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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

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  1. Ancient Ruins - Pt. II (Preview) Our tour of the ancient world continues on.. after taking a look at a number of famous ruins from Central & South America in the first update, we're continuing on into Europe & Asia in Part II. I'm putting the finishing touches on a few more Roman ruin scenes so I hope to get the full update out soon... but here's a little bit of what I've done thus far: The Colosseum Petra by Night Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Ancient Ruins" @_Michael Thanks for the comment! I have a lot in store, hope to get it out soon. @TekindusT Thanks! That scene and model was a real pain to make, but I think it turned out quite nicely @kingofsimcity Thanks, glad you enjoyed it! I still have a trip or two left to "AncientSimCity" after this update.. so stay tuned @juliok92012 Thank you! @younghappy Thank you That sounds like quite the incredible trip I imagine! I didn't think that anyone would have been there before - that's pretty cool. Always neat to hear that it measures up to the real thing Thanks again to @Golhbul, @Akallan, @mike_oxlong, @Bastet69008, @aegian, @Simmer2, & @JP Schriefer for all the supportive comments! And finally, big thanks to @Golhbul, @kingofsimcity, @Manuel-ito, @Akallan, @scotttbarry, @tonyr, @raynev1, @RandyE, @Jolteon, @Fantozzi, @_Michael, @juliok92012, @mrsmartman, @mike_oxlong, @nRVOUS, @Jonas_Chaves, @Bastet69008, @aegian, @Marushine, @Oerk, @Elenphor, @Yarahi, @bladeberkman, @bobolee, @sucram17, @TMTS, @SC4L0ver, & @PHBSD for all the likes!
  2. i make A LOT of buildings in SimCity 4 with BAT, and i've been having this problem for quite a while. the buildings are getting 'mixed up' with each other. and it's getting annoying here's a video of an example of whats going on: does anyone know how to fix this? please help! ♥
  3. Located in the middle of the Great Rift Valley, Lake Bogoria is home to one of the world's largest populations of lesser flamingos - every year millions of them migrate to it's algae infested waters. The lake boasts some of the most impressive wildlife in all of Africa - hundreds of species of birds call the lake home, and you might even see a couple zebras if you look hard enough. Geysers and hot springs dot the shoreline, creating a truly unforgettable landscape. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  4. Welcome! Saw something you liked in someone's screenshot but can't find it? Vaguely remember seeing something once, but you don't know where it is? Wondering whether or not a plugin of a certain type exists? This is the thread where you can ask for help finding things. When asking, please be as descriptive and specific as possible. This can help people to understand what you're looking for. If possible, screenshots are also encouraged. This thread is a direct continuation of the original topic, which got too big. Someone might have already been looking for the same thing as you, so checking there first might get you your answer faster. P.S. If you would like a particular BAT to be made, please request it in the BAT Request Thread.
  5. Hi Everyone This is my first City Journal. It was my first completed medium tile (not a region) that I created last summer. No particular story attached other than this was started as a resort type town with a nice waterfront, hotels, a marina, theatres, an outdoor music venue, some industry, farms etc. A bit of a mix in other words. I hope you enjoy it! A Note about third party hosting services: I hope the IMGUR jpg pictures are all ok and are not too big. Had a hard time understanding how to do the links as this was the first time doing it. Unfortunately even with a lower quality (85%) jpg I couldn't keep the file below 4Mb when I tried to paste them directly from my album thus my use of IMGUR. Wonder how long the "free" part will last with them. 1. I'll start off with the Bandshell. 2. Lever Plaza beside the park and Bandshell. And now onto the Waterfront 3. 4. 5. 6. 7. 8. 9. 10. 11. 11. 12. 13. A couple of night time pictures. I find the Peg's Boardwalk especially pretty at night. 14. 15. and 16 are overviews of the waterfront and surrounding area.
  6. Version 1.0.0

    2,059 Downloads

    Tired of SimCity 4's puny little map sizes? Even the largest tiles are only 4x4 km, but this mod makes it possible for an even larger map size by adding a "Very Large" 8x8 km (512x512 tiles) map! That's 4 Times bigger than the largest tile in the game and 8 times bigger than SimCity 2013's Maps! SimCity 4 by default has 3 map sizes: Small 1x1 km (64x64 tiles) Medium 2x2 km (128x128 tiles) Large 4x4 km (256x256 tiles) This mod adds: Very Large 8x8 km (512x512 tiles) That is 4X larger than the largest map! Files included in ZIP file: -"8x8_km.dat" - Includes the larger map size option and adds "yellow" as the option in "paint" when editing. -"Compatibility_Module" - Allows for compatibility with SC4 Mapper and SC4 Terraformer. -"Larger Maps.dll" - Required to allow the game to recognize the larger map sizes as tiles and allows them to load as well as allows cities to be built on them. Also makes it possible to save these larger maps. Also includes two new songs that would make great background music to play while you build your metropolises on those nice larger maps! No dependencies, works with SC4 Rush Hour, with or without the patches. Please read the README first before installing! How to Install: 1. Open the "Larger Maps Mod.zip," then copy both the "8x8_km.dat" and "Compatibility_Module" into your plugins folder. You can also copy "Compatibility_Module" into the root directory of your SC4 Mapper and SC4 Terraformer installs for support of this mod. 2. Copy the "Larger Map.dll" into your C:/Program Files/Maxis/SimCity 4/Apps folder (Program Files (x86) if you use a 64-Bit Windows) Also, copy the two songs from the "New Soundtrack Music" folder into C:\Program Files\Maxis\SimCity 4 Deluxe\Radio\Stations\Mayor\Music. 3. Load up the game as normal. How to Use This Mod and Get Larger Maps: 1. On Region View panel, go and create a new region and name it as you please. Note that you'll only see the usual three map sizes. The 8x8 km map does not appear by default as THAT would require modifying the .exe file. 2. Exit game 3. Go to your Documents/SimCity 4/Regions/"Name of your new Region" created in Step 4. 4. Right click on the config file and open with paint. 5. Zoom in. You will see 3 different colors that represent the three map sizes: Red (1x1 Pixels) Small Green (2x2 Pixels) Medium Blue (4x4 Pixels) Large *Yellow (8x8 Pixels in this mod) Very Large* You can expand the region size by clicking right down menu and expanding it down right. 6. To create 8x8 km maps, go to edit colors on Paint and select yellow. Make sure on right pane it shows as: Red: 255 Green: 255 Blue: 0 7. Draw it out where you want with 8x8 pixels and fill it out. (Make sure the other map sizes are whole or they'll glitch). If you want multiple 8x8 km Maps, draw more 8x8 pixel squares. Mix in other colors above for mix of map sizes. Fill the region with yellow if you want all 8x8 km maps, just make sure you have room! (32x32 pixels can fit 4 8x8 km maps). Here's an example of the 8x8 km map properly drawn out: 8. Click save and exit paint. Start-Up the game. Might take several tries to get it to work but it'll work. 9. Once the game starts, you should see your very large city tile on region view. If it's a Blank Space, just click on the space, since it'll load anyways and build away! (It'll show up on region view once you save and exit back out) 10. Enjoy your much larger space!!! If you have any issues, please refer to the troubleshooting section in the README file. This mod is fully compatible with Ploppable Cows and Nuclear Starbucks! Major Bugs/Limitations: - Roads cannot be built past 4x4 km west or southward. UPDATE: Just fixed the issue and updated mod. It's possible now, but will cause clipping. - Game will crash after a certain prop limit, and there may be prop pox on larger cities - Saving takes a very long time (about 5-10 minutes on my PC) BACKUP YOUR GAME BEFORE INSTALLING THIS MOD! Minor Issues/Bugs: - God Mode mountains and valleys may clip with ground and trees after 4x4 km - Very Large cities get very laggy - Water may not be wet enough after 4x4 km - The furthest zoom out isn't far enough due to very large map size - 16x16 km was originally planned as well but would crash the game and cause an infinite loop that corrupted every hard drive in my computer and their backups (Thank goodness I backed everything up online). - 8x8 km maps decrease the chances of that happening - May cause little sims to colonize your living room and build tiny metropolises. This is due to the side effect of the mods - Music may cause minor frustration - Not compatible with my 3D Camera mod - U drive it works but if you pass 4km, your PC may crash - Minor clipping outside 4x4 km - Staring at the loading screens may crash the game - Showing emotion may crash game - Mod is fully compatible with NAM, CAM, SPAM, SAM, SLAM, RAM, JAM, FLAM, DAM, CLAM EXAM, INSTAGRAMA-RAM and SCAM - Taking screenshots might crash the game. - Taking screenshots with print-screen crashes the game and your PC - Taking screenshots with your iPhone crashes the camera, game, PC and may break a tripper and cause power outages. Samsung camera works though. - Disasters work with no issues (in real life of course) - Using "Obliterate City" will obliterate your city, region, and your entire game. (due to corruption) - Game will crash if loading city while sustaining a frown in real life - Music may cause minor frustration - May change your whole game forever - May cause depression - The yellow pixels can also be drawn as 16x16 pixels for a 16x16 km map. DO NOT DO THIS. Stick with 8x8 km. - If you do load the game with a 16x16 km map, your PC may explode. Proceed at your own risk. DISCLAIMER: PCWHIZ24 will not be held liable for any permanent corruption, loss, depression, injuries, fires, blown eardrums, FBI visits, power outages, or miniature living room colonies caused by this mod. Aside from those minor bugs, it's still a great mod considering it's a game from 2003!
  7. Hi everyone. I have recently installed SC4 (Deluxe) onto my old computer without any problems. I had it previously installed on the same machine and from the same discs, and it ran fine with no issues. At some point in the past I evidently uninstalled it, and now I have reinstalled it again. This machine is an old Advent computer and is running Vista still, but should be fine for SC4. I think everything from the previous installation is deleted, unless a .png or two of the maps are still floating around in The Sims 2. Not sure if this would have any effect, so thought I would mention this (I will look for these files later to check). Everything to do with the installation went fine, but the game did not automatically start after the install as it used to. I have tried to run the game from the start menu, I have also tried to run the game "run as administrator" and it just won't run anything. I can get as far as the start menu, where I click play and nothing happens except losing the start menu. If I open the control panel and then try to run the game by clicking play from the start menu, nothing for SC4 shows up on the control panel which suggests it isn't trying to run the game at all. It is as though the exe on the CD no longer works, or it is running a blank file. The blue spinny cursor will appear for a second after clicking play, but that is it. I have installed the discs onto another machine (also running Vista) and again they installed fine, but still won't run. This second installation was on a machine which never had the game installed before, implying that any floating .png files in The Sims 2 are not the problem? Could there be a common setting on these machines stopping the game from running, or could the discs be faulty? As I say above they appear to install the game fine, although in neither case did the game automatically start after installing. Both machines will run any other software installed as expected, suggesting a faulty exe on the disc perhaps? Any suggestions or help would be appreciated. Thanks in advance.
  8. Version 1.0.0

    24 Downloads

    Introducing Temere Locus Full, the 4th map in my could-be-a-real-place-but-isn't series. This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 1.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used: Planet.Exe -X -pq -s 0.942669825 -m 1.0 -C Greyscale.col -w 3073 -h 1536 -i -0.051 -o 942669825-08-(12x6Lg)-SC4Gray.bmp ^ If that line wraps it's not supposed to when you do that at the Dos command line. You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 3073 x 1537. (This is the size for 12 x 6 large city tiles (72 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. Additionally, I modified the Columbus Terrain Mod 2 by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better. The pictures above are: Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Mollweide projection as if this were a planet (cause it looks cool) Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus Full under your Region folder of SimCity 4 in your Documents. Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
  9. Hey, i have a 21:9 ultrawide screen and i would like to know, since SC4 does not support 21:9, which resolution would fit the best? I don't intend to cover all the screen, as this is impossible, but i want to have good resolution and most coverage. 1920x1080, 1600x900, 1366x768, etc?
  10. Version 1.0.0

    20 Downloads

    Introducing Temere Locus, the 3rd map in my could-be-a-real-place-but-isn't series. This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 2.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used: Planet.Exe -X -pq -s 0.942669825 -m 2.0 -C Greyscale.col -w 1537 -h 1536 -i -0.051 -o 942669825-SC4Gray.bmp ^ If that line wraps it's not supposed to when you do that at the Dos command line. You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1537 x 1537. (This is the size for 6 x 6 large city tiles (36 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. The pictures above are: Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus under your Region folder of SimCity 4 in your Documents. Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
  11. From the album [PROJECT] Torquay

    Lazy
  12. SimCity 4 is a really fun game (funniest in the whole series in my opinion) BUT there's just one thing that kinda gets to me. I don't really like how the whole map is a grid and all the cities have to be shaped as squares. I have a whole regions that's supposed to be a country, but I want to draw state-lines/borders around it from the city view (blame my OCD for caring so much about that) I'm just curious, does anyone have a method of doing this? What i'm planning on doing is using the sign/label tool and adding a bunch of dashes: '-' around to make it look like a state line, but does anyone think there's a better way of doing this?
  13. So I upgraded to Windows 10 a few weeks ago and so far I love it. It's much bettet than Windows 8.1. I just tried to run SimCity 4, however, and it failed massively. First it said I had to run as an administrator so I did that and the next time I ran it nothing happened. It failed within a second. I tried compatibility settings but got nowhere. Has anyone experienced this and found a solution? Downgrading back to Windows 8.1 isn't an option, I want to keep Windows 10. Thank you in advance! Also, I didn't see there was already a thread for this, so my bad.
  14. Ancient Ruins (Preview) So, as you may have seen in the past.. one of my favorite scenes to make in SC4 are ancient ruins. So I figured.. why not create an entire update (or two) devoted to just that? Right now, I'm creating a variety of scenes covering some of the world's greatest civilizations.. Azetc, Mayan, Incan, Roman, and maybe even a few that you haven't heard of I hope to get a full update out soon so stay tuned - but in the meantime, here's a little taste of what's to come: Former home of the great Mayan empire, located deep in the Yucatán rainforest... Chichén Itzá. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South Asia" @scotttbarry Thanks for the comment! And wow, that sounds like quite the trip - I'm quite jealous! I actually downloaded the tomb models here and imported them into the game by 3dsmax. (And I did not know that story about Shah Jahan either ) @Manuel-ito Thank you! Yeah, it certainly took a while, fortunately it didn't take a week though I also agree with you in regards to the Maxis models - they get a bad rap for sure, but some of them are actually quite nice! @Haljackey Thanks! There's actually not as much photoshop as you would think - its mainly filters, fog, and adding some other small stuff. All the obscure buildings are real models from 3d warehouse or stuff I made in BAT. @Bastet69008 Thank you! Always cool to hear that in regards to the trixies @mike_oxlong Thanks! Yeah, I'd love to stay there too, atleast until I saw some of the prices lol. Not quite in my budget @aegian Thank you! It's just SC4 with a looooot of Custom content @RandyE Thanks Randy, I'm glad you enjoyed the trip @TekindusT Thanks for the great comment @tonyr Thank you! @sunda Obrigado! @elavery Thank you! Some of the stuff was BATed made by me, others were imported into the game through 3d warehouse and some other random sites. @sejr99999 Thanks I'm working on a number of custom models right now that I hope to eventually upload on the STEX along with some older stuff. A number of the models in that update came from 3d warehouse, though - the admins told me I can't distribute that stuff until I get the author's permission. If there's anything that you're after in particular, I can try to contact the author on 3d warehouse and see if they give me the go ahead - but I will say that its quite difficult to contact a lot of these authors. @Silur Thank you for the comment - glad you liked the Ganges scene! Just for clarification, though - all the models I use are real ingame models, with little to no editing. It's either stuff that I made or it comes from 3d warehouse of another site - I import the models into the game via 3dsmax. They're like any other BAT you would use in game. @mattb325 Thanks for the kind words And finally, big thanks to @_Michael, @scotttbarry, @CT14, @svenson, @Jolteon, @tariely, @raynev1, @Manuel-ito, @Haljackey, @nRVOUS, @MushyMushy, @Dgmc2013, @Dazzyls, @GoKingsGo, @Bastet69008, @mike_oxlong, @Jonas_Chaves, @nos.17, @RandyE, @aegian, @bobolee, @Pluispixel, @Fantozzi, @schokoladeneis 1, @tonyr, @juliok92012, @Andrey km, @mrsmartman, @SimCoug, @Silur, & @Maloskero for all the likes!
  15. Mt. Thorntown Mt. Thorntown is a municipality in the northeaster section of the Minderian Republic, a country on the planet of Astergea in the Aires constellation, approximately 66 light years away from Earth. This city is primarily known for its vast commercial options, as well as being a major tourist spot for those looking for a mountain getaway. The city reported a population of 20,000 during the 3265 census. This is a shot of one of three commercial districts in the city, showing a Sam's Club, directly adjacent to a Walmart for those who don't want to purchase a annual membership. A significantly smaller commercial district in the central portion of Mt. Thorntown. Here, you see an Outback, a Ruby Tuesday, and a Burlington Coat Factory. This is Mt. Thorntown High School, home to the Wolf Pack. This school has some of the lowest MAT scores in the country, with a score on 1112/1500. This makes the school a C school, with few schools below it in all of Minderia. The largest commercial district in the city, home to the local McDonald's, a Friendly's Ice Cream (Best Ice Cream EVER) and a Carmax Auto Center. This is also where the hotels are, for anyone just coming off the Minderia Turnpike (Highway W3). Finally, a small piece of outer suburbia near the police station. Just an image to finish this off. (I really need some new houses.)
  16. Version 1.0.0

    26 Downloads

    This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. The one that includes the source code because that also has the color table files.) I used the same seed number as my previous 64 large tile Mon Lacus Map, but this one is a portion of that map having 4 x 4 large tiles (16 total) for peeps who like smaller regions. I used the same 14937910 seed number as before, but I set the magnification level to 2.0. This carves out the middle section horizontally and does not require the vertical stretching that the zoom level 1 does. Also, to avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used: Planet.Exe -X -pq -s 0.14937910 -m 2.0 -C Greyscale.col -w 1025 -h 1024 -i -0.051 -o 14937910-SC4Gray.bmp ^ If that line wraps it's not supposed to when you do that at the Dos command line. You might notice the height parameter is set to 1024 even tho we want 1025. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1025 x 1025. Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. The pictures above are: Lefebvre2 color scheme with contour lines Satellite view from Region Census Traffic view from Region Census My first second third fourth draft of creating my own color table for the program. It's supposed to be similar to the collage of the data view topographical maps I did for the other map, but without me having to do all that tedious copy and precision pasting. Note: It will show more fine detail because this is before the rendering and does not take into account the merging/averaging that SC4 does when rendering. The water will also show more detail for elevations. Those (tho averaged in rendering) are still there, but the color ramp for the mini map doesn't have enough divisions to show them. To use: Put the three files in a folder called Mons Lacus Jr under your Region folder of SimCity 4 in your Documents. Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
  17. Hello again! As you have been informed, today's entry will be a different kind from the usual posts I make in my CJ. Today, I wanted to share some of my recent changes and experiments regarding to how Mistral's roadways could look in the future and whether if that prospect seems to be promising enough that I will keep the changes. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Recreating the Roadways: Using the JPN Sidewalk Mod Interestingly, this change came to be due to some overriding base texture problems with Paeng's Sandstone Texture Mod and RMIP Airport Lots. Finding a solution to this problem was quite tough for me to solve without the help of other people, but it did give me another opportunity to change the sidewalk mod I was currently using at that time to something else. This is when I glossed through the internet for potential listings and the JPN Sidewalk Mod was a definitive answer to that desire. Here are some pictures I took in Birdwater Point to see what the effect it would have on my city. However, one of the sidewalk mod's weakness is that it does not appear on NWM roads as well as some curved roadways. Still, I awfully like the changes it brings. Overall, I have been pleased with this mod. It is especially very good at spicing up urban areas where buildings are bunched up together in close proximity. Indeed, I felt that this can give me the "Mistralian" city look that I always wanted. However, on the flip side, the street version is not up to snuff with the sole idea that this mod can and will blocks people's driveways with fences in my suburbs. That idea will just not fly with me anytime soon. Still, I might have to replace those streets with SAM oriented ones. Do note that I am still deciding to keep the mod or revert that change anytime in the future. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- One More Thing... If you have stuck around long enough to read about my excited ramblings, then I will award you yet another thing I am working on at the moment. Do note that its still a WIP and is still subject to change as I get to grips on how airports work. (I spent two days figuring out what the RMIP lots do in order to get me to this point.) Do leave a comment about your thoughts and thank you for your time! - Artimus
  18. From the album Teufort SC4

  19. From the album Teufort SC4

  20. And so, a new furry journey begins... Hi guys! After some issues and loud, angry arguments with my school administrators, I've restarted my YouTube channel, UrbanFoxx, to regain complete control over it once more. Up until now, my Vice Principal had been claiming complete control over my channel, and I got fed up after an incident regarding 12 fake accounts! I apologize to my previous subscribers, especially @Haljackey. I'll try not to have this happen again, but no guarantees, as my VP prowls the internet looking for channels competing with the school's. You can see the channel here: https://m.youtube.com/channel/UCa7vngUHu9UCPSQkRJdcJkA Also, I've created what I believe to be the first SC4/CSL discord under my channel name: I also have a chat dedicated to my two City journals, but sadly, these are private. However, I do have a SimCity 4 and 2013 room, and a CSL room. You can look at the discord here: https://discord.gg/yDNYD4z You'll have to contact me to become a member, but I hope to see some City-builders there.
  21. SimCity 4 is a spreadsheet that will never be balanced, but that’s what makes it so fun, even 14 years after release. Yesterday, an article about SimCity 4's Network Addon Mod, a comprehensive mod for roads and traffic in SimCity 4, reached the front page of r/Games.”Not only has SimCity 4 survived, it has thrived with new creations offered daily by content-makers, and has even evolved with substantial player-developed modifications like the Network Addon Mod,” author Dirktator wrote. While that’s definitely true, and the thriving mod community for SimCity 4 is a joy to browse through, after playing until two in the morning I can safely say that SimCity 4 also holds up on its own. Full article: http://kotaku.com/SimCity-4-is-still-great-1796823071
  22. Our journey to South Asia begins with a trip to the countryside - and the timeless rural beauty of the many tea plantations that dot the Sri Lankan countryside. The ones near Kandy are perhaps the most well-known - they've been making the famed Ceylon Tea ever since the British first colonized this area back in the 1800s. As the hillsides climb higher and higher, the strength of the tea leaves increases accordingly - making this one of the strongest teas in all of South Asia. No trip is complete without having a cup first - so make sure you make a stop over at the Ceylon Tea Museum first. The Indian Ocean is one of the most beautiful places on the planet - and it doesn't get much better than the thatched roof resorts of the Maldives. This island country south of India is world-renowned for its sunny weather, pristine beaches, and stunning resorts - from the diving, snorkeling, and windsurfing, there's always something exciting to try out. We now move into India, and our first destination is the famous Ganges River in Varanasi. This is the most sacred river to the Hindus, who make up 80% of India's population - and by cleansing in it, they wash away their sins. All sorts of religious ceremonies and festivals are held here - and for any Hindu, it's a lifelong ambition to make it here at least once. Sadly though, modern times have been tough on the river - pollution levels have reached staggering heights, and it's now one of the most polluted waterways in the world. An ambitious cleanup project is planned in the upcoming years - but little progress has been made thus far. We move north to the capital of New Delhi - where you'll find some of the most stunning buildings in all of India. Our next stop is one of the most unique structures in all of India - the Lotus Temple. This flower shaped Baha'i House of Worship has become quite a famous attraction - with over 70 million tourists visiting since it was first opened back in 1986. Under Baha'i law, all religions and faiths are welcome here - making it a popular social event place in the city. Wanting a centerpiece for his new capital, Indian king Shah Jahan had the particularly impressive Red Fort built in Delhi from 1639 - 1648, which contains a massive complex surrounded by towering red walls. This grand fort holds pavilions, offices, workshops, mansions, expansive gardens, and just about anything else a king could ever need - no wonder he inscribed the words "If there is a paradise on Earth, this is it" inside. (full size link here) Our last stop is the most iconic landmark in all of India - none other than the world famous Taj Mahal. Wanting a grand tomb for his wife, Indian emperor Shah Jahan built the Taj Mahal in Agra from 1631 - 1648 and covered it with gleaming white marble - and to this day it remains one of the most marvelous buildings on the face of the planet. Starting in 2004, tourists have been able to view it at night - making for one of the most magical experiences imaginable. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South Asia (Preview)" @TekindusT Thanks for the kind words! @_Michael Glad you enjoyed it - thanks! @Jeffrey500 Thank you! There may be another preview coming.. so keep your eyes peeled @kelistmac Thank you @mike_oxlong Thanks for the comment! @tariely Thanks for the kind words Yeah, I paid very close attention to that on the plantation pic, glad you liked it @Akallan Thanks for the nice comment! @raynev1 Thank you, glad you liked it! @kschmidt Thanks for the comment! And good catch too, they certainly do seem to share some similarities! @Golhbul Thank you! Usually when I'm doing exotic updates like this one and others, there just won't be enough existing BATs to make it work - so sometimes I'll have to find some custom models to import into the game with 3dsmax (3d warehouse and cadnav.com are good places to start). More recently, I have been BATing various models w/ 3dsmax - I intend to do this for a number of future updates as well and I hope that I'll be able to get them to a stage where I can release some of them in some sort of pack. As for the Red Fort scene, I sorta combined both methods that I listed above - I started off with some basic models from 3d warehouse, made a number of modifications to them, and I then I made all of the various road pieces and whatnot from scratch with BAT. And finally, big thanks to @Fantozzi, @RandyE, @_Michael, @Pluispixel, @MushyMushy, @v701, @Jeffrey500, @mrsmartman, @CT14, @Yarahi, @kelistmac, @Artimus, @mike_oxlong, @Manuel-ito, @tariely, @Akallan, @raynev1, @Jolteon, @kschmidt, @nos.17, @scotttbarry, @Ducio, @bobolee, @Elenphor, & @svenson for all the likes!
  23. Our journey to Southeast Asia begins with a trip through the scenic, mountainous landscape of northern Vietnam. For thousands of years, terraces have turned these hillsides into effective farmland - with rice being the staple crop for many. For as far as the eye can see, these terraces stretch on into the distance - a never ending showcase of simple, rural beauty. Our next stop is the mysterious Chocolate Hills of Bohol Island in The Philippines. Some 1,776 brownish-red hills dot the landscape for miles around, and a variety of wild myths try to explain their existence. Some legends state that the hills are the leftovers of massive pebbles thrown by giants many eons ago. Others believe that the hills have a cosmic connection, with each hill representing various stars and planets. No matter what the explanation, they still leave us in awe. The crater lakes of Kelimutu in Indonesia are one of the more remarkable destinations on our journey - the lakes are just as stunning as they are mesmerizing. The mineral rich water that fills each of these lakes changes color many times throughout the year, so each trip is truly a unique experience. Despite the ominous steam that emanates from the lakes, the volcano has actually been dormant for quite some time. Our next stop is the largest Buddhist monument in the world - Indonesia's Borobudur. Rain or shine, it's a truly impressive structure - we're amazed by the sheer quantity of artifacts on display. With over 2,500 relief panels and 500 Buddha statues lining the exterior, we've never seen anything like it before. Reaching the top brings incredible views of the surrounding landscape - but more importantly it signifies the end of a pilgrimage for Buddhists. As we start to head back north, a can't miss destination is Thailand's Phang Nga Bay, tucked away on the west coast of the country. With over 40 limestone islands jutting hundreds of feet into the air, it truly takes your breath away. We grab a boat and find a secluded beach on one of the islands - no better way to spend the day! As our journey begins to wind down, we make sure to visit one of the iconic landmarks of Southeast Asia - Cambodia's Angkor Wat. The world's largest religious monument never fails to disappoint - you could spend years exploring this vast complex. While the views from the outside are truly impressive, the interior is a different story. To our dismay, we find out that much of the complex has been looted in recent years, with bas-reliefs and relics fetching high prices on the black market. It'll take a little exploring around to find the rooms left in pristine condition - but it's certainly worth it. Our final stop is none other than one of the most impressive archeological sites in the world, Myanmar's Bagan. Over 10,000 pagodas were built on this vast desert plain nearly a thousand years