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Found 170 results

  1. Cephalonia (Countryside & Overviews)

    Our journey to Cephalonia concludes with one last trip through the countryside. From the winding roads, small farms, and stunning natural beauty - there's so many things that makes this island so beautiful, and makes it a fitting way to end our trip. Additionally, I'll be showcasing some more overviews of Cephalonia. We were last at Myrtos Beach - and after a fun day at the beach, we made accommodations at the nearby Plaza Myrtos for the night. Once nightfall hits, the only lights you'll find in the distance are that of the occasional boat or two. It's quiet and peaceful - but also quite beautiful. Our room in the villa happens to overlook the edge of the beach - so we get an excellent view of the sunrise. Fortunately, we didn't have to deal with any of the rain at the beach.. The rain finally lets up - but is quickly replaced by a blanket of thick fog for most of the evening. The Cephalonian countryside is crossed by a variety of winding roads. There's no such thing as a dull drive here - and between every twist and turn, the views are incredible. Small, charming churches like this one dot the countryside. Two last overviews of the Cephalonian countryside. And to wrap things up - a couple of full tile overviews. (Click for full size.) I hope you enjoyed your visit to Cephalonia! Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Cephalonia (Myrtos Beach)" Big thanks to @Toby Ferrian, @RobertLM78, @CorinaMarie, @Fantozzi, @redfox85, @bobolee, @_Michael, @mike_oxlong, @Odainsaker, @Manuel-ito, @mrsmartman, @Jonas_Chaves, @raynev1, @Oerk, @scotttbarry, @RandyE, @bladeberkman, & @Talla 2XLC for all the likes!
  2. "Project X"

    Current project: "Project X" --> Copenhagen Airport Kastrup (go to the last page of this journal for more screenshots) So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch. So anyway here it goes!; We start on small scale with a small village in a tropical mountainous landscape. With such hot climate there quite alot of power demand keeping all those AC's up and running! The railyard with the power plant in the background. One of the highways going through the area. It aint cheap building those bridges!
  3. Cephalonia: Introduction

    The Mediterranean is one of the world's most beautiful destinations - and Greece's Cephalonia is one of its most spectacular islands. Between the soft sand, crystal clear water, beautiful landscapes, and perfect temperatures - any trip here is truly unforgettable. After previously exploring this theme earlier in 2016 - I've decided to expand on it quite a bit. I've detailed the remainder of the tile, covering every last bit of land with flora - and there's going to be a massive variety of new scenes to explore. We'll get the five-part series started off by taking a look at one of the defining features of Greece - the Ionian Sea. From there, it's off to the countryside to visit some of the beautiful farmland that covers the island. We'll then visit one of the many charming villages that dot the landscape - Anomeria. The fourth update will be a special one - a trip to Cephalonia's iconic Myrtos Beach. We'll then wrap things up with one last trip through the countryside, along with some overviews of the entire tile. With 100 pictures in total - it's going to be a truly incredible trip. We begin in a couple of days - you won't want to miss it! Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Greece: Part III" Big thanks to @RobertLM78, @TekindusT, @Tyberius06, @SC4L0ver, @CorinaMarie, @tariely, @redfox85, @Toby Ferrian, @_Michael, @Fantozzi, @Manuel-ito, @Maloskero, @raynev1, @mrsmartman, @bobolee, @RandyE, @Tonraq, @scotttbarry, @mike_oxlong, & @Marushine for all the likes!
  4. Moscow

    For anyone going to Moscow, a trip down the heart of the city is a must. We begin our journey with a drive down Tverskaya Street - the most well-known road in all of Moscow. This crowded shopping district has existed since the 12th century, and the streets are lined with historic architecture wherever you look. Even with some light rain, its Russian charm is still undeniable. As we make our way around the city, the rain begins to pick up considerably. Endless rows of commie blocks dominate the surrounding landscape - their bleak repetitiveness serves as a fitting backdrop to the elements. October brings the first snow of the year - creating a beautiful atmosphere around many of Moscow's most famous landmarks such as the Lomonossov Moscow State University. Completed in 1953, its imposing facade has served as the perfect symbol of Moscow - a powerful city that serves as the financial, political, and economic capital of Russia. Once the calendar crosses over into December, temperatures plunge into the negatives as the entire city turns into a winter wonderland. Moscow is one of the coldest major cities in the world - with temperatures as low as -44F being recorded, it takes a lot to brave these months. While it may be cold outside, it's not cold enough to stop us from visiting one of Moscow's most famous tourist attractions, Red Square. Few places on earth can boast such a collection of historic buildings in one location - with the Kremlin, State Museum, St. Basil's Cathedral, and many more within walking distance. Once the seasons change and the elements begin to clear up, a beautiful, sleek city emerges. Despite still being in construction, the Moscow International Business Center (Moscow City) boasts one of the most impressive skylines in all of Europe (and in the world). Its one of a kind collection of skyscrapers on the banks of the Moskva River include the Federation Tower, City of Capitals, and Naberezhnaya Tower - all of which are equally stunning. While Moscow may be known for it's past historic architecture, Moscow City makes it clear that this is also a city with an eye on the future. NOTE: Two of these scenes (Moscow City & Red Square) feature a handful of sketchup models from sites like 3d warehouse, as there were no close replacements for certain buildings I needed. These are real models imported into the game with 3dsmax, they are like any other BAT you would use. Some editing was done though to add effects like extra nightlights and snow. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "2016: Year in Review"
  5. I wanted to finish more of the essential parts of the city before starting the CJ, but as always progress i slow and I can't keep from posting anymore. We will just have to start with some sunset photos and go from there... I give you; the city of Lienne:
  6. Tour of Africa: Central Africa

    The tour resumes as we look towards one of Africa's most iconic natural wonders - the legendary Mount Kilimanjaro. Standing some 19,341 feet tall - its Africa's tallest mountain and one of its most popular climbing destinations. Despite its height, its a relatively easy climb - its essentially a big trek to the top - but what you do need to watch out for here is the very real risk of altitude sickness. While the top might not be as impressive as it once was with many of its iconic glaciers melting due to climate change - it still offers some of the most incredible views the world has to offer. From Kilimanjaro, we travel north into Kenya to witness some of Africa's most stunning wildlife. Our first stop is the incredible Masai Mara National Reserve - home to some of the best wildlife on the face of the planet. You'll find elephants, giraffes, zebras, lions, wildebeest, and countless others roaming these lands - even with declining numbers in recent years, there's still plenty here to observe and stare at in awe. The best way though to view them though is high above in a hot air balloon - despite the cost, its still certainly an experience that you won't want to miss out on. We continue north to another one of Kenya's wildlife gems - the incredible Lake Logipi. This algae-infested rift valley lake is home to countless lesser flamingos each year during migration - they make for a truly stunning sight among the many hot springs and geysers that dot the shoreline. Further north is where you'll find what some call the world's biggest swamp: the Sudd of South Sudan. The very name "Sudd" is Arabic for barrier or obstruction - and that's just what this swamp has been for thousands of years for the locals and outsiders alike. Not even the Roman Empire could get past it - Emperor Nero himself sent his troops up the White Nile, but the Sudd prevented any further colonization. These swamps have also have made the search for the source of the White Nile particularly difficult - its simply that big and difficult to navigate. Despite the nature of the swamps, the locals have lived here for thousands of years, usually setting up small huts on various islands across the swamps. Although seeing wildlife here can be rare - its still possible to see a thundering herd of elephants now and then making their way across the swamp. We begin making our way back down south through the rural landscapes of the Great Rift Valley. For as far as the eye can see, the lands here are crossed by an intricate pattern of huts and farmland, providing the locals just enough to make a living off of. Our final stop in Central Africa is another one of Africa's premier natural wonders - majestic Victoria Falls. The tribes here call it "the smoke that thunders" - which seems quite fitting as you can hear the water cascading down these sheer cliffs from miles away. At 355 feet tall, these might not be the world's tallest waterfalls - but they're certainly one of the most awe-inspiring - and a destination that anyone visiting here won't want to miss. (No photoshop used on the scene below) Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Tour of Africa: East Africa" Big thanks to @RobertLM78, @_Michael, @Toby Ferrian, @Urban Constanta, @Manuel-ito, @Odainsaker, @CorinaMarie, @nRVOUS, @RandyE, @SC4L0ver, @bobolee, @raynev1, @mike_oxlong, @Namiko, @mattb325, @mrsmartman, @kelistmac, @matias93, @Marushine, @Jonas_Chaves, & @Akallan for all the likes!
  7. Tour of Africa: East Africa

    The tour continues on as we make our way to Madagascar and the many unique destinations that dot the shorelines. Our first stop however, will be at one of the many quaint fishing villages along the shore. The friendly locals have been fishing in these waters for centuries, and it remains one of the most vital economic activities in this part of the world. After a couple of days driving through the barren landscapes of rural Madagascar - we finally reach the stunning natural wonder of Isalo Massif. This national park is well known for its unique plant and animal life - and looks like something that came straight out of the Jurassic era. Hiking is popular in these parts, but do be careful - many of the rocks here are crumbling and it can be a long ways down.. On the west coast of Madagascar is where you'll find one of its most famed attractions - the endless forests of baobab trees. These are some of the most unique trees in the world - reaching heights as tall as 100 ft, they're hard to miss - and every trip to Madagascar should include a visit here. However, as with many natural wonders across the world - human activity has had a profound impact here, and could continue to cause bigger issues down the road. The trees originally didn't grow in isolated patches, but were once instead part of a great forest - one that's been cut down to a small fraction of its original size. While the locals have left the baobabs as a sign of respect, it should be noted that this area isn't a national park and could very well be subject to further deforestation and human activity in the years to come. Not too far away from the baobabs is where you'll find another one of Madagascar's wonders - Tsingy de Bemaraha National Park. These majestic karst formations have been carved into razor sharp pinnacles by groundwater and the elements, and this dramatic forest of stone is a destination that you won't want to miss. Plenty of unique plants and animals are found here as well, thriving in the unique elements - making for a truly unique trip. We board our boat and make our way back to the mainland, where we'll spend the next couple of days visiting a few more of the stunning villages that dot the shorelines of Mozambique. Between the pristine blue water, unique architecture, and perfect weather - there's few places in Africa that can rival their beauty. We move into the mainland, and the next destination is the wildlife haven of Serengeti National Park in northern Tanzania. With plentiful populations of giraffes and other unique animals, its a must-visit destination - and if you're lucky, you might even spot a couple of rare black rhinos along the way as well. Be on the lookout though for giraffe in particular - you never know when they might cross the road, feet away from your car.. The last stop is one of Africa's most beautiful and deadly locations - the stunning crater and lava lake of 11,385 foot tall Mount Nyiragongo. This volcano has a long history of violent eruptions, and with the last eruption coming in 2016 - you never know when it might be set off again. For the particularly adventurous tourist - you can hike up to the steep crater rim and take in stunning views of the world's largest lava lake. (No photoshop used - this goes for the previous one too. The lava lake is a big custom texture & prop I made, along with a couple Maxis smoke animations.) Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Tour of Africa: Southern Africa" Big thanks to @Manuel-ito, @RandyE, @bladeberkman, @Fantozzi, @RobertLM78, @huzman, @Toby Ferrian, @_Michael, @CorinaMarie, @scotttbarry, @TekindusT, @bobolee, @Odainsaker, @mike_oxlong, @nRVOUS, @GoKingsGo, @raynev1, @Marushine, @The British Sausage, @mrsmartman, @SC4L0ver, @matias93, @Neto Dari, @Jonas_Chaves, @Akallan, @Namiko, & @Elenphor for all the likes!
  8. Karlsruhe Courthouse

    Version 1.0.0

    654 Downloads

    Karlsruhe Courthouse, by Mattb325. --------------------------------------- The district attorney's office in Karlsruhe is presented in SC4 as a functional courthouse. It is a reasonably accurate representation although I have omitted the high perimeter walls which are just a little too imposing for my taste. In addition to providing your sims with 128 highly desirable civic jobs, it will help alleviate the commercial and residential demand caps that can hinder city development by providing additional regional demand of over 80,000 CO§§ spaces and 10,000 Residential spaces. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. It sits on a 5x4 lot. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame courthouse (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis courthouse reward. * It DOES NOT over-write any of my other courthouse lots (so can be used in conjunction with these as well). --------------------------------------- STATS: Lot size : 5 x 4 Plop Cost: §41,000 Monthly Cost: §910 Budget Item: Government Buildings Occupant Groups: Reward, Courthouse Demand Created: Jobs§: 16, Jobs§§: 104, Jobs§§§: 8. Demand Satisfied: R§: 5,000, R§§: 5,000, CO§§: 80,000 Landmark Effect: +120 over 36 tiles Pollution: Air 6 over 2 tiles, Water 1 over 3 tiles, Garbage 29 over 0 tiles Power consumed: 92 MwH Water consumed: 184 Gallons/Month Bulldoze Cost: §9,140 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two separate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Texture Pack - BSC Textures Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, ongoing negative comments from a few members of the community continue to force me to add this ridiculous disclaimer. This building has internal underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  9. Alright so here is a realistic turning lane I made that is based off the ones you would find in America.Ignore the surroundings and focus on the turning lane.
  10. Version 1.0.0

    968 Downloads

    Standard Federal Savings and Loan, by Mattb325. --------------------------------------- A classic mid-century cantilevered building, this dual towered mid-rise is inspired by old architectural drawings from the 1960s. The bulk of this building is fictional (eg, forecourt, entrance foyer and underground parking), but the external metal skeleton, 'eau-de-Nil' colour scheme of the wall panels and massings are true to the original. The building comes in four easily growable lots: two growable high-wealth Commercial Office lots (3x4 and 4x4) and two high-wealth Commercial Services Lots (4x3 and 4x4...there is always an insatiable need for CS§§§ in game). Use the CTRL key while zoning to enable ease of development. These mid-rises grow on all tilesets. --------------------------------------- STATS CO§§§: Lot size : 3x4 & 4x4 Growth Stage: 5 & 6 (Medium and High Density Zoning) Bulldoze Cost: § 850 Capacity Satisfied: CO§§ 1,354, CO§§§ 948 Pollution: 5 (Air)/ 5 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 38 Mwh Water Consumed: 421 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Offices Building STATS CS§§§: Lot size : 3x4 & 4x4 Growth Stage: 5 & 7 (Medium and High Density Zoning) Bulldoze Cost: § 850 Capacity Satisfied: CS§ 3,043, CS§§ 763, CS§§§ 307 Pollution: 20 (Air)/ 13 (Water)/ 27 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 86 Mwh Water Consumed: 766 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSCBATPropsMattb325_Vol03.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  11. Urban School

    Version 1.0.0

    1,494 Downloads

    Urban School by Mattb325. --------------------------------------- In real life, many schools teach students from Kindergarten all the way through to the end of Senior School, and, in this ghastly era of economic rationalism where every public institution must return a profit to justify its existence, many are also forced to host more lucrative adult evening classes. Having schools in SC4 that cater for Elementary through to High School is nothing new (for example see my Bourke St Public School: Bourke St Public School), but combining junior, senior and adult education in the one campus hasn't been done before (to my knowledge). The Urban School combines all three functions. It is crucial to note that this school is not designed or modded to be a radical lot. If you want a radical lot that increases education levels with no cost and taking up no space, then this is not for you. Placing this lot merely emulates all three functions of the Maxis Large Elementary School, the Maxis Large High School and the Maxis City College in terms of Capacity, Radius, Cost and School Effectiveness vs Average Age categories; using the upper limits of each school type to create a single multi-purpose institution. It houses up to 14,500 students and has a very large coverage radius. EQ Boost and Population vs Distance stats are the same as the standard Maxis schools. The Bat itself is fictional, and is based on any number of more modern educational institutions. The central entrance area houses adminsitration, cafeteria, gymnasium/indoor courts & auditorium; the junior school is housed in the smaller wing, and the senior school laboratories and workshops in the larger wing. The adult college uses the senior wing after 5pm once all of the students and day teachers have gone home. This is a large building and lot, weighing in at 8x8 tiles (a bit over 4 acres in the old parlance) and has ample room for a soccer pitch, grassed relaxation areas and the typical asphalt surfaces where countless kids can graze their elbows and knees when falling over. It provides 390 teaching jobs. Visually, the lot is best placed on a corner, following the contour of the front driveway area. Like all my Bats, I have thoroughly tested this concept in both a Vanilla game and a full (4+GB) plugins for over 500 Sim Years in each and haven't observed any abnormal occurrences. In other words, all education levels increased when placed, desirability increased, rewards were unlocked, teachers went on strike when funding was dropped etc, etc. However, if there are any issues, please report them on my thread (Repository of Garbage, Broken Dreams and Disappointment). --------------------------------------- STATS ELEMENTARY SCHOOL, HIGH SCHOOL and COLLEGE: Lot size : 8x8 Plop Cost: §16,150 Bulldoze Cost: §1,160 Catalogue Capacity: 14,500 Catalogue Cost/Mth: §5,700 Pollution: 10 (Air)/ 7 (Water)/ 5 (Garbage ) Pollution Radius: 2/3/0 Coverage Radius: 5,800 EQ Boost: 24 School Effect vs Age:20 (5), 30 (5), 40 (5), 50 (5), 60 (2.5), 70 (0.5), 80 (0) School Pop vs Dist: 100 100 Power Consumed: 18 Mwh Water Consumed: 70 Gal/Month Occupant Group: Civic; School; SchoolsHS; SchoolsK6; Strikable Education; College Demand Created: R§236; R§§134; R§§§20 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: ****Sigh**** I look forward to the day when I won't have to write a ridiculous parking texture disclaimer for every Bat I release..... The area in the front of the administration and senior wings is reserved for buses and teachers cars only. I have deliberately left massive parking areas off this lot as it is already a large size (large lots attract extra crime) and there are so many custom parking lot options available that you can place your own parking, or, you can use the lot editor to maroon this BAT like some desert island in a dull endless sea of asphalt and white lines to emulate middle America. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props - Mattb325 Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks
  12. Ancient Ruins - Pt. II

    For the second part of our tour, we begin by traveling to the Middle East to take a look at one of the world's most unique set of ruins - Petra. Founded by the Nabataean civilization as early as 312 BCE, this ancient sandstone city flourished for centuries - and the construction of the Treasury in the 1st century CE was a time of considerable growth and prosperity for the civilization. By 106 CE the Roman Empire captured the city - while Roman influence can be seen throughout the complex, they still thrived as a trade center for many more centuries. Eventually though, the Romans moved their trade capital from Petra and the entire city faded into obscurity and was abandoned shortly afterwards. The ruins have remained a mysterious landmark since then - in fact, the whole facade of the Treasury is riddled with bullet holes after Bedouin tribesmen tried to break in, hoping to recover riches inside. To this day, the entire complex remains a popular tourist attraction in the area - be sure to visit at night when the entire complex is lit up by a stunning display of candles - its one of the most magical experiences imaginable. For our next iconic ancient ruin - we're traveling to the rural farmlands of southern England. Stonehenge was built between 3200 and 2000 BCE - making it by far the oldest ruin on our list. The druids who built this megalith used ingenious methods to move these rocks around - and although its not entirely agreed upon, most believe that some sort of earth ramp was used to lift the stones into perfect position. There's no better time to visit here than during midsummer sunrise - the stones themselves align to it perfectly, making it a magical experience that's one of a kind. We'll be taking an extended look at the Roman Empire next - and there's no better place to start than the famous Roman Forum in the heart of Rome. This impressive set of ruins was once the heart of the city, with the likes of Julius Caesar and other important Roman leaders once crossing these grounds. After several sacks of Rome though that led to the fall of the empire during the 400s CE, many of the rocks and stones were plundered extensively, leaving the entire complex a shell of its former self. Excavations and restorations began in the 18th century - and although much of the original structure is long gone, you can still get a glimpse of what these walls once held. Our next stop within the ancient Roman Empire is the famous Colosseum. First opening back in 80 CE, its size couldn't be rivaled - more than 50,000 people could watch the many events that were held here. Aside from the gladiator fights - the Colosseum was used for just about everything and remained an important site in the empire for hundreds of years. While much of the structure has been lost to time or plundered by enemies - there's still much of it remaining, making it one of the most popular attractions not just in Italy - but also the world. Our final archeological site is none other than the famous ruins of Pompeii, Italy. This ancient Roman city was founded between the 6th and 7th century - and continued to grow and flourish as an important trading center for centuries. However, in 79 CE, nearby Mount Vesuvius exploded - covering the entire city under a blanket of ash and pyroclastic materials. Although most of the town's inhabitants survived (nearly 80% evacuated before the eruption) - an estimated 2,000 people still lost their lives on that fateful day. After a series of excavations starting in the 1700s, the entire city has became a massive tourist attraction and one of the world's premier archeological sites. NOTE: Pretty much all the models in this update were downloaded and imported into the game from sites like 3d warehouse, as there were no close replacements for certain buildings I needed. These are ingame models imported into the game with 3dsmax, they are like any other BAT you would use. Besides the Petra picture where I added the lights and made the cliffs look a bit better - there was very little photoshop used at all. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Rest of replies for "Ancient Ruins - Pt. II (Preview)" @tariely Thanks for the kind words Yeah, I'd agree with you there, I could have probably added a couple more cars (I really wish there were more FA car props out there though). But, let's just say it's an early morning in Rome for now @mike_oxlong Thanks! Surprisingly my plugins folders aren't that big, but that's mainly because I have about 8 of them by now and I just swap them out constantly. Even if I could share my Plugins folders (I don't know if the admins would be down with that.. ).. you'd probably spend more time trying to navigate through my messy menus than actually playing the game @JP Schriefer Thanks! Glad you liked it. Petra has to be one of my personal faves so far And finally, big thanks to @scotttbarry, @AlexSLM520, @GoKingsGo, @Simmer2, @mrsmartman, @Akallan, @Odainsaker, @RandyE, @bobolee, @JP Schriefer, @tariely, @tonyr, @Manuel-ito, @_Michael, @Jolteon, @raynev1, @Fantozzi, & @kingofsimcity for all the likes!
  13. Tutorial : create a road

    Hello everybody, Today I post a video tutorial on the roads. often compliment me about my road (MMP) and ask how to do it well. I hope that it will meet the expectations of some people. I wish you a good viewing! See you soon for future new updates will happen soon! Rock : STEX - Murimk MMP Rocks - Pack 1 Road : LEX - RRP Draggable Paths ChrisAdamas3997 STEX - FrankU Heblem Sand addon STEX - VIP Carpack vol1 STEX - VIP Carpack vol2 STEX - VIP Carpack vol3 Vegetation : LEX - RRP Pasture Flora LEX - BSC - VIP girafe ashes LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe maples v2 LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe oaks Various : LEX - Les Murets de l'Aubrac Orange TSC STEX - Bikes STEX - Nams 48people MMP STEX - VIP AubracWallMMP STEX - VIP RuralPack Thank you! Excuse me. I put the links of all MMPs used in this video. Thank you! Thank you! What is ASAP? Thank you for your comment! The speed of the video is x2.05. So I had about 20 minutes IRL to create this scene. Thank you Silur! Thank you for your nice comment! It takes a little practice at first to build straight roads. But one learns quickly! Thank you TekindusT! Thank you for your comment! Anything is possible with SC4! We learn new things every day, me too! Thank you. MMP routes have advantages, but also disadvantages. Everything depends on the context of their use. Thank you from the comment, I am glad that this is useful.
  14. Ancient Ruins - Pt. II (Preview)

    Ancient Ruins - Pt. II (Preview) Our tour of the ancient world continues on.. after taking a look at a number of famous ruins from Central & South America in the first update, we're continuing on into Europe & Asia in Part II. I'm putting the finishing touches on a few more Roman ruin scenes so I hope to get the full update out soon... but here's a little bit of what I've done thus far: The Colosseum Petra by Night Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Ancient Ruins" @_Michael Thanks for the comment! I have a lot in store, hope to get it out soon. @TekindusT Thanks! That scene and model was a real pain to make, but I think it turned out quite nicely @kingofsimcity Thanks, glad you enjoyed it! I still have a trip or two left to "AncientSimCity" after this update.. so stay tuned @juliok92012 Thank you! @younghappy Thank you That sounds like quite the incredible trip I imagine! I didn't think that anyone would have been there before - that's pretty cool. Always neat to hear that it measures up to the real thing Thanks again to @Golhbul, @Akallan, @mike_oxlong, @Bastet69008, @aegian, @Simmer2, & @JP Schriefer for all the supportive comments! And finally, big thanks to @Golhbul, @kingofsimcity, @Manuel-ito, @Akallan, @scotttbarry, @tonyr, @raynev1, @RandyE, @Jolteon, @Fantozzi, @_Michael, @juliok92012, @mrsmartman, @mike_oxlong, @nRVOUS, @Jonas_Chaves, @Bastet69008, @aegian, @Marushine, @Oerk, @Elenphor, @Yarahi, @bladeberkman, @bobolee, @sucram17, @TMTS, @SC4L0ver, & @PHBSD for all the likes!
  15. Perth Council Building

    Version 1.0.0

    814 Downloads

    Perth Council Building, by Mattb325. --------------------------------------- Inspired by the Council Building in Perth's Stirling Gardens, here is another iconic early 1960's building. This is an example of the modernist style with Bauhaus leanings, and has distinctive external 'T' shaped sun-shades in alternating patterns over the curtain glass wall to block out the hot Western Australian sun. Conversely, the roof area has a perspex covered walkway which I imagine would be about as comfortable as an ant under a magnifying glass in the broiling summer heat! It is with the 'T' shaped awnings that I taken most of the liberties with this building; reducing the width of the top part of the 'T' to ensure that each sun-shade is clearly visible in game rather than blurring into one. The real-life building was actually slated for demolition in the 1990's, but was saved and renovated as well as adding one extra floor at the top of the building. Recently, the building was also fitted thousands of coloured leds: hence, the unusual, and prettily-coloured night-lights. This BAT functions as a government building and town hall in game. In addition to providing your sims with 185 highly desirable civic jobs, it will help alleviate the commercial demand caps that can hinder city development. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. It sits on a 5x3 lot and will easily blend in with other park lots (such as the SFBT mid-wealth set) that use the Maxis R$$ plain grass. Similarly, given the fact that the building is 13 floors high, it will also work well in a dense city environment. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame town hall (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis town hall reward. * It DOES NOT over-write any of my other town hall lots (so can be used in conjunction with these as well). --------------------------------------- STATS: Lot size : 5 x 3 Plop Cost: §47,000 Monthly Cost: §1,170 Budget Item: Government Buildings Occupant Groups: Reward, Courthouse Demand Created: Jobs§: 23, Jobs§§: 151, Jobs§§§: 11. Landmark Effect: +105 over 33 tiles Pollution: Air 3 over 2 tiles, Water 2 over 3 tiles, Garbage 31 over 0 tiles Power consumed: 55 MwH Water consumed: 111 Gallons/Month Bulldoze Cost: §11,720 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, negative comments/reviews from a few members of the community continue to force me to add this utterly ridiculous disclaimer...this building has underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor and keep your negativity to yourself. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  16. ING Direct

    Version 1.0.0

    884 Downloads

    ING Direct, by Mattb325. --------------------------------------- A high wealth, 14 storey office (CO§§§) typical of the 1990s style, it is inspired by an office in Sydney. It has typical features of the late 1990s: polished stone veneer feature cladding over concrete pre-cast walls; double height, off-set colonnaded forecourt; a curved central window feature and arched entrance-way; mixed materials and a small balcony for the executive offices. It is offered as a growable lot as a 3x2 and 3x3. It grows on all tilesets on medium and high density lots. Having reasonably similar statistics to the ingame Hourvitz Accounting, Ajjanagadde Inc, Goldman Building and Walton Plaza, it should offer some competition for these Maxis buildings. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 5 & 6 (Medium and High Density Zoning) Bulldoze Cost: §803 Capacity Satisfied: CS§§ 1,049, CS§§§ 735 Pollution: 4 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 30 Mwh Water Consumed: 329 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This lot does not require external dependencies. --------------------------------------- NOTE ABOUT PARKING TEXTURES: As this model contains garaged underground parking - typical of Sydney offices, a garage door fronts the street - the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks
  17. Version 1.0.0

    1,050 Downloads

    Millennium Hotel Knightsbridge, by Mattb325. --------------------------------------- If you've recently downloaded Harrods http://community.simtropolis.com/files/file/31736-harrods/ you may be wanting some additional UK themed Bats to fill the surrounding area. Fear not; over on nearby Sloane Street, a brutalist monstrosity caught my eye, and so I have brought this into game. When I look at a building from Google Street View, if at a street level it piques my interest, then I'll usually look at it from either Google Earth or Bing to get a better feel for the model. It is at this point that I will determine whether I will do a recreation, or adopt a looser approach. Either way, there will always be elements of each building I look at that in my opinion will stay or go when I recreate the building for SC4. Normally not too many elements of a building get turfed out: those that do are either aligned at an odd angle (rather than the SC4 grid), or are too awkward to be worth my effort. It is rare, however, that a building catches my eye on street level, for me to look at it from above and shake my head with a 'what were they thinking' moment. Millennium Hotel in Knightsbridge is one such building. It caught my eye because there are so few of these sorts of buildings in SC4; now I'll admit I am not a huge fan of brutalist early 1970's architecture: add the inclement British weather & city smog and you have hulking concrete structures that have gone from a light green-grey to the most dreary shade of dirty grey imaginable. But regardless of your opinion on Brutalism, you have to admit that it at least exudes authority and gravitas. So it came as some surprise when I saw all of the truly, truly "twee" additions visible from the air....now, with apologies to Mcmansionhell.com and other spoof websites, please see my take on what got the 'cut' from this Bat and why... ********************************************************************************************************************************************************************** Hopefully my UK friends can get a bit of a laugh out of this: you have been through a fair bit in recent months. Now that that's out of the way, the Millenium Hotel is offered as a growable CS§§ building on a 4x4 lot. It is a larger 14 story mid-rise building, which I have made my own adjustments to. It grows on all tilesets and provides 960 CS§§ jobs. --------------------------------------- STATS CS§§: Lot size : 4 x 4 Growth Stage: 7 (Medium and High Density Zoning) Bulldoze Cost: § 780 Capacity Satisfied: CS§ 3,831, CS§§ 960 Pollution: 35 (Air)/ 23 (Water)/ 47 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 77 Mwh Water Consumed: 923 Gal/Month Building Style: Chicago/NY/Houston/Euro (N/A for Ploppable) Occupant Group: Commercial Services Building NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: This lot does not require external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  18. South Asia (Preview)

    South Asia (Preview) For our next destination, we're traveling to an area very rarely seen in SC4... India and South Asia. As you might imagine, it has been quite the hassle finding suitable buildings - but after many, many hours of scavenging around - and even doing some BATing in addition to bringing in some custom models I found... I've been able to track down *just* enough to make it work. The full update is nearing completion, but in the meantime - here's a couple of previews to enjoy One of the most impressive structures in the world... Delhi's Red Fort. (full size link here) One of the many beautiful tea plantations that dot the rolling hillsides of rural Sri Lanka. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Český Krumlov" @mike_oxlong Thanks, glad you enjoyed it! @tariely Thanks! And great work on your CJ as well lately. I've been quite impressed! @raynev1 Thanks for the nice words! @kingofsimcity Thank you Yeah, I've been doing a number of smaller rural/nature type scenes recently for a nice change up, hopefully I'll be able to show some of those off here soon when I find some time. I've been looking for a good place to use that neat little MGB bridge too, happy to finally put it to good use. @_Michael Thanks Throughout the making of this CJ, I think I might have turned into a bit of a Google Earth addict I wish it didn't take so long finding all those close SC4 replacements though, probably the most annoying part of any update @TekindusT Appreciate the comment! I was really trying to capture the "feeling" of the village, it was probably the main thing on my mind while I was working on the update and I think I did a pretty nice job with it @Golhbul Thanks for the comment, glad you enjoyed it! @Akallan Thank you! For scenes like this, small details like those were vital to really bring out the charm and character of the town. @feyss Thanks for the comment! Took a little longer than I expected on this update, though. (RL can be a hassle..) @Simmer2 Thank you! @beenthabeast I've been told that a couple times - I've actually had a couple maps in the back of my mind while working on a few pics Appreciate the comment @Mańkowsky Thank you! And thanks for the shoutout on SCPolska, too @JP Schriefer Thank you! Its really awesome to hear that about my pics as well. That's one of the coolest comments I've gotten so far! And finally, big thanks to @MushyMushy, @kingofsimcity, @mike_oxlong, @nos.17, @matias93, @tariely, @RandyE, @Manuel-ito, @scotttbarry, @CT14, @gigius76, @Jolteon, @Fantozzi, @Pluispixel, @_Michael, @mattb325, @kim026, @Yarahi, @f3cs, @Akallan, @kschmidt, @baltazar23, @GoKingsGo, @Dazzyls, @Ducio, @bobolee, @Marushine, @Odainsaker, @Lazarou Monkey Terror, @feyss, @mrsmartman, @v701, @Simmer2, @Jeffrey500, @Silur, @Don_Pato, @Oerk, @Tyberius06, @Mańkowsky, @Themistokles, @Elenphor, @AlexSLM520, @Dgmc2013, & @JP Schriefer for all the likes!
  19. Archipelago of Brebes

    Located in Southeast Asia and in the Pacific Ocean, the Archipelago of Brebes and a group of 67 islands spanning about 580 kilometers and also the country of Halruaah. The largest island is 120 kilometers long by 40 wide and is home to the capital Kawayan. The archipelago was colonized about 70,000 years ago by men, from 500 BC the archipelago became highly coveted by its resources and its strategic position, it will be the scene of numerous territorial clashes between several neighboring countries. It was in 1760 that the British Empire took power from the archipelago and added a new colony to its list. Two centuries later, the local population revolted, and demanded its independence. After the Second World War, the United Kingdom can not preserve its authority against revolt because it demands too much military and financial means, it folds and the independence of the country will be officially signed on June 6, 1953. The civil war will cost the life of 150,000 citizens. Today, the archipelago of Brebes has just over 15 million inhabitants, the majority of which are concentrated in Kawayan. The poverty line decreases ant the unemployment rate of 11.2% of the active population. The country's main economy comes from tourism, oil and copper. Have a nice trip! Kawayan, the largest city and capital of the country. The population reaches 9'000'000 in 2016 and demographers estimate that the city is reaching 10'000'000 inhabitants in about twenty years. The city is contrasted by poor neighborhoods, other neighborhoods rise with large buildings blending British architecture in the modern Asian and Australian era. There are a multitude of small villages like this spread over the entire archipelago. Most of these villages depend on fishing and agriculture, for some of them tourism operates the local economy. One of the four airfields in the country. Built in 1940 during the Second World War, it served the British Army for military operations on the islands neighboring archipelago. The aerodrome has been classified as one of the worst in the world by an aeronautical review because of its delicate position between the ocean and the cliffs, the pilots have courage ... There have already happened a few accidents, but never anything serious. An old colonial house of the British Empire isolated from everything. In the archipelago still lives some indigenous tribes they live mainly of the fishing. There are about 1,700 natives scattered over several islands. After the war, the country developed to the detriment of the natives. One of the few stream in the whole archipelago. The Hainia Atoll. It takes millions of years for an atoll to form: at first it is a volcano to which coral is formed around it in shallow and warm waters. The volcano collapses until it disappears completely leaving behind only a coral reef in the form of a ring. This process takes several million years. In 2006, a man was found on an island in the archipelago, surviving for a dozen years before a fisherman's boat noticed an unusual activity on the island. The man had made a huge fire and kept it up for several days before anyone noticed his presence. He says he had a great holiday! Thank you Silur. Thank you. No, I was not inspired by this CJ, although it is very beautiful. Thanks Michael, the next update will be in a long time. As soon I will not have much time to dedicate to SC4, and also I want to prepare something huge that will take me a lot of time. Why not! Thank you for the comment! Thank you, I enjoyed doing this little aerodrome. I'm glad to hear it, thank you very much. Yes why not. Thank you GoKingsGo! Thank you very much tariely!
  20. Patagonia

    Our journey to Patagonia starts off in the countryside. Sheep farming is common across much of southern South America and the Falklands - introduced to the region in the late 1800s, the constant demand of sheep wool and meat ever since has kept this a vital economic activity. With the sheep population outnumbering humans 10 to 1 - you're bound to see them wherever you go. Our next stop is Ushuaia, Argentina - the southernmost town in the world. Abandoned and wrecked ships dot the harbour, such as St. Christopher - a reminder of how unpredictable the waters of the Beagle Channel can be. With dreary, foggy days being the norm here - these boats seem to fit right in. Ushuaia is located on the Tierra del Fuego (Land of Fire) archipelago - a name that comes from Spanish explorers observing the local Yaghan people's tradition of constantly keeping a fire stoked to deal with the chilly weather. In autumn however, the landscape itself turns into a "land of fire", coming alive with a beautiful display of red, orange, and yellow foliage. With much of the year being best described as bleak - it's a dramatic change that's quite stunning. In Patagonia, much of the land consists of barren plateaus and grasslands - one of the few ways to get around is by taking the Pan-American Highway, the world's longest motorable road. While much of the surrounding landscape is rather plain, there always seems to be something interesting if you look hard enough - and in this case, don't be surprised if you see a couple of llamas grazing the lands. Patagonia is dotted with countless rivers, creating great canyons as they slowly carve away the landscape. The Rio Pinturas Canyon of Argentina is perhaps the best example in all of Patagonia - it's just as dramatic as it is beautiful. Another destination you'll want to be sure to visit is the Cueva de las Manos (Cave of the Hands), tucked away in the surrounding granite cliffs - few places in South America and even the world can compare to its collection of ancient rock paintings. Our last stop might be the most spectacular of them all. Rising nearly 10,000 feet above the surrounding Patagonian landscape in relative isolation, the mountains of Chile's Torres del Paine will take your breath away. Catching a good view of them is quite difficult, with heavy clouds often covering the peaks and violent storms frequently battering the area. It only seems fitting however - this is truly one of the most untamed places on Earth and a can't miss destination of Patagonia. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Central Asia"
  21. Version 1.0.0

    966 Downloads

    Houston Place Apartments, by Mattb325. --------------------------------------- Inspired by the sorts of developments springing up not only across Texas, but in many parts of the world, Houston Place apartments is a fictional apartment building that I created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. These sorts of apartments capitalise on the current architectural trends occurring in the South of the US: boxy, heavy-set buildings that utilise the trend of mixed materials: rubble-stone wall cladding, brick, steel and glass. Despite the assertive (albeit eclectic) use of mixed materials, they are neo-classical in style and quite conservative in the appearance of their street-scape and massing and are targeted at higher-end buyers. This apartment building is 8 floors high (including the roof-top recreation area and pool). The lower floors contain a number of 1 & 2 bedroom + 2 bathroom apartments, while the middle & upper floors are reserved for spacious 3 bedroom, 2.5 bathroom apartments. The 7th floor has only two 4 bedroom + study, 5 bathroom 'sky homes' with wrap around terraces and floor to ceiling panoramic windows. The communal grounds planting showcases evergreens all on well-lit, compact grounds making these lots as good in all density areas. These apartments are presented in 4 options: a 3x4, a 4x3, a 4x4 and an 8x4 lot. The 8x4 lot may take some time to grow (the game has a tendency to break these lots up) but holding the CTRL key while zoning will assist growth chances. They grow on all tilesets. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 3x4, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 485 Capacity Satisfied: R§ 1,981, R§§ 1,095, R§§§ 480 Pollution: 7 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 61 Mwh Water Consumed: 83 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building Lot size : 8x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: §941 Capacity Satisfied: R§ 4,398, R§§ 2,429, R§§§ 1,063 Pollution: 15 (Air)/ 5 (Water)/ 5 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 134 Mwh Water Consumed: 179 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot Files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  22. Kensington Apartments

    Version 1.0.0

    1,053 Downloads

    Kensington Apartments, by Mattb325. --------------------------------------- A fictional development, based on a new build in London's West End, Kensington apartments was created to compete with some of the mid-rise R§§§ aprtment complexes which can become quite repetitive in game. The single versions have stats similar to the in-game 'Packard Apartments' and should compete fairly well with this, and similarly-sized Maxis buildings. Like many of the newer London developments, this design is fairly straightforward: double storey entrance lobby (and ground floor flats each with a fenced off outdoor area) and then double storey sub-penthouse and penthouse levels. The building is twelve stories tall. As is often typical in inner-city developments, none of the apartments has particularly large balconies: traffic noise usually makes these less than inviting spaces. Floor to ceiling triple-glazed windows on all sides of the building more than adequately make up for this lack of terrace space. The communal planting includes a mix of deciduous trees and conifers; the larger lots have both a heated indoor pool and tennis court for the exclusive use of the residents. These apartments are presented in 6 lot options: a 2x1, a 2x2, a 2x3, a 4x4, a 5x5 and a 6x6 lot. They grow on all tilesets and all have varying stats depending on the lot size. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 2x1, 2x2, 2x3 Growth Stage: 5, 6 & 7 (Medium & High Density Zoning) Bulldoze Cost: § 635 Capacity Satisfied: R§ 716, R§§ 396, R§§§ 175 Pollution: 2 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 22 Mwh Water Consumed: 32 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- STATS R§§§ (x2): Lot size : 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 1,241 Capacity Satisfied: R§ 1,428, R§§ 790, R§§§ 347 Pollution: 5 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 44 Mwh Water Consumed: 61 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- STATS R§§§ (x3): Lot size : 5x5 & 6x6 Growth Stage: 4 & 5 (Medium & High Density Zoning) Bulldoze Cost: § 1,847 Capacity Satisfied: R§ 2,141, R§§ 1,183, R§§§ 519 Pollution: 7 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 66 Mwh Water Consumed: 89 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - CPVol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Mega Props - Mattb325Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  23. Gertrude Apartments

    Version 1.0.0

    943 Downloads

    Gertrude Apartments, by Mattb325. --------------------------------------- A fictional development, based on a new build in the San Francisco, CA area, Gertrude apartments was created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. This apartment building uses a series of massings and elevations to provide abundant natural light and cross ventilation to each of the generously sized apartments. This design also ensures that most terraces are private and that all but one is overlooked from neighbouring flats. This apartment building is 8 floors high (excluding the mechanical penthouse area). The lower floors contain a number of 2 & 3 bedroom + 2 bathroom apartments, while the upper floors are reserved for spacious 3-4 bedroom, 2.5 bathroom apartments. The 7th and 8th floor has only one 'sky home' with a spacious, private sun terrace and generous planter boxes. The communal grounds planting is of low maintenance conifers on well-lit, compact grounds making these lots a great option in all density areas. The apartments are presented in two paint schemes: a deep, coffee colored scheme which looks great in dense, urban areas and a paler blue/green scheme inspired by the coast. Both are in prop families and will grow at random. These apartments are presented in 5 lot options: a 4x4, a 3x4, a 4x3, a 4x2 and a 2x4 lot. They grow on all tilesets and all have the same stats. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 2x4, 3x4, 4x2, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 493 Capacity Satisfied: R§ 899, R§§ 497, R§§§ 219 Pollution: 3 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 28 Mwh Water Consumed: 39 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - CPVol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  24. Version 1.0.0

    808 Downloads

    Old North Church, Boston, by Mattb325. --------------------------------------- Built in 1723, this is the oldest church in Boston and is famous for having been the church from which Paul Revere received his illuminated signals ("one if by land, and two if by sea") prior to his midnight ride to warn Lexington and Concord during the American Revolution. The church is a national historic landmark and a mission of the Episcopalians. This building is modded as a non-conditional House of Worship reward (meaning it can be placed in your city at any time without having met prior conditions). It does not over-write the Maxis House of Worship rewards and can safely be used in conjunction with these (or any relotted version thereof). Placing this Reward provides R§§ CAP relief, has a park effect, boosts the mayor rating and also provides up to 17 highly desirable civic jobs. It is on a 3x3 lot. --------------------------------------- STATS: Lot size : 3x3 Plop Cost: §0 Occupant Groups: Reward; House of Worship Wealth: Medium Wealth Demand Created: Jobs§: 3; Jobs§§: 9; Jobs§§§: 5 Demand Satisfied: R§§ 5,000 Park Effect: +90 over 33 tiles Mayor Rating: +7 over 110 tiles Pollution: Air 1 over 2 tiles, Water 1 over 3 tiles, Garbage 12 over 0 tiles Power consumed: 21 MwH Water consumed: 16 Gallons/Month Bulldoze Cost: §7,200 Monthly Cost: §0 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, please ensure the following files are in your plugins: *BSC MEGA Props - Mattb325Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  25. Version 1.0.0

    1,013 Downloads

    Museum of Modern Art, San Francisco, by Mattb325. --------------------------------------- Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art. The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995. It was recently given a large extension in 2009, but I have not modelled that part of the building. This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius. It is found in the Education Menu. --------------------------------------- STATS MUSEUM: Lot size : 4x4 Growth Stage: Ploppable only; Plop Cost: § 22,250 Bulldoze Cost: §31,110 Wealth: §§ Jobs/Demand: § 43; §§ 195; §§§ 77 Catalogue Capacity: 310 Pollution: 7 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 8,360 Capacity: 98,500 EQ Boost: 40 Power Consumed: 13 Mwh Water Consumed: 48 Gal/Month Occupant Group: Civic; Museum Cost: §900 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: There are no external dependencies for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
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