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  • Undella bay. a city story.
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  • Alister
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  • NAM 32 won't install
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  • A New State Will Rise SOON !!!!!
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  • Anvers, Diamonds and Containers
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  • The & Region
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • Murder in Rum Rock Harbor!
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  • Building an Ore City
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  • REPUBLIC OF GRAMHAND
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  • The Holy Federation of Ararat
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • Federal Republic of Siculia((OLD VERSION (1.0))CLOSED)
  • FUTURE CITY JOURNAL
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  • region borgo
  • City of Rockport
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
  • (CSL) The Principality Of Gabtoria
  • Let's Play Cities: Skylines
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  • Welcome to Lakewood
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  • Arkaden Journal
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Found 146 results

  1. Current project: Re-creating my hometown of Malmö/Sweden. (go to the last page of this journal for more screenshots) So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch. So anyway here it goes!; We start on small scale with a small village in a tropical mountainous landscape. With such hot climate there quite alot of power demand keeping all those AC's up and running! The railyard with the power plant in the background. One of the highways going through the area. It aint cheap building those bridges!
  2. Hello everyone, I have not posted anything more than a month. So I come up with a new YouTube video that this time is not a tutorial plus an experience of changing deforestation. I hope that this new concept will please you, if it works well I will do some times in the same genre. Good viewing! Thank you. I did not want to take a close look at deforestation for a number of reasons. The first reason is that a close-up would have asked for more details and therefore more time. The second reason, with a bigger zoom on deforestation is less impressive: if one takes the first and last image of deforestation there is a clear difference. The goal of the first part of the video is not to do anything incredibly detailed with the MMP, but simply to see "live" deforstation. Thank you, I'm glad to see that the video passes a good message. I already thought about doing Africa, but it will not be for now, but it will come! Thank you Michael! Thank you for your kind words! On the other hand, there are also trees near me that have been cut down, it dramatically changes the landscape and makes it uglier. Less and less trees for more concretes, unfortunately. Contact with nature is soon lost. Thank you very much RandyE. Thank you! Merci! Your message affects me a lot, I'm glad to hear these words, thank you again! Thanks to you for the comment.
  3. From my current "Building a realistic US city" Taking the bus from the current end-station of route A1. Travelling along the main eastward arterial avenue before we reach downtown, circumvent the stadium and end our trip at the downtown bus depot. Pretty simple. Sit back & relax!
  4. Hello everyone, Tonight a short 13-minute video to show the construction of a river. I made this video because the previous one was too accelerated. There is nothing new, the video will seem just slower! Good viewing! Rock : STEX - Murimk MMP Rocks - Pack 1 STEX - Murimk MMP Rocks - Pack 2 STEX - Paeng's Free Waters STEX - Rock 'n' Stones Vegetation : LEX - BSC - VIP girafe berries LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe cattails LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe elms LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe honey locust LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe rowan trees LEX - BSC - VIP girafe sparaxis LEX - RRP Pasture Flora STEX - Logging Set STEX - Aesculus MMPSeasonal flora STEX - VIP orange Fagus MMPSeasonal flora Water : STEX - RFR Plopwater Pack Various : STEX - FrankU Heblem Sand addon STEX - Nams 48people MMP STEX - RFR Deers and Wild Boars Thank you for your comment! The grass that I use is a personal mod Girafe manufactured for me, I talk to him can be shared. The titles of the tracks are available in al description of the video on YouTube! - 00:00 BrunuhVille - Winterwolf - 05:26 Jon Henrik Fjällgren - Jag Är Fri (Manne Leam Frijje) - 08:30 Omnia - I Don't Speak Human For trees is this mod: Logging Set , in the rocks are main these: Murimk MMP Rocks - Pack 1 , Murimk MMP Rocks - Pack 2 and Rock 'n' Stones . Thanks you Hellken! Thank you for your comment! ^^ Tkanks you CorinaMarie! Thank you very much, glad you like it! Here is the link if you want to download my Plugins folder: link removed You're welcome! All mods are in French, I translated everything, remade all the descriptions and all images of the lots. Everything is sorted by category. The folder 1.2. not translated yet and there is still a lot of new image. I will soon (that is why it is written "à faire" EN: "to do"). The NAM folder (3.1.) Is not touch in order to leave intact for the reading direction of folders inside of it. Folder 3.2. about the airport is not changed either. Because it contains a lot of items and they are never used much. The RCI areas (4.1. / 4.2. / 4.3. / 4.4.) Are sorted by type and wealth. Then the 5.1. and 5.2. files. are dependencies and mods that affect the gameplay. The lots that are modified are those that can "plopper". As for the police buildings, fire, schools, monuments, etc ... The other lots ("growable") are not changed. Warning: If you would like to use all my plugins folder as is, you must imperatively keep the order of numbering of file as they are (1.1 to 5.3.)! Sensitive files are 3.1. to 3.6. (Transport). Inside thereof they still have a multitude of mods (z_mod) sorted to size. For those who understand French, see also this page about my plugins: FR - ToutSimCities - My plugins (subject: R.C.D.) , If you do not understand French, the images will be easy enough to understand I think. If you have any questions about Plugins, please contact me by message. Good fun! I am happy to read your comment. SC4 is the master of city-builder, CS can not beat it, even if it is good. I can only encourage you to start SC4 and to a CJ! Thank you!
  5. Hello everybody, Today I post a video tutorial on the roads. often compliment me about my road (MMP) and ask how to do it well. I hope that it will meet the expectations of some people. I wish you a good viewing! See you soon for future new updates will happen soon! Rock : STEX - Murimk MMP Rocks - Pack 1 Road : LEX - RRP Draggable Paths ChrisAdamas3997 STEX - FrankU Heblem Sand addon STEX - VIP Carpack vol1 STEX - VIP Carpack vol2 STEX - VIP Carpack vol3 Vegetation : LEX - RRP Pasture Flora LEX - BSC - VIP girafe ashes LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe maples v2 LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe oaks Various : LEX - Les Murets de l'Aubrac Orange TSC STEX - Bikes STEX - Nams 48people MMP STEX - VIP AubracWallMMP STEX - VIP RuralPack Thank you! Excuse me. I put the links of all MMPs used in this video. Thank you! Thank you! What is ASAP? Thank you for your comment! The speed of the video is x2.05. So I had about 20 minutes IRL to create this scene. Thank you Silur! Thank you for your nice comment! It takes a little practice at first to build straight roads. But one learns quickly! Thank you TekindusT! Thank you for your comment! Anything is possible with SC4! We learn new things every day, me too! Thank you. MMP routes have advantages, but also disadvantages. Everything depends on the context of their use.
  6. Hello everyone, For a moment I did not return to the forums because I had quite a lot to do. So to come back nicely I decided to make a video before continuing my Dahammas area. It is a video related to the creation of a pond, I hope you like it! Water : STEX - Paeng's Free Waters Rock : STEX - Murimk MMP Rocks - Pack 1 STEX - VIP RuralPack Vegetation : LEX - BSC - VIP girafe ashes LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe cattails LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe daisy LEX - BSC - VIP girafe elms LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe oaks LEX - BSC - VIP girafe poppies LEX - BSC - VIP girafe sparaxis LEX - RRP Pasture Flora Various : LEX - Mayor Mode Ploppable Livestock LEX - SFBT Craftsmen House by voltaic STEX - FrankU Heblem Sand addon STEX - Nams 48people MMP STEX - VIP AubracWallMMP It's a bit like a habit, and even if there's a mistake you have to keep going because the video is spinning and I can not do too much time. Despite that, we do not see it, but I sometimes have moments of hesitation during the video. Thank you for your comment! Thank you very much raynev1! Thank to you! Seeing elsewhere is always interesting even when one is able to do the same.
  7. Version 1.0.1

    6,035 Downloads

    Grand Central Chicago Station, by Mattb325. ---------------------------------------
  8. Version

    7,768 Downloads

    Old Delaware County Courthouse, by Mattb325. A request by a fellow simcity player, this building drew its inspiration from historic photos and drawings of the Delaware County Courthouse that once stood in Muncie, Indiana. Sadly, this eyecatching courthouse with its high victorian 'wedding cake' design and grand side staircases was demolished in the 1960s. This game asset is offered as reward that DOES NOT replace the original in-game courthouse (nor any other custom lot) and it is offered without the need for pre-existing criteria to be met. It can be placed more than once in a city and can co-exist with the default Maxis courthouse reward if you so wish. In addition to the benefits of enhanced crime fighting offered by the courthouse, I have modded this building so that it also provides 50 very desirable civic R$$ jobs, has a positive effect on commercial areas, provides a landmark effect, improves the mayor rating and is useful in lifting residential demand caps that hinder city and regional development. The cost to the monthly city coffers for this government building and all of the benefits it brings is $118. It sits on a 6x6 lot and is sure to make a grand centerpiece for any small city. STATS: Plop Cost: $68,900 Bulldoze Cost: $5,580 Power Consumed: 38 Mwh Water Consumed: 75 Gallons Pollution: 2 (air) / 1 (water) / 13 (garbage) Radius: 2 / 3 / 0 Occupant Groups: Reward, YIMBY, Courthouse DEPENDENCIES: (note you must be registered with, and logged into, the SC4D Lex to download these) BSC MEGA Props CP Vol01 BSC MEGA Props CP Vol02 BSC BAT Props Mattb325 Vol02 To install, simply unzip the files into your plugins folder Thankyou and enjoy.
  9. Version 1.0.0

    157 Downloads

    Hello everyone. I present you with SM2 Heritage Roundhouse. In the past, rail roundhouses were extensively used all over North America as a repair facility for trains, specifically locomotives. They were designed with that characteristic roundish design in order to take less real estate when building a train repair facility. Coupled with a massive turntable, they greatly decreased a rail yard footprint. There are a few still in operation (very few) and they are mostly used to house old and retired locomotives donated by railway companies. Sort of like a museum for engines. Some have been converted into retail space while keeping the nostalgic feel of days gone past by displaying old engines and equipment on the front of the building. This lot represents months of preparations and lots of specific props making. Together with a detailed and realistic custom base texture, I tried to capture reality as much as possible. Vester's latest train engines prop pack fits this lot perfectly due to the many angles he released. Also with the usage of a clever trick, you are now able to pick different textures (companies liveries) from 5 different texture packs he released along the engine prop pack. Once you install vester's prop pack you must choose one of his texture colors in order for the locomotives to show properly. The lot is 14X14 and is designed to allow either freight and passenger trains to cross the DTR section at the bottom of the lot, the other rail exits/entries will only connect visually and so will the street stubs. Plop cost 45,000 Bulldoze cost 4,500 Power consumed 190 Water consumed 120 Maintenance cost 220/month It will also provide 34 jobs. You will find it under the rail menu. This lot makes use of an extensive array of timed props with multiple angle designs in order to achieve a sort of animation with HD props. There are also many other timed props so that the lot looks livelier throughout the day. Action starts at 7am and keeps going until 6pm (closing time) after that time the lot will look empty because everyone has gone home but for one person and one vehicle, the night security guard on the left lower rail hut area. From time to time you may see overlapping timed props, especially at the turntable sequence, this is due to game lag and depending on the speed of your processor you may or may not see it. Wait a few game days and it will correct itself. Dependency list. BSC - VIP girafe beeches (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC - VIP Girafe Walnut trees (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3461 BSC - VIP girafe common spruces (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe chestnuts (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 BSC - VIP girafe narcissus (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 BSC - VIP girafe sparaxis (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 BSC BAT Props - T1 Vol3.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 SM2 Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 VDK GEVo Props.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3472 VDK Proppack 3 - GEvo Engine Textures Vol 3E http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3477 I'm including one of the texture packs vester released on the dependency list. However you can choose any of the 5 he made. Lot custom texture and timed props exemplars are included. A big thank you goes to rivit for creating a single template for vester's out of the ordinary exemplars in order for me to make timed ones. Thank you Ron! Also, thank you vester for the engine prop pack and girafe for the ever beautiful trees and greenery models!! Enjoy Simmer2
  10. From the album City Showcase (S3-23-M)

    Please view the full size resolution link here before casting your vote! The gallery doesn't tend to do mosaics/panoramas a lot of justice. The harbour city in all its glory. You may have seen my Sydney recreation before in my CJ True Earth here, but you've never seen it before like this. I felt like a panorama was the best way to truly capture this amazing city for this final challenge. This panorama showcases the entire center of the city from Hyde Park on the far left to North Sydney on the right, just past the iconic Harbour Bridge. To top things off, I decided to showcase the city in a sunset setting - while Sydney is amazing at all times of the day, I felt like there was just something truly magical about seeing Sydney in the sunset. Additional notes: This scene features countless buildings imported into the game - real, ingame assets, just like any other BAT you would download and use in the game yourself. The bridge and highway system can are completely modular, a picture illustrating this can be seen here. This scene as a whole also required extensive custom content creation. A majority of the buildings had to be custom lotted in addition to making 40-50 custom made Sydney road textures, complete with authentic bus and bike lanes.
  11. Hi there! It has been a long time since my last post. Events in real life, the state of the world and of the political situation developing in my own country and elsewhere have made games seem a little pointless to me. I have been checking in to the site quite frequently and although I post rarely, i really value the community here, so I would like to dedicate this post to all of you reading (and those not reading). However, I do want to give a couple of special shoutouts for people who have really helped inspire / create some superb content to this wonderful game: RSC/MGB204. All the texture unification work is incredible, but what really counts are the really detailed replies to my (and many other people's) questions in all the forums, I could not have got all these Japanese overpasses and whatnot working without your wonderful tutorial on installing them. LnX - just for mindboggleingly consistent uploads that I try to copy (badly - please see images below). Finally Fasan, who may be gone, but the pictures that remain on SC4D are for my personal preferences, the best pictures ever created using the medium of Simcity 4. Enough about me, here are some pictures: This is an overview of the city on the shores of Lake Pointless. Last Entry covered the suburban area to the right of this image and the fields beyond. This time we are looking at the northern end of the lake and the town around it in more detail. Ok, it's a highway interchange, but it was a slightly unusual one, so here is a picture Simcity 4 doesn't have many aggressive youths, but those that have a bit too much aggression can run like crazy on these football pitches, which should keep them out of mischief. There is some need for a fence to stop the ball going into the busy road, but times are tight! First 'flipped' image. I really like the totally different feel you get from doing this to a picture. A railway, some retaining walls overview of the area more flipping. Here in the suburbs the other side of the highway. suburbs giving way to industry crossing the bridge now onto the other bank of the river I wanted to try something a bit clever, and i'm not sure it has been wholly successful, but here is a combination of game water and MMP water, and lots of retaining walls. I guess the MMP side will improve with practice. A jumbled little neighbourhood of mainly working class homes. railway crossing. I really enjoythe reskinned japanese overpasses. This is not the most spectacular use of them! A local school surrounded by suburbia. Looks washed out because i forgot to change the contrast Old mills on the edge of town by the lake shore Now we get into the proper city centre. Trying to keep the shapes interesting! I know there is quite a mix of building styles but diagonals are really hard to find! close to the station are some very grand buildings wider overview of the city centre The Cricket ground (Americans and other Europeans, if you don't know what this is ask an Indian/Pakistani/Sri Lankan//English/Australian etc.) the library, the station and then the waterfront in mosaic. Different perspective. I love the distinctive library BAT in the middle. Now back across the river to finish off the rest of the city centre. I dont know why I couldn't make the water look nice here with MMPs, but once I had built everything was too scared to take serious remedial action in order to spruce up the water! closeup of the same area. why not stop for a coffee (or Tea if that way inclined) in the waterfront coffee shop. More quayside Finally my favourite of the lot, horizontally flipped mosaic of the small station down to the quayside, taking in some parkland and diagonals en-route. Hope you enjoyed
  12. For anyone going to Moscow, a trip down the heart of the city is a must. We begin our journey with a drive down Tverskaya Street - the most well-known road in all of Moscow. This crowded shopping district has existed since the 12th century, and the streets are lined with historic architecture wherever you look. Even with some light rain, its Russian charm is still undeniable. As we make our way around the city, the rain begins to pick up considerably. Endless rows of commie blocks dominate the surrounding landscape - their bleak repetitiveness serves as a fitting backdrop to the elements. October brings the first snow of the year - creating a beautiful atmosphere around many of Moscow's most famous landmarks such as the Lomonossov Moscow State University. Completed in 1953, its imposing facade has served as the perfect symbol of Moscow - a powerful city that serves as the financial, political, and economic capital of Russia. Once the calendar crosses over into December, temperatures plunge into the negatives as the entire city turns into a winter wonderland. Moscow is one of the coldest major cities in the world - with temperatures as low as -44F being recorded, it takes a lot to brave these months. While it may be cold outside, it's not cold enough to stop us from visiting one of Moscow's most famous tourist attractions, Red Square. Few places on earth can boast such a collection of historic buildings in one location - with the Kremlin, State Museum, St. Basil's Cathedral, and many more within walking distance. Once the seasons change and the elements begin to clear up, a beautiful, sleek city emerges. Despite still being in construction, the Moscow International Business Center (Moscow City) boasts one of the most impressive skylines in all of Europe (and in the world). Its one of a kind collection of skyscrapers on the banks of the Moskva River include the Federation Tower, City of Capitals, and Naberezhnaya Tower - all of which are equally stunning. While Moscow may be known for it's past historic architecture, Moscow City makes it clear that this is also a city with an eye on the future. NOTE: Two of these scenes (Moscow City & Red Square) feature a handful of sketchup models from sites like 3d warehouse, as there were no close replacements for certain buildings I needed. These are real models imported into the game, they are like any other BAT you would use. Some editing was done though to add effects like extra nightlights and snow. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "2016: Year in Review":
  13. I've been gone for a really long time, my apologies for those I've left hanging for over a year and a half since the last update. Now we finally find out what happened.... But first! For those new to this CJ, or need a refresher, here's the first entry, to learn the history of this town and how it all started: It is recommended to read through the beginning or previous chapter before coming back. ^^^^ Previously on... Chapter 8: Tornado: The End of an Era - Part 1 "Massive super-cell thunderstorms are coming due to a massive atmospheric instability that occurs ever decade or so... "Police Chief Robert, get everyone to the high school or anywhere safe! This town is in serious trouble!" Massive Hailstorms begin pummel the city early as the super cell moves in^^^ A few rare images taken by a news crew in a news helicopter just as they got drenched in the rain water... This was over the course of 2 minutes. The 3D images were taken from the crew just as they headed back. They may even have images of the tornado from this angle too. Thousands rush into the high school shelter as the skies grow more ominous...be it the gym, or anywhere safe, while others evacuate... An EF3 tornado touches down northeast, moves southwest, tearing through the town... Manufacturing Sector: It spares the downtown, until an even MORE massive F4 tornado touches down and rips through the heart of the town... GO!! LET'S GO! To the high school! NOW! The tornado shreds everything in sight, moving downward, Ben and his family is in the blue car seen above, and the Mayor and both his kids are in the red car, not seen in pic above as they're too far below. Let's go!! We need to get in NOW!! The town's mayor and Ben (his best friend and business partner) has made it into the high school's shelter with their families along with thousands of others after narrowly avoiding a massive EF4 tornado. Unfortunately, the tornado targeted the Maxis-designed school, which wasn't designed for winds this strong. The deafening roar grew louder and louder as we braced, and I could already hear the building beginning to come apart. You could feel it in your chest, almost as if a space shuttle was talking off right outside. I huddle with my wife, son and daughter, thinking this is it. We're going to be wiped right off the map, just like that. Me, my family, and thousands of people. Just moments later however, the roaring began to subside, giving way to the sound of torrential rain and terrified cries of everyone around me. ..... Chapter 8: Tornado: The End of An Era - Part 2 We're still alive. I look around the gym, with the only lights coming from the small windows, as well as frantic chattering from everyone around me. "Everybody stay inside! We don't know if another tornado's coming..." Yelled Chief Officer Robert I turn on the radio and I can barely make out the reporter through the static: "A massive EF4 tornado has been spotted north of *static* storm chasers the last couple hours...Several small towns in this area...cold front...*Static* There were at least 2000 people taking shelter throughout the school, with about 500 crammed into the gym. The city's firefighting team, police and doctors were in here with us too. I walk outside and felt the cold rain sting against my face. I could almost make out the track and field under the flood, and what was left of the apartments in the distance. The trees were completely stripped of their leaves, and branches. Just then I noticed the wind pick up again. I walk back inside. We come out about an hour later and see some people out there: Downtown is completely gone: Nothing left of the theater or forest. The tornado left a serious trail of destruction: (WLHS is to the left) Night falls and the rain finally subsides. The next morning is cloudy, cold and gloomy as a cold front will move in later that day. Families all come out of the school to see if their homes made it. Me and Ben would be driving with a crew that clears the roads to help people get around again. It wasn't long before the true extent of the damage was revealed... The tornado barely missed Woodland High School (WLHS). Was heading southward then just barely touched it as it turned west to obliterate everything (See the pic above this one). It may have come back around but the school was spared, along with 2,112 lives that were in it. The death toll is over 100 so far. No chance for anyone who was caught outside during this monster's onslaught. Downtown as the crew already cleaned up most of the mess. Most roads (except northern road) have been cleared. Some houses were somehow untouched. The Western Residential Sector is in shambles. That USED to be the Manufacturing sector of town. Fun fact: That lake wasn't even there before. Me and Ben drove through the town, helping wherever we could. Hey...remember that beautiful blue mansion seen at the beginning of the previous update? "It's gone. All gone." Said Ben, as we looked around. It was one of the few mansions in the city. It belonged to a humble friend of Ben, Chief Officer Robert, who's helping set up temporary tents with the crisis crew. We cleared a path: Distraught families try to salvage what's left of their Woodland homes. Robert returns with this wife later to see their mansion...much to their dismay of course. "I'm impressed," said Robert, at least the porch survived. "What about your stuff?" Ben inquired as he looked at the wreckage. "Don't worry about it, material things are only so important. That tornado was the most terrifying thing I've ever witnessed in my life. I got to watch it eat this beautiful town, and spit it back out. but... "What?" I inquired... He looked back at me just as the sun comes out for the first time "It spared us. I was outside the school from a distance when the monster went for it, then, right as I watched it get swallowed up, it just turned. Almost like it could sense everyone there." "That's incredible. That had to be a sign without a doubt. Now we rebuild..." I said. Ben looked, paused and said "better make it tornado-proof this time." The sun set was the most beautiful golden sunset in a while, as the sun peaked through the clouds and temperatures went below 60 degrees. Mayor Mathew sent many resources from Woodland River City, including generators, food and water supplies. Turns out his town was spared from the storm, although suffered a lightning strike. Chief Officer Robert wasn't kidding. As it turns out, the town was hit with two tornadoes, one smaller F3 and one F4. (F3 is the yellow, and F4 path is red, which came shortly after the yellow F3 one) The paths with their damage radius... The green arrow in between is Robert's location. He was in an underground shelter just as it hit the police station. He stayed out driving through the town telling everyone to go to their shelters and directing his officers beforehand. He came out of the shelter from the nearby building and took to the fields just in time to see the F4 tornado (red arrow) as it headed for the high school. The final death toll was 228. Over 1242 were injured, 22 life threatening, but survived. The Next Morning was nice and crispy. Dry, cool air from the north made the weather nice and windy, with perfectly clear blue skies. While most of the population has moved to various shelters in the nearby towns, less than a thousand of them stayed in several tent shelters set up through out the town, and the few remaining houses in the city that actually did survive. This is the main tent shelter area, there are three smaller shelters throughout the town, but the majority stayed here: ^^^^Note: On the lower right of the image, is the remains of Ben's mansion. It is right above the path of people walking in, by the four white tents, where a 5th one separated by a yellow one right next to the main road. Now...back to the mayor panel... Only 3000 simoleons in my funds, and population of 736. Whoopee. We're still receiving 1000MWh/month from Woodland River City. Re-adjusted the funding sliders for the schools to cut expenses. Rebuilding Begins... A small temporary water tower is built, and demolition crews clear off the lots and make room to rebuild: After some time, a landfill at the edge of town was built, putting me back in the red, but no problem, we now have 20,000 in the bank! Population is now over 2000. That is the end of this Chapter, thank you for reading this, I hope you all enjoyed it and the 3D images, and we'll see you in 2 more years for the next update! Jk...jk. I will not take as long, promise!
  14. From the album Woodlands Region

    Look at this beatiful avenue crossing, love how beautiful the trees look in the area!!, everytime I try to do avenues the greenest possible.
  15. From the album City Showcase (S3-23-M)

    Recreation of the Moscow International Business Center (aka Moscow City) at night. Despite still being in construction, it's still one of the most impressive skylines in Europe (and in the world) with a one of a kind collection of skyscrapers on the banks of the Moskva River. This picture required intensive custom content creation. A massive texture set was created for this scene, by far the largest one that I have created thus far, taking nearly a week of texture work. As the textures for this recreation couldn't possibly fit into the LODs of a single render, I had to divide it up into 8 different sections. This combined with other various buildings, boats, river walls, highway pieces, and other miscellaneous pieces were rendered over the course of a few days. Additionally, since there were many pieces that I could not find anywhere, I tried my hand at BAT as well, creating the highway from scratch as well as the famous Moscow river walls. While there may be some cosmetic touch ups such as some enhanced/added night lights, added ripples, etc in the final image, all the models you see here are in fact in the game. As always, virtually every building and prop in this picture mirrors the real life version as well - countless pictures were analyzed to ensure the highest level of realism possible in SC4. Download links for some of the more prominent buildings in this picture: (basic 3dsmax and gmax knowledge will be needed to import into the game) City of Capitals Federation Tower (in construction) Naberezhnaya Block 1 and Naberezhnaya Block 2 Moscow river boats (The black one was simply a copy of the white one in 3dsmax with a black texture applied) Highway + Moscow walls: As mentioned, custom BAT made by me specifically for this picture. Smaller objects such as the train/helicopter were imported in as well (don't know the link, sorry, but they were heavily modified anyways in 3dsmax before rendering), and the rest can pretty much be found on the STEX or various prop packs. Full-size resolution version is posted in the comments below.
  16. I wasn't sure when I'd start the journal or if I even would at the beginning. I wanted to make sure I was up for it and not leave something half finished after an "off period". An "off period" is what I call the times when the game's been too much of a strain and you just gotta relax for a couple of days or even weeks. I didn't touch this for 2 weeks after making the initial road layout and I would've hated to leave the thread hanging there but now that I've picked it up again and have gotten somewhere nice I wanted to post it so I can start using this as a journal. A journal, as much for you as for me as well so I can have a place to vent some thoughts. A little about me. I like all kinds of games but I enjoy creative ones and strategy the most. Currently I have 972 hours on CS, I think it was at 300 or so before I started playing again after a huge break which was 2 months ago. I hadn't played for a while and picked it back up after purchasing AD and Winter sometherr.. Trams DLC. I always fancied European style cities since I've lived in Europe and have somewhat of an understanding when it comes to layouts and buildings. I tried to get into 3 different cities (over the last 2 months) and failed. I did post some shots a while back of the one that was somewhat promising but then decided to scrap. Mostly it's performance frustration I think. I'm used to it now but it can get really bad after a while and I hope it doesn't happen to Columbine. That last city was down to 8 fps or so and that sucks. I use a lot of mods and assets, subbed to 1883 currently. I try to eliminate duplicates or ones that look really similar and try to keep that number down to the best of my power... I.. can't.. control it rrallrrrgrrrgll!! Download Download Download!! I don't use any big or bad assets, they're all green or yellow and the ones that have big textures or lots of polys are a couple of tall buildings which I'll just use once or twice anyways so that's totally fine. Speaking of tall buildings, I don't really love them that much. They look really big in game where as from the ground IRL you don't really get a sense of how large some of them are and that bugs me since I like to build realistic looking cities. Realism to me is for what ever I'm building to look plausible and to make sense in the game world, I won't do 1:1 realism replica but I try to make it up as I go along in a way that looks real. Speaking of which, Columbine is an American city and I've been winging it so far. I am pleased with the result although I'm sure some old "Euro" habits are sneaking into my work. I'm just building according to my imagination of an American city. Also on the subject of assets, I spent 5 days back to back like a data miner stuck to the monitor going through all my assets and props removing the disgusting abominations that are vanilla trees and parking spaces from buildings while also giving everything a thumbnail. If you're going to put parking don't leave those 2mm gaps damn it! The Map is Merchant's Bay by OWL. I was thinking of making a desert city on the Hopi River Valley map which is awesome as well but I'm not confident I could space it out so much like they are supposed to be. Call it my Euro-spirit but I like to smush things together a little bit and not sprawl so much. I don't think I could decorate empty spaces as well. I'm using San Minato 4k texture theme instead of the map's recommended even though I liked that one too but the gravel was white and I like to use gravel for dirt sometimes, but it turned out this was actually a better choice. LUT is Cinematic HD by OWL as well, hands down the BEST LUT in the workshop. I've tried ALL, every single ***ing one and this one is the best after some sun position and what not tweaking in Ultimate Eye Candy. Not to be confused with the cinematic ones in his LUT pack though, those suck, this is the standalone bad ass one. I wanted to start a small town not too far from the center and work my way slowly there. I'm not very good at doing things on a huge scale in one go and compartmentalize my project into smaller pieces ie. districts. This whole town would be a district in that case. Here I've laid out the general roads. Don't worry about the interchange terrain shenanigans btw, it's a really good one from the workshop but sadly comes like that by default and I'm going to fix it when I'm detailing it much later in the future. I wanted to keep it small and somewhat cozy so there won't be anything too large and no "shop yo ass out" kind of huge commercials, we'll have those closer to the city. Here everybody went to the same school and people know each others' faces. I did put some bigger office space on the bottom part as you can see since I can imagine some corporate would move in nearby and provide some jobs. I imagine the town's activity being centered around the church and Hard Rock Cafe area #headbangingwithjesus. Other than that it's just houses. In reality there would be so many more houses and I may squeeze some in the outskirts after I complete what I currently have or else it spirals out of control and I don't get anything done. Of course we have a bad ass town hall as well because I loved that model too much not to include it in my first town. This is where I left it and went absent for a couple of weeks. This church has a special place since it was the first thing I started detailing when I came back. I was afraid, I was petrified, but doing this gave me the courage to go on and it's all smooth sailing from here on. This isn't it's "final form" as I've yet to re-discover decals properly and get bushin'. I really wanted to make the Hard Rock Cafe something a bit more special and not just blend it into the rest of the buildings. This is what I'd label a "mini-project". Took me 2-3 hours with the parking lot included and it's meant to have an effect on the vicinity so you definitely know it's there when looking around but not so much that it owns the town. An overview after some minor detailing. This thing kind of came out of nowhere. I wanted to imitate the "low cost" baseball field from the Arrowhead Junction series but before I knew it, it became a football field. The Surface Painter paints on a grid if you haven't noticed and the distance between the penalty line and the goalie is 1 so this field is literally perfect in shape and I just couldn't help it. Besides it kind of fits since it's a crappy "soccer" field for the people living there. I added a small park with some public grills and picnic tables if people want to hang out there or they can go to the Pizza Hut or Taco Bell that are just poking in from the bottom left side. The field is actually extremely good since it pretty much fills a whole block and dominates the area, meaning I can just add detail around the edges and don't have to have more unique elements for a while. I love these American apartments so much, the shape and color and that paneling is sexy as f*ck, thanks King Leno. I dub thee King of the Leno's. I didn't want to add weird details and wanted to give them some private space hence the fencing and of course the pool because Americans need it to survive, poor things. I wanted the pool to be the center of attention so I devoted the detail for it alone. The area is covered in a "well kept but you won't eat off of it well kept" grass which gives it a very relaxing and livable touch. It's Decal Grass02 by Beardmonkey btw, I use that one and 03 like crazy. Detailed the rest of the apartments. The left one I chose to make into a bigger community with a guard shack and bigger parking. The right 2 will have their parking outside and the top one will get a small forest patch as you'll see in a minute. A more detailed look at the left one. I chose to fill some empty space with little garages just for storing old furniture or something, I think it looks nice. I'm picky about my rock work btw. I try not to over do it and reserve my "rock credit" to use on these areas where they'll bring these rocks just to create scenery. A look towards the apartments from the main 4 lane avenue. I put the parking for the houses behind the "beton" concrete fences there. I don't think you have those in America, they are super European but I love the way they look so they go in. Besides I needed something a little more brutal then a little wooden fence to set that area apart so the parking makes sense. I think this way it makes it look as if there's more space between the two streets. Also put some fancy grass work on the clinic. That handicapped sign is so wrong I know but screw it I can't be that picky! (joke). Here's the little forest patch I was talking about. I think it's here I first started to play around with blending in textures by painting gravel or ruined under decals. Overview of what we got so far.
  17. From the album Animation Challenge (S3-25-E)

    Full size version (~4MB) of the GIF on the first comment. Please keep in mind that a time lapse animation was one of the official suggested ideas for this challenge on the forum thread. An animated GIF displaying my recreation of the Holy Monastery of St. Nicholas in Meteora, Greece along with some of the surrounding scenery. Wanting to feel closer to heaven, the locals would build their monasteries high in the sky, perched precariously on the edge of sheer granite rock cliffs - truly an amazing sight to behold. One of the frames in this picture (fall) was originally featured in my "Greece - Part II" update in my CJ, True Earth, so for this GIF I decided to showcase Meteora in its entirety with Spring, Summer, and Winter frames as well. Each frame showcases extensive custom lotting, intricate MMPing, and custom content creation (various terrain mods created for this picture + a number of new MMPs made/modded heavily) - The first frame starts off with summer in Meteora. Predictably, this time is the most popular season for tourists to come visit Meteora. The harvest season that begins in late summer is a big attraction as well for tourists. The second frame displays some of Meteora's famous fall foliage. Oaks and maples among others will come alive, displaying various shades of red, orange, and yellow. This coupled with the much more comfortable temperatures makes it a great time to come visit. The third frame shows off Meteora blanketed under a layer of snow in the midst of a snowfall. Despite Meteora's relatively close proximity to the Ioanian and Aegean Seas, it's just high enough in the mountains (1,000-2,000 feet above sea level) to receive regular snow in the winter. Additionally, the mountains will essentially "block out" gusts from the sea, allowing for temperatures to vary wildly. For those wanting to visit Meteora in the wintertime, be prepared for frigid temperatures and constant frost. Before looping, the fourth and final frame shows Meteora in the spring. The cold winters often delay Springtime for a bit, but when it comes it can truly be quite beautiful. Be prepared for fog/rain showers however, a common site during this time of the year.