardens by Pegasus
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      PEG CSK2 Small Port (Functional) by Pegasus
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      PEG Forest Pack by Pegasus    
      PEG Hanging Gardens PATCH 07-06-05 by Pegasus    
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      PEG Military Aircraft Props - Volume 1 by Pegasus    
      PEG Modular Construction Units by Pegasus    
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      PEG Pier Rail Props by Pegasus    
      PEG Pine Forest by Pegasus    
      PEG Pond 3x2 Water NAM Extender by Pegasus    
      PEG Ponds - Patch 6-1-4-05 by Pegasus    
      PEG PPOND Locks by Pegasus    
      PEG PPond Swing Bridges by Pegasus    
      PEG Seasonal Woods - MTP Update Patch by Pegasus    
      PEG Stream Kit - Patch 6-14-05 by Pegasus    
      PEG Trail Park 2 - Add On Pack 1 by Pegasus    
      PEG Trail Park 2 - Boardwalk Style by Pegasus    
      PEG Trail Park 2 - Country Roads Add-On by Pegasus    
      PEG Trail Park 2 - Trail Blazer Edition by Pegasus    
      PEG Trail Park 2 by Pegasus    
      PEG-BAT Sat-Com Center by Pegasus    
      PEG CDK3 Basics Cement Patch by Pegasus    
      PEG CDK3 Small Ferry Landing by Pegasus    
      PEG MTP Avenues by Pegasus    
      PEG MTP CS$$ Replacement Mod by Pegasus    
      PEG MTP CS$$$ Replacement Mod by Pegasus    
      PEG MTP Terrain Mod 2 by Pegasus    
      PEG OWW2 Patch 2 - Budget Fix by Pegasus    
      PEG OWW2 PierSet by Pegasus    
      PEG-SF SkyFarm DIY Kit by Pegasus    
      Pond Park Family Resort by Paeng    
      RCi Beach Lots by Becca (RebaLynnTS)    
      Schmucker House by Guest    
      Seasonal Tree - Southern Hemisphere Mod. by Pegasus    
      SG Nimby Pack by Paeng    
      SimCity 4 Selector by Becca (RebaLynnTS)    
      Streetside Diagonal Parking by Paeng    
      The Three Islands by Vandy    
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      EDIT: Colour Codes
      GREEN has been uploaded to the club
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