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Design Document Update



190 replies to this topic

#181

A Nonny Moose
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Posted 12 March 2012 - 01:51 AM

View PostOcramSeattle, on 10 March 2012 - 01:53 PM, said:

Well if we are already willing to sell our souls...

There is a little party we could have where we get a donation (blood packet) of .2 litres of the blood of a beautiful woman who is a virgin (rare to find one), pour it on a white rose, something about a goblet, a star, and a circle, ... ... ??? ... profit!

Just kidding!

You seem to have forgotten the eye of newt, toe of frog, finger of a birth-strangled babe, slips of yew taken in the moon's eclipse and a few other miscellaneous ingredients. Since we are not invoking anything, I think you can skip the pentagram and the confinement circle.


Small, Fast and Free: Linux is the program for me.
Writing non-free software is not an ethically legitimate activity,
so if people who do this run into trouble, that's good!
All businesses based on non-free software ought to fail, and the sooner the better.         -- Richard Stallman

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#182

Neotrezz
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Posted 13 March 2012 - 08:41 PM

View Postemperordaniel, on 10 March 2012 - 11:51 AM, said:

View PostNeotrezz, on 07 March 2012 - 12:07 AM, said:

Just continue with your plan Buggi.. Simcity 5 is YAP... (Yet Another Plopgame). A Cities Unlimited + Simcity Societies combo.

Maxis is working on this, including most of the guys who did SC4 (Will Wright isn't around now, but he didn't make SC4 either, and you know how successful that was), so I doubt they'll mess up. Also, if you read the AMA, you'll see that they have zoning and growable buildings as well... and SimCity Societies was made by Tilted Mill, not Maxis. Also, it's a year until release (and only 30% done), so what's with all the hate on SimCity 2013?

That said, it'd be sad to see all this work go to waste... so I'd also advise you to keep on working on Boomtown. :yes:

The time i wrote my reply was before the AMA, also before the public available slideshows. I could only get my information out of the trailer. I saw 2 cities.. industrial and high-tech. I saw buildings being plopped all over the place. The thing that intrested me was the animated building stages.

It seems it is just a 'rendered' video and not actual gameplay. Thank god ;)

Still no reason to drop BoomTown ;) Just slowly continue. You never know. And by the way: it is fun to create a game!

#183

OcramSeattle
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Posted 14 March 2012 - 10:52 AM

Well... There was the livestream before the trailer and screen captures of the live stream were linked from here before you posted ...

Quote

"Always do your best and you will always be better than the best in my eyes."--found on the Internet, modified by me.
"Words are words, explanations are explanations, but only performances matter."--forwarded from email, unmodified
"Ocram's Razor: Everything Ocram posts is as long winded and complex as possible, also prone to self disclosure. Opposite of Occam's Razor."--from a different gaming forum or its chat-room; reformatted by me
The above quotes describe my philosophy and the below links should help you when I don't.
The best place for Cities XL info is at The Cities XL Wiki!
Problems with Cities XL? Go to Cities XL Technical Issues or XLNation.net
Problems with SimCity 4? Go to SimCity 4 Technical Issues but no sections with CXL in their titles.
Want to learn more about game-play or other things not in the FAQ's of the above forums? Go to The Simtropolis Omnibus of Knowledge.
Please don't post confused threads in the wrong place.

#184

Djohaal
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Posted 15 March 2012 - 08:42 PM

Well after reading the design document, I must say I don't really like the keystone concept as it is planned at the moment. Having a city's industries being bound solely to the keystones that are present in the city on a given time feels too artificial.

I'll use as example some small cities I've visited. They often have dozens of local industries which range from construction, metallurgic, textile and food industry for instance, all based in local resources which are hardly produced in a centralized massive building. Metallurgic and construction industries often import their raw materials from a quarry or steel mill which can be sited several hundred kilometers away. Food and textile industries often are based on the local production of fibre and foodstuff, which in turn comes from farms which can all be local family farms and not massive factory farming complexes. Same goes for lumber industries, often the lumber comes from small and local operations which in turn go to equally small factories which make all sorts of goods from them.

On the other hand, in larger and more developed cities we can really see the mechanics you propose for keystone lots creating a whole host of demand orbiting around central industries such as a large car factory, a large refinery or such. Yet there's a significant portion of industries on a city which don't rely so directly on the keystones and would be affected less if such keystone went out of business (namely they'd take a hit due to the weakened consumer market from the jobs the keystone doesn't generate anymore).

I think a best of two worlds model where keystones would provide a boost to specific industries and industry chains, but with a given "background" spontaneous medium-to-small industry level which interacts with the world beyond the region and with keystones in other cities would be more interesting.

If we wanted to go on a more sophisticated route, a system where we could add as many "resource" tags as we wanted and programmed factories to uptake a certain ammount of resources X, Y and Z and produce another X ammount of resources A and B, for instnace, could potentially provide a more detailed simulation. I had thought out such a system for the aborted simcity project I tried to lead some time ago, but I could write it out again if you guys are interested.

Edited by Djohaal, 15 March 2012 - 09:08 PM.


#185

OcramSeattle
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Posted 16 March 2012 - 02:07 AM

Well, if tourism is implimented in SimCity 2013, you might as well put the nail in the coffin of Boomtown and work with Maxis. They are aware of Simtropolis so they might have already borrowed and refined your ideas. The time frame for Boomtown and GDC makes me see a suspiciously strong connection.

Quote

"Always do your best and you will always be better than the best in my eyes."--found on the Internet, modified by me.
"Words are words, explanations are explanations, but only performances matter."--forwarded from email, unmodified
"Ocram's Razor: Everything Ocram posts is as long winded and complex as possible, also prone to self disclosure. Opposite of Occam's Razor."--from a different gaming forum or its chat-room; reformatted by me
The above quotes describe my philosophy and the below links should help you when I don't.
The best place for Cities XL info is at The Cities XL Wiki!
Problems with Cities XL? Go to Cities XL Technical Issues or XLNation.net
Problems with SimCity 4? Go to SimCity 4 Technical Issues but no sections with CXL in their titles.
Want to learn more about game-play or other things not in the FAQ's of the above forums? Go to The Simtropolis Omnibus of Knowledge.
Please don't post confused threads in the wrong place.

#186

Djohaal
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Posted 16 March 2012 - 02:06 PM

I'm slightly skeptical with maxis's ability to pull simcity 2013 off properly. I'd rather see boomtown work continued.

#187

A Nonny Moose
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Posted 17 March 2012 - 07:45 AM

I most certainly second the motion. At the moment what we have from Maxis is vaporware. Here we haven't even started to out-gas, but at least we know where we are trying to go.


Small, Fast and Free: Linux is the program for me.
Writing non-free software is not an ethically legitimate activity,
so if people who do this run into trouble, that's good!
All businesses based on non-free software ought to fail, and the sooner the better.         -- Richard Stallman

.Posted Image
"We have met the enemy, and he is us" - Walt Kelly
Come join us at the Moose Factory

 


#188

Dewm
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Posted 17 April 2012 - 05:58 PM

I third? the motion, Seemed like Buggi has kinda dropped off, but still I'm working up a couple of sketches and models, maybe get him fired back up on the project.

#189

Buggi
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Posted 19 April 2012 - 12:45 PM

I'm in the process of finishing up the document. I'm neck deep in the interface section right now and will finalize the document over the weekend. I'm also adding a section on my thoughts around the SimCity 5 announcement and details that are known up till now.

By the sound of things, the Boomtown project is still very valid as some of the decisions around SC5 are very disappointing.

#190

A Nonny Moose
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Posted 20 April 2012 - 12:34 AM

^ Couldn't agree more. Seems like another EA pie-in-the-sky pot boiler.


Small, Fast and Free: Linux is the program for me.
Writing non-free software is not an ethically legitimate activity,
so if people who do this run into trouble, that's good!
All businesses based on non-free software ought to fail, and the sooner the better.         -- Richard Stallman

.Posted Image
"We have met the enemy, and he is us" - Walt Kelly
Come join us at the Moose Factory

 


#191

Dewm
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Posted 20 April 2012 - 01:54 PM

View PostBuggi, on 19 April 2012 - 12:45 PM, said:

I'm in the process of finishing up the document. I'm neck deep in the interface section right now and will finalize the document over the weekend. I'm also adding a section on my thoughts around the SimCity 5 announcement and details that are known up till now.

By the sound of things, the Boomtown project is still very valid as some of the decisions around SC5 are very disappointing.

Sounds excellent,

if you need assistance with anything let us know.
I know several times you have stated that the artistic bend isn't exactly your forte, And while I don't have a ton of experience in this field, I would love to help.




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