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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

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  • Undella bay. a city story.
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  • Franklin City Times
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  • NAM 32 won't install
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  • The & Region
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  • (SC4) New America - An Attempt at a City Journal
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • Murder in Rum Rock Harbor!
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  • REPUBLIC OF GRAMHAND
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  • The Holy Federation of Ararat
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • Federal Republic of Siculia((OLD VERSION (1.0))CLOSED)
  • FUTURE CITY JOURNAL
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  • region borgo
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
  • (CSL) The Principality Of Gabtoria
  • Let's Play Cities: Skylines
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  1. This will be the home for all BATs by Bipin, as I'm sure you figured by the title. These won't just be any BATs though, these will be ones centered around a cohesive theme. In other words, I'll be making the BATs that you've always wanted, but never gotten; the essential BATs no one has ever got around to making. ___________________________________________________________________________________________________________________________ I'll start off with something that is essential to any city; suburbs. While we have older suburban houses from the 50's up to the 80's, its difficult to find modern houses. So with that, I present to you... I've made all this in 8 hours today, I worked hard! On top of that, this is my first time making anything in 3dsMax, so I hope you like what I've done so far. As a side project, I'm also in the process of creating retaining walls and ramps for FARHW-MIS: Now, none of these are rendered, but there is a reason to that. Whenever I try and download and subsequently run BAT4MAX, the .mzp unzips itself, instead of opening an install prompt, so if anyone has suggestions as to what I can do, let me know. I'm running 64 bit Windows 7. I hope you enjoy my seeing my progress so far, comments, questions and any other concerns are always appreciated!
  2. Minderia The land of Technology On February 4, 1991, the US State of Minderia was granted independence after a referendum on the issue the previous year. Located on a giant island west of Los Angeles, it shares a water border with the United States, and its capital is Minderia City, which was only founded in 1977. This SimCity 4 YouTube City Journal is meant to follow the growth of the seven major cities of Minderia. In the end, (sometime in 2020) we will have a city journal finally worthy of being on the City Journal section of this site (which is probably when ST 10.0 will be released) Without further ado, here's Part 1 of the series! Here's a rundown on what has been done in this video. In the first entry to this series, we make the interchange of Highway MA4 and MA7 on the South Split as well as build up a retail park, which will be moved further down south because it doesn't exactly look realistic where it sits now. Other than that, I forgot the skyscraper re-lots from KOSC, yeah. Gonna half to download those before the next episode.
  3. Our trip to Africa starts off in Lagos, Africa's largest city. Getting anywhere around town seems to be an impossible task with the never ending flow of traffic. Street vendors and hawkers are on every street corner, and the massive crowds of people everywhere adds to the congestion. In order to go anywhere, using the bright yellow danfos (buses) are almost a necessity - they're virtually everywhere in the city. But just when we thought the traffic was bad enough around our hotel - one of the local markets spills out onto the streets. This in turn forces one of the main roads to shut down and everything comes to a complete standstill for a couple of days. We're limited to touring the city by foot at this point, but at least we get to check out many of the beautiful goods that the local markets have to offer. After our stay in Lagos, we start traveling East - right into the heart of Congo. All the roads from this point forward are dirt covered - which potentially makes rainy season a real headache. Fortunately for us, we don't run into any problems for the time being. Along our way, we get to meet numerous tribes, observing their rituals and getting a chance to see how the locals live. The mud and thatched roof huts they call home have been a mainstay for thousands of years - and we can see why, noting their sturdiness and ease of build. Our next stop in our African journey is northern Tanzania where we take our Jeep through Serengeti National Park. The views from the ground are amazing, almost immediately spotting large herds of elephants, giraffes, and zebras. However, to get an even better view, we decide to board a hot air balloon instead. It's wildebeest migration season, and we get an excellent birds-eye view from our balloon - also finally spotting a couple of lions on the prowl as well. Once we get back on the ground, we finally start to make our way out of the park - but not before stopping a few times to let a herd of Giraffes make their way across the road. We board our plane and arrive next in Madagascar, being sure to see it's famous Avenue of the Baobabs. Not only are they perhaps the world's fattest tree, but they also can live for 2,000 years or more - they're truly marvelous as they tower high above us. However, just as we make our way out of the area, we're met with an unexpected surprise. We thought we left the traffic back in Lagos - but evidently we were quite wrong, getting stuck in a cattle traffic jam on numerous occasions. Once we make it back to the mainland, we travel a couple hundred miles West and make our way across the Zimbabwean border. After getting lost more than a couple times and finally getting some much needed help from the locals, we're able to locate Great Zimbabwe, nestled in the middle of the Zimbabwean foothills. Once the capital of the Kingdom of Zimbabwe, all that's left is a collection of ruins scattered around central and western Africa. Despite their current state, you can still get a sense of the power and greatness that these walls once held. Our final destination is perhaps Africa's most famous - Victoria Falls. One of the Seven Natural Wonders of the World, these awe-inspiring falls truly live up to the title. Once we get there, we're sure to try out a little whitewater river rafting - it's the middle of the high season and the river is in full force. However, there's still something that's a little more dangerous that we have to try out. Our tour guide takes us back up to the top of the falls, and we board a small boat to Livingstone Island near the middle of the Zambezi river. We slowly move our way across the lip of the falls, careful not to take one wrong step on any slippery rocks along our way. Finally, we reach our destination - the infamous Devil's pool. We take the plunge, and the only thing protecting us from a 300+ foot drop is a small submerged rock barrier on the edge. We take a deep breath, carefully leaning over the edge to catch the view of a lifetime. Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver
  4. Hello people! My name is Seb and I am here to keep SimCity 2013 (SC5) alive with my mods I'll attempt to make for you4 OWN wishes. Please take note of that : I do not modelize 3D objects, I only make mods with SCPak. I am very handy although. Here is a list of what I am able to do at the momment with SCPak : Modify ControlNet system (Production, Usage, Bandwith, info mods) Modify megatowers (Levels, crowns (for real)) *Soon: New levels, new megatowers, new crowns (later). Create new working modules without overriding the original ones and integrate it to a building. *Soon : custom buildings with custom modules.Please take note i am currently working on a huge ControlNet project wich will allow me to make even better mods. This could allow me to make CUSTOM GREATWORKS, CUSTOM OMEGACO SYSTEM and CUSTOM Crowns who will use ControlNet.Here is a list of things I can't do : custom maps, custom roads, custom layers, custom hud/ui (would be too long), custom 3D models, megatowers colors modifications.
  5. Note: This is in reference to Windows 7 64 bit / 1 step instant guaranteed performance and running with absolutely ZERO CRASHES EVER! Over time, I've read so many 'fix's' or attempted 'fix's' for installing and successfully running Simcity 4 on a windows 7 PC, from setting the affinity, or switching to compatibility mode, administrator, or windowed mode. I've tried pretty much all these and I still had problems, and I know of many players whom simply have held on dearly to the XP operating system, which is now so far out dated, considering it was released 12 years ago. The problem people have with installing Simcity 4, rush hour or whichever, is they allow it to auto install in the C:\Program Files (x86) directory, as we know, any changes in this directory require admin authorisation, and for some reason it just does not work well with Simcity 4. I simply installed it in C:\Program Files, note that it is not the (x86) directory. This directory has free reign and does not require admin for changes, anyways the point of all this, is I have now clocked over 120 hours of game play, with over 200 plug-ins, and had absolutely not 1, crash. I have it running on max graphics, max everything, and it runs perfectly. This fix is so simple, so extremely basic, I'm not sure why I have never seen it posted anywhere on the net on any site, perhaps this has already been covered, It is something so basic, I would be surprised if it hadn't already. But the main thing is, IT WORKS! Mechalic * Note : Please post on here, if this has worked for you as well
  6. After a long break, we return to continue our story once again! A lot has happened since I was gone, so this will be a big update... The town has really grown over the years, and despite the threat of fire and economic problems early on, all the towns are now flourishing. However... It's been relentless...the heat... it just doesn't end. Today in particular is even hotter, with temperatures soaring to an outrageous 98 degrees here in Woodland, while the neighboring River City is a more bearable 95 degrees. In the middle of November. Yes, that wasn't a typo. Normally, we would be getting cold fronts around this time, and the average highs around this time are usually 75 degrees. But not this year. Why is it so hot around this time? The planet's seasons. In this planet, every 5-7 years, we get an extreme version of what most call "El Nino." (Note, that this CJ takes place on another Earthlike-planet but that's for a future update long in the future...) Today was a fateful day...The day the town would be changed forever... "This heat is killing me and this city. If this doesn't end soon, I'll have to cut power to sector..." (weather channel in the background) Weather Channel: Temperature records are being broken everywhere... We got a massive cold front conflicting with the warm air mass that has stagnated over this region. This will bring relief in a few days but not without severe atmospheric instability. We have a massive wall of thunderstorms moving southward... I call Ben on the phone... Ben: "Hello?" Me: "It's me, I'm coming over, we need to ask Matt for more power or this town will run out of air conditioning" (It's around 3 PM by now) I quickly take the 5 minute drive to Ben's mansion: *Ben is my business partner/Co-Mayor and best friend who has helped me with negotiations all throughout the years. He owns 3 of the CO$$$ shops in the town (including the one with the blue roof to the right of the mansion) He dedicates his time to his family who lives in this city as well, and does his best to make it a better place) "Did you hear about the thunderstorms?" Asked Ben. "Yes, they can't be too bad" I said. "Hopefully it'll bring relief from this heat by the end of the week..." "Ben, we need to call Matt (Woodland River City), we need more power or this city's going to shut down!" Ben dials the phone and calls Matt... Matt: "Hello?" *Matt is the mayor of Woodland River City, the neighboring town west of WL Town. North of WL River City is District 1, and South is Pleasantview. Ben: "Hey, it's Ben here, mind sending us more power over here? We don't have enough for this city and it's getting worse..." Matt: "Are you crazy? We're overloaded here, Pleasantview and District 1 already asked me, I got no more!" Give me the phone... (Ben hands me the phone) Me: "It's the Major, how much do you want? Look, I'll give you $10K, $20K..." Matt: "No can do major, if I give you more power, I'm going to have to cut my city's power and my townsfolk are going to kill me. They're already mad about the fire...Do you want that on me? Do you really wan- A deep, booming thunder bellows outside, shaking the windows. Matt: (Still on the phone) "What was that?" "I think thunder..." I said. (I put the phone on speaker) Then, a loud explosive bang/thunder is heard on Matt's end... proceeded by: Matt: "Holy ****...Oh my god, I gotta go now!" *Hangs up* Ben looks at me with a worried expression. "I have never heard him curse before. Ever." He said. We go back inside and turn on the Weather Channel Weather Channel: A massive super-cell is moving southward above the frontal boundary... Far from most populated areas but any small towns are under severe tornado warning, including - Just then, a white flash. The power goes out. Another loud thunder follows. We go back outside... The sky is beginning to look Ominous, it's like two sides taking over...one side it's a beautiful day, the other side it's a nightmare. It looked like a wall ready to swallow us up. The beautiful day side would get smaller as the storm moved in. Me and Ben urgently got in the car and we drove up to the fields, just outside of the industrial zone to check the storm out and get a photo for the news: (Note the freight trucks trying to get as much freight as possible to the warehouse before the storm) Me and Ben stand in the fields, looking out at the massive storm clouds. We take a photo of the scene... Just seconds later, the wind picks up and then, hail...lots of hail... We make a mad dash to the barn nearby as we get pummeled by hail and dust blows in our face. We run practically blind but make it inside. https://www.youtube.com/watch?v=fzS3S1chOiI (Play this during this scene, I don't know how to embed the video in) "We need to get everyone to safety. I have a feeling this storm's going to be bad," said Ben *Glass breaks* (I look down and pick up what appears to be a baseball-sized hail) "hmm...what makes you think that?" I asked sarcastically as I held the chunk of ice in front of him The hailstorm only lasted for about 10 minutes, with only a few larger pieces falling. Panicked townsfolk ran to the nearest stores as they were caught off guard. After that, a downpour that affected mostly the East Residential area (4:47 P.M.) Once the rain let up, we came back outside. The shape of the super-cell storm was very well-defined. The sun came out once more, for the last time. At least, today...Before the massive storm would swallow us up... (Note the bridge to the left where the river is, that's the bridge to Matt's Woodland River City. Pleasantview is on the lower left and Woodland town is in the middle) "Wow...I have never seen anything like this in my entire life." Said Ben. "I mean, I always wanted to but not here!" We drove to a near commercial building that still had power somehow and turned on the TV. Weather channel said it's only going to get worse... Just then, Matt calls... Matt: "MAYOR!! You need to GO!! Take everyone to a shelter NOW! I just saw the most massive tornado...it is huge and it's moving straight for ya...I'm warning you!!" "We need to find a shelter, Thousands are going to die if we don't." I said. "Where the heck are they going to go?" Asked Ben. "There's no basements... He paused. "Wait! I forgot, I installed a siren a year ago...It was meant for fire alerts but it could be used for this too. It's pretty loud! I never tested it but I think if we sound it, everyone can evacuate or take shelter, but where?" "The High school" I said, "The Gym walls have reinforced concrete, and it's the strongest building in this town! There's no basements here, only in River City" "Alright, major," Said Ben," The alarm is in near the town square, in the back of one of the two Waffle houses. Go sound it off. I have to drive to the west sector to pick up family members and a few kids. I'll also call the school's principal and the news crew to alert everyone. Now Go!" (Ben drops me off and drives to the West Sector) Amazingly, given the ominous clouds above, once the news crew got updated on the situation, they basically took over all channel for an emergency broadcast hopefully that may save a lot of lives. This is kind of what virtually every TV in the city got to hear: https://www.youtube.com/watch?v=CDnTDY4JmwE (It wasn't this exact message but it was similar, the difference is obviously instead of Alabama it would say Woodland City, and it would be telling everyone to head for the high school instead of underground but this is just to give a rough idea of what they heard. Scary...) Just then, the tornado appears just North of the town....I drove over to the Waffle houses: After asking around where the alarm was, to which no one knew, I call Ben, who was at The West Elementary School Me: "Ben, where the heck is the alarm? I can't find it?" (Ben in the red van left of the plaza near the playground as he picks up his family, cousins and kids to take to the shelter) Ben: "It's in the back of the building, look for the little pulley" Me: "Got it!" One of the Kids shouted "Mom, it's the tornado I see it!!" Ben: "Let's go! Now!!!" With everyone in the car, he speeds off... The siren finally activates... https://www.youtube.com/watch?v=IIypdzgZAaI The loud siren echoes throughout the town. It is then when the real panic begin to set in. Residents rush to Woodland Town High School's gym by the hundreds. Some drive, and others walk from the nearby houses/apartments, while others evacuate to WL River City. (As the alarm blares, people head into the school The gym is located on the lower right Wing of the school from the main entrance) Officer: "Come on, move it! We have little time!" (Chatter of people in the background) The wind starts picking up again. Ben: (On The phone) "I'm on my way back to pick you up" Me: "I'm right at the Main Street intersection" As Ben Drives, the tornado can be seen in full view. Here's what they basically see: (Even though this is a real life example, they were driving next to a farm so just imagine that the buildings on the left are the West-Sector Homes! People who had no time try to leave or run to the nearest buildings (or wherever they can at this point.) Either way... Times up... (Note the traffic from people STILL trying to evacuate to WL River City on the Lower left...The only road that leads out of town) As Ben Drives down Main street, a second, even bigger tornado appears from the North Industrial sector moving south It's heading right for us, we gotta go now!!! Step on it!! The School's just two blocks down!! "I yelled as I jumped into the car with the frightened family and kids... *Brakes screech* "Come on!" Yelled Ben, "We need to go!!" The roaring begins to get louder as the tornado approaches We make the mad dash against the wind to the school entrance, as well as the two kids. The gym is located on the right wing, just right of the main entrance LET'S GO!! LET'S GO!!! HURRY!!! We barely make it into the shelter. The roaring from the tornado is just deafening as I enter the gym with at least 1000 people crammed inside. We huddle together with the kids as begin to cry. "Oh my god, it's right over us!" Yelled the mom. *Cries and screams are heard in the background* Help us!!! Loud unbearable roaring followed by glass shattering... To Be Continued...
  7. The city's on fire!!! We need help! We have no fire stations! Oh man... So last update, I got yanked away from what I was doing by my adviser, who was panicking. I come outside to see smoke, and drive to the burning houses. What started this fire anyways? Citizen 1: Our gas heater, it exploded, and they're all on fire... Alright, get everyone out of their houses, this fire's going to burn. You, get some buckets, and you get your hose from the house. I want everyone, all of you to help! Citizen 2: It's overpowering us! Back away!! The house explodes just as he says that. Oh (4-letter word)! There it goes... It is a scene from hell. The mix of smoke from burnt house and trees fills my nose, children are crying as they watch their house burn with people going back and forth to and from the two pools (look in the above image) in a panicked, desperate attempts to try to stop the fire. The wind causes the fire to jump to the other side of the road... Citizen 3 (inside house): Hurry up! The fire's coming, get this stuff out! (Child: Mommy my doll!) I got it don't worry! Half the neighborhood is already gone. Can our collective efforts put out this fire? Some sims, in sheer panic run to their cars, and some stand with the few things they were able to salvage from their house before the fire got them. Citizen One: Alright, let that one burn, the fire ain't going to spread... (Scene from fire, people watch the last house burn down) The fire destroys the entire street, but the rest of the town is spared. Thankfully, no one was hurt, and we were able to rebuild: A gap where for some reason, houses wouldn't build. It is now a place where children like to play games like hide-and seek, and climb the trees! Good night! First traffic map of Woodland: City from above: -------------Western Expansion------------- A new road that extends west of the main town... This new area will soon have houses and farms, and will be dubbed the Western Residential Sector... Population is currently 875 Sims from this point on, and we're making a small profit, while barely scraping by with money. I wait a few months, then save up for...farms! We got massive Agricultural demand! It's farmin' time! Land is cleared for the new farms: New farms for more food: Woodland's very first water tower: Costing only $50 a month and pumping 1900 cu/mo of water. (Funding was cut to $10 for now) Several stores open up near the tower to make great use of the water: Industrial Relocation/Expansion I don't like the industries being so close to the main commercial/residential areas, so it's time to demolish! ----------Northern Industrial Sector---------- The new industrial sector is built north of the main town, away from the main city and with plenty of room to expand! mmmmmm...Yummy pizzas! I'll take one with pepperoni please! Yes, fresh from the farm materials taste amazing, their pizza practically slide off the crust A new block of houses are built to satisfy some of the high low wealth demand: -----City Beautification----- Our city's first park: A nice playground with a community garden: Another park is built at Central Square, consisting of a tennis court, basketball court, and baseball court. This also includes a new church just north of the park: Things are now great! We're making nearly $500 a month, population is over 1000 at 1,624, farms are booming, small shops/restaurants are opening and there are more things for the kids to do here! Next update, we shall visit the neighboring town (Woodland River Town) to pay Mathew a little visit (the guy that stopped the obliteration from last update) and make a few deals So yep, good times to come... ...And to think that I almost obliterated this town!
  8. The people have spoken! We shall build more houses, and balance things out! We last left off, the population was 90, and the bank had $270 left: Let's see how that goes... So several new houses are built and...that happens...No profits, just negatives. Time to Obliterate! Let's go to God Mode.. And hit that Obliterate button... . Obliterate City! Good Bye Woodland Metropolis II! Bang! Boom! Flash!! (The flash takes out a few houses) *Ground Shakes* Just as the White Flashes start taking over screen, I hear a voice.. NO!!! STOP! STOP! STOOOP!!!! Before I had time to react...the door slams open, and some guy rushes into the room He takes my mouse and presses the escape button on my keyboard... The obliteration process is instantly halted. The city is spared. "What the heck were you thinking man?! Throwing away a perfectly good town without giving it a chance?" What else could I possibly do? I used up all my options! I'm out of money, and this city's gone. "There's always Option 2: Take out another loan. How about $10,000?" *Takes out loan* (The city is only missing four houses from the obliteration.) "Ain't that better? Now spend that money wisely and careful with your expenditures! You'll be in debt, but as Mymyjp said, more people, more industry and balance will occur quickly!" And who are you? "I am the proud mayor of Woodland River Town. As someone who started with 0 simoleons, I can tell you it wasn't easy, but the trick is, you need a lot of people. A tiny village like yours ain't gonna cut it. Mine's at 1,100 sims already and making lots of profit! In my economy, I run a coal power plant, I import coal from the mines, and sell power to two other cities for extra cash. I know you'll succeed, but trust me, you can't do this without a little help. I'll help you out, trust me and if you ever need power, let me know!" Thank you, I highly appreciate it! "No problem! Come visit my town sometime! I'll see you in another update!" _____________________________________________________________________________________________________________________________________________________________________________________________________ With the money, we expand. A whole new neighborhood set of houses is zoned and built! Losing $100 a month, but still investing. We grow more houses east of the main farm. Along with that, several shops west of the main residential block. Despite being in debt, the city is blossoming. New houses grow and sims move in, especially families. More houses are zoned to be built: A large apple orchard is zoned south of the town, to supply the city with...you guessed it. Apples. Unfortunately, we're still at loss, so the taxes are raised to 10% temporarily... All of a sudden, I check the budget panel and find...We're profitable!!! WE ARE FINALLY PROFITABLE!!! Sure we're not exactly rolling it in...but we're making something! Another Windmill is added and new shops open up down the street now dubbed "Main St." Intersecting in a place called "Pizza Square" (Fun fact: Pizza is very popular here now, including waffles and pancakes. This town is currently known for its delicious foods, thanks to the fresh ingredients from the farms!) Well, things are looking much better. I can't believe I almost obliterated this town! Anyways, let's go over to...*sniff sniff* You smell smoke? Fire!!! Fire!!! And it's spreading!!! The game just threw us a curve-ball, and on top of that, we have no fire stations or fire brigade! Fires at this stage of the challenge can be very deadly! With no money for fire stations or brigades, what is the next action this mayor will take to save the city? Stay tuned for the next update to find out!
  9. Hi I've got SimCity Cities of Tomorrow downloaded via Origin. Can I download new regions/maps or make my own? If so where can I find them and how do I install them? (Idiot's guide).
  10. Looking for active and cooperative mayors to join region and continue a supportive community. Experienced or new mayors encouraged. Below is a link for a site that allows you to check all map plots to give you an idea before you claim it. (resources, wind direction, rail and boat/shipping connections etc.) http://www.simcityplanningguide.com/2013/10/traffic-and-rci-tips.html Rules/Guidelines: Original SimCity 2013 only please, no Cities of Tomorrow (all other adaptations are ok, just ask before deploying mods) Be active in communicating and collaborating with other mayors. 2 map lots per mayor (Please ask before claiming more than one map lot), preferably just 1 to start and eventually we'll roll into 2 cities per mayor if they are not occupied completely. play at your speed, don't feel rushed. Just enjoy and have fun! lets get some awesome skyline pictures and let the creativity flow and learn a thing or two from one another. If you want to discontinue playing with this group just let me know and please abandon the map so i can manage it and clear it for someone else to play. I chose Rambling Badlands because of it's fairly linear arrangement of terrain (other maps are much too gradient/sloping and cause graphics issues), plentiful resources and allows 7 cities on each side of mountain range with 1 great work on each side. I personally thought it was a much better set up than just 4 mayors per region quadrant. Also Rambling Badlands is extremely bug free. Badlands is also a nice change of scenery from the traditional maps. My Origin name is: Moogu69 I have been an active mayor since release of this title with 1300+ hours logged so please message me if you're interested! cheers!
  11. Hi community of Simtropolis! This is my first topic! Sorry for my bad english, but like the title says i'm in searching for active players! What i mean for active players is that he can play at least once at week for 2-4 hours! I have more than 700 Hours in that game, but if you respect some rules all of you can join! I hope there are someone that still playing this game, but i feel i'm the last one who playing "serious". Nickname Origin: Superivan94 Add me and if i didn't invite you send me a pm! Info: Server: Europa Occidental 1 / Western Europe 1 ( dunno how in the luncher is written ) Region name: OverSpringTropolis Map: Granite Lake Available slots: 9/10 Theme: There are no particular theme but i will like to see some style set like British Style Set, German etc... Ban: All building are ok! Rules: Try to comunicate in chat, if you have also a simple problem with fires try to ask some extra firefighters trucks Try to resolve all your problems with your city before ask a new territory You must ask to me first to claim a new territory Max 2 territory for 1 player with one city 10 years old Try to learn from who have more experience don' t give up if yours city is full of problems. Try to visit other cities, become inspired from them, build your city again from scratch; for sure one of us will give you some money to do so! Remember that high number of citizen does mean anything! try to build a functionat city and wonderfull to see for us! I want to take some photos to share in some social at the end Please respect this rules and others, thak you so much
  12. From the album Pclark06 pic dump

    Threeton
  13. Version 2.3.0

    216,786 Downloads

    Have you wanted an easy way to install Project Orion and all of the mods you need to effectively use it? Have you gotten frustrated trying to make the mods you've wanted since Day 1 work? I know I have! If you answered yes to one of those questions, you might be in for Orion's Belt, the new way to quickly set up your modded SimCity playing experience!     Introduction Orion's Belt is an idea I came up with when observing people trying to install the group of mods related to bigger map sizes. for people had trouble with the idea of placing files into a folder. I knew I would get frustrated with trying to get into modded SimCity, so I thought I could do the community a justice and create a simple installer for the newcomers and mod enthusiasts alike. I've recently tried to make the modpack more and more foolproof against novices.   Note: Scroll down to see how to install.   Mods Included Project Orion by Xoxide, maintained by Yayie This provides the basic functionality of bigger map sizes; however, this mod only changes a handful of variables and it doesn't provide the end-all be-all solution for gameplay.   UniDirectional Networks by Xoxide These are one way roads, something the community has been asking for from day one! Highways and one-way streets are included in UDoNs, and you can unleash your mechanical creativity with traffic rules   Project Akar by Yayie This is a UI enhancement mod, and it adds some new menus to make space for many of the essential SimCity mods people use.   Project Akar's AkarRoadSets by Yayie You can how build in the region with AkarRoadSets, since this mod is the foundation of building in the 4K terrain with flying colors.   Project Akar's Project Avalon by Yayie This supplies the menu strucutres for the ploppable buildings which will allow you to develop RCI outside of the 2K city tile.   Project Akar's All RCIHC Plop by Yayie, formerly Niclistin This gives the menu items for every building, whether it is a high-density, medium-wealth skyscraper or a low-density, high-wealth mansion in-game in the menus supplied by Avalon.   Parklets by Yayie You have the ability to make miniature parks, i.e., parklets which act like normal parks, but fit into small places in your city, and add lots of decor and textures you probably haven't noticed before!   Regional Bridges (and some tunnels) by HinataaHyuga With this mod, you can make regional street and avenue bridges outside the 2K city tile, along with extra rail and streetcar bridge and tunnels as well.   Regional Street Tunnels by HinataaHyuga These tunnels allow you to build regular streets outside the 2K terrain, and the best part is there are some you can build underwater!   Regional UDoN Bridge and Tunnel by HinataaHyuga You now have the ability to tunnel above and below the terrain with UDoNs! Go crazy with underground one-way roads and regional one-way bridges!   Regional Coastline Roads by HinataaHyuga These roads are preset at 7 meters above the water and can be used in the ocean to make your cities, or on the coast for nice coastlines to show everyone!   Regional UDoN Coastline Roads by HinataaHyuga These do exactly what the regular coastline roads do, except with UDoNs! One-way streets, highways, and ramps are available to use   Pedestrian Path Regional Tunnels by HinataaHyuga With this mod, and Xoxide's Pedestrian Path mod, you can build tunnels to burrow beneath the surface with sidewalks!   Coastline Pedestrian Paths by HinataaHyuga You can build sidewalks on the coastline to get your sims walking on beaches! Build amusement parks on the beach or ocean! Go wild with your imagination!   Coastline and Waterway Tools by Xoxide You now have the ability to define where you can plop ferry terminals and anything that plops on the coast! Redraw the hidden roads ships travel upon and    Pedestrian Paths by Xoxide You make make your own Central Park with this mod! Just drag a sidewalk or pedestrian path to make a concrete path sims can walk upon! Plop buildings to make walk-able shopping centers!   Regional Bulldozer by Xoxide The Almighty Xoxide gave us a God tool like none other: a way to demolish the pre-made Maxis roads! Be careful with this one, for if you bulldoze hidden sinks which produce the agents on the regional freeway, you will crash the game.     How to Use Properly After successfully installing the modpack, you must do four things in order to play. Open a city, save, quit the game, and re-open it. Use regional roads outside the 2K plot Understand that all 2K map resources are stretched out into the 4K map by a 2:1 ratio. Understand that All RCIHC Plop will not function unless if you save, quit, and restart the game. If you remember these things, you can avoid lots of frustration when playing with your massive 4K city tile. Just know that all of the space you can build on is always in the northwest to the original city plot. The new city tile boundary lines are wrong. Trust the camera when building.   TL;DR: Follow the list, and know that if the camera can't move past a certain part of the map, you can't build there.   How to Install You don't have to read this, but make sure to read the README. Windows users, please use the AUTOMATIC version. Mac users, please use the MANUAL version.   Install AUTOMATIC by Launching "Orion's Belt v2.3.0 Installer.exe" Clicking "Next" until there is a place to put your SimCity install directory. Putting "C:\Program Files (x86)\Origin Games\SimCity" in the box. Clicking "Next" then wait for the files to be installed. Clicking "Next" until you can exit the installer. Install MANUAL by Extracting the .zip folder named, "Orion's Belt Manual Install" to C:\Program Files (x86)\Origin Games\SimCity         OR Opening the .zip folder, "Orion's Belt Manual Install" Copying the folders "SimCity" and "SimCityUserData" to C:\Program Files (x86)\Origin Games\SimCity   Acknowledgements I dually thank Yayie, Xoxide, HyugaHinataa, and all of the other contributors to SUGC and the mods they have produced. We have fostered in a new era of modding in SimCity, and I am proud to make it just a little bit easier for users to enjoy.   I would like to thank Markusloo, known as chappers on Simtropolis, for the photo used on the STEX. That man can sure make a city.   I also thank you, the user, for giving purpose to this simple modpack designed to make your life easier. :)
  14. Music is powerful. SimCity's music is no exception. That's why I decided to upload it. Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy. If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date. And yes, I might get around to The Sims' music one day. -biff --- DOWNLOADS All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music. -- ORIGINAL SIMCITY MUSIC SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced 3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art) SimCity (Amiga CDTV) 18 MP3 files at 320 kbps, 57 megabytes uncompressed SimCity (SNES) 24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images) The music for the two ports, both of which came out in 1991, was never officially released. -- SIMCITY 2000 MUSIC MIDIs from 1994 original release and 1995 Special Edition release 19 MIDI files, 112 kilobytes uncompressed Original sound effects from original release & SE 30 WAV files, 455 kilobytes uncompressed MAC version, released 1994 15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information IBM PC General MIDI recording (1994) 14 MP3 files at 320 kbps, 63 megabytes uncompressed General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI. Originally recorded by VengefulChip IBM PC Roland MT-32 recording (1994) 14 MP3 files at 320 kbps, 63.2 megabytes uncompressed The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation. Originally recorded by VengefulChip Microsoft GS Wavetable Synth recording (1995) 19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released. Recorded by biff SNES version, released 1995 10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images) Emulator rip by Felamine Sega Saturn version, released 1995 16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images) Originally recorded by VengefulChip PlayStation version, released 1996 Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed 80 megabytes total (including images) Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45 Sound Blaster AWE64 recording (1996) 14 MP3 files at 256 kbps, 52.4 megabytes uncompressed The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s. Recorded by AndrosynthNuclear, assembled by biff Nintendo 64 version (Japanese exclusive released around 1997/1998) 38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images) Original USF files provided by Josh W. & converted/made up by wzg45 SimCity 2000 Special Edition WillTV Thanks to the Internet Archive for hosting this all along so I don't have to -- SIMCOPTER MUSIC Soundtrack 27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed Advertisements & DJs 95 WAV files at 88 kbps, ~14 megabytes uncompressed 148 megabytes total (including images) Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music. Thanks to shoptroll for helping me acquire this -- STREETS OF SIMCITY MUSIC Soundtrack 16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed Advertisements/DJs 145 WAV files at 176 kbps, ~41 megabytes uncompressed Additional radio music 7 WAV files at 352 kbps, 80 megabytes uncompressed 250 megabytes total (including images) Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack. Thanks to Cool_Z for helping me acquire this -- SIMCITY 3000/UNLIMITED MUSIC SimCity 3000 Soundtrack 16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed SimCity 3000 Unlimited Soundtrack 5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed 21 MP3 files, 3 WAV files, 238 megabytes total (including images) Game sounds 798 WAV & MP3 files, 125 megabytes uncompressed The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter. -- SIMCITY 4/RUSH HOUR MUSIC SimCity 4 Soundtrack 24 MP3 files at 128-320 kbps, 178 megabytes uncompressed Rush Hour Soundtrack 13 MP3 files at 128-320 kbps, 60 megabytes uncompressed 35 MP3 files, 247 megabytes total (including images) All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder. -- SIMCITY SOCIETIES/DESTINATIONS MUSIC SimCity Societies Soundtrack 15 MP3 files at 320 kbps, 100 megabytes uncompressed 14 additional OGG files 43 megabytes uncompressed Rockstar & Street Performer tracks ripped by wzg45 Destinations music 7 OGG files, 17 megabytes uncompressed 36 files, 166 megabytes total (including images) The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format. -- SIMCITY DS MUSIC SimCity DS 32 MP3 files at 320 kbps, 162 megabytes uncompressed Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45. SimCity Creator Wii 57 MP3 files at 320 kbps, 60 megabytes Ripper unknown, music provided by wzg45. SimCity DS 2 AKA SimCity Creator DS 13 OGG files, 47 megabytes Ripped by wizzario007, music provided by wzg45. 112 megabytes total (including images) SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released. -- SIMCITY BUILDIT & SOCIAL MUSIC 8 MP3 files at 128 kbps, 16 megabytes uncompressed -- And just for kicks SimMars Soundtrack (direct download link) 22 MP3 files at 128-224 kbps, 103 megabytes uncompressed This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no? --- If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely. To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice. - Compressed size of version 2.5 (last version before V3 update): 923 megabytes Uncompressed size of version 2.5: 956 megabytes Compressed total size of version 3: 1.94 gigabytes Uncompressed total size of version 3: 2.05 gigabytes - Thanks to: http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose Will Wright, Jeff Braun & Maxis The Videogame Music Preservation Foundation VengefulChip (YouTube channel) Squakenet (YouTube channel) jjakucyk (YouTube channel) AndrosynthNuclear (YouTube channel) Builder4563 (YouTube channel) TheSims3EAmusic (YouTube channel) banaan442 (YouTube channel) wzg45 Every composer and musician listed elsewhere in the collection YOU for downloading or even reading any of this -- Update history: SimCity Music Collection V. 1 released August 3rd, 2009 SimCity Music Collection V. 2 released March 20th, 2012 SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter) SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416 -- Disclaimer: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. ... Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
  15. From the album Pclark06 pic dump

    Downtown Threeton, a town of 3100 people.
  16. From the album Pclark06 pic dump

    A traveler's oasis
  17. You must admit these look like farms. I made this using All RCIHC Plop and Project Akar. I just wanted to show people how to make Urban Suburban Farms. Try to experiment with the aesthetics of the game to create things like this! I want to see someone else make something better than this. (I know it's possible.) This was a bit of a joke, but be sure to check out for more agriculture goodness!
  18. So I started building RHW(new to RHW btw) to reduce regional traffic then I notice that the trucks are constantly changing lanes or doing a zigzag movement........please help!!! Here's a photo https://www.dropbox.com/s/6gij4k6il26idqj/20170329_232144.jpg?dl=0