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[MOD Pack] Plop Outside City Box & All my others

simcity citybox limits plop borders regional freeway parks ramp
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#241 ProcsKalone

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Posted 07 June 2013 - 04:34 AM

LOOKING FOR TESTERS
 

What I have done

I have increased all module limits (Except "Upgradable" buildings, and ones that make no sense to IE uni - might increase dorms tho, Trade Headquarters: Elec, Oil etc)
I have also increased the landmark count to 30. I have tested up to 6 and it seems to work for me.

What needs testing
ALSO MAKE SURE YOU ARE USING A NEW PLOP TO TEST MAXIMUMS. OLD PLOPS MAY NOT UPDATE

I need you guys to make a game, plop every ploppable you can and max out the modular limits and just play. Report back any roll backs. Also if anyone is willing to possibly sacrifice a non-sandbox city and test the same coniditions before in a non-sandbox game.

 

What do you do?
You can test this with my mod pack installed or without, but its better with as my mod pack allows you to place modules anywhere (plop points become "red" once u plop a certain amount due to too far from main)

Download this file, it is a scripts package so you place it in your SimCity\SimcityUserData\EcoGame\ folder
MAKE A BACKUP OF YOUR OLD SCRIPTS PACKAGE IF YOU HAVE CUSTOM MODIFICATIONS TO IT,  IF NOT; TO GET A "FRESH" VERSION, DELETE THE SCRIPTS PACKAGE AND RECONNECT - MAXIS REDOWNLOADS IT AUTOMATICALLY
http://www.uploadmb....p?id=1370597361



#242 ralphwong825

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Posted 07 June 2013 - 04:48 AM

thank you for the explanation :)  now i have a concept how to place the facilities  :D  

and also i noticed the normal train station now is without the road is the able to make the German train station can be the same in the future?

thank you very much  :)



#243 abribus

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Posted 07 June 2013 - 05:54 AM

sry procs but what do you mean exaclty ?

im testing your latest find with vanilla install, wich means i deleted all the previous mods from the folder, saved them somewhere and just installed your script.

Is that what u want us to do for testing ?

 

and btw what is the landmark count ?



#244 ProcsKalone

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Posted 07 June 2013 - 06:04 AM

Uhm sorry i wasnt clear on that, but it actually doesn't matter on that part. You can have my mod installed OR have it not installed :) I'll clarify that up top.

Landmark count is you know how your cultural items are limited to 0/3? I upped that to 0/30

 

edit: further clarification: My mod just makes it so you can overplop easier as at some point plop points become hard to access naturally off buildings



#245 abribus

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Posted 07 June 2013 - 06:27 AM

thx for the clarification !

 

gonna test this right now ! :)



#246 Felgard

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Posted 07 June 2013 - 06:48 AM

procs

 

i found a way for you to maybe split up your script modifications into separate packages.

 

I found that copying the latest version of "simcity-scripts_*.package" to the packages folder will allow for plops and such to be enabled.

 

doing this i got my bus street mod to actually be valid for plopping buildings along  and even zone


Weird things seems to get easier the more i do it... is that a bug?

#247 abribus

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Posted 07 June 2013 - 06:52 AM

i've put the script in the ecogame folder and nothing happens , am i doing this right ? :/

 

ok i just renamed the script package and deleted the original one with yours .

Dude you are doing an amazing job ahaha, i have a school with 3k students right now , gonna test and report.

 

amazing work , as always



#248 ProcsKalone

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Posted 07 June 2013 - 06:53 AM

Ah sweet I have been wondering how I am going to go about maintaining some of my scripts side changes, this should make it much easier each patch. Thanks for the heads up



#249 abribus

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Posted 07 June 2013 - 07:03 AM

ok nevermind, MAXIS saying me my town is  not working properly, rollback, restaured, and no more school.

seems like it's not tolerated by the server.

idk



#250 ProcsKalone

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Posted 07 June 2013 - 07:11 AM

Was this nonsandbox or sandbox?



#251 abribus

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Posted 07 June 2013 - 07:15 AM

sandbox but it seems pretty randomized, i tried on a new map, public and sandbox still no kick out...

 

i'll let you know



#252 ProcsKalone

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Posted 07 June 2013 - 07:17 AM

TY, yeah it does seem odd, I just re-saved a game i have goin in the backgroundfor an endurance testso to speak and it stil lloaded up fine



#253 abribus

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Posted 07 June 2013 - 07:31 AM

do you know any techniques in order to avoid glitches when you put down some extra highways around the city ?

 

ps : so far so good, got 1500 students in one school



#254 ProcsKalone

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Posted 07 June 2013 - 07:32 AM

You mean terrain related glitches? I try to draw them at short bits at a time (the roads that is), seems to prevent the dissapearing roads but still occurs somewhat around intersections/sand areas



#255 abribus

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Posted 07 June 2013 - 07:35 AM

yeah terrain related glitches, so frustrating.

The agent behaviour is still so bad, i have like 30 school buses and they keep following each others, same for garbage trucks

 

ps: apparently you can put down unlimited amount of school buses lol , currently 28 buses on one school, ahahaha



#256 ProcsKalone

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Posted 07 June 2013 - 07:17 PM

FOR EVERYONE TESTING THE SCRIPTS PACK ABOVE:

Do the following:
1. If you do hit a rollback, could you please delete your scripts package in the EcoGame folder, and let the client re-download a fresh copy.

2. Go back to your city, roll it back if you haven't already - load it up and do some changes and then ESCAPE > EXIT TO MAIN MENU > Reload City
3. It should save your changes, just repeat step 2 with a few plops and then let it run in the back for a bit, and then exit while in game and sync ESCAPE > QUIT SIMCITY > let it sync and close itself

--

4. Once you have done the above a few times or even once, you should be able to add back my scripts pack -> plop some extra modules -> exit to main menu -> quit -> go back to step 2 for "rescuing" your city from rollbacks

   4a. Alternatively, once you have restored my scripts and you try to load your city and receive "Unable to load your city" as a message, you can do the following:

     b. Navigate to "origingames\simcity\simcityuserdata\ecogame\", in here you will see folders named "s1xxxxxxx" - these are folders for your City.
     c. Looking at the "Date Modified" you can narrow it down to the city you last worked on (most recent), back up this folder somewhere and delete it
     d. Now load back SimCity with my scripts package and Go to start of Step 4.

--

 

In a city I was getting rollbacks with overloaded modules, I did the above and I can now more or less play it, am performing step 3 atm for the past 10ish minutes after doing a few new plops and saving. Prior to reverting to the original scripts I was getting a rollback a minute or two within loading the city. I also noticed even with the original scripts package if I did a change and did Escape > Quit SimCity and let it Sync that way it would say "Your city was not processing" when trying to sync before closing.



#257 Chucksef

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Posted 07 June 2013 - 07:39 PM

Hmm, it seems I can even continue to overplop my landmarks after deleting your script. I'm gonna try reloading your custom script to eco folder and see what happens



#258 ProcsKalone

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Posted 07 June 2013 - 07:41 PM

It seems I can even quit through Escape > Quit Simcity > Letting it sync now too.

RE: Landmarks, yep thats because of the one off error on the way they count the limits. We are greater than 3 so they don't really check it if its past



#259 Chucksef

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Posted 07 June 2013 - 07:53 PM

As for terrain glitches. Yes, annoying.

 

If you play with SCTweak by trgs & pygma, then you can set the value to the "Elevated" preset and it'll draw all roads as slightly raised roadways. It helps a TOOOON (ton, not toon).

 

I usually change the first value under "custom" to around -1021 to almost at-grade additional highway roads.

 

Yes, its a tedious workaround, but i hate glitchy looking roads



#260 ProcsKalone

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Posted 07 June 2013 - 07:54 PM

Thats a brilliant work around actually



#261 Chucksef

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Posted 07 June 2013 - 08:41 PM

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#262 ProcsKalone

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Posted 07 June 2013 - 08:45 PM

I heard you like street cars



#263 imjackdupp

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Posted 07 June 2013 - 11:05 PM

Working very nicely. Trying it out I felt like i was watching Oprah, you get a garbage truck and you get a garbage truck. 

Now if only SCTweak would work outside the border so I could take my subways there I'd be happy for a while.



#264 ProcsKalone

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Posted 07 June 2013 - 11:07 PM

Its definitely hundred percent more friendly in sandbox as you can just lay the $%&^! out of everything, play till you hit a rollback then proceed to do the steps above to attempt to "rescue" your city which works pretty well.



#265 imjackdupp

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Posted 07 June 2013 - 11:22 PM

I just went in and deleted all package files and all game folders. Went to origin ran repair installation and then put your packages back in and I have not run into any trouble since.

Thanks Again.



#266 killer_bake!

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Posted 07 June 2013 - 11:40 PM

 It helps a TOOOON (ton, not toon).

are you Canadian by chance eh?

 

lol anywho, mod works 100% win8 64bit.



#267 Buggi

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Posted 08 June 2013 - 12:36 AM

I have a uber casino going! Great work!


Boomtown is my baby, but it takes a village to raise it.

"Those who build Glassboxes shouldn't throw stones." -Me

#268 ProcsKalone

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Posted 08 June 2013 - 01:07 AM

Nice nice, thanks for checking it out guys.

 

edit: btw, @imjackd' you don't need to run origin repair even! Just delete the scripts pack in ur ecogame folder (the same name as the one you downloaded above) and maxis will re-download it for ya'! Much faster than repair



#269 Buggi

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Posted 08 June 2013 - 04:33 AM

Here are some screenys...

 

The sleek casino maxed on hotel space with lots of med wealth capacity...

SuperSleek.png

 

 

And a trade port with 13 storage units... booyeah

SuperStorage.png

 

And lastly, some effort to manage the traffic generated by having 80,000 tourists... (I have since redesigned the system to be much more efficient...

UberTraffic.png

 

I didn't resize the images for the full effect. :)


Boomtown is my baby, but it takes a village to raise it.

"Those who build Glassboxes shouldn't throw stones." -Me

#270 Sobseal

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Posted 08 June 2013 - 05:09 AM

Im miss the Transport Button , i can no higher in Resolution with 1280 x 1024

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Also tagged with one or more of these keywords: simcity, citybox, limits, plop, borders, regional, freeway, parks, ramp

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