This stream auto-updates
- Past hour
There is a tool called LEProp makes it very easy to adjust basic stats without editing the hex numbers directly. This can be used by users and creators. Lately the city of Hamburg opened a new opera house. Building costs were 800 million Euros. Hopefully no one ever bats this and gives it realistc stats ... [EDIT] (Sorry, will rate later, atm to busy to install new content)
- Last week
17 DownloadsThose three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2 https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/ __________________________ Stats : Fuente : Plopcost : 100 Park Effect : mag.20 rad. 60 Pollution : Air 0 Landmark effect : mag.20 ; radius 9 Belvedere : Plopcost : 120 Park Effect : mag.30 rad. 50 Pollution : Air-0 Landmark effect : mag.25 ; radius 10 Torre : Plopcost : 150 Park Effect : mag.30 rad. 50 Pollution : Air 0 Landmark effect : mag.20 ; radius 10 And this is for SC4 Rush Hour. _______________________________ Dependencies : (mostly the same as the other parks…) All three .Models and .Desc from RCC original BSC MegaProps_CP_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC MegaProps_MJB_Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures vol.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BlaM FC_FloraPack_1.v2.dat http://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX_Glenni_MegaProps_Vol01.dat http://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Tamorr_Family_Prop_V1.dat in Tamorr’s Resource 2.05 http://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP-Girafe Daisy http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ Merged.dat (perhaps not necessary but just-in-case, included) RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
10 DownloadsTariel-Jarnomie Euro Plazas 2x2 2x3 Those two plazas seem to have disappeared from the STEX. A pity, since they were both simple and well done. If anyone can find them, and their creator, please tell.I added a little 1x1, to extend or link them as desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. ________________________ Stats : 2x2 Plaza Plop Cost : 100 Park Effect : mag.25 rad. 25 Pollution : Air 0 Landmark effect : mag.60 ; radius 15 3x3 Plaza : Plopcost : 300 Park Effect : mag.35 rad. 30 Pollution : Air 0 Landmark effect : mag.80 ; radius 15 And this is for SC4 Rush Hour. ______________________ Dependencies : (mostly the same as the other parks, but so much less !…) BSC_BATProps_Mattb325_vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 VIP-Girafe Elms http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 VIP-Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP-Girafe Maples http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 wmp_power_props01.dat in WMP Power Lots http://community.simtropolis.com/files/file/26376-wmp-power-lots/ just in case, although I am not sure it is needed : merged.dat, included RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
No has pensado en hacer el simbolo de Puerto Vallarta, la famosa iglesia de Guadalupe? Te lo comento porque tus creaciones son asombrosas la verdad, me encantan. Ya me volví fan de tu trabajo. Ojalá en un tiempo que tenga empiece a aprender a hacer creaciones como las tuyas o al menos similares. Saludos.
If you want to spend many hours coding the RUL2, then you may have a unique SAM slot. There are others remaining (placeholders), but the code doesn't exist to use them. Speaking as a person who just made the first such "unique" set in a long time, I can tell you, that's no small amount of work. What you can do if you are handy, is use it to replace something other than SAM2. The 6th digit of the textures, paths and T21s defines the SAM set they will override. So currently everything ends 2##, you can change this from between 3 - 9, A (10) or B (11) and override any of the other sets if you prefer. By comparison that's pretty easy to do in a few hours tops.
To remember is the first act that needs to be done to give future a shape. So let's take this monument as a double symbol - for the one who guided us in the past and for where to go now - the future of SC4. As if he was here. But still with us - and so tomorrow. The community, a bunch of 'a nony mous' soldiers, wearing invisible antlers, carring them through time. And if one falls the next will pick them up, put them on his head. And walk on.
This january I had a nice railway trip accross Europe: - London-Brussels - EuroStar - Brussels-Koln - Thalys (from all of them this was best) - Koln-Mannheim-Strassburg - ICE and TGV - Zurich-Lugano/Lugano-Milano - Trenitalia - Budapest-Wien/Wien-Salzburg/Salzburg-Munich - RailJet (Milano-Budapest and Munich-London were flights, but the rest was by trains.) So yepp, Thalys was the best experience, it was fast, comfortable, wifi on board... Thanks for sharing this. - Tyberius
Thank you for the maintenance making this mod such a trusty companion through the years. Many years ago SC4 was still in its childhood. Like me. Me, I grew up, looking adult now, but still a child. The game grew up and became mature. Thanks to modders like you. As this looks so much better than the street from the childhood days of SC4.
For me this is one of the most iconographic car ever created. Once, many years ago, I watched Rossini, The Barber from Sevilla and they drove a pink cadillac on the stage. And mostly because of this car on stage I never forgot this opera and still remember the rest. Thank you rivit. Now I have to find a way to align the proper music to the game.
Trending New Topics (Past 7 days)
- Mr Saturn64
- Cyclone Boom
- Lazarou Monkey Terror
- Bad Peanut
- T Wrecks
- Jonathan Irons
- Angry Mozart
- Daniel Duarte Silveira