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  • Undella bay. a city story.
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  • Alister
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  • SC4 Capitol River Region
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  • the Mayon Volcano... the most famous town... - Part 2
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  • NAM 32 won't install
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  • The Begining Of A New Age.....
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  • The New Beginning
  • Anvers, Diamonds and Containers
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  • The & Region
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  • Jaymerica!!!!
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • FUTURE CITY JOURNAL
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
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  • Let's Play Cities: Skylines
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  • Arkaden Journal
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  1. Replies: _Michael: Glad you liked it all! The MMPs make that possible- transitioning from heavy industry to rural fields. Silur: Cheers! tariely: raynev1: In these entries I explain some of my methods- including how I create the MMP fields. mike_oxlong: Thank you! As for these entries I will be posting them on Tuesdays and Fridays, regardless of whether or not they are on Simtropolis' featured page. feyss: I needed to create several mosaics per entry just to capture the size of the fields and where everything is. metarvo: Random oil wells are always nice! JP Schriefer: Thank you! sejr99999: korver: Thanks! {---} Part 4 of the finale: Skeeby Skeeby is a village just north of Grasmere, it is small and surrounded by fields. If you like MMP fields then this is the entry for you! {---} 1. The village of Skeeby. 2. The fields southwest of Skeeby. 3. 4. 5. 6. 7. 8. 9. The longest mosaic for this entry. 10. The south of Skeeby. 11. These 7x7 low density residential buildings are part of c.p.'s Victorian Homes- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3498. 12. 13. 14. Mixing SPAM roads with FrankU's Dutch fields: http://community.simtropolis.com/files/file/26080-simpeg-agricultural-mod-spam/ and http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3068. 15. 16. 17. 18. My MMP corn field. 19. I mixed grass from Chrisadams3997's pasture flora MMPs with that of girafe's narcissus MMPs- in that order. 20. These particular fields (vanilla Maxis fields) can be plopped when downloading this BSC LEX farm set- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=936. Either that or its in one of the dependencies to make this farm set work. 21. 22. Moving southwest from Skeeby. 23. 24. This MMP field was created by first laying down clover from Chrisadams3997's pasture flora MMPs and then adding girafe's narcissus MMPs. 25. 26. And this field was created by first using the grass from Chrisadams3997's pasture flora MMPs and then adding brown dirt found in ionionion's OMCo Filling Gravel- http://community.simtropolis.com/files/file/25709-omco-filling-gravel/. 27. 28. 29. And that wraps up the tour of Skeeby! {---} This Friday the tour moves to the very centre of Grasmere and that is a big entry.
  2. Replies: Abrams124: Yep, once more unto the breach! _Michael: Having a smaller plugins folder helped. About three months ago I had deleted everything in the plugins folder and then rebuilt it. CT14: I utilised a very heavy MMP approach for several non-farming areas, part of this was inspired by Fasan's Krokanien MD on SC4D. Fasan often used MMPs to expand building profiles and create scenes to the sides of and to the backs of buildings. JP Schriefer: Thanks; I realised it would be the best way to bow out- one last city tile with large but highly detailed scenes. sunda: Thank you! Akallan: raynev1: With the ruralness cranked to 11! tariely: The grey road is a road texture lot found in Bipin's Industrial Essentials- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3086. The cool thing about it is that it gives the appearance of driveways ACTUALLY connecting to the road! feyss: It's a large finale. mike_oxlong: Keep an eye out for the links I will posting in this entry and the remaining nine. I'm going to be revealing a lot of tips and secrets about how I create these rural areas. korver: Cheers! {---} Part 2 of the Finale - Grasmere East The tour starts with Grasmere East. This is the first part of Grasmere that I completed and it all started with that grey concrete road... {---} 1. Grasmere East. 2. For the grey road I used the road texture lots found in Bipin's Industrial Essentials. 3. 4. 5. 6. 7. 8. caspervg's Oosterzele Recycling Centre- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3296. 9. 10. 11. kingofsimcity's Anyone For Tennis park facility- a very cool sports addition! Link: http://community.simtropolis.com/files/file/31324-aot-tennis-parks-beta-green-green-tennis-greens/. 12. And to the top-right is one of the relots from Fantozzi's The Big Paeng Theory, this is something I highly recommend for park fillers in both urban and rural settings. 13. One big-ass mosaic! 14. 15. These R$ diagonal houses are part of jmyers2043's housing set- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2822, while the diagonal fillers lining the road are from SFBT's diagonal fillers- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1197. 16. To the right are some of T Wreck's 5x5 housing relots- http://community.simtropolis.com/files/file/24639-stratton-apartments-multi-building-lots/. 17. For the fields I use MMPs from Chrisadams3997's RRP Pasture Flora (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886) and the various grass and flower MMPs from girafe. 18. And at the top is a park made from FrankU's Dutch Parks set- http://community.simtropolis.com/files/file/30548-franku-dutch-parks/. 19. I extensively used c.p.'s 19th Century $$ Houses http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=686. 20. 21. And to the top left is another one of the relots from Fantozzi's The Big Paeng Theory. 22. 23. {---} This Friday we move to the Grasmere Industrial Estate.
  3. Version 1.0.0

    91 Downloads

    SM2 Abandoned Train Stop. This train stop has been sitting in my hard drive for too long. Time to release it!. Best plopped in those seedy parts of town....or industrial areas perhaps. Plop cost 3000 Bulldoze cost 300 Power req 44 Capacity 7500 It still acts as a passenger station plus it will let freight trains go through it. No dependencies and as a bonus it is also Maxis vanilla rail compatible. Works like a charm! Enjoy. Simmer2
  4. Ploefke's assets: Dutch farming pack: http://steamcommunity.com/sharedfiles/filedetails/?id=770903482 prop converts: Slurry tank: http://steamcommunity.com/sharedfiles/filedetails/?id=756817486 Small tractor: http://steamcommunity.com/sharedfiles/filedetails/?id=756783721 Small tractor with color variations : https://steamcommunity.com/sharedfiles/filedetails/?id=773151306 Old topic: Pictures:
  5. Replies: Abrams124: Thank you! feyss: HighTower76: You're damn right... raynev1: Well in the finale I do have one final surprise- a very rural and countryside one! But there won't be another CJ, sure I may potter around with SC4 and post the occasional picture in the Show Me Your... topics, but that will be about it. mike_oxlong: Cheers! And here is the FA curved building, this I believe is truly one of its kind. JonM was a real visionary! Simmer2: That's good to hear! Dgmc2013: Thank you very much! Jeffrey500: Thanks... And as for Amsterdam Central Station... <meh> It fitted. {---} Highlights from Entries 141 to 150 So this is the big one- these highlights contain the best of the urban scenes in Erinsberg. Enjoy! {---} 1. Downtown West. 2. Downtown West. 3. Downtown West. 4. Downtown West. 5. Downtown West. 6. Sanariya Hills. 7. Sanariya Hills. 8. Sanariya Hills. 9. Sanariya Hills. 10. Sanariya Hills. 11. Cromney. 12. Cromney. 13. Cromney. 14. Cromney. 15. Cromney. 16. The city centre. 17. The city centre. 18. The city centre. 19. The city centre. 20. The city centre. 21. Stalag's Range and Helga's Pass. 22. Stalag's Range and Helga's Pass. 23. Stalag's Range and Helga's Pass. 24. Stalag's Range and Helga's Pass. 25. Stalag's Range and Helga's Pass. 26. Bolsmarth Industrial Zone. 27. Bolsmarth Industrial Zone. 28. Bolsmarth Industrial Zone. 29. Bolsmarth Industrial Zone. 30. Bolsmarth Industrial Zone. 31. Vellum Drive. 32. Vellum Drive. 33. Vellum Drive. 34. Vellum Drive. 35. Vellum Drive. 36. Vellum Drive. 37. Vellum Drive. 38. Vellum Drive. 39. Vellum Drive. 40. Delanio's Marketplace. 41. Delanio's Marketplace. 42. Delanio's Marketplace. 43. Delanio's Marketplace. 44. Delanio's Marketplace. 45. Delanio's Marketplace. 46. Delanio's Marketplace. 47. Delanio's Marketplace. 48. Anthlem. 49. Anthlem. 50. Anthlem. 51. Anthlem. 52. Anthlem. 53. Anthlem. 54. Anthlem. 55. Anthlem. 56. 150th Entry Special. 57. 150th Entry Special. 58. 150th Entry Special. 59. 150th Entry Special. 60. 150th Entry Special. 61. 150th Entry Special. 62. 150th Entry Special. 63. 150th Entry Special. 64. 150th Entry Special. 65. 150th Entry Special. 66. 150th Entry Special. 67. 150th Entry Special. {---} So, there is one last highlight entry to go: Highlights of Entries 151 to 154. After that there is the finale, which has a special surprise- but I will explain after the Highlights of Entries 151 to 154.
  6. Bern, der Schweizer Kapital ! This month we first visit the land of watches, chocolate, cheese and beyond ! This month three part "Show us what your building" took some effort away of this CJ build but gives a showcase of what might lies beyond the city building corner; specialy I like to see the grow of the SFBT Bern set wich would be awesome. Landmarks for this city aren´t well available so a lot to research. This map just like the Munchen map covers a imaginative part of the Berner land. Let´s start with innercity area ! Bern tram network got like a T shape in the downtown area, line to right going to the station area ! Kirchenfeld area accros the river on the left, houses a lot of educational facilties like the State library, Natural and Historic Museum. Rural west of Bern developing into a modern town ! Swiss gantry is quit different from German & middle european one´s , not completly acurate but to give this a little bit of accent I now use the swiss gantry mod with faded pole´s to give it a more modern look ! To conclude some pictures of the city tile ! The basic city layout is established, next time we continue filling in some gapes. This city will be on of the three swiss cities in this series ! Hope you enjoyed this CJ and see you back next time !
  7. Replies: _Michael: Thank you! matias93: Ha ha! There are certain configurations with buildings, lots and fillers which emulate real life to a shocking degree. But boy does it take time to find them when playing SC4! JP Schriefer: Cheers! mike_oxlong: Thanks! kschmidt: Thank you very much for this comment! Akallan: feyss: I don't know how but FrankU's Dutch Park tree fillers blend in very well with moonlight's irrigation set. Thanks for your comment! Takingyouthere: See my comment in the last entry for my secret formula, finally- thanks a lot for your comment! Bipin: I can only imagine what you will do to them when you relot them! {---} Highlights from Entries 131 to 140 This entry and the next two highlight entries all consist of pictures from Erinsberg, once that is done then it is on to the CJ finale. Now, Erinsberg was the last city tile I completed and it was completed in late-June of 2016. It took me 3 and a half months to complete Erinsberg, in the northern third of this city tile I MMPed a lot of the woodland and grassland- this took me two months to finish. Many of the urban areas were quickly designed thanks to a surge of new content which emerged on both the LEX and the STEX from late 2015 to early 2016: Simmer2's lots, kingofsimcity's car parks and relots, Diego Del Llano's skyscrapers, the 2015 SC4D Advent Calander, NAM 34, nos. 17 relots, mattb325's buildings, T Wrecks W2W IRM relots, JP Schriefer's buildings, Mattb325's buildings on the LEX and a rash of other great BAT/LOT creators who put out fresh work. Taken together all of this added some much needed freshness to SC4, it gave me a huge push in early 2016 to try out new things with SC4 since I had a whole ton of new toys to play with. Now, while Faverdale may have had some of the best rural scenes and Garforth had some of the best urban scenes of this CJ, in Erinsberg I blended together both into one seamless package. I also found it even easier to create diverse and green suburbs; I definitely think I did my best suburban work in Erinsberg. Anyway, enjoy these 60 pictures which are the highlights of Entries 131 to 140. {---} 1. Snapshots of Erinsberg's development... I started with the city centre and some new content around the city centre. 2. Then I fanned out to the west and east to flesh out the areas around the city centre. I also created the Commie blocks to the east of the city tile. Finally I altered the hills and mountains to the north. 3. At this point I had pretty much finished the west and east of Erinsberg. I made A LOT of progress with the suburbs to the east of the city centre. 4. Then came the tedious process of developing the south of Erinsberg, this was a lot harder for some reason. But I managed to complete half of the downtown in the middle of the southern part of the city tile, while the corner to the southeast was finished. 5. Finally everything to the south of the city tile was complete. By then I thought the city was largely done... But then came Korver's CJ- 6. -and I knew the northern part of Erinsberg had to be something special. Thus I commenced the extremely laborious process of adding MMPs to woodland spawned from blunder's Cascadia tree controller. 7. Downtown west. 8. Lots of diagonals in parts of West Downtown. 9. Extensive use of Simcoug's lots of Jymer's (of the BSC LEX) R$ homes. 10. c.p.'s 19th Century $$ Houses- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=686. I used these A LOT in Erinsberg! 11. I went on a downloading binge of Jasoncw's and NoFunk's W2W BATs. 12. 13. Erinsberg also had several extensive diagonal areas to it. 14. In the centre and top of the picture are mattb325's W2W British buildings- which can be found on the LEX. I used these to infill parts of southern Erinsberg. 15. Aaron Graham's residential W2W NYBT in the centre meets Jasoncw's and NoFunk's W2W American BATs. 16. All the woodland and countryside in the north of Erinsberg was inspired by Korver's extensive and incredibly dense MMP work. 17. I also created some landslips for extra variety. The idea being that since Erinsberg is an LA-styled city then it would rest upon an active fault line. 18. c.p.'s 19th Century $$ Houses meet up with the lush countryside. Erinsberg had one huge line running through it, this line was the transition from rural to urban. 19. However, I did leave behind large spaces to let the Berner Oberland terrain shine through. Now this was simply an added benefit of cutting time with the intensive MMPing of the woodland areas. 20. I destroyed whole chunks of woodland, created by the tree controller, to create grassland areas which would require little MMPing, the requirements would simply be: paths, people, animals and farm/logging vehicles. Doing this probably saved me a month's work. Note: by that I mean all the spare time I had in one month. 21. The intensive MMPing was utterly gruelling. I had divided up sections: I started in the northeast, then north and then northwest. I would work my way around mountains before tackling the mountains. 22. At the same time I was creating tourist trails, pastures, lumber areas and prettying up the areas around landmarks: Hollywood sign, Falling Water and the Griffith Observatory. 23. I knew the rural areas could not all be woodland and grassland. Thus I created extensive logging sites. This truly took some time to both get right AND to complete. 24. All in all it was an incredibly intensive process creating Erinsberg. It was a process I knew I could not repeat again- not when I had teacher training commencing on September of 2016. 25. It was on the 4th of July that I posted the first proper entry from Erinsberg. The very first picture was this mosaic. Now this mosaic is the whole point of Erinsberg: one area seamlessly blending into another area, just like in real life towns and cities. This is why it took so long to get Erinsberg right, it is also why I posted seven teaser entries for Erinsberg- just when I thought I was getting close to completion I then realised there was more to do. 26. And now enough of this commentary: just straight-up pictures from here on in. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. {---} And so that concludes this set of highlights. Next week, on a Tuesday, I will be posting the highlights from Entries 141 to 150; and boy does the 150th entry have some highlights! After that, a week this Saturday, I will post the highlights from Entries 151 to 154- the last four proper entries of this CJ. Finally, come some time in the second week of the Easter Holidays (in the UK), I will have the CJ finale ready. The CJ finale will have new pictures from recent creations of mine and a 30-minute long montage featuring the best of this CJ's pictures- all set to the very best music I know of. With the CJ finale posted that will be it for this CJ. So that is the schedule.
  8. So I started building RHW(new to RHW btw) to reduce regional traffic then I notice that the trucks are constantly changing lanes or doing a zigzag movement........please help!!! Here's a photo https://www.dropbox.com/s/6gij4k6il26idqj/20170329_232144.jpg?dl=0
  9. Replies: Tyberius06: Thank you! JP Schriefer: Thanks! Krasner: That's good to hear. raynev1: These highlights would happened with or without the existence of the Trixies. I guess it is just good timing. will62russ: Ha ha! TekindusT: Thank you! rathefalcon: For a while SC4 was my playpark. mike_oxlong: But there is more, the real highlights (entries 111 to 154) are from 2016 and that's where most of the really good stuff is. kschmidt: Thanks for your comment! Moses Zal: It isn't a mod. There are diagonal and FAR buildings available on the STEX. Akallan: Thank you! The next set of highlights contains many more pictures from that river- the River Faver. Roman_Samudra: Takingyouthere: I think what worked well was that I cranked the NYBT W2W up to 11. _Michael: The end of this CJ is going to happen sometime in the Easter Holidays. Ernestmaxis: My CJ finale will have a very large montage video to wrap everything up. sejr99999: My plugins folder used to be pushing 8.5GB, I also became so familiar with where everything was that I could remember dozens of different patterns and configurations for fillers and lots. Abrams124: Cheers! The trick is that I keep things rather uniform- especially for the fields. I managed to find about a few dozen aesthetically-pleasing MMP field configurations. {---} Highlights from Entries 111 to 120 This is a monster entry with 85 pictures in total, but it does contain some of the best rural scenery I ever created with SC4. If you want to find links and captions then I suggest you start with the actual 112th entry which is Threlkeld and go through the entries until you get to the 119th one. There are links to all sorts in those entries. Anyway, I'm sorry this entry is a bit late. This is because I had two consecutive lesson observations: one last Friday in the afternoon and one today (Monday) in the morning. Also I am keeping the captioning to a minimum- 85 pictures is a lot to caption. Enjoy! NOTE: Fixed the image embedding issue- thank you matias93 for providing the solution. {---} 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. Crop circle. 46. 47. 48. 49. 50. 51. Bassenthwaite Reservoir. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. Thirlmere Lake. 66. 67. 68. 69. 70. 71. My favourite stretch of rural road. 72. I don't know why but I feel this is the best SC4 rural picture I ever produced. Maybe because it reminds me of the Lake District a bit with the lakes and forests there... 73. 74. 75. 76. 77. 78. And back to Annuq. 79. 80. 81. 82. 83. 84. 85. And the final highlighted picture from Annuq. {---} The next set of highlights are the diametric opposite of this entry- urban scenes from the city tile of Garforth.
  10. Replies: Takingyouthere: I believe that after about 110 entries I fully switched the CJ over into the dedicated CJ section. Annuq had many highlights and it holds up very well. But the thing is I went even further with both the quality and the layout, now Annuq had both rural and urban scenes and I really thought I could not go any further at the time. Well I developed my rural skills even more in Faverdale, and I reckon the best-looking urban work was in Garforth; that was my peak. Finally I combined the rural and the urban together in Erinsberg as one complete package. Furthermore Annuq was created in mid 2015, Erinsberg was made in early to mid 2016. Not only was I using filler sets that I once thought would never work (FrankU's parks and plazas for instance or SPAM), but there were new toys available which gave me further options. So Annuq is very good but it's not my best. It was a template for the progression I made last year. JP Schriefer: Thank you! The 2016 highlights simply double down on all that you said. mike_oxlong: It does take time and I had to do it on an industrial scale as I sought to complete a large city tile. {---} Highlights from Entries 101 to 110 From this point on we get to the VERY good stuff: starting from late 2015 in the CJ's history and moving forwards all the way to the present. And it only gets better moving towards the present. Now, most of the entries are from Annuq with a few towards the end from the rural city tile of Faverdale. So enjoy! {---} 1. The heart of Annuq's downtown. Always go full W2W. 2. 3. 4. 5. It was getting to the point where even that small area with the church required about thirty minutes or so to get right. 6. Another overview of Annuq. 7. 8. 9. Annuq's city centre east. 10. 11. rsc204's TGN mod in action. 12. 13. Being from Britain, roundabouts often feature as centrepieces to entrances to industrial and/or retail estates. 14. 15. Annuq's city centre west. 16. This is probably the largest, compact, urban interchange I have ever built. 17. 18. The coolest thing about newer versions of the NAM is the interconnectivity of avenues and the altered MHW. 19. 20. The roundabout of grid-busting. 21. And now moving on to northern areas of Annuq. 22. As much as I love to build cities and create urban environments, I love to create rural areas and agriculture even more. 23. 24. It is in agriculture and rural areas where one can truly grid-bust. 25. 26. 27. 28. 29. 30. The greenhouses are from FrankU's farm fields set. 31. Since ionionion's OMCO filling gravel (MMP) has a wide range then it can cover streets and roads with dirt and grit. 32. The factory and large car park surrounded by fields and green areas was an industrial concept I should have explored more. 33. I also started experimenting with MMPs to expand the lots of buildings and ploppable structures. The car park is fully MMP. Inspiration for this came from Fasan's Krokanien MD work. 34. MMPs can also connect lots which are "incomplete" and not "self-contained". 35. 36. 37. A picture taken from Faverdale. The field dominating the picture is my favourite field, I used three MMP layers to create a thick, vibrant flowery look. 38. And back to Annuq. 39. This is in north-western Annuq. 40. Mixing W2W with semi-detached properties and apartments can yield some impressive results. It emulates what is seen in British cities with clumps of semi-detached housing, apartments, terraces and other W2W residential. 41. But while I build in a British way I mix up European, USA and British buildings together. 42. That offset house in the centre is the Stax house. 43. Eastern European Commie blocks are the best. 44. 45. Welcome to Faverdale. 46. Faverdale was the first of three completed city tiles which I made in 2016. 47. 2016 was the year where I worked out to create something reasonably realistic and then ran with it. 48. Faverdale's theme was that of rural settlements and the countryside. I did most of my best and varied MMP work in Faverdale: fields, forests, grassland, rocks, rivers, marshes and agricultural scenes. 49. It was in Faverdale that I heavily used SPAM: fences, buildings and MMPs. I'm glad I used it as it provides much needed agricultural variation. 50. Using one of Bipin's petrol stations. They work well: both in grungy urban environments and in rural ones too. {---} This Friday stayed tuned for more rural delights from Faverdale- which includes some of my most favourite countryside pictures ever.
  11. Located in the middle of the Great Rift Valley, Lake Bogoria is home to one of the world's largest populations of lesser flamingos - every year millions of them migrate to it's algae infested waters. The lake boasts some of the most impressive wildlife in all of Africa - hundreds of species of birds call the lake home, and you might even see a couple zebras if you look hard enough. Geysers and hot springs dot the shoreline, creating a truly unforgettable landscape. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  12. Some progress on the the actual farming around the little town and a bit more residential development
  13. From the album Mayon Province !

  14. From the album Mayon Province !

  15. From the album Mayon Province !

    Sampson Woods
  16. From the album Mayon Province !

    Sampson City
  17. From the album Mayon Province !

    Mayon City South Woods 2
  18. From the album Mayon Province !

    Cape Grayon Town
  19. From the album Mayon Province !

    Mayon City South Woods
  20. From the album Mayon Province !

    Cape Hartford Surroundings
  21. From the album Mayon Province !

    Cape Hartford City
  22. Version 1.0.0

    318 Downloads

    Hello everyone. This time I bring you a set of 10 Rock MMP's to liven up your rural scenes. This pack comprises of 3 different color of "Muro Secco", its a type of "dry wall" made of local stones and are prevalent in some European countries such as Italy, France, Spain etc. The country side is dotted with them. Used as a type of fence to mark property boundaries and to hold livestock within while out to pasture. I also made 4 different color slate stone pathways, also seen in those countries to go with the ensemble. And finally I made 3 different sized and colored bedrocks. They are slope friendly and can be used under water if you so wish. You will find them in your Mayor menu. No dependencies! Have fun. Simmer2