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City-building game(s)

Found 11 results

  1. Entry 1: Beginnings of Seattle, Washington... and early setbacks/rebuilding. Hello everyone! As most of you know by now, I've been showing off bits and pieces of my work in progress of building Seattle, Washington for Cities:Skylines. I feel it is time for me to consolidate my progress work in a CJ place so I can share and you see my continual work in as close of an interesting city. Some background on myself, I've loved SC4 finally came back to the city simulator world when Cities:Skylines came out. My decision to build Seattle is due to living in the Pacific Northwest, although not in the city itself, for a number of years and the challenge it presents to a city planner. So without further ado, presenting Seattle! I took Steam workshop map of Seattle and then I roughly recreated the regional highway network. This work goes back sometime before After Dark. It was here that began my work on perfecting multi-level interchanges with the signature work on the Interstate 5 and Interstate 90 interchange. This is first version built in map editor, obviously not perfect. You'll see throughout this journal the gradual improvement on this design, which influences how I build interchanges now. As you can see, learning the finer details of onramp/offramp placement is pretty key to making good looking interchanges. Too bad there was not any retaining walls at the time... Oh hey, look sunken wall assets are made. This was my first real test of using them to prop up a hill slope while using duckclog's pillars. Unfortunately, I only had a single save file at this time of Seattle and the save file was corrupted. Well, it was a learned lesson to have two save files of that ever went down again... but the corrupted file incident provided an opportunity to rebuild in a more correct way. I started Seattle again in the southern industrial heart near the I-5/I-90 interchange and made some immediate build changes. First, Holgate Street Bridge and rebuilding Interstate 5 as elevated viaduct highway as it should be through this area. Second, rebuild western termius of Interstate 90 near Safeco and Century Link Fields. Rebuilding the Interstate 5/Interstate 90 interchange in it's third and final configuration. Sorry about the quality of this particular shot... As noted that new placement means a new alignment of the rest of Interstate 90 northward eventually. Note that Interstate 5 is fully elevated now throughout this shot compared to earlier shots. Finally, overview of Pioneer Square, Sodo, and Industrial Districts. Plus, early work on Seattle CBD layout. Next time, the challenge of building Interstate 5 through the Convention Center.
  2. Columbia Center

    Version 1.0.0


    The Columbia Center, formerly named the Bank of America Tower and Columbia Seafirst Center, is a skyscraper in downtown Seattle, Washington. The 76-story structure is the tallest building in Seattle and the state of Washington, reaching a height of 937 ft (286 m). At the time of its completion, the Columbia Center was the tallest structure on the West Coast; as of 2017, it is the fourth-tallest, behind buildings in Los Angeles and San Francisco. The Columbia Center, developed by Martin Selig and designed by Chester L. Lindsey Architects, began construction in 1982 and was completed in 1985. The building is primarily leased for class-A office spaces by various companies, with the lower floors including retail space and the upper floors including a public observatory and private club lounge. The tower has the tallest public viewing area on the West Coast and west of the Mississippi. It occupies most of the block bounded by Fourth and Fifth Avenues and Cherry and Columbia Streets. PLEASE, DELETE OLD VERSION This file Includes: Functional Landmark with 5,000 CO$$$ Jobs To install: Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins
  3. KIRO TV Tower

    Version 1.0.0


    Info: This is the 6th release of the Towers of Steel Project. The KRIO TV Tower is 609ft/186m tall radio tower located in the city of Seattle, USA. 3-sided lattice towers are the most common design for free-standing truss towers in the United States, though this tower has a more complicated exoskeleton structure then average. The tower can be found at the very bottom of the Landmark menu. There are two versions, a 'normal angle' and a 22.5 degree version which faces the camera. As with the in-game radio tower, some commercial cap relief is also provided. Stats: Plop Cost: $6,090 Demand Satisfied: CS$5000, CS$$5000, CS$$$5000 Landmark Effect: 15 over 15 tiles Mayor Rating Effect: 0 over 0 tiles Monthly Cost: $0 Dependencies: none!
  4. http://www.king5.com/story/news/local/seattle/2015/09/22/developers-proposed-101-story-tower-seattle/72650580/
  5. Seattle Municipal Tower

    Version 1.0.0


    YOU MUST READ THIS BEFORE DOWNLOAD THIS FILE: First advice, I made some Changes to the Original Building Geometry, some things that I don't Like of the Building, for expample: The Parking is part of the Structure of the tower, not anymore in this model, and I made some changes on the top of the Parking and in the Main Building in the Plaza, I made the plaza Larger, Rememmber this building is on a Cliff and sometimes our Cities are on plains. I MADE 4 DIFFERENT FILES 2 WITH THE PLAZA AND OTHER 2 WITHOUT PLAZA IF YOU DON'T WANT IT, SO YOU CAN DOWNLOAD BOTH OR JUST ONE IN ANY CASE. Enjoy! Seattle Municipal Tower is a 62-story, 220.07 m (722.0 ft) skyscraper at 700 5th Avenue at the corner of 5th Avenue and Columbia Street in downtown Seattle, Washington. It is the fourth tallest building in Seattle. At its completion in 1990, the building was named AT&T Gateway Tower and later changed to Key Bank Tower reflecting the names of former anchor tenants AT&T and Key Bank. Link: https://en.wikipedia.org/wiki/Seattle_Municipal_Tower This file Includes: Functional Landmark with 4,500 CO$$$ Jobs PLEASE ATENTION HERE: INSIDE ARE 4 ZIP FILES: ___________________________________________________ 1.- WITH PLAZA MAXIS NITE 2.- WITH PLAZA DARK NITE ____________________________________________________ 3.- WITHOUT PLAZA MAXIS NITE 4.- WITHOUT PLAZA DARK NITE ____________________________________________________ To install this Unzip the folder inside and dragg it on C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins For Dark Nite you'll need Install: HAVE FUN !
  6. City Pictures

    Marina Bay: Harbor: Airport: Downtown: Sunken Highway: Suburbs: ST. Mary Hospital Complex Aerials: Street view: Satellite picture: Others: Sorry for the blur effect
  7. Safeco Plaza



    Safeco Plaza, previously 1001 Fourth Avenue Plaza, and the Seattle First National Bank Building is a 50 storey, 192 m (630 ft) skyscraper in downtown Seattle, WA. The tower is nicknamed the Box the Space Needle came in by locals. When the tower was completed in 1969 it dwarfed the Smith Tower which had been the cities tallest since 1914 and edged out the space needle. Includes a CO$$ grow and a CO$$ plop both on a 3x4 lot and both with 4749 jobs. Includes both maxisnite and darknite versions use only one of them. Darknite requires SimFox Day & Nite Modd Thanks to everyone who was kind enough to share their ideas in my Bat thread Enjoy
  8. Sarajevo Lounge



    The Sarajevo Lounge is a small restaurant and bar located at the corner of First Avenue and Battery Street just north of downtown Seattle, Washington. This charming little red and white Streamline Moderne building is wall-to-wall in both directions, and provides 24 CS§ jobs for your city. - 1x2 growable and ploppable that grows in the New York tileset. - Available in both MaxisNite and DarkNite. - DarkNite requires the Day and Nite Modd.
  9. Seattle downtown area closed by police. 2 dead, 1 injured.
  10. Super Bowl's around again who do you pick to win it?
  11. Seattle, The Emerald City.



    G'Day Simtropians, Today I am presenting a map requested courtesy of Etorsen here at simtrop, thanks mate. Seattle is the largest city in Washington and home of Boeing and sometimes referred to as the jet city. See me up CLOSE and personal. This ia a real world map and measures 73.728km x 61.44km. It was produced with dem and satellite data and utilises 16bit mapping technology. Being in .SC4M format one requires Wouanagaine's terraformer or mapper to import it into one's game. The map is terrain and scale accurate. A readme with links and instructions is included free. That's all I think. Cheers