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      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.

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  • (SC4)。Gwaanjyut。関越。
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  1. Located in the middle of the Great Rift Valley, Lake Bogoria is home to one of the world's largest populations of lesser flamingos - every year millions of them migrate to it's algae infested waters. The lake boasts some of the most impressive wildlife in all of Africa - hundreds of species of birds call the lake home, and you might even see a couple zebras if you look hard enough. Geysers and hot springs dot the shoreline, creating a truly unforgettable landscape. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  2. I wanted to post a bit of an overview of my city (very much under construction of course), to give a taste of where I hope this journal can go. Below I have included a "starter set" of overview images, complete with a Cimtographer OSM map. As I mentioned, much of the city is incomplete. There are massive sections that do not yet exist in any way (such as an international airport, country club, solar array, and lots and lots more suburbs, complete with functioning puiblic transit), and those sections that do are in various stages of completion, with most of it needing more refinements and detailing. That being said, here's a few overview shots of the city as a whole. Enjoy! Overview of the Business district, Capitol hill, and shore-line apartments. University is to the right, Highway 10 to the left, and the central park + new developments at the top. The central park and newer city center, from above. Older apartments around the original park on the left mix with with newer construction to the right. The main road bisects the two (disregard the Opera House just off camera to the right, as it is simply a placeholder for a proper asset). The sunken highway runs across the top of the image. The central park of the city, looking north. An older cathedral sits just off of the park, amongst the much newer apartment buildings. The office district, south of central park. The rear of Capitol Hill sits on the left of the image. The newly-minted university, situated in a small space between the main highway (Highway 10) over the mountain pass and the shore of the lake. An old lighthouse sits on a rocky outcropping to the right (yes, it's a lake, so no, there are no large ships. Just roll with it). The Central Transit Station, located just behind the university (you can see it in the background of the photo above). With the launch of the Metro Overhaul Mod, I've been in the process of rebuilding my transit system from scratch. This older station sill services the old tracking, but will soon be updated to house the newer metro system. Because having two systems necessitates multiple points of transit between inter-city rail and the local metro, this station will become one of two transit hubs, the other located on the west end of the city. Also, don't mind the wobbly highway to the left. That's getting rebuilt too (I built that before I had the newer version of Road Anarchy as well as Move It! installed). Business Ave, running east from Capitol Hill (this shot looks west towards the Capitol). An athletic field from the university is just visible in the lower right of the shot. Rt. 101 (the offshoot from Highway 10 that cuts around the north shore of the lake. Will eventually be the main route to the airport, once I build that). The sunken highway was done to try and keep views open across the route, but the larger apartments still block much of the shoreline from the western suburb here. The center of the shot features the newly minted Inter-Transit Station West (or IT West by the locals), serving as a transit point between the inter-city rail and the local metro system. Due to the release of the Metro Overhaul Mod, massive infrastructure changes are needed to introduce the system completely, although doing so will also allow for the city to introduce it's first subway system, something that has been sorely needed to alleviate traffic in the center of town. This station here represents the first step in this process. The beginning of northern suburbs. Because of the transit system running to the left of Rt. 101, a more "experimental" entrance/exit system was required (thanks to the Move It! mod for making this possible). The International Airport is planned to sit in the space at the top of the image, along the edge of the lake. With MOM now being a thing, I can finally have over-road metro systems, and I am loving it. Looks gritty and haphazard, and I love it. Overview of the brunt of the city, with spaghetti junction in the lower left. The newer suburbs to the south. Some future planning is visible off to the left. The city from atop Shelnutt Park, a federally owned and protected park just outside of the city. A nice get-away for the city's residents. A (slightly outdated) Cimtographer OSM export, showing most of the city. For some reason the lake itself did not export, but it should be clear where it is (the large gap at the top). Cheers, Augwich
  3. Version

    2,057 Downloads

    [size=4][b]Zurich, Switzerland[/b][/size] a map by: blunder ------------- Installation: This map is in .sc4m format and requires either Terraformer or Mapper to import. 1. Navigate to your Documents/Simcity 4/Regions folder and create a new folder with your desired region name 2. Copy+paste the config.bmp file into the folder you just created. 3. Open SC4TF, open the new region, import the .sc4m file, save and quit. 4. You must open and save each tile for it to display your terrain mod instead of the terraformer/mapper elevation color overlay. ------------- Description: Zurich and environs are located in switzerland. The compressor tool was used in terraformer because the real shorelines of Lakes lucerne and Zurich are about 30m apart in elevation; in this map they are 4m apart. Also, the bottom of the valleys below the surface of lake Zurich have consequently been flattened. Although this loses some reality in the valley bottoms, more flat land is gained for building in a manner not too unrealistic; a decent trade in my opinion. This huge map is 72km x 80km and made from satellite data. It contains both a standard and a custom config.bmp, please choose only one. Map made using satellite data, image editing software, and drunkapple's invaluable advice. (I HIGHLY recommend using the high altitude + snow installation of Gobias' Alpine terrain mod found over at sc4d) For questions, comments, and requests please see my Map Thread over at simpeg.com Happy Gaming!
  4. 2nd place

    From the album Hall of Fame

    2nd Place entry from Nature Scenes (S3-19-E) Extended 50 Rep 17 Bonus Points 48 TOTAL Points Challenge Results Data | Leaderboard Rankings View looking across the Blue Mountain lake towards the Crystal Peaks. This is part of the region for my Frontier City Journal. Though this was an awesome image the lake shore looking towards the mountains.

    © 2016 whiteshark365

  5. 3rd place

    From the album Hall of Fame

    3rd Place entry from Nature Scenes (S3-19-E) Extended 34 Rep 11 Bonus Points 39 TOTAL Points Challenge Results Data | Leaderboard Rankings [Larger Resolution] 7.8 MB Located in the heart of the Kenyan Great Rift Valley, Lake Bogoria is home to one of the world's largest populations of lesser flamingos - every year millions of them migrate to it's algae infested waters. The lake boasts some of the most impressive wildlife in all of Africa - hundreds of species of birds call the lake home, and you might even see a couple zebras if you look hard enough. Geysers and hot springs dot the shoreline, creating a truly unforgettable landscape. Some notes on Lake Bogoria. Flamingos were not photoshopped in, they came from this mod on SC4 Devotion here. The geysers were also an in-game mod, they can be found here. And finally, the water mod used can be found here.

    © 2016 korver

  6. From the album Nature Scenes (S3-19-E)

    A lake with a small island. Details: A small rock and gravel island with birds resting on it. An abandoned rowboat overtook by cattails. Cattails everywhere. Even more cattails. A dead tree on the side. Cattails Some fall trees. And lastly, Cattails. I hope you enjoyed it! Edit: Raynev added in a larger version of his image so you fully grasp the details. I'm gonna supply one like that in the hopes of giving you all a better vision of what I have built.
  7. Looking southwest across the Blue Gill Lake. Nearing the final stretch. After over two weeks of creating Blue Gill Lake, the finish line is near. Nearly all of the terraforming of the mountains, streams, rivers, and lake beds is complete, and the task of adding vegetation has begun. Still probably another few days are left before the map is completed. Items still left to complete are as follows: Adding all trees and other vegetation. Completing the remaining terraforming on the southern end of the map. Adding Highways, county roads, and rail connections. Fine tuning the lake beaches. Completing the marshlands where Blue Gill Lake drains back into the Blue Gill River. An overview map of the region with all points of interest labeled. Creating the story line for the region with a history of the lake. Customizing the current map theme. Looking towards the Northeast. Blue Mountain Lake near the southeast corner of the map. Shores of Blue Mountain Lake.
  8. From the album Waterside (S3-17-W)

    Reservoir with hydro plant dam
  9. From the album Waterside (S3-17-W)

    Mariapolis and Creston Creek are cities which grow around Creston Lake, in south of Madison Flats. They are winter resort cities, but the lake is a great place to be during summer.
  10. It has been a long time since my last activity here on Simtropolis, since April 2013 (!) to be exact. Thanks to this rainy summer and the enormous amount of available custom content I recently started playing SC4 again, of which you can see a bit of the result here: I introduce the Island of Stil! Stil is a small republic (Stilnem Repblik) that encompasses the volcanic island of the same name. Its volcanic history made for a very mountainous landscape. The middle of the island is marked by the deep blue old crater lake (Lag w-Stil). Most of the 34.000 inhabitants live in the valley that connects the lake to the harbor, scattered around the coast there are some small towns and hamlets. As the update title has revealed, during this update we will focus on the crater lake and the towns on its shores. In the middle of the lake Templom Arkan (the old monastery) pops up above the water. For centuries this has been a refuge for a dozen of monks and pilgrims from the island. Nowadays it is still in use by the monastery, and accessible to the public. Usually the island is mostly reached by a 50 metre swim across from the shore Leg-y-fels sits on the most inland shore. North to South a part of the lake ring road , Sand kar z-Leg (A1) can be seen. To the West is the road (A8) that twist its way up to the towns of Pas and Fels-w-Haw Driving around on Stil, you will never be bored by a dull straight, flat road. The town of Fels-w-Ekr, endpoint of tram line B, towards the right it runs through the densely populated valley down to the harbor. The most outward end of the lake is decorated by the Kolum Se-Tonisem (Column of Saint-Anthony), patron saint of the island. The avenue going to the North is considered the main street of the island, as most governmental institutions and major stores are situated along the way To finish this update an overview picture of the lake (still a bit rough around the edges)
  11. Version 1.0

    12 Downloads

    Work With: - Cities XXL Map Info: - Full Water Land - Full Waste Land - Full Farm Land
  12. Replies: kingofsimcity: The warehouse is actually a VIP gymnasium- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3234. Supernia: I've noticed a few when looking at pictures of American suburbs. raynev1: Thank you! korver: Thanks! I have to choose from buildings from the USA, Europe, UK, Russia, Japan and even South America to ensure there is plenty of building variety. Dreadnought: The Fallingwater LOT I used is tricky because it comes with a PEG stream which must be connected up. I chose the quick and easy way of creating a moat around the building using PEG's stream pieces. However, an actual stream would probably look better. Jasoncw: I'm just glad there are new buildings to use, here's to more Brazil Olympics 2016 BATs! gviper: Thanks a lot! sunda: Thank you! MilitantRadical: Giving the real Fallingwater's location that would make sense. However, given it is such an iconic building I decided to take some liberty with it and turn it into a tourist attraction. {---} Entry 53: Working on the Suburbs I have been doing extensive work to the north of Erinsberg finishing off the suburbs. It was a bit tricky as I had to integrate the suburbs with the foothills, but I think I have pulled off a reasonable transition. But that is for later entries. For now here are some highlights of newly completed areas. {---} 1. My next focus will be the south of Erinsberg, I need to work on the downtown area and the suburbs below it. 2. 3. Some of the wide 2x1 bungalows and small apartments seemed particularly appropriate for an LA-themed city. 4. For the eastern suburbs I extensively used CP 19th Century $$ Houses. A link for those interested- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=686. Additionally check out Simcoug's files on Simtropolis for the diagonal version of these houses. 5. I did sneak in the odd industrial building in the more denser areas of the suburbs. 6. And here are some inner-city pictures to vary things. 7. The only way I could offset the Palais Theatre was if I plopped in a TE lot adjacent to it. (http://community.simtropolis.com/files/file/29067-palais-theatre-melbourne-australia/) 8. Originally I had used PEG's lake set for this aquatic area, however the corner pieces did not carry the shadows of the trees and it looked awful. So I had to find a compromise and instead I used a more urban canal set to get the job done. Less natural but at least the shadows are not messed up. 9. 10. A little bit of diagonal hokery-pokery. 11. Full-diagonal. Never go full-diagonal, unless you have a lot of time and patience. Here I used Simcoug's R$$ Diagonal Homes- http://community.simtropolis.com/files/file/28630-simcougs-r-diagonal-homes/. {---} For next week I will be posting another update, this time around the south of Erinsberg. In particular there is a corridor between the inner-city highway and the railway lines which I want to complete; this includes a rather nasty diagonal section.
  13. Agriculture in Thille is still going strong and well protected, even though it is slowly gnawed at here and there. The ancient river beds, for instance, are carefully zoned so the residential and commercial encroachments do not become irreparable. 1. 2. Close to the heliport (and its commercial and residential development), some clean energy in remnant fields : 3. The passenger rail line also stops in the fields: 4.The cows can't play trainspotting but at least they can hear the trains arriving in the station... 5. And now, let's go to Northey Lake 6. The first area to develop way back then was, bizarrely, away north and east from the airport : Northey Lake. The lake is a bizarre thing in itself : a small salted water lake, an implausible remnant of the sea that used to cover the region when dinosaurs or something roamed the land. Some "hippies", as they were called at the time, came to build a Research Institute for Sustainable Fishing Industries (now known as RISFI). And they decided to build it on and in the water, a decision that made them the butt of many jokes from the locals – but gained them a grudging respect when they managed to pull it off. The RISFI fish farms now provide excellent, fresh seafood (way inland...) to all Thille's restaurants, as well as to the whole region, and are not laughed at anymore. Bon appétit ! 7. 8. 9. 10. 11.
  14. Replies: MissVanleider: It is a shame about Fasan's pictures, hopefully he will upload them again. DavidDHetzel: Thank you, somehow I find a way to build what is on my SC4 wish list. Currently there are two big things remaining: lumber scene and a massive coal mine. michae95l: I use concrete textures from T Wreck's IRM filler sets, jeronij's Shore Conforming Seawalls V4 for the top part of the dam- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=114. SimEMS38: It's Friday now! I agree with you about the fruitstands and veggie stands, more MMPs are always better, however there is already a horse and carriage MMP set- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2862. As for other great CJers, well I guess what makes this CJ distinctive is that I like to show large areas and make it all flow. MilitantRadical: Agreed, I like symmetry. gviper: The spillway was one of a few make-or-break moments for the dam project. kschmidt: Next time I create a rural road it will be far more curvy and smoother, the A66 was more boxy because I loved seeing the T21 guardrails. I have mixed feelings about a vista point, sometimes an area can look too cluttered in SC4. Sometimes a little imperfection, indeed even a few things missing, is required to make the area look better. I dunno, it's a weird one and purely subjective. MushyMushy: Thanks! As for the rural road, well when I created it I had a real obsession with the T21 guardrails. Next time I lay another rural road it will be more curvy and smoother. Leszczyk: I googled up Solina Poland and you are right, the area does resemble many of the pictures in the dam entry. Beautiful area by the way- Solina. Dreadnought: The transitions were a bit nightmarish in places, I really struggled with the dam sides as I wondered how to make the dam look chunky. I used texture pieces, fortunately I had some crag MMPs and that gave the illusion of the dam digging into the valley. With another stroke of luck the crags colour roughly matched the cliff terrain textures, but the shadows got a bit messed up in the process! takemethere: Which is why I used a texture and MMP approach, I did have a moment of inspiration, and luck, when I wondered how to make the top of the dam look good. I used jeronij's Shore Conforming Seawalls and they happen to have these petitioned ridges, better still the ridges were steeper than the dam's slope, so it created the illusion of a framed steel structure emerging out of the dam because that's exactly how real life dams are built; in large modular pieces infilled with concrete and other materials. raynev1: Thanks! After Faverdale there is the city of Garforth, I had a lot of fun creating that city and making some really pretty infilling. sucram17: I'm glad you like the scree slopes, after two years I have finally got the hang of making decent scree slopes. tankmank: Thanks! And do get back into SC4, there is the new NAM, a whole ton of goodies in the SC4D Advent Calender (Christmas) and other interesting fillers coming along. Right now I am keeping an eye out for KingOfSimCity's parking set. tariely: The bendy pedestrian bridge is a real gem amongst the SC4D Advent Calender releases, as for the rocky areas I did forget about the vegetation. Next time I will include some minimum vegetation to spice up those rocks and scree slopes. {---} Update 118: Thirlmere Lake The tour going upstream along the River Faver ends with this entry- a look at Thirlmere Lake. {---} 1. Thirlmere Lake. 2. The lake is artificial due to the River Faver backing up behind the dam, it stretches northwards, and westwards, for many miles. 3. Let's start on the western shore of Thirlmere Lake. 4. The retaining wall and rocks were inspired by the (upstream) side of Cow Green Reservoir. 5. 6. The footpath/track runs parallel to the western shores of Thirlmere Lake. 7. 8. A small holiday cabin. 9. 10. 11. 12. 13. And now for the eastern side of Thirlmere Lake. 14. Here lies my favourite stretch of the A66. 15. It's something about the trees on the right hand side. 16. 17. A camping park. 18. 19. The village of Grasmere. 20. 21. 22. A small lakeside promenade. 23. 24. 25. 26. 27. The A66 travels on northwards. 28. 29. {---} And so concludes the tour of the River Faver.
  15. Entry 35: Threlkeld The tour of Threlkeld continues, today I show you the town's centre. This a highly detailed town, despite its small size, and I have packed in a lot! If you are wondering where the reply section is, well it is now at the bottom. I noticed a lot of CJers doing this you see. {---} 1. The area being toured today. 2. About top right, and to the left of the petrol station, is the town hall. 3. 4. Threlkeld station. 5. The next couple of pictures look at the meandering River Derwent which runs through, and in places under, Threlkeld. 6. 7. 8. 9. 10. To the right is the Esper Trust care homes- the large lot with the snaking diagonal roads. 11. It is actually a gated community for the elderly. 12. 13. A bike manufacturer in the centre right. Also adjacent to this building is a small locally run petrol station. The petrol station is one amazing diagonal filler lot! 14. 15. A bicycle training course. 16. At the top is the Threlkeld Marsh. 17. Though the lake is abundant, due to the marshy areas the name Threlkeld Marsh arose due to the locals calling it so. 18. 19. 20. The populus trees look amazing, so I decided to create alternating columns of them. 21. The populus trees come from the VIP Rural Pack on Simtropolis. {---} Bonus: A picture taken from Garforth, another city I am working on. This city is a testing ground for all the new mods I downloaded over the last several weeks. {---} Replies: raynev1: Thank you very much. The RRW is indeed amazing, my only slight complaint with it is the lack of RRW catenary support. I believe Rivit had a mod which allowed for RRW catenaries, but with a new NAM this mod has become obsolete. Dreadnought: Cheers! Also I did not realise the NAM 34 was so taxing on the CPU. kschmidt: Thanks for the suggestions, but actually there are enough crossovers on the railway tracks, the pictures simply don't show that. The catenary tracks simply came with the railway station, at this moment the NAM 34 has no catenary support for RRW.
  16. When the tourist boom began in earnest, a lot of money-grabbing realtors began looking for places to build -- but the people who lived around Lake Martin were adamantly polysyllabic : NO rampant urbanification. Still, one entrepreneurial tycoon, named Don Rump, looked at the map and thought : But There Be Islands ! He immediately connived and schemed and bought under tables and he managed to get the main island all to himself. There would have been a murder of skyscrapers, and (good gracious !) a bridge to the lake's shore there if the People hadn't united and fought his dastardly plans. A compromise was reached. There would be no bridge, no skyscrapers, no building higher than two storeys. But, it would all be high-paying property and strictly controlled -- in fact like a gated community, except the gates are the waters of the lake, as you need either to own a boat (but no big boat allowed, remember : rowing or sailing only) or to take the daily ferry. And so was born L'Île aux Angles. Of course, there are no cars either. Then the UCF (the United Citizen Front) rallied the rest of the population and a bill was passed by the City Council declaring all Lake Martin's islands natural preserves. But it was after one of the islands was bought by Normand Bates, a misanthropic billionaire who'd made his fortune in computer stuff but wanted to return to a simpler way of life. What he was offering the city was just too god to pass, so they waited for him to be installed to vote on the bill. He just had a tent, at first. But, little by llittle, he built a nice little place for himself. In thirty years he hasn't left the island now named L'Île à Normand or l'Île-au-Fou. He has a cow, some sheep, bees, and an old rickety pick-up truck that hasn't moved in decades. Sometimes, for no fathomable reason, he paints it -- all red, or yellow, or blue. So, the other islands were safe. There is, unavoidably, L'île-à-Jacques and L'Île-à-Martin, named after the city's founding fathers ; they're small, and generally left alone for the birds, and swimming racoons. The islands that form the Sainte-Eulalie river's delta are affectionately called “The Paw". It is clear why : you have three fingers and the palm, right ? That's the only part of the river that has been canalized, mostly because of the railway bridge and mostly farther west. The three fingers have respectively been called Einie, Minnie and Moe ; the palm is, more seriously, the Île Morisset. But none have been built upon. Einie Island, closer : Now you may wonder why Martin Falls is called... well, Martin Falls. You'll see next time.
  17. Hello and welcome back to Cities of Boomooderie! Today, we have the scenic and high wealth city of Asherton, with a special guest, the mayor! Questions shall be answered! Now, introduce yourself! Amelia: Hello. So, Amelia, what is your reaction to people saying you are an "Elitist" for the rich? They don't know what they're talking about, I'm a nice woman (as many have told me) in real life. They should point fingers at Jerseyville, or whatever that corrupt wasteland calls itself. You don't seem fond about that city, what's the deal with them? Other than the fact they've tried to buy other cities and have no real mayor. They're run by big businesses. Moving on, what is your favorite place in the city? <<<< Birch Park Easily the birch park, such a serene and calm place. Especially looking over the trees at the outpost. <<< Camera out of focus! Sorry! What's your least favorite place or places in Asherton? Easily the Tweedle Islands, my father made the mistake of selling them to... Ugh, Jerseyville... And they ruined the islands, I have no clue why I can't demolish them now, Boomooderie's president isn't letting me. Why do you think he is doing this? Call me a conspiracy theorist, but I think Jerseyville owns Boomooderie, Telegraph isn't the capital, Jerseyville is, I can't release this information to the public because I might be assassinated... This isn't live, right? It is, we- Gunshots EVACUATE THE BUILDING!!!!!!! EVERYBODY WHO IS LISTENING, WE'RE HAVING TECHNICAL DIFFICULTIES, PLEASE STAN-
  18. Over the years, Martin Falls has become where people from all over the region (and farther away) come for the summer, fall in love with the scenery, and retire -- which doesn't do wonders for the overall energy of the place but sure does for the peace and quiet. Strangely enough, Martin Falls' railway station is just a little stop -- there has been talk of building a bigger one, though. But things move slowly in Martin Falls. From there, you go to a variety of B&B and small hotels : Or to your posh home away from home : You can also rent a small house, a cabin, or an appartement -- or a boat : The main reason for the touristic appeal is that Martin Falls is where the region's rivers converge to form a lake, named (you guessed it) Lake Martin. As you can see, building has been kept to a minimum around the lake. People wanted to keep its shores as pristine as possible. But that is where the Kimmur Marina is. Small, and no big boats : no decibels, please. We row, we do not roar. But in the lake, there are islands, and there, at first, the realtors had themselves a ball before a new, more ecologically-minded Mayor was elected and reined them in. She has a nice house (the modern one) : Next : Islands Galore.
  19. Version 1.0

    2,111 Downloads

    This is the Capital city of Canada, Ottawa. I made the map using terrain.party, It didn't come as perfectly as it should have, I had to do most of the layout within the grid, it may not be exactly the same, but i leave it up to you, if you think I made a mistake. I couldn't complete all the roads as i was limited with the highway tool only. Most of Ottawa actually fits in the 25 tile grid, some part of Gatineau also fits in. Farrhaven, Kanata, South keys and Orleans couldn't fit in the grid. the map is in exact measurement 18 km x 18 km each tile is 2 x 2 km. I have attached another photo showing the the grid I used on Terrain Party to make this map, you can use that photo to help you build the city perfectly or do as you wish. Installation: 1. Extract the file "OTTAWA.crp" 2. Paste it in "C:\Users\[you username]\AppData\Local\Colossal Order\Cities_Skylines\Maps" 3. Open the game  4. Go to Content Manager 5. Enable the OTTAWA map 6. Start new game Good Luck Senetors
  20. Version

    659 Downloads

    Dry Lake. At one time it was a great lake, but now it is desertified area with the remains of lakes. On the map in abundance of ore and fertile soil and a lot of oil. Water weight in gold   Install: 1. Download. 2. Unzip the contents to a folder: AppData\Local\Colossal Order\Cities_Skylines\Maps    (windows 7) 3. Play Game!
  21. Version 1.0

    616 Downloads

    Crater lake is a caldera lake in the State of Oregon.  The lake was formed over 7,500 years ago by the collapse of a volcano.  The terrain of the area is based on USGS elevation data, however a few details were added to make the map more compatible with the game, such as the addition of lakes and rivers and the removal of Wizard Island within the lake (It wouldn't render properly) Otherwise, the details are accurate.   Enjoy!    
  22. Here's the newly-completed Poldermeer lake and country park: This gives a sense of how the Poldermeer really marks the edge of Oosterpolder - the main East-West boulevard the Havenbrugweg runs barley 150m from the lake edge! The concept for Poldermeer was to create a 'linear' country park which as well as being a recreational space, would create a 'green wall' between the densely-developed Oosterpolder, and open farmland immediately to the North. There will be no 'urban sprawl', with the country park creating a clearly defined border between Town and Country. The Poldermeer itself is nearly 1km long, but only 50-150m in width. It is surrounded by several kilometres of cycle-paths and woodland trails. In the image you can see, the public beach and also the city-owned Sailing School. This is already teaching watercraft skills to poor and disadvantaged youth of Nieuwezee and the surrounding area. From this angle (looking South) you can see that the Sailing Club, is built right next to the new Oosterpolderplein which will be the heart of the Oosterpolder Central Business District. You can also see how the Poldermeer lake is connected to a new canal, the Poldersluis. This small canal runs several hundred metres to a new inland marina, which will feature the most luxurious penthouses in the whole of Nieuwezee. However, this development will not be completed until towards the end of the decade. As yet, the marina is little more than a construction site: There are only a few apartment blocks completed to the East of the site. Eventually, the marina area will house thousands of people throughout a suite of luxury high-rise developments. That's all there is for now! Next time, let's look to the other side of town, the old Westerhuizen district which is to enjoy 'urban regeneration' at the same time as these glittering new districts spring up in the East of Nieuwezee.
  23. If you've read my earlier posts, you'll know that the Oosterpolder is a patch of land that's been reclaimed from the inland sea which sits in the heart of the Netherlands. Work to reclaim the land began in the 1990's, but it's only just reached the stage where heavy infrastructure can be placed. Oosterpolder sits just to the East of the old town of Nieuwezee, which has been awarded special funds to develop itself into 'a city for the 21st century...' Since the announcement of these funds in the New Year, workers have been laying roads, tram-tracks and utilities across the Polder... As you can see, the first private commercial development has also begun, with buildings springing up along the two main boulevards through the new district -- the Havenbrugweg at the top of the picture runs directly to the old Harbour Bridge, and the Nieuwe Polderlaan at the bottom of the picture links the old suburbs of Nieuwezee Peninsula, to the future Central Business District which will be the 'jewel in the crown' of the Oosterpolder. The Oosterpolder development also involves laying around 1.5km of tram track, from a junction at the Central Hospital on the Peninsula, across the Polder and terminating at a new public square (the Oosterpolderplein) in the heart of the Oosterpolder CBD. An artist's impression of the planned Oosterpolderplein public square. Mixed hard and soft landscaping will give a sense of space and movement to this 24hr heart of the Oosterpolder. The new Tram Line 2 will terminate here just beside a 'sunken mall' featuring boutique shops and eateries. The whole square is surrounded by high-quality office, leisure and entertainment facilities... The heavy infrastructure works are still ongoing, but these should be completed by the end of the year. By that time, the first commercial and residential developments will be occupied and the Central Business District will begin to take shape. In the next entry, I'll show you around the Poldermeer lake and country-park. As you'll see, it's just a stone's throw from the planned Oosterpolderplein...