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Augusta, large Italian city

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#1 simcity4ever88

simcity4ever88
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Posted 12 January 2013 - 05:43 AM

Introductory note: many of the BATs featured in the following pics were made by myself. While I will never have the time to upload them one by one to any exchange site, you can download the whole package here:
http://www.divshare....ad/23679707-33a
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Augusta is a big, fictional Italian city that covers about 9 large tiles. The population is about 2.3 million, achieved with realistic stats -for example, a family home houses maximum 4 people.

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At the core of the city is the Roman and medieval town (sorry I can't show you a larger view, my pc can't handle zoom 1 and 2).
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The Colosseum is at the heart of the main square, surrounded by other important Roman buildings.
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The pedestrian walk takes us to the other major square, where the Duomo, the townhall, and the historical market are located.
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The Duomo is only one of the many ancient city churches:
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Other interesting sights include more Roman arches, towers, river walks, medieval bridges, and old markets. Porticos are extremely popular (they are overhanging props so you can see sims actually walking under them).
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Needless to say, we can count several important palaces, ranging all the way from Roman times to the 19th century.
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The oldest part of the city is surrounded by medieval walls, which are very well preserved. Several gates connect this old centre with the rest of the city. Some give access to avenues, some to roads, some are only for pedestrians.
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Central avenues are lined with elegant buildings from the 19th or early 20th century.
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Not far from the old centre, yet with a totally different flavour, is the business district, with modern towers and a lot of glass.
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Outside the medieval walls, the inner city starts. It is mostly made of buildings from the 1920s to the 1970s, mainly W2W, often chaotic and not very nice-looking.
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Beyond the inner city, lie the vast outskirts. They provide a wide range of environments depending on their wealth, location, period of construction etc. However, condos rule pretty much everywhere.
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#2 vivapanda

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  • LocationFlevoland, The Netherlands
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Posted 12 January 2013 - 06:11 AM

What an amazing and colourful city! I can't really find any words for it...
And so many pictures, like 15 updates in one :golly:

#3 simcity4ever88

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Posted 12 January 2013 - 06:25 AM

Thank you Vivapanda, in fact I've only posted half the pictures, as more were not allowed. I still have to show you the railways, the suburbs, the industrial areas, and the countryside. I'm glad you like it, it's been a lot of work! :)

#4 smf_16

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  • LocationFlanders, Belgium
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Posted 12 January 2013 - 06:43 AM

Dude, that's fantastic! Btw, could you please tell me where you found all those ancient looking houses you use near the colosseum and the temples and where you found the medieval walls? I am currently trying to create a city with an ancient roman center, with a medieval ring around it, but I couldn't get any further than this, because I didn't find suitable houses and walls...

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#5 City_Master

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Posted 12 January 2013 - 06:57 AM

Wow, that is an impressive city! It does look very Italian!

#6 lucafedeli1975

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Posted 12 January 2013 - 07:37 AM

congratulazioni , una città fantastica ...........................

#7 cromabianca

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Posted 12 January 2013 - 09:02 AM

Nice! Of course I'm gonna ask you a few bats (well... maybe even more than a few!). :)

Complimenti, comunque! ;)

For you music lovers out there:
All the music from SimCity in Biff's thread
All my remixes of it in my thread
Enjoy! ;)


My CD is on iTunes. Check it out!!!


#8 Schulmanator

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Posted 12 January 2013 - 09:11 AM

Very impressive. A major first update for us. Congratulations! I look forward to seeing more.

cj_SIGLINE_2.jpgSchulmania: Purr-suing purr-fection since 2006...

Schulmania [ Volume 1 ] [ Volume 2 ] [ Volume 3 ] [ Website ] [ Blog ]

Harar, a Schulmania presentation

Evean Vansop, a Schulmania presentation


#9 zahrul3

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  • LocationThe land of Djentlemen
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Posted 12 January 2013 - 10:36 AM

Nice DIY BATs you have over there, if you really want to release them into STEX, you need to fix the textures to look more like Mattb325's houses or atleast Maxis (ie, reduce saturation, adding a gradient, adding dust, etc.)

You might as well start a BAT thread!


ADVICE: Use .JPEG instead of .PNG to reduce load time, if you want to compile a large album you might as well use imgur.com

Posted Image


#10 jason leo

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  • LocationIt could be my home, but it could be somewhere else as well.
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Posted 12 January 2013 - 10:50 AM

Dude, that's fantastic! Btw, could you please tell me where you found all those ancient looking houses you use near the colosseum and the temples and where you found the medieval walls? I am currently trying to create a city with an ancient roman center, with a medieval ring around it, but I couldn't get any further than this, because I didn't find suitable houses and walls...

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Look around xannepan's creations (look at page 2 and 3), he made those houses.

#11 simcity4ever88

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Posted 12 January 2013 - 02:15 PM

Thank you all for your comments! -e grazie agli amici italiani http://community.sim...#EMO_DIR#/1.gif

@ smf_16
Nice idea to make a Roman city centre! I have used buildings available on the stex, the lex, simcitypolska, some from Japanese sites, and some hundreds made by myself -for example, the medieval walls set, and all the buildings with overhanging porticos.

@ zahrul
You are right about the jpg, unfortunately I didn't know about loading times, and have now not much time to make up for the mistake. Sorry for the inconvenience!
About textures, I agree with you. The thing is, as Italian-styled buildings are extremely rare on any exchange, I decided to use my time batting a large number of buildings rather than making perfectly realistic textures. However, if so requested, I will provide the link to download my BAT files for everybody to enjoy and improve -keeping in mind that Italian colours are anyway more saturated than in Northern Europe, even in the real world.

#12 smf_16

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  • LocationFlanders, Belgium
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Posted 12 January 2013 - 04:39 PM


Dude, that's fantastic! Btw, could you please tell me where you found all those ancient looking houses you use near the colosseum and the temples and where you found the medieval walls? I am currently trying to create a city with an ancient roman center, with a medieval ring around it, but I couldn't get any further than this, because I didn't find suitable houses and walls...

Posted Image

Look around xannepan's creations (look at page 2 and 3), he made those houses.


@Jason: Yes I know, it's a picture from my city :P But I'm not really satisfied with it...

@simcity4ever88: Sorry, I read over the fact you batted most of them yourself. I'd love to have your custom content, should I PM your my email address or something?

#13 simcity4ever88

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Posted 12 January 2013 - 05:42 PM

About sharing my custom content: this is the link that anybody can to use to download my own work:

http://www.divshare....ad/23679707-33a

It includes 2 folders: one with model, desc, and lot files; the other with screenshots of the BAT models, so you can see which is which.
BAT scenes are not yet included, but they will if I get requests.

#14 Flav73

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Posted 12 January 2013 - 09:34 PM

Hi there,
Truly spectacular, so varied and eclectic but at the same time incredibly realistic. A work of art!

I'm fairly new to sim city and love to see what expert players like yourself have been able to create.

Being Italian myself I was drawn to your city like a moth to the fire...I would be extremely grateful if you could kindly share the city and all the mods (?) and buildings...I would love to try and and build my own version of Augusta...I'm playin the standard version of simcity 4 without the rush hour pack which I have just ordered. The choices of buildings, roads, mass transit and parks is very limited and some of the glitches are rather frustrating...

Anyway, very well done again.

Best regards

#15 simcity4ever88

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Posted 13 January 2013 - 06:45 AM

@Flav73
Thank you, I am flattered! :)
Yes, my aim was to recreate a typical Italian city with its different areas: the ancient center, the post-war inner city, the more recent outskirts, industrial areas, incorporated towns, suburbs, etc, trying to replicate the real-world dynamic of city expansion.

As for your request, it is possible. All in all, my plugins folder it a little less than 2 GB. Aside from extensively using buildings and mods available on the exchanges, I also did a lot of re-lotting and re-modding, to make downloads more compatible with an Italian setting, so that may be of interest too.
Just PM me and we'll see in detail.

#16 simcity4ever88

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Posted 14 January 2013 - 05:51 AM

UPDATE 1
Mass transport is provided by trains, buses, trams, and also a trolley bus that runs all around the city on a 28km-long ring, in the inner city and the outskirts. Here are some pictures taken along its circular route.
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(Here is the trolley bus)
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Its route comes by a coach station..
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...the main bus depot...
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...and the trolley bus depot, of course!
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The city has two main train stations, one close to the northern gates..
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..the other one close to the south-eastern gate.
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Then there are several smaller stations to serve other areas of the city...
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(still the trolley bus nearby)
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...train depots...
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...and of course lines that runs across the neighbourhoods, crossed by flyovers and underpasses.
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The city also has an airport, close to which are commercial areas and big hotels.
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The wholesale markets are busy every day, trading the food such a big city requires.
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#17 Benedict

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Posted 14 January 2013 - 06:42 AM

Fantastic transit update. I really like the orange trams and buses - gives your city's transit a recognizable brand. I do see some other colors for buses as well - nice variety.

Xjdt73L.jpg


#18 simcity4ever88

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Posted 14 January 2013 - 04:29 PM

@Benedict
Spot on, they are the standard Italian colours for transit. Urban transport is orange, whereas blue buses are for longer, regional lines. In some pictures you also see tourist coaches, obviously multicoloured.

#19 thehandyman

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Posted 14 January 2013 - 06:00 PM

-Jaw dropped to the floor- HOW IS THIS POSSIBLE???
I atleast must know where the canals and the realistic water and the beautiful bridge come from!!! WOWWWW...

#20 cromabianca

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  • LocationItaly
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Posted 15 January 2013 - 04:38 AM

Nice, really nice. I have a few questions for you.

1) In the regional view I noticed that the different cities have different tones of green for their grass carpets; why is that? Is it fixable? I'm saying this because the region really looks fantastic and VERY realistic (at least, that is what I see when I happen to fly over Italy) and those different greens somehow break the overall unity.

2) How did you manage to grow only one kind of building per suburb/city? Did you use the in-game building control button Posted Image)? You didn't plop them one by one,now, did you? (Tell me that ain't the case! :D). Also, I didn't seem to notice any of the Maxis building (if only a few): did you block them somehow?

Thanks man, e ancora complimenti! :)


For you music lovers out there:
All the music from SimCity in Biff's thread
All my remixes of it in my thread
Enjoy! ;)


My CD is on iTunes. Check it out!!!


#21 simcity4ever88

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Posted 15 January 2013 - 10:17 AM

@thehandyman
I batted the medieval bridge (the one with red bricks) myself; it's an overhanging prop that covers the ingame road bridge, so it only fits that specific width of the river.
As for the canals, I batted 2 sets of grass and red-bricks canal, somewhat compatible with SimGoober's. Anyway, most of the canals you see in the pics are actually the narrow canal set by SG, and for the river I've used the embankment set by Marrast.
The realistic water is available on the stex, now I don't remember exactly what mod that is.

@cromabianca
1) You are right about the different shades of green. It is due to the slightly different level of the terrain. Part of the difference is also between the established tiles, where the Italian terrain mod is active, and the still "virgin" tiles, that show the in-game terrain colour. (Btw, the terraforming is far from finished, for example it's supposed to be all hilly just North of the city).
The difference will certainly vary when using different terrain mods, or reverting to the in-game one; that should somewhat fix or alleviate the problem. Oh, and then again, the city is not finished; for example, the gaps between developed areas are supposed to be filled with crops, vegetation, etc that would therefore cover the terrain and solve the problem.

2)To choose the buildings, selecting the style and the tile prints was not enough. The only way to give your city the appearance you want, is to use the buildingplop extra cheat extensively -yep, for almost all the buildings! In that way, you directly plop your commercial and industrial buildings, and plop your residentials over pre-developed areas. It's a process that requires time and (a lot of) patience, but vital to avoid a complete chaos; when your plugin folder counts hundreds of buildings, it can only rarely happen that the one you want grows exactly where you want it.
By using the buildingplop cheat, you can have beautiful and functional cities at the same time.

3) I didn't block Maxis buildings (though mods to do so are available on the stex), I simply built them over with the aforementioned extra cheat.

Thank you for your compliments, I hope my work will be useful for all who love the Italian style. If you have more questions, just ask! :)

#22 simcity4ever88

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Posted 16 January 2013 - 05:09 AM

UPDATE 2
Large areas are also occupied by factories, concentrated above all in the south-eastern industrial district.
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Power and water utilities...
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Also in the south-eastern district is the freight terminal, with lots of containers, trucks and trains.
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#23 Hazani Pratama

Hazani Pratama
  • Hazani
  • LocationTg.Balai Karimun,Kepulauan Riau,Indonesia
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Posted 16 January 2013 - 05:24 AM

Nice Industrial!
Hello,My Name is Hazani Pratama!

#24 joshsam

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Posted 17 January 2013 - 06:04 AM

Wow this really is crazy! What a great city! Great job on everything! I've never seen anything looking so close to reality as dense on this scale before. I must say i really like your highrise districts with the appartments! They really look Italian!

#25 vivapanda

vivapanda
  • LocationFlevoland, The Netherlands
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Posted 18 January 2013 - 12:22 PM

So many pictures, and each one more amazing than the other one :D


#26 simcity4ever88

simcity4ever88
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Posted 18 January 2013 - 05:08 PM

UPDATE 3
Though very dense, the city still has some green areas. From the parks in the centre...
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...to the ones in the inner city...
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...and the outskirts.
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While growing larger and larger, the city has incorporated several small towns, which have retained some of their original structure, though very much altered their character and become all and one with the city.
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On the edges of the city, suburbs provide a less dense, greener environment, where recent developments and rowhouses abound.
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A 3-lanes ringroad connects the outer reaches of the city...
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...and provides access to the freeways.
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#27 thehandyman

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Posted 19 January 2013 - 07:59 AM

As an italian, I strongly feel that you should upload your BATs... ALL of them.

#28 simcity4ever88

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Posted 19 January 2013 - 10:37 AM

Again thank you all, it's great to read your comments!

@ thehandyman

I definitely love to share my work, however I really have no time to properly upload hundreds of files to the STEX, as that would mean to scan lots for dependencies, to compress, to include shots, documentation, etc.
However, again anybody can download most of my BATs here:

http://www.divshare....ad/23679707-33a

If anybody wishes to upload my work to the STEX, is welcome to do so.
You won't find my custom automata at the link above, only because when I modded them I didn't bother to use new instances, so they may conflict with some other custom plugins.
Should anybody be interested, my personal automata include the orange bus and tram, the trolley bus, the blue regional buses, tourists coaches, scooters that replace the in-game commuter cars, 3 long trailer trucks, some new trailers, 2 superbikes, the ACI tow truck, the mail truck, 2 motorhomes, a tractor, and more.

If I get requests, I'll also make my gmax files available for download (at least the ones that survived my pc crush/change, as several are unfortunately lost, or only the "primitive" stage survives) so batters will be able to play around with them and perhaps change some textures to their liking.

#29 thehandyman

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Posted 21 January 2013 - 05:40 AM

I would upload your work for you, but I feel like you should upload these yourself. I wouldn't get any credit even if I uploaded the Mona Lisa of italian buildings. :D

#30 simcity4ever88

simcity4ever88
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Posted 23 January 2013 - 10:25 AM

UPDATE 4
Far out in the countryside, not included in the regional shot, several villages, often quite picturesque.
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And of course the countryside, with farms, canals, and rolling fields.
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