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  • (SC4)。Gwaanjyut。関越。
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Found 15 results

  1. To avoid the 'show us thread ...' to be abused as a development thread I open this one instead. Seems on this project there is a need for this - as I have to learn and the project seems to become a bigger task to me. @rsc204 said: "In this case, they are growable, which is clear if you've read the development thread. As for SPAM ready, I'm not sure anyone brought that up, although it would be nice *hint*" Nope, sorry. These are my plans and it's still a long journey: 1. Non-overriding for triple choice: use Maxis-blocker or FrankU's Maxis replacers or (if you think so) Maxis alongside. In fact, many dependencies I will share with FrankU's farms and I try not to repeat what he already did but to complement his work as good as possible (he sems to like flower fields, I think, so me: less flowers fields etc.). 2. Big set with all CAM stages 1- 7 well covered (-> no SPAM). Advantage: I plan to pack grow stage 1- 3 and 4-7 separate - so you can use a part of the set (1-3) also if you haven't CAM. 3. Changing farm style and field style with growing stage completely. What you see in the posted picture - the south european, mediterranian style will only be stage 1 and 2. Slowly changing to more 'north american/central european' bigger farms and finally on grow stage 6 and 7 to really ugly heavy industrialized mass production. 4. But also - and that's the point why I got into it - having the farm field accordingly to the farms. So the vineyards and lovely things on the earlier grow stages (with the mediterranian style) but to have also farm fields looking like industrial mass production on the highest stages. I want to achieve the same significant visual change as for the cities also for the farms. Idears how the highly industrialized farm fields could look like are welcome. Me thinking about how I can make 'farm fields' not really fields but also some kind of modular industrial life stock farming rows. And well, I got the inspiration by @OcramsRzr , who made me thinking about how different farming looks like around the world. So maybe, if I find suitable stuff - I will do some kind of vertical farming etc. on the highest CAM stages too. But that are all thoughts, idears, so far. 5. If I'm right - there are CAM farms, but no one thought of a concept to use the possibilities of the CAM to redo the farm development through all the 7 stages before. 6. And yes, there will be a hell of dependencies. If I'm lotting, I do it to see all the nice stuff other people created on my lots. Girafe made some nice vines and from the SFBT team there are too nice vines (which I turned into timed props). So two different vineyards -> two different dependencies (and only for those!). 7. I also create and redo timed props partially. I don't want to change the farm fields altogether at March 1. Some change later, some change earlier - so I hope the fields become more natural in the seasonal changing and not like triggered by a fertility goddess that snips with her fingers and -bam! - everything is green. So all in all - I see a terrible amount of work. And that's why I was disappointed when for almost a week nothing advanced and nothing seemed to work and why I was so glad when you helped me to proceed again. As I just started this project - any idears on farming are welcome. Even idears like: I wish there was a cannabis farm (but I think there already is). Or stuff you would like to see on farm lots etc.
  2. Welcome to the development thread for CT14 lots and BAT. Here's a quick list of current releases so you don't have to scroll through the thread to find them all: North American Freight Sidings Llama Terminal Company SABER LA River Troy Gasholder Building FAB Diagonal Industrials Lowrider Props In-N-Out Lowrider Show North American Freight Sidings original first post: Inspired by the lack of existing lots representing protypical North American freight railroad sidings, I've created a system of lots that can be used to create eye-candy rail sidings. They are transit-enabled for appearance. I have been encouraged to share my progress in a dedicated thread by helpful feedback in the Show Us Your Railroads general thread, especially from SimCoug, T-Wrecks, raynev1. And the whole thing wouldn't exist without the Jestarr props. Features: 18 ploppable lots for different railcar types on double track rail Transit enabled connections to make the lots fit in seamlessly anywhere Three prop families to provide a variety from Jestarr's boxcars, intermodal and general merchandise freight ("Junkers") RRW compatibility Known issues: Transparent texture bug as described here http://community.simtropolis.com/forums/topic/42425-transparent-texture-issue/ The lots need custom icons created and added, through Reader as described here: http://www.wiki.sc4devotion.com/index.php?title=Tutorial:Inserting_a_custom_menu_icon_with_the_Ilive_Reader Future development ideas: Single Track Rail lots don't match exactly when using textures extracted from the RAM .dat, and I probably need permission to use them separately in any case. So, STR sidings may be a separate release at some point. Four-track lots would be prototypical for large yard trackage, but don't exist in RRW. Custom textures might allow some eye-candy four-track lots in future, this would resemble an updated subset of NCD. Dependencies: BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 For RRW, you need the NAM with RRW enabled. Download: Please report bugs here. Thanks!
  3. Hm - I just started to create farms for the first time and running into a couple of issues I don't understand. 1. I made a farm field. The ground texture changes on this farm field seasonally. O.k. - but why? How do I control this - I have only one texture on the lot, from where comes the other? 2. I made some custom farms. They grow and then, after a while a second one grows in midst of the plantation: Like on the upper right farm - the left one is the farm, and then grew a second one right to it in the middle of the plants. Same on the bottom right - there grew a second farm on the south end in the middle of the plants. Any hints what I'm doing wrong?
  4. I have been toying around with properly showcasing some of my lots, getting some feedback and advice and to see if there would be any interest in any of my lots. I have never uploaded anything and all my lots are done specifically with my cities in mind so they would be dependency heavy but i tend to use the same few and many are popular prop or texture sets. Here are some images of some of the more notable re lots that i have done. Here i have edited Zamora general hospital by the LBT And in this one all the BATs have been lot edited and i have also created custom plaza lots to extend the textures that i used here to create a uniform University campus If i am to upload any of my lots i will need someone to initially test some to make sure that i have included all the dependencies for when i do upload. I have no plans on what i am going to lot, it will generally depend on my current city that i am building.
  5. Hey all Ok beginner lotter here. My main question is did SC4 come with props and the like? I'm attempting to build a lot with trees, timed cars, trash cans, well you get it I'm sure. Anyway I'm trying to keep the depd. list to a min. or completely without would be great. But so far I can't seem to do that. I know about emptying the plugins folder and only have what depends you want to use in there. I've seen quite a few lots on the stex that have no depends but have quite a few props in them. Another question, if there are SC4 props and the like how do you ID them in the LE as such? I have quite a few prop packs in there. So it gets to be a long scroll through them. One more crazy question. Has anybody produced props that appear and disappear on a schedule for instance a garbage can, car, truck appearing and disappearing on a certain day? I know there are ones that do that depending if day or night I'm thinks like on Tuesday off the rest of the week. If not is it possible? OK a problem just came up a hour ago. I have a model file I loaded into PIM_X. I set it as CS$$1 as a government bldg. (courthouse). When into LE created the lot got it pretty close to what I want and did a save-as. What has happened is that the DESC file did not meld with the lot file at all. When I went into ILive I have to load the lot and the desc file. Anyone have a clue were I fubbed up?
  6. Hey all ok I got a 3 year legal license of 3ds max 2017. I also have the plug in manager and pim-x, also Ilive. Is this all I need or am I missing something.
  7. Results Announced Here! Lotting Challenge Create any Lot to be used in SimCity 4 Season 3 - Challenge #03 - Custom Content (31 days) Thanks to @kingofsimcity for the challenge idea. Selecting props and textures, and positioning them in a methodical and organised way. Lotting is an art. An art sometimes overshadowed by the many wonders in the BATting world. But in SC4, lotting plays an integral part to any great item of content. It is a skill which is tricky to master, but when done right, adds so much aesthetic value. A Lot allows an idea to be transformed and presented in a new form of content. There have been so many examples of lotting over the past 13 years, but now it's your turn... Welcome to the first ever Simtropolis Custom Content Challenge! This challenge is all about creativity. We'd like you to develop any single Lot which can be used in the game. It can be any type, shape or size, and have an unlimited selection of dependencies. Although for obvious reasons, we suggest to keep this reasonable. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. In terms of the lotting, the rules are completely open. Use any means or technique to create anything to your heart's desire. We only ask that the Lot functions in game, such as a ploppable or growable. A screenshot must be taken showing the Lot built in the game. Specifications The Lot can be of any size, type, style or use any technique. Dependencies (buildings, textures, props) are not a requirement, but are highly recommended to give added detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). This Custom Content challenge will run for 31 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot functions in game (i.e. it works!) New Leaderboard System As mentioned in the announcement topic, this season will be using a brand new leaderboard system. Each challenge will award points to all participants, based on your placing. The higher the position you come, the more points you'll receive. It also gives an extra incentive to take part, even if you don't reach the podium. Then at the end of the season, prizes will be awarded based on your overall standing. Full details and the current standings can be viewed in the following topic: Voting Voting will start on the 1st of August, an announcement will be made when that is available. Like with the city-building challenges, votes will be cast by rating images inside the album. You may rate any image you wish at any rating you wish. Try to rate as many as you can as this will help the album ordering. The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. For this Custom Content challenge, rep prizes will be distributed slightly differently. This time the top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater. After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Let us know if you've any questions, or would like anything going over. For example, installing or using the Lot Editor. This thread can also be used as a way to showcase the development of your creations. Good luck everyone, it'll be really interesting to see what you come up with!
  8. challenge upload

    Version 1.1

    355 Downloads

    Give your cities some African flair! 1,200+ props crammed onto a 3x6 tile. It's a simple little park menu ploppable. $4,800 to plop. This isn't quite the same as the one you saw in my CJ, I made it more user friendly. The old one had like 30+ dependencies so I trimmed it down quite a bit so you won't be sitting here all night downloading things.. I also tweaked it a bit by taking out things like some camels and huts so now it should fit in a larger variety of cities. You could see a market like this all across Africa, India, Southeast Asia, etc. Dependencies (10): Bazaar http://community.simtropolis.com/files/file/28766-bazaar/ BSC - VIP girafe elms (v1.0) (The elms should fit in with most cities, but if not, you can just skip them) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC - VIP girafe - Mgb204 bicyclepack vol. 1 (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3226 Desert Pack http://community.simtropolis.com/files/file/28706-desert-pack/ FrankU Heblem Sand addon V1.0 http://community.simtropolis.com/files/file/29426-franku-heblem-sand-addon/ HBS Flora Prop Pack vol.01 1 http://community.simtropolis.com/files/file/24398-hbs-flora-prop-pack-vol01/ KrashSpeed's Canopy Tents http://community.simtropolis.com/files/file/28493-krashspeeds-canopy-tents/ MS Parking Lots (Road Set) + Car Props (You only need the car props) http://community.simtropolis.com/files/file/27291-ms-parking-lots-road-set-car-props/ Nams Props Pack Vol 2 https://www.toutsimcities.com/downloads/view/1882 uki_Yatai_Roten_Props http://uki-sim.up.seesaa.net/bat/uki_Yatai_Roten_Props.zip
  9. From the album Lotting Challenge (S3-03-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Realistic recreation of the Monday market in Djenne, Mali. 1,200+ props crammed onto a 3x6 tile. NOTE: This picture is used to simply show the lot "in action". Due to the restrictions of the contest, only the market portion in the center of the picture could be uploaded. If you still are unsure about what portion I'm uploading, please consult my STEX submission for a clear picture of just the market. Thanks.
  10. Do you have time for some philosophical thoughts? One of the big differences between classical painting and modern painting is - before there were movies and novels (prose novels became popular at the end of the 19. century) the ideal of painting was to capture the deciding moment. Paintings before 1900 capture a scene, therefore they capture time. If you look at a Cezanne or Monet - those "scenes" are always timeless, they capture light an colours, they don't freeze history or events in a "magical moment". Compare renassance artists like Michelangelo and Raffael with them and you'll see this difference. Lotting is very similar to painting. Meanwhile batting is real and sincere architecture (except for statics perhaps), lotting is real and sincere painting. So all what you would do in painting is valid for lotting. You have a blank linen and you'll have to choose an appropriate size. Good in lotting: you can always extend or lessen your linen during the painting process. But as a painter you have to decide what will be the main motives on the picture, what will be the backround. You'll have to think about proportions, so the background doesn't become to mighty and you don't recognize anymore the message (basic messages in sc4: civic, commercial, industry, residential). Where will I put them, how do I arrange them? Well - and as in painting you'll follow certain principles of aesthetics, You won't create an industrial lot with flowers and fountains as background. And that's realy interesting! Because thinking so, we already think about meaning. No joke - we are thinking about metaphors and symbols and patterns. Painting becomes art. And so does lotting. One of the secrets, what makes SC4 a special game - it deals strongly with symbols. Smoke, just for example, to express "heavy industries" and crude, hard work you'll put stacks and smoke on the lots. You can put a lot of smoke on the heavy industrie lots - and soon you'll discover: you doing expressionism! You point out something, you make something obvious - you want to tell something with lotting. Well many simlulation have this problem - they are meaningless 3D-worlds, they look real and complex and everything, but they express the obvious. They aren't thoughtfull or funny or ambiguous or fatal or dramatic (all the things meaning owns). That's the sense of the word "meaningless" - information hasn't meaning by itself. So many information day by day will pass by, you'll notice them, shure, you might process them - but this isn't meaning. You allways make meaning by yourself, by recognizing which information is important - information is just a raw material for sense or meaning. O.k. - that's another discourse. But therefore I would open a radical thesis: the visual restictrictions of SC4 are poetic advantages – regarding newer simulators, that are focused on information qualities (like real 3D) for example. One would never argue painting is so restricted compared to filming. If it comes to meaning - wo can say, you can't express yourself with paintings? Shure you can do. On the other hand look at all those amateur-filmmakers compiling hours of boering family scenes. This isn't what makes things interesting - it's alway meaning, that makes things interesting. Not information qualities. That's why you can't say a couloured photo is always better than black and white one. These are stylistic devices – and again, it dependends on what you want to do, what you want to express, the meaning, if and how to use them. Lotting is art, while creating meaning, telling something, dealing with symbols and metaphors. You can do quotes - recreate movie scenes for example, you can follow styles - grunge, baroque, compressed, decorated, create empty, desolate spaces and dense, crowded spaces and you can even visualize terms: like bureaucracy, dissipation, education, civil disobedience, social classes and tension and so on. Also many of the lots I see are "talking" about harmony and beauty and symmetry and perfection. They following an aesthetic born in italy in the late middle ages and represented by Leonard da Vinci and Leon Battista Alberti - that tries to unify mathematics and beauty. So my critics would be: sometimes, here at Simtropolis, your're going to much for perfection, for the aesthetics of geometry. But the vivid isn't a straight line. Therefore amongst creators "tree-makers" like girafe are my heroes - they have to model the randomly grown with exact geometrics - from a philosophical point of view this is a high claim. I think a pinch of imperfection here and there doesn't harm the cities of SC4. Sometimes it has a nice effect to have new classy Skyscrapers in HD and beneath them some poor, ruined residential in non-hd. Even this can be a stylistic device. I also think, that is, why SimGoober was such a great contributor. If he made props or bats - most of the time they carried a little story, they did express something, capturing a moment like painting did in the old ages. And that's what I try to do and what makes lotting a whale of a time to me. To tell something, to express something. When I browse through the simtrop-challenge-pictures or the city journals, I think that's all about. Telling a "magic moment" some sort of a "freeze frame of a story", what artists do with SC4. Doesn't need to be a big story or an important message. Justr something neat with a "touch". The french filmmaker Jean Luc Goddard once said "a good story you can tell in three seconds." Not with words. But with pictures you can.
  11. From the album Lotting Challenge (S3-03-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] This is Zamora General Hospital, the model is from the LBT. It is lotted with a tropical South East Asian city in mind with many palm trees and lots of motorbikes and scooters added.
  12. From the album Lotting Challenge (S3-03-C)

    Before voting, we recommend you download and try out this item of content: [Download Here] Did you ever built famous monuments in your city? Did you watch in front of them and worried something's looking wrong? Where are the tourists? Don't worry any longer. Now they come. With busses. And more busses. And even more busses. Lotting Challenge entry.
  13. until
    Voting Rules Votes may be cast by rating images inside the album. You may rate all images once at any rating value (1-5). All votes are anonymous. We encourage you not to rate your own entry. Try to vote on all other entries, as this will help ensure the results are evenly distributed. The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. For this Custom Content challenge, rep prizes will be distributed slightly differently. This time the top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater. After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy.
  14. until
    Results Announced Here! Lotting Challenge Create any Lot to be used in SimCity 4 Season 3 - Challenge #03 - Custom Content (31 days) Thanks to @kingofsimcity for the challenge idea. Selecting props and textures, and positioning them in a methodical and organised way. Lotting is an art. An art sometimes overshadowed by the many wonders in the BATting world. But in SC4, lotting plays an integral part to any great item of content. It is a skill which is tricky to master, but when done right, adds so much aesthetic value. A Lot allows an idea to be transformed and presented in a new form of content. There have been so many examples of lotting over the past 13 years, but now it's your turn... Welcome to the first ever Simtropolis Custom Content Challenge! This challenge is all about creativity. We'd like you to develop any single Lot which can be used in the game. It can be any type, shape or size, and have an unlimited selection of dependencies. Although for obvious reasons, we suggest to keep this reasonable. Of course, the obvious tool of choice would be the Lot Editor by Maxis. However, an alternative would be to use the PIM-X, which includes its own advanced editor for creating lots. This can be downloaded from the LEX, and there's also a user guide linked in the description. The choice is yours, and it's really what you feel most comfortable with. In terms of the lotting, the rules are completely open. Use any means or technique to create anything to your heart's desire. We only ask that the Lot functions in game, such as a ploppable or growable. A screenshot must be taken showing the Lot built in the game. Specifications The Lot can be of any size, type, style or use any technique. Dependencies (buildings, textures, props) are not a requirement, but are highly recommended to give added detail. Any number of dependencies can be used, which are available to download from a public exchange (e.g. STEX, LEX). This Custom Content challenge will run for 31 days. Requirements To qualify for entry, please ensure your entry complies with the following requirements: This challenge is only open to SimCity 4 Deluxe / Rush Hour. The Lot must be an original piece of content (created by yourself), and not previously released on the STEX or other public exchange. Only a single, standalone Lot is submitted. The Lot is created using the Lot Editor or SC4 PIM (X-Tool). The Lot functions in game (i.e. it works!) New Leaderboard System As mentioned in the announcement topic, this season will be using a brand new leaderboard system. Each challenge will award points to all participants, based on your placing. The higher the position you come, the more points you'll receive. It also gives an extra incentive to take part, even if you don't reach the podium. Then at the end of the season, prizes will be awarded based on your overall standing. Full details and the current standings can be viewed in the following topic: Voting Voting will start on the 1st of August, an announcement will be made when that is available. Like with the city-building challenges, votes will be cast by rating images inside the album. You may rate any image you wish at any rating you wish. Try to rate as many as you can as this will help the album ordering. The winners will be the top 3 ranked images after a 12 day voting period. Reputation prizes will be awarded based on the number of entries, and the overall average rating. See this topic for more info. For this Custom Content challenge, rep prizes will be distributed slightly differently. This time the top 5 placed entries will earn reputation, along with points for the "Overall" and "Monthly & Custom Content" leaderboards. As this is a longer challenge, the amount of rep and points will be greater. After the challenge has concluded and the winners announced, all submissions will be made available for the community to enjoy. Let us know if you've any questions, or would like anything going over. For example, installing or using the Lot Editor. This thread can also be used as a way to showcase the development of your creations. Good luck everyone, it'll be really interesting to see what you come up with!
  15. I am new to it all, just started lotting. If there is something better or something better I could be doing feel free to say. I have a few samples. if you have suggestions, I'll try it or if they could be improved bring it up. Like for starters, the Large 3X3 Playground.