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Found 42 results

  1. Greetings all! I've just returned from an indefinite hiatus from ST after almost a decade of inactivity, and all of a sudden felt the urge to lot. A lot! I've mostly been posting my lot updates in the "Show Us What You're Working On" thread but I figured I should probably lighten the spam over there and create my own thread . Since I've been posting so much stuff recently it's probably a good idea that I start consolidating all of them into one topic. PROJECTS Welcome to Suburban Office Mania! The core concept of these re-lots focuses on recreating the large sprawling business parks and office complexes that are scattered around suburban North America. Most of these complexes boasts several similar-looking buildings and can occupy several city blocks worth of space, mostly from parking alone. Major influences include several tech centers located around the US, including locations part of Silicon Valley, Irvine, and Denver Tech Center. ITS Office Parks Here I'll be mostly tackling a lot of Ill Tonkso's old mid-rise office buildings, and converting them for suburban usage either in the form of multi-building complexes or larger lots for the building. Occasionally you might find something less suburban . COMPLETED Ill Tonkso Plaza Tonkso Corporate Park, Trowbridge Offices Trafalgar Complexes Lakeside Place 280 Executive Square East Point Offices CAMden Heights Offices Holbourne Offices Folegate Leasings Zurich House BACKLOG D R Pawley and Associates Pewsley House Sutton Financial Lettings 110 Cannon Street Glennishire House & 6-8 Bishopgate Office Parks This is the more general series that spans several different authors. Mattb325's Zurich Insurance (Temporary!) WIP Simgoober's Offices (WaMu, Office Parks, Professional Center) BACKLOG Madhatter106's Offices Splash image coming soon.... RetailMania (ReM) is aimed at creating more realistic shopping centers by utilizing the expanded parking options from my SuperParking project. COMPLETED gascooker's Tesco Supermarket BACKLOG TBD SuperParking (SP) is aimed at creating the most realistic looking parking lots in SC4. Based off the original SHK Parking Pack. Texture Set SuperSHK MEGA Parking Textures v 1.01 SuperSHK Plus MEGA Parking Textures (??) Modular Parking Set Massive modular parking kit. For advanced builders! COMPLETED Base Set EP1: Diagonal Set EP2: Extension Set Addon Pack 1 DAMN Menus WORK IN PROGRESS SG Industrials SG Offices Other Stuff: Maxis Revitalization under construction
  2. KOSC FA2 Open Grass Fillers

    Version 1.0.0

    400 Downloads

    KOSC presents: FA2 Open Grass Fillers (Beta) Introduction This is a small set of 2x1 FA2 compliant fillers aimed at eliminating the "staircase" wealth grass effect on fractional angled roads. As a beta release once again, there's a possibility for a greater and enhanced version in the future with support for other FA networks. Package Overview There are 10 pieces in total included in this set. Basic pieces include left and right side fillers as well as a inner transition piece (blank and with trees). Left and right side fillers are offered in 4 variants - 1 blank and 3 with trees (each are different). General Stats Lot Sizes: 2x1 Wealth: $$$ Cap Relief: R$ 2000, R$$ 2000, R$$$ 2000 Plop Cost: $5 (blank pieces), $10 (with trees) Maintenance Cost: $10 Lots are found in the parks menu. Dependencies Surprisingly light for once! Props BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 SPOT (for positioning helpers) Enjoy!
  3. Modular Cotton Warehouses

    Version 1.0.0

    90 Downloads

    This was originally intended for the Modular Lotting contest last year, but a combination of Burnout, and a graphics card failure meant I was unable to upload it for that contest. Now I'm finally ready to upload this beautiful lot! What is this? Inspired by the Oklahoma Cotton Co-Op in Altus, OK, These warehouse lots are designed to add visual flair to your farming sectors. This pack comes with 9 pieces Office Warehouse (Landmark) Warehouse w/ Jobs 1x4 Straight Path 1x1 Straight Path w/ SHK Worktrucks 1x1 Straight Path 1X1 90-Curve 1x1 T Intersection 1x1 4Way Crossing Dependencies BSC Mega Props Misc 02 PEG CDK3-Reasource Kit SHK Parking Pack BSC Mega Props CP Vol 01 BSC Mega Props SG Vol 01 BSC CP Texture Pack 01 + 02 SPAM by Pegasus MTP by Pegasus (It is either this or MTP that has the Pathway textures) Enjoy! David H
  4. Paeng's Parks Revisited

    Version 2.05

    26,937 Downloads

    This park system combines three updated versions of previous park sets - Monument Park, Urban Gardens and White Sands Park. Mainly I wanted to create the possibility to lay out a good variety of parks, paths and gardens for any type of city - particularly with options for different path textures to be used on the same city tile. You can now have three very distinct park-styles in your city, each with its own character (layout, props, textures) - and you can mix and mingle them any which way you please... and even exchange or unify textures as you desire. This will enable you to use the paths, prefab parks, ends, transitions, addons and extensions of all three park sets in one glorious citywide park system. OVERVIEW * Three complete parksystems, each with a unique style, textures, props and individual pieces * A host of possible configurations - Narrow, Wide, Diagonal, Sweeping Curves, Ends, prefab Parks and more * New park 'Sidings' for realistic-looking transitions to your roads and avenues * Transitions between textures and/or sidewalks that can adapt to your preferred sidewalk textures and mods * The ability to exchange or unify the base textures on the fly to suit your taste * The option to mix and mingle sections of all three sets any which way you want * All items designed to create extended lawns to be enhanced with MMP flora of your choice * All items with consistent properties, descriptions and plop helpers, tightly arranged in your menus * A host of overlay textures and custom props to make your own matching lots * Peace of mind that future sets and addons will be made to match all of the above Please note that there is a more in-depth Online Documentation with lots of additional info and many images available as well. DEPENDENCIES * Paeng Texture Pack v103 (updated version Sep 2011!) * Murimk Props 02, v201 (updated version Sep 2011!) * BSC MEGA Props - SG Vol01 * BSCBATPropsMattb325 Vol02 * BSC MEGA Props - MJB Vol02 * BSC MEGA Props - swi21 Vol01 * BSC MEGA Props - D66 Vol02 * Porkie Props Vol 01 and Vol 02 * SPOT (Orientation Helpers) DEVELOPER NOTES The aim of this overhaul is to 'streamline' the park packs as far as dependencies, general layout and possible variations are concerned. The layout and appearance of the sets have been maintained as much as possible. Most of the pieces - including the new 'Sidings' - are layed out to give you nice spaces of well-groomed lawn that you can plant with your own choice of flora - bushes, shrubs, flowers and trees from your personal MMP collections. If you don't want to use any of the sidings, you can safely delete the respective subfile(s). If you want to exchange or unify any of the base textures, make sure to carefully read the separate instructions included with the 'Texture Changer 205' module (included, but packed separately). SUPPORT Should you need support for these items please visit the Online Documentation and/or the Support Thread THANK YOU Special thanks go to the NightOwls Murimk and Shokthrpy for creating special custom props, adding to the unique appearance and feeling of these parks. Thanks also to Krio - his Kiosks continue to serve all park-visiting Sims :-) CREDITS for RESOURCE FILE This is a community effort with many friends chipping in - Thanks for that again! BAT - custom 'Park Props' by Murimk & Shokthrpy BAT - 'Kiosks' by Krio All Textures - by Paeng All parts are included with their creator's kind permission. You may use them for your own lots, but please do not include them in your upload. Kindly point to this pack as a dependency. Enjoy! Mod edit 29th April 2017 - Fixed formatting + dependency links
  5. BLaM Modular Railyard System

    Version 1

    22,089 Downloads

    The Modular Railyard System (MRyS) is designed to allow users to construct Freight Railyards of various sizes and layouts. (Future expansion sets may accommodate Passenger Maintenance Yards and various Industrial Rail Spurs and sidings). In this set are 14 Transit Enabled start sections which function as freight rail stations and 24 expansion/end/joiner/divider sections that are used to complete the railyards. These expansion sections are Dirty Industrial Lots that provide jobs, while the start sections increase job demand and handle the freight capacities for the expansion sections only. Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only. [-further experimentation and updates will improve this function, but for now, consider this package to be the final beta.] Please make all suggestions for improvement in the support threads listed at the bottom of this description. The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding. Although I used jestarr's rolling stock to populate the yard sections, you can use the LotEditor to replace it with any rolling stock you want. There are other freight cars available on the STEX, and off-site exchanges such as Gizmo's. The idea for a 'modular' railyard system was originally proposed in NCD's support thread "Of Railyards and Steelmills". Later, Frankie_Grove and aleking got together to discuss the prospect of creating a Modular Railyard System that would enable the user to make different size railyards from component Lots. I showed them some of my research and was invited to come up with a 'Basic' design for the project. Using the Railyard and Spur textures I had originally designed for similar projects, and a set of custom menu icons, I present this Modular Railyard System or 'MRyS'. This project is dedicated to my friend op4 for all of his encouragement and support on BLaM and Simtropolis, without which I would have given up contributing to the STEX a long time ago. Thank You Mike! The dependencies or plug-ins required for this set are: (the main textures used in the railyards-designed by me) Railyard Texture Mega-Pack Vol 1.dat -- http://www.simtropolis.com/STEX/index.cfm?id=15976 (additional textures required) Bailey Yard.dat -included (the rolling stock-realistic looking freight rail cars.) BSC Mega Props - JES Vol01 -- http://www.simtropolis.com/STEX/details.cfm?id=14861 Sorry, but this file is no longer available on the STEX, you'll have to register at the SimPeg website to get it. (assorted railroad signaling devices) BSC MEGA Props - DAE Vol01.dathttp://www.simtropolis.com/STEX/details.cfm?id=14973 [Too many Dependencies? Please read The Dependency Debate on the Simtropolis Omnibus.] Support, and/or questions? Go to the Modular Railyard thread located here. Moderator Edit (21 Sep 2015): Fixed broken page formatting.
  6. Castle Buildings

    Hi, I hope I have found the right fourm to post this in. I am on the look out for individual castle Buildings that be put together into a castle scene of my own design. I have done a search and don't seem to have not what I am looking for, they all seem to be full castle sets. I have the paengs historic castle wall set. I am hoping the good people of sim city world can help me. Many Thanks liam
  7. Container Terminal Set version

    Version 2

    8,998 Downloads

    This is a set of lots for making large areas of Container Terminals for your seaports. The set is based on Tag_One's models. My original Container Terminal set is from 2010. I recently decided to redo it and improve it. But you still can download the old version if you like. I extensively reworked the whole set and now you need only 4 lots for a very large area, because repetition is almost none: I use a lot of prop families and other variation techniques to make every plop of a lot look different. I balanced the stats by using Sc4-Pim. The lots are Landmarks with I-D jobs. I reduced the dependencies list. See the readme. You can combine these lot very well with my Modular Warehouse Pack on the STEX: http://www.simtropolis.com/STEX/details.cfm?id=22968 ----------------------------------------- Have fun with SC4 FrankU, january 2016
  8. Region : Isle 001

    Hello people! My name is Seb and today I am sharing with you a Region I just began to create. The name is a little bit odd... It might change as the region isn't complete yet. So the idea of the map I am building is to make it a large island with many medium/large sized islands on the other sides. Also, the coasts are very high and the most flat part is at the top of those cliffes. So now, let take a look at the work wich has been done yet. Feel free to message me here. Or even on Steam! http://steamcommunity.com/id/trylk248seb/ Now let see the work! Whoops! Images are unavailable... I currently am working to get 'em back!
  9. Street Stalls

    Version 2.0.0

    271 Downloads

    This set of lots is inspired by kazuki's original lots, which have since disappeared from his site. Many features were taken from the original set and merged with other newer prop packs, most notably NBVC's bazaar props. Stats: 13 lots included. All share the same stats Plop Cost: §1,000 Bulldoze Cost: §20 Monthly Cost: §0 Landmark effect: 40 over 10 Park effect: 5 over 10 No utility consumption No pollution emitted Installation: Simply place in your plugins folder. Each lot is individual so you can delete any you don't want. Neither the lots included in NBVC's Bazaar are required, nor are the cascading dependencies required. If you do not wish to use his set, simply delete the *.SC4lot files included. Keep the *.sc4desc and *.sc4model files, please. Lot orientation is aided with the optional Simpeg Plop Orientation Tools. The lots will appear towards the bottom of the parks menu. Dependencies: BSC MEGA Props - CP Vol01 BSC MEGA Props - Gascooker Vol01 BSC MEGA Props - MJB Vol02 NBVC Bazaar (props only) BSC Textures Vol 01 Gascooker Stalls_Diag.dat, Gascooker Stalls_Ortho.dat, NBVC Market Stalls.dat - included (custom prop families) Optional (to aid placement): SPOT (Simpeg Plop Orientation Tool) Enjoy.... nos.17
  10. SM2 Aqueduct

    From the album Hall of Fame

    1st Place entry from Modular Complexes (S3-15-C) Custom Content 56 Rep 26 Bonus Points 54 TOTAL Points Challenge Results Data | Leaderboard Rankings [Download Content] Pipeline crossing a massive gorge with rail network under the bridge!

    © 2016 Simmer2

  11. nos.17 StreetSide Parking (SSP)

    From the album Hall of Fame

    2nd Place entry from Modular Complexes (S3-15-C) Custom Content 34 Rep 15 Bonus Points 36 TOTAL Points Challenge Results Data | Leaderboard Rankings [Download Content] Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. Special thanks go to vortext and kingofsimcity for allowing me to use their amazing textures, and to rsc204 for the acronym inspiration.

    © 2016 nos.17

  12. KOSC FA2 Open Grass Fillers

    From the album Hall of Fame

    3rd Place entry from Modular Complexes (S3-15-C) Custom Content 25 Rep 11 Bonus Points 25 TOTAL Points Challenge Results Data | Leaderboard Rankings [Download Content] Some FA2 based fillers for your anti-staircase needs.

    © 2016 kingofsimcity

  13. Modular Complexes (S3-15-C)

    Results Announced Here! Modular Complexes An interactive jigsaw puzzle with no correct answer Season 3 - Challenge #15 - Custom Content (42 days) Thanks to @kingofsimcity for the challenge idea. Real world complexes are often made up of similar buildings and items, but are modulated to fit their environment or location. What makes these complexes successful are how each part fits together, with emphasis on how the edge conditions of parcels, or in our case Lots, will work with the other pieces at their disposal. What we are tasking you with here is to arrange some props or buildings on a number of Lots, which can work in tandem to create a vast array of different design outcomes. Like a jigsaw puzzle, except our jigsaw has no correct answer! There are numerous ways this can be achieved, and we suggest looking at other modular Lots on the STEX before starting to get some inspiration. For example, you could create a modular set of Lots for a modular park, an army base, construction site, or an educational campus like a university. Really anything you can put your mind to which would need some modularity in how it is placed in your city. Remember that people want modularity when the space they are filling is rather large, and its limit is determined by factors in their city like road layout or topography. Be creative, but come up with a set of Lots which will all fit together, to form many different combinations. You can create your own buildings, although that is not necessary for this challenge. It might be easier to use other people's models (as dependencies) and develop your own Lots using them. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating Lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. Once completed, a screenshot should be taken showing the Lots built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Specifications The more Lots you include, the more flexible your modular complex will be. The Lots can be of any type, size or style. When combined, the edges between Lots should blend together, ideally with no visible seams. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). See the Possible Ideas section below for a few examples. This is a Custom Content challenge running for 42 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lots must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Your entry includes a set of modular Lots, which when combined, create a larger complex, area or structure. The entry is comprised of at least 4 different Lots. However the more Lots you include, the better the modularity of your creation. The Lots are created using the Lot Editor or SC4 PIM (X-Tool). Possible Ideas Here are a few ideas to get you started, just giving examples of ways to go about this challenge: Note:The following is not a complete list, or a requirement: A series of different park pathways A port or shipping container yard Railway station/yard Industrial facility Commercial shopping area Modular apartment blocks An airport or part of one Sports facilities with surrounding car parking Golf course A university campus and its grounds Construction site Graveyard Parking lot An army base A space centre Government buildings Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. This thread can also be used as a way to showcase the development of your creations. Good luck to all contestants, we are excited to see what you come up with!
  14. Version 1.0.0

    383 Downloads

    Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. It's pretty obvious, but you should only install one set based on your current driving side. If you don't, the exemplars will conflict and you will end up with LHD lots. Special thanks go to @vortext and @kingofsimcity for allowing me to use their amazing textures, and to @rsc204 for the acronym inspiration. ------------------ Dependencies: ------------------ Neko Props Set 1 (part 1) & (part 2) nos.17 Essentials (V09 or newer) VIP Car pack vol 1 & 2 VIP Car pack vol 3 UrbanPack vol.1 MS_Motokloss_60s-70s_CarProps MS_MotoklossSolarisBus_PROPS1 R6_Prop Pack 2010_Vol1 SHK Parking Pack
  15. FA2 Open Grass Fillers

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Some FA2 based fillers for your anti-staircase needs.
  16. nos.17 StreetSideParking (SSP)

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Contains 20 lots meant to be placed roadside to add realistic (and HD) parking to your cities. Both LHD and RHD are supported. Special thanks go to @vortext and @kingofsimcity for allowing me to use their amazing textures, and to @rsc204 for the acronym inspiration.
  17. Version 2.0.0

    283 Downloads

    Includes 2 Garages, 3 Bus Stations 3 Parking Lots, a Bus Loop, 1x1 filler lot and a Taxi Stand. All lots found in the Transportation Menu indicated with color-coded icons. Dependency: SHK Parking Pack Required on all lots in this zip-file download for the base textures, lighting, many of the props, and most vehicles. Dependency Link: 3x3 Parkade Jobs: 6§, 50§§, 6§§§. Modular Parking - Asphalt - Parkade 3x3. Capacity: 5800.  Plop: 650§, Monthly: 240§. Landmark: 20, 10. Pollution: 5, 5 Air/Water/Garbage. Consumption: 20 MWh/Gal. Transit and Network enabled. 3x5 Bus Loop Jobs: 6§, 60§§, 6§§§. Modular Parking - Asphalt - Bus Loop 3x5. Capacity: 3200. Makes Taxis. Creates 72 Jobs. Plop: 980§, Monthly: 260§. Landmark: 20, 15. Pollution: 10, 5, 5 Air/Water/Garbage. Consumption: 50, 20 MWh/Gal. Transit and Network enabled. 3x2 Parkade Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parkade 3x2. Capacity: 4800. Plop: 420§, Monthly: 180§. Landmark: 20, 10. Pollution: 5, 5  Air/Water/Garbage. Consumption: 20, 10 MWh/Gal. Transit and Network enabled. 3x3 Parking Lot with Transit Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parking 3x3. Capacity: 400. Car Queue. Makes Taxis. Creates 54 Jobs. Plop: 250§, Monthly: 150§. Landmark: 10, 10. Pollution: 5, 5.  Consumption: 10, 5 MWh/Gal. Transit and Network enabled. 1x1 Parking Lot Filler Modular Parking - Asphalt - Filler 1x1. Plop: 100§, Monthly: 50§. Landmark: 5, 5. Pollution: 2, 2. Consumption: 5, 5 MWh/Gal. 1x1 Bus Station and Taxi Stand Jobs: 6§, 40§§, 2§§§. Monthly Income: 100§. Business Deal, Capacity: 800. Makes Taxis. Creates 48 Jobs. Plop: 500§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal. Transit and Network enabled. 3x3 Pay Parking Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - PayParking 3x3.Monthly Income: 120§. Business Deal. Capacity: 600. Plop: 280§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled. 3x3 Park and Ride Jobs: 8§, 50§§, 2§§§. Modular Parking - Asphalt - Bus Stop 3x3. Capacity: 1400. Makes Taxis. Creates 60 Jobs. Plop: 400§. Monthly: 140§. Landmark: 20, 5. Pollution: 10, 5. Consumption: 50, 10 MWh/Gal. Transit and Network enabled. 3x1 Bus Stop Jobs: 5§, 10§§, 0§§§. Modular Parking - Asphalt - Bus Stop 3x1: Capacity: 900. Makes Taxis. Plop: 180§. Monthly: 100§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 30, 10 MWh/Gal. Transit enabled. 1x5 Bus Stop Jobs: 6§, 40§§, 1§§§. Modular Parking - Asphalt - Bus Stop 1x5. Capacity: 250. Makes Taxis. Plop: 240§. Monthly: 120§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled. 3x3 Parking Lot Jobs: 6§, 40§§, 8§§§. Modular Parking - Asphalt - Parking 3x3. Plop: 260§. Monthly: 120§. Landmark: 20, 10. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal. INSTALL: To install copy and paste the Modular Asphalt Parking Bus and Taxi Ver. 2.0 folder into your User\Documents \SimCity 4\Plugins folder. Move or delete the text/html files and Previews folder as these should not be stored in the Plugins folder.
  18. Modular Plaza System (MPS)

    Version 1

    412 Downloads

    Short Description: There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks. By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides. Note: There has been a last-minute change to this plugin that isn't reflected in the screenshots above: I had to remove all the people lurking around on the lots because their immense amount looked horrible, and I couldn't find a way to randomize their appearance. Please make sure to read the included readme carefully, since you can't just install this plugin and play - due to the texture overrides, you need to customize it first. Available languages: English, German Dependencies: Please refer to the Readme for information about what the dependencies do. Unfortunately, this time you get a good load of dependencies, fortunately, however, most of them are candidates I'm using frequently, anyway, or just dependency packages that do nothing except adding props/textures and won't flood you with a lot of lots that will fill your menu quickly. Exception: I've had to use one file from the Historic Harbor plugin, which comes with many lots. You only need one file from there (see below). BSC Mega Props - KWKVol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=627 BSC Mega Props - SG Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props - swi21 Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC Mega Props Gascooker Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 BSC VIP girafe Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 BSC VIP girafe Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC VIP girafe Birches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 BSC VIP girafe Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC VIP girafe Elms: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC VIP girafe Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 BSC VIP girafe Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Buildings as Props: http://www.simcityplaza.de/index.php/tools-und-andere-downloads/offizielle-downloads/file/446-buildings-as-props-von-maxis SFBT Essentials: http://www.simcityplaza.de/index.php/props-und-texturen/essentials?download=162:sfbt-essentials-dezember-2015-(windows) You only need the file Fence - Iron small.dat from the Historic Harbor plugin. Optional but helpful: The following dependencies are required for some of the texture overrides, but the base MPS plugin will entirely work without them: BSC Textures Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Vortexture 1 - Base Set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 Contained Files: MPS Core Files.dat (mandatory): Contains all lots for the Modular Plaza System, along with their descriptions and icons. MPS Textures.dat (mandatory): Contains a few overlay textures that have been created specifically for the MPS. Seawall Connection Lots.dat (optional): 4 lots that can be used on slopes to connect ground traffic routes to the overpass puzzle pieces from the NAM and thereby blending them in with the seawall system you get with this download. You can, of course, as well do this with the NAM’s default hillside transition pieces, but they won’t fit into the seawalls, visually. z_(Name).dat (all optional): A total of 10 additional files that you can choose form that will override your existing MPS lots to give them different base textures. Keep only one of them, or just remove them all if you want to play with the base Maxis white pavement texture (see installation instructions below). Installation: Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of SimCity 4. After doing so, please choose one texture override. These texture overrides are located one each in all files starting with z_. To apply one, remove all other texture override. To play with the default Maxis White Pavement, remove all texture overrides. You may want to look into the folder “Screenshots Texture Overrides“ to find out how they will look in-game. You can at any time switch to another texture system by replacing the existing texture override file with another one, in-game, the textures will adapt automatically. To uninstall this plugin, please bulldoze all MPS lots in your cities and then remove all MPS files from your Plugins folder. Compatibility: This plugin is only compatible with SimCity 4: Rush Hour or SimCity 4 Deluxe.
  19. Modular Plaza System (MPS)

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks. By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides.
  20. Greene University

    I've never been quite happy with the College Park neighborhood, and I wanted to build a modular university, so I created Greene University and the College Hill neighborhood. Established in 1762, Greene University is one of the 8 members of the Ivy League. It has 9,432 undergraduates and 11,269 graduate students, and it's Alexandria's third-largest employer. Among its alumni are actor Matthew Holloway and former New England governor Lydia Restrepo. Here are some pictures of the construction:
  21. KOSC SP Modular Parking - Base Set

    Version 1.3

    2,619 Downloads

    KOSC presents: SuperParking Modular Parking – Base Set Introduction It’s been a long time coming, but it’s finally here! This is the 1st part of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more. Package Overview There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one. The set contains a set of 49 lots. There are 7 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme. For those that prefer less cluttered menus, there's DAMN Support for these. General Stats Street Entrances Plop Cost: $250 Capacity: 1,000 Road Entrance Plop Cost: $500 Capacity: 1,500 Cosmetic Pieces Plop Cost: $0 - $6* *The minor plop cost introduced here was to allow for cleaner organization of menu items, so that like groups are kept together. All of the cosmetic pieces are considered “neutral lots”, meaning they have pretty much no stats, come at no maintenance cost, and are not of any particular wealth. The detailing on these lots were kept minimal, as to ensure that MMPs can be used on them liberally. Install Instructions Pick one version (either RHD or LHD) and drop the files into your My Documents/SimCity 4/Plugins folder. Dependencies You will need the following: SuperSHK MEGA Parking Textures SHK Parking Pack SPOT (for the positioning helpers) Credit goes to @nos.17 for the rounded endcaps suggestion, and @rsc204 for his invaluable assistance in providing me with tools and sample textures to use. Additional shoutouts to all the regulars in my lot thread that like/leave comments and feedback, you know who you are. Last but not least, credit to the SFBT team for the awesome helper pieces (v1.1 and older), credit to RebaLynnTS for the helper pieces (1.2), and shokthrpy for his awesome parking set. V1.2 Update: SFBT Essentials is no longer a dependency for this set.
  22. SM2 Aqueduct

    Version 1.0.0

    1,018 Downloads

    Ever since I started downloading new content I always wondered if there was a complete set of pipes to use when designing a realistic city map and always fell short on finding one, well no more, because this is, as far as I now, the most complete set of surface pipes in SC4 ever. With a total of 36 pieces, this set, was made to satisfy even the most demanding of players. Bridges over rails, roads, streets, avenues, highways, ravines and even rivers as wide as 6 tiles. Curves, diagonals, pump houses, in ground, valves and elevation transitions, making this the perfect set for all your projects. All bridges are overhanging therefore you can have any network you wish, run under them with no issues at all. I call them SM2 Aqueduct (Water pipes) they are 2 meters in diameter with no markings, therefore you can use them for whatever industry you like, natural gas, water, oil etc. making them very flexible. All 36 pieces were carefully made to match, they are also super MMP friendly and have no base textures. Only one piece will show the dreaded water bug and that is the one with a single rail overlay piece. Just click on the zone button on and off and it will go away. The rest of the pieces are "water bug free" Only one piece will require electricity, the rail piece. The rest are neutral lots with a slight park effect. I also made an MML lot however as you already know MML's have that annoying issue of having to pluck lots off the lineup every time you plop it thus making multiple plops a tedious affair. You will have the choice to use it or not. Alternatively you could make a DAMN menu and resolve the issue once and for all. No cost to plop, bulldoze or maintain, easy on the wallet, easy on the eye. You will find all lots in the park menu and the MML, if you wish to use it, will be in the landmark menu. I made the MML as a separate download, if you are going to use it, please place the file in your plugin's root. Usage. Make sure you flatten the pipe path for perfect connections. The river/land spans lots are based on the 15 meter rule (height) that means that if you start at sea level you can go up to any elevation but in 15 meters increments. The land bridges work best on flat surface. The river pylons can be placed on water deeper than 15 meters but no less than. So if you place a river or land span your must plop the bridge on a 15 meter elevation in order to have a seamless pylon to bridge connection. The possible combinations you can achieve are enormous, your imagination is your limit! Please refer to the included pics for more details. For even more pics, please browse my thread at this link http://sc4devotion.com/forums/index.php?topic=17211.620 NO DEPENDENCIES! Simmer2 PS. the rail piece is also compatible with vanilla Maxis rails.
  23. SM2 Aqueduct Gorge Crossing

    From the album Modular Complexes (S3-15-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Pipeline crossing a massive gorge with rail network under the bridge!
  24. [VOTING] Modular Complexes (S3-15-C)

    until
    Voting Rules Votes may be cast by rating images inside the album. Each image represents the actual item of content. Although not required, we recommend trying each item of content before voting. For this, please see the download link in each description. You may rate all entries once at any rating value (1-5). All votes are anonymous. We encourage you not to rate your own entry. Try to vote on all other entries, as this will help ensure the results are evenly distributed. Suggested Voting Criteria Here are some ideas to help you evaluate each entry when voting: How well the lots seamlessly blend together for the intended purpose. The functionality of the set: has the author made it clear how the lots can be used? To what extent is it possible to create different variations of the complex? Depending on the number of lots, is there a suitable balance between quality and quantity? How easily do the lots allow flexibility in placement? The overall visual appearance of the lots once connected. The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy.
  25. Modular Complexes (S3-15-C)

    until
    Results Announced Here! Modular Complexes An interactive jigsaw puzzle with no correct answer Season 3 - Challenge #15 - Custom Content (42 days) Thanks to @kingofsimcity for the challenge idea. Real world complexes are often made up of similar buildings and items, but are modulated to fit their environment or location. What makes these complexes successful are how each part fits together, with emphasis on how the edge conditions of parcels, or in our case Lots, will work with the other pieces at their disposal. What we are tasking you with here is to arrange some props or buildings on a number of Lots, which can work in tandem to create a vast array of different design outcomes. Like a jigsaw puzzle, except our jigsaw has no correct answer! There are numerous ways this can be achieved, and we suggest looking at other modular Lots on the STEX before starting to get some inspiration. For example, you could create a modular set of Lots for a modular park, an army base, construction site, or an educational campus like a university. Really anything you can put your mind to which would need some modularity in how it is placed in your city. Remember that people want modularity when the space they are filling is rather large, and its limit is determined by factors in their city like road layout or topography. Be creative, but come up with a set of Lots which will all fit together, to form many different combinations. You can create your own buildings, although that is not necessary for this challenge. It might be easier to use other people's models (as dependencies) and develop your own Lots using them. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating Lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. Once completed, a screenshot should be taken showing the Lots built in the game. Daytime is preferable for this, unless your Lot contains dominant night lighting effects that you'd like to present. Specifications The more Lots you include, the more flexible your modular complex will be. The Lots can be of any type, size or style. When combined, the edges between Lots should blend together, ideally with no visible seams. Dependencies (props / textures) are highly recommended to enhance the detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). See the Possible Ideas section below for a few examples. This is a Custom Content challenge running for 42 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lots must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Your entry includes a set of modular Lots, which when combined, create a larger complex, area or structure. The entry is comprised of at least 4 different Lots. However the more Lots you include, the better the modularity of your creation. The Lots are created using the Lot Editor or SC4 PIM (X-Tool). Possible Ideas Here are a few ideas to get you started, just giving examples of ways to go about this challenge: Note:The following is not a complete list, or a requirement: A series of different park pathways A port or shipping container yard Railway station/yard Industrial facility Commercial shopping area Modular apartment blocks An airport or part of one Sports facilities with surrounding car parking Golf course A university campus and its grounds Construction site Graveyard Parking lot An army base A space centre Government buildings Leaderboard Rankings A new leaderboard system is currently running for this season. This has been designed to incorporate all challenges, linking with each set of results. Each place in a challenge has points on offer -- the higher you finish, the more points you gain. Then at the end of the season, prizes will be given out to the top 10 in the final standings, with the winner being crowned the Grand Champion! This Custom Content challenge is eligible for the "Overall" and "Monthly & Custom Content" leaderboards. Full details and the current standings can be viewed in the following topic: The winners will be the top 3 ranked images. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. As usual for this Custom Content challenge, rep prizes will be distributed slightly differently. The top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater (depending on the number of entries). After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Please post below if you have any questions. This thread can also be used as a way to showcase the development of your creations. Good luck to all contestants, we are excited to see what you come up with!
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