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    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      Chat is back...   06/22/2017

      In order to conserve resources, we've disabled the global chatbar at the bottom of the site. Instead, the Chat can be accessed by clicking the top navigation tab. It will launch a new window. If you're not seeing this behavior, try clearing your browser's cache.

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  • (SC4) A Collection of Photos
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  • Undella bay. a city story.
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  • Franklin City Times
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  • WELCOME TO NEW TROY, USN (Est. 02-25-1814)
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  • NAM 32 won't install
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  • The & Region
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  • Jaymerica!!!!
  • Slavovia
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  • (SC4) New America - An Attempt at a City Journal
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • Murder in Rum Rock Harbor!
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  • REPUBLIC OF GRAMHAND
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  • The Holy Federation of Ararat
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Zhu Jiang - Pear river (city)
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  • Japan Recreation(日本作成日時)
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  • FUTURE CITY JOURNAL
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  • region borgo
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  • Vista Del Mar: Simcity 4 Artiste
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  • Cities Skylines: First Look at Gameplay
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  • Let's Play Cities: Skylines
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Found 14 results

  1. People have always asked for help by tagging me in this forum or messaging on steam or reddit. I am now on Patreon, so I figured I could give back more. This thread is: A discussion about my tutorials, scripts and source files. A place for anybody to get help with whatever you think I'm qualified to help with. You can ask me about 3ds Max, Photoshop, ModTools, scripts, some basic modding and reverse engineering, game files... I guarentee to respond in text or with a very quick and short "tutorial" video if it's appropriate. Do not request assets or ask extremely broad questions like "how to make assets" here. Asset Creation Videos (+ Theme & LUT) Modding Videos Tutorial Videos Scripts Asset Source Files Mod Source Code Quick Help Response Videos
  2. Cities: Skylines Index of Modding Tutorials & Information In an attempt to consolidate various tutorials & info on C:S modding, this topic will serve as an index. Basically, please post below links to anything aspiring modders may find useful! For example: Links to custom content related tutorials you've created in another topic (e.g. in this forum). Videos on YouTube, or similar video sites. Helpful links to online information / guides (e.g. Wiki articles, making best use of certain software features). Note: If you wish to post a tutorial / share some personal advice, it's preferred to do so inside a new topic here in the modding forum. This way it keeps discussion contained inside individual topics, making each subject easier to follow, and allows the author to respond to comments. I'll update links accordingly in the list below: Modding General Info (9 resources) (Info) Modding API – Paradox Interactive (Info) Unity Scripting API – Unity Technologies (Info) Unity Manual – Unity Technologies (Info) Location of User Data stored for the game – Paradox Interactive (Info) Modding Properties Info Compendium – TPB / Skylines Info Squad (Video) How to Install Cities: Skylines Mods – CapTon (Video) How to Download Cities Skylines Mods on MAC – YouTube (Video) Developer Stream: Mod Masterclass – HenkkaArt (Tutorial) Unity Tutorials – Unity Technologies Modding (7 resources) (Tutorial) Modding Tutorial 0: Your first mod - boformer (Tutorial) Modding Tutorial 1: Prop remover - boformer (Tutorial) Modding Tutorial 2: Road Tree replacer - boformer (Tutorial) Modding Tutorial 3: Show Limits - boformer (Tutorial) Modding Tutorial 4: Make historical - boformer (Tutorial) How to create a Building Theme Mod – Donnerwurm (Tutorial) Manipulating networks with a Hex Editor – Sims firehouse 3D Modelling (13 resources) (Info) Polygon Count (Wiki article) – polycount (Info) Free 3D Software and Resources for your Modelling Needs – Mr_Maison (Info) An important reminder about Normal Maps – Cool_Z (Video) Create an Asset for Cities: Skylines from Scratch – BigMasterBig (Video) Making a Custom Model for Cities Skylines – YouTube (Video) Import Model from Blender to Cities: Skylines – YouTube (Video) Blender: Creating low poly Stones and Rocks – YouTube (Video) Importing Sketchup Models – YouTube (Video) Basic Building UV Mapping with 3ds Max 2008 – YouTube (Video) 3ds Max 2010 Tutorials (22 video playlist) – YouTube (Video) Creation of a LOD model in 3ds Max – Shroomblaze (Video) Lowpoly stones and rocks (Blender) - YouTube (Tutorial) How to turn a Model into Game Ready Asset (3ds Max) – Shroomblaze Asset Texturing (12 resources) (Info) NVIDIA Texture Tools for Adobe Photoshop – NVIDIA Corporation (Video) LOD Texture Baking (3DS Max) - Ronyx (Video) LOD Texture Baking (Blender) - Jerenable (Tutorial) Bake Normal Maps for realistic, low-poly rocks, bushes and trees (and anything else) – boformer (Tutorial) Illumination Map Texturing Overview – GC_Vos (Tutorial) Detailed Nightlights – Cool_Z (Tutorial) Common Nightlight mistakes you should avoid – Cool_Z (Tutorial) Train Illumination.....a Different Animal – Mr_Maison (Tutorial) How to use Alphas for grilles or balconies – Cool_Z (Tutorial) Floors for Reflective Buildings... and others too – Cool_Z (Tutorial) Speculars without artefacts – Cool_Z (Tutorial) Map Editor: How to recreate roads from the real world – Krozjin Assets (12 resources) (Tutorial) Asset Creation 101 – Shroomblaze & various collaborators (Tutorial) Creating & Applying Custom Props – TallgeeseIV (Tutorial) How to add Custom Menu Icons to (almost) any Asset - The easier way – TPB (Tutorial) How to add custom Content Manager Thumbnails to assets – TPB (Tutorial) How to Place Assets Anywhere – TPB (Tutorial) Remove Dirt from Tree and Prop Assets – TPB (Tutorial) How to Change an Assets Category Tab while still retaining service info of another Category – Shroomblaze (Tutorial) How to make a Blinking Neon Sign – boformer (Tutorial) How to add lights to a prop – boformer (Tutorial) How to create your own (complete) Building Style – boformer (Tutorial) Tutorial for Decal Creators - boformer (Video) Big Decals - Ronyx Custom Content / Workshop (4 resources) (Info) Steam Workshop "Who to follow?" Suggestions – TPB / Skylines Info Squad (Info) Content creator rights and how to enforce them - Avanya (Tutorial) Sub Buildings Enabler Documentation for Asset Creators – boformer (Tutorial) How to update your Workshop Assets - The easy way – TPB (57 total resources) Note: See this page for a list of Workshop modding guides / info, which may not already be listed above.
  3. TUTORIALS Below is a listing of tutorials found throughout my BAT thread. Clicking on the link will take you to that post in this thread. GARDENER CENTER GLASS This entry explains the reflective metal coated glass material I created for Gardener Center. NIGHT WINDOWS WITH SELF ILLUMINATION This tutorial explains how to make nitelites using the self illumination feature of the Arch & Design material in 3ds Max 9 and newer. DERIVING DIMENSIONS (BRUTALIST FACADE PART 1) How to use Google Earth and Adobe Photoshop to figure out the dimensions of the Central Scotland Police Headquarters' Brutalist facade will be explained. This method is applicable to all facades. Part 2 covers how to model it. BASIC POLY MODELING (BRUTALIST FACADE PART 2) Extruding splines is the most commonly used method to create walls and other objects, but many forms can't be made by extruding splines. This tutorial explains how to create the basic shape of brutalist facade shown above, using the Extrude and Outline tools. SNAPS AND THE TRANSFORM TYPE-IN BOXES Being able to work accurately is essential for making clean, easy-to-work-on models. This entry covers Snaps, and the Transform Type-In boxes. TEXTURING SURFACE TOPOGRAPHY INSTEAD OF MODELING IT This entry offers advice on texturing subtle surface topography, like that found in relief carvings, spandrels, and ornament. CREATING BRICKS IN PHOTOSHOP Finding or creating brick textures that are large, have a lot of variation, and look good in SimCity can be a long and tedious ordeal. Here's a technique for creating good bricks quickly. GREEN ROOF This entry explains how to poly model large areas of green roof, and how to create random variation in the grass material. BRISE SOLEIL This entry explains how to use a material to make the louvers instead of modeling them. CATWALKS AND FENCES This tutorial explains how to use a combination of polygon modeling, splines, and materials to quickly make catwalks, railing, fire escapes, and more. REFLECTIVE METAL Learn how to make reflective metal materials. MANAGING WINDOWS Tips for window modeling and materials that are easy to make, modify, and that don't clutter your scene. NIGHT GROUND PLANE (SQUIGGLY NIGHT REFLECTIONS) Learn how to represent reflected streetlife lights on your facade. MASKING UNDERGROUND OBJECTS The most convenient way of masking parts of your building that are underground, like sunken plazas. MAKING BUSHES (NOISY BOX METHOD) Learn how to make a bush starting from a box. MAKING BUSHES (PREMADE METHOD) Tips on downloading premade bushes from online. MAKING BUSHES (PARTICLE FLOW METHOD) Learn how to make bushes using PClouds. BATS 2017 Guardian Building (upcoming) Trier Station V2 (upcoming) 2016 Trier Tower V2 Roosevelt Circle 994 Vargas Avenue Windsor Atlantica Hotel 2015 Warwick Square Oakland Tribune Grand Haven Lighthouse Big Red Lighthouse 220 West Congress Porto Ponta Negra Residence Design Research Northern Trust Bank 2014 M Maria Branch Library V2 Le Shangri-La Telus Plaza South Telus Plaza North MacDonald Station Telus Park Motown Museum Anchor Bar Paulo Victor Condominiums Aphrodite's Garden 2013 Charlotte Apartments Penobscot Building Telus Plaza Heroult-Deville Sojot Building V2 Oliver Place Apartments Oliver Place Equitable Bank and Trust Blackburn Tower Kerrytown Apartments 2012 Inland Steel Building Hillier Building LaVaughn BioTech Sturgeon Building Anthony Bikes Sundry Building 2011 Scarab Club Frosch Elementary US Bank Center Air Filter (1x1 Round) Toledo Glass Pavilion 2010 One Woodward Avenue Music Hall Gardener Center Byron Building Grosse Pointe Public Library Queralt Hotel 2009 211 West Fort Street Oullette Electronics Trier Tower Air Filter Modern Walk-Ups Farnsworth House Trier Station Oehler Building 2008 J.W. Reid Building Nafmis Department Store Roth's Department Store Brisco's Department Store Barcelona Pavilion TruNite Rig and Tutorial Jasoncw CamLight Rig and Tutorial The Pylon Patrol Car Lot Central Police Station M. Maria Branch Library The Knoll Building Benjamin Pump Perry Station 2007 VanWingerden Plaza C VanWingerden Plaza B VanWingerden Plaza A A. D. Rean Branch Library Happy Camera & Brei Market Chase Tower Marietta Hotel Washington Square Arch The Sojot Building The Olde Building 2006 The Audubon Building The Vinton Building Chicago Water Tower HK Pawn Shop Regal Theater Pearl Place Train Station Set Wagner & Diehl Snow Modd The Detroit Free Press Building Fisk Insurance 2005 Mary Hotel Wagner Hotel Medium Sized Train Station Small Train Station 3 Houses Monkey-Dragon Games Poirer's Pictures mipro Recreations Releases from 2009 and earlier do not include DarkNite versions.
  4. Just yesterday there was a topic from a new player, catpower165061 discussing his lack of gaming skills. There was some good advice from several people including RSC204's link to his favourite tutorial, which I looked up and it is a good one. Couldn't that link be placed in the Omnibus section for newcomers? This made me think about how some of this information is not located anywhere on the site. Yes the Omnibus has tutorials but some of the more skilled/advanced/knowledgeable players know "stuff" that some of us less skilled/knowledgeable players might like to clue in on. Such as RSC204's NAM tutorials - I only checked those out very recently and boy those should be better advertised but the links are in his signature (Didn't pay attention to it - no need to hide your light under a bushel) and there I finally got information about roundabouts and how to create them properly! Custom content creators - trying to find some of these is getting more and more difficult on the STEX (the LEX is better organised and easier to use, however it is limited and not always on both exchanges) so there could be a list of creators who have created excellent content under Residential, Commercial and Industrial. As an example LNX in his CJs frequently suggested creators names for commerical (diagonal for instance), industrials and residential etc. From my experience, if I don't know what to look for I don't know what I'm missing. Even listing alternative SimCity sites with downloadable content such as ToutSims, the Polish site, Moonlights(Japan) site. Some of these I only found out about trolling through Paeng's CJs and others for inspiration (well stealing ideas ). A little note about googling A Nonny Moose's postings might be relevant. His old postings helped me when trying to have SC4 work better. Cori's Rock/Beach/terrain shoppes are an excellent feature - keep them coming. I personally like show and tell type tutorials that's how I learn best. As an aside the Lot Editor tutorial has lost all the pictures - can this be fixed/updated? Does any of this make sense to some of the more experienced players? Or the Newbies? Oh and I just thought about a link to the Plugins organisation thread. I wish I had known about that a few months back! When you are new you don't realise how you are going to regret not having a better organised plugins folder. According to the Lex I have downloaded one of BSC's dependencies 6 times no less (good grief - not sure how to fix that). I have to sort that plugins folder soon - there's excellent advice on that thread. Sorry about blathering on but wondered if some such information might be helpful to others. Any suggestions?
  5. Either my game is broken or I just can't put my finger on something. I'm sorry if I repeated threads like these time and time again, but something is wrong with my mindset since I can't figure out how to play this game, I just can't put my finger on it. It seems like all the time when doing a task my mind runs at 100 mph or something. Not seeing all my colored zones build up at all is what prevents me from wanting to continue and it's frustrating. I have some coordination problems too. How can I get my mindset right? I want to be able to build my own city, I just can't execute it properly.
  6. Aprus - The Rise of a Nation Behind the Scenes Tutorials, Tips, Tricks and Discussion Hello Simtropolians! I've created this topic over here at the Forums CJ section as a companion topic to my Aprus - The Rise of a Nation CJ, which you'll find over at the CJ Section of the site. This topic will be about sharing my limited knowledge and my "creative process" with you all, while learning a few things along the way myself. It's amazing how much more you learn when trying to teach others. I'll also be posting images of my progression and "behind the scenes" work for the main CJ over here. To get started I've made a list of tutorial types for you to pick from. If you would be so kind to participate in the Tutorials Poll at the top, I would greatly appreciate it! Tutorial Poll Details Video Fly-over Lesson: Capture, Edit, Encode and Upload high quality game footage. Description: In this tutorial I'll show you how I make my fly-over videos. I'll be showing how to download, install and configure FFSplit for high quality screen recording, how to convert/compress videos for smaller sizes and finally, for those of you who own Adobe Aftereffects, I'll be showing you how to do some basic compositing, editing, basic animations, and rendering. Difficulty: Intermediate/Advanced. Time to make: Longish. Image Maps Lesson: Create a cool image map with multiple click-able areas in the same image, useful for maps, city overview with direct links to each area, and much more. Description: In this short tutorial I'll be showing you how to easily create HTML5 Image Maps using on-line tools, and how to configure them for use in your CJs. Difficulty: Beginner/Intermediate. Time to make: Very quick. Photoshop Tips and Tricks Lesson: Where I'll share my knowledge of Photoshop. Description: In this tutorial I'd basically just share with you my knowledge of photoshop, and how I do most of my image editing. Difficulty: Intermediate/Advanced. Time to make: Medium. Formatting ST posts Lesson: How I format and create the layout for my journal entries. Description: A tutorial on an easy way to standardize your Journal layouts and formatting using HTML5 and CSS. Difficulty: Beginner/Intermediate. Time to make: Medium/Long. Embedding Audio and Video Lesson: Learn how to correctly embed Youtube videos, audio streams and/or songs into your journal entries(or anywhere else). Description: Quick tut on how to properly embed videos with the right resolution and other parameters. You'll also learn how to add audio streams or single songs to your entries. Difficulty: Beginner/Intermediate. Time to make: Fast. These are the tutorials I could think of off the top of my head, by all means, if you have any other ideas please let me know in the comments below! I know many of you already know how to do all this, and even better than me. Still, this is aimed at those who DON'T, or those who would like to learn a few more things. As mentioned above, my real aim is to learn together, and have an incentive to better myself and learn new skills(such as making tutorials) and share all with you guys. I certainly am no expert at any of these things and it is never my intention to patronize or offend anyone. Corrections and criticism is very much welcomed, as long as it is in a respectful and civilized manner. Also, if you have a tutorial related to CJ'ing that you'd like to publish here, that would be sweet. Thanks for stopping by and have a wonderful time!
  7. I am officially opening my own thread with my first video. I have named my let's plays: Let's Learn to Play because I am going to learn as I go and try to show you what I learn and expect you to tell me what you have learn so we can keep learning to play Cities: Skylines better and better together. Feel free to leave your comments here or in the videos comment section. Latest video: Episode list: EP 1. https://www.youtube.com/watch?v=Ts-ykDrg37A building roads and utilities EP 2. https://www.youtube.com/watch?v=P2ll2sXgIYQ starting zones EP 3. https://www.youtube.com/watch?v=33O0-QuLtC0 getting services EP 4. https://www.youtube.com/watch?v=aqfnbbiiNgo expanding and districts EP 5. https://www.youtube.com/watch?v=hRniFxROGOs more services and high school EP 6. https://www.youtube.com/watch?v=VZlPjTuDhZM first traffic problems EP 7. https://www.youtube.com/watch?v=P6rrMgr3V0k expanding and traffic management EP 8. https://www.youtube.com/watch?v=GRYdFiRB-4I more traffic problems EP 9. https://www.youtube.com/watch?v=fVk0mGBCLro incinerators and university Ep 10. https://www.youtube.com/watch?v=7NzH7-XQgQM build offices and planing expansion Ep 11. https://www.youtube.com/watch?v=vLvwT-67HEk cargo train terminal and traffic fix Ep 12. https://www.youtube.com/watch?v=u1bN8PO2918 I test out a circular city design Ep 13. https://www.youtube.com/watch?v=yBxpSt1lsHU I start building my circular city Ep 14. https://www.youtube.com/watch?v=8jFcX4v_r-M developing the circular city Ep 15. https://www.youtube.com/watch?v=20euQ0M_YUM circular city and land value Ep 16. https://www.youtube.com/watch?v=MjH1lQbxSEM circular city and testing Ind. building upgrades Ep 17. https://www.youtube.com/watch?v=WhKSWKo2Rzo I try to understand the land value mechanic and industry upgrades Ep 18. https://www.youtube.com/watch?v=HIw2Vw7RdNo I add the big service buildings and land value problems show up Ep 19. https://www.youtube.com/watch?v=z_ekmblDhkg I try to reduce the parks in number to get more commercial demand Ep 20. https://www.youtube.com/watch?v=DqfKXn4On8U Patch 1.0.6b fixes the park-commercial bug Ep 21. https://www.youtube.com/watch?v=08IAo33aOHg An answer to how Industry levels up Ep 22. https://www.youtube.com/watch?v=FEm__414vcE using public transportation
  8. Ladies and Gentleman all those people who know or have made some kind of tutorials on Custom airport please come forward and share it with us we have a dearth of Custom airport tutorials !!!
  9. I have downloaded the RMIP and ACE Modular Airports Sets off SC4 Devotion and I need to find a tutorial on how to construct a realistic airport. I have come across a set of videos on YouTube, but they are not very useful for myself and the words overlay the content and the recorded Screen size is very small. There was a thread on another forum detailing the construction, but the screenshot have since been removed, or are no longer available. Is there a new and updated tutorial on this?
  10. Version v.1.0

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    Do you use a Sidewalk mod that does not come with a Maxis Texture Replacer? Have you made your own custom sidewalks and want to extend them from the transit networks to your Lots? If the answer to either question is yes, you'll want to click download. In essence this file is a tutorial with step by step instructions (Word Document) from simply replacing the three default Maxis plaza textures (10 minutes work) to complete removal of all of the default Maxis textures that use the Grey, White and Pink colour scheme. ============================================================================================================ NEW OPTION (MTRDK_Automated_Preview.zip) - JUN 2015 Due to a new technique, proposed by Rivit,, it is now possible to automate creating the textures in this set. You'll need the latest version of GoFSH to process them. If you select to download the file MTRDK_Automated_Preview.zip, you will find in the archive a texture repository with all the required files, including a script for use with GoFSH. For now, I will keep the old files available in case anyone prefers that. More information on the automated texture creation for SC4 can be found here if you are interested. ============================================================================================================= Absolutely no modding experience is required to follow along, and included is my MTRDK (Maxis Texture Replacement Dev Kit) which includes pre-modified files that make creating replacements very easy. The screenshots above show the final results of this process with Paeng's Sandstone textures. This mod is an extension of my tutorial here on Sidewalks and how to get the most out of them. You will need SC4 Tools to follow along (and a photo editor for the optional final part). Hopefully someone will find this useful.
  11. So... you want to mod for SC2013? This is the thread for you! There is currently only one tool for SC2013 modding. And that's SimCityPak, developed and created mainly by oppie. Here is where you can download the tool: http://simcitypak.codeplex.com/ NOTE: If the above link does not work, just go to the main Codeplex site, search SimCityPak in the search box, and it'll come up --------------------------------- Great, you downloaded the tool, but now you don't know what to do or how to get started. Lucky you, there are tutorials: http://simcitypak.codeplex.com/wikipage?title=Modding%20Tutorial&referringTitle=Documentation (Basic Modding Tutorial) http://simcitypak.codeplex.com/wikipage?title=Basic%20Retexturing%20Tutorial&referringTitle=Documentation (Basic Retexturing Tutorial) http://simcitypak.codeplex.com/wikipage?title=Basic%20Custom%20Vehicle%203D%20Models%20Tutorial&referringTitle=Documentation (Basic Custom Vehicle 3D Models Tutorial) I have also created two videos for the basic modding tutorial: http://www.youtube.com/watch?v=lS1ymJX4R98 https://www.youtube.com/watch?v=kxG90XQhlBA&hd=1 ---------------------------------- There is also some info on certain file types that can be modified: http://simcitypak.codeplex.com/wikipage?title=Property%20File&referringTitle=Documentation (Property File) http://simcitypak.codeplex.com/wikipage?title=RW4%20Model%20File&referringTitle=Documentation (RW4 Model File) http://simcitypak.codeplex.com/wikipage?title=RASTER%20File&referringTitle=Documentation (RASTER File) ---------------------------------- NOTE: Make sure you have Microsoft XNA Framework Redistributable 4.0 downloaded. If you do not have it, SimCityPak will not work. You can download this here: http://www.microsoft.com/en-us/download/details.aspx?id=20914 ----------------------------------- If you have any questions regarding SimCityPak, feel free to leave a post at this thread or at the threads listed below: http://www.simcitydefined.com/thread/21/simcitypak-modding-tool-simtropolis-oppie Also, be sure to talk with the following experienced modders (names are linked to their profiles): Xoxide Yayie Danny50205 HyugaHinata Banwashere MaxvSk MaxisGuillaume ProcsKalone oppie Tobse parkerwyoung (may no longer be active) Myself (although I'm definitely not that great of a modder) Feel free to contact any other modder that you know of. I have only listed the ones that I feel are experienced and that I've consulted with multiple times. ----------------------------------- I hope this thread has assisted you!
  12. I want to share this first tutorial on an overview of the SimCity Building Pipeline line based on information I've gathered from developers and Oppie. I really hope its helpful, especially to those of us who are more desigers than game developers/programmers YouTube SimCity Guide to Custom Creations - 01 - Buildings Materials Demystified Here is a link to a PDF version of the Presentation http://tinyurl.com/mmgvja4
  13. Since there is enough interest in a tutorial video series I have just started making them. Link for the playlist of my SimCity video tutorials: http://www.youtube.com/playlist?list=PLRYGjguAn0CGfY2GD0jUoLUURXYYRdG-Y&feature=view_all Newest video, 27th part of my multi-city tutorial. In this video I develop the city up to maximum high density and put in some finishing touches. Any and all feedback is welcomed and you can ask for any content for me to go more in depth, test out, or to simply explain more some aspects of the game.
  14. Today i downloaded the cam mod, i think its great except for one thing.. I have no idea how to properly use certain features, expecially the tunnel thing... where its 'a road to road tunnel transiition' i put a transition on either side of say, an avenue. i cant tell if the tunnel is complete.. basically im wondering if someone could give me advise or direct me to a good CAM tutorial.. thanks. ohh also i checked youtube but nothing helpful popped up.