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I'm hoping someone might be able to help me out here. I've played around with various mods and watched some YouTube videos of Skye Storme's reviews on mods. I decided to remove all of the ones I had and then install his Mod Pack. (Found here: http://skyestorme.com/skyepack-mod-pack/) It includes a variety of mods that are mostly from Simtropolis, which is why I'm coming here. Everything has been going great, until I start building MegaTowers. I get to about the 4th level, and they start screaming that they aren't getting water or power! I have tried maxing out my water/power sources, including placing secondary providers closer to the towers. There's tons of water and power flowing through my city, but the MegaTower levels still aren't getting what they need. (I have also tried removing the Orion Project, as I found I wasn't really a fan of it and sometimes the water/power had problems getting through the entire city consistently.) I'm thinking this is a bug with one of the mods. But the Mod Pack includes quite a few mods, and I really don't know which one might be causing it. I AM going to start pulling mods out one by one and see if I can identify the problem. But I thought I would ask here in case anyone else has encountered this problem.
12,447 DownloadsThis mod provides a template layout for a perfect city with a maximum traffic efficiency to building density ratio. It does only change the guides that appear ingame, if you draw a street. As requested the most important information you have to know Instructions - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder - If you rename the file, make sure it comes before "SimCity_Game.package" alphabetically Warning - Modifying files is still experimental and might lead to city rollbacks (no rollback caused by this mod) - There is no official statement from Maxis nor EA about using mods, so use at your own risk - For more information on EA modding policy Useful Links: Google Spreadsheat (WIP) | Discussion roads 1st guide (2HD) 2nd guide (4HD) low street 1st guide (1HD) 2nd guide (2HD) med street 1st guide (3HD) 2nd guide (6HD) high street 1st guide (1MT) 2nd guide (2MT) avenue 1st guide (1HD) 2nd guide (2HD) transition between avenues and low street MT = MegaTower HD = High Density building There is only the transition between avenues and the low density street. Other streets or the dirtroad deliver wrong guides i would think. You should always use the same road/street to deliver you a guide. Examples: you have a low density street > pick low density (or avenue for transition) and let the guides show up you have a dirtroad > pick dirtroad and let the guides show up and so on To explain my decision for the transition: it will help you keep your avenues free of traffic. If you want the space between avenues to be higher it would mean there is no such help anymore. You would have to zone on your avenues. How the mod actually works you are able not to zone at your avenues. The only reason for me to do it like i did it. If there are any questions about changing values of my mod send me a PM please. some Credits XoXiDe for his great mod (see a lot of use in my pics) MaxisGuillaume (Closer Road Guides 1.0) and Skyestorme for his remake zombie12 (Real Population)