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    • Dirktator

      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

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  • Undella bay. a city story.
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  • NAM 32 won't install
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  • The & Region
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • FUTURE CITY JOURNAL
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  • region borgo
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • Let's Play Cities: Skylines
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  1. Ancient Ruins - Pt. II (Preview) Our tour of the ancient world continues on.. after taking a look at a number of famous ruins from Central & South America in the first update, we're continuing on into Europe & Asia in Part II. I'm putting the finishing touches on a few more Roman ruin scenes so I hope to get the full update out soon... but here's a little bit of what I've done thus far: The Colosseum Petra by Night Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Ancient Ruins" @_Michael Thanks for the comment! I have a lot in store, hope to get it out soon. @TekindusT Thanks! That scene and model was a real pain to make, but I think it turned out quite nicely @kingofsimcity Thanks, glad you enjoyed it! I still have a trip or two left to "AncientSimCity" after this update.. so stay tuned @juliok92012 Thank you! @younghappy Thank you That sounds like quite the incredible trip I imagine! I didn't think that anyone would have been there before - that's pretty cool. Always neat to hear that it measures up to the real thing Thanks again to @Golhbul, @Akallan, @mike_oxlong, @Bastet69008, @aegian, @Simmer2, & @JP Schriefer for all the supportive comments! And finally, big thanks to @Golhbul, @kingofsimcity, @Manuel-ito, @Akallan, @scotttbarry, @tonyr, @raynev1, @RandyE, @Jolteon, @Fantozzi, @_Michael, @juliok92012, @mrsmartman, @mike_oxlong, @nRVOUS, @Jonas_Chaves, @Bastet69008, @aegian, @Marushine, @Oerk, @Elenphor, @Yarahi, @bladeberkman, @bobolee, @sucram17, @TMTS, @SC4L0ver, & @PHBSD for all the likes!
  2. Version 1.0.0

    280 Downloads

    Perth Council Building, by Mattb325. --------------------------------------- Inspired by the Council Building in Perth's Stirling Gardens, here is another iconic early 1960's building. This is an example of the modernist style with Bauhaus leanings, and has distinctive external 'T' shaped sun-shades in alternating patterns over the curtain glass wall to block out the hot Western Australian sun. Conversely, the roof area has a perspex covered walkway which I imagine would be about as comfortable as an ant under a magnifying glass in the broiling summer heat! It is with the 'T' shaped awnings that I taken most of the liberties with this building; reducing the width of the top part of the 'T' to ensure that each sun-shade is clearly visible in game rather than blurring into one. The real-life building was actually slated for demolition in the 1990's, but was saved and renovated as well as adding one extra floor at the top of the building. Recently, the building was also fitted thousands of coloured leds: hence, the unusual, and prettily-coloured night-lights. This BAT functions as a government building and town hall in game. In addition to providing your sims with 185 highly desirable civic jobs, it will help alleviate the commercial demand caps that can hinder city development. Given the way that the game is designed, in addition to providing health, education, safety, etc, using rewards is an absolutely necessary part of being able to develop large cities and regions. It sits on a 5x3 lot and will easily blend in with other park lots (such as the SFBT mid-wealth set) that use the Maxis R$$ plain grass. Similarly, given the fact that the building is 13 floors high, it will also work well in a dense city environment. * It is offered as a reward without needing to meet pre-existing conditions. * It is located in the REWARD Menu * It can be placed more than once in a city. * It DOES NOT over-write the ingame town hall (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis town hall reward. * It DOES NOT over-write any of my other town hall lots (so can be used in conjunction with these as well). --------------------------------------- STATS: Lot size : 5 x 3 Plop Cost: §47,000 Monthly Cost: §1,170 Budget Item: Government Buildings Occupant Groups: Reward, Courthouse Demand Created: Jobs§: 23, Jobs§§: 151, Jobs§§§: 11. Landmark Effect: +105 over 33 tiles Pollution: Air 3 over 2 tiles, Water 2 over 3 tiles, Garbage 31 over 0 tiles Power consumed: 55 MwH Water consumed: 111 Gallons/Month Bulldoze Cost: §11,720 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos or Mashty's night-mods) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) --------------------------------------- NOTE ABOUT PARKING TEXTURES: Sadly, negative comments/reviews from a few members of the community continue to force me to add this utterly ridiculous disclaimer...this building has underground parking, and I have not used parking textures. If you wish to add parking textures, please do so using the lot editor and keep your negativity to yourself. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  3. Current project: "Project X" (until I find a suiting name...) (go to the last page of this journal for more screenshots) So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch. So anyway here it goes!; We start on small scale with a small village in a tropical mountainous landscape. With such hot climate there quite alot of power demand keeping all those AC's up and running! The railyard with the power plant in the background. One of the highways going through the area. It aint cheap building those bridges!
  4. I wanted to finish more of the essential parts of the city before starting the CJ, but as always progress i slow and I can't keep from posting anymore. We will just have to start with some sunset photos and go from there... I give you; the city of Lienne:
  5. Version 1.0.0

    517 Downloads

    Standard Federal Savings and Loan, by Mattb325. --------------------------------------- A classic mid-century cantilevered building, this dual towered mid-rise is inspired by old architectural drawings from the 1960s. The bulk of this building is fictional (eg, forecourt, entrance foyer and underground parking), but the external metal skeleton, 'eau-de-Nil' colour scheme of the wall panels and massings are true to the original. The building comes in four easily growable lots: two growable high-wealth Commercial Office lots (3x4 and 4x4) and two high-wealth Commercial Services Lots (4x3 and 4x4...there is always an insatiable need for CS§§§ in game). Use the CTRL key while zoning to enable ease of development. These mid-rises grow on all tilesets. --------------------------------------- STATS CO§§§: Lot size : 3x4 & 4x4 Growth Stage: 5 & 6 (Medium and High Density Zoning) Bulldoze Cost: § 850 Capacity Satisfied: CO§§ 1,354, CO§§§ 948 Pollution: 5 (Air)/ 5 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 38 Mwh Water Consumed: 421 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Offices Building STATS CS§§§: Lot size : 3x4 & 4x4 Growth Stage: 5 & 7 (Medium and High Density Zoning) Bulldoze Cost: § 850 Capacity Satisfied: CS§ 3,043, CS§§ 763, CS§§§ 307 Pollution: 20 (Air)/ 13 (Water)/ 27 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 86 Mwh Water Consumed: 766 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSCBATPropsMattb325_Vol03.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  6. Version 1.0.0

    551 Downloads

    ING Direct, by Mattb325. --------------------------------------- A high wealth, 14 storey office (CO§§§) typical of the 1990s style, it is inspired by an office in Sydney. It has typical features of the late 1990s: polished stone veneer feature cladding over concrete pre-cast walls; double height, off-set colonnaded forecourt; a curved central window feature and arched entrance-way; mixed materials and a small balcony for the executive offices. It is offered as a growable lot as a 3x2 and 3x3. It grows on all tilesets on medium and high density lots. Having reasonably similar statistics to the ingame Hourvitz Accounting, Ajjanagadde Inc, Goldman Building and Walton Plaza, it should offer some competition for these Maxis buildings. --------------------------------------- STATS CO§§§: Lot size : 3x3 Growth Stage: 5 & 6 (Medium and High Density Zoning) Bulldoze Cost: §803 Capacity Satisfied: CS§§ 1,049, CS§§§ 735 Pollution: 4 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 30 Mwh Water Consumed: 329 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Commercial Offices Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This lot does not require external dependencies. --------------------------------------- NOTE ABOUT PARKING TEXTURES: As this model contains garaged underground parking - typical of Sydney offices, a garage door fronts the street - the lots do not come with parking textures. If you wish to add acres of parking or change the concrete textures, please use the lot editor to do so. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks
  7. Version 1.0.0

    800 Downloads

    Millennium Hotel Knightsbridge, by Mattb325. --------------------------------------- If you've recently downloaded Harrods http://community.simtropolis.com/files/file/31736-harrods/ you may be wanting some additional UK themed Bats to fill the surrounding area. Fear not; over on nearby Sloane Street, a brutalist monstrosity caught my eye, and so I have brought this into game. When I look at a building from Google Street View, if at a street level it piques my interest, then I'll usually look at it from either Google Earth or Bing to get a better feel for the model. It is at this point that I will determine whether I will do a recreation, or adopt a looser approach. Either way, there will always be elements of each building I look at that in my opinion will stay or go when I recreate the building for SC4. Normally not too many elements of a building get turfed out: those that do are either aligned at an odd angle (rather than the SC4 grid), or are too awkward to be worth my effort. It is rare, however, that a building catches my eye on street level, for me to look at it from above and shake my head with a 'what were they thinking' moment. Millennium Hotel in Knightsbridge is one such building. It caught my eye because there are so few of these sorts of buildings in SC4; now I'll admit I am not a huge fan of brutalist early 1970's architecture: add the inclement British weather & city smog and you have hulking concrete structures that have gone from a light green-grey to the most dreary shade of dirty grey imaginable. But regardless of your opinion on Brutalism, you have to admit that it at least exudes authority and gravitas. So it came as some surprise when I saw all of the truly, truly "twee" additions visible from the air....now, with apologies to Mcmansionhell.com and other spoof websites, please see my take on what got the 'cut' from this Bat and why... ********************************************************************************************************************************************************************** Hopefully my UK friends can get a bit of a laugh out of this: you have been through a fair bit in recent months. Now that that's out of the way, the Millenium Hotel is offered as a growable CS§§ building on a 4x4 lot. It is a larger 14 story mid-rise building, which I have made my own adjustments to. It grows on all tilesets and provides 960 CS§§ jobs. --------------------------------------- STATS CS§§: Lot size : 4 x 4 Growth Stage: 7 (Medium and High Density Zoning) Bulldoze Cost: § 780 Capacity Satisfied: CS§ 3,831, CS§§ 960 Pollution: 35 (Air)/ 23 (Water)/ 47 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 77 Mwh Water Consumed: 923 Gal/Month Building Style: Chicago/NY/Houston/Euro (N/A for Ploppable) Occupant Group: Commercial Services Building NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: This lot does not require external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  8. South Asia (Preview) For our next destination, we're traveling to an area very rarely seen in SC4... India and South Asia. As you might imagine, it has been quite the hassle finding suitable buildings - but after many, many hours of scavenging around - and even doing some BATing in addition to bringing in some custom models I found... I've been able to track down *just* enough to make it work. The full update is nearing completion, but in the meantime - here's a couple of previews to enjoy One of the most impressive structures in the world... Delhi's Red Fort. (full size link here) One of the many beautiful tea plantations that dot the rolling hillsides of rural Sri Lanka. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Český Krumlov" @mike_oxlong Thanks, glad you enjoyed it! @tariely Thanks! And great work on your CJ as well lately. I've been quite impressed! @raynev1 Thanks for the nice words! @kingofsimcity Thank you Yeah, I've been doing a number of smaller rural/nature type scenes recently for a nice change up, hopefully I'll be able to show some of those off here soon when I find some time. I've been looking for a good place to use that neat little MGB bridge too, happy to finally put it to good use. @_Michael Thanks Throughout the making of this CJ, I think I might have turned into a bit of a Google Earth addict I wish it didn't take so long finding all those close SC4 replacements though, probably the most annoying part of any update @TekindusT Appreciate the comment! I was really trying to capture the "feeling" of the village, it was probably the main thing on my mind while I was working on the update and I think I did a pretty nice job with it @Golhbul Thanks for the comment, glad you enjoyed it! @Akallan Thank you! For scenes like this, small details like those were vital to really bring out the charm and character of the town. @feyss Thanks for the comment! Took a little longer than I expected on this update, though. (RL can be a hassle..) @Simmer2 Thank you! @beenthabeast I've been told that a couple times - I've actually had a couple maps in the back of my mind while working on a few pics Appreciate the comment @Mańkowsky Thank you! And thanks for the shoutout on SCPolska, too @JP Schriefer Thank you! Its really awesome to hear that about my pics as well. That's one of the coolest comments I've gotten so far! And finally, big thanks to @MushyMushy, @kingofsimcity, @mike_oxlong, @nos.17, @matias93, @tariely, @RandyE, @Manuel-ito, @scotttbarry, @CT14, @gigius76, @Jolteon, @Fantozzi, @Pluispixel, @_Michael, @mattb325, @kim026, @Yarahi, @f3cs, @Akallan, @kschmidt, @baltazar23, @GoKingsGo, @Dazzyls, @Ducio, @bobolee, @Marushine, @Odainsaker, @Lazarou Monkey Terror, @feyss, @mrsmartman, @v701, @Simmer2, @Jeffrey500, @Silur, @Don_Pato, @Oerk, @Tyberius06, @Mańkowsky, @Themistokles, @Elenphor, @AlexSLM520, @Dgmc2013, & @JP Schriefer for all the likes!
  9. Located in Southeast Asia and in the Pacific Ocean, the Archipelago of Brebes and a group of 67 islands spanning about 580 kilometers and also the country of Halruaah. The largest island is 120 kilometers long by 40 wide and is home to the capital Kawayan. The archipelago was colonized about 70,000 years ago by men, from 500 BC the archipelago became highly coveted by its resources and its strategic position, it will be the scene of numerous territorial clashes between several neighboring countries. It was in 1760 that the British Empire took power from the archipelago and added a new colony to its list. Two centuries later, the local population revolted, and demanded its independence. After the Second World War, the United Kingdom can not preserve its authority against revolt because it demands too much military and financial means, it folds and the independence of the country will be officially signed on June 6, 1953. The civil war will cost the life of 150,000 citizens. Today, the archipelago of Brebes has just over 15 million inhabitants, the majority of which are concentrated in Kawayan. The poverty line decreases ant the unemployment rate of 11.2% of the active population. The country's main economy comes from tourism, oil and copper. Have a nice trip! Kawayan, the largest city and capital of the country. The population reaches 9'000'000 in 2016 and demographers estimate that the city is reaching 10'000'000 inhabitants in about twenty years. The city is contrasted by poor neighborhoods, other neighborhoods rise with large buildings blending British architecture in the modern Asian and Australian era. There are a multitude of small villages like this spread over the entire archipelago. Most of these villages depend on fishing and agriculture, for some of them tourism operates the local economy. One of the four airfields in the country. Built in 1940 during the Second World War, it served the British Army for military operations on the islands neighboring archipelago. The aerodrome has been classified as one of the worst in the world by an aeronautical review because of its delicate position between the ocean and the cliffs, the pilots have courage ... There have already happened a few accidents, but never anything serious. An old colonial house of the British Empire isolated from everything. In the archipelago still lives some indigenous tribes they live mainly of the fishing. There are about 1,700 natives scattered over several islands. After the war, the country developed to the detriment of the natives. One of the few stream in the whole archipelago. The Hainia Atoll. It takes millions of years for an atoll to form: at first it is a volcano to which coral is formed around it in shallow and warm waters. The volcano collapses until it disappears completely leaving behind only a coral reef in the form of a ring. This process takes several million years. In 2006, a man was found on an island in the archipelago, surviving for a dozen years before a fisherman's boat noticed an unusual activity on the island. The man had made a huge fire and kept it up for several days before anyone noticed his presence. He says he had a great holiday! Thank you Silur. Thank you. No, I was not inspired by this CJ, although it is very beautiful. Thanks Michael, the next update will be in a long time. As soon I will not have much time to dedicate to SC4, and also I want to prepare something huge that will take me a lot of time. Why not! Thank you for the comment! Thank you, I enjoyed doing this little aerodrome. I'm glad to hear it, thank you very much. Yes why not. Thank you GoKingsGo! Thank you very much tariely!
  10. Our journey to Patagonia starts off in the countryside. Sheep farming is common across much of southern South America and the Falklands - introduced to the region in the late 1800s, the constant demand of sheep wool and meat ever since has kept this a vital economic activity. With the sheep population outnumbering humans 10 to 1 - you're bound to see them wherever you go. Our next stop is Ushuaia, Argentina - the southernmost town in the world. Abandoned and wrecked ships dot the harbour, such as St. Christopher - a reminder of how unpredictable the waters of the Beagle Channel can be. With dreary, foggy days being the norm here - these boats seem to fit right in. Ushuaia is located on the Tierra del Fuego (Land of Fire) archipelago - a name that comes from Spanish explorers observing the local Yaghan people's tradition of constantly keeping a fire stoked to deal with the chilly weather. In autumn however, the landscape itself turns into a "land of fire", coming alive with a beautiful display of red, orange, and yellow foliage. With much of the year being best described as bleak - it's a dramatic change that's quite stunning. In Patagonia, much of the land consists of barren plateaus and grasslands - one of the few ways to get around is by taking the Pan-American Highway, the world's longest motorable road. While much of the surrounding landscape is rather plain, there always seems to be something interesting if you look hard enough - and in this case, don't be surprised if you see a couple of llamas grazing the lands. Patagonia is dotted with countless rivers, creating great canyons as they slowly carve away the landscape. The Rio Pinturas Canyon of Argentina is perhaps the best example in all of Patagonia - it's just as dramatic as it is beautiful. Another destination you'll want to be sure to visit is the Cueva de las Manos (Cave of the Hands), tucked away in the surrounding granite cliffs - few places in South America and even the world can compare to its collection of ancient rock paintings. Our last stop might be the most spectacular of them all. Rising nearly 10,000 feet above the surrounding Patagonian landscape in relative isolation, the mountains of Chile's Torres del Paine will take your breath away. Catching a good view of them is quite difficult, with heavy clouds often covering the peaks and violent storms frequently battering the area. It only seems fitting however - this is truly one of the most untamed places on Earth and a can't miss destination of Patagonia. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Central Asia"
  11. Version 1.0.0

    695 Downloads

    Houston Place Apartments, by Mattb325. --------------------------------------- Inspired by the sorts of developments springing up not only across Texas, but in many parts of the world, Houston Place apartments is a fictional apartment building that I created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. These sorts of apartments capitalise on the current architectural trends occurring in the South of the US: boxy, heavy-set buildings that utilise the trend of mixed materials: rubble-stone wall cladding, brick, steel and glass. Despite the assertive (albeit eclectic) use of mixed materials, they are neo-classical in style and quite conservative in the appearance of their street-scape and massing and are targeted at higher-end buyers. This apartment building is 8 floors high (including the roof-top recreation area and pool). The lower floors contain a number of 1 & 2 bedroom + 2 bathroom apartments, while the middle & upper floors are reserved for spacious 3 bedroom, 2.5 bathroom apartments. The 7th floor has only two 4 bedroom + study, 5 bathroom 'sky homes' with wrap around terraces and floor to ceiling panoramic windows. The communal grounds planting showcases evergreens all on well-lit, compact grounds making these lots as good in all density areas. These apartments are presented in 4 options: a 3x4, a 4x3, a 4x4 and an 8x4 lot. The 8x4 lot may take some time to grow (the game has a tendency to break these lots up) but holding the CTRL key while zoning will assist growth chances. They grow on all tilesets. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 3x4, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 485 Capacity Satisfied: R§ 1,981, R§§ 1,095, R§§§ 480 Pollution: 7 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 61 Mwh Water Consumed: 83 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building Lot size : 8x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: §941 Capacity Satisfied: R§ 4,398, R§§ 2,429, R§§§ 1,063 Pollution: 15 (Air)/ 5 (Water)/ 5 (Garbage ) Pollution Radius: 5/6/0 Power Consumed: 134 Mwh Water Consumed: 179 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot Files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  12. Version 1.0.0

    706 Downloads

    Kensington Apartments, by Mattb325. --------------------------------------- A fictional development, based on a new build in London's West End, Kensington apartments was created to compete with some of the mid-rise R§§§ aprtment complexes which can become quite repetitive in game. The single versions have stats similar to the in-game 'Packard Apartments' and should compete fairly well with this, and similarly-sized Maxis buildings. Like many of the newer London developments, this design is fairly straightforward: double storey entrance lobby (and ground floor flats each with a fenced off outdoor area) and then double storey sub-penthouse and penthouse levels. The building is twelve stories tall. As is often typical in inner-city developments, none of the apartments has particularly large balconies: traffic noise usually makes these less than inviting spaces. Floor to ceiling triple-glazed windows on all sides of the building more than adequately make up for this lack of terrace space. The communal planting includes a mix of deciduous trees and conifers; the larger lots have both a heated indoor pool and tennis court for the exclusive use of the residents. These apartments are presented in 6 lot options: a 2x1, a 2x2, a 2x3, a 4x4, a 5x5 and a 6x6 lot. They grow on all tilesets and all have varying stats depending on the lot size. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 2x1, 2x2, 2x3 Growth Stage: 5, 6 & 7 (Medium & High Density Zoning) Bulldoze Cost: § 635 Capacity Satisfied: R§ 716, R§§ 396, R§§§ 175 Pollution: 2 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 22 Mwh Water Consumed: 32 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- STATS R§§§ (x2): Lot size : 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 1,241 Capacity Satisfied: R§ 1,428, R§§ 790, R§§§ 347 Pollution: 5 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 44 Mwh Water Consumed: 61 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- STATS R§§§ (x3): Lot size : 5x5 & 6x6 Growth Stage: 4 & 5 (Medium & High Density Zoning) Bulldoze Cost: § 1,847 Capacity Satisfied: R§ 2,141, R§§ 1,183, R§§§ 519 Pollution: 7 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 66 Mwh Water Consumed: 89 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - CPVol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) *BSC Mega Props - Mattb325Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  13. Version 1.0.0

    657 Downloads

    Gertrude Apartments, by Mattb325. --------------------------------------- A fictional development, based on a new build in the San Francisco, CA area, Gertrude apartments was created to compete with some of the mid-rise R§§§ apartment complexes which can become quite repetitive in game. This apartment building uses a series of massings and elevations to provide abundant natural light and cross ventilation to each of the generously sized apartments. This design also ensures that most terraces are private and that all but one is overlooked from neighbouring flats. This apartment building is 8 floors high (excluding the mechanical penthouse area). The lower floors contain a number of 2 & 3 bedroom + 2 bathroom apartments, while the upper floors are reserved for spacious 3-4 bedroom, 2.5 bathroom apartments. The 7th and 8th floor has only one 'sky home' with a spacious, private sun terrace and generous planter boxes. The communal grounds planting is of low maintenance conifers on well-lit, compact grounds making these lots a great option in all density areas. The apartments are presented in two paint schemes: a deep, coffee colored scheme which looks great in dense, urban areas and a paler blue/green scheme inspired by the coast. Both are in prop families and will grow at random. These apartments are presented in 5 lot options: a 4x4, a 3x4, a 4x3, a 4x2 and a 2x4 lot. They grow on all tilesets and all have the same stats. These are a good mid-rise, high wealth, medium density filler lots for your cities. --------------------------------------- STATS R§§§: Lot size : 2x4, 3x4, 4x2, 4x3, 4x4 Growth Stage: 5 (Medium & High Density Zoning) Bulldoze Cost: § 493 Capacity Satisfied: R§ 899, R§§ 497, R§§§ 219 Pollution: 3 (Air)/ 1 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 28 Mwh Water Consumed: 39 Gal/Month Building Style: Houston/Euro/NY/Chicago Occupant Group: High Wealth Residential Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- NOTE ABOUT PARKING TEXTURES: As these models contain garaged underground parking, the lots do not come with parking textures. Any parking textures that may appear in the in-game screen shots belong to adjacent lots and are not part of this download. If you wish to add acres of parking or change the type of concrete textures, please use the lot editor to do so. --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - CPVol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  14. Version 1.0.0

    586 Downloads

    Old North Church, Boston, by Mattb325. --------------------------------------- Built in 1723, this is the oldest church in Boston and is famous for having been the church from which Paul Revere received his illuminated signals ("one if by land, and two if by sea") prior to his midnight ride to warn Lexington and Concord during the American Revolution. The church is a national historic landmark and a mission of the Episcopalians. This building is modded as a non-conditional House of Worship reward (meaning it can be placed in your city at any time without having met prior conditions). It does not over-write the Maxis House of Worship rewards and can safely be used in conjunction with these (or any relotted version thereof). Placing this Reward provides R§§ CAP relief, has a park effect, boosts the mayor rating and also provides up to 17 highly desirable civic jobs. It is on a 3x3 lot. --------------------------------------- STATS: Lot size : 3x3 Plop Cost: §0 Occupant Groups: Reward; House of Worship Wealth: Medium Wealth Demand Created: Jobs§: 3; Jobs§§: 9; Jobs§§§: 5 Demand Satisfied: R§§ 5,000 Park Effect: +90 over 33 tiles Mayor Rating: +7 over 110 tiles Pollution: Air 1 over 2 tiles, Water 1 over 3 tiles, Garbage 12 over 0 tiles Power consumed: 21 MwH Water consumed: 16 Gallons/Month Bulldoze Cost: §7,200 Monthly Cost: §0 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, please ensure the following files are in your plugins: *BSC MEGA Props - Mattb325Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  15. Version 1.0.0

    739 Downloads

    Museum of Modern Art, San Francisco, by Mattb325. --------------------------------------- Inspired by the recent SC3000 uploads, the Museum of Modern Art (MOMA), San Francisco is a non-profit organisation and holds an internationally recognised collection of modern and contemporary art, and was the first museum on the US West Coast devoted solely to 20th Century art. The present building was designed by Mario Botta in the late 1980s and the building - as depicted here in SC4 - was completed in 1995. It was recently given a large extension in 2009, but I have not modelled that part of the building. This building acts as a Museum and sits on a 4x4 lot providing 315 highly desirable civic jobs and gives a large educational boost across a wide radius. It is found in the Education Menu. --------------------------------------- STATS MUSEUM: Lot size : 4x4 Growth Stage: Ploppable only; Plop Cost: § 22,250 Bulldoze Cost: §31,110 Wealth: §§ Jobs/Demand: § 43; §§ 195; §§§ 77 Catalogue Capacity: 310 Pollution: 7 (Air)/ 4 (Water)/ 3 (Garbage ) Pollution Radius: 3/4/0 Coverage Radius: 8,360 Capacity: 98,500 EQ Boost: 40 Power Consumed: 13 Mwh Water Consumed: 48 Gal/Month Occupant Group: Civic; Museum Cost: §900 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: There are no external dependencies for this lot. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  16. Version 1.0.0

    1,242 Downloads

    Harrods, by Mattb325. --------------------------------------- Inspired by the iconic department store on Brompton Rd, Knightsbridge, Harrods is presented as a CS§§§ growable and ploppable lot for your cities. Please be aware that the present day Harrods has been extended and remodelled a number of times since the main building on Brompton Rd was completed in 1905, so this is NOT a strict recreation, but what I present is faithful to the original façade as designed by Charles Stephens, albeit with modifications to make it more game-ready. I have only modelled the front portion of the building. It must be noted that the present building has completely over-run the old streets of 'Queens Gardens' and 'New Place' and wrapped its way around what used to be known as Queen Street and Lower North St (since renamed Hans Rd and Basil St respectively), consuming the old Hans Mansion block and other buildings in the process. Because these streets run at odd angles and curves, even with the FAR roads and other NAM advances, I felt that modelling all of this would make the building almost completely unusable for the average player. Additionally the original building, aligned to Brompton Rd, was slightly wedged shaped - the old line is still somewhat visible under all of the present day roof additions from Google earth along the Hans Rd façade. Naturally I have squared this off to get this into game, which means that the rear of the building is completely fictitious. The present roof junk and extension of the Mansard roof along all facades is modelled - with slight variations by me - on the most up-to-date renovations: you can compare the differences by using the Google earth program (up-to-date) vs. Bing ?birds-eye/Google maps (out-of-date) to see the remarkable difference to the roof-top in recent years. Lastly, in order to fit the building on a maximum of 8 tiles (which will give it at least some chance of growing), I have removed one set of windows near the turret. Given the lag on my computer, I have also avoided modelling the hundreds of bulbs on the Hans Cres and Hans Roads sides. With all of that said, if you are strictly puritanical about recreations being 100% accurate, then please do not download this. The lot comes in two flavours: a growable Commercial Services and a ploppable, functional C§§§ lot, which is found in the Landmarks Menu. Both have the same stats. --------------------------------------- STATS CS§§§ & Ploppable CS§§§: Lot size : 8 x 4 Growth Stage: 8 (Medium and High Density Zoning)/Ploppable Bulldoze Cost: §631 Capacity Satisfied: CS§ 11,140, CS§§ 2,787, CS§§§ 1,117 Pollution: 50 (Air)/ 33 (Water)/ 67 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 209 Mwh Water Consumed: 1,871 Gal/Month Building Style: Chicago/NY/Houston/Euro (N/A for Ploppable) Occupant Group: Commercial Services Building NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. DEPENDENCIES: --------------------------------------- This lot does not require external dependencies. However, there is an optional seasonal Christmas tree that is taken from the Maxis Rockefeller Center.dat. If you don't already have this file, you can download it (and the other Maxis landmarks) from here: --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.