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Found 226 results

  1. Version 1.0.0

    95 Downloads

    Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props. All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution. The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures. The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers. Menu Location: Utilities > Power Menu Sort: Before Default Lots Stats: Smokehouse Power Station Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy Boilerhouse Type A Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45 Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D Dependencies: BSCMegaProps JES Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSCMegaProps jestarr Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 Sterling Consolidated Manufacturing by jestarr http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1633 Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 Installation: Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing. Removal: Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder. Bugs: Please report any problems with these lots to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  2. Great Southwest Building

    Version 1.1

    643 Downloads

    The Great Southwest Building, formerly the Petroleum Building, is a skyscraper built in 1926 and located at 1314 Texas Avenue in Downtown Houston, Texas, in the United States. The structure was originally commissioned by Joseph S. Cullinan, founder of The Texas Company, to house the offices of his growing oil and gas business. Designed by New York architect Alfred Bossom, the building features Art Deco styling with unusual Mayan touches including reliefs and a stepped back style on upper floors to mimic a Mayan pyramid. This is the second version of this building, the old one is now unavailable. Textures and nightlights were improved. Click on the image to check the other views: INFORMATIONS The model is available in two versions - LM and CO$$$ - and with and without the annex building. All of them are corner W2W. Landmark - with annex Plop cost: 70,000 Lot size: 3x2 Commercial Office - with annex: Lot Size: 3x2 CO$$$: 1,500 CO$$: 2,000 Landmark - no annex Plop cost: 55,000 Lot size: 2x2 Commercial Office - no annex: Lot Size: 2x2 CO$$$: 1,500 CO$$: 2,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Great Southwest Building (with annex - MN): this is the version with the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (with annex - DN): this is the version with the annexed building for those using SimFox Day and Nite Modd. Great Southwest Building (no annex - MN): this is the version without the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (no annex - DN): this is the version without the annexed building for those using SimFox Day and Nite Modd. Note: inside each .zip there are the Landmark and Commercial Office folders. If you don't want one of them you can delete its respective folder, but never the .SC4MODEL. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  3. 261 5th Avenue

    Version 1.0.0

    652 Downloads

    261 5th Avenue is a 26-story high-rise building located in New York City, U.S. Built in 1929 in art deco style, the building offers several commercial offices. INFORMATIONS The model is available in two versions - Landmark and Commercial Office. Both are W2W. Landmark Plop cost: 100,000 Lot size: 3x2 Commercial Office: Lot Size: 3x2 CO$$$: 6,000 CO$$: 8,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! 261 5th Avenue (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. 261 5th Avenue (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. 261 5th Avenue (Commercial Office - MN): this is the Commercial Office version for those who do not use SimFox Day and Nite Modd. 261 5th Avenue (Commercial Office - DN): this is the Commercial Office version for those using SimFox Day and Nite Modd. NOTE: if you download both MN or DN .zips, I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  4. Palo Alto: An Introduction

    Hey all! Long time lurker here, with my first city journal. My city is based heavily on the cities I grew up in, Palo Alto and San Francisco (as well as Northern California in general), and inspired by the geography of Hong Kong, as well as the density of New York City. It is named Palo Alto (not to be confused with the actual Palo Alto!) and is envisioned as being north of San Francisco, yet still maintaining SF's Mediterranean climate and geography. Street names and some history have been borrowed heavily from Palo Alto, as well as local cities Atherton and Menlo Park, as an homage to the area I grew up in. In this alternate reality, the gold rush heavily affected the Palo Alto Bay region, catapulting Palo Alto into the world’s economy as a heavy financial and tech sector, leaving San Francisco as a regional economy with strong tourism (think Austin, New Orleans, San Diego, etc). I’ve envisioned most of the institutions that define the San Francisco Bay Area (both current and those that have relocated) as originating in Palo Alto instead, as well as some notable companies from the Pacific Northwest. The Palo Alto economy is defined by many financial, tech, and Fortune 500 companies, including Bank of America, Wells Fargo, Google, Chevron, Gap, Apple, Facebook, McKesson, Hewlett Packard, Safeway, Visa, Oracle, Salesforce, Clorox, Charles Schwab, Starbucks, Nike, Nordstrom, Levi’s, Union Bank, Electronic Arts (!), Intel, Adobe, the Hearst Corporation, and PG&E, as well as being the national hub of venture capital, and hosting the (still intact in this world) Pacific Coast Stock Exchange, in addition to the Federal Reserve Bank for District 12. This diversity and strength of industry has allowed Palo Alto to become a Global Alpha city, and a major population and commercial hub of the United States of America. I’m still learning to play the game, so this is just as much about my experiments with creating a city as it is with perfectly polished regions. My focus is going to be on neighborhoods, developing infill over time, and transportation routes (particularly subways and buses). My goal is to create a city (primarily wall-to-wall) that feels like it grew naturally rather than disjointed, and each post will feature a different area, project, or transportation system. Anyway, I hope you all enjoy!
  5. It's been some time... 105 days in fact. I've been away from SC4 for a while having been weighed down with RL events, but I finally managed to get more work done on the city of Niederbauen. I completed the historical center to an extent that I felt ready to show you guys and there's a lot left to show. Hope you enjoy it! ----------------------------------------------{--------}---------------------------------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. There appears to be a protest in town... 34. ----------------------------------------------{--------}---------------------------------------------- Replies for "Some Winter Scenes" ----------------------------------------------{--------}---------------------------------------------- Thanks for viewing. Remember to like and comment if you enjoyed and follow the CJ to see all the latest from Niederbauen!
  6. Version 1.0.0

    135 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY NYBT ABBT Studebaker Building by SimHoTToDDy 1 - INTRODUCTION/OVERVIEW This huge, iconic factory building from ye goode old times™ marks the 15th and final upload in the third series of IRM W2W lots based on BAT models made by other artists. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs by the Manhattanville Team were designed to be W2W in the first place, and Studebaker Building was certainly no exception. Besides, the lot didn't leave much space to work with in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The building will provide 488 I-M jobs for your Sims and, as the screenshots show, will look great among mid-rise development. The lots can be used to form an interesting end cap to a 4-tiles deep W2W block, closing it off to three sides and with two 2-tile deep rows of W2W buildings back-to-back on the last side. As the screenshot shows, there is not much lot design to speak of; the building sits snugly on the lot. As usual, here's the lots breakdown: 4x4 left cap, Stage 2 4x4 right cap, Stage 2 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT The Studebaker Building. Only the .sc4model files are required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for their great team effort in general, and to SimHoTToDDy for this impressive BAT in particular! A big shout out to all you guys who went with me on this IRM W2W journey, followed, liked, and downloaded my stuff - it is much appreciated. I know wall-to-wall industry is pretty niche, so this will be the last upload of this category for quite a while. On a more cheerful note, you can brace yourselves for a huge number of good old regular (non-W2W) industry. T Wrecks, June 4, 2017
  7. Version 1.0.0

    1,296 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Empire Leather Works by jestarr 1 - INTRODUCTION/OVERVIEW This is the 18th upload in a second series of IRM W2W lots based on BAT models made by other artists, this time manufacturing industry. For this upload, I turned Empire Leather Works by jestarr into an entire family of no fewer than 10 lots - from a single compact W2W factory to large complexes with multiple buildings.. The lots will provide 80 I-M jobs (Empire Leather Works 1), 96 I-M jobs (Empire Leather Works 2), 160 I-M jobs (Empire Leather Works 3 and 4), 208 I-M jobs (Empire Leather Works 5), respectively. Here's the lot breakdown: 1x2 straight, stage 1 [Empire Leather Works 1]4x2 left corner, stage 1 [Empire Leather Works 2]4x2 right corner, stage 1 [Empire Leather Works 2]5x4 left corner, stage 1 [Empire Leather Works 3]5x4 right corner, stage 1 [Empire Leather Works 3]5x4 left corner, stage 1 [Empire Leather Works 4]5x4 right corner, stage 1 [Empire Leather Works 4]6x5 left corner, stage 1 [Empire Leather Works 5]6x5 right corner, stage 1 [Empire Leather Works 5]6x6 straight, stage 1 [Empire Leather Works 5]In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this downloadSave all the cities and exit the game when you're done bulldozingRemove the associated files from your plugins folderHint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need BSC Mega Props Jestarr Vol. 06 to see the buildings: BSC Mega Props - JES Vol06 (v1.0). It doesn't only contain the train cars etc. you can see in the screenshot, but also all the required building models. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 1.0 (or higher) from January 23, 2015 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS It's not the first time I'm writing this, and it won't be the last: credits to jestarr for this BAT! T Wrecks, December 6, 2015
  8. Aaron Graham's NYBT Residential Thread

    Aaron Graham's NYBT Residential Thread Hey everyone, this is were I will be making my NYBT Residential Bats at, like the Aaron Graham's BAT Thread, Im in to making residential buildings, why because I feel that there is not enough of residential building to support the commercial buildings in Sim City4.
  9. Version 1.0.0

    212 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Manhattanville Pack 3 by NYBT ABBT 1 - INTRODUCTION/OVERVIEW After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the 14th upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 3 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The buildings will provide 36 to 140 I-M jobs for your Sims (for details, see lot breakdown below). Most of them will look best among low-rise development; 641 West 131th Street can even be used to "cross" a 4-tiles deep W2W block because it is long enough to face both the street in front and the one in the back. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road. As usual, here's the list of lots included: 603 West 130th Street (108 I-M jobs): 2x2 straight, Stage 1 641 West 130th Street (140 I-M jobs): 2x4 straight, Stage 1 (2 versions) 524 West 131st Street (112 I-M jobs): 2x2 straight, Stage 1 624 West 131st Street (100 I-M jobs): 2x2 straight, Stage 1 630 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 3247 Broadway (136 I-M jobs): 2x2 left corner, Stage 1 2x2 right corner, Stage 1 3251 Broadway (128 I-M jobs): 3x2 left corner, Stage 1 2x3 right cap, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT Manhattanville Project (3rd Pack). Only the .sc4model files are required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for these BATs! T Wrecks, April 23, 2017
  10. Version 1.0.1

    182 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Manhattanville Pack 2 by NYBT ABBT 1 - INTRODUCTION/OVERVIEW After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the 13th upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 2 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The buildings will provide 72 to 260 I-M jobs for your Sims (for details, see lot breakdown below). Most of them will look best among low-rise development; 609 West 131st Street can even be used to "cross" a 4-tiles deep W2W block because it is long enough to face both the street in front and the one in the back. 3259 Broadway is a bit of the exception here: It is much bigger, will look great in a mid-rise environment (see demo screenshot) and can be used as a kind of "end cap" for a 4-tiles deep W2W block, i.e. it will face all three street sides - front, back, and left/right - and sit neatly wall-to-wall with everything around it. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road. As usual, here's the list of lots included: 605 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 609 West 131st Street (100 I-M jobs): 1x4 straight, Stage 1 (2 versions) 635 West 131st Street (100 I-M jobs): 2x2 straight, Stage 1 3259 Broadway (260 I-M jobs): 2x4 left cap, Stage 2 2x4 right cap, Stage 2 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT Manhattanville Project (2nd Pack). Only the .sc4model files are required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for these BATs! T Wrecks, April 23, 2017
  11. Version 1.0.0

    174 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Manhattanville Pack 1 by NYBT ABBT 1 - INTRODUCTION/OVERVIEW After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the twelfth upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Frankly, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 1 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there. The buildings will provide 72 to 144 I-M jobs for your Sims (for details, see lot breakdown below). They will look best among low-rise development. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road. As usual, here's the list of lots included: 640 West 132nd Street (96 I-M jobs): 2x2 straight, Stage 1 2x2 right corner, Stage 1 641 West 131st Street (144 I-M jobs): 3x2 straight, Stage 1 653 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 2307 Joe DiMaggio Highway (92 I-M jobs): 2x2 left corner, Stage 1 2x2 right corner, Stage 1 2311 Joe DiMaggio Highway (108 I-M jobs): 2x2 left corner, Stage 1 2x2 right corner, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: NYBT ABBT Manhattanville Project (1st Pack). Only the .sc4model files are required, plus a descriptor file for a prop - if you don't keep the following file, the little side building on 2307 JDM Highway will not show up: NYBT ABBT 2301 JDM Hgwy-0x6534284a-0xdc5ed037-0x5c8398fa.SC4Desc If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to the NYBT ABBT guys for these BATs! T Wrecks, April 23, 2017
  12. IRM W2W E-Z Polish Factory by jestarr

    Version 1.0.1

    632 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY E-Z Polish Factory by jestarr 1 - INTRODUCTION/OVERVIEW This is the 19th upload in a second series of IRM W2W lots based on BAT models made by other artists, this time manufacturing industry. For this upload, E-Z Polish Factory by jestarr, we return to regular single-building lots. The specialty this time is that the lot is visually transit-enabled. This means that it will connect to the road in front (see screenshot No.4) and you will see cars enter and leave the lot, but it doesn't have any actual transit switch function. Since the building is pretty tall, it probably looks best in combination with mid-rise apartment blocks such as the ones by NYBT's Aaron Graham, some creations by marcszar and TagOne, and the old (but still very good!) gmax BATs by Don Miguel - all of which I can only recommend to anyone who's into that style, by the way. The lots will provide 360 I-M jobs. Here's the lot breakdown: 5x4 straight, stage 2 (2 versions with alley on left/right side) In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building:: The E-Z Polish Factory (v1.0). It doesn't only contain the train cars etc. you can see in the screenshot, but also all the required building models. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 1.0 (or higher) from January 23, 2015 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS It's not the first time I'm writing this, and it won't be the last: credits to jestarr for this BAT! T Wrecks, December 16, 2015
  13. Bassenheim

    Hi, So a couple of weeks ago, I finished the main part of a new city, Bassenheim. I tweaked the city a bit, edited images and am now ready to present to you, the city of Bassenheim. Hope you enjoy! Replies for "Niesen": Thanks @gviper! I understand the comment about the rocks! Thanks for the comment @MissVanleider! Thanks for the praise @Ln X! Thank you for all the comments @LexusInfernus! I do try to improve the world! Thanks for the comment @Dreadnought! Thanks for understanding @takemethere. And thanks for all of the comments! Thanks for the comment @kschmidt! The RHW and Rail make such wide curves in order to stay smooth, as the terrain is quite steep. There is one station, but as the rail is much higher up due to the cliff, than the other parts of the village, as second station was not practical. As for RHW access, there is a interchange that can be accessed by juts going about 200m into an adjacent tile. Thanks for the comment @kelistmac! I've nearly finished on the content for the next entry! I think you'll enjoy it! ----------------------------------------------{--------}---------------------------------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. ----------------------------------------------{--------}---------------------------------------------- Hope you enjoyed the entry!
  14. Hi everyone! Here is the sequel of my last update with some mosaics. I think it's what I will do in my next updates: one bunch of 'normal' pictures, and then some mosaics, because what's better than this for showing a city? Without more useless talk, here are the pictures: 21. ALIJSTAR - THE VENICE OF THE NORTH: THE MOSAICS 1. The Cathedral and some old residential neighbourhood: 2. From top to bottom: the Old Harbour Station and its brand new office buildings, the 'Hertogsvaart' (Duke's canal), the Municipal Theatre, the 'Arsenaal' (another canal, the name comes from its former military allocation) and the Grand Moulins Museum. (Yes, the canals on the upper left are connected to the harbour!) 3. St. Peter's Church, 'Hertogsvaart', 'Vrijheidsplein' (Liberty Square) and 'Oude Vaart' (Old Canal). 4. St. Catherine's Church and the Cathedral. 5. Same than #2 but in the opposite view. 6. Autumn yeah! 7. The biggest one for the end: the Municipal Theatre, 'Hertogsvaart', Our Lady Church, 'Oude Vaart', 'Looiersvaart' (Tanners' canal), St. Catherine's Church, and other random canals. Hope you enjoyed it and see you next time! - REPLIES - @_Michael There is indeed a main station. Or maybe two, I don't know yet It will be close to a part of the harbour now redeveloped as a CBD, but I need to finish it before showing it! Thanks for the help btw! @TekindusT There is an old tramway in service for tourists in the summer season! Thank you for the comment! @Ln X Thanks a lot! @Abrams124 I officially thank you for the comment @MissVanleider Thank you too! @Akallan You're welcome! Thanks too for the comment! @korver Thanks a lot! @kschmidt Thank you too! I tried to had some boats on those canals with the LE but that doesn't really work unfortunately! It's indeed Goober canals, but revisited by callagrafx. And the diagonal ones were added by rsc204 last year! @Dgmc2013 Thanks a lot! @sejr99999 Thanks to you for passing by! @Takingyouthere Thanks a lot! That's important for the sims to have some open areas! @raynev1 Thank you too! @Simmer2 Thanks a lot! I will find a way to add some of your work in the city!
  15. Sophia Building

    Version 1.0.0

    1,191 Downloads

    DESCRIPTION Located in Belo Horizonte, MG, Brazil, the Sophia Building is a modernist residential building from the 70s. INFORMATIONS The model is available in two versions, Landmark and Residential building. Both W2W corner building. Landmark: Plop cost: 25,000 Lot size: 2x2 Residential building: Lot Size: 2x2 R$$: 950 R$: 1450 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Sophia Building (Landmark - MN): this is the Landmark version for those who do not use SimFox Day and Nite Modd. Sophia Building (Residential - MN): this is the Residential version for those who do not use SimFox Day and Nite Modd. NOTE: if you download both MN .zips I highly suggest you to delete one .SC4Model file, but never both. Sophia Building (Landmark - DN): this is the Landmark version for those using SimFox Day and Nite Modd. Sophia Building (Residential - DN): this is the Residential version for those using SimFox Day and Nite Modd. NOTE: if you download both DN .zips I highly suggest you to delete one .SC4Model file, but never both. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only). You can check all my projects visiting my thread
  16. Alijstar - The Venice of the North

    Hi everyone! Time has come for a real update of Alijstar, also known by tourists as 'the Venice of the North'. I advice you to make yourself a cup of tea or coffee and install you comfortably, because there are more pictures than usual 20. ALIJSTAR - THE VENICE OF THE NORTH 1. Let's begin our tour of Alijstar with one of the city's main location: The Liberty Square (Vrijheidsplein). This important place has always been the central point of the city. It's indeed here, during the Middle-Ages and Renaissance, that merchants from all over the known world unloaded their precious shipment. Since then, the city has never lost its commercial identity, even if the harbour facilities moved a bit outside the city centre. 2. Next to this square, you can find the Ducal Palace and the Our Lady Church. 3. Not far from here is located the Municipal Theatre. 4. 5. 6. In this densely urbanised city, canals offer some fresh air and some greenery to its citizens. 7. The former Grand Moulins factory, now used as the city's Modern Art Museum. 8. 9. The Old Harbour Station. Well, you can't actually see the harbour but it's for another update 10. 11. St. Catherine's Church 12. 13. 14. Diagonal canals, yeah! 15. 16. The St. Rumbold's Cathedral, part of UNESCO World Heritage. 17. 18. Despite the quiet feeling that the canals could give, Alijstar is a bit noisy city. The highway is for instance not far. 19. But less forget the noise and come back where tourists prefer to spend their time: the St. Peter's Church and its surroundings. 20. 21. Summer seems obviously like a good idea, but autumn is also a nice season to visit the city. 22. 23. 24. 25. 26. 27. Some random shots. 28. 29. 30. 31. More general views: 32. 33. 34. 35. 36. 37. 38. And finally... I hope you enjoyed all those pictures - REPLIES - @_Michael I'm glad this gives you inspiration! Thanks for your enthusiasm! @KRMill09 A bit of 50/50. I usually plop most of the buildings on the corners and let it grow in the middle of each row. Thank you for the comment! @kschmidt I try to build every churches from my plugin folder each time I build a new city! Because it's how an European city is supposed to look like. Thanks a lot for the comment! @Themistokles Thanks a lot! I'm glad you like it that way! @rathefalcon Yeah indeed, 5GB of plugins! Most of the time, those who designed train networks tried to avoid as much as possible steep slopes, it's why I try do do it that way. Thank you too for the nice words! @Akallan Thank you too for the comment! Yeah I often have abandoned buildings when it's Work in progress, or here when it's unfinished! Pour l'autoroute, il n'existe pas de tunnel pour le RHW. En fait, il s'agit d'un tunnel de route à sens unique modifié grâce au Rivit Tunnel Mod (attention, bien lire le mode d'emploi, envoie un MP si t'as besoin d'aide) et le RHW y est simplement construit jusqu'à l'entrée! @Odainsaker Thank you too! That's how I try to build my avenues! @kelistmac Thank you too my friend! I really tried to make this river part of the city's identity, instead of just being an annoying bunch of water in the middle of the city. Of course, Xannepan's banks help a lot! @sunda Thank you too! @TekindusT Thanks a lot! @weixc812 Thank you! @raynev1 This game is so frustrating indeed... I wonder why I still play it. I must be masochist... Thanks a lot for the comment! @dc'smycity Thanks a lot! @Takingyouthere Thank you too! Yeah, sometimes you only need a few buildings to make it look great! @123deoliveira4 Well, here it is. Thanks for the comment!
  17. Olsènes - Unfinished stuff

    Hello guys! As said previously, even though I decided to give up with Olsènes, I promised to post some unfinished pictures. I was thinking that those parts of the city, even if they look like crap, were still deserving to be featured on an update. I also thought this would interest some of you to see how the city was planned. Thus, I will explain here neighbourhood by neighbourhood what I was planning to do. ps: please don't mind the bad quality, as I said it's unfinished work 19. OLSENES - UNFINISHED STUFF 1. Central Station and its surroundings As shown on the 'work in progress' thread, the central station was formerly a passing station, so I didn't like it. I built this Orsay station instead, which I think is one of the best station ever made for this game. Normally, stations surroundings are often crappy neighbourhoods but here I wanted something different. I wanted a prestigious station surrounded by nice looking surroundings. It's why I built the 'de Ligne Boulevard' a tree-lined avenue with the tramway that ends with the 'Belmont park". I know I don't build enough park in my cities so I wanted a little bit of greenery in the city centre. I also built an Haussmannian neighbourhood next to the station, called 'Litlle Paris'. Rents are obviously high there. Unfortunately, after trying to finish it and being unable to save each time, I gave up. On the west side of the station is located the CBD with one railway track going through it. Two other tracks were crossing the river to the south. Then, on the east was supposed to be build some railyards and some train depots next to the tracks. Between the tracks and the river, some low health houses, to make some contrast in comparison with the showy buildings of the CBD. 2. Upper city This is the upper part of the old city. In the middle was supposed to be the 'Place d'Arme', an important square and transport hub with several tram and metro lines. There was also supposed to be another important station next to that neighbourhood, just next to an important church. 3. Herbinster Nothing special here. It was supposed to be the kind of neighbourhood that grown just outside the city walls before they were removed. It's then a mix of offices and apartments. The neighbourhood is separated from more suburban areas by an urban tree-lined highway, as you can see on the bottom of the next picture. There were supposed to be the city university there, some commie blocks ans some healthy houses on a hill. 4. CBD For once, I was 100% happy with my work here. At first, I didn't plan to build huge skyscrapers in the city but then I changed my mind. For me, they're a way to add some verticality and some modernity into my w2w European cities. I was really proud of that CBD because I thought (and still think) I found here the best combination of buildings who all look great together. It's also not too much and enough at the same time. 5. Etale & Glanes Here is Etale and Glanes neighbourhoods. The lowest part of Etale is located on the extreme left of the following pictures. There are some buildings from the CBD there. I also added a tramway line running in the middle and a bridge connecting it with the old city. I still had to change some w2w buildings. Just on the right, below the stadium is located 'Upper Etale'. It was supposed to be built around a square with a small church and a museum. You can also see the railway and the motorway going below the hill with a tunnel. Even though I liked that idea, I was not really satisfied on how both the railway and highway were made on the top of the picture. I indeed didn't like the connection between the two railway lines and the fact it was not possible to make a more curvy motorway. Finally, on the left: Glanes. This was supposed to be a low residential neighbourhood. A bit of Hollogne on the left: 6. Mazy-Notre-Dame & Avenue Louise I've already shown this neighbourhoods with some pictures. That district was supposed to be divided by the 'Avenue Louise', a prestigious avenue between the city centre and the suburbs. This was inspired by the eponymous avenue in Brussels, an avenue surrounded by offices and healthy housing which has become an open sky motorway due to its traffic and the way it was built. The avenue was supposed to end with a palace surrounded by a healthy neighbourhood, as well as some of the tram lines running in the middle of the avenue. On the left was also planned an important train station. 7. Yvoir & Mariefontaine Yvoir (on top of the river) and Mariefontaine (on the bottom) were supposed to be the most industrial neighbourhoods of the city. As you can see on the pictures, there were already some factories built there. The idea here was to mix industry and low health residential areas like in other industrial European cities (the examples here were Liège or Charleroi). The next picture show that idea: some rail tracks with warehouses, some empty lots, industry next to buildings and some supermarkets replacing closed factories. I also added the Grand Moulins building (the white one on the right) as a symbol of renewal and conversion. On the other bank, the motorway was supposed to run through the area on an ugly bridge above the industries. 8. Global views And we finish here with 4 global views of the city: I hope you enjoyed it even if it was a little bit unusual update - REPLIES - @_Michael Thanks a lot! @tariely Thank you too! @raynev1 Thanks for the kind words @Ln X Thank you too! tram is love, tram is live @kingofsimcity Thank you @philforhockey51 Thanks! I wish I could add some boats but it doesn't look that great with the LE. @Akallan Merci beaucoup @kschmidt Thank you too Yeah right, some of the small Scandinavian houses could make thing of Copenhagen @Wallibuk Thank you too! Amsterdam or Bruges, it's just for the canal idea. But you're right, with those buildings from my plugin folder, it looks more like Stockholm @Takingyouthere Thank you! i indeed spend a lot of time trying to find the best place for each building. @slickbg56 Thank you for those kind words! @kelistmac Thank you my friend! My inspiration comes from your previous work on Bassen, it always amazed me! The sidewalk is a personalized one. I just took a random texture on google image @RandyE Thank you too! @sucram17 Thank you too
  18. Version 1.0.0

    444 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY BSP Advance Glove Factory by nofunk 1 - INTRODUCTION/OVERVIEW After a longer hiatus due to the site update, this is the seventh upload in a second series of IRM W2W lots based on BAT models made by other artists, this time manufacturing industry. For my return to the STEX after the hiatus, I've decided to dig out a very old, but nonetheless very high-quality BAT: BSP Advance Glove Factory by nofunk. The building will provide 112 I-M jobs and comes with the following lots: 2x3 left corner, Stage 1 2x2 right corner, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the buildings: BSP John King Books (no mistake - the building used to be called Advance Glove Factory before it was converted to a book store!). Only the .sc4model file is required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 1.0 (or higher) from January 23, 2015 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to nofunk and the mighty BSP! Is there a chance to see more from you, Nolan? T Wrecks, September 19, 2015
  19. Lindsay Bros

    Version 1.0.0

    1,117 Downloads

    Lindsay Bros. was founded in 1884 and eventually became one of the largest manufacturers of agricultural implements in the United States. In 1892, the company constructed this factory building in Milwaukee, Wisconsin. The building still stands in the city's Walker's Point neighborhood. This lot is wall-to-wall and modded for industrial (I-m), but would look right at home in a grittier commercial district as well. 7x3 growable and ploppable I-m lots Provides 348 jobs MaxisNite and DarkNite versions included DarkNite requires the Day and Nite Modd Installation Instructions: 1. Download either the DarkNite OR MaxisNite version. If you are unsure, choose the MaxisNite version. Attempting to use both versions in your Plugins at the same time may cause conflicts. 2. Unzip the .zip and move its contents into your Documents > SimCity4 > Plugins folder. 3. Enjoy! - Comments, questions, or issues? Check out my BAT thread.
  20. Eagle Star | Antwerp

    Version 1.0.0

    1,241 Downloads

    As the true arbiter of aesthetical merit (that's what I call myself), I bring you this building. I salute you.
  21. FAB Diagonal Industrials

    Version 1.0.0

    358 Downloads

    FAB Diagonal Industrials Type: Landmark (I-M) Menu: Landmarks Lot size: 1x1 (overhanging building prop with right angle 45 degree trapezoid footprint) Plop cost: 50 Bulldoze cost: 10 Capacity satisfied: 23 Prop family: 1, 2, 3, 4 story buildings in HD Variations: Left and Right versions Theme: 19th century/early 20th century/brown brick/W2W Night lighting: Maxis About: Here is the first release in the Fractional Angle Building series, the FAB Diagonal Industrials. They fill the space next to any diagonal network. Mirrored left and right versions are included. The buildings use a prop family with between one to four stories appearing randomly on placement. No dependencies. Version history: 2/19/2017: v1.0 release Development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  22. European corner building

    Version 1.0.0

    1,261 Downloads

    Well, this is a European corner building. CO$$$ and LM
  23. The City of a thousand Bridges

    From the album City Showcase (S3-23-M)

    My entry for the City Showcase challenge. A huge mosaic from Alijstar and its canals. Hope you like it --> Real size picture here, because it's too damn huge, even for the post below

    © feyss 2017

  24. Version 1.0.0

    189 Downloads

    INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY Todd's Packaging Plant by Vlasky 1 - INTRODUCTION/OVERVIEW This is the eleventh upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. My little comeback after a hiatus is a relatively recent and high-quality 3dsmax BAT, Todd's Packaging Plant by Vlasky. The building will provide 240 I-M jobs for your Sims. Since it is basically a single-storey building, it will look best among low-rise development. As the screenshots show, this time there is not much lot design to speak of; the building sits snugly on the lot and can be complemented with mech and anchor type lots growing behind it, or, of course, the ploppable IRM fillers (link see below). As usual, here's the list of lots included: 6x2 left corner, Stage 1 2x6 right corner, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM W2W Base Pack Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the original upload of the BAT to see the building: Todd's Packaging Plant. Only the .sc4model file is required. If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later). RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers 4 - FINAL WORDS Credits to Vlasky for this BAT! Uploading it makes me wish for two people to come back: SimHoTToDDy, to whom this BAT was dedicated originally, and Vladimir (Vlasky) himself, who not only contributed many a great BAT, but also was a fun and pleasant guy to have around. T Wrecks, February 5, 2017
  25. Grungy Road

    From the album City Showcase (S3-23-M)

    This grungy road is one of the highlights of Garforth.
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