presents
BAT created by bixel
Modding & lot design by bixel
readme by bixel
Check
out Bixel's SF Buildings at Simtropolis
680 Folsom St is a building on the corner of Folsom and Hawthorne Streets, in San Francisco, California. For four decades, the AT&T complex at Third and Folsom streets has been an imposing concrete fortress designed to keep the public at bay and business operations as secure and secretive as possible. Now TMG Partners and RREEF are getting ready to bring air and light -- and the public -- into the two-building property with a $200 million renovation and expansion the developers hope will transform the property into one of the most desirable office buildings south of Market. Before this is done, our hero Bixel has immortalised the old brutalist buildings here for you in SimCity4!!!! XD XD XD
Construction Watch for the old AT&T building.The following lots are
included:
NONE!!! (am I awesome or wut??)
All game-relevant values
you might like to know are listed in the following overview tables.
TABLE
1: GROWABLE VERSIONS
|
Parameter |
Growable CS$$ |
|
Jobs n Paper Pushers: |
1,380 CS$$ |
|
Lot Size / |
7x4 / stage ?? |
|
Zone Type: |
Dense Commercial |
|
Tileset(s): |
ALL |
|
Worth / Bulldoze Cost: |
??? |
|
Flammability: |
40 / Stage 5 |
|
Power consumed: |
120 MWh/month |
|
Water consumed: |
100 gallons/month |
|
Air pollution: |
26 over 5 tiles |
|
Water pollution: |
22 over 6 tiles |
|
Garbage generated: |
60 tons/month |
|
Parameter |
Growable CO$$ |
|
Jobs n Paper Pushers: |
1,380 CO$$ |
|
Lot Size / |
7x4 / stage ?? |
|
Zone Type: |
Dense Commercial |
|
Tileset(s): |
ALL |
|
Worth / Bulldoze Cost: |
??? |
|
Flammability: |
40 / Stage 5 |
|
Power consumed: |
120 MWh/month |
|
Water consumed: |
100 gallons/month |
|
Air pollution: |
26 over 5 tiles |
|
Water pollution: |
22 over 6 tiles |
|
Garbage generated: |
60 tons/month |
TABLE 2: FUNCTIONAL LANDMARKS!!! oooh oooh oooohhhhh
|
Parameter |
LANDMARK |
|
Lot Size |
7x4 |
|
Menu Position: |
Landmarks, somewhere O_O |
All growable lots will
grow on dense commercial. To
make a continuous zone of the required size, hold the [CTRL] key while zoning.
If the grid lines are turned off, turn them on for zoning by pressing [G]; this
will make it easier to count the tiles.
Simply unzip the content
of this archive into your plugins folder and delete all the lots you don't
want.
It is generally
recommendable to unzip the entire download into a backup folder first and then
copy only those files that you want into a sub-folder inside your main plugins
folder. This procedure makes it easier to keep full control and leave out files
that are not required in game, such as this readme and the screenshots.
In case you are looking
for any .SC4desc files, these have been merged with the
associated lot files to reduce clutter. Due to the individual names of each
lot, I needed one desc per lot anyway, so this method suggested itself.
To uninstall a version
you don't like, just delete the lot file from your plugins folder.
IMPORTANT: If any instance of the lot in
question has already grown in one or more cities, first bulldoze all instances
of that version in all your cities, then save the cities and exit. Now
you can safely remove the version without running any risk to experience
crashes or any other inconvenience.
Bixel on
behalf of Team Grater
Tuesday, August 19, 2008