Jump to content

Search the Community

Showing results for tags 'tv tower'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Friends of Dirktator's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • Infrastructure Club's Topics
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • Challenge Uploads
  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Friends of Dirktator's Dirk's Files
  • Infrastructure Club's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Friends of Dirktator's Events
  • Infrastructure Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events

Skype


Location


Interests


City-building game(s)

Found 15 results

  1. The Towers of Steel Project

    This entry will not be an update of any particular area of my region but rather It'll be about my BAT project. To follow future developments in the project place check out the ToS project BAT thread or the progress report update. I've always had an interest in skyscrapers from the time I was little. It's the reason why I was originally drawn to the city simulation genre in the first place. I'm sure many of you can say the same. However I differ from the norm in that I also have an interest in other tall non-highrise structures. Be it a skyscraper, observation tower or even a smoke smokestack, I appreciate tall structures all the same. The reasons for this is because of where I'm from. While we do have a pretty decent skyline here in TO, undoubtedly the single most impressive part of the skyline is our observation tower. For those not familiar with it, the CN Tower, with a height of 1,815ft / 553.33m, was the tallest freestanding structure in the world for over 30 years(from 1976 to 2007). CN tower under construction Only the Empire State Building has reigned over a height title(post industrial era) for a longer period of time. Needless to say it's something we're quite proud of, much in the same way as a skyscraper aficionado's from New York or Chicago(or elsewhere) are proud of their distinctive skyscrapers and record holders. I would not have been any more impressed with the structure if it were a buildings instead. If not for the fact it already came with the game, I certainly would of tried batting this landmark. Another thing that influenced my perception was the neighborhood where I grew up in. There was a very large plant nearby with a tall smokestack. That chimney was easily the most distinctive landmark in my community. It was a beacon that literally helped me find my way home a number of times. Once when I was little and got lost and then on a number of occasions later on when I was in a drunken stupor... The 'ol stack and nothing else So in contrasts to most people's opinions about those smokestacks, I was thankful for their existence. That in a nutshell is why I can look fondly at these structures. Smokestacks were indeed the first custom BAT's I made(and subsequently released on the exchange) more than 10 years ago. It also helped of course that they are relatively simple to make. I tried my hand at batting buildings & a tower or two soon after with a few decent results But there was one problem I could never solve no matter what fix I tried. I could never get the damn night lights to work. After much frustration I abandon creating building altogether. It was after this that I discover my niche. For there was another type of tall structure that I've always though was pretty cool looking as well. Add to that, I've also had an interest in steel frame structures, such as cantilever & steel arch bridges. For those who follow the CJ, I'm sure its readily apparent what type of structure I'm referring to. So what do you get when you combine the two? The lattice tower. These structures are know by a few other terms as; truss towers, freestanding framework towers or more simply radio/tv towers. My fascination with them has only increased after I started batting them, because its something I turned out to be pretty good at. And aside from several concrete observation towers and a small number of smokestacks, guyed and self supporting towers, there is surprisingly little of any other type of tall non-highrise structures on the ST exchange compared to the number of highrises out there. So its high time I took the proverbial cat out of the bag and revealed this secret little project of mine, which I've been working on(and off) for the last 3 years. Several of these towers have already been seen on the CJ; The BellCan & Russian tower have relatively simple superstructures And while the Mount Royal tower is more detailed, it's too short to really be a significant landmark. Serves as more of a 'filler' tower. But what's been shown so far is really just the tip of the iceberg. The entire scope of the project comprises more than two dozen lattice towers from all over the world and a few custom designs. Many of which are very prominent landmarks in their respective cites. Imo some of these are amongst the coolest looking/most interesting structures on Earth. So without further ado, ToS Project list A Royal Tower[Canada] (released - Mount Royal) BellCan[Canada] (released - Bell Canada) Cyberpunk Tower[Japan] (in progress) Fatal Attraction [uS] Horizontal Lines Tower[uS] (completed) King Kgon[uS] Russian Style[Russia] (released - Murmansk) Simple Truss[Canada] (completed) Supertall Spire[uS] (completed) The Angel[spain] (in progress) The Cone[Russia] The Cross[Europe] The Crystal[uK] (in progress) The Diamond[uS] (in progress) The Dalek[uK] The Endless White[uS] (finishing touches) The Eye[custom] (completed) The Hybrid[Europe] The Needle[uS] (completed) The Mini-white[brazil] The Octagon[Russia] (completed) The Pyramid of Steel[uS] (finishing touches) The Rocket[brazil] The Ski Tower[Europe] The Square[brazil] (in progress) The Star[uS] (finishing touches) The Trident[Asia] (in progress) The Ultimate Pylon[Asia] X Tower [custom] (completed) These are not the actual names of the towers, but rather project/code names. It's just easier for me to keep track of them this way. Most towers are known by their radio/tv station initials, with a few exceptions. On another note, I would of loved to transferred these into Cities Skylines. Heck I might have even persuaded to stop playing SC4 if possible. Unfortunately they're too detailed, some of them have more than 100,000 polygons/triangles and from what I understand, anything above 10k will some serious lag and/or crash issues in skylines. Most images are gmax screen pics. It's obviously not an angle you'd see in SC4, but the idea is just to relay the detail of each superstructure. There will be a few render preview pics of portions of the towers at the end. But I won't be showing actual in game shots until I get to them in the CJ. I mean, you can't expect me to completely reveal 3 years worth of work in just a one single entry can you? Birds eye views Many of these are still a work in progress, their current appearance may not necessarily represent actual in game textures. Schematic shots original teaser shots That tower was about 600ft/185m high, some of these are almost twice as tall. From the bottom up look up... wayyyy up. From the inside out And of course a sneak preview of what you want to see the most, SC4 gmax (partial)render shots In the shadows of giants Needless to say, nothing else I do in SC4, or with any game for that matter, will ever top this project(for me - in terms of effort and contribution to the community). So which of these towers would you like to see next? And think you can you identify any of them with their real world counterparts? If so, I'll consider releasing them before I get to them in the CJ provided they're completed of course.
  2. WBNS-TV Tower, HD version

    Version 1.0.2

    2,664 Downloads

    Info: This is the updated 3ds HD version of the 4th release of the Towers of Steel Project. The WBNS-TV Broadcast Tower is a 839ft (256m) tall freestanding lattice tower located in Columbus, Ohio. When built in 1956 it was the 10th tallest free standing structure in the world. The tower is a local landmark in downtown Columbus along with a nearby supertall guyed mast. It remains the tallest freestanding structure in the city to this day. The structure has a very narrow height to width ratio of 12:1 at its base and about 30:1 at its mid point. This is slightly thinner than the real life version(10:1) to enable it to fit on a 1x1 lot without overhanging too much. The call sign was also raised a little into the white painted section so it would be more visible in the day mode. The lot can be found at the bottom of the Landmark menu, some commercial cap relief and a landmark effect is also provided. Two versions are available, one for maxis night and one for the dark night mod. *Update* added a third file for the small station building at the base of the tower. This was originally a maxis building, the dat file included will all it to show up as a prop. The file is now included in both version. If you've already downloaded one of the previous versions all that's needed is to download the small building file. Stats: Plop Cost: $8,390 Landmark Effect: 50 radius: 30 Demand Satisfied: C$ 7500, C$$ 7500, C$$$ 7500, Dependencies: The green fence along the base:
  3. Towers of Steel Revisited

    I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like me! ) or if you think they look ugly, it doesn't change the fact that these towers are a very common sight in urban centers across the world yet they are largely under represented in sim city. Part of that is the lack of available BAT's but I plan on single handily changing that. Downloads, ratings, views, comments, etc. they're all nice but what I really want is to see them in your cities. I'm curious as to how other players will make use of them in various urban and natural settings. The first re-release I have to show is the Murmansk Russian Style TV Tower. A simple but common 4-sided Russian design seen in several different Russian cities. Seen below on Broadcast Hill in the City of Cisco Bay. The biggest improvements in 3ds HD version are generally seen with towers that have a complex and closely bunched framework structure. In contrast this tower is of a much more 'airy' design, yet the improvements on this one are just as dramatic. Some of that can be attributed to a better selection of paint textures, I made use of a more realistic faded red & white. new HD 3ds version old gmax version The one advantage the gmax version still have over the new 3ds models is visibility from higher zoom. The HD versions are barely visible from zoom level 1 & 2. But imo that does make sense since they are typically very thin and see-through structures in the real world. In any case I'll be keeping the old gmax version on the exchange in case anyone still wants to use them for that purpose. The newer version are better starting from either zoom level 3 or 4 and the closer you get the better it gets - the same can be said for most BAT's rendered using the HD setting. They're most visibility using a simple or contrasting background. Level 2 zoom in the city of Gravenhurst Level 3 zoom Level 4 zoom Level 5 zoom Level 6 zoom The city-side view of the tower is less distinct and it blends in more with the buildings seen behind it. But I think that creates an interesting effect in its own right. As before there are two versions, one with a station building and another dependency-free version, enjoy! Next up is actually a new release though it feels like an old one because I meant to upload this tower last year, unfortunately the gmax version did it no justice at all. It's the KIRO TV Tower from Seattle a city with many tall truss towers. 3-sided towers of a similar profile like this are commonly seen throughout the USA. The one thing that makes this one a little more distinct is the excessive number of horizontal beams. Level 4 zoom Level 5 zoom Level 6 zoom City-side angle In an urban setting downtown Cisco Bay Here's what I was referring to before, the huge difference 3ds & the HD setting makes when it comes to towers as complex as this one. Definitely the most dramatic difference so far. new HD 3ds version old gmax version The version seen above is at a slightly different angle, this is to give you more variety and both versions are included in the release. Next re-release is a tower from Brazil, the Torre da TV Record. Seen below in the Valhalla Park neighborhood of Dresden Tbh the improvement over the gmax version is not as dramatic as with the others, but that's no reason to not give you the HD option right! It's the only one of these releases for which there is only one version. For those following the project this is probably the highest rated one. It's the WBNS TV Tower from Columbus. I've finally settled on the textures for it and I think they work well. Level 5 zoom as seen on Mount Tokiko in Dresden Level 6 zoom The station call sign on the tower now lights up at night Test version; Final night version There are two versions in the release, a maxis night and a dark night. There's also this unusual and custom made design. No idea if this could be possible IRL but it's a tower that uses circles(arches) in it's frame work. I call it the X Tower, seen overlooking Looper Junction in Dresden. A second version with a different texture & angle, rising above the town of Evermore here Now back to real life. I haven't forgotten about the last two original releases. Unfortunately their not quite ready for release today but I will have them on the exchange shortly. Montreal's Mount Royal Candelabra Tower is getting a face life as well, seen below in Lindin City. Still trying to decide on what textures/colors to use with this one. This pinkish version might be a little much... There'll also be a second option with an different top. I like how you can actually see the stairwell that rotates around the bottom of the tower now And of course the most downloaded previous release, the Bell Canada Microwave Relay Tower. Again still decided on the final textures so no release yet, but here's a test version seen at Hillsoboro TS. And downtown LC Again feel free to make any suggests or requests even on the released towers, I can always add an updated version onto the exchange at a later date. Unfortunately this will be the last entry for a while as I've run out of finished content to show. Aside from spending much of my free time on the ToS project, I'm still in the process of remaking the next large city tile much in the same way as I did with Dresden. I'm not sure how long that will take, Dresden for instance took about 3 to 4 months. In any case this will be the 13th update in the last 15 weeks. Averaging almost an entry a week is not the kind of pace one can maintain indefinitely, at least not when you spend as much time as I do just making a CJ entry. So once again a big thanks to all those who follow the CJ. Your support - in 13 entries this year, including this one, you guys have given me 217 comments, 291 likes and over 1000 views per update! - helped motivated me to create what turned out to be my best work in the game to date and hopefully a string of BTT no.1's, but we'll see. Cheers
  4. Version 1.0.0

    1,497 Downloads

    Info: This is the updated 3ds HD version of the 1st release of the Towers of Steel Project. The Russian-sytle TV Tower is 630ft/192m tall radio tower located in the city of Murmansk, Russia. The tower is of a fairly common Russian design. The lot can be found at the very bottom of the Landmark menu. There are two versions, a 2x2 lot with dependencies(the beige radio station building & the green fences) and a 1x1 lot without dependencies. Some commercial cap relief is also provided. Stats: Plop Cost: $6,300 Demand Satisfied: CS$2500, CS$$2500, CS$$$2500 Landmark Effect: 20 over 10 tiles Mayor Rating Effect: 30 over 15 tiles Monthly Cost: $0 Dependencies (for the 2x2 lot):
  5. Mount Royal Transmission Tower

    Version 1.0.0

    2,740 Downloads

    Info: This is the updated 3ds HD version of the 3rd release of the Towers of Steel Project. The Mount Royal Transmission Tower is a freestanding lattice tower located on "Mount Royal" in Montreal, Canada. Nearly all of Montreal's TV & radio stations broadcast from here hence the need for a candelabra(multi-platform) design. The actual height of the tower in the real world is not publicized but I've estimated it at approximately 433ft/132m(including transmitters). It is one of the shorter towers but imo it makes up for the lack of height by being very detailed. The lot can be found at the bottom of the Landmark menu. Some industrial high tech cap relief is also provided. Three versions of the tower are available. This each versions has a different paint scheme. However, rather than having separate lots for each version I've instead used a prop family. Meaning, each time you plop the lot you have a 33% change of getting a particular paint scheme. Additionally, the AWL(air craft warning lights) are low intensity night lights made in 3ds rather than the previously used maxis red blinking props. Stats: Plop Cost: $4,330 Landmark Effect: 20 radius: 10 Demand Satisfied: HT 2750 Dependencies: None!
  6. X-TV Tower

    Version 1.0.0

    1,130 Downloads

    Info: This is the 7th release of the Towers of Steel Project. The X-TV Tower is 759ft/231m tall lattice tower located in fictional city of Dresden, in the Pretoria Metropolitan Area. The tower employs circles/arches in its unusual design. The lot can be found at the very bottom of the Landmark menu. Stats: Plop Cost: $7,590 Demand Satisfied: CS$7500, CS$$5000, CS$$$2500 Landmark Effect: 10 over 30 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: For the fence at the base; http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
  7. Entry no.36 - This, That and The Other Thing

    I've never been one to make short entries so rather then making several smaller ones I'll be merging a few different items/topics into one. First on the agenda is that hydro crossing over Spaghetti Junction, below is the much improved new overhead crossing; 2 3 4 I forgot to post some night shots in the last entry so here's a few for the road. 7 8 9 10 11 12 Why only no darknight? Unfortunately even with all that lighting the darknight mod doesn't work so well(imo) for highways and interchanges; A part of Spaghetti junction extends into the next city over, which brings me to the next topic - Evermore Evermore itself(pop. 9,640) is little more than a filler/transitional city, there's really not much of note here aside from it's transportation related infrastructure which is the most interesting part of the city. This is the south east quadrant of the city which contains about half of the towns development and the most interesting part of it's transportation network. The most important thing about building this town was coordinating the highway and rail lines to connect in a cohesive way from a regional perspective. There is only one highway exit/entrance in Evermore, so there isn't any inner city movements on the highway. This is to mantain realistic spacing between interchanges and also the city is too small to justify a second exit that was lightly used. I say 'was' because back when I was using maxis highways there were two highway exits but one of them was barely used at all. 17 18 19 20 12 lanes of highway come into Evermore from LC with Lexor Rd. being split in between the highway ramps. 22 23 24 25 26 27 28 Chapel Junction is an interchange point between two of the regions major passenger train lines, the L(Loop) & ME(Middle East). Commuter trains do not normally cross over here but rather this junction is used for contingencies. In case of a track shut down or heavy congestion on one of the lines trains can be routed to the other route. The lines serve different stations and follow separate routes but their ultimate destination is the same - downtown Pretoria. 30 The single track spur line leads to a layover yard where trains are stored overnight at the end of the day. This way they don't have to run all the way back to the main yard in Central Pretoria and conversely they start from here in the morning as well, which reduces operating costs(fuel, maintenance, wages). Trains are rotated so that they store at a layover yard one night and then at the main terminal the next where there are more extensive repair & maintenance facilities. Evermore's Fastraxx station is only a stop on the L-line, which serves stations in the inner portion of the region and is lightly used by 336 people per day in the rush hour. Passengers wishing to get onto the ME line can get on the L line here and then proceed either east(to the Lindin City station) or west(to the Calgon station) where there is a transfer to the ME line. The other part of Evermore(the south west quadrant) is still a work in progress and will be shown at a latter date. There is one thing of some interest there... And on to the final item for this update. I've finally managed to get 3ds max to work for me and I'm in the process of completing several BAT's in addition to re-releasing a couple old ones. I'd love to hear some feed back on these BATs specifically with their color/texture. I think the faded white & red on the 3ds version of the tower below works best. What I'm not completely sure about is if I should use essentially the same faded colors for the other(red/white) towers. I feel like changing it up from BAT to BAT so they look less simular, but maybe that's not the best approach. Updated 3ds version on the left, original gmax version on the right. ToS-2 Here's a few other color tests. ToS-3 ToS-4 ToS-5 So what do you think? Do any of those other shades of red and white work, or should I just generally stick with the first example which is probably the most realistic. One other open question I have is about height. I've taken one or two liberties in that respect but for the most part these structures are equal in height to their real world counterparts. I generally have not over scaled the towers which is in contrast with the recommended approach for custom buildings - which is to overscale them by 133%. Though it seems to me that while this is consistently done for floor heights its not quite as common when it comes to overall height. I don't have to worry about the floor height issue here but for those that use these towers do you find them to be under scaled or do they look properly scaled? I do feel like they might be under scaled but on the other hand there are plenty of taller towers in the works(250-350m range) so my gut feeling is not to alter the heights. I'm open to and would appreciate any comments or suggestions on this matter, thanks in advance.
  8. Torre da TV Record, HD version

    Version 1.0.0

    1,220 Downloads

    Info: This is the updated 3ds HD version of the 5th release of the Towers of Steel Project. The Torre da TV Record is a freestanding lattice tower located Cuiabá, Brazil. The tower is of an unusual 8-sided, multi-level design and is used to broadcast Rede Aleluia & Gazeta FM, call signs ZYC918 & ZYC919 in Brazil. In game the tower is 516ft/157m tall. The lot can be found at the very bottom of the Landmark menu. Some commercial cap relief and a landmark effect is also provided. Stats: Plop Cost: $5,160 Landmark Effect: 15 radius 30 Park Effect: 30 over 15 tiles Demand Satisfied: C$ 3500, C$$ 3500, C$$$ 3500, Monthly Cost: $0 Dependencies: None!
  9. KIRO TV Tower

    Version 1.0.0

    965 Downloads

    Info: This is the 6th release of the Towers of Steel Project. The KRIO TV Tower is 609ft/186m tall radio tower located in the city of Seattle, USA. 3-sided lattice towers are the most common design for free-standing truss towers in the United States, though this tower has a more complicated exoskeleton structure then average. The tower can be found at the very bottom of the Landmark menu. There are two versions, a 'normal angle' and a 22.5 degree version which faces the camera. As with the in-game radio tower, some commercial cap relief is also provided. Stats: Plop Cost: $6,090 Demand Satisfied: CS$5000, CS$$5000, CS$$$5000 Landmark Effect: 15 over 15 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: none!
  10. Entry no.21 - The Ring of Steel

    The Ring of Steel(RoS) is the name of the main telecommunications array for the South Shore borough. The array is built on Mount Tokiko() which is 632ft /192m high and is positioned in an ideal location near the center of the city. There are much taller peaks both within and just outside Dresden city limits, such as Mount Hadron(1,145ft / 349m) and several others in the Phaeton mountain range that rise above 1,500ft / 450m tall. However none of them are easy to access because of steep cliff sides so it was cheaper to reach and build the array on Mount Tokiko. In any case transmission towers on Mount Tokiko provided more than sufficient broadcast coverage for the local area. Coverage from a transmitter at 1,000ft / 304m ASL level is enough to blanket practically all developed areas in Dresden. There are a total of 7 towers at the RoS, 5 of which are custom bat's I created. There is only one other site in the entire region that features more towers in a single location, that being Radio City in Central Pretoria. Aside from AM transmitters, I never use the same tower twice in the region. IRL most large scale freestanding radio & tv towers are usually custom designs of differing heights. The only common exception is AM towers which are typically arranged in arrays of multiple towers positioned next to each other. Tower designations(call signs) The designation for each structure is based on ownership. Over the years additional towers were been built as demand and competition increased. There is little space left now for any additional towers. Some of the towers are exclusive use while other lease out space for different broadcasters who don't own a tower here to use. Space is also leased out to cellular companies and for direct link microwave transmissions. Most of cities tallest structures are located at the RoS The others are located at Dresden GS. The tallest structure is WBNS's 3-sided diamond framed lattice tower which rises an impressive 839ft / 256m with a cross section of only 60ft / 18m. It is the second tallest structure in the city of Dresden and the South Shore borough. More views of the RoS I also took some pictures of the array on a recent trek I made up Mount Tokiko last week This entry was inspired by Seattle's Capitol Hill; and other hilltop broadcast centers like these; Lastly with so many towers in one location, the aircraft warning lights make for a neat little light show at night.
  11. WBNS-TV Tower

    Version 2

    1,130 Downloads

    Info: This is the 4th release of the Towers of Steel Project. The WBNS-TV Broadcast Tower is a 839ft (256m) tall freestanding lattice tower located in Columbus, Ohio. When built in 1956 it was the 10th tallest free standing structure in the world. The tower is a local landmark in downtown Columbus along with a nearby supertall guyed mast. It remains the tallest freestanding structure in the city to this day but is otherwise not well known elsewhere. The structure has a height to width ratio of 12:1 at its base and about 30:1 at its mid point, this BAT version is slightly thinner so as to fit the structure on a 1x1 lot without overhanging too much. It is the tallest ToS BAT to fit on a 1x1 lot. Left the grid on in the screen shot to give a better idea of just how tall it is. Also raised the WBNS lettering on the tower so its better seen in contrast with the white painted section. The lot can be found at the bottom of the Landmark menu, some commercial cap relief and a landmark effect is also provided. Stats: Plop Cost: $8,390 Landmark Effect: 25 radius 50 Demand Satisfied: C$ 5000, C$$ 5000, C$$$ 5000, Monthly Cost: $0 Dependencies: No dependencies are required for the actual structure itself. However for the green fence along the base the following prop pack is required; http://community.simtropolis.com/files/file/14212-sfbt-essentials/ Additional in-game screen shots can be seen here.
  12. Torre da TV Record

    Version 1

    843 Downloads

    Info: This is the 5th release of the Towers of Steel Project. The Torre da TV Record is a freestanding lattice tower located Cuiabá, Brazil. The tower is of an unusual 8-sided, multi-level design and is used to broadcast Rede Aleluia & Gazeta FM, call signs ZYC918 & ZYC919 in Brazil. In reality the tower is 410ft/125m tall, however at this height the truss frame of the structure wasn't very clear at the higher levels. I increased its height by about 25% to 516ft/157m to better show those details. The lot can be found at the bottom of the Landmark menu, some commercial cap relief and a landmark effect is also provided. Stats: Plop Cost: $5,160 Landmark Effect: 15 radius 30 Demand Satisfied: C$ 2000, C$$ 2000, C$$$ 2000, Monthly Cost: $0 Dependencies: None! Additional in-game screen shots can be seen here.
  13. Version 1.1

    18,516 Downloads

    Version 1.1 new item in the Landmark menu The Berlin TV tower or "Berliner Fernsehturm" are a television tower in central Berlin, Germany. The TV Tower is easily visible throughout the central and some suburban districts of Berlin. With its height of 368 meters, it is the tallest structure and a very famous landmark in Germany. see: http://en.wikipedia.org/wiki/Fernsehturm_Berlin see also the needed properties for other new landmarks http://i.imgur.com/ux3GeOm.jpg FEATURES - new Landmark item - all LOD support - new Lot size - new layout of the ground texture - new Light settings I created the TV tower Mod before the modern small fire station Mod. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Thank you for your support Tobse Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given. Warning - Modifying files is still experimental and might lead to city rollbacks - There is no official statement from Maxis or EA about using mods, so use at your own risk - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ SimValera Review: <iframe width="560" height="315" src="//www.youtube.com/embed/cyNktUQOssg" frameborder="0" allowfullscreen></iframe> CapTons Review: <iframe width="560" height="315" src="//www.youtube.com/embed/y-zAM2cKZao" frameborder="0" allowfullscreen></iframe>
  14. Mount Royal Candelabra Tower

    Version

    1,762 Downloads

    Info: The 3rd release of the Towers of Steel Project. The Mount Royal Candelabra Tower is a freestanding lattice tower located on Mount Royal in Montreal, Canada. Nearly all of Montreal's TV & radio stations broadcast from here hence the need for the candelabra(multi-platform) design. The tower is one of my shorter reproductions with an estimated height of 433ft/132m but it makes up for the lack of height by being quite detailed. The lot can be found at the bottom of the Landmark menu, some industrial high tech cap relief is also provided. Stats: Plop Cost: $4,330 Demand Satisfied: HT 2750 Monthly Cost: $0 Dependencies: None! For more in game screenshots click here
  15. Murmansk TV Tower

    Version 2 - updated to zip files

    2,138 Downloads

    Info: This is the 1st release of the Towers of Steel Project. The Murmansk TV Tower is 630ft/192m tall radio tower located in the city of Murmansk, Russia. The tower is of a fairly common Russian design. The lot can be found at the bottom of the Landmark menu. Provides some commercial cap relief. There are two versions, one with dependencies(the beige building & the green fences) and another without. Stats: Plop Cost: $6,300 Demand Satisfied: CS$2500, CS$$2500, CS$$$2500 Landmark Effect: 20 over 10 tiles Mayor Rating Effect: 30 over 15 tiles Monthly Cost: $0 Dependencies: (for the version requiring them) mattb325 Radio Station building(http://community.simtropolis.com/files/file/27999-radio-station/) SFBT Green fences(http://community.simtropolis.com/files/file/14212-sfbt-essentials/) For more screen shots click here.
×

volume5_md.pngURGENT! We need your help!

We urgently need your help to meet our September goal!

Please consider a donation today.

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation goes to help us keep the site running free.

Enjoy the site!

OK - See STEX Collections