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Found 4 results

  1. It's quite the exciting time on simtropolis these days is it? The trixies are finally upon us, meanwhile there's plenty of new and exciting developments in the pipeline, as can be see in the show us thread(s). It's fairly common around this time of the year for some of the more regular CJ creators to put out a yearly review of their work from the previous year(s). I was hoping to do the same however at the moment I don't have the time to make a entire new entry. Instead I'm 'piggy backing' a brief review into this entry, which in any case features what I think was probably my best work. In the past two years I've published 49 entries(29 in 2015 and 20 in 2016) with well over a thousand images in total. That's a lot to go through So I've made a brief list entries which I think stand out the most in those two years. I'd very much appreciate it if you could kindly take a look through these. It's going to be hard but I think it's important to try to differentiate what content was produced in what year so with an eye towards that I've separated the lists into two for each year. 2015 The year I stated this CJ. As such my work back then wasn't as refined in comparison to recent work and it was not definitely not on par with the front runners for best CJ of the year 2015, which imo would be Kim Sunwoo's "Leningrad," Tonraq's "Okaiken", Mymyjp's "New Manshin" & Ln X's "My SC4 Scrapbook". But there are some things that I think this journal would still be notable for in that year, specifically in regards to; roadgeek & railway work, overall transportation planning, industry, attention to detail, being informative, city and regional functionality, and showing large mosaics. All of which was probably best seen in the following two entries. Not quite as intimidating as the 5 points but still quite massive in it's own right, the first appearance of; And the megaplant, which a bit of a historical perspective to boot; And another important road/rail entry was this one; For a little total Overkill on the info/details/presentation there's these three entries Those would be the best 6 out of 29 entries in 2015. I wasn't quite there yet with mmp's & CBD's (hey it rhymes!) and I'd think you'd probably agree. If you want to see for yourself, the best examples are; mmp - Gravenhust CBD - Cisco Bay, Dresden. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2016 In brief, this was a good year for the CJ Of course it was also a very good year for a few others as well such as Kover's "True Earth" & Ln X's "My SC4 CJ Scrapbook". Once again the journal was heavy on transportation, industry, details and functionality with a new added focus on suburban & landscaped environments. Best of Industry(this entry) and; Best of Transportation; Railways, Mosaics and a the Road map; Best of Suburbs; Including this entry that highlights 8 of the 20 entries of the year, so I'll stop right here. I also showed you guys some detailed mmp work in entires 41 & 42 but there's others who showcased way more of that genre than I did, quality and quantity count. Lastly there is an ongoing large scale project that I've been working on for the last couple of years which I first introduced here; A BIG thanks again to all of you for stopping by and supporting the journal over the last two years. Let's have great trixie season! That concludes my brief 2-year review. Please check out the entry below if you haven't yet already. Now if you'll excuse me for a bit, it's going to takemeawhile to put in all these trixie nominations ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is the last update featuring the Apotex Refinery and the industrial area of Baycole. Parts of the refinery, specifically the hydro corridor, tank farm(s) & associated piping, power plant & incinerator were already seen in entry 38 & 39. This time I'll be showing the central areas of the refinery and mosaics of the whole complex both day and night. This will be the last industrial update for a few. Entry's on landscaping and a major highway interchange are next on the agenda. Central Unit Closeups 2. 3. 4. 5. 6. The physical connection between the two sections can be seen below. Also the facility is partially automated which is why you see robots running around all over the place Secondary Unit 9. 10. 11. In the mood for some very colorful night shots? 13. 14. 15. 16. 17. And here come the mosaics. First the the Central Section(the Primary Production Unit) The Secondary Unit across the road and the rail fueling depot both looking West 21. looking East 23. 24. Some wide angle pano action 26. 27. 28. Final shot(s) of the entire facility. 31.
  2. Version 1.0.0

    623 Downloads

    This file contains the .obj, fbx, and textures for my pipeline asset. I hope that others can use this model to help unify styles and help align other modular buildings for other refinery assets as a part of the SimtropOils refinery project. If you do use any of the textures or meshes in whole or in part, I would love to see it - please make a post in our project thread here:
  3. Baia Central

    Bem-vindo à Baía Central / Welcome to Baía Central Português // English Baía Central é um dos maiores centros de refino de petróleo da região. O dinheiro das petroquímicas, gera cerca de 50% da receita da cidade. // Baía Central is one of the largest oil refining centers in the region. The petrochemical money, generates about 50% of the revenue of city. B.C. possui uma importante zona portuária, com conexão para outras cidades da USN. // B.C. has an important port area, with connections to other cities of USN. Conexão(em trevo) da CS-100 com a CS-230, no coração da cidade. // The interchange CS-100 with CS-230, in heart of city. Subúrbios na Zona Oeste e Estação Central de Trem. // Suburbs in the West Zone and Central Train Station. Congestionamentos na região central... // Congestion in the central region... Centro de Baía Central. // Baía Central Downtown. Propriedades de luxo na beira-mar. // Luxury properties in seaside. + Baía Central possui 57.987 habitantes. // Baía Central has 57.987 inhabitants; + É o principal ponto de entrada de petróleo, no Cruzeiro do Sul, // Is the main entry point of oil in Cruzeiro do Sul; + Seus maiores problemas são os constantes congestionamentos nas proximidades da CS-230, e a poluição gerada pela indústria petroquímica. // Their biggest problems are the constant congestion near the CS-230 and the pollution generated by the petrochemical industry.
  4. Oil Refinery Upgraded 1.0

    Version 1.0

    3,149 Downloads

    Hello everyone ... I'm very excited this is my eight mod and I hope you will like it .... what this mod works. I changed everything as you will seeI think it's awesome people...if you have any comments or wishes feel free to let me know..... Construction Cost 33000 Before Construction Cost 53000 Now Power Consumer Capacity 191520 Power Consumer Capacity 251520 Water Consumer Capacity 114912 Water Consumer Capacity 159333 Air Pollution Transmitter Amount / Air Pollution Transmitter Amount / Air Pollution Transmitter Rate 16 Air Pollution Transmitter Rate 20 Ground Pollution Transmitter Amount / Ground Pollution Transmitter Amount/ Ground Pollution Transmitter Rate / Ground Pollution Transmitter Rate / Garbage Production (Garbage Only) 300 Garbage Production (Garbage Only) 500 Module Limit1 4 Module Limit1 8 Module Limit2 4 Module Limit2 7 Module Limit3 1 Module Limit3 1 Oil Crude Capacity 2000 Oil Crude Capacity 16000
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