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  • Undella bay. a city story.
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  • Alister
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  • NAM 32 won't install
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  • A New State Will Rise SOON !!!!!
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  • Anvers, Diamonds and Containers
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  • The & Region
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • Murder in Rum Rock Harbor!
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  • Building an Ore City
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  • REPUBLIC OF GRAMHAND
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  • The Holy Federation of Ararat
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • Federal Republic of Siculia((OLD VERSION (1.0))CLOSED)
  • FUTURE CITY JOURNAL
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  • region borgo
  • City of Rockport
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
  • (CSL) The Principality Of Gabtoria
  • Let's Play Cities: Skylines
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  • Welcome to Lakewood
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  • Arkaden Journal
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  1. Located on the island of Cephalonia in the Ionian Sea, few beaches across the globe can compare to Greece's breathtaking Myrtos Beach. Due to it's remote and rugged location, the beach is completely inaccessible by foot - the only way to reach it is to traverse your way down a series of steep hairpin curves. Once you make it there however, you'll be rewarded greatly with pristine, warm Mediterranean waters, perfectly soft white sand, and of course, incredible views. Our journey gets started off with us making accommodations at a timeless Greek villa - our room overlooks the edge of the beach, giving us a fantastic view of the sunset. We'll be staying here tonight, and tomorrow we're off to the beach. We set off for the beach early in the morning, driving through endless fields of daisies and poppies along our way. However, just as we roll down our windows to take in the smell, the clouds darken and it starts pouring. It looks like our day at the beach could very well be in jeopardy. Fortunately for us however, it was nothing more than a quick rain shower. The sky eventually begins to clear up and the beach starts to come alive with tourists. We stake out a prime spot on the beachfront and soak up the sun - no better way to spend an afternoon! Myrtos Beach is more than just a beach - it's an experience. Activities such as hang gliding are extremely popular throughout the area, so we throw caution to the wind and decide to give it a shot. We make our way back to the beach just as the day begins to wind down. Once nightfall approaches, we get a little peace and quiet once the beach starts emptying out - being sure to take it all in one last time. A perfect end to our day. I hope you enjoyed your visit to Myrtos Beach! Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  2. This entry continues from where I left off last time at Aizen fall's. Here's a couple of wide pano shots to jog your memory in case you forgot where we were on this trip down the Akallan river I spent a lot of time experimenting with mmps and creating different landscapes in the next area. I particularly like how these scenes look up close so as with the last entry the photo are from the closest two zooms. More of the area around the base of Aizen's fall. The first bridge crossing the Akallan river at an angle is Vermont Drive. Crossing Vermont Drive by foot is not recommended, unless your prepare to get soaked from the fall's mist. The Akallan river then meanders under a several bridges the first being the aforementioned Vermont Drive, followed by the twin span of highway 705. Hard to believe but there was a time when I didn't use mmp in developed areas at all. But now meshing together functional urban development with mmp covered area's is definitely one of my favorite thing to do. On the north side of the river is a small city park(Jessibel Park). 7. 8. Further south there are two final bridges. The first is the Energy East oil pipeline and the last bridge to span the river is a rail bridge, carrying the ICR Lakeridge Sub. Three different modes of transit, road, rail & pipeline. ICR Train # 303 is seen going over the bridge. This is a regularly scheduled high priority inter-model train which can sometime be almost a mile long, which is the maximum length of trains allowed to operate within the city limits of Pretoria. 12. A small pumping station for the oil pipeline. 14. 15. After passing the last of these bridges the Akallan river comes to end having reached Cisco Bay. 17. To the west of the river along the north shore of Cisco Bay is Varsity Park, another popular recreational area in Baycole. 19. ICR 303 rumbling through the neighborhood. Closes ups of the park. 22. 23. The shoreline here is a swampy marsh, spent a lot of time working on the land to sea transition here. 25. 26. This angle is probably my favorite 28. 29. And a couple more mosaics to go. 31. The next entry will probably be the final entry from the city of Baycole and will feature the few unexplored areas of the city and plenty of large scale mosaics to show everything the city has to offer.
  3. I think it is time to have my own place to dabble in.... Anyone who is following me can bookmark this page for future projects show and tell. If you have been following my pipe project here are the latest pics showing what you can do with them. For anyone asking about an MML for the set, I made one, therefore if you wish to use it, you now have that option. Release date has been tentatively set for Oct 1. Gorge crossing with rail network below.... 1 2 3 4 5 Simmer2/Nick
  4. Hello everyone, I have not posted anything more than a month. So I come up with a new YouTube video that this time is not a tutorial plus an experience of changing deforestation. I hope that this new concept will please you, if it works well I will do some times in the same genre. Good viewing! Thank you. I did not want to take a close look at deforestation for a number of reasons. The first reason is that a close-up would have asked for more details and therefore more time. The second reason, with a bigger zoom on deforestation is less impressive: if one takes the first and last image of deforestation there is a clear difference. The goal of the first part of the video is not to do anything incredibly detailed with the MMP, but simply to see "live" deforstation. Thank you, I'm glad to see that the video passes a good message. I already thought about doing Africa, but it will not be for now, but it will come! Thank you Michael! Thank you for your kind words! On the other hand, there are also trees near me that have been cut down, it dramatically changes the landscape and makes it uglier. Less and less trees for more concretes, unfortunately. Contact with nature is soon lost. Thank you very much RandyE. Thank you! Merci! Your message affects me a lot, I'm glad to hear these words, thank you again! Thanks to you for the comment.
  5. My interpretation of the famous wigwam motel @DaviDHetzel - i don't find it that unusual, in my country there lots of malls w2w to functional/abandoned industrial buildings, als in my home town there is a big suburban type shopping mall surrounded by sunflower fields. As regarding the mmps and the roundabout filler i have no idea my plugins folder it's almost 10 GB
  6. Here's a thread to show off all the work you've done with Mayor Mode Plops! Here's a Park in Hixon Courthouse I built. here two businessmen are making a deal that will finally give new life to an old abandoned factory lot.
  7. Version 1.1.0

    116 Downloads

    MMP Project v1.1 Models not made by me. MMPS made by Ernestmaxis This zip only contains MMP's! 863 MMP's each files are 90 dedgree turnable! When clicking multiple times model will turn in mayor mode. Please remove the previous files you downloaded from me: Dutch prop pack MMP 1.0.0 MMP's (v. 1.0) I have changed the TGI range from over 267 MMP so the range that I use is more efficient. I you dont remove the previous MMP's you will have different objects when you try to rotate the object because of the same used ranges. Or you will get conflicts!!! Thanks for the help from all men on the community on Simtropolis and Simcity devotion! Hope you enjoy them! Dependencies: Bipin's Crane Collection V.1.0.2 http://community.simtropolis.com/files/file/27379-bipins-crane-collection/ BLaM Antoine prop pack 1.1 http://community.simtropolis.com/files/file/18757-blam-antoine-prop-pack-1/ BNL MVE Benelux Flags 1.0 http://community.simtropolis.com/files/file/29631-bnl-mve-benelux-flags/ British Boxes Version 1.2 http://community.simtropolis.com/files/file/29965-british-boxes/ BSC TSC girafe French Road Signs http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2576 Dutch Built-up Area Signs http://community.simtropolis.com/files/file/28401-dutch-built-up-area-signs/?tab=comments Dutch prop pack http://community.simtropolis.com/files/file/28522-dutch-prop-pack/ BSC Mega Props - JES Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega props - DAE vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=475 BSC Mega props - Gascooker Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 BSC Mega props - Misc Vol01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=426 BSC Mega props - MJB Vol02 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 CSX Mega props - Vol03 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=461 CSX Mega props - Vol04 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=462 CSX Mega props - Vol07 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1574 EvilCoolKid props http://community.simtropolis.com/files/file/20052-ww2-german-props/ http://community.simtropolis.com/files/file/20056-ww2-allied-props/ http://community.simtropolis.com/files/file/20061-ww2-air-attack/ LBT Prop Pack 2 http://community.simtropolis.com/files/file/19044-lbt-prop-pack-2/ Mas71 JRP props vol.03 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1484 Mntoes - Prop pack1 http://community.simtropolis.com/files/file/12064-mntoes-proppack-1/ MMP Coal http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3343 Murimk bicycle props http://community.simtropolis.com/files/file/25681-murimk-bicycle-props-with-mmp-bikers/ Murimk industrialprops resource http://community.simtropolis.com/files/file/27698-murimk-prop-pack-vol03-industrials/ Nams prop pack vol.1 https://www.toutsimcities.com/downloads/view/1780 Nams prop pack vol.2 https://www.toutsimcities.com/downloads/view/1882 NekoPropSet02 http://hide-inoki.com/bbs/phpbb2/download.php?id=1483&sid=b2ebfe2eba95e7a805f77f47037770c1 Nos.17 Essentials 08 http://community.simtropolis.com/files/file/30114-nos17-essentials/ Orange MegaProp V.01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1955 SCF European Truck Pack vol.1 http://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/ SFBT Mammoet PTC http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3286 SFBT Spielplatz Props http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 SMEP-resident / -> Eagleland Project Resident Prop Pack 1 http://community.simtropolis.com/files/file/22669-eagleland-project-resident-prop-pack/ Totem pole 0 http://community.simtropolis.com/files/file/3345-totem-pole/ Urbanpack vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192 VIP vnaoned propspack vol. 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2979 WMP Ferry props 01 http://workingman-productions.co.uk/downloads/wmp_props.asp WMP Garden props http://workingman-productions.co.uk/downloads/wmp_props.asp WMP Garden props 02 http://workingman-productions.co.uk/downloads/wmp_props.asp WMP Villa props01 http://workingman-productions.co.uk/downloads/wmp_props.asp WMP Shack props01 http://workingman-productions.co.uk/downloads/wmp_props.asp R6 Prop Pack 2010 Vol1 https://www.toutsimcities.com/downloads/view/1686 Tip for Damn Manager users: For every object you will safe in your plugin the Damn Manager will make a DAMN_Root.dat. You also need to remove the Damn_roots for the item you have safed of the previous MMP of my packs. Refresh the Damn Menu items because your new MMP's have new corrected range.
  8. Hello everyone, Tonight a short 13-minute video to show the construction of a river. I made this video because the previous one was too accelerated. There is nothing new, the video will seem just slower! Good viewing! Rock : STEX - Murimk MMP Rocks - Pack 1 STEX - Murimk MMP Rocks - Pack 2 STEX - Paeng's Free Waters STEX - Rock 'n' Stones Vegetation : LEX - BSC - VIP girafe berries LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe cattails LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe elms LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe honey locust LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe rowan trees LEX - BSC - VIP girafe sparaxis LEX - RRP Pasture Flora STEX - Logging Set STEX - Aesculus MMPSeasonal flora STEX - VIP orange Fagus MMPSeasonal flora Water : STEX - RFR Plopwater Pack Various : STEX - FrankU Heblem Sand addon STEX - Nams 48people MMP STEX - RFR Deers and Wild Boars Thank you for your comment! The grass that I use is a personal mod Girafe manufactured for me, I talk to him can be shared. The titles of the tracks are available in al description of the video on YouTube! - 00:00 BrunuhVille - Winterwolf - 05:26 Jon Henrik Fjällgren - Jag Är Fri (Manne Leam Frijje) - 08:30 Omnia - I Don't Speak Human For trees is this mod: Logging Set , in the rocks are main these: Murimk MMP Rocks - Pack 1 , Murimk MMP Rocks - Pack 2 and Rock 'n' Stones . Thanks you Hellken! Thank you for your comment! ^^ Tkanks you CorinaMarie! Thank you very much, glad you like it! Here is the link if you want to download my Plugins folder: link removed You're welcome! All mods are in French, I translated everything, remade all the descriptions and all images of the lots. Everything is sorted by category. The folder 1.2. not translated yet and there is still a lot of new image. I will soon (that is why it is written "à faire" EN: "to do"). The NAM folder (3.1.) Is not touch in order to leave intact for the reading direction of folders inside of it. Folder 3.2. about the airport is not changed either. Because it contains a lot of items and they are never used much. The RCI areas (4.1. / 4.2. / 4.3. / 4.4.) Are sorted by type and wealth. Then the 5.1. and 5.2. files. are dependencies and mods that affect the gameplay. The lots that are modified are those that can "plopper". As for the police buildings, fire, schools, monuments, etc ... The other lots ("growable") are not changed. Warning: If you would like to use all my plugins folder as is, you must imperatively keep the order of numbering of file as they are (1.1 to 5.3.)! Sensitive files are 3.1. to 3.6. (Transport). Inside thereof they still have a multitude of mods (z_mod) sorted to size. For those who understand French, see also this page about my plugins: FR - ToutSimCities - My plugins (subject: R.C.D.) , If you do not understand French, the images will be easy enough to understand I think. If you have any questions about Plugins, please contact me by message. Good fun! I am happy to read your comment. SC4 is the master of city-builder, CS can not beat it, even if it is good. I can only encourage you to start SC4 and to a CJ! Thank you!
  9. Hello everybody, Today I post a video tutorial on the roads. often compliment me about my road (MMP) and ask how to do it well. I hope that it will meet the expectations of some people. I wish you a good viewing! See you soon for future new updates will happen soon! Rock : STEX - Murimk MMP Rocks - Pack 1 Road : LEX - RRP Draggable Paths ChrisAdamas3997 STEX - FrankU Heblem Sand addon STEX - VIP Carpack vol1 STEX - VIP Carpack vol2 STEX - VIP Carpack vol3 Vegetation : LEX - RRP Pasture Flora LEX - BSC - VIP girafe ashes LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe maples v2 LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe oaks Various : LEX - Les Murets de l'Aubrac Orange TSC STEX - Bikes STEX - Nams 48people MMP STEX - VIP AubracWallMMP STEX - VIP RuralPack Thank you! Excuse me. I put the links of all MMPs used in this video. Thank you! Thank you! What is ASAP? Thank you for your comment! The speed of the video is x2.05. So I had about 20 minutes IRL to create this scene. Thank you Silur! Thank you for your nice comment! It takes a little practice at first to build straight roads. But one learns quickly! Thank you TekindusT! Thank you for your comment! Anything is possible with SC4! We learn new things every day, me too! Thank you. MMP routes have advantages, but also disadvantages. Everything depends on the context of their use.
  10. Hello everyone, For a moment I did not return to the forums because I had quite a lot to do. So to come back nicely I decided to make a video before continuing my Dahammas area. It is a video related to the creation of a pond, I hope you like it! Water : STEX - Paeng's Free Waters Rock : STEX - Murimk MMP Rocks - Pack 1 STEX - VIP RuralPack Vegetation : LEX - BSC - VIP girafe ashes LEX - BSC - VIP girafe bushes LEX - BSC - VIP girafe cattails LEX - BSC - VIP girafe chestnuts LEX - BSC - VIP girafe daisy LEX - BSC - VIP girafe elms LEX - BSC - VIP girafe feather grass LEX - BSC - VIP girafe lupins LEX - BSC - VIP girafe narcissus LEX - BSC - VIP girafe norway maples LEX - BSC - VIP girafe oaks LEX - BSC - VIP girafe poppies LEX - BSC - VIP girafe sparaxis LEX - RRP Pasture Flora Various : LEX - Mayor Mode Ploppable Livestock LEX - SFBT Craftsmen House by voltaic STEX - FrankU Heblem Sand addon STEX - Nams 48people MMP STEX - VIP AubracWallMMP It's a bit like a habit, and even if there's a mistake you have to keep going because the video is spinning and I can not do too much time. Despite that, we do not see it, but I sometimes have moments of hesitation during the video. Thank you for your comment! Thank you very much raynev1! Thank to you! Seeing elsewhere is always interesting even when one is able to do the same.
  11. Our journey to Central Asia begins with one of the greatest environmental tragedies of the 20th century - the shrinking Aral Sea. In 1960, it was the world's 4th largest lake with a surface area of over 26,000 sq mi - but with the rivers feeding it being diverted countless times for cotton farming, it's less than 10% of that size today. While there have been small improvements in the northern half with a recently completed dam, the rest of the lake is still in dire straights, with entire parts drying up completely in recent years. To make matters even worse, the exposed seabed is littered with harmful chemicals and cotton fertilizers - which have blown over the surrounding landscape, causing a whole host of health issues for the locals who still live in the area. The ship graveyard of Moynaq in Uzbekistan is an eerie reminder of the past - once a bustling port, the city now lies nearly 100 miles from shore. Further north past the Kazakhstan border is the city of Aral'sk - just like Moynaq, this city used to be a vital seaport in the region. Many people's entire livelihoods depended on their catches, using this port for years - but now all that remains is rusted cranes and ships lining the harbour. There is hope however. While the southern half is likely on it's last leg - the Dike Kokaral, built in 2005, has been restoring water levels in the northern half of the sea considerably in recent years. There's been talk about the city once again becoming a port - but it'll take quite some time to get there. The next destination is the Nurek Dam of Tajikistan - one of the most impressive sights in all of Central Asia. Towering some 997 feet above the town of Nurek, this Dam was built by the Soviet Union from 1961-1980 was once the tallest dam in the world. Since overtaken, it's still the largest earthen dam in the world - there's really nothing else that compares to it. For many people of central Asia, nomadic herding is a way of life. The steppes of Kyrgyzstan are an excellent place to do this with plenty of places for cattle to graze - and the many small creeks and steams that line the valleys make great places to set up a yurt as well. Evenings are special here - there's a simple beauty to watching the sun set over an endless field of grass. Our next stop is the sacred Namtso Lake, located high up on the Tibetan Plateau. The locals believe that the waters here are sacred and pure, bestowed by Buddha himself - and can wash away the sins of mankind. A number of stupas are located around the perimeter of the lake - used for meditation and to make offerings, they have a vital role in the life of a Buddhist. We climb further into Tibet and soon approach Lhasa and the Dalai Lama's home - the Potala Palace. This is one of the must see attractions of Tibet - towering above the surrounding landscape, it's been a sight to behold for well over a thousand years. Snowstorms here are rare, but when they do occur it makes for a magical atmosphere. Travel some 300 miles west and you'll come face to face with the world's tallest mountain, 29,029 ft Mount Everest (Everest seen in the middle - the world's 4th tallest, Lhotse, can be seen directly below it), located on the Tibet/Nepal border. First climbed in 1953 by Nepali Sherpa Tenzing Norgay and New Zealand mountaineer Edmund Hillary - some 5,600+ have made the ascent ever since. Despite relatively low fatality rates compared to other 8,000m+ mountains - make no mistake, this is still one of the deadliest mountains in the world, especially in winter. In winter, no mountain on the face of the planet is more terrifying than the world's second tallest peak, 28,251 ft K2, located on the Pakistan/China border. With winter temperatures routinely in the -40Cs, huge gusts of 30-50MPH winds, and regular avalanches - it's not hard to see why no one's ever made a winter ascent here. With only a little over 300 people making the ascent in total - it's one of the most difficult climbs in the world, and lives up to the name "The Savage Mountain". Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Please take a look at my "2016: Year in Review" over the next couple of days! Replies for "Southeast Asia"
  12. Our journey to Southeast Asia begins with a trip through the scenic, mountainous landscape of northern Vietnam. For thousands of years, terraces have turned these hillsides into effective farmland - with rice being the staple crop for many. For as far as the eye can see, these terraces stretch on into the distance - a never ending showcase of simple, rural beauty. Our next stop is the mysterious Chocolate Hills of Bohol Island in The Philippines. Some 1,776 brownish-red hills dot the landscape for miles around, and a variety of wild myths try to explain their existence. Some legends state that the hills are the leftovers of massive pebbles thrown by giants many eons ago. Others believe that the hills have a cosmic connection, with each hill representing various stars and planets. No matter what the explanation, they still leave us in awe. The crater lakes of Kelimutu in Indonesia are one of the more remarkable destinations on our journey - the lakes are just as stunning as they are mesmerizing. The mineral rich water that fills each of these lakes changes color many times throughout the year, so each trip is truly a unique experience. Despite the ominous steam that emanates from the lakes, the volcano has actually been dormant for quite some time. Our next stop is the largest Buddhist monument in the world - Indonesia's Borobudur. Rain or shine, it's a truly impressive structure - we're amazed by the sheer quantity of artifacts on display. With over 2,500 relief panels and 500 Buddha statues lining the exterior, we've never seen anything like it before. Reaching the top brings incredible views of the surrounding landscape - but more importantly it signifies the end of a pilgrimage for Buddhists. As we start to head back north, a can't miss destination is Thailand's Phang Nga Bay, tucked away on the west coast of the country. With over 40 limestone islands jutting hundreds of feet into the air, it truly takes your breath away. We grab a boat and find a secluded beach on one of the islands - no better way to spend the day! As our journey begins to wind down, we make sure to visit one of the iconic landmarks of Southeast Asia - Cambodia's Angkor Wat. The world's largest religious monument never fails to disappoint - you could spend years exploring this vast complex. While the views from the outside are truly impressive, the interior is a different story. To our dismay, we find out that much of the complex has been looted in recent years, with bas-reliefs and relics fetching high prices on the black market. It'll take a little exploring around to find the rooms left in pristine condition - but it's certainly worth it. Our final stop is none other than one of the most impressive archeological sites in the world, Myanmar's Bagan. Over 10,000 pagodas were built on this vast desert plain nearly a thousand years ago - with a little over 2,200 remaining today. Despite constant earthquake damage (the ruins are built directly on top of a fault line) - the locals continue to rebuild these treasured ruins time and time again. No trip to Bagan is complete without a hot air balloon ride - despite the steep price, the incredible views for miles around make it a once in a lifetime experience. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Please take a look at my "2016: Year in Review" entry for many more incredible scenes! Replies for "Moscow"
  13. Version 1.0.0

    168 Downloads

    I couldn't find any Lebanon Cedar or similar type tree in mods so I made my own. It replicates a common true old world cedar tree found in cities all over the world especially in Mediterranean and semi arid regions worldwide. I attached a few photos of the tree found in the real world to give you an idea what they look like and where they belong. I have commonly seen them here in Arizona in middle elevations in places like Prescott, Bisbee and Sierra Vista. Some are even found in higher colder mountain elevations like Flagstaff where I live. This tree is typically suited for a drier type climate and usually isn't found in humid places or wet places. The tree files are resourced from BSC Mega Props Vol02. Simply drag to your plugins folder in your sim city folder contained in your PC's documents folder. Credit goes to BSC for yet another great model set.
  14. After visiting the world's tallest waterfall and largest rain forest, our small Cessna finally lands at our next destination. We've got quite the trip planned, so enjoy Our first stop in our journey is the capital and largest city of Suriname, Paramaribo. It's truly a one of a kind city, with its mixture of beautiful colonial Dutch architecture on the edge of the rain forest. The Dutch architecture serves as a reminder to the past - the country was under Dutch rule for nearly 150 years as Dutch Guiana until it gained its independence back in 1975. Our time in Paramaribo is brief - and unfortunately, the rain never seems to stop during our stay, as is common in much of the country. We board our plane once again and head back out. Cloaked in heavy rain clouds, Mount Roraima on the Brazil/Venezuela/Guyana border is truly breathtaking with its imposing sheer cliffs. Countless waterfalls plunge off of its tiered slopes - yet another sign that we're in the middle of rainy season. We land our plane just inside the Amazonas state of Eastern Venezuela for a quick excursion. We're up for a challenge, and the imposing Autana Tepui provides just that. After a couple of days of nerve wracking climbing, we finally reach the top and put up our tents for the night, taking in the view. We get back on our plane and land a couple hundred miles north in Valencia. We'll be traveling by car for now on, and the first stop is the small town of Puerto Colombia on the southern coast of the Caribbean Sea. It's a charming little village, with its small river filled with brightly colored riverboats. No trip here would be complete without taking one for a cruise through the village, and we do just that. After driving along the Caribbean coast for a couple hundred more miles, we finally make our way to the Pan-American highway. Taking that south, we travel high through the Andes mountains of Colombia for quite some time until we finally reach Colombia's Cocora Valley. This place seems almost unreal, with it's famed wax palm trees climbing to heights of up to 200 feet tall. The surrounding landscape is equally impressive, with quaint farming villages surrounded by rolling hillsides and steep, rocky slopes. The locals are quite hospitable, letting us stay the night. Not too far from the Cocora Valley is another one of Colombia's famous attractions, the Las Lajas Sanctuary. Built between 1916 and 1949, this church is one of the most impressive sights in all of South America, standing high above the steep Guáitara River canyon. Between the location, waterfalls, and reports to this day of "mysterious healing" - it's truly a magical place. After driving for seemingly an eternity through nothing but the barren deserts of Central and Southern Peru, we eventually reach a sight worth looking for. There's one landmark here that you'll want to keep your eye out for - they're easy to miss. Eventually we find one of the legendary Nazca lines - the condor. Created between 500 B.C. and A.D. 500, the Nazca culture created these lines by removing the rocks from the desert floor, revealing the lighter colored ground beneath. The best way to view these lines is by air however, so we catch a quick ride and do just that. After checking out the famed Nazca lines, we start to head our way inland towards Cuzco and finally make our way towards the legendary Machu Picchu. There's no more roads from this point forward - the only way to the top is by foot. After stopping at a local village, we get out our backpacking gear and get ready for the adventure ahead of us. It's quite the climb up the mountain, but after numerous days and nights traversing through dense rain forest, finally seeing these majestic ruins makes it all worth it. We get back on the highway and start heading south once more. The landscape initially is barren - but eventually it turns into something much more beautiful. The steep slopes of the Andes mountains have been terraced by local farmers for thousands of years, and there's no better example of their work than the Colca Canyon. Through advanced irrigation strategies they transformed these steep mountainsides into workable farmland, and to this day the locals make their living off them. Our trip through the Andes slowly gets higher and higher in elevation as we start heading eastwards. Eventually it becomes hard to just catch out breath, but we soon adapt to the massive height difference. Perched in the middle of these mountains is the world's highest lake, Lake Titicaca, a sight that we wouldn't want to miss. One of the most remarkable sights here is the floating islands of the local Uros people. By taking the tough reeds that surround the lake (totora) - they've managed to build floating islands that entire families can live on. They allow us to have a glimpse into their daily lives, allowing us onto one of their island and to observe some of their ancient traditions. We're finally out of the mountains, but the adventure as just begun for us. This swampy, densely forested area of Brazil is known as The Pantanal - and there's only one way through it, the transpantaneira. The road acts as the only safe route through the wetlands, and we run into numerous herds of cattle on the road along the way. It doesn't take long for us to get into our first standoff - as a couple of crocodile-resembling caimans need to make their way across the road. We finally reach the capital of Brazil, Brasília. Seeking a more centrally located capital, in 1960 the capital was changed from Rio de Janeiro to Brasília and an entire city was planned and built from the ground up. Architect Oscar Niemeyer designed many of the important buildings here, giving them a distinctive flair. There's no better example than the Palácio do Planalto - the official workplace of the President of Brazil truly comes alive at night. From Brasília, we start traveling eastwards towards the Brazilian coastline. Every Brazilian beach side city is magnificent, but Rio stands out from the rest. Standing atop of Corcovado Mountain is the famous Cristo Redentor statue - a must visit for any tourist, especially at sunrise. Completed in 1931, its arms were placed in an open stance, symbolizing peace. A couple hundred miles west is another Brazilian beach side city that you don't want to miss, Santos - one of the most beautiful cities that we encounter during our journey. It's gardens (the world's longest) and beaches are truly magnificent, stretching for as far as the eye can see. After all the traveling we've done thus far - some time spent relaxing on the beach is more than overdue. When traveling through Brazil, you're bound to run into a number of favelas (slums) on the outskirts of many of the larger cities. We saw a number of them in Rio de Janeiro - and as we travel through São Paulo, we see quite a few more. The people here make the most of their situation, gathering whatever they can find in order to create a house for their families. We begin the final leg of our journey with the mighty Itaipu Dam, located on the Paraná River on the Paraguay/Brazil border. You truly can't underestimate the size of this massive structure - it's the largest hydroelectric scheme in the world. This dam alone provides nearly 80% of Paraguay's electricity, as well as much of the power to many important cities in Brazil - but it did come at a steep $20 billion cost. It's the rainy season - so we get to see an up close view of the spillway in action, which drains out any excess water from the Itaipu reservoir. Our next stop is some 20 miles south - the world famous Iguazu Falls. From miles around you can hear them rumbling - you can just sense the power of these falls. There's a seemingly infinite amount of waterfalls here, and the best way to experience them is to get up close. One way is to board one of the many boats that travel along the lower river - and we do just that, getting as close to the falls as possible. But no trip is complete without visiting the "Devil's Throat" (seen in the top left corner of the picture) - an elevated walkway takes us as close as we can possibly get to it, witnessing a one of a kind wonder. - Full size link here - Finally, our journey wraps up when we reach one of the premier destinations in South America - Buenos Aires. Once you see the avenues and architecture, it's not hard to see why it's called the "Paris of South America". 9 de Julio isn't just wide - it's the world's largest avenue - and right in the middle of it is the famous Obelisco de Buenos Aires. Built to commemorate the founding of the city in 1536, it's truly amazing at night. - Bonus Pictures - Everything else that didn't make it into an update this year, so here's their final destination. Enjoy! Yaounde, Cameroon Ngorongoro Crater, Tanzania Agbokim Waterfalls, Nigeria Ancient City of Djado (1000 A.D.), Niger Rubber Farm, Liberia Mother and Child Balancing Rocks, Matobo National Park, Zimbabwe Great Blue Hole, Belize Sutherland Falls, New Zealand Great Wall of China Prague's Christmas Market New Year's Eve in Prague - Tutorials - Itaipu Dam Itaipu Dam was one of the more difficult projects I did, and after many trials and tribulations I was able to successfully get it into the game. To make it, I first downloaded the pieces from here, here, and here. After I brought it into 3dsmax, the next objective was to break it up into small pieces so it would render properly. This picture illustrated what exactly I ended up doing. Next, the pieces had to be edited with the Reader to make their occupant sizes 1x1x1, so other things such as MMPs could be plopped around them, and most importantly so they would fit onto 1x1 tiles. Then, all the pieces were put onto 1x1 tiles, and moved around countless times to ensure they would line up as close as the game would possibly allow. Finally, it was a matter of placing everything in the game and plopping water and MMPs around the entire dam structure. Some minor editing was done after the fact, such as to add extra steam on the spillway in addition to the plopped JENX small + medium waterfall lots, to add power lines between the plopped power poles, and to clean up any small imperfections between pieces. Machu Picchu Now, I'll probably get some questions on my Machu Picchu so I'll try my best to explain my method here as well. I've struggled with terraces in the past (that's why you haven't seen any so far ), but now with this method, you'll probably see things like terraced rice paddies in the future as well. So pretty much what I did was firstly download a couple of Machu Picchu models I found off of 3d warehouse. They're actually pretty easy to make though, so I'd recommend that if you can do it. I took the good elements of each, moved things around, rescaled, rotated etc and combined them to make a really nice model. Retextured it, then converted it to an editable poly, selected faces, and carefully selected and removed all the flat grass faces on the model. Cut out a section of it, rendered it, made the LODs 1x1x1 in reader, and placed it on a 1x1 lot. Opened up Model tweaker, then offset it something like 500 ft so now it's hanging way off the lot and the 1x1 lot won't interfere when I'm terraforming. Once in game, I plop it, terraform hills to the contour of the terraces, and put down lots of MMP grass where the grass used to be on the model. This picture should help illustrate that a bit (taken right at the beginning, so terraforming/MMPing wasn't done, but hopefully you should get the idea). Finally, the last adjustments were made in PS, the biggest of which included adding shadows (which is important here because models won't cast shadows on MMPs) Base Textures A couple of the city streets were MMPed, but the rest were not - and they're not actually traditional "base textures", like the ones you would expect to find in lot editor. Instead, I'll prepare a large, highly customized texture for each city scene I'm working on based on a number of pictures. Once it's done, it's placed on a big flat plane in 3dsmax and rendered, ready to be placed in game. It takes way longer than simply using modular road sets (usually a day or two) - but the increased realism is worth it, and I'll probably be using it fully moving forward. - - - Special thanks once again to all the various creators on 3d warehouse for providing invaluable models for this update. Attribution for the pictures: Waterkant Paramaribo, CCSA3, Forrestjunky | Tepuy Autana (Kuaymayojo), CCSA3, Fernando Flores | View from Mt. Roraima "Window", CCSA2, Paulo Fassina | puerto colombia (choroní, venezuela), CC2, Olga Berrios | Ceroxylon Quindiuense Cocora, CC3, Diegotorquemada | Santuario Nacional de Las Lajas 02, CCSA3, GameOfLight | Colca Canton Puno, CCSA2, world-wide-gifts.com | Machu Picchu, Peru, Creative Commons Attribution ShareAlike2.0, Pedro Szekely | Nazca Lines - Condor, CCSA2, Paul Williams | Uros Islands in Lake Titicaca - panoramio, CC3, Frans-Banja Mulder | Por do Sol Pantanal em Mato Grosso Brasil, CCSA3, Filipefrazao | Yellow Jesus, CCSA3, dabldy | Panoramica Santos, CC2, Diego Silvestre | Sao Paulo, Brasil, CC2, Francisco Autunes | Usina Hidroelétrica Itaipu Binacional / Itaipu Dam, CC2, Deni Williams | Iguazu National Park Falls, CC3, Tomfriedel | Obelisk Buenos Aires, CC2, Nestor Galina. Notes: Various edits were made to each picture, including color, slight blurring, and sharpening. All these banners have the same license as the original pictures. - - - Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  15. For anyone going to Moscow, a trip down the heart of the city is a must. We begin our journey with a drive down Tverskaya Street - the most well-known road in all of Moscow. This crowded shopping district has existed since the 12th century, and the streets are lined with historic architecture wherever you look. Even with some light rain, its Russian charm is still undeniable. As we make our way around the city, the rain begins to pick up considerably. Endless rows of commie blocks dominate the surrounding landscape - their bleak repetitiveness serves as a fitting backdrop to the elements. October brings the first snow of the year - creating a beautiful atmosphere around many of Moscow's most famous landmarks such as the Lomonossov Moscow State University. Completed in 1953, its imposing facade has served as the perfect symbol of Moscow - a powerful city that serves as the financial, political, and economic capital of Russia. Once the calendar crosses over into December, temperatures plunge into the negatives as the entire city turns into a winter wonderland. Moscow is one of the coldest major cities in the world - with temperatures as low as -44F being recorded, it takes a lot to brave these months. While it may be cold outside, it's not cold enough to stop us from visiting one of Moscow's most famous tourist attractions, Red Square. Few places on earth can boast such a collection of historic buildings in one location - with the Kremlin, State Museum, St. Basil's Cathedral, and many more within walking distance. Once the seasons change and the elements begin to clear up, a beautiful, sleek city emerges. Despite still being in construction, the Moscow International Business Center (Moscow City) boasts one of the most impressive skylines in all of Europe (and in the world). Its one of a kind collection of skyscrapers on the banks of the Moskva River include the Federation Tower, City of Capitals, and Naberezhnaya Tower - all of which are equally stunning. While Moscow may be known for it's past historic architecture, Moscow City makes it clear that this is also a city with an eye on the future. NOTE: Two of these scenes (Moscow City & Red Square) feature a handful of sketchup models from sites like 3d warehouse, as there were no close replacements for certain buildings I needed. These are real models imported into the game, they are like any other BAT you would use. Some editing was done though to add effects like extra nightlights and snow. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "2016: Year in Review":
  16. Located in the middle of the Great Rift Valley, Lake Bogoria is home to one of the world's largest populations of lesser flamingos - every year millions of them migrate to it's algae infested waters. The lake boasts some of the most impressive wildlife in all of Africa - hundreds of species of birds call the lake home, and you might even see a couple zebras if you look hard enough. Geysers and hot springs dot the shoreline, creating a truly unforgettable landscape. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  17. I've been spending a lot of my SC4 time working on this little pet project and now I finally have some results to show for it which I'd like to share with you. And by 'share' I mean release on the ST exchange. Rather than just being known as someone who only showcases his work I want to contribute my little bit to the community as well. These will be the first releases of custom content from the CJ this year and I promise there will be much more. Whether you think these types of structures are cool(like me! ) or if you think they look ugly, it doesn't change the fact that these towers are a very common sight in urban centers across the world yet they are largely under represented in sim city. Part of that is the lack of available BAT's but I plan on single handily changing that. Downloads, ratings, views, comments, etc. they're all nice but what I really want is to see them in your cities. I'm curious as to how other players will make use of them in various urban and natural settings. The first re-release I have to show is the Murmansk Russian Style TV Tower. A simple but common 4-sided Russian design seen in several different Russian cities. Seen below on Broadcast Hill in the City of Cisco Bay. The biggest improvements in 3ds HD version are generally seen with towers that have a complex and closely bunched framework structure. In contrast this tower is of a much more 'airy' design, yet the improvements on this one are just as dramatic. Some of that can be attributed to a better selection of paint textures, I made use of a more realistic faded red & white. new HD 3ds version old gmax version The one advantage the gmax version still have over the new 3ds models is visibility from higher zoom. The HD versions are barely visible from zoom level 1 & 2. But imo that does make sense since they are typically very thin and see-through structures in the real world. In any case I'll be keeping the old gmax version on the exchange in case anyone still wants to use them for that purpose. The newer version are better starting from either zoom level 3 or 4 and the closer you get the better it gets - the same can be said for most BAT's rendered using the HD setting. They're most visibility using a simple or contrasting background. Level 2 zoom in the city of Gravenhurst Level 3 zoom Level 4 zoom Level 5 zoom Level 6 zoom The city-side view of the tower is less distinct and it blends in more with the buildings seen behind it. But I think that creates an interesting effect in its own right. As before there are two versions, one with a station building and another dependency-free version, enjoy! Next up is actually a new release though it feels like an old one because I meant to upload this tower last year, unfortunately the gmax version did it no justice at all. It's the KIRO TV Tower from Seattle a city with many tall truss towers. 3-sided towers of a similar profile like this are commonly seen throughout the USA. The one thing that makes this one a little more distinct is the excessive number of horizontal beams. Level 4 zoom Level 5 zoom Level 6 zoom City-side angle In an urban setting downtown Cisco Bay Here's what I was referring to before, the huge difference 3ds & the HD setting makes when it comes to towers as complex as this one. Definitely the most dramatic difference so far. new HD 3ds version old gmax version The version seen above is at a slightly different angle, this is to give you more variety and both versions are included in the release. Next re-release is a tower from Brazil, the Torre da TV Record. Seen below in the Valhalla Park neighborhood of Dresden Tbh the improvement over the gmax version is not as dramatic as with the others, but that's no reason to not give you the HD option right! It's the only one of these releases for which there is only one version. For those following the project this is probably the highest rated one. It's the WBNS TV Tower from Columbus. I've finally settled on the textures for it and I think they work well. Level 5 zoom as seen on Mount Tokiko in Dresden Level 6 zoom The station call sign on the tower now lights up at night Test version; Final night version There are two versions in the release, a maxis night and a dark night. There's also this unusual and custom made design. No idea if this could be possible IRL but it's a tower that uses circles(arches) in it's frame work. I call it the X Tower, seen overlooking Looper Junction in Dresden. A second version with a different texture & angle, rising above the town of Evermore here Now back to real life. I haven't forgotten about the last two original releases. Unfortunately their not quite ready for release today but I will have them on the exchange shortly. Montreal's Mount Royal Candelabra Tower is getting a face life as well, seen below in Lindin City. Still trying to decide on what textures/colors to use with this one. This pinkish version might be a little much... There'll also be a second option with an different top. I like how you can actually see the stairwell that rotates around the bottom of the tower now And of course the most downloaded previous release, the Bell Canada Microwave Relay Tower. Again still decided on the final textures so no release yet, but here's a test version seen at Hillsoboro TS. And downtown LC Again feel free to make any suggests or requests even on the released towers, I can always add an updated version onto the exchange at a later date. Unfortunately this will be the last entry for a while as I've run out of finished content to show. Aside from spending much of my free time on the ToS project, I'm still in the process of remaking the next large city tile much in the same way as I did with Dresden. I'm not sure how long that will take, Dresden for instance took about 3 to 4 months. In any case this will be the 13th update in the last 15 weeks. Averaging almost an entry a week is not the kind of pace one can maintain indefinitely, at least not when you spend as much time as I do just making a CJ entry. So once again a big thanks to all those who follow the CJ. Your support - in 13 entries this year, including this one, you guys have given me 217 comments, 291 likes and over 1000 views per update! - helped motivated me to create what turned out to be my best work in the game to date and hopefully a string of BTT no.1's, but we'll see. Cheers
  18. Our trip to Africa starts off in Lagos, Africa's largest city. Getting anywhere around town seems to be an impossible task with the never ending flow of traffic. Street vendors and hawkers are on every street corner, and the massive crowds of people everywhere adds to the congestion. In order to go anywhere, using the bright yellow danfos (buses) are almost a necessity - they're virtually everywhere in the city. But just when we thought the traffic was bad enough around our hotel - one of the local markets spills out onto the streets. This in turn forces one of the main roads to shut down and everything comes to a complete standstill for a couple of days. We're limited to touring the city by foot at this point, but at least we get to check out many of the beautiful goods that the local markets have to offer. After our stay in Lagos, we start traveling East - r