# Team Grater

presents

## 680 Folsom St.

BAT created by bixel
Modding & lot design by bixel

readme by bixel
Check out Bixel's SF Buildings at Simtropolis

## Introduction / Overview

680 Folsom St is a building on the corner of Folsom and Hawthorne Streets, in San Francisco, California. For four decades, the AT&T complex at Third and Folsom streets has been an imposing concrete fortress designed to keep the public at bay and business operations as secure and secretive as possible. Now TMG Partners and RREEF are getting ready to bring air and light -- and the public -- into the two-building property with a $200 million renovation and expansion the developers hope will transform the property into one of the most desirable office buildings south of Market. Before this is done, our hero Bixel has immortalised the old brutalist buildings here for you in SimCity4!!!! XD XD XD

Article on renovations

Construction Watch for the old AT&T building.

The following lots are included:

- Growable CS$$
- Growable CO$$
- Functional CO$$ Landmark
- Functional CS$$ Landmark

## Dependencies

NONE!!! (am I awesome or wut??)

## Stats and Values

All game-relevant values you might like to know are listed in the following overview tables.

TABLE 1: GROWABLE VERSIONS

Parameter | Growable CS$$
Jobs n Paper Pushers: | 1,380 CS$$ (2,100 CS$$ when dilapidated)
Lot Size / Growth Stage: | 7x4 / stage ??
Zone Type: | Dense Commercial
Tileset(s): | ALL
Worth / Bulldoze Cost: | ???
Flammability: | 40 / Stage 5
Power consumed: | 120 MWh/month
Water consumed: | 100 gallons/month
Air pollution: | 26 over 5 tiles
Water pollution: | 22 over 6 tiles
Garbage generated: | 60 tons/month

Parameter | Growable CO$$
Jobs n Paper Pushers: | 1,380 CO$$
Lot Size / Growth Stage: | 7x4 / stage ??
Zone Type: | Dense Commercial
Tileset(s): | ALL
Worth / Bulldoze Cost: | ???
Flammability: | 40 / Stage 5
Power consumed: | 120 MWh/month
Water consumed: | 100 gallons/month
Air pollution: | 26 over 5 tiles
Water pollution: | 22 over 6 tiles
Garbage generated: | 60 tons/month

TABLE 2: FUNCTIONAL LANDMARKS!!! oooh oooh oooohhhhh

Parameter | LANDMARK
Lot Size | 7x4
Menu Position: | Landmarks, somewhere O_O

All growable lots will grow on dense commercial. To make a continuous zone of the required size, hold the [CTRL] key while zoning. If the grid lines are turned off, turn them on for zoning by pressing [G]; this will make it easier to count the tiles.

## Installation

Simply unzip the content of this archive into your plugins folder and delete all the lots you don't want.

It is generally recommendable to unzip the entire download into a backup folder first and then copy only those files that you want into a sub-folder inside your main plugins folder. This procedure makes it easier to keep full control and leave out files that are not required in game, such as this readme and the screenshots.

In case you are looking for any .SC4desc files, these have been merged with the associated lot files to reduce clutter. Due to the individual names of each lot, I needed one desc per lot anyway, so this method suggested itself.

To uninstall a version you don't like, just delete the lot file from your plugins folder.

IMPORTANT: If any instance of the lot in question has already grown in one or more cities, first bulldoze all instances of that version in all your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience.

Bixel on behalf of Team Grater
Tuesday, August 19, 2008