Log generated on 9/20/2021, 21:25 Flags ----- hardwareDriver = true DXT = true fullscreen = true MMX = true FPU = true backingStore = true forcedFSAA = false Strings ------- userName = josep appName = SimCity 4 version = 1.1.641.0 osVersion = Windows NT 6.2 computerName = DESKTOP-NU4PT4I CPU = GenuineIntel sglDriverName = DirectX sglDriverVersion = 2.0 driverName = igdumdim32.dll driverVersion = 0.0.0.0, GUID: D7B78E66-7DDB-11CF-9873-7D28AFC2CD35 cardName = Intel(R) UHD Graphics 630 cardVersion = Vendor: 8086, Device: 3e9b, Board: 87d1028, Chipset: 0000 cardIdentity = Intel(R) UHD Graphics 630 soundDriverName = soundCardName = Primary Sound Driver buildType = Release Numbers ------- cpuSpeed = 2592 memory = 2048 freeMemory = 2048 screenWidth = 1366 screenHeight = 768 screenBPP = 16 videoMemory = 128 textureMemory = 128 textureStages = 4 bogoFPS = 0 bogoMPPS = 0 Rules ----- applying Sound applying high sound detail applying City Detail and Day/Night Settings applying low computer power> applying high computer power option 9 = 3 option 13 = 1 option 15 = 3 applying Texture Quality and Building Variety Settings applying low memory> applying high memory option 3 = 3 option 14 = 3 applying Variable Speed Automata applying default option 10 = 1 applying Standard hardware option 0 = 1 option 1 = 1 option 2 = 1 option 4 = 0 option 5 = 1 option 8 = 1 option 7 = 1 option 6 = 1 option 11 = 0 option 12 = 0 applying Standard hardware> option 1 = 2 applying Standard hardware>> option 0 = 2 applying Standard hardware>>> option 2 = 2 applying Standard hardware>>>> option 4 = 1 applying Standard hardware>>>>> option 11 = 1 applying Two stages applying Lotsa vidmem applying Poor color cursor option 7 = 0 applying Not Slow GeForce Options ------- Visual Effects current: 2 recommended: 2 Cars/Sims current: 2 recommended: 2 Shadows current: 2 recommended: 2 Atmospheric effects current: 1 recommended: 1 Water effects current: 1 recommended: 1 Software/Hardware current: 1 recommended: 1 Cursor current: 0 recommended: 0 VariableSpeedAutomata current: 1 recommended: 1 Translucent UI current: 1 recommended: 1 Graphic Detail current: 3 recommended: 3 Building Load Speed current: 3 recommended: 3 Texture Quality current: 3 recommended: 3 Properties ------- forcesoftwaredriver = false renderdynamicview = true renderstaticview = true renderwatereffects = true rendercloudsandfog = true forcepointsampling = false forcebilinear = false forcenoalphablend = false forcenoalphatest = false rendershadows = true renderdecals = true usesecondstage = true forcedebugtexture = false renderparticleeffects = true renderflorashadows = true renderterrain = true showupdateregions = false usecursoreffects = true drawlottextures = true drawlotfoundations = true drawlotwalls = true forcetexturerepeat = false usescreenshake = true renderui = true useupdaterectclipping = true usevertexbuffers = true showboundingboxes = false useoverlayculling = true rendersnapshot = false noaddsigned = false nopartialbackingstorecopies = false usescreenflash = true renderautomata = true preferopaque = false displayalertborders = true drawlotopaquetextures = true useviewcleanup = false doautozoomandrotationchanges = true viewoffsety = 0 viewoffsetx = 0 texturebits = 32 lodoffset = 0 shadowdebug = 0 maxparticlestarget = 10000 particlelodoffset = 0 effectprioritylevel = 5 backingstoremaxzoomall = 5 backingstoremaxzoombuildingsprops = 5 backingstoremaxzoomterrain = 5 backingstoremaxzoomflora = 5 shadowquality = 2 minvehiclezoom = 3 minpedzoom = 4 cursortype = 1 depthoffset = 2 debugtexture = 0 dirtyrectmergeframes = 4 sounddetail = 2 buildingvariety = 2 buildingloaderspeed = 1 modellodoffset = 0 stringtexturecachesize = 1024 particleeffectslod = 5 splattexturescale = 50 texbindmaxfree = 8 particledensity = 1 particledamping = 0 particlescale = 1 lightingupdatedelta = 0.0001 shadowmodelthreshold = 12 demolishmodelthreshold = 12 rendermodelthreshold = 6 rendermodelthresholdscroll = 40 particlesizethreshold = 300 maxvehiclepct = 1 maxpedpct = 1 opaqueuialphavalue = 0.55