By IHAMap of South America.
Zip contains grayscale, SC4M and config file. All large cities.. Lots of them.
By alexismhThis is the map of the Monterrey City, Mexico.
The size of the map is 24x24.
1. Download the File RAR.
2. Unzip the file.
3. Copy the File in Documents/Simcity4/Region
4. Open the game and play.
Este es el mapa de la ciudad de Monterrey, México
El Tamaño del Mapa es 24x24
1. Descargar el archivo RAR.
2. Descomprimir el archivo
3. Copiar la carpeta en Documentos/Simcity4/Región
4. Abre el juego y a jugar.
Deutsch-German / Österreichisch-Austrian / Schweizerdeutsch-Swissgerman
Das Waldheimer-Tal (englische Version: Forest Valley) ist ein Tal der fiktiven Sorte, welches ich mit viel Präzision erstellt habe. Normalerweise sind die meisten Regionen groß, doch man kann ja auch mal ein bisschen Abwechslung gebrauchen!
Forest Valley is a fictitious Valley, I've created it with a lot of precision basically are the most Regions large or medium-sized but a small one is nice too!
Región del Bosque o Valle del Bosque (version Inglés: Forest Valley) es un región ficticia, he creado con mucha precisión. Normalmente son los Regiónes gran o mediano, pero un pequeño región es tambíen bonito!
The Sparkle Kingdom is back! New and improved, with more realistic and lifelike terrain than ever. There are now 17 islands in total in this 36 city tile area, 10 major islands and 7 minor islands.... so there is a lot of islands to make as many beach resorts you want, but be wary! There are five volcanoes on the island chain, three of which are very active, and two which are dormant, so choose your building spots carefully. One wrong move, and your entire city could be burning in lava and buried in ash... Hope you have fun with this, and one more thing regarding the city journal.
Updates will resume weekly schedule on Saturday, November 12, 2016.
This is my version of Empire Bay from Mafia 2. It's a 4x5 large city tiles.
By TOVOTDownload the following mods:
LK Appalachian Terrain (dont select: No Erosion) LK Starter Set (dont install: LK_StarterSet_Water.dat) LK Terrain Textures PEG WATER MOD Windjammer This map required the following terrain and water files:
LK_AppalachianTerrain_Snow_High_Jagged.dat LK_StarterSet_Beach.dat LK_StarterSet_Cliff.dat LK_TerrainTextures_01.dat LK_WeatherTuning_Stagnant.dat PEG_WATERMOD_Windjammer_205a.dat For all SC4 players from all places...
By IHAMap of North America.
I have spent the last week trying to add rivers but end up raising the land level after every render, see the last screen shot. I have tried a few different things with no success, if anyone out there has an idea, please let me know.
Need for Speed Underground 2 Bayview map.
Still need some work updates coming soon!!!
By IHAA bit late to the party, my first map*.
Made using Google and Paint.net, it's basic, mostly flat and fairly large.
Scale was beaten up and left for dead.
*(Not even my first Big Earth Map! My bad - Please also see "Another Big Earth Map" too)
By Ryosuke10Hello, seeing no region of Cuba, I decided to create one (my wife is Cuban), unfortunately, there are no mountains because I can not do them properly.
PS: if someone wants to create and reshare, no problem, but then I just want to be notified in order to have my region even more realistic with the mountain I can not do ... The map is huge for such a small island.
By elliotwileyHi everybody,
I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also.
So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²!
It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map.
I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest.
I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent:
It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time.
Maybe I can post a rendered screen if there's demand...
Have fun with this one
Here is a map I made using Landscape Designer. Easy to play on.. Rendered with Snow-Capped/Arctic Terrain Mod - By T Beach extend Mod by By Bryan623 .... Elsha Watermod 1 by Roe99
By RandyEThe Previews above from left to right show,
1) Atlantis as SC4 Mapper displays it in Region view,
2) The config.bmp file as it was enlarged and used as the shape of the island,
3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added,
4) A map of the Region as seen in SC4 Mapper,
5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view,
6) The default texture generated by SC4 when the grayscale is manually loaded using CTRL+SHIFT+ALT+R, and,
7) A view of a partially developed region.
Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis. The region is mostly flat land with lots of access to water.
This download includes both an .SC4M file, and an 8-bit .bmp, 256 indexed grayscale heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with. The above preview images and basic instructions for manual installation also included.
EDIT Feb 28, 2017
An alternate Atlantis map can be found below. The grayscale can be rendered in SC4, or loaded into SC4 Mapper. The map below may be considered to be more specific to the story, or at least to the popular versions of it. Its a flat map made up of concentric circles divided into sections.
For more info and discussion of methods of map-making and installing see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie
By PutinIt is a random map with some corrections
height map is generated in a Blender
Size: 56x56km (3136km2)
1. Unzip file
2. Download program mapper
3. Start mapper
4. Click button "Create region">Click button "SC4M">Сhoose our map
5. Click button "Save region">Give it a name
By RandyEThis map began with a modelled picture of a dove, and was processed into an 8-bit 256 indexed grayscale. It was discovered that although a grayscale height-map could be 8-bit and 256 shades of gray, it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. Thanks to @CorinaMarie for investigating the format and rendering the image into the initial dove-shaped island landscape. From there, I developed the 'Dove Islands' region theme with a city layout (config.bmp).
Included in the zip-file is the preview image, install instructions (readme.txt), the Dove Islands region height-map, config.bmp, and region.ini file. Also included is a file for the cloud background in the preview. The 'region_bg_1-clouds.dat' may be placed in the Plugins folder where the game is installed.
For more about creating grayscale heightmaps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
1. Place 'Dove Islands' folder in user account Documents/SimCity 4/ Regions folder.
2. Load SC4 and select 'Dove Islands' region
3. In region view press CNTRL+SHIFT+ALT+R and navigate to Grayscale Heightmap subfolder.
4. Select Dove_lslands_513x449.bmp
5. Wait for SC4 to render the map and create the city files.
By CorinaMarieI met @LonestarYankee88 in the chat room last night and received a request for a 10 x 10 large tiles map with lots of hills and places to build bridges. So, using the new technique I discovered in my antique Photoshop Elements program I present this file.
The included Config.bmp is 40 x 40 pixels and all blue which gives 100 large tiles total. The grayscale is, ofc, 2561 x 2561 pixels. Render time on my old 2.8ghz comp with 2gb of Ram was 26 minutes and 6 seconds. Peeps with faster comps can prolly render it quicker. One thing to note: Since all tiles are the same size you will not see any progress or change on your screen whilst rendering. Go have lunch and check it later.
The file from which to render the region is: Cori 10x10 Lg Gray.bmp. There is no Read Me file since this is like any other grayscale map that you render in game. See How to Install a Map From the STEX.
This wouldn't have been possible without inspiration from CorinaMarie, a fantastic simtrop member. Her way of using cloud grayscales was how i made this.
Krampa DeSimmia is a micronation that archaeologists found to be the site of multiple meteorite, meteor, asteroid, etc. attacks. It is high up in cliffs and is very eroded. mayor (your name if you downloaded this) has taken it upon himself to develop it, Can he do it?!
Thing not mentioned in readme: lowkee addons were the cliff addons, transparent water, snow and increases elevation, danke!!!
By CorinaMarieSome of you might remember my first rendition of this map in Finally Made a Map I'm Happy With. I've since discovered new things I can do in my antique Photoshop Elements and now I've smoothed it out a considerable amount. While it certainly isn't pancake flat, I do feel it's much more buildable and it transitions well to the hills.
The 1st screenshot above is shown fully painted with vanilla Maxis trees. The 2nd screenshot is the transportation view with boundaries. (If you use my included Config.bmp.) The 3rd screenshot is the grayscale from which to render this region. This region is 12x12 pixels in size which equates to the 769x769 grayscale image. I prefer this size cause I can see the entire region when I load it using 1600x1200 resolution. There is no Read Me file since this is like any other grayscale map that you render in game. See How to Install a Map From the STEX.
By RandyEThis file includes the following readme.txt file and an HTML file with info and resources for map-making.
1.) Launch SC4. In Region View Create a New Region. Name it 'The ArcoDonut' or whatever you want. Save the region by clicking Create Region and exit SC4.
2.) Navigate to your Regions folder in your user profile under SimCity 4. In the Regions folder is now a new folder named The ArcoDonut, or whatever you named the Region. Inside the folder are two files: config.bmp, region.ini. Delete the config.bmp file and replace it with the one found in the unzipped folder. Leave the region.ini file as it contains the name given to the region.
3.) Re-launch SC4 and load the ArcoDonut region. In Region View press CTRL-ALT-SHIFT-R. You should now have a window in the top-left corner.
4.) Navigate to the location of the 'Grayscale Heightmap' subfolder and open the file 'Z_ArcoDonut_833x769.bmp'. The simulator should begin processing the map. If successful, you will see the region with city layout. The processing takes from a few minutes to several minutes to complete.
5.) Before starting a new city, the terrain may have to be raised by one increment in the large cities to give you plenty of area to build on, depending on what terrain mods are installed.
Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project. For more discussion of methods of making maps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
The grayscale height-map could be 8-bit and 256 shades of gray, but it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region.
By CorinaMarieThis is just another map where I'm trying to create a cross between real world hills and valleys without going overboard on mountains. I've included the screenshots, the grayscale (from which to render this region), and a Config.Bmp in the zip file. There is no Read.Me file since this is the same thing one does with any grayscale map image.
The pics above are:
Region View covered with Maxis Trees Region View showing land and Tile Borders (if you use my config.bmp) The Grayscale to render from One of the five Large City Tiles Another of the five Large City Tiles In that last pic I'm showing the sandbank and reef that's just slightly under water. My idea is that when the city finally needs more area this land can be raised using mayor mode tools and then built upon.
The grayscale image is 769x769 pixels which corresponds to the 12x12 config.bmp. I favor the smaller regions cause I like to be able to see the whole thing on my tiny monitor. You can, ofc, simply resize the grayscale and create an appropriate sized config if you like.
By CorinaMarieSame routine as my last uploaded map: The zip contains the Grayscale from which you can render this region, two Region View screenshots, the Config.Bmp, and Region.Ini.
Any resemblance of this map to the real world is solely in the imagination of the creator.
As always, comments are welcome.
By CorinaMarieSo, in a thread in SC4 General Discussion someone was trying to create a map from the DEM data centered on Brooklyn, New York. I wasn't able to render anything I liked with the posted grayscale, but I did manage to create one that sorta resembles the area. It's not accurate to any scale in any of the three dimensions, but I feel it turned out rather well. At least for my first attempt at a real world map. I've called it Borilyn as in a boring version of Brooklyn.
I've included a Config.Bmp in the zip that I like the best for where the land masses are located. Grayscale image size is 705x705 which corresponds to an 11x11 config.bmp. I chose this size cause it fits top to bottom when I play 1024x768. (At 1600x1200 it'll fit side to side too.) Also included is a Region.Ini file in case you want to create the region folder manually. Then there are the two region view files in there as the identifiers when you go browsing the zip. (The RV in the name is my shorthand for Region View.)
Ok, so let me know any comments you have.
Edit: I just found out there's already a much better map for New York City - United States (File # 40) here on ST so just ignore mine.
By IsmeEn : I Know how much precise is a previous file based on satellite datas. Whenever, this version watch many interests . The uncompressed file is plug and play in the Region folder. This region is partitionned to zone correctly main towns. Its concept is to try several potilical actions. It can be as from fondation, as with actual mayors(2014). A pdf file content all this informations. Up to you to do better, or, a little bit more difficult, hire actions!
Future updates would have more precise relief, preloaded dates of fondations, ...
Fr : Je sais ô combien il existe une version précise de l'île basée sur relevé satellite. Cette version présente plusieurs intérêts. Le dossier est plug and play dans les Régions. La région est découpée de manière à représenter les principales communes historiques. Il est possible d'y tenter plusieurs politiques, dès l'origine, ou avec les maires actuels (élection municipales 2014, voir un des fichiers pdf joint), d'y faire mieux ou, plus difficile, pire qu'eux!
Les versions ultérieures pourraient soit être plus précise,soit avoir des villes à date préchargée pour leur création, ...
This is a mix of parts of 3 regions:
All linked with tiles terraformed by me. The region is 4x7 large citi tiles. It has two big parts of land separated by a large portion of water (ocean, sea, huhe river whater you whant to call it).
Also you have mountains, mesas, valleys, hills, islands, lakes, flatlands, a bayou everithing you need to create a huge LAish city or a nice region with small cities and villages separated with big agricultural fields.
In the picture i am using
CPT Meadowshire Terrain Mod: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=58
SHK PEG Brigantine Water Mod:
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