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Maps

Custom Map files for SimCity 4.

3,322 Files

  1. Sakhalin, The Cold Isle

    Sakhalin  is a large Russian island in the North Pacific Ocean, lying between 45°50' and 54°24' N. It is Russia's largest island, and is administered as part of Sakhalin Oblast.
    This map is pretty huge, It would be good for making a nation size region. It also has everyone's favourite geographical feature: Barrier islands (Well mine atleast)
    This was a pain in the dookie to make but it was well worth it.

    4 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  2. Atlantis Region Map

    The Previews above from left to right show,
    1) Atlantis as SC4 Mapper displays it in Region view,
    2) The config.bmp file as it was enlarged and used as the shape of the island,
    3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added,
    4) A map of the Region as seen in SC4 Mapper,
    5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view,
    6) The default texture generated by SC4 when the grayscale is manually loaded using CTRL+SHIFT+ALT+R, and,
    7)  A view of a partially developed region. 
    Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis.  The region is mostly flat land with lots of access to water. 
    This download includes both an .SC4M file, and an 8-bit .bmp, 256 indexed grayscale heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with.  The above preview images and basic instructions for manual installation also included.
    _______________________________________________________________________
    EDIT Feb 28, 2017
    An alternate Atlantis map can be found below.  The grayscale can be rendered in SC4, or loaded into SC4 Mapper.  The map below may be considered to be more specific to the story, or at least to the popular versions of it.  Its a flat map made up of concentric circles divided into sections. 
    For more info and discussion of methods of map-making and installing see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie

    349 Downloads

       (0 Reviews)

    0 Comments

    Updated

  3. Rina's Ridiculous Rivers (10x10 Map)

    This map represents my first attempt to code in rivers generation to the Offline Planet Map Generator. It got a bit silly with the water going more places than I'd planned for. I really like the look so I'm tossing it out here on the STEX in case other peeps might want to use it. This map also combines my love of rolling hills terrain with pre-flattened terraces for ease of building. The first picture above introduces @Cyclone Boom's SimEarth colors which gives a very realistic satellite view. The second pic is my own version of the in game mini map topographical view. I use this one for my initial major transportation network planning. (Feel free to right click and Save As any of the pics you might want a copy of.) Next you'll see the full rendered region obtained using the Region Census program (both with and without trees). The remaining pics are individual city tile views showing samples of the flattened terraces along with the rolling hills. Those pics are shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple
    To use: Put the three files in a folder called Rina's Rivers under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    229 Downloads

       (4 Reviews)

    1 Comment

    Submitted

  4. Neutopia 2

    sorry for being rude, here is the complete map with all regions clean. this one is worth the look.
    l shouldn't tease, it's not nice, hehe
    it was drawn before l knew about that region mapper mod. l thought that was how the game played when l made the map.
    there is an island from skies of Arcadia on the map  for a laugh.

    2,003 Downloads

       (3 Reviews)

    2 Comments

    Submitted

  5. Neutopia 1

    Sorry it's still in mapper colors, and please, don't flame me for uploading it the way l have, but for the region to work it had to be hand drawn.
    To make it look "proper", open the city, save city and exit. please do NOT auto justify, there were some parts that, even after days and days of trying, l couldn't get the 4 corners to align.
    The region is, watching the loading screen so many times, l always wanted to make a city in similar terrain. It's pretty much a region of every type of terrain a person could possibly want to build on, from a huge mountain, to the canals of Venice, a canyon through the map that no mayor could pay to fill in, even Mesa's to deal with.
    This is my thanks to all of you who uploaded content to this site that l have judiciously raped of content for when l start playing this map myself. (still playing the Adelaide map l modded off here).
    had to mapper it because l tested it over half the map, hehehe, as you do, only way to flush it if your backup died.
    Hope all y'all like it.

    364 Downloads

       (0 Reviews)

    2 Comments

    Submitted

  6. lacus exaruit map (12x12 Lg Tiles)

    This is a new map in my could-be-a-real-place-but-isn't series. It is 12 x 12 large tiles (144 total). I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions.  My 2nd preview picture above is shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple.
    The pictures in the preview bar above are:
    The full topographical map using colors similar to those in the in game mini map. The darker green and tan colored areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as... since it's a full sized image with lots of detail.) Region view using Region Census (The following pictures are as generated by the terrain creation program.) The story behind this one is that a few hundred years ago there was a nice central lake:

     
    Recently some underwater explorers accidentally pulled the drain plug and the waters have been receding:

     
    Which brings us to today. The central lake is all but gone and yet there is now so much more relatively flat land to develop a huge farming community or, for the more technologically minded, a thriving metropolis:


    To use: Put the three files in a folder called lacus exaruit under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    126 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  7. DukeLand

    I made this map manually in SC4, Terrain for Terrain, the name is DukeLand in honor of my dog Duke, who passed away Friday 18/08/2017
    I hope you like it, with any mistake, let me know.
    The images are from the beginning of the construction, I will let you see the end result as a surprise

    58 Downloads

       (0 Reviews)

    0 Comments

    Updated

  8. Prior Inundatio (10x10 Lg Tiles)

    This is a new map in my could-be-a-real-place-but-isn't series. It is 10 x 10 large tiles (100 total). For this Prior Inundatio Map I've been adding features to the source code of the Offline Planet Map Generator. I created this map to appeal to peeps who like a lot of flat land to build mega cities (or lots of flat farms) while still having a realistic, random shape in all three dimensions.  My pictures are shown using the Columbus Terrain Mod 2 which I modified by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. Water is by @drunkapple.
    The pictures above are:
    The full topographical map using colors similar to those in the in game mini map. The brighter green and darker green areas are basically flat in the game. (If you find this image useful for planning out your overall region design, click the image to enlarge it and then do a Save as...) Zoomed in of the the first picture to better show the contour lines. Region view using Region Census In game region view to better show the flat areas extending to the water's edge. In game region view showing it fully painted with Maxis trees. In game city tile view painted with Maxis trees. In game city tile view showing ground only. (So you can better see the flat areas and the amount of slope up the hills.) Another thing I coded in the map generator was to make the coast lines much more friendly. All of the Ferries and Seaports were plopped with no in game terraforming. (Note: Maxis seaports still need a fairly straight stretch of shore.) To use: Put the three files in a folder called Prior Inundatio under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
    Note: Some Terrain Mods have altered the original Maxis settings for the total height, sea level, and import scale factor. If your render does not look like the above pictures, this will be why.

    116 Downloads

       (2 Reviews)

    0 Comments

    Updated

  9. SC4 Earth Maps Grayscale and SC4M

    5 Various maps of the Earth for rendering in SC4, and including one SC4M file.
    MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps
    01_Earth_257x257_1x1_Signature.bmp
    02_Earth_513x257_1x2_Hemispheres.bmp
    03_Earth_513x513_2x2_Squared.bmp
    04_Earth_769x513_2x3_Continents.bmp
    05_Earth_769x513_2x3_Relief.bmp
    All files listed above and below are in the same sequence as the previews.
    Folder: Regions
    Earth Signature 1x1
    Earth Hemispheres 1x2
    Earth Squared 2x2
    Earth Continents 2x3
    Earth Relief 2x3
    The following text is contained in the zipfile in readme.txt and HTML.
    INSTALL the REGIONS Folder:  SC4M Earth 2x3 Relief
    I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder.  To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'.  SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file.  A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates.  Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.'
     
    FOR ALL OTHER MAPS using the SC4 in-game Map Renderer
    From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user  '/Documents/ SimCity 4/Regions' folder.   Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder.  Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region.
    The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile.  This folder also contains 1 city file (662k) named 'City - New City.sc4'.  This region does not have to be rendered and may be viewed and used immediately in the game.  The city has not been 'Start'ed so is still named 'City - New City.sc4'.  
    All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format.
    The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map.  If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under.
    Instructions for rendering the maps with SC4 can be found at the bottom of this page.
      SCALING in SC4 3D SPACE:  The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height.  
    Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view.  One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km.  
    Grid lines in city view may be toggled on/off by pressing the 'g' key.  Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'.
    Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m.   
    There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting.  In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers.  Actual scientific measurements indicate about the same depth.
    Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth.   Objects below about 160km in orbit are considered to be below "Low Earth Orbit".  The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth.
     INSTALL INSTRUCTIONS:  1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 
     2.) In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner.  
     3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder.
     4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'.   (The exact file names of the region and map must match)
    The simulator should begin processing the map.  If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete.  
    --/--

    350 Downloads

       (2 Reviews)

    0 Comments

    Updated

  10. Temere Locus Full

    Introducing Temere Locus Full, the 4th map in my could-be-a-real-place-but-isn't series.
    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 1.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:
    Planet.Exe -X -pq -s 0.942669825 -m 1.0 -C Greyscale.col -w 3073 -h 1536 -i -0.051 -o 942669825-08-(12x6Lg)-SC4Gray.bmp
    ^ If that line wraps it's not supposed to when you do that at the Dos command line.
    You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 3073 x 1537. (This is the size for 12 x 6 large city tiles (72 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. Additionally, I modified the Columbus Terrain Mod 2 by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better.
    The pictures above are:
    Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Mollweide projection as if this were a planet (cause it looks cool) Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus Full under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

    272 Downloads

       (1 Review)

    0 Comments

    Submitted

  11. Temere Locus

    Introducing Temere Locus, the 3rd map in my could-be-a-real-place-but-isn't series.
    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 2.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:
    Planet.Exe -X -pq -s 0.942669825 -m 2.0 -C Greyscale.col -w 1537 -h 1536 -i -0.051 -o 942669825-SC4Gray.bmp
    ^ If that line wraps it's not supposed to when you do that at the Dos command line.
    You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1537 x 1537. (This is the size for 6 x 6 large city tiles (36 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it.
    The pictures above are:
    Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

    44 Downloads

       (0 Reviews)

    0 Comments

    Updated

  12. Mons Lacus Jr Map

    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. The one that includes the source code because that also has the color table files.) I used the same seed number as my previous 64 large tile Mon Lacus Map, but this one is a portion of that map having 4 x 4 large tiles (16 total) for peeps who like smaller regions. I used the same 14937910 seed number as before, but I set the magnification level to 2.0. This carves out the middle section horizontally and does not require the vertical stretching that the zoom level 1 does. Also, to avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:
    Planet.Exe -X -pq -s 0.14937910 -m 2.0 -C Greyscale.col -w 1025 -h 1024 -i -0.051 -o 14937910-SC4Gray.bmp
    ^ If that line wraps it's not supposed to when you do that at the Dos command line.
    You might notice the height parameter is set to 1024 even tho we want 1025. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1025 x 1025. Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it.
    The pictures above are:
    Lefebvre2 color scheme with contour lines Satellite view from Region Census Traffic view from Region Census My first second third fourth draft of creating my own color table for the program. It's supposed to be similar to the collage of the data view topographical maps I did for the other map, but without me having to do all that tedious copy and precision pasting. Note: It will show more fine detail  because this is before the rendering and does not take into account the merging/averaging that SC4 does when rendering.  The water will also show more detail for elevations. Those (tho averaged in rendering) are still there, but the color ramp for the mini map doesn't have enough divisions to show them. To use: Put the three files in a folder called Mons Lacus Jr under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

    94 Downloads

       (1 Review)

    0 Comments

    Updated

  13. Mons Lacus Map

    This is a SimCity 4 region I created using seed # 14937910 at the Planet Map Generator site. I created the largest zoom level 1 square map it allows which turns out to be a 1000x499 pixel rectangle. In GIMP I then resized it to 2049x2049 pixels. (Proportional distortion doesn't matter since it's a random map.) Then I adjusted the gamma level so the water and land were closer to the original color image. I added Gaussian Blur to smooth it out to make it much more slope mod friendly.  The included Config.bmp is 32x32 pixels to give an 8x8 large tile region. (64 large tiles total.)
    The pictures above are:
    Lefebvre2 coloring Lefebvre2 coloring with contour lines every 10 Traffic view from Region Census Satellite view from Region Census A collage of the topographical maps from the data view of each city tile (useful for overall transit network planning) Same map if it were half of a planet (cause it looks cool) Globe with contour lines too Satellite view in game of how mine looks atm (showing a small portion of the whole region) Traffic view in my game atm To use: Put the three files in a folder called Mons Lacus under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from the region screen like any other grayscale import.

    232 Downloads

       (1 Review)

    2 Comments

    Submitted

  14. Boston

    Description
    This is a 1:1 scale map of the greater area of Boston, Massachusetts. Since this is my first map, there might be a few kinks. Areas include: downtown Boston, Boston Logan Intl. Airport, Cambridge, Winthrop, Brookline, and more! This map is almost completely flat, so it's perfect for heavy development.
    Instructions on installation in the readme file included in the download.

    565 Downloads

       (1 Review)

    0 Comments

    Updated

  15. Golhbuly

    It's been a long time since I started this map, I almost completed it and I'm happy.
    Today I share it with you but I give you empty.
    Hopefully it gives you as much fun play it has given me.


    Good luck to you and good game
    G.

    578 Downloads

       (4 Reviews)

    0 Comments

    Updated

  16. Centralia, PA USA (Simple streets and tree only)

    This is a simple version of the town centralia, located in Pennsylvania, usa created in SimCity 4.
    In this city of game contains streets and tree only. If you want zones then build you same!
     
    I'm a beginner in this game and in his way of building cities. Please ignore my mistakes!

    152 Downloads

       (3 Reviews)

    0 Comments

    Submitted

  17. Little Ol' Lakes

    In my Adobe class at college, I just learned the pen tool so when I got home, I started playing around with the pen tool creating various shapes to get a feel for the pen tool. I decided to turn those shapes into lakes for a region. And here you have it, a region created from me practicing the pen tool in Adobe.

    47 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  18. Travemünde

    DE:
    Dies ist eine Karte von Travemünde, ein Stadtteil der Hansestadt Lübeck, sowie einem Teil der Lübecker Bucht, Größe 16x16km. Travemünde mit seinem großen Fährhafen verbindet Deutschland und ganz Mitteleuropa mit allen Ländern rund um die Ostsee. Von hier fuhr die legendäre Finnjet, ehedem größte Fähre der Welt, in 24 Stunden nach Helsinki. Travemündes Altstadt wurde aufwendig restauriert, und die gesamte Stadt entwickelt zu einem der wichtigsten Touristenmetropole Deutschlands. So finden sich in der Nähe weitere weitere von Sonne Strand und Meer geprägte Urlaubsorte, darüberhinaus jedoch auch raue Steilküsten und Natur, die zum Spazieren einlädt. Daneben ist di Region eher landwirtschaftlich geprägt. Wer hier wohnt lebt und arbeitet wo andere Urlaub machen. Den Höhepunkt bildet die Travemünder Woche im Sommer mit Volksfestcharakter.
    So, genug geredet. Jetzt ist es an dir herauszufinden, was in dieser Region steckt. Dabei wünsche ich viel Erfolg. In eigener Sache betreibe ich eine kleine aber internationale facebook-Gruppe für Simulationsspiele aller Art, insbesondere natürlich SimCity 4, die SimCity4 AG, schau doch mal vorbei, oder mach gleich mit.
    Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern:
    1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Travemünde
    2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen
    3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "travemuende.4.0.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads)
    4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken
    5. Sobald die neue Region angezeigt wird kann es losgehen
    6. Bei Problemen wende dich an die o.g. Gruppe oder an mich persönlich: Nick Bauer
    Ich freue mich über Kommentare und höchstmögliche Bewertungen.
    EN:
    This is a map of Travemünde, a district of the hanseatic city Lübeck, as well a part of the bay of Lübeck, size 16x16km. Travemünde with its large ferry port connects Germany and all central Europe with all countries around the Baltic Sea. From here, the legendary Finnjet, formerly the world's largest ferry, drove to Helsinki in 24 hours. Travemünde's old town was extensively restored, and the entire city is developing into one of the most important tourist metropolis in Germany. There are also other holiday resorts nereby, which are characterized by sunny beach and sea, but also rough cliffs and nature, which invites you to take a walk. In addition, the region is rather agricultural. Who lives here lives and works where other people go on holidays. The highlight is the Travemünder Woche in the summer with folk festival character.
    So, enough talk. Now it's up to you to figure out what's in this region. I wish you every success. On my own behalf, I run a small but international facebook group for simulation games of all kinds, especially SimCity 4, the SimCity4 AG, have a look, or join in.
    Installation: SC4-Mapper is NOT recommended, but:
    1. Start SimCity 4, create and name a new region, eg Travemünde
    2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one
    3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "travemuende.4.0.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads)
    4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee
    5. Once the new region is displayed, it can start
    6. If you have any problems, please contact the group above or myself: Nick Bauer
    Please feel free to commend and rate high.

    2,891 Downloads

       (5 Reviews)

    4 Comments

    Updated

  19. Nordfriesische Inseln XL

    DE:
    Dies ist eine Karte der Nordfriesischen Inseln ohne Sylt, Größe 33x33km, also eine Bigmap. SimCity kennt keine Gezeiten, daher gibt es auch keine Deiche, die müssen bei Bedarf nachträglich erzeugt werden. Obgleich einige Inseln durch einen schmalen Pfad verbunden sind, müssten diese ebenfalls nachträglich straßentauglich gemacht werden. Die Herausforderung dieser Map besteht demnach darin, die Inseln durch Fährverbindungen wirtschaftlich effizient zu verbinden. Die Region ist knapp besiedelt, die wichtigsten Wirtschaftszweige sind Tourismus und Landwirtschaft, es ist somit die zweite Herausforderung für den motivierten Spieler, etwas mehr rauszuholen.
    Dabei wünsche ich viel Spass. In eigener Sache betreibe ich eine kleine aber internationale facebook-Gruppe für Simulationsspiele aller Art, insbesondere natürlich SimCity 4, die SimCity4 AG, schau doch mal vorbei, oder mach gleich mit.
    Installation: SC4-Mapper ist ausdrücklich NICHT zu empfehlen, sondern:
    1. SimCity 4 starten, neue Region erstellen, Wasser auswählen und benennen, zB: Nordfriesische Inseln
    2. SimCity 4 beenden, den SimCity-Regionsordner öffnen (bei mir: C:\Users\Nick Bauer\Documents\SimCity 4\Regions), und mit der geladenen config.bmp die vorhandene ersetzen
    3. SimCity 4 erneut starten, neue Region auswählen, Strg+Alt+Umschalten+R zusammen drücken, in kleinen Fenster oben links die geladene "nordfriesische.inseln.2049.bmp" suchen (bei mir meist im Download-Ordner: C:\Users\Nick Bauer\Downloads)
    4. Hat alles geklappt wird die Region erzeugt, das dauert etwa 10-15 Minuten, vielleicht mit einem Kaffee o.ä. überbrücken
    5. Sobald die neue Region angezeigt wird kann es losgehen
    6. Bei Problemen wende dich an die o.g. Gruppe oder an mich persönlich: Nick Bauer
    Ich freue mich über Kommentare und höchstmögliche Bewertungen.
    EN:
    This is a map of the North Frisian islands without Sylt, size 33x33km, so it's a bigmap. SimCity does not know tides, so there are no dikes, which have to be produced afterwards. Although some islands are connected by a narrow path, they would also have to be enlarged in the game. The challenge of this map is therefore to connect the islands economically efficiently by means of ferry connections. The region is sparsely populated, the main economic sectors are tourism and agriculture, making it the second challenge for the motivated player to get a little more.
    I wish you lots of fun. On my own behalf, I run a small but international facebook group for simulation games of all kinds, especially SimCity 4, the SimCity4 AG, have a look, or join in.
    Installation: SC4-Mapper is NOT recommended, but:
    1. Start SimCity 4, create and name a new region, eg North Frisian Islands, choose water
    2. Exit SimCity 4, open the SimCity region folder (for me: C:\Users\Nickbauer\Documents\SimCity 4\Regions), and replace the existing config.bmp with the loaded one
    3. Restart SimCity 4, select the new region, press Ctrl + Alt + Shift + R, find the "nordfriesische.inseln.2049.bmp" in the small window at the top left: (for me: C:\Users\Nick Bauer\Downloads)
    4. If everything has worked out the region generates, which takes about 10-15 minutes, maybe with a cup of coffee
    5. Once the new region is displayed, it can start
    6. If you have any problems, please contact the group above or myself: Nick Bauer
    Please feel free to commend and rate high.

    194 Downloads

       (2 Reviews)

    0 Comments

    Updated

  20. Hamburg

    DE:
    Dies ist die Metropolregion Hamburg mit 5 Millionen Einwohnern, zugleich meine Heimat. Hamburg ist die zweitgrößte Stadt Deutschlands und die Stadt mit den zweitmeisten Brücken weltweit. Das ist eine vierfach-Map, zum Erstellen in SimCity4 wird eine 32px-config.bmp benötigt.
    Weitere Informationen im Netz und nun viel Spaß beim Spielen.
    Bitte beachte auch meine SimCity4-Seite bei facebook.
    EN:
    This is the Hamburg metropolitan region with 5 million inhabitants, it is also my home. Hamburg is the second largest city in Germany and the city with the second highest number of bridges in the world after NYC. That's a fourfold map, to create in SimCity4 a 32px-config.bmp is required.
    Find more information on the net and have a lot of fun playing.
    Please also read my SimCity4 page at facebook.
     

    1,421 Downloads

       (0 Reviews)

    3 Comments

    Updated

  21. Sylt XL

    EN:
    It was time for SimCity, so I was looking for an interesting region. Since I have not found one that excites me, I have created a new one.

    This time:

    Island of Sylt, Northern Germany.

    This island is one of the North Frisian Islands in the Wadden Sea. It is characterized by the fact that they can only be reached by boat or train. In Sylt live many celebrities, and the island is a scenic beauty.

    Since the island from north to south is about 38km, I have created a 32x32px region, and the scale adjusted slightly. Have fun with the resettlement of the region, I am pleased with friendly comments.

    Please look to my group on facebook: https://www.facebook.com/groups/447720148583197/
     
    DE:
    Es wurde wieder Zeit für SimCity, also suchte ich nach einer interessanten Region. Da ich keine gefunden habe, die mich begeistert, habe ich also eine neue erstellt.

    Dieses Mal:

    Insel Sylt, Nord-Deutschland.

    Diese Insel gehört zu den nordfriesischen Inseln im Wattenmeer. Sie zeichnet sich dadurch aus, dass sie nur per Schiff oder Eisenbahn zu erreichen ist. Auf Sylt leben viele Prominente, und die Insel ist eine landschaftliche Schönheit.

    Da die Insel von nord nach süd etwa 38km beträgt, habe ich eine 32x32px Region erstellt, und den Maßstab etwas angepasst. Viel Spass bei der Neubesiedlung der Region, ich freue mich über freundliche Kommentare.

    Bitte beachte auch meine Gruppe auf facebook: https://www.facebook.com/groups/447720148583197/

    739 Downloads

       (10 Reviews)

    3 Comments

    Updated

  22. Male and Female

    Region maps of the male and female gender symbols.
    The symbol itself is the water, while the rest in flat land.
    Perfect for city names named after males and females you may know, male or female game character city names, or any other masculine or feminine city names.

    66 Downloads

       (1 Review)

    3 Comments

    Submitted

  23. ArcoDonut Region Map

     This file includes the following readme.txt file and an HTML file with info and resources for map-making.
    Install instructions:
    1.) Launch SC4. In Region View Create a New Region. Name it 'The ArcoDonut' or whatever you want.  Save the region by clicking Create Region and exit SC4.
    2.) Navigate to your Regions folder in your user profile under SimCity 4. In the Regions folder is now a new folder named The ArcoDonut, or whatever you named the Region.  Inside the folder are two files: config.bmp, region.ini.  Delete the config.bmp file and replace it with the one found in the unzipped folder.  Leave the region.ini file as it contains the name given to the region.
    3.) Re-launch SC4 and load the ArcoDonut region. In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner. 
    4.) Navigate to the location of the 'Grayscale Heightmap' subfolder and open the file  'Z_ArcoDonut_833x769.bmp'.  The simulator should begin processing the map. If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete. 
    5.) Before starting a new city, the terrain may have to be raised by one increment  in the large cities to give you plenty of area to build on,  depending on what terrain mods are installed. 
    ___________________________________________________
    Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project.   For more discussion of methods of making maps see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
    ____________________________________________________
    NOTE:
    The grayscale height-map could be 8-bit and 256 shades of gray, but it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. 

    70 Downloads

       (1 Review)

    0 Comments

    Updated

  24. Bel-Air

    Just a nice map with a small seaport, different landscape: mountains, hills, valleys, lakes, coves and islands.

    --4x4 large city tiles

    687 Downloads

       (0 Reviews)

    0 Comments

    Updated

  25. Andia

    This was made by 'and, so it's called Andia.  Lots of flat place for building, which is nice if you use roadtop mass transit of any sort.   Features both coasts and mountains.
    A greyscale image, region.ini, and config file are included.  Use the config, or make your own to suit. 
    To install press Ctrl+Alt+Shift+R, browse to and select the greyscale image,  then go do some chores while the game renders the map. 

    231 Downloads

       (1 Review)

    0 Comments

    Updated

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