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  • Undella bay. a city story.
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  • NAM 32 won't install
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  • A New State Will Rise SOON !!!!!
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  • The Begining Of A New Age.....
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  • The New Beginning
  • Anvers, Diamonds and Containers
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  • The & Region
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  • Gallivare
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  • The New Frontier - A SC4 City Journal
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • (SC4)。Gwaanjyut。関越。
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  • FUTURE CITY JOURNAL
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  1. Welcome to the NAM General Support Topic. Please post your questions concerning NAM 35 and its components here. Get the newest version: It is also available on the LEX. (You must be registered and logged in to see the link.) A special note about the Diagonal Bridge Enabler: Please read the instructions for its use. If the game's water "disappears," the instructions were not followed. It is recommended that you check out the as many common questions are answered there. If you have any particular requests or suggestions for new NAM features, please see the
  2. Version Version 35 (Offsite Link)

    320,106 Downloads

    The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes. This is the Windows version of the Network Addon Mod, featuring an installer. A Mac version is available here. NOTE: Due to some technical issues, the file is not directly hosted on the Simtropolis server. The download button presently will take you to an off-site, registration-free mirror at ModDB, which can also be accessed here. We hope to have the file available directly through the STEX again shortly, and apologize for any temporary inconvenience. Installing over previous versions: NAM 35 should be installed directly over top of any previous NAM releases, to ensure that your previous installation options are retained. A clean install is not recommended. For more information, see here. Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available. Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed.
  3. OVERVIEW The Network Widening Mod (abbreviated NWM) is a mod which extends the game's Road and One-Way Road networks through override network technology to create a system of variable width surface streets. In effect, it is the surface street equivalent of the RealHighway (RHW) mod. The first release was the result of over 3 years of effort, which required overcoming a number of technical difficulties and conundrums, including the creation of new Traffic Simulator Plugins to properly handle the NWM, and difficulties with the existing Road Turning Lane plugin. This Overview Post Last Updated 07/27/2014 Since the NAM 31.0 release in March 2013, the NWM has been included in the NAM itself. It will no longer be offered as a separate download. NWM development is largely on hold until the NAM 34 development cycle. The NAM may be obtained from the following distribution sites: Simtropolis (STEX)---------- (coming soon) SC4 Devotion (LEX)--------Windows|Mac (coming soon) ModDB------------------------Windows|Mac (coming soon) Fixes None. More information coming to this post
  4. ok so I reinstalled my NAM and chose custom installation to install features I might have missed. and...I got this... 1) the rail textures remain unchanged despite having the SFBT texture installed. and therefore, that ugly dirt texture is still there even on adjacent high density commercial zones and i hate it. 2) the RHW has completely overriden the Maxis highway and when I try to build a cloverleaf, the Maxis cloverleaf appears instead. and honestly I hate the override. Did I do something wrong? If so, how can I fix this, and what are the individual files, so I can delete them, instead of reinstalling the NAM all over again?
  5. Version Version 35

    15,142 Downloads

    NOTE: Due to some technical issues, the file is not directly hosted on the Simtropolis server. The download button presently will take you to an off-site, registration-free mirror at ModDB, which can also be accessed here. We hope to have the file available directly through the STEX again shortly, and apologize for any temporary inconvenience. The Network Addon Mod (NAM) combines all transportation network-related fixes, additions and new creations that have been released so far. It will add countless new features to the existing network tools, such as new overpasses, highway onramps, intersections, ped-malls, a ground light rail network, roundabouts and turning lanes. INSTALLATION This is the Mac version of the NAM. For the Windows version, see here. NOTE: In order to install this mod, you will need to have an archiving utility capable of opening .7z files (Keka is one free option). To install NAM 35, unzip the file "NetworkAddonMod35_macOS.7z". Inside it, you will find the file "NetworkAddonMod35_macOS.app". This app file is a Wineskin over the Windows installer, allowing it to run on a Mac. Run it as normal, selecting "Yes" when asked about porting to a Mac. It will install to Documents/SimCity 4/Plugins/Network Addon Mod and Documents/SimCity 4/Plugins/z___NAM. Note that the Controller Compiler cannot be called from the installer on a Mac, so the full NAM Controller will be installed. The Controller Compiler can be run manually by going to Documents/SimCity 4/NAM Auxiliary Files/Tools/Controller Compiler, and running the file NAMControllerCompiler.jar. DO NOT, UNDER ANY CIRCUMSTANCES, UNINSTALL YOUR PREVIOUS NAM VERSION if you are an existing NAM user. The NAM installer can detect your previous installation options by reading the folder, and as such, it is safe (and recommended) to install NAM 35 on top of your old version. If you remove the previous install, however, you may not remember exactly which options you had selected, which could potentially cause issues in your cities. The Aspyr re-release is known to have a quirk in which the number of files (not their size) contained in the Plugins folder can cause crashes to desktop. This issue is inexplicably triggered with a much lower number of files if the user is running the game while not connected to the internet. To avoid these crashes, we recommend that the user use a tool like the cross-platform JDatPacker in order to combine the NAM files. REQUIREMENTS While the Windows version requires the EP 1 Update 1 patch (Version 1.1.638), Aspyr has never released a comparable patch for the Mac version. An additional file has been included to compensate for the lack of the transit pathing fixes included in EA/Maxis' official patch for the Windows version, and no other patches are required. Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available. Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed.
  6. My game functioned normally up untill i decided to install the NAM-Team's Network Addon Mod. I noticed my game was running slower than usual so I uninstalled NAM. Then suddently whenever I opened a city, the water would be gone, as if the entire terrain had been raised. I've tried deleting all my regions and reinstalling them, I even ununstalled and reinstalled the GAME, but I'm still having the same issue. When I open a region everything seems normal up until I open a city. The attached image shows the region and one city that I saved after encountering this issue. You can see that the water is gone and the terrain looks like it was a high mountain. I believe it's something that the NAM modified in the way in which my computer reads the games files. If anyone please can offer me a solution I would be very thankful. In case you can't open the attachment... http://imgur.com/a/4kng4 or http://imgur.com/ugqHWI3
  7. Version 2.0.0

    446 Downloads

    Maxis Highway Override - Concrete Retexture by @Bipin, @rsc204 and @Samerton Information - This mod will replace the textures for the Maxis Highway Override network included in the Network Addon Mod to a concrete texture. Installation - To install this mod, paste the folder entitled "z____Concrete_MHO" directly into your plugins folder. - If you are installing the mod into a custom folder within your plugins, ensure it loads after the Maxis Highway Override itself. - Four optional files are included, please remove any that aren't needed: - z_BTM_Patch.dat For users of the Shinkansen (BTM) mod included in the NAM - z_Moonlinght_Alternate_ELR_Patch.dat For users of the Alternate El-Rail mod included in the NAM - z_RRW_Patch.dat For users of RealRailWay from the NAM - z_JapNAMFL_Overpasses_Patch.dat For users of the Japanese NAM Facelift Mods Overpasses. Ensure this loads after the Japanese NAM Facelift mod itself. Including these files without having the corresponding mods installed may cause issues. - To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder. Dependencies - Network Addon Mod with Maxis Highway Override installed Special Thanks - Thanks to @MandelSoft for providing the model files for the Maxis Highway Override tunnel entrances - A huge thanks goes to @rsc204 for the new version 2.0 models and fixes - check out other projects by rsc204 here Support - If you're experiencing an issue with the mod, you can find the support thead here: http://community.simtropolis.com/forums/topic/59701-samertons-retextures-development-and-support/ Textures created by @Bipin and Samerton - check out other projects by Bipin here Modded by @Samerton
  8. I am pretty new to SC4, I have been playing CS but can get too slow for a while, so now I am using SC4. I also installed NAM, yet I do not know how to use it properly, how do I use the Network Addon Mod?
  9. Hi. I have both the CD version of Sim City 4 Deluxe Edition, and the Amazon.com download version of SC4:DLXE. The CD version will absolutely not work with Windows 10. In addition, I have installed the patch twice already to my PC for Amazon's Deluxe Edition/Rush Hour; but NAM is somehow ignoring the fact that the version is up to date and keeps telling me to install the patch from SC4Devotion's Website. I don't know what to do right now, except play the game "as is". The download game is located on my desktop, but the CD game is located in Program Files. I think that NAM is trying to access my Program Files and check if it's there. How do I get around this "check"? There is no option currently to check for another location before it checks the version. So, the solution I found to work was doing a system recovery on Windows by wiping all of the files and such from the computer on Windows 10 Pro, and then downloading to the desktop via the Amazon Downloader, and choosing to install from the option in the downloader. Then, select install from Maxis' Installer, leave the directory default, and proceed as normal. I'll let you know if mods work with this solution. Cheers, Brandon N Thomason
  10. The NAM Team has encountered quite a few tech support cases recently, with users who have recently gotten around to picking up the latest version, and subsequently finding that some transit item in their city has gone missing. In every case, this has been the result of users heeding long-outdated advice from 5+ years ago, that suggested uninstalling the old version before installing the new one. This, however, is no longer the case, and since the NAM 31.x series of releases in 2013, it has been the official advice of the team that users should NOT uninstall their previous NAM version while upgrading to a new version. The NAM installer was completely overhauled for the move to the "Monolithic" package that has been the norm since NAM 31.0 in March 2013 (thanks to z1), and it is a lot smarter than the NAM installers of yore. Namely, just as it can read whether or not the game has been patched, it can locate a user's NAM installation, and is able to determine which options were installed. With the old installation in place, the installer can then read the files, and will automatically select the same components that the user had previously for the new installation. Additionally, many of the old issues with outdated controllers and the once-dreaded "red arrow bug" have been solved by the current package as well. If one instead follows the outdated advice of uninstalling the old version, the old NAM installation is no longer there for the installer to reference, and it is then entirely on the user to ensure that they select the same options they were previously using. With as many options as there are now in the NAM, that is no small task, and the possibility for installation error increases exponentially. If you happen to be concerned about outdated/conflicting files, there are mechanisms in the installer to handle this now, including running the built-in version of BSC Cleanitol. A few other related pieces of advice, to help streamline your NAM installation and upgrade experience: The Version Check and Switching from Disc to Digital This one has come up a lot lately as well, and quite understandably so. Microsoft has been doing everything in its power to try to eradicate the secdrv.sys driver file, which disc copies of SC4 require, including the infamous KB3086255 update for Windows Vista, 7, 8, and 8.1, and the complete omission of the driver in Windows 10. As a by-product of this, many users have been switching over to digital copies of the game, from Steam, Amazon, GOG.com, Origin, GamersGate, and other sources. The NAM requires the game's executable to be at least Version 1.1.638 (the version number of the disc copy with the EP1 Update 1 patch), and all of these digital copies are updated to Version 1.1.641, and do not need to be patched. However, if a user happens to have an unpatched disc copy (Version 1.1.610 or 1.1.613) still installed after installing the digital copy (or has a $%&^! installed in the folder for the original disc copy), the Windows Registry will still point the installer toward the old SC4 installation, not the new digital copy, and the installer will fail. There are two ways to get around this. Probably the cleanest in the long run would be to uninstall both the disc and digital copies, and then reinstall only the digital copy, at which point the Windows Registry will then point to the digital copy, and the NAM installer will be happy. The one case where you might want to preserve the disc install is if you're planning on also installing the game's official Building Architect Tool, which, reportedly, at least some digital versions with DRM (i.e. Origin) apparently prevent. In that case, the best solution would be to patch the disc copy, at which point the NAM installer and the BAT installer would see it as valid. The disc copy may subsequently be removed once the BAT has installed. For more on the BAT installation matter, see rsc204's post here. Edit as of February 2017 Regarding the Origin Version: There are confirmed reports of Origin retail customers being saddled once again with an unpatchable edition of Version 1.1.610, which will fail the version check, in addition to missing a number of stability fixes and improvements and BAT Nightlight support. If you purchased SimCity 4 Deluxe from Origin at any point (users who have redeemed CD Keys are apparently exempt), check your version number. Contact Origin (preferably in a visible, public place, like Twitter) if it is indeed the unpatchable edition. The NAM Team is presently trying to get Origin to go back to distributing a properly-patched version of the game. DatPacking and the NAM Another piece of advice that is of the same vintage as that uninstallation advice, that the NAM should not be "DatPacked", using a tool like wouanagaine's SC4DatPacker, or memo's JDatPacker, because of its negative impact on NAM upgrade installations. In the case of Mac users, however, the number-of-files limit present on the newer digital versions of the Aspyr port requires DatPacking (using JDatPacker, which is cross-platform) in order for the game to run properly with a larger NAM installation. This limit on the Mac port is not impacted by the size of the files, but merely on their number--enough empty subfolders will trigger it. With respect to the Windows version, the improvements to the installer prevent a DatPacked NAM installation from causing a "red arrow bug" in doing an upgrade (this was the main reason it was discouraged in the past), but because some users have exhibited a tendency to discard the pre-DatPacked files, leaving just the massive "Network Addon Mod.dat" file created by the DatPacker tool, the same issues caused by uninstalling occur, namely that the installer will not be able to discern the contents of the massive single .dat in the way that it could with the original file architecture, making installation error far more likely. Thus, for Mac users, DatPacking is recommended, but for Windows users DatPacking is still not recommended (unless you really know what you're doing). Keep the Installer Handy If You Change Your Mind on Features Particularly if you're on the fence on installing a feature, or if you're a new user who doesn't know what most of the options do yet, it can be to your benefit to keep the installer for the current version handy. If you decide you want to change options, leave your existing installation in place, and run the installer again. Just as with upgrades, the installer will be able to read your installation and the current set of options installed, which will help out immensely in determining which boxes to check and uncheck. And again, as with upgrading, it is not at all recommended to uninstall before running the installer again, as this makes re-installation a far, far more daunting task. Hopefully, this proves to be a useful reference for those of you installing, re-installing, or upgrading your NAM version. Happy NAMing! -Tarkus
  11. Well, it appears installing the NAM has borked my game to the point where nothing short of formatting and reinstalling the OS will fix it, at the very least, reinstalling didn't help. Specifically, as soon as I enter city view, the game completely mutes and starts lagging horribly to the point of running at less than 1FPS and even completely spin-locking the GPU. I think the 8GB patch is the culprit. Is there a way to disable it permanently? I'm running the GOG.com version on a Windows 10 laptop that's had several other problems.
  12. Hey I am having alot of trouble, trying to download the NAM and CAM mods on my mac. the installers don't work :(. Does anyone have any way for me to download these?
  13. We've finally done it--landed a NAM release on December 25th, just in time to give your copy of SimCity 4 a Christmas stocking stuffer. Just one short month after our last release, NAM 34 is here, with a few exciting new features. Here's a brief rundown. The Tram-in-Avenue (TiA), Tram-in-Road (TiR), Tram-on-Road (ToR), and Tram-on-Street (ToS) dual networks are now partially draggable. To activate the dual networks, click the Elevated Rail tool over Avenue for TiA, the Elevated Rail tool over Road for TiR, the Rail tool for ToR, and the Elevated Rail tool on Street for ToS. Elevated RealHighway (RHW) networks and draggable Elevated Road, One-Way Road, and Avenue Viaducts can now form overpasses over Tram-in-Avenue, Tram-in-Road, Tram-on-Road, and Tram-on-Street dual networks. Simply drag the crossing network up to the edge of the Tram Dual-Network to form a stub, and begin dragging from stub on the other side of the Tram Dual-Network to continue the network. Some support for networks besides RHWs and the Road Viaducts has also been added, using similar means. RealHighway crossings over Network Widening Mod networks are now vastly more stable. Multi-Radius Curves (MRCs) for the Road network have been added in draggable form, in four different radii (R1-R4). Signalized intersections for One-Way Roads are now possible in the initial phase of the OWR Signalization and Turn Arrow Project (SITAP), complete with turn arrows before the intersection (NOTE: LHD functionality for this feature may still be limited). These signals cannot automatically appear, due to the game's handling of One-Way Road mechanics, but can be activated by transitioning from One-Way Road to Road just before the intersection. For intersections between two One-Way Roads, it is necessary to click over the resultant 90-degree Road bend with the One-Way Road tool. +-intersections and T-intersections between One-Way Roads and Roads, One-Way Roads, Avenues, and +-intersections (no T-intersections) with single-tile Road-based NWM networks (TLA-3, AVE-2, ARD-3, NRD-4) are available. 7 new bridges by eggman121 have been added, including the first-ever NWM bridges for the RD-4 and RD-6 networks, plus a new RHW-4 bridge, and four RealRailway (RRW) bridges. FLEX On-Slope Transitions for the Elevated Road, One-Way Road, and Avenue Viaducts have been improved to support tighter situations, where a network is directly below the elevated end of the transition. Many Elevated RHW base network features now show preview textures. An issue with High Speed Rail crossings over wider ground-level RHW networks has been addressed. An issue preventing the proper override of the ramp interfaces on L1 RHW QuickChanges has been fixed. Some clickaround may still be necessary to force the overrides to continue. We'll have more details on some of those features shortly. I'd also like to give a special shout out to two of my development team colleagues, rsc204 for his heroic efforts in the last stage of release engineering, and to eggman121 for his continued prolific development and dedication to the community. The download link is here. In the meanwhile, hope you all have the happiest of holidays on behalf of the NAM Team. -Tarkus
  14. Dear Simtropolis Users For those of you who are familiar with the NAM system and the RHW I'm addressing my concerns to thereof. While playing SIm City 4 and I'm trying to make good use of the RHW and MIS in lieu of using the existing highways produced by Maxis I'm experiencing two technical issues. The first issue is that whenever I connect two cities together using the RHW system, the no sim cars will pass through other than Freight trucks. I've also tried using the neighbor connector pieces and that didn't work either. The second problem which is shown in the attached image below is the use of the Level 3 and 4 starter pieces which does not show the road textures other than the columns.
  15. From the album NAM Showcase - Monthly Challenge #5

    This is a Real Highway interchange I have created using NAM 33 inspired by the 400 / 401 junction in Toronto, Canada. View a large mosaic of the interchange here: https://c1.staticflickr.com/1/779/23269149944_398dc3de30_o.jpg
  16. The NAM Team is pleased to announce the official release of the 33rd edition of the Network Addon Mod, NAM 33, for EA Maxis' 2003 title SimCity 4. NAM 33 is the result of nearly two years of development, further refining a project that has been continuously going for over 11 years, and adds a considerable number of new features, including the long-awaited revamp of the FLEXFly flyover ramp system. Brief Overview of New Features Changes in the NAM 33 Pre-Release: Massive update to the Draggable Ramp Interface (DRI) and FLEXRamp systems in the RealHighway (RHW) Mod. 90% of all previous static puzzle piece ramps have been given easier-to-use FLEX and/or draggable counterparts, and a plethora of new ramp interfaces for elevated RHW networks are now available, Wealth textures are included for ground level versions. The RHW FLEXFly system has been completely overhauled, and now includes 90-degree and 45-degree versions, in single and dual-lane configurations, at Ground Level (L0), 7.5m (L1), and 15m (L2) heights. The double-decker RHW-4 (DDRHW-4) has been lowered one level (from L2/L3 to L1/L2), increasing ease of use. Disconnector added, to simplify demolition of FLEX-based RHW pieces. Multi-Radius Curves (MRCs), in both draggable and FLEX form, have been added to the RealHighway Mod, in three different radii, for the RHW-2, MIS, RHW-4, and RHW-6S. Stability improvements to the FLEX Height Transitions. Major improvements to the RealRailway (RRW) plugin, which now supports most crossings. Transit station functionality and compatibility has been further improved. Minor fixes to other NAM components. Further changes in the NAM 33 official release: The RealRailway (RRW) FlexTrack system makes an earlier-than-expected debut. See the FlexTrack User's Guide in the Documentation folder for more details. PedMall functionality greatly enhanced with the addition of access paths to most non-Highway-type road networks, including NWM networks and Tram/El-Rail Dual-Networking items. Pedestrians may now directly access the PedMalls from these other networks without the need of a station or other transit-enabled lot/switch. Many custom bridges that previously blocked all ferry traffic have now been corrected. MandelSoft's previous RHW texture sets, including Euro, Ontario, and Irish/South African textures, have been discontinued. A new standard Euro RHW set, based on the default US set, has been added as a replacement, and adds compatibility for all current RHW features. An issue with the NAM 33 Pre-Release in which the Controller Compiler would fail due to an XML read error has been fixed. Several overhanging texture issues with the new RHW ramp interfaces have been corrected. The R3 FLEX-Multi Radius Curve now rotates fully as intended. A number of Left-Hand Drive transit path file issues across the entire mod have been added or corrected for proper functionality. For more information on the NAM 33 release, see the official announcement thread, or the STEX download page. NAM 33 is also available to download from: ModDB LEX
  17. NAM 34 is now available! See here for more info... http://community.simtropolis.com/forums/topic/69569-nam-34-now-available/ The NAM Team is pleased to announce the official release of the 33rd edition of the Network Addon Mod, NAM 33. Availability NAM 33 is hosted here at Simtropolis, on the STEX, and is also available at SC4 Devotion, and ModDB. Download Link STEX (Windows) Additional Mirrors ModDB SC4 Devotion LEX Note: Support for Mac OS X is presently on hiatus, in part due to changes Apple made to the latest version of OS X, El Capitan (10.11). NAM 32.1 will remain available for Mac users in the interim, but with NAM 32's Windows release no longer being supported, and no active Mac users on the NAM Team as of writing, support will be extremely limited. Installation Instructions For Windows users: To install NAM 33, first run the self-extractor (NetworkAddonMod Setup 33 SFX.exe) to extract the installer, and THEN locate and run the installer (NetworkAddonMod Setup 33.exe), which should be located in the same directory by default. The reason for the extra layer of self-extraction is designed to reduce the size of the download (260MB vs. 1GB) while also allowing the installer to run faster. Simply running the Self-Extractor will not install the NAM, nor will sticking the files directly into your Plugins folder. For Mac OS X users: There is presently no OS X version of NAM 33. See note above. Support As the NAM is very much a forward-looking project, NAM 33 is presently the only fully-supported NAM version. The Mac-only NAM 32.1 release will remain available in the interim, but with extremely limited support, as previously noted. All other old NAM versions, including the NAM 33 Pre-Release, NAM 32, and earlier, are no longer supported and will no longer be distributed. Documentation is included, though much of it has not been updated since the 2013 release of NAM 31.2. Note that some features have changed since this documentation was written. and new features may still require additional documentation. Some video tutorials of new functionality will be available, however. We are transitioning toward more flexible means of documentation to combat this backlog, using a new section of the SC4 Encylcopaedia Wiki at SC4 Devotion, and apologize for any inconvenience in the meanwhile. Technical Requirements NAM 33, as per standard NAM Team specifications, is packaged in using the Nullsoft Installer System (NSIS), and is designed for use with Windows version of SimCity 4 Deluxe, though it is also compatible with Linux, provided one is using WINE. The minimum configuration required to run the Network Addon Mod (NAM) with SimCity 4 is the same minimum configuration required to run SimCity 4 itself. Either the original version of SimCity 4 in combination with the Rush Hour expansion pack, or the combination version included in SimCity 4 Deluxe is required. Both are equivalent. In any case, the EP1 patch that brings the version number up to 1.1.638.0 is required. Digital versions of the game, including those provided by Steam, Origin, and GOG.com, should be pre-patched to 1.1.641, and do not require patching. If your game is not up to date, the NAM installer will guide you through the installation of that official patch. You must also have a valid game configuration. If you have simply installed the game from a valid CD or from an authorized download, there will be no problems. However, it is important that the game’s file name not be changed from “SimCity 4.exe”. Modified executables, including "no CD" patches, will not be recognized by the installer as valid installations, and thus, the NAM cannot be installed in such cases. Note that with the minimum configuration, or something close to it, it will not be possible to use most of the NAM. The Traffic Simulator and its associated files can definitely be used, as these take up a very small amount of space and merely replace existing data in the game. The game will work much better simply with the addition of the NAM Traffic Simulator. However, although the extra efficiency of the NAM Traffic Simulator allows you to build bigger functional cities, the speed of your game will likely slow to a crawl as the size of your cities increases. The reason is that the CPU time required by the traffic simulator grows exponentially with the size of your city. This is true of the Maxis Traffic Simulator as well (both traffic simulators use the same software engine), but it is much more difficult to build successful large cities with the Maxis Traffic Simulator, so this problem is seen less frequently there. For further information, please read the Information Page on the NAM 33 installer. Note to Left-Hand Drive (LHD) Users Due to the fact that very few NAM Team members run the game in Left-Hand Drive (LHD) mode, where vehicles drive on the left (as in the United Kingdom, Japan, etc.), support for LHD mode may be more limited than that of Right-Hand Drive (RHD) mode, especially with newer features. Thus, feedback and issue reporting from LHD users is especially appreciated, and will help the team ensure the best possible LHD support. NOTE: The NAM does not change drive side. Unless one has a clear idea of the consequences, do not attempt to change the drive side options in the installer, as all those will do is simply give one a broken NAM installation without actually changing one's drive side. Brief Overview of New Features Changes in the NAM 33 Pre-Release: Massive update to the Draggable Ramp Interface (DRI) and FLEXRamp systems in the RealHighway (RHW) Mod. 90% of all previous static puzzle piece ramps have been given easier-to-use FLEX and/or draggable counterparts, and a plethora of new ramp interfaces for elevated RHW networks are now available, Wealth textures are included for ground level versions. The RHW FLEXFly system has been completely overhauled, and now includes 90-degree and 45-degree versions, in single and dual-lane configurations, at Ground Level (L0), 7.5m (L1), and 15m (L2) heights. The double-decker RHW-4 (DDRHW-4) has been lowered one level (from L2/L3 to L1/L2), increasing ease of use. Disconnector added, to simplify demolition of FLEX-based RHW pieces. Multi-Radius Curves (MRCs), in both draggable and FLEX form, have been added to the RealHighway Mod, in three different radii, for the RHW-2, MIS, RHW-4, and RHW-6S. Stability improvements to the FLEX Height Transitions. Major improvements to the RealRailway (RRW) plugin, which now supports most crossings. Transit station functionality and compatibility has been further improved. Minor fixes to other NAM components. Further changes in the NAM 33 official release: A couple surprises: The RealRailway (RRW) FlexTrack system makes an earlier-than-expected debut. See the FlexTrack User's Guide in the Documentation folder for more details. PedMall functionality greatly enhanced with the addition of access paths to most non-Highway-type road networks, including NWM networks and Tram/El-Rail Dual-Networking items. Pedestrians may now directly access the PedMalls from these other networks without the need of a station or other transit-enabled lot/switch. Many custom bridges that previously blocked all ferry traffic have now been corrected. MandelSoft's previous RHW texture sets, including Euro, Ontario, and Irish/South African textures, have been discontinued. A new standard Euro RHW set, based on the default US set, has been added as a replacement, and adds compatibility for all current RHW features. An issue with the NAM 33 Pre-Release in which the Controller Compiler would fail due to an XML read error has been fixed. Several overhanging texture issues with the new RHW ramp interfaces have been corrected. The R3 FLEX-Multi Radius Curve now rotates fully as intended. A number of Left-Hand Drive transit path file issues across the entire mod have been added or corrected for proper functionality. The NAM Team would like to thank the entire SimCity 4 community for its continued support over the past 11 years, and we hope you enjoy the new NAM 33 release. We would especially like to extend its sincere thanks to all the members of the community who helped test the NAM 33 Pre-Release, offering feedback and helping us locate and solve bugs.
  18. Hello there, everybody! Here comes another update from East Edge. 1. Southern Residential Area I haven't done too much easily discernible work on the city apart from developing this new medium-density area. I raised taxes so that I wouldn't get too much high-wealth development. I want this area to be mainly medium-wealth medium-density. The road network is pretty good. Mostly a grid, but with some grid-breaking elements. TuLePs almost everywhere, as traffic has gotten quite bad. 2. Roundabout Junction For a long time, this four-lane avenue passing under the highway was the only connection between the southern residential area and the rest of the city. In an attempt to curb the following traffic issues, the old signal-controlled intersection was replaced by a roundabout, for right and left turns, and an underpass for those who wish to stay on. The results look promising so far. 3. New Interchanges One half-diamond interchange as well as a half-trumpet were built to accommodate the growing pressure of traffic. 4. Retrofitted Tunnel Expressway (entrance and exit) Desperate times call for desperate measures, but luckily, the East Edge budget is practically unlimited, and as such, it allows for crazy infrastructure projects, such as this underpass, which from the southern residential area digs under the university and country club, emerging at the roundabout in the central medium-density area. An expensive project for sure (I had to demolish everything above in order to drag the tunnel...), but the results speak for themselves. 5. Highway Overpasses Traffic isn't just bad in the new residential area, but also in the older parts of town. Previously, the central medium-density area and the high-density downtown had a mere two connections between each other, which is why these two additional overpasses were added. The first is a low-capacity two-lane, whereas the second one is a high-capacity eight-lane overpass, which partially intersects the highway as well, to accommodate for morning commuters. 6. Downtown Development Finally, the before empty area next to the highway and the eight-lane overpass has been developed, and mostly consists of high-density low-wealth residential, but also some commercial. Traffic is quite bad, as it lies directly next to the overpass. ___________________________ That's all for now. I hope you enjoyed following the development of East Edge! I have plans for other cities around this one, but for now my primary focus is getting this one done. As always, I love suggestions and criticism. Thanks for viewing!
  19. Hey everyone, I'm trying to install NAM as the title suggests. I have the original rush hour disks and have performed the Maxis update to 1.638. The update went through with no errors, but I notice that simcity_5.dat did not update. The other dat files and the application did update. When I try to install NAM, I get the error message that the game needs to be updated to the current version. I'm on windows 7. Any ideas?
  20. This poll is to guide the development of the High Speed Rail Network and Monorail network and the NAM Team would appreciate your feedback on this Poll! So, If you have some time, Please fill this in. -eggman121 (NAM Team Member)
  21. I'm working on a roadless, all-commercial island city. It's coming along quite well might I say, but recently I noticed something. Despite my city getting more and more developed, there's very little pedestrians walking around my pedmalls, even at rush hour. I have over 60,000 commercial jobs on a small island (roughly half the size of a small city), yet the pedmalls are virtually barren. I have attached a screenshot of my most crowded pedestrian spot according to the traffic data view. I have my NAM automata set to persistent and dense. Is there anything I can do for the pedmalls to more accurately reflect how crowded my city sidewalks should be? Tried looking for an automata/sprite mod and found nothing. It's a little frustrating, because it can make my developed city look completely barren and devoid of life. Here is my island city of East Bay. Because each city in region is dedicated to one type of zone, it's taking a while for cities to develop. Between the embankments and roadless transit network, I'm probably a dozen hours in on East Bay alone. Here is my most crowded pedestrian area, complete with SimGoober's monkey statue dedicated to all users who don't read the readmes. This area is at 300% congestion according to the traffic data view. The area within the black is the pedmall route. The areas marked in red are part of the embankments and should not be considered as part of the pedestrian transit area. Over 50,000 sims take the ferry, which is located in the area marked the leftmost red X. Yet there are only 4 (and a half) sims walking down my pedmalls. How can I get a bigger crowd?