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Found 93 results

  1. Version 1.0.0

    125 Downloads

    Here are four Old Time Power Plants using jestarr's various small Boilerhouse models. Thanks to jestarr for the great props. All capacity/plop/monthly costs are balanced to the standard Maxis coal power plant's numbers. These lots feature smoke effects and normal levels of pollution. The diagonal Boilerhouse Type A lot and the Owosso lot have concrete base textures from NCD Railyard Textures pack, matching @T Wrecks' Industrial Revolution Mod I-D fillers. Other lots have grass or dirt base textures. The Owosso Boilerhouse has an overhanging portion: depending on neighboring lots, the basement access stairs will be hidden in a W2W setting, or show on pavement with IRM fillers. Menu Location: Utilities > Power Menu Sort: Before Default Lots Stats: Smokehouse Power Station Size: 1x2 Capacity: 550 Plop Cost: 900 Monthly Cost: 40 Theme: Grassy Boilerhouse Type A Prop family: Sterling Brown/Empire Red Brick Variations Size: 1x3 Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: Dirt Boilerhouse Type A 45 Size: 1x1 with overhanging diagonal prop (Sterling Brown only) Capacity: 1150 Plop Cost: 1900 Monthly Cost: 70 Theme: IRM I-D Owosso Boilerhouse Size: 1x3 Capacity: 1750 Plop Cost: 2900 Monthly Cost: 100 Theme: IRM I-D Dependencies: BSCMegaProps JES Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSCMegaProps jestarr Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol05 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 Sterling Consolidated Manufacturing by jestarr http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1633 Railyard and Spur Textures, Mega Pack 1.02 by North Country Dude http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2177 Installation: Unzip the file "CT14 - Old Time Power Plants - jestarr Boilerhouses.zip" into your Plugins folder. If prompted, merge with "CT14" directory if existing. Removal: Demolish any of these firetraps which have not yet engulfed their neighborhoods, nay, your entire city in an inferno, and move the folder "Plugins/CT14/Old Time Power Plants/Jestarr Boilerhouses" out of your Plugins folder. Bugs: Please report any problems with these lots to the development thread: http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/
  2. I have noticed that if I place a three by three block of Solar power plants, the center plant reports no road access. However, I have seen people make underwater power plants that generate the same zot. And you cannot place a road by it if it is underwater. This leads me to ask, is road access to the power plant really necessary for the plant to generate power? The zot tells me it needs road access but people have created underwater plants that cannot have road access that displays the same zot. Is the three by three block of solar plants okay to generate power, including the boxed in middle one?
  3. Version 1.3

    12,845 Downloads

    The fusion power plant cheat is comprehensive and requires EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the fusion power plant. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode. The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same: Modified instances: (see screenshot for SimCityPak). Advanced Fusion Reactor Fusion Reactor Level Fusion Power Plant Standard Fusion Reactor What this mod does: No plop or maintenance cost Water requirements greatly reduced (from 38,000 to 38). Garbage requirements zeroed out. Controlnet set to a requirement of 1 for each component (for a maximum of 4). Amount of power needed to jump-start the plant set to 1 watt. Power plant output is at default levels Not affected: Wave fusion power plant Note: You will experience the normal duration (~ 30 seconds) for your city to recover from charging the plant, despite power jump-start requirement being only 1 watt, with the surrounding buildings losing power, etc. You will also still experience the plant's negative effects on desirability in the area. To use: Place all files in SimCity\SimCityUserData\Packages. If you already have the script files, you don't need to put them in there again, just the included package file. If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here. If you use this file, delete and replop any existing fusion power plants. Same holds true if you remove the file.
  4. A new solar power plant in Datong, China, however, decided to have a little fun with its design. China Merchants New Energy Group, one of the country’s largest clean energy operators, built a 248-acre solar farm in the shape of a giant panda. Read more at https://www.businessinsider.com/china-panda-solar-power-plant-2017-7#Yg5oo5duVXb8yUB4.99 EDIT: Another Link https://www.stuff.co.nz/business/world/94516170/chinas-builds-a-100hectare-solar-farm-shape-like-a-giant-panda Not sure what it actually looks like as the pictures are artists impressions
  5. Version 1

    17,066 Downloads

    Feel the Power. What a Rush !! This is a simple mod that reskins the existing game default Power Transmission Towers to a consistent silvery-gray / oxidized metal color. The red "candy stripe" paint scheme is fairly rare and this uniform galvanized gray color is far more common. The game default towers are done well and the design is a common one. So only the "red" had to go. These are not new BAT models. The images used by the 4 tower models were exported, modified to remove the red... and imported back into the game. * Once installed in your Plugins folder, the mod will change the appearance of all the power transmission towers in the game. To change them back, simply remove the file from your Plugins folder. The changes are instant and automatic. There is no need to replop the towers. ** No dependencies. All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
  6. Thank you to all the people who help make this game possible! Colossal Order, Paradox Interactive and all the Cities Skylines fans who made the community what it is today! I was going through a very dark time in my life and if it wasn't for this game I would probably still be in a hell hole of a life wishing I was dead. You gave me that faith in myself again and I'm eternally grateful! Bless your Lives with Love and Great Friendships! Nothing Is Impossible, for in that word you have "Im Possible". Start Living with Love and your Highest Dreams Now!
  7. Show Us Your Utilities!

    It's about time there was some utility love in this forum. If you have a power facility, water facility or garbage facility then this is the topic to post it in! I shall start with a small recycling centre in the middle of some rural suburbs. Another one would be the hydroelectric dam I created in Faverdale.
  8. I have this little HP Compaq 6000 Pro Small Form Factor PC which has a tiny 240 watt non-upgradeable power supply. (Proprietary design.) I plan to add a 2nd Sata hard drive which is still within the power limits. However, I also want to add the new GeForce GT 710 2048MB DDR3 PCI-E 2.0 Low Profile Video Card I bought. That's going to overload the power supply. According to the OuterVision® Power Supply Calculator I could unplug the DVD writer and get back within its limits, but I'd rather not go that route. (And the DVD drive was manufactured May, 2010 so it doesn't likely comply with Sata 3.1 standard which would power it down when not in use.) So, my idea is to buy some of these StarTech 6in 4 Pin Molex to SATA Power Cable Adapters and connect those to a separate ATX power supply for both hard drives and the DVD. (Yes, I know which pins to tie together on the 20 pin ATX main power connector to make it power up.) ( @rsc204 and others) Thoughts?
  9. Version 1.2.0

    761 Downloads

    An application for post-nuclear technological civilization. 8 (width) x 4 (depth) Lot Size. Power and Water produced: 8,000,000 MWh/ Gal. per hr. Water Treatment and Recycling: 1,000,000/ 60%, Maintenance Cost: 0, Monthly Income: 50000. Landmark and Park Effect: 10 over 20, Pollution Reduction -10 over 50. Transit and Network enabled. Maxis Night Lighting. Location: Power Menu, Business Deals, Trash Presort Ordinance The textures file below is no longer a dependency. I've extracted the 4 metal textures and included them in the folder containing the lot. If the texture file below is used then delete the 'BaseTexturesElements_Metal.dat' (40K) file in the 'Cosmic Neutrino Power Plant' folder as the textures don't need to be loaded twice. (The metals textures .dat file may be freely used and included in works other than for the purpose of this lot.) Dependencies: Base Textures Vol 1 Elements for metal base textures. NO DEPENDENCIES FOLDER: Cosmic Neutrino Power Plant There are now 2 sub-folders containing 2 versions of the power plant, one has the 50K business deal, and the other has a 50K cost for plopping the lot but no business deal. Use either the 50K PlopCost folder or 50K BusDeal, not both. Select one and delete the other. The lots are copies of each other so the game will not separate them into independent lots. Neither have maintenance costs. Description: What this power plant (hypothetically) does is filter neutrinos from the origin of the universe that are the background static before all construct of atomic matter. The series of high power super-cooled magnetic plates slow down the neutrinos until they exert inertial force which is converted to thermal energy driving electric generator turbines. For the electric power needs of the entire world, only one of these plants is required as its capability of generation of power vastly exceeds what the demand would ever be for civilization on Earth. This power plant requires no use of any other fuel and produces no waste or radioactivity. There are no costs involved in either construction or maintenance as the power plant, once operating, eliminates the need for any form of abstract valuation of property, labor or resources. There are no security risks in the operation of this power plant as there is no excess of source, transmission or storage of energy. Dedicated in memory of March, 11, 2011. Install: To install first open the Cosmic Neutrino Power Plant folder and choose one of the versions, delete the other sub-folder. Copy and paste the Cosmic Neutrino Power Plant folder into your User\Documents\SimCity 4\Plugins folder.
  10. SM2 Main Transformers

    Version 1.0.0

    399 Downloads

    Two more power substations to play with. 1) 1x2 lot with 600 output. 2) 2x2 lot with 1000 output. Textures included. 1 dependency : SM2 Prop Pack Vol2. http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 Enjoy. Simmer2
  11. SM2 Mobile Power Generator

    Version 1.0.0

    314 Downloads

    SM2 Mobile Power Generator. For all your sports events, outdoor entertainment and emergency needs. Lot is 1x2 with no base texture. Plop it and dress it. Power output = 1500 with little to no emissions. Enjoy Simmer2 PS. No dependencies!
  12. So I'm start a new region, and this is how far I've come with my first city: As you can see, I've already downloaded a fair share of custom content, but I still feel there's something missing. I'm specifically looking for warehouses, transformers, freight train stations, and other service facilities that would fit in this area.
  13. Version

    2,486 Downloads

    <p>Here is yet another Mass Effect BAT, though not a model from the official game. Set on the fictitious human colony system Ferust, Mast-One Station serves as a secretive, private and covert human research platform that allegedly experiment and tamper with Element Zero or eezo. But to cover up there illegal scientific operations, the station also supposedly is nothing more than a utility complex, supplying the real research stations with water from underground aquifers and in some cases, produces electricity. Though it's odd "Mast" like apperance, captured in various satellite images, has many sketpical.</p><p> </p><p>The BAT has an odd and very different nightlighting to it, reflecting it's strange experiments with eezo:</p><p> </p><p><img src="http://puu.sh/57sSV.jpg" alt="57sSV.jpg"></p><p> </p><p><u><strong>In-game demonstration</strong></u></p><p> </p><p><img src="http://puu.sh/57sfr.gif" alt="57sfr.gif"></p><p> </p><p>The lotting (as shown below) includes <strong>NOB's</strong> water production props and building, which is linked in the dependencies list below. It's a required download to allow the lot itself to work and prevent the occurance of missing dependency "boxes". It's been lotted to blend in seamlessly in any environment, city or industry.</p><p>_________________________________________________________________________________________________________</p><p> </p><p><img src="http://puu.sh/57suG.gif" alt="57suG.gif"></p><p> </p><p><u>Basic Lot information:</u></p><p> </p><p>Lot Size - <em>3x3</em></p><p>Build Cost - <em><span>§</span></em><em>120,000</em></p><p>Type - <em>Utilities<strong>></strong>Water/Power</em> <span style="color:#a52a2a;"><span style="font-size:12px;"><em>(Currently found under both options, but does not produce electricity)</em></span></span></p><p>Bulldoze Cost - <em><span>§500</span></em></p><p>Flammability - <em>5</em></p><p> </p><p><u>Dependencies</u></p><p> </p><p><a data-ipb='nomediaparse' href='http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/'>SimFox Day and Nite Modd</a></p><p><a data-ipb='nomediaparse' href='http://community.simtropolis.com/files/file/18186-nob-series-add-parts-and-wtoe-ver2/'><span style="font-size:14px;">NOB Series Add Parts and WtoE Ver2</span></a></p><p>_________________________________________________________________________________________________________</p><p> </p><p> </p><p style="text-align:center;"><img src="http://puu.sh/57szx.jpg" alt="57szx.jpg"></p><p style="text-align:center;">!<span style="color:#ff6600;"><strong>WARNING</strong></span>!</p><p style="text-align:center;"><span style="font-size:10px;"><em>Because the station experiments with a highly volatile and often, unstable element</em></span></p><p style="text-align:center;"><span style="font-size:10px;"><em>the explosion generated by this lot when destroyed by a natural disaster or depreciates</em></span></p><p style="text-align:center;"><span style="font-size:10px;"><em>will produce a large disastrous explosion, destroying an area of approximately 10x10 tiles.</em></span></p><p style="text-align:center;"><span style="font-size:10px;"><em>You have been <span style="color:#b22222;">warned.</span></em></span></p><p> </p><p> </p><p class="bbc_center"><span><img src="http://puu.sh/4qVVB.gif" alt="4qVVB.gif"></span> <a data-ipb='nomediaparse' class="bbc_url" href='http://community.simtropolis.com/topic/56656-the-milky-way-bat-project/' title=""><img src="http://puu.sh/4NZyg.jpg" alt="4NZyg.jpg"></a></p><p> </p><p> </p>
  14. Version 2.1.0

    260 Downloads

    On the STEX you'll find several different kinds of power plants representing a variety of post-doctorate theses on the advance of energy technology. The Energy Data Packaging Plant represents my contribution to the plausible power plants collection. This plant packs more energy data into subatomic particles. Nuclear structure remains intact and the laws of thermodynamics are not broken, you just get more "bang" for your boson, thus, the Energy Data Packaging Plant generates 4X the power of the hydrogen fusion core using the wind turbine as its examplar. H2O is produced equal to the volume of a large water pump. Well-educated technicians and maximum funding are recommended as a 2 picosecond delay before the acceleration of light must be maintained to prevent a supernova reaction. All props and lighting are Maxis dependent. INSTALL: Add the 'Energy Data Packaging Plant' folder containing the lot file to your 'User\ Documents\ SimCity 4\ Plugins' folder. _______________________________________________ The animated preview above shows the 5 zoom levels of SC4 trimetric projection. The water connection preview shows where to connect the pipe.
  15. Energy Data Packaging Plant

    From the album Content Creation (S3-20-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] On the STEX you'll find several different kinds of power plants representing a variety of post-doctorate theses on the advance of energy technology. The Energy Data Packaging Plant represents my contribution to the plausible power plants collection. This plant packs more energy data into subatomic particles. Nuclear structure remains intact and the laws of thermodynamics are not broken, you just get more bang for your boson, thus, the Energy Data Packaging Plant generates 4X the power of the hydrogen fusion core using the wind turbine as its examplar. H2O is produced equal to the volume of a large water pump. Well-educated technicians and maximum funding are recommended as a 2 picosecond delay before the acceleration of light must be maintained to prevent a supernova reaction. All props and night lighting are Maxis dependent.
  16. Maxlion's Modular Solar Farm

    Version 1.0

    9,144 Downloads

    A modular set of solar panels to create a 'power farm' of any size, suitable for rural and suburban areas. Each module produces a certain amount of power according to its size (1 to 6 panels). LIST OF MODULES 1x1 - 1 panel / 50 KWh 1x1 - 2 panels / 100 3x1 - 3 panels / 150 3x1 - 6 panels / 300 1x1 - Control Unit, Eyecandy 1x1 - 2 panels, Eyecandy DEPENDENCIES SPAM Super Resource Pack SPOT DEVELOPER NOTES The additional 2-panel module can be used to shape the 'farm' without producing additional power. Find the items at or near the end of the 'Utilities | Power' menu with custom icons. CREDITS Maxlion: Idea, concept and original lots Murimk: BATs Paeng: Additional modding and lotting SUPPORT If you have questions or need support on this product please visit the Support Forum
  17. Transformer Substation

    Version 1.0.0

    909 Downloads

    Info: Have you ever wanted to properly end your power lines with a transformer substation? Well now you can! By previous request I'm releasing this file which I first displayed on my CJ a while back. Originally the plan was to include this lot as part of a set of several different types of transitions(1-line, 2-line, 2-way, 4-way etc.) for both the in-game maxis power lines and also MandelSoft's custom power line set. However I've decided to abandon that much delayed project in favor of a completely new custom power line set I'm currently working on. This substation can be used to properly cap the beginning and end of your power lines using a couple of very simple BAT. The lot provides 400 units of power, the idea behind that being that while a substation doesn't actually generate power it plays an important part in prevent transmission power loses by stepping up and the reducing the voltages across a long distance power line. It can be found near the bottom of the power menu. No dependencies are required. Stats: Plop Cost: $400 Power produced: 400 (8MW) Monthly Cost: $4 Demolition cost: $100 Dependencies: None!
  18. Transparent Power Utilities

    Version 2

    2,340 Downloads

    Transparent Power Utilities By Craig-Abcvs This pack contains two lots, that are designed to power lots in remote areas that use effects or props that require power. The lots have no visible props or buildings and have a transparent base... when plopped nothing will be visible. Nada, nothing, zilch. This is to allow terrain detailing with any MMP Flora of your choice. The Transparent Transmission Utility lots can be used to bring power from anywhere in the tile without spoiling the look of your pristinely detailed wilderness with transmission towers or visiable power stations. Turn on the power view in your Mayor menu and then evenly space the transmission lot across your tile to where you need the power. The power will now extend two grid squares around the transmission lot. Place the next lot two grid squares away from the green power view edge, and so on. Menu: Power Stats: Transparent Power Utility Plop Cost - 500 Monthly Cost - 50 Life Span - 75 years Pollution - 0 Flammability - 0 Hard Failure - 0 (Does not explode) Power Generated - 500 Plant Type and Sounds - Wind Transparent Transmission Utility Plop Cost - 10 Monthly Cost - 0 Landmark, Park, Pollution - 0 Power - 0 Flammability - 0 Installation: Unzip to Documents/SimCity/Plugins These lots have no dependencies... incredible but true!
  19. Electrical substation

    Version 1.0.0

    2,166 Downloads

    Tired of the same grisly, expensive and polluting power plants? Here I bring a small electrical substation to increase the realism of your cities. Plop cost: 4,500 Power generated: 6,000 Pollution: NONE -------------------- NO DEPENDENCIES Enjoy it!
  20. Version 1.0.0

    1,014 Downloads

    This is a set of power pole models that will be used in Texas Steel-V Tower and Wood H-Frame power line set releases. A variety of rotations are included, and there are also numerous different types of models included for dead-ends and angles. Some of them are flat on the ground for construction. There are also banners with triangular plastic flags that are sometimes used to mark rights of way prior to construction but they can be used just to get attention, too. In addition, there are supplemental poles that can be used alone or to enhance the appearance of the Wood H-Frame poles, since these types of models don’t always show up well at more distant zooms. This is itself a dependency pack and needs no dependencies.
  21. Version 1.0.0

    279 Downloads

    This is a set of unwired power poles based on the Wood H-Frame 138 kV single-circuit design, which is found pretty much everywhere in the U.S. It is a staple of rural landscapes far and wide, and is used for a number of different voltages, though it is nominally 138 kV for this set. In SC4, this is a set of 84 eye-candy pylons. Don't worry; there are MMLs. It includes “tangent” poles in the following rotations: orthogonal (straight along the grid), diagonal (diagonally along the grid), fractional angle 3 (FA3, or a rise of three tiles over a run of one), and fractional angle 2 (FA2, or a rise of two tiles over a run of one). It also includes “s-curve” poles, which enable the lines to temporarily slide over by a small amount (typically one or two tiles) without changing overall direction. Furthermore, the set includes “angle” poles, which enable the lines to change from one of the aforementioned rotations (orthogonal, diagonal, FA3, or FA2) to another. There are "dead-end" poles, which are useful for the starts/ends of lines. There are also supplemental pole props which are placed on the lots to enhance the poles’ visibility at more distant zooms. Dependencies: MTO P3 Models Vol. 1. is necessary because all of the models for this power line set are included in that pack. Additionally, I would recommend at least the latest NAM if you’re going to use the fractional angle poles, as it is the NAM which contains fractional angle roads.
  22. Version 1.0.0

    324 Downloads

    This is a set of unwired power poles based on the Texas Steel V-Tower 345 kV double-circuit design, which is found in the U.S. state of Texas as the name implies (and as far as I know, nowhere else!). It is one of the state’s most common pylon styles. In SC4, this is a set of 120 eye-candy pylons. Don't worry; there are MMLs. It includes “tangent” poles in the following rotations: orthogonal (straight along the grid), diagonal (diagonally along the grid), fractional angle 3 (FA3, or a rise of three tiles over a run of one), and fractional angle 2 (FA2, or a rise of two tiles over a run of one). It also includes “s-curve” poles, which enable the lines to temporarily slide over by a small amount (typically one or two tiles) without changing overall direction. Furthermore, the set includes “angle” poles, which enable the lines to change from one of the aforementioned rotations (orthogonal, diagonal, FA3, or FA2) to another. There are also "dead-end" poles, which are useful for the starts/ends of lines. Dependencies: MTO P3 Models Vol. 1 is necessary because all of the models for this power line set are included in that pack. Additionally, I would recommend at least the latest NAM if you’re going to use the fractional angle poles, as it is the NAM which contains fractional angle roads.
  23. Version 1.1.0

    99 Downloads

    This lot is a dual purpose. First its a sign tell sims to rid the bus and use mass transit. Second its a power plant providing 6000k in power. The screen shots and files r in the zip foled...just unzip to the SimCity 4 plugin folder...and have fun...will upload the regular park versions later. PowerMassTransBillBoard .zip
  24. THE REBOOT: Flatop Hill.

    THE DAY IS OCTOBER 23RD. THE SEASON IS AUGUST. THE CITY IS FLATOP HILL. YOU ARE TUNING IN TO... Special thanks to Bipin for the header! Here we have the edge of the city, an entrance to the dirt road (Rancherdale Dr.) connected to two larger roads. You can see the water tower, an antennae, a newly built fire station, and housing. We go further down the road, and meet ourselves with a small place with commercial buildings (Gambit Sq.)! A church in the upper corner over there, and a peek at the bikepath streets! The inner part of the neighborhood featuring some commercial buildings! (BACKSTORY: At about 1967, swathes of immigration left unemployment festering. A vote between governors Chris Kaley, Keith Tristoph, and Trumald Donp, including a confirmation from Lurdol Kurilt (3-term presidency) signed a bill that claimed areas of neighborhoods that were abandoned and built commercial there. Some neighborhoods and cities met it with abandonment and slumification, but others did not change, one or two had met it with valor and increased substantially in development.) The elementary school, and a lot more housing. A peek at the farms, and the other lower side of the neighborhood. Farms. Upper end of the neighborhood and more farms. You can see the library from here in the upper corner. Onto Rancherdale Drive! That's the end! But not the end of the entry! We still have 20 pictures!!!!! HA HA HA!!!!!! Bushes. Substations. AND POWERLINES! Powerlines coming from the other city. A small pond. A planned housing area. (BACKSTORY: Due to increased immigration from the Middle-East, Lizkond is creating new housing districts specifically for the immigration. Due to an injured current economy, cheaper roads have to be used, however it's not specific as this style of road is in other neighborhoods and districts.) Now let's get commercial, and rail through. A museum dedicated to the railroad inside a roundhouse. Right around the corner is the station halt. Train repair yard. The trains needed for repair go through into the repair yard, once repaired, they are tested. They go through that long rail curve farthest from the rail. If fully functioning, and if industrial, they go up through the first exit into the dedicated heavy industrial rail line. If fully functioning, and a passenger train, they go down and over to the main rail. If still in need of repairs, it keeps going south back into the repair yard. The coal power plant, a transformer, and a garbage dump. (BACKSTORY: The coal power plant only powers the hills, because it also delivers power to the neighboring country. There are multiple power plants along the edge of Lizkond that sell power to the neighboring country. It also receives coal from the neighboring city. The passenger train has to run through the power plant as pictured.) AND NOW WE TAKE TO THE HILLS! The underground parking lot for the rail halt goes under and exits through that tunnel. We move on to a small village, only accessible from outsiders via the railroad! And now to some high altitude shots! Now, on to a question: Where is Leira? Leira and Boomooderie have sprung into a war, and high violence is abroad, unfortunately we had to leave. Lizkond's military and protection are immensely stronger. So we do not have to worry about doing business here. We have taken the chance to become more professional, Karl Pilkington cameo pending. We will see you next time! KEEP ON ROLLING! (the labor of making this was very high. i dont want to ask for pity, but i have newfound respect for ln x, tariely, michael, and other cj creators because this stuff is incredibly tedious. maybe its just me. thanks for hanging in for me and giving me a reason to play my favorite game. love.) (special thanks to @CorinaMarie for hanging with me and helping me improve the rails, helping me make them realistic. special thanks to @Bipin for the cj header, super nice of the guy. and thanks to the simtrop chatroom for keeping me sane and letting me vent anger, love you guys)
  25. Large Scale Coal Power Plant

    From the album Hall of Fame

    3rd Place entry from Urban Features (S3-02-E) Extended 54 Rep 13 Bonus Points 62 TOTAL Points Challenge Results Data | Leaderboard Rankings One last look at an old classic of mine, the Dresden GS. Refreshed with an updated set of ground, water and base textures to give the facility a more seamless appearance and to make it stand/pop out more.

    © 2016 takemethere

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