By Mike the HunEveryone is lucky, everyone is so kind
On the road to Shambala
How does your light shine
In the halls of Shambala
-- from "Shambala" Daniel Joseph Moore as performed by Three Dog Night
Everyone has an "ideal" region - this is mine...
Shamabala is a massive region (23 x 38 large cities total size) that has a little bit of everything...
Breathtaking alpine scenic vistas...
Miles and miles of beautiful beach...
Plenty of develop-able plains with room for cities built in a variety of styles...
This is a "map-bash" built from three different drunkapple maps. All original credits for the 3 maps goes to drunkapple and his incomparable map making skills. The mainland is Drunkapple's Vancouver region, one of the islands is Kaho'olawe, the atoll seperated from the mainland is Wake Island. All have been stretched and skewed to fit my whims.
Unlike some very large regions, every city on this massive map can be opened and developed. Use of the 4gb patch is an absolute necessity to play the map effectively. For good measure, I used the 4gb patch on SC4 Mapper as well.
Use SC4 Mapper to create city from .SC4M file...
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Shambhala (or Shambala) is a mythical kingdom in Tibetan Buddhism. It is said (in at least one version of Buddhism) that when the world declines into war and greed, and all is lost, the 25th Kalki king will emerge from Shambhala with a huge army to vanquish "Dark Forces" and usher in a worldwide Golden Age...
By XephrenMadagascar is a huge island nation off the southeast coast of Africa. It's home to thousands of animal species, such as lemurs, found nowhere else, plus rainforests, beaches and reefs. Near the busy capital, Antananarivo, is Ambohimanga, a hillside complex of royal palaces and burial grounds, as well as the “Avenue of the Baobabs,” a dirt road lined by massive centuries-old trees.
This map is bloody huge, fill it all up if you're up for a challenge.
This is a map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
Instructions on installation in the readme file included in the download.
By XephrenThe Solomon Islands, a nation of hundreds of islands in the South Pacific, has many WWII-era sites. Guadalcanal, a province and one of the archipelago’s largest islands, honors fallen Allied soldiers at its U.S. War Memorial. Guadalcanal is also home to the nation’s capital, Honiara, whose bustling Central Market showcases the islands’ produce and traditional handicrafts.
The country has 600k people spread across 6 large islands and many smaller ones
By XephrenBougainville Island is the main island of the Autonomous Region of Bougainville of Papua New Guinea. This region is also known as Bougainville Province or the North Solomons. Its land area is 9,300 km² and has a population around 243,000
There was a multi-layered armed conflict fought from 1988 to 1998 between Papua New Guinea and the secessionist forces of the Bougainville Revolutionary Army (BRA), because the locals of the island didn't approve of mining operations operated by Rio Tinto from Australia
Here's a video i made for this map:
This is a 16x24 region with 16 big and 32 middle cities.
I built it from satellite images of the region Ilha de Sao Vicente in Brasil. It is quite accurate but i did the following modifications:
- a few more islands in the bay
- a crater on one ficticius island
- a bit higher mountains
- manually retouched all the rivers and coastlines to make them deeper and nicer to look at in the game
- a few modifications to build nicer ports
You cannot build subways on the island because, like in real life, they are just not high enough.
I like to play it very much with some poor housing mods like
- Favela 1.1 by Wallibuk
- Latino house by Wallibuk
- Maloskero - Brazilian Tenements and Medium Stores 1.0.0
- Polish Row Houses by RaNoV
- polish buildings from PGB
Please tell me if you find some similar lots/buildings/stuff that could fit into this region.
There is a README included in the zip file where i explain how to install the SC4M file with SC4TerraFormer
By XephrenPapua New Guinea, in the southwestern Pacific, encompasses the eastern half of New Guinea and its offshore islands. A country of immense cultural and biological diversity, it’s known for its beaches and coral reefs. Inland are active volcanoes, granite Mt. Wilhelm, dense rainforest and hiking routes like the Kokoda Trail. There are also traditional tribal villages, many with their own languages.
This is part of a 2 piece series of either halves of New Guinea
This map is at a scale of 1:10, and its still pretty big, infact, this is the biggest map i've made, and probably will make
Disclaimer: The eastern part of New Britain cant be seen (on my PC atleast) so no Rabaul However i will make up to this with a possible map of the Bismarck Archipelago
By XephrenWestern New Guinea, also known as Papua and West Papua, is the part of the island of New Guinea annexed by Indonesia in 1962. It is also a former dutch colony.
This is part of a 2 piece series of either halves of New Guinea
This map is at a scale of 1:10, and its still pretty big
By XephrenSpecial request of @AsimPika3172
This map is at a scale of 1:10, and was pretty hard to make
It is also very big in area, 25 x 25 large cities, 100 x 100 kilometers
Borneo, a giant, rugged island in Southeast Asia’s Malay Archipelago, is shared by the Malaysian states of Sabah and Sarawak, Indonesian Kalimantan and the tiny nation of Brunei. It’s known for its beaches and ancient, biodiverse rainforest, home to wildlife including orangutans and clouded leopards. In Sabah is 4,095m-tall Mount Kinabalu, the island’s highest peak, and, offshore, the famed dive site Sipadan Island.
By PaulSawyerA set of maps of cities from a parallel world I made quiet a long time ago for personal use.
I placed them in separate archives, so you can choose any one you like.
Each one is SC4M file (you'll need a SC4 Mapper), 48x48 km (12x12 tiles), 144 large cities.
By PaulSawyerA map of a fictional city of Taseth.
SC4Map file, 48x48 kilometers (12x12 large cities).
A mix of islands, coastal landscapes, mountains and lots of rivers.
By XephrenFiji, a country in the South Pacific, is an archipelago of more than 300 islands. It's famed for rugged landscapes, palm-lined beaches and coral reefs with clear lagoons. Its major islands, Viti Levu and Vanua Levu, contain most of the population. Viti Levu is home to the capital, Suva, a port city with British colonial architecture.
This would make yet another great holiday destination and maybe a home for your sims.
Install region folder and use ctrl-shift-alt-r to render in-game.
(6 x 6) = 36 Large Tiles of Earth intersected with pentagram symbol.
Geo Pentagon, Based on Plato's Perfect Solids.
In three-dimensional space, a Platonic solid is a regular, convex polyhedron. It is constructed by congruent (identical in shape and size) regular (all angles equal and all sides equal) polygonal faces with the same number of faces meeting at each vertex. Five solids meet those criteria:
Tetrahedron, Cube, Octahedron, Dodecahedron, Icosahedron
Four faces, Six faces, Eight faces, Twelve faces, Twenty faces
Geometers have studied the mathematical beauty and symmetry of the Platonic solids for thousands of years. They are named for the ancient Greek philosopher Plato who hypothesized in his dialogue, the Timaeus, that the classical elements were made of these regular solids.
Earth's structure has 5-sectioned major tectonic plate regions each like a section of an apple cut down to the magnetic core and center of gravity.
By XephrenThe Andaman & Nicobar islands are a group of islands in the east of the Bay of Bengal, with a population of around 380.000, they would make a nice tropical getaway for your sims.
They are also home to the infamous North Sentinel Island, home to a tribe who rejects outside contact violently.
By Cyclone BoomParva Montes, et Flumina is a fantasy region of free-flowing rivers, islands and hills. It features wide expanses of gently undulating terrain, capped by levelled terraces adding variation throughout the landscape.
The contours of the terraces can be used as a template for development, with the idea to help with playability of each tile. Planted flora conforms to the levels, with oaks, pine trees, and shrubs at the upper arid heights. Cliff edges may also be apparent (as shown) if using a terrain or rock mod.
Scattered throughout are islands and smaller terrain features, including bays and peninsulas.
Available are 3 versions of different sizes:
12 x 12 (144 large tiles) 8 x 8 (64 large tiles) 4 x 4 (16 large tiles) Each is offered as an individual zip archive upon clicking Download.
The layout of tiles may be tailored to your liking by editing each map's included config.bmp file.
See this guide for more info (there's also 2 videos posted down below there in the comments section).
To change the region name, edit the included region.ini file using Notepad (or other text editor).
E.g. For the 12 x 12 map:
Name = Parva Montes, et Flumina (12x12)
In terms of installation, this map is just like any other map.
To render this grayscale map for either of the sizes, there are two options:
The previews are showcased using:
Terrain: Appalachian Terrain Mod by Lowkee33
Water: SHK Brigantine 2.0 ("Silt" variant) by shokthrpy
These are not dependencies, but may be used to replicate the map's appearance.
Maxis trees planted using the "flora blast" command, set to 400 x3:
flora blast 400 400 400 Open the command box (Ctrl+X), enter the command and press Enter.
Here's a summary of each image above (from left to right):
A Note on Custom Content
Upon rendering grayscale images, some terrain mods modify the game's standard import configuration. Should this happen, the results may vary from the previews shown above. In which case, a workaround is to move out any terrain mod from your Plugins, then render the map. Or alternatively another way is by using SC4 Mapper (as explained above), to complete the process without the default parameters being overridden.
This map was generated using CorinaMarie's custom coded version of Torben's Offline Planet Map Generator.
The program is currently in pre-beta stages, and is designed to flexibly and effortlessly allow the creation of realistic SC4 maps by adjusting various command-line parameters. It will be released to the community once in a suitable state of readiness. Stay tuned!
By Joey AuburnI admit that this region isn't the best it could be, I got sick in the middle of doing it. Some areas are of questionable quality but overall its decent (I guess).
1 very wonky United States complete with nice spots to recreate major cities such as New York City, Los Angeles, Chicago, Miami, and of course, Tulsa.
Use SC4 Mapper or something similar to use this SC4M file.
By Joey AuburnIF YOU HAVE DOWNLOADED THIS FILE I SUGGEST REDOWNLOADING IT
The map is meant to have a collection of major cities built upon it.
Inspired by various locations in the US such as Hawaii, California, Texas, and Oklahoma (best state).
By Pogs789Hello everyone
this is a custom region with small lakes, rivers and a coast
there are 3 large cities and 4 small cities
hope you like it
By XephrenNew Caledonia (French: Nouvelle-Calédonie) is a special collectivity of France in the southwest Pacific Ocean, 1,210 km (750 mi) east of Australia and 20,000 km (12,000 mi) from Metropolitan France. The archipelago, part of the Melanesia subregion, includes the main island of Grande Terre, the Loyalty Islands, the Chesterfield Islands, the Belep archipelago, the Isle of Pines, and a few remote islets. The Chesterfield Islands are in the Coral Sea.
This is one of the best maps I've made so far, Enjoy, Lads
There are 2 folders, each with grayscale heightmaps, config.bmp and region.ini files ready to be placed in your User\ Documents\ SimCity 4\ Region folder. Render using CTRL+SHIFT+ALT+R, then navigating to the Alpine Sublime/BO folder and selecting the Alpine_Sublime_1025x897_MAXIS/GOBIAS.bmp file, OR, use SC4 Mapper to 'Create a Region' from a 'Grayscale Image'.
The MAXIS version is made with height levels for most terrain mods. If you are rendering using the SC4 rendering function the resulting region view will reflect the terrain mod you have installed. If you are using a Gobias terrain mod the height levels are different so a special file has been made for the Gobias mods. Featured in the previews is the Gobias Berner Oberland terrain mod designed for the Alpine biome specifically of Switzerland.
Both the SC4 Mapper program and the Gobias BO Terrain mod are located at SC4 Devotion on the LEX (Lot Exchange)
SC4 Mapper 2013 (v1.0)
Gobias Berner Oberland Terrain Mod (v1.0)
The World of SimCity 4
In SC4 sea level is about 225 meters from the sea floor. Each increment raises the terrain 50 meters, so at 5 increments sea-level is half under-surface and half above-ground. Add one more increment of 50 meters and you are on land at about 25 meters above sea level. Only by using the terra-former or a grayscale heightmap can you get the land down to touch the water and wade around in the wet sand.
The Gobias Terrain mods, BO and Sudden Valley, change the increments from 50 meters to 100 meters, doubling them, so 3 increments from sea floor in Gobias is 300 meters, or (300-225) 75 meters above sea-level.
The CPT Terrain mods, Columbus, are consistent with the Maxis vanilla terrain so no adjustment is needed to compensate for the higher elevation of ground level above sea-level.
The grayscale range from 0 to 255 covers about 1200 meters above sea floor (24 increments x 50). Subtract 5 increments below sea level (19 x 50) gives you about 900 meters of height above ground. The full depth of the SC4 block of space is (62 x 50) 3100 meters or about 3 kilometers high, about 1-third of the highest mountain on Earth.
SC4 was designed to represent building construction, not geological topography. The tallest building in the world is near 900 meters, and the tallest mountain is about 10 times as high. For persepctive, look up a mountain you know that is in the 1000 meter range to get an idea of how SC4 renders topography.
If this is not confusing enough then consider the explanation I give for the scaling in SC4 3D Space in my SC4 Earth Maps Grayscale and SC4M Maps file.
The difference in scaling is between fitting SC4 into the real world and fitting the real world into SC4. Therein between, is the wonderful world of SimCity 4.
Special thanks to @CorinaMarie for continuing inspiration and study of the joy of SC4 Mapping.
Here, I will, hopefully, soon link this file page to another major mapping project.
This map began with a modelled picture of a dove, and was processed into an 8-bit 256 indexed grayscale. It was discovered that although a grayscale height-map could be 8-bit and 256 shades of gray, it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. Thanks to @CorinaMarie for investigating the format and rendering the image into the initial dove-shaped island landscape. From there, I developed the 'Dove Islands' region theme with a city layout (config.bmp).
Included in the zip-file is the preview image, install instructions (readme.txt), the Dove Islands region height-map, config.bmp, and region.ini file. Also included is a file for the cloud background in the preview. The 'region_bg_1-clouds.dat' may be placed in the Plugins folder where the game is installed.
For more about creating grayscale heightmaps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
1. Place 'Dove Islands' folder in user account Documents/SimCity 4/ Regions folder.
2. Load SC4 and select 'Dove Islands' region
3. In region view press CTRL+SHIFT+ALT+R and navigate to Grayscale Heightmap subfolder.
4. Select Dove_lslands_513x449.bmp
5. Wait for SC4 to render the map and create the city files.
By XephrenThe Mariana Islands (also the Marianas) are a crescent-shaped archipelago comprising the summits of fifteen mostly dormant volcanic mountains in the western North Pacific Ocean, between the 12th and 21st parallels north and along the 145th meridian east. They lie south-southeast of Japan, west-southwest of Hawaii, north of New Guinea and east of the Philippines, demarcating the Philippine Sea's eastern limit. They are found in the northern part of the western Oceanicsub-region of Micronesia, and are politically divided into two jurisdictions of the United States: the Commonwealth of the Northern Mariana Islands and, at the southern end of the chain, the territory of Guam.
This map is probably around half scale.
Enjoy, My lads
This file includes a collection of novelty region maps for SC4.
There are 4 regions in this package, each one is an 8-bit grayscale indexed bitmap, the 'Donut Mesa' and 'River Valley Delta' also include SC4M files which may be opened and installed using SC4 Mapper or Terraformer.
Upon installing the region folders the regions will appear at the bottom of the list in-game as they are each named with a leading 'z' in the 'region.ini' file.
z Bridge Loop Plains
z Donut Mesa
z River Valley Delta
z Tileset Metro
Bridge Loop Plains
A map specialized for connecting large tiles through bridges and tunnels on small tiles in-between. This may correct the Eternal Commuter Bug, or it may just be a great map for building visual networks and large cities.
This is the original novelty map I made when I first studied map-making in SC4. I began by drawing a 'config.bmp' in the shape of a donut and then enlarged it to grayscale map size, painting the elevations by hand in MS Paint. This map now includes an SC4M version.
At that time I wrote a tutorial on map-making which was included in the map package, but is now published on Simtropolis linked HERE:
River Valley Delta
Many major cities in the world throughout history are built on delta lands near the ocean. Here's a blank one to start your own civilization. The map was drawn and lightly contoured using MS Paint.
This map is similar to the map layout in SimCity 3000. There is one central large tile with 4 large tiles on each side of the square. I originally designed this map to demonstrate the 4 tile-sets in SC4.
For a complete inventory of each tile-set see the 'SimCity 4 Building Index' HERE:
The four tilesets are: Chicago 1890, New York 1940, Houston 1990, European Contemporary
Indexed Grayscale Height-map
This region folder includes a demo of the indexed grayscale heightmap showing the water and land heights rendered according to the indexed shade of gray used. Also showing the best land heights for building bridges.
The original demonstration can be found on Simtropolis linked HERE. Also featured in the Simtopical section HERE
The folder named SC4M contains files for the 'Donut Mesa' and 'River Valley Delta'. These files were made using SC4 Mapper.
INSTALL instructions are in the readme.txt and html file in the zip package.
Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project. For more discussion of methods of making maps see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
The grayscale height-map could be 8-bit and 256 shades of gray, but it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region.
More of my novelty regions maps...
These are 7 region maps, each of the maps are hand drawn using MS Paint, optimized for city-building and sea-faring networks.
Folder/Map Names (in order of previews):
1.) Atlantis Cosmos: An interpretation of the circular layout from the story of Atlantis which is reversed from isometric to show a facing circle.
2.) Atlantis Paramecium: An elipsoid interpreted as a paramecium bacteria
3.) Atlantis Velociraptor: A zig-zagged variation of the first map I made imaged as a velociraptor.
4.) Atlantis Point: A map adapted from a picture of a face which shows the forward isometric projection.
5.) Atlantis Networks: A single large tile region based on a computer chip.
6.) Atlantis Meadows: A 4-leaf clover.
7.) Atlantis Channels: A 9 large tile region with a few smaller tiles which see-through to the region background, especially designed for building an elaborate ferry network through inland channels.
Atlantis Cosmos inset picture:
The elliptical picture in the top left of the preview is the image generated by the Planck mission showing the cosmic microwave background when the universe was 370,000 years old.
Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who compiled modern ethics and ideals into his revised stories of Atlantis. It is said that Atlantis may have existed somewhere in the center of the Atlantic ocean, or it may refer to real islands that exist today.
For 3 of the maps this download includes both an .SC4M file, and an 8-bit .bmp, 256 grayscale indexed heightmap, config.bmp and region.ini files for each region map. Each region is in its own folder ready to be placed in the regions folder under your user documents SimCity 4 folder. Follow the instructions in the included readme.txt file. If using SC4 Map Maker or TerraFormer follow instructions for those programs. The SC4M versions are contained in the SC4M folder in this download.
EDIT Feb 28, 2017
An alternate Atlantis map can be found below. The grayscale can be rendered in SC4, or loaded into SC4 Mapper. The map below may be considered to be more specific to the story, or at least to the popular versions of it. Its a flat map made up of concentric circles divided into sections.
For more info and discussion of methods of map-making and installing see: C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie
For more of my novelty region maps see: SC4 Novelty Region Map Collection
This is a 7x7 large city tiles map.
It's a heavily modified version of Cathlamet
What I modified:
-created waterfronts suitable for marinas, boardwalks and beaches
-created more beaches with random edges
-added soem lakes
-new buildable areas
-huge premade seaport
-direct ocean access
-premade lakes for a huge central park
-preamde terraces for interesting building areas
-added a mesa, more mountains and steep hills
-premade jetty for the protection of the seaport
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