The success of gaming portals (even with DRM), which currently replaces the old method of sales of packaged games popular, depend entirely on the fact that the PC platform is open, which allows players to buy and download games Pcs in the most varied settings and using different versions of Windows without encountering major problems in most cases.
Despite complaints of abuse in controlling excessive DRM imposed by some distributors, the system is a blockbuster, because it facilitates the acquisition of games and allows them to be installed and played on several machines (not simultaneous) with great convenience and portability (save in cloud) for use at any time in any place.
But with the arrival of Windows 8 this scenario begins to take some risk because besides the more closed system it´s also represents Microsoft's entry in the business of distributing software.
It is easy to see this as it delivers the Windows Store to the system as well as other features like Xbox LIVE. Obviously this market has already begin with a much larger share of the potential users who will bring tremendous advantages when negotiating contracts with producers of entertainment software.
Taking eg Steam we see that their more popular games that are Valve's own, represent only a small slice of the company's sales and thus most of their income from the commissions on sale of other titles of many producers.In this case the Valve would be at a distinct disadvantage compared to the growth in the number of users and also for the variety of titles that him represent so as they intend maintain a more flexible platform than the others, chose to turn to Linux for announcing soon a portal version and several games that will be ported to the system.( Besides also start distributing software and develop plans for their own hardware )
Now In the case of EA the opposite occurs because much of the revenue comes from games made by studios over your control To address this and other potential competitions she did transformed the digital distribution of its products now totally dependent on the portal to they can be used. This attitude ensures absolute control of its products now transformed into services and even seeming somewhat hostile with the consumer the strategy has been working good and the number of customers to the portal don't stop to climb.
Only time will tell which path will best result;
The Valve betting on linux distribution of its products eg announce the porting of the Left 4 Dead 2 for a growing market that can take as an example the Huble Bundle fifth edition, bought for 300,000 users who have paid on average $ 8 package so generating revenues of approximately $ 2.4 million.
Or the distributors who choose to keep customers as hostage of services offered by their online portals and not only getting rid of the costs of physical packaging distribution but as well create a captive market for monetizing their products through packages updates and also Media publicity which would alienate the possibility of competition
Edited by NCGAIO, 31 October 2012 - 08:22 AM.