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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

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  • Undella bay. a city story.
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  • NAM 32 won't install
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  • The & Region
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • FUTURE CITY JOURNAL
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  • region borgo
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • Let's Play Cities: Skylines
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Found 27 results

  1. I'm a personal big fan of SimCity Creator (ds) version's music, and one of my favorites is easily the Post-Global Warming stage's soundtrack. The way it's composed and instrumentated is wonderful, and it fits the situation so beautifully. I could go on for two paragraphs about that, but that's not what I want to point out. I was listening to this track in particular, and I recalled a SC4 track sounding fairly similar. Eventually, I dug up the track itself, and... I must say, that is an interesting easteregg. There's also the fact that half of SimCity Societies' music is essentially an HD version of different SimCity Creator (DS) musics. I just wanted to post this, because I thought it was interesting and I think that both OSTs deserve more love. Thank you for listening!
  2. Just recently found out the hard way that the entirety of the original OST (not the songs introduced in Unlimited such as Sixth Floor, Electric City, etc. for whatever reason) is on Twitch's "no-go" list: Bleh.
  3. Trying to add SC3K music to my SC4, but realizing I don't seem to have a Radio/Mayor folder anywhere (downloaded from Steam)... anyone know how I can do it without having to run it through iTunes?
  4. Music is powerful. SimCity's music is no exception. That's why I decided to upload it. Each game's music is individually packaged, so you can pick and choose what you want. Simply unzip - I recommend 7zip for the task - and enjoy. If you want to view my first attempt at a SimCity music collection, you can see it here. What you're reading right now is the third overhaul of this collection to date. And yes, I might get around to The Sims' music one day. -biff --- DOWNLOADS All music is sorted by date of release. All archives are ZIP format. More detailed information about the music itself can be found in the .txt files packaged with each game's music. -- ORIGINAL SIMCITY MUSIC SimCity for Windows, SimCity Classic for Windows, SimCity Enhanced 3 MIDI files, 1 MP3 file at 128 kbps, 611 kilobytes uncompressed (not including box art) SimCity (Amiga CDTV) 18 MP3 files at 320 kbps, 57 megabytes uncompressed SimCity (SNES) 24 MP3 files at 79-159 kbps, 50 megabytes uncompressed (including images) The music for the two ports, both of which came out in 1991, was never officially released. -- SIMCITY 2000 MUSIC MIDIs from 1994 original release and 1995 Special Edition release 19 MIDI files, 112 kilobytes uncompressed Original sound effects from original release & SE 30 WAV files, 455 kilobytes uncompressed MAC version, released 1994 15 MP3 files at 256-320 kbps, 54.7 megabytes uncompressed Assembled by biff; thanks to jjakucyk for originally uploading and researching additional information IBM PC General MIDI recording (1994) 14 MP3 files at 320 kbps, 63 megabytes uncompressed General MIDI is a standardized specification for music synthesizers that respond to MIDI input. Likewise, the IBM Personal Computer was the personal computer that put IBM-like personal computers on the map, and its influence is felt to this day. This recording is from an IBM PC using General MIDI. Originally recorded by VengefulChip IBM PC Roland MT-32 recording (1994) 14 MP3 files at 320 kbps, 63.2 megabytes uncompressed The Roland MT-32, originally released in 1987, proved popular enough to set a de facto standard for game music up until the mid-90's. This recording is from an emulation. Originally recorded by VengefulChip Microsoft GS Wavetable Synth recording (1995) 19 MP3 files at 192-256 kbps, 56.7 megabytes uncompressed The Microsoft GS Wavetable SW Synth is the MIDI synthesizer that was bundled with Windows when SC2K Special Edition came out. It uses a sound set created by Roland in 1991, a superset of the General MIDI standard of the day. The samples were considered high quality when it was released. Recorded by biff SNES version, released 1995 10 OGG files at 128 kbps, 9.88 megabytes uncompressed (including images) Emulator rip by Felamine Sega Saturn version, released 1995 16 MP3 files at 320 kbps, 80 megabytes uncompressed (including images) Originally recorded by VengefulChip PlayStation version, released 1996 Music - 18 MP3 files at 320 kbps, 76 megabytes uncompressed Sound effects - 34 WAV files at 88 kbps, 496 kilobytes uncompressed 80 megabytes total (including images) Sound effects ripped by Nero1024 at vg-resource.com, music ripped by wzg45 Sound Blaster AWE64 recording (1996) 14 MP3 files at 256 kbps, 52.4 megabytes uncompressed The Sound Blaster Advanced Wave Effects 64 ISA sound card from Creative Technology was released in 1996, and was generally considered the best sound card of the '90s. Recorded by AndrosynthNuclear, assembled by biff Nintendo 64 version (Japanese exclusive released around 1997/1998) 38 MP3 files at 85-198 kbps, 53 megabytes uncompressed (including images) Original USF files provided by Josh W. & converted/made up by wzg45 SimCity 2000 Special Edition WillTV Thanks to the Internet Archive for hosting this all along so I don't have to -- SIMCOPTER MUSIC Soundtrack 27 MP3 files at 128 kbps (320 kbps for menu/hangar music), 132 megabytes uncompressed Advertisements & DJs 95 WAV files at 88 kbps, ~14 megabytes uncompressed 148 megabytes total (including images) Note that the music was originally encoded at a low bitrate, hence the quality (and a certain self-aware radio identifier). There is no known commercial release for this music. Thanks to shoptroll for helping me acquire this -- STREETS OF SIMCITY MUSIC Soundtrack 16 MP3 files at 204-232 kbps, 1 WAV file (at 176 kbps, 621 KB) 124 megabytes uncompressed Advertisements/DJs 145 WAV files at 176 kbps, ~41 megabytes uncompressed Additional radio music 7 WAV files at 352 kbps, 80 megabytes uncompressed 250 megabytes total (including images) Included are both the high quality soundtrack and the additional radio music, because there are some radio tracks that aren't in the soundtrack. Thanks to Cool_Z for helping me acquire this -- SIMCITY 3000/UNLIMITED MUSIC SimCity 3000 Soundtrack 16 MP3 files at 128 kbps (except 2000 Theme which is 160), 1 WAV file (705 kbps), 80 megabytes uncompressed SimCity 3000 Unlimited Soundtrack 5 MP3 files at 101-128 kbps, 2 WAV files at 705 kbps, 25 megabytes uncompressed 21 MP3 files, 3 WAV files, 238 megabytes total (including images) Game sounds 798 WAV & MP3 files, 125 megabytes uncompressed The SimCity 3000/Unlimited music is stored in the game's files in a proprietary file format. Sound effects were converted with the Switch Sound File Converter. -- SIMCITY 4/RUSH HOUR MUSIC SimCity 4 Soundtrack 24 MP3 files at 128-320 kbps, 178 megabytes uncompressed Rush Hour Soundtrack 13 MP3 files at 128-320 kbps, 60 megabytes uncompressed 35 MP3 files, 247 megabytes total (including images) All of the SimCity 4/Rush Hour music is available in the game's directory, in the Radio folder. -- SIMCITY SOCIETIES/DESTINATIONS MUSIC SimCity Societies Soundtrack 15 MP3 files at 320 kbps, 100 megabytes uncompressed 14 additional OGG files 43 megabytes uncompressed Rockstar & Street Performer tracks ripped by wzg45 Destinations music 7 OGG files, 17 megabytes uncompressed 36 files, 166 megabytes total (including images) The official soundtrack consists of only 15 tracks from the base game, which are in MP3 format. All but one of the rest are in Ogg Vorbis format. The soundtrack was only released in digital format. -- SIMCITY DS MUSIC SimCity DS 32 MP3 files at 320 kbps, 162 megabytes uncompressed Ripped by Knurek at http://hcs64.com; uses Legacy of Ys: Book II driver hacked by Caitsith2; converted by wzg45. SimCity Creator Wii 57 MP3 files at 320 kbps, 60 megabytes Ripper unknown, music provided by wzg45. SimCity DS 2 AKA SimCity Creator DS 13 OGG files, 47 megabytes Ripped by wizzario007, music provided by wzg45. 112 megabytes total (including images) SimCity Creator was released for the Nintendo Wii in September 2008, and SimCity DS 2 (also known as SimCity Creator in Europe, North America, and Australia) was released in March 2008. The music for either was never officially released. -- SIMCITY BUILDIT & SOCIAL MUSIC 8 MP3 files at 128 kbps, 16 megabytes uncompressed -- And just for kicks SimMars Soundtrack (direct download link) 22 MP3 files at 128-224 kbps, 103 megabytes uncompressed This is from a SimCity 4 mod and not part of the collection, but I want to provide a direct link anyway. A bit more convenient than downloading a text file containing the link to the download, no? --- If you want to support Jerry Martin and the other composers & musicians, I suggest you purchase any and/or all available albums of this music from Amazon or iTunes. The music from Streets, SC3K, SC4 and SC Societies - as well as the 2013 reboot and its expansion, not included here for copyright reasons - are available from both services. However, the Societies and 4 selections are sadly incomplete, and the music from SC3K Unlimited & Societies Destinations is missing entirely. To play this music (or any other music for that matter) in SimCity 4, find your SC4 application folder and go to Radio\Stations. There should be two folders, Mayor and Region. Inside each of these folders is another folder named Music. Only MP3 files will play in the game, so place whichever MP3 files you want into the folder you want. For previous SimCity games, muting the in-game music and playing this collection with an external music player will suffice. - Compressed size of version 2.5 (last version before V3 update): 923 megabytes Uncompressed size of version 2.5: 956 megabytes Compressed total size of version 3: 1.94 gigabytes Uncompressed total size of version 3: 2.05 gigabytes - Thanks to: http://alerante.net & http://simsoundtracks.com/ for SimCity 3000/4 track information, trivia & quotes shoptroll, Cool_Z, CaptCity, cromabianca (he's remixed some of SC2K's music here if you're interested) & A Nonny Moose Will Wright, Jeff Braun & Maxis The Videogame Music Preservation Foundation VengefulChip (YouTube channel) Squakenet (YouTube channel) jjakucyk (YouTube channel) AndrosynthNuclear (YouTube channel) Builder4563 (YouTube channel) TheSims3EAmusic (YouTube channel) banaan442 (YouTube channel) wzg45 Every composer and musician listed elsewhere in the collection YOU for downloading or even reading any of this -- Update history: SimCity Music Collection V. 1 released August 3rd, 2009 SimCity Music Collection V. 2 released March 20th, 2012 SimCity Music Collection V. 2.1 changes(September 14th, 2012): Updated SimCity SNES music SimCity Music Collection V. 2.2 changes(May 29th, 2013): Updated readme & SimCity 3000 Unlimited music/sound effects, Readme updated (again) on June 9th, 2013 with references to other parts (SimCopter) SimCity Music Collection V. 2.3 changes(October 21st, 2013): added SimCity Classic Deluxe music, updated Readme SimCity Music Collection V. 2.4 changes(January 30th, 2014): added Streets of SimCity music, updated Readme SimCity Music Collection V. 2.5 changes(April 15th, 2014): transferred all files to Google Drive, reuploaded uncorrupted Part 4, removed 'alternate' music which was just MIDI files run through a faulty converter, updated Readme SimCity Music Collection V. 3 released 4:15 AM, September 3rd, 2015 - almost completely rewrote Readme, added metadata to and properly organized all tracks possible, added box/disc/album art where available, added text files with more detailed album/track/artist data where available, added SimCity Creator (Wii/DS) music, reconverted SimCity Societies music, added more Streets of SimCity music/radio files, added SimCopter radio files, added SimCity DS/DS 2 music, revamped and added to SimCity 2000 music February 1st, 2017: Swapped out Streets of SimCity track #14 for a version with proper audio channels thanks to Prisoner416 -- Disclaimer: SOUNDTRACKS, SOUNDS, LOGOS, ART AND OTHER MATERIAL FROM STREETS OF SIMCITY, SIMCITY 3000, SIMCITY 4, SIMCITY 4 RUSH HOUR & SIMCITY SOCIETIES ARE COPYRIGHT (©) ELECTRONIC ARTS. NO INFRINGEMENT IS INTENDED FROM THIS COLLECTION. NO PROFIT IS INTENDED TO BE MADE FROM THIS COLLECTION. NO AFFILIATION WITH EA/MAXIS IS CLAIMED. ALL THIRD PARTIES CREDITED WHERE POSSIBLE. ... Beware reading my posts beyond this point, at least up to around page 6 - I was but a neophyte then!
  5. Cities: Skylines - EP27 - The British Challenge - Music Festival Hello Guys, and Welcome back to another episode of Cities: Skylines with me, Pug Gaming. In this Video I make a start on the main stage for our outdoor music festival https://www.youtube.com/watch?v=3hgk82Ao1rE
  6. Dane, one of the two composers working on Citybound wrote an update about his work! He doesn't have an account here, but if you have questions, I'll forward them to him. Anselm
  7. Hello, I have the digital copy of SC4 Deluxe from Steam and I added music from Sim City 3000 Unlimited. I put it in Sim City 4 Deluxe/Radio/Mayor, but when I start SC4, and went to audio settings, I checked the box for adding custom music in SC4. The SC3000 music files are not shown in SC4. I put it the right folders, but I just can't seem to have the files shown in SC4. Is there a way to play custom music in SC4? I tried to put it in the right folders, but it's just that SC4 didn't see them for some reason. Can you guys help me with it? Thanks. citybuilder234
  8. So I've noticed that there are a lot of us here on Simtropolis that have an interest in Asian Pop music. Interestingly There's no thread regarding asian music (Despite the big Hallyu wave and all) Anyways, I've made this thread to cover and compile all this including J-Pop (Japanese Pop) and C-Pop (Chinese Pop), along with the all well known K-Pop along with discussing culture, News, New releases, Biases, Celebrity News, Fashion etc. This thread isn't only limited to Korean, Japanese and Chinese music, so feel free to discus other types of asian music as well. I've used these three because these are generally bigger ones out there that most people are aware of. Anyways I've compiled A list of Official Charts here for those to keep up with the latest hits from Taipei, Seoul and Tokyo : K-Pop: Gaon Charts Mnet Charts J-Pop: Oricon Charts C-Pop: G-Music Charts KKbox Top 100 Hit Fm Taiwan HITO As usual, Forums Rules Apply, So please No fan wars. Feel free to add new charts and point out new ideas and I'll try and update this OP for easier accessibility for others. There's only one word now, DIscuss~ I'll try and Improve this OP along the way, so feel free to suggest some new ideas~
  9. I've played SC4 for a long time and I always wanted to put custom musics in there, but out of the 25 songs I put only about 8 of them worked. Recently (in fact, 3 days ago) I started playing again in my new laptop and the same issue occurred. I did try to find solution in this thread --> many others and none of them as the solution... Until now. I googled the problem and found thread of a Chinese SC4 forum teaching people how to put custom music: http://www.gamebase.com.tw/forum/3736/archive/topic/312822 (Warning: Traditional Chinese inside) It turns out that the reason why some music don't work is very simple: the music's channeling mode. According to that thread, custom songs need to be Joint Stereo for them to work. I did the test myself with all 25 songs I put into the game directory: before converting them only 8 out of 25 worked, and after converting all 25 songs actually played in game! BTW, I used Free MP3 Converter http://sur.ly/o/free-audio-converter.net/free_mp3_converter.html/AA001290 to do the job because it's easy and fast. All you have to do is to change the channel mode in options to Joint Stereo and you're good to go. P.S. Can you believe they already figured it out back in 2007 while we still don't know what to do about that problem until now?
  10. Well, my mourning break was at last as long as I usual break (you may have noticed, i usually post new entries at friday), so it was probably pretty normal for you. I think it's a nice idea (though I not invented it) to connect SC4 with music sometimes. This is a song by a relative famous (reggae) singer from Germany (Translation here) I'm sorry but the copyright control company "GEMA" has blocked the original video (yes, it's kinda facism), so I could'nt show you the music video but one with just the song (without any visualizations). https://www.youtube.com/watch?v=ZKg4PZANeUU The music thing is also a good excuse for uploading fewer pictures^^ Well I think I'm relatively over the thing with my cat, though it still hurts. Just a small tribute to my companion for over 10 years: Rest in peace Gurki. Thank you all for your understanding in the last week:/ Replies 47ply: Thank you for your compliments, I already posted you the link for the fences:) schokoladeneis 1: Cool, man:D I really like HSB since I saw them on GoTV during a hardplay night. Before this, I didn't even liked metal, but now I'm kinda into it:D feeroz123: You don't have to wait anymore:) Lost Realist: Thanks! pasqualegiò: Thank you for your sympathy:/ dlsni: Thanks for your understaning:/
  11. Did you agonize over those scales and chords? This and/or learning a second language to fluency is a great way to hold off the inevitable.
  12. Ladies and gentlemen, I'm proud to announce the: SimCity 2000 Music ReTexture Project or: SC2KMRTP I first posted this in the (thanks again, mate! ), but now I'm on an official thread, in which I'll post new songs as soon as I make them. But let me explain what I am doing. I'm reconverting (and, sometimes, writing new parts for missing voices/instruments) all the 2K music into new "listenable" Mp3s, using better and professional instruments and a little of music geekness More songs coming up! So... Please, let me know if you like it and... enjoy! Ok, this is an update. These are the links to all the track uploaded. This list will grow as new remixes come along. City Shimmy Downtown Dance Subway Song Disaster Decision Virtual Village Heaven Haven Harbor Hymn These, instead (on a side project) are the remixes for the game 688 i Hunter Killer At Sea (an original composition) Escort Grinder Ostinato Manic ...more to come...
  13. Hi, I was wondering whether its possible to listen to your own music when you play Simcity. The stock music does get a bit tiring after a while. Whenever I have my iTunes (or VLC/WMP, whatever) music on and I start Simcity, the music gets overrun. If anyone knows which folder the music is stored in and if I can replace that with my own MP3s, please post. thanks, syga
  14. Hello all. I just reinstalled SC4 on my new laptop, ACER Aspire V3 771G-6851 with a NVIDIA GeForce GT 640M Graphics card. A few minutes into the game, "We Will Rock You" will start to play, then another song, then another. The music is clicked OFF, yet this continues to play. The only other program I downloaded was SimCity Launcher, which I uninstalled. I uninstaled the game as well, then reintalled it, but the music keeps coming back. Any help would be greatly appreciated. Thank you!
  15. Simcity 4 comes with some of the most epic tracks, like and http://www.youtube.com/watch?v=DhsY0uBbgyo, but it's also possible to add new tracks and customise the music player. If you also add custom tracks to the game, feel free to share them with us. Let me start with my custom music. Since my style is eco-futuristic, my music is somewhere between utopian and cyberpunk, where flowers and cyborgs co-exist. Here are a few of the extra tracks I add in my game: Tiberian Sun - Dusk Hour Suggestions are always welcomed. Don't be shy, share your Simcity 4 music list
  16. Is there a folder in which we can place MP3 files to have them played in game, as in SC4 and The Sims? I understand we cannot mod the game because of DRM integrity checks, but something like a music folder should not be part of DRM checks as people's choice of music should not create any kind of unfair advantage or instability. And before anyone says "just use Winamp in the background", the Alt-Tab functionality with this game is sketchy and I would also hope to fully integrate my music into the game - i.e., the disaster music still comes on when there's a disaster, before returning to my custom music after the disaster subsides. The music which I intend to add is mainly the soundtrack from SC3K and SC4. There were some real musical gems in those games. It would be nice to mix it all together with the soundtrack from the new SimCity. However, the new SimCity music alone is starting to get old. Most of the tracks are very similar and it seems like about 5 variations of the same track currently. Also, Ocean Quigley recently teased a bunch of SimCity videos on YouTube in which SimCity 2013 gameplay was shown with SC3K and SC4 music. I almost expected the old music was going to be in the game after watching these videos. I was pretty disappointed when it wasn't. http://www.youtube.com/user/oceanquigley That sinking feeling when you realize EA is probably planning to release a retro music pack as DLC for $10...
  17. This is the ultimate forum for sharing your favourite jazz music, artists, videos, soundtracks etc. Please, feel free to post videos and links! The entire point of this thread is to enlighten people with the world of jazz. To start us off, I'll post a rather familiar, beloved soundtrack, from a nostalgic game... http://youtu.be/bzWLwASzJpM
  18. An concert from space. Chris Hadfield with the Bare Naked Ladies from the ISS.
  19. Andy Williams, R.I.P.
  20. A few friends of mine are working on a band. They made a first song, and I would really appreciate it if you guys could provide some feed back for them on YouTube. They are really dedicated and deserve a chance. I know it may seem like it is not pofessional, but they cannot afford anything right now, and really need some help getting going, by having some people take a look at what they have, voice and music wise, and provide them with some feedback on how they did, what they need to improve, ect. Thanks so much! ~Frex_Ceafus
  21. Similar to three word story, this is a game with the aim to create a song. You may write two lines, and please make them rhyme with the previous line. Eg: 1: It's not safe In this place 2: If you see someone Hide your face I'll start: On the STEX, On the LEX,
  22. Welcome to another update of Holt District! In today's update we are still in The City of Manatee, this time looking at its downtown core and the surrounding area. Its downtown is a mix of both new and old buildings, and a mix of high-rises, mid-rise and low-rise buildings. The downtown core starts at the edge of the Shorecrest Shopping Centre to the north, working its way down to one of the major throughfares in the city. The are surrounding downtown is a mix of suburban housing, retail, parkland, office space and government buildings. Before I get to today's update, I would also like to mention that the Holt District street map is up, but only uses the default in-game look at present. It will be upgraded and updated as time goes on. Okay, now we can go on to the second update... The Downtown Core + Cultural Park 2.1 | Manatee is not just a suburban sprawl nightmare. It does, in fact, have a large and bustling downtown core for a city of 120,000. The downtown core is where the majority of jobs in Manatee are located, though there are other concentrations of offices. In this photo we see the "core" of the core, the 4 largest buildings in the city. The empty strip of land of the top of the picture is rumoured to soon be for sale... for $10 million. 2.2 | Just south is another area downtown - Historic Manatee. As you can see, the area is made up of several mid-rise and low-rise buildings which range from very new to protected architecture-age. The city enacted legislation several years ago that protected this area from large-scale redevelopments. In addition to offices, this area houses several residences and as such the height-limit is lower in this portion of the city. While the legislation itself is solid, redevelopment does still occur. A history housing block was torn down, and 2 new, large-scale condominium buildings are being built in its place. Estimates show that between 4000 and 6000 people with live in the new towers. 2.3 | This is another view of "Historic Manatee." Here you can see more construction which is considered outside the downtown barrier. Since it is outside the downtown "subdivision" according to city planning guides, it is not subject to the same stringent development laws. The closest construction lot is schedules to be a complex of office buildings while the one just visible is more condominiums. The city is currently experiencing a building boom in this area, as there is easy access to everything. You can also see the Manatee Performing Arts Complex, a city-owned stage venue. Various National and local productions are put on here. Rumour has it the city is considering selling the land the parking lot sits on... 2.4 | In this closer look of Historic Manatee, we can see some of the finer details on the older office buildings in this section of Manatee. These buildings house several web-based media companies and other various electronics companies, including games developers Lugnut Gaming. (It occupies the blue, glass building on the bottom right corner of the intersection.) 2.5 | Of course, no downtown would be complete without construction. Here we can see a closer look and Denten Condominiums, developed by Viscal Properties, Ltd. There was strong opposistion to this proposal, since Viscal has been known for creating bland, repetitive developments. The city worked with the developed on the style of building, and eventually approved the project. Reisdents still point to the Viscal development in neighbouring city Sherkston as a reason it should not have been approved. Even with the changes made to the original proposal, some residents still complain it looks un-original and unfitting to the downtown area. 2.6 | One of the reasons the downtown has been growing steadily is easy access - this station (Cultural Park Terminus) provides access to a portion of the northern area of Manatee, and fast access to various parts of Sherkston. 2.7 | These are the three main office buildings in Manatee - Samsung Orchidsen HQ, MNC Tower and Rebran Tower. These towers occupy the site of the former city hall and grounds, which burnt down due to an electrical fire in the 1970's. City hall has since relocated for a second time to its current location, next to the Cultural Square Terminus Station (seen on the bottom right of the above photo.) 2.8 | Moving away from the job and skyscraper side of downtown, we have the recently completed Cultural Square. Consisting of 2 buildings, this building is the Manatee-Centurion Concert Hall. Various orchestras play here, and is also known for hosting more intimate concerts. A group of residents to this day resent that the naming rights were sold and the facility be commercially branded. City hall's response? "If you come up with the million dollars a year they pay the city and the cancellation fee, we'll drop the name." The resident's group folded quickly after this comment. 2.9 | The other portion of this venue is the art gallery. The city has put a strong emphasis on local art in this facility, with artists of all ages getting their artwork in this facility. Touring art exhibits also join the museum. Admission is generally free, but the travelling exhibits usually have a fee for entry, typically $5 to $10. 2.10| And no story attatched to this image. This is a night view of Downtown Manatee. That is it for today's update on Downtown Manatee. I hope you enjoyed this update and liked some of the history of the area and resident unhappiness. Are done in the comments section of each update. Comments of each update are kept open. Next Update: We will be venturing outside of Manatee to one of the coastal municipalities... 1 update, over 1000 views. Thanks everyone!
  23. Version

    3,450 Downloads

    Hello Simtropolis. I know it has been a long time, a really long time, since I have released a BAT. I finished up some team duties, and I am back for more lol. Anyway, I am here to present to you a project I worked on over at Simmania. This is a 1x2 Lot containing a music store named Bring The Razed. This is a CS$$ that provides 45 Jobs. No Dependcies: ~Ceafus 88
  24. You can read the article here: http://www.simcity.com/en_US/blog/article/sounds-of-the-city Looks to still be very much a work in progress but you can at least you can see what they're aiming for and possibly what will be available to us. Right off I noticed the speed settings, news ticker & income now changed to an hourly basis. I can't wait to see how the finished version looks. It seems simple and the fact that it's based on HTML & Javascript should be awesome if modders are able to work with it. There is also a snippet of one of the songs from the game. Sounds pretty good so far I think.