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Found 37 results

  1. Hey all, first I wanted to say thank you for all the time and effort you've put into making this game amazing. I've enjoyed many hours with your creations and wanted to start giving back to the community. I began making assets a month or two ago when my workload got slower than normal, and now I can't get enough of it I've mostly been working on smaller assets because I just started modeling in 3D two months ago, so everything is still pretty new. Thank you so much @Ronyx69 for making your videos available. I learned a lot from watching them Today I have a questions about illumination maps, my Rusty Warehouse 2 seems to have the windows illuminated all the time, and I don't know how to fix it: This is my illumination map: My other question for today, which I'm thinking I know the answer to, is: Can a single asset be both growable and rico? And if not, is the preferred method of differentiation to have 2 separate assets in the workshop? Or two .crp files in the same asset?
  2. Hey guys. Welcome to my city of Rodenburgh. I've already made quite a lot of the city, mostly just the downtown, but there is still a long way to go, so I'm gonna share it here. This is the map. I'm planing to work on the whole map, not just the city and not leave any areas unfinished and bare with at least some forests. Hopefully I won't end up reaching any limits! The map is called Lönnebay Universal on the Workshop. This is the main part of the city with the downtown and the port. Rodenburgh is a big port city, which explains the large plan for a port on the right. Idea is that big ships send in freight to the port which is then transferred to smaller ships and sent up the nearby rivers to other cities. For this entry, we are looking at this part of Rodenburgh's old town: This half has the historic cathedral in the center. The city museum is in the bottom left corner. If you look closely, you can see some guy doing a performance in the plaza: Opposite the cathedral is a little restaurant area: Some maintenance: This is the other half of the area we are covering today. This is the shopping and restaurant district, and you can see the big pedestrian street in the bottom middle of the screen, as well as a plaza to the right of it. Some restaurants and a tiny market in the plaza. You can just see some people queuing for the food carts in the bottom right. I might revamp this area to become a huge farmer's market, but we'll see. This is the pedestrian shopping street. It's hard to see but I put some shop signs and logos on the buildings to give it that shopping feel. Anyway that's it for now. I'll be showing off other parts of the city over the next few weeks. Hope you guys like it!
  3. Moscow

    For anyone going to Moscow, a trip down the heart of the city is a must. We begin our journey with a drive down Tverskaya Street - the most well-known road in all of Moscow. This crowded shopping district has existed since the 12th century, and the streets are lined with historic architecture wherever you look. Even with some light rain, its Russian charm is still undeniable. As we make our way around the city, the rain begins to pick up considerably. Endless rows of commie blocks dominate the surrounding landscape - their bleak repetitiveness serves as a fitting backdrop to the elements. October brings the first snow of the year - creating a beautiful atmosphere around many of Moscow's most famous landmarks such as the Lomonossov Moscow State University. Completed in 1953, its imposing facade has served as the perfect symbol of Moscow - a powerful city that serves as the financial, political, and economic capital of Russia. Once the calendar crosses over into December, temperatures plunge into the negatives as the entire city turns into a winter wonderland. Moscow is one of the coldest major cities in the world - with temperatures as low as -44F being recorded, it takes a lot to brave these months. While it may be cold outside, it's not cold enough to stop us from visiting one of Moscow's most famous tourist attractions, Red Square. Few places on earth can boast such a collection of historic buildings in one location - with the Kremlin, State Museum, St. Basil's Cathedral, and many more within walking distance. Once the seasons change and the elements begin to clear up, a beautiful, sleek city emerges. Despite still being in construction, the Moscow International Business Center (Moscow City) boasts one of the most impressive skylines in all of Europe (and in the world). Its one of a kind collection of skyscrapers on the banks of the Moskva River include the Federation Tower, City of Capitals, and Naberezhnaya Tower - all of which are equally stunning. While Moscow may be known for it's past historic architecture, Moscow City makes it clear that this is also a city with an eye on the future. NOTE: Two of these scenes (Moscow City & Red Square) feature a handful of sketchup models from sites like 3d warehouse, as there were no close replacements for certain buildings I needed. These are real models imported into the game with 3dsmax, they are like any other BAT you would use. Some editing was done though to add effects like extra nightlights and snow. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "2016: Year in Review"
  4. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  5. Sydney

    Our trip to Sydney begins with one of the world's most recognizable buildings - the Sydney Opera House. Built in 1973 - its unique white seashell shape truly sets this skyline apart from the rest. Sitting just behind it is the Royal Botanic Gardens - opened in 1816, there's no better place to take a stroll on a sunny day. Just as recognizable is the world famous Sydney Harbour Bridge - built in 1932, it's one of the best ways to cross the harbour. At night, its distinctive lights dominate the surrounding waters. Water taxis are a great way to get around the harbour, and the Circular Quay (whose name contradicts its squarish shape) near the CBD is one of the most popular destinations in the entire city. Sydney is a city known for it's suburbs. In fact, it's got 555 of them - but few are as beautiful as Lavender Bay. It's easily reached by water taxi, has great views of the Harbour Bridge and the skyline in the distance - not to mention being ranked consistently as one of Sydney's most livable suburbs. It's a great place to call home. A rainy day in the CBD. Some of Sydney's most recognizable buildings can be found near Hyde Park - such as the MLC Centre, which held the title as the city's tallest building for 15 years. Nearby is the Sydney Tower - completed in 1981, you can enjoy some exotic cuisine 360 degree rotating restaurant. Another scene from the CBD - some of Sydney's tallest buildings - Deutsche Bank Place, Chifley Tower, Aurora Place, and Governor Philip Tower tower over the Royal Botanic Gardens. However, it's at night that these buildings truly come to life. And finally, some overviews of the city. Special thanks goes out to all the various creators at 3D Warehouse, as many buildings here were imported from there (too many to list). If you're interested, just search "Sydney" there and you'll find many of the same models I used - you'll need to have basic gmax/3dsmax knowledge to get the model into the game however, but it isn't very difficult. The highway system is modular, for an insight of how I created it and the process behind it, please take a look at the comments section of my "City Overview" and "Night Scenes" ST challenge entries. A pic illustrating how I set it up and some of the pieces in game can be seen here. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  6. This is from my city "Simtropolis" from a game called Designer city (available on the playstore and appstore). It's summer now, and what better place to be other than the beach?
  7. Central Asia

    Our journey to Central Asia begins with one of the greatest environmental tragedies of the 20th century - the shrinking Aral Sea. In 1960, it was the world's 4th largest lake with a surface area of over 26,000 sq mi - but with the rivers feeding it being diverted countless times for cotton farming, it's less than 10% of that size today. While there have been small improvements in the northern half with a recently completed dam, the rest of the lake is still in dire straights, with entire parts drying up completely in recent years. To make matters even worse, the exposed seabed is littered with harmful chemicals and cotton fertilizers - which have blown over the surrounding landscape, causing a whole host of health issues for the locals who still live in the area. The ship graveyard of Moynaq in Uzbekistan is an eerie reminder of the past - once a bustling port, the city now lies nearly 100 miles from shore. Further north past the Kazakhstan border is the city of Aral'sk - just like Moynaq, this city used to be a vital seaport in the region. Many people's entire livelihoods depended on their catches, using this port for years - but now all that remains is rusted cranes and ships lining the harbour. There is hope however. While the southern half is likely on it's last leg - the Dike Kokaral, built in 2005, has been restoring water levels in the northern half of the sea considerably in recent years. There's been talk about the city once again becoming a port - but it'll take quite some time to get there. The next destination is the Nurek Dam of Tajikistan - one of the most impressive sights in all of Central Asia. Towering some 997 feet above the town of Nurek, this Dam was built by the Soviet Union from 1961-1980 was once the tallest dam in the world. Since overtaken, it's still the largest earthen dam in the world - there's really nothing else that compares to it. For many people of central Asia, nomadic herding is a way of life. The steppes of Kyrgyzstan are an excellent place to do this with plenty of places for cattle to graze - and the many small creeks and steams that line the valleys make great places to set up a yurt as well. Evenings are special here - there's a simple beauty to watching the sun set over an endless field of grass. Our next stop is the sacred Namtso Lake, located high up on the Tibetan Plateau. The locals believe that the waters here are sacred and pure, bestowed by Buddha himself - and can wash away the sins of mankind. A number of stupas are located around the perimeter of the lake - used for meditation and to make offerings, they have a vital role in the life of a Buddhist. We climb further into Tibet and soon approach Lhasa and the Dalai Lama's home - the Potala Palace. This is one of the must see attractions of Tibet - towering above the surrounding landscape, it's been a sight to behold for well over a thousand years. Snowstorms here are rare, but when they do occur it makes for a magical atmosphere. Travel some 300 miles west and you'll come face to face with the world's tallest mountain, 29,029 ft Mount Everest (Everest seen in the middle - the world's 4th tallest, Lhotse, can be seen directly below it), located on the Tibet/Nepal border. First climbed in 1953 by Nepali Sherpa Tenzing Norgay and New Zealand mountaineer Edmund Hillary - some 5,600+ have made the ascent ever since. Despite relatively low fatality rates compared to other 8,000m+ mountains - make no mistake, this is still one of the deadliest mountains in the world, especially in winter. In winter, no mountain on the face of the planet is more terrifying than the world's second tallest peak, 28,251 ft K2, located on the Pakistan/China border. With winter temperatures routinely in the -40Cs, huge gusts of 30-50MPH winds, and regular avalanches - it's not hard to see why no one's ever made a winter ascent here. With only a little over 300 people making the ascent in total - it's one of the most difficult climbs in the world, and lives up to the name "The Savage Mountain". Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Southeast Asia"
  8. Ancient Ruins (Preview)

    Ancient Ruins (Preview) So, as you may have seen in the past.. one of my favorite scenes to make in SC4 are ancient ruins. So I figured.. why not create an entire update (or two) devoted to just that? Right now, I'm creating a variety of scenes covering some of the world's greatest civilizations.. Azetc, Mayan, Incan, Roman, and maybe even a few that you haven't heard of I hope to get a full update out soon so stay tuned - but in the meantime, here's a little taste of what's to come: Former home of the great Mayan empire, located deep in the Yucatán rainforest... Chichén Itzá. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South Asia" @scotttbarry Thanks for the comment! And wow, that sounds like quite the trip - I'm quite jealous! I actually downloaded the tomb models here and imported them into the game by 3dsmax. (And I did not know that story about Shah Jahan either ) @Manuel-ito Thank you! Yeah, it certainly took a while, fortunately it didn't take a week though I also agree with you in regards to the Maxis models - they get a bad rap for sure, but some of them are actually quite nice! @Haljackey Thanks! There's actually not as much photoshop as you would think - its mainly filters, fog, and adding some other small stuff. All the obscure buildings are real models from 3d warehouse or stuff I made in BAT. @Bastet69008 Thank you! Always cool to hear that in regards to the trixies @mike_oxlong Thanks! Yeah, I'd love to stay there too, atleast until I saw some of the prices lol. Not quite in my budget @aegian Thank you! It's just SC4 with a looooot of Custom content @RandyE Thanks Randy, I'm glad you enjoyed the trip @TekindusT Thanks for the great comment @tonyr Thank you! @sunda Obrigado! @elavery Thank you! Some of the stuff was BATed made by me, others were imported into the game through 3d warehouse and some other random sites. @sejr99999 Thanks I'm working on a number of custom models right now that I hope to eventually upload on the STEX along with some older stuff. A number of the models in that update came from 3d warehouse, though - the admins told me I can't distribute that stuff until I get the author's permission. If there's anything that you're after in particular, I can try to contact the author on 3d warehouse and see if they give me the go ahead - but I will say that its quite difficult to contact a lot of these authors. @Silur Thank you for the comment - glad you liked the Ganges scene! Just for clarification, though - all the models I use are real ingame models, with little to no editing. It's either stuff that I made or it comes from 3d warehouse of another site - I import the models into the game via 3dsmax. They're like any other BAT you would use in game. @mattb325 Thanks for the kind words And finally, big thanks to @_Michael, @scotttbarry, @CT14, @svenson, @Jolteon, @tariely, @raynev1, @Manuel-ito, @Haljackey, @nRVOUS, @MushyMushy, @Dgmc2013, @Dazzyls, @GoKingsGo, @Bastet69008, @mike_oxlong, @Jonas_Chaves, @nos.17, @RandyE, @aegian, @bobolee, @Pluispixel, @Fantozzi, @schokoladeneis 1, @tonyr, @juliok92012, @Andrey km, @mrsmartman, @SimCoug, @Silur, & @Maloskero for all the likes!
  9. 2016: Year in Review

    So give or take a couple of days, it's now been exactly one year since I decided to seriously get involved with SC4. To celebrate the occasion, I've decided to do a retrospective entry on some of mine and the community's favorite pictures from this CJ in 2016, with some commentary as well. Additionally, I'll be expanding upon various tips and techniques I discussed in 2016 along with adding some more as well. I'd also like to take this opportunity to thank everyone once again for your supportive comments and likes in 2016 - they really kept me going, even when motivation was running low at times. Additionally, I apologize for the lack of updates recently. As you might expect, the last two updates of 2016 (Sydney and South America) were extraordinarily time consuming and draining - so some time off was in order. I'm still slightly burnt out.. but I am finally starting to finish up a couple of updates, so I will be unveiling those shortly. Lake Bogoria For my first entry in True Earth, I wanted to make a big entrance - so what better way to do that than a 10,000 pixel tall mosaic? Key pieces in Lake Bogoria included SE Asian slummy houses from nihonkaranws + Heblem tiki huts in the villages, various trees by SimFox, Heblem, girafe, and CP, Flamingo generators from SC4Devotion, and geysers from Craig-Abcvs. Journey Through The Sahara I've always loved the idea of an ultra crowded market, so Djenne, Mali was one of the first urban scenes that I created for this CJ. Generally, my rule is simple when it comes to these scenes - keep on adding more and more props in LE until I hit the prop limit (1,200 or so). nbvc's bazaar and Asian street market was vital here - but perhaps most important was Uki's stalls. It's amazing what you can find after doing a little digging around on various Japanese SC4 sites. For anyone interested in this lot, it's available on the STEX here (slightly trimmed to cut down on a massive dependency list). The sweltering small oasis town of Bardai, Chad. Given the small amount of desert-looking buildings readily available on the STEX and other sites, I had to get creative, utilizing a a little bit of everything that I could find. This included a mixture of kevinman houses, frogface slums, Wallibuk slums, Heblem tiki huts, and others. But perhaps the most interesting was the SimMars buildings that I used that fit surprisingly well. To finish off the scene, careful usage of the Poseidon terrain brushes was instrumental. Conquering Mount Fitz Roy Patagonia's mountains are impressive, but just as impressive is its fall colors. The Rio Fitz Roy dramatically cuts through the landscape - a mixture of brown Murimk MMP rocks and the brown boulders included in nbvc's Rock 'n' Stones (just don't drag them - click over and over until you get the big ones) did a great job of achieving that mountainous feel. Now we come face to face with the majestic Cerro Fitz Roy. Mountainous terrain mods are difficult to perfect in SC4, but I felt the one I made for this update did a pretty nice job of bringing out the imposing nature of this mountain. Myrtos Beach One of my favorite updates I made during 2016, Myrtos Beach was originally planned as the final piece to a massive Greece update. However, it quickly became apparent that it deserved an update of it's own. I got things started off with this simple yet beautiful sunset picture - it's amazing how small details such as photoshopped lights on the boat, house, and cars can make a big difference, making the picture feel much more alive. We move on to the overview of the beach. For this scene, it was vital having the right portion of various MMPs working together - which included Girafe Parasols + Cypresses and Heblem plop rocks + Chihuahuan flora. Greece - Part II I've always liked ruin scenes - there's always seems to be something magical about them. Bringing the Tholos of Delphi to life in the SC4 world meant lots of Aubrac walls, nbvc stone paths, and an assortment of random rocks and plop sands. After getting the hang of this technique quickly, I further explored the idea of SC4 MMP ruins with my Great Zimbabwe pic in my "Scenes From Africa" update. Athens - my first true city scene. Once I saw some of swi21's great Athenian buildings I knew I wanted to make an Athens recreation - but the lack of Greek urban buildings was an issue. I ended up finding some pretty close replacements on SimCity Polska - check the "After 1920" section. Meteora, Greece. The trickiest part to this picture was definitely the mountains and how to make sure they didn't look stretched. Vortext gave me a great tip - make sure you check the 'TerrainTexTilingFactor" property in your Terrain controller (If you're using a terrain mod - just search "controller" and you *should* find it in your plugins. Some are named differently though - so you might need to do a little looking around.) The terrain tiling factor is set at 0.2 by default - which generally produces stretched rock faces. Increasing this number to say, 0.25, 0.3, or higher will give a more realistic look on steep surfaces, but it will look a bit more tiled as a slight trade off. It's still a big improvement though over the default. South Pacific Anakena Beach, Easter Island. Here, I experimented heavily with MMPed grass - my technique was to work in layers. I got started off placing a base of PEG grass/moss for a lush, tropical look. After that, a random assortment of girafe seasonal flowers were plopped down, acting as areas of tall grass. Finally, I sprinkled in some of ChrisAdams' green rye grass to make certain areas thicker than others. One last thing I did was also sprinkle in some brown rye grass, light straw, and regular straw from ChrisAdams - these acted as areas of dead grass, and provided some much needed color variation. Small girafe bushes, berries, and feather grass were added too, to break up the landscape a bit. Also, an important note for anyone ever planning on using Moai in SC4 - make sure they have their backs facing the ocean. The locals believed that this signified the Moai were watching over them from intruders. I had to re-do the pic because of that Adamstown, Pitcairn Islands. For scenes like these, I wanted to place MMPs right around the buildings - which meant shrinking the occupant size down to 1x1x1. Additionally, I wanted them to blend in perfectly with the landscape - which meant deleting any existing base/overlay textures. (note: before making any edits, please note that plopping lots stripped of textures on steep surfaces may result in a visual glitch where the texture turns black instead. If you are considering placing these lots onto steep surfaces, one workaround is to place the already shrunken to 1x1x1 prop/building (if it's the latter, you'll need to convert it into a prop via Plugin Manager/PIMX) onto the the default Pz1x1 Grass lot in Lot Editor and delete the textures on that lot instead - small filler lots like these do not seem to suffer from the same issue.) Your lot will of course now function as a park, but it will allow you to plop it where you want without base texture issues. (One additional note - sometimes the .sc4lot and .sc4desc files will be bundled into a .dat file. In that case (and if you're able to track down the .dat file), you'll need to do some searching around for the right files - clicking the "entry" tab at the top will sort them, so that should make your job easier). The first thing you need to do is shrink the occupant size so you can place MMPs around the perimeter - open a lot's associated .sc4desc file in Reader, choose exemplar file on the left, click the Occupant size category, and shrink it down to 1,1,1 (pic). Click "set", "apply", save the file and you're done. As deleting all base textures is not possible in the Lot Editor, you'll need to instead find the .sc4lot file associated with a lot and open it up with Ilive's reader (make sure this is set up with the correct options/property files first) From there, navigate to the "Exemplar file" category on the left (there might be multiple "exemplar files" - the one you need for will say "LotConfigurations" at the top") and scroll down the list of "LotConfigPropertyLotObjectData" entries. Any entry beginning with 0x00000002 will be a base/overlay texture - deleting all of these (pic) will clear the lot of any and all textures (make sure you right click again after doing any deleting and choose "Reindex LotConfig" too) Scenes From Africa The chaotic African capital of Lagos. Continuing on with the trend of crowded cities, I don't think I'll ever make another one as packed as this. A mixture of Motokloss cars and cars from the massive LBT prop pack 1 fit the mood nicely - especially the yellow vans from the Motokloss pack which matched the infamous yellow Danfos buses that crowd the streets. As for building selection, you can't go wrong with Walibuk's South American buildings + his African slums too. Some of Glenni's buildings + the Hong Kong themed buildings in the Dong He Night market pack fit surprisingly well too. Majestic Victoria Falls. I once saw a pic a long time ago in @_marsh_'s legendary CJ "Royal Gansbaai Kingdoms" featuring an awesome photoshopped waterfall and it blew my mind. I knew it was something that I just had to try out. The Amazon Deep in the heart of the jungle lies Manaus. I really wanted to portray a city that truly felt like it was in the jungle - so I went a little heavier than usual with the editing. Mist/cloud brushes, a levels adjustment to really bring out some of the yellows/oranges, and a soft white diffuse glow all gave the the feeling of a hot Amazonian city. Now we move into the jungle itself with one of the Amazon's many stunning tributaries. My favorite part to this picture has to be the sand bars. To get them perfectly razor sharp, a technique that I employed (both in this picture and others) was to combine a water mod with an MMP such as JRJ dirty ploppable water or PEG grass/clover on the edges. Make sure the two are of matching colors - and you will be able to use the MMP to sculpt razor sharp lines along the borders. It generally should blend together perfectly (but you might need to tweak your water opacity, look here for a guide on how to do that). Scenes From Europe Pisa was the first time that I experimented with creating a completely customized texture for a city scene. It was tricky though, because the footprint of the buildings I used in this picture didn't match real life, so a perfect 1:1 scale recreation would look off. So I had to do a different technique for this picture. What I did was plop the important buildings in the game first, closely aligned to real life. I then turned the grid on in game and created a checkerboard pattern in Photoshop like this, outlining the placement of the buildings in the game. I'd then overlay the checkerboard from time to time while constructing the texture, with the final result turning out like this. From there, it was a matter of simply creating a flat plane in 3dsmax (I believe it was 10x13), placing the texture on it, and rendering it for use in game. The simple scene that I initially made in the game was then reconstructed in the Lot Editor, placing the main buildings on top of the big flat texture prop I made, along with lots and lots of detail work. Ronda was one of my absolute favorite pics I made. The lotting was especially tricky for this picture however, with the jagged cliffs causing issues. Because you can only make square lots in Lot Editor, this meant that some of the base textures would be overhanging over the edge of the cliffs. To remedy this, something you can do is place the base textures (I recommend choosing different textures - and also noting their texture ID) you want deleted as the very last thing you do before saving. You can then open up the .sc4lot file in Ilive's reader, and the textures/props placed last will be the very last "LotConfigPropertyLotObjectData" entries. To confirm you're deleting the right ones - any textures start off with 0x00000002 and their texture ID will be visible as the last value in the 13 rep entry. Delete the textures you want gone and you can now have a lot in pretty much shape you want (although, it will still "technically" be a square. This is more of a visual trick.) Heblem's dam set is one of the more underlooked BATs out there. The first time I saw it I knew I had to put it to good use - so I recreated one of the most impressive dams in the world, Switzerland's Contra Dam. Sydney The day overview of the Harbour city. Laying out the roads wasn't too horribly difficult - just remember that each SC4 tile is 52.5 x 52.5 feet when measuring in Google Earth while doing a recreation. The diagonal sections were tricky if only for the fact that there's not a lot of buildings to choose from. Glenni's buildings are usually my go-to here. The most challenging aspect to this picture was the highway system. As there's no elevated FARHW, it would been impossible to construct it using NAM components. I ended up getting creative, cutting off pieces of this Habour Bridge model and rendering them for use in game as modular pieces, as highlighted in this picture. It ended up working surprisingly well, though the long rendering times were a pain. My first venture into MMPing an entire urban park, Sydney's Royal Botanic Gardens. ChrisAdams' paths were crucial here - I discovered that simply creating paths using the asphalt or concrete ones and surrounding it with a line of the dirt ones (or light dirt) creates a very nice layered effect. You can even use some of the smaller nbvc Rocks n' Stones to create the illusion of slightly terraced grass along the edges of the paths. The grass selection was pretty much a bunch of girafe seasonal flowers, but with some spots left barren to expose the terrain mod underneath. This had the effect of not only making the scene look less "busy" - a positive in my book, but also gave a little extra color variation. My usual strategy of using ChrisAdams brown rye/straw/light straw in various places was employed as well, for more color variation and to make it look like there was the occasional patch of dead grass. We now move on to Sydney at night. One of my favorite pictures of the year, I love how it turned out - full of energy, just like the city itself. South America Buenos Aires and it's world famous 9 de Julio Avenue + Obelisco. The textures made for the streets turned out really nice and it ended up being a gorgeous scene. Simple, small details such as illumination added to the street lights in Photoshop (inspired by the style of @MilitantRadical) can add a lot to a scene. Santos, Brazil. Whenever it's December, I always seem to visit @Bastet69008's and @elavery's great CJs to take my mind off the fact that it's 5 degrees outside and snowing. So I think it's pretty clear where the inspiration for this picture came from One last photoshopped waterfall. For a waterfall as truly epic as Iguazu Falls, I felt it certainly deserved it. Itaipu Dam was one of my bigger projects, and demonstrates the possibilities of importing sketchup models into the game - bringing to scenes to life that you thought would never be possible. I already did an extensive tutorial on the process of getting this behemoth into the game - you can check it out in the tutorials section of my last entry here. I'd also recommend getting acquainted with some of the basics of 3dsmax - a good guide on that can be found here. I normally don't like using Sketchup models to entirely create a scene (generally low quality) - but the Paramaribo house set I stumbled upon had some really excellent modeling. The building textures though weren't the best in-game, so some rain and a touch of extra grime added in after the fact really helped out. Bonus Pictures The cradle of life - Ngorongoro crater. As a whole, the spawnable flora from Xannepan's animal generators found on SC4Devotion are greatly underused. Outside of obvious choices like the African safari type scenes shown below - there's plenty of uses. Even just a couple plops of the buzzard generator over a natural habitat can help bring a scene to life. Even after making a number of wildlife related pictures in 2016, there's still many possibilities left over - something I intend to explore more this year. While I was pleased with how the Lagos scene turned out, I really wanted to make a nice grid buster scene. For Yaounde, a variety of techniques were used. For starters, I did the entire scene backwards then flipped it horizontally once I was done to give it a fresh perspective while remaining true to real life. As for the actual scene itself, the FA 22.5 and 67.5 cars included in Orange's prop pack were vital. Additional techniques were used such as slightly offsetting orthogonal buildings along the edges of FA roads and hiding the rough corners with flora. Custom content creation was extensive for this scene - not only did it require custom textures for the roads but it also marked my first serious venture into BAT, as I created the Yaounde Cathedral from scratch (although it's still very much a WIP). My first snowy city scene, Prague, required me getting creative. Essentially, my strategy was the following: since a number of the buildings in this picture were custom imported BATs, I had control in 3dsmax to give them snow textures on the roofs. Since all the other buildings didn't have snow - I pretty much copied and pasted the snow from the models that had the snow on them to the ones that didn't have any. The base textures didn't need any photoshop work as I designed the texture to be snowy from the very beginning. At the time, that strategy worked decently, but it was incredibly tedious. Since then, I've done a little experimenting and I think the best way forward would be a method such as the one used by pingpong. I would only suggest playing around with the "Selective colors" adjustment to make the whites a little more whiter. NOTE: All images on True Earth are hosted from dropbox, which seems to have more issues than other image hosts unfortunately. If you are unable to view any of the pictures in this journal thus far, I have dumped everything from 2016 into an imgur album here. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South America + Bonus Pictures":
  10. South Asia (Preview)

    South Asia (Preview) For our next destination, we're traveling to an area very rarely seen in SC4... India and South Asia. As you might imagine, it has been quite the hassle finding suitable buildings - but after many, many hours of scavenging around - and even doing some BATing in addition to bringing in some custom models I found... I've been able to track down *just* enough to make it work. The full update is nearing completion, but in the meantime - here's a couple of previews to enjoy One of the most impressive structures in the world... Delhi's Red Fort. (full size link here) One of the many beautiful tea plantations that dot the rolling hillsides of rural Sri Lanka. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Český Krumlov" @mike_oxlong Thanks, glad you enjoyed it! @tariely Thanks! And great work on your CJ as well lately. I've been quite impressed! @raynev1 Thanks for the nice words! @kingofsimcity Thank you Yeah, I've been doing a number of smaller rural/nature type scenes recently for a nice change up, hopefully I'll be able to show some of those off here soon when I find some time. I've been looking for a good place to use that neat little MGB bridge too, happy to finally put it to good use. @_Michael Thanks Throughout the making of this CJ, I think I might have turned into a bit of a Google Earth addict I wish it didn't take so long finding all those close SC4 replacements though, probably the most annoying part of any update @TekindusT Appreciate the comment! I was really trying to capture the "feeling" of the village, it was probably the main thing on my mind while I was working on the update and I think I did a pretty nice job with it @Golhbul Thanks for the comment, glad you enjoyed it! @Akallan Thank you! For scenes like this, small details like those were vital to really bring out the charm and character of the town. @feyss Thanks for the comment! Took a little longer than I expected on this update, though. (RL can be a hassle..) @Simmer2 Thank you! @beenthabeast I've been told that a couple times - I've actually had a couple maps in the back of my mind while working on a few pics Appreciate the comment @Mańkowsky Thank you! And thanks for the shoutout on SCPolska, too @JP Schriefer Thank you! Its really awesome to hear that about my pics as well. That's one of the coolest comments I've gotten so far! And finally, big thanks to @MushyMushy, @kingofsimcity, @mike_oxlong, @nos.17, @matias93, @tariely, @RandyE, @Manuel-ito, @scotttbarry, @CT14, @gigius76, @Jolteon, @Fantozzi, @Pluispixel, @_Michael, @mattb325, @kim026, @Yarahi, @f3cs, @Akallan, @kschmidt, @baltazar23, @GoKingsGo, @Dazzyls, @Ducio, @bobolee, @Marushine, @Odainsaker, @Lazarou Monkey Terror, @feyss, @mrsmartman, @v701, @Simmer2, @Jeffrey500, @Silur, @Don_Pato, @Oerk, @Tyberius06, @Mańkowsky, @Themistokles, @Elenphor, @AlexSLM520, @Dgmc2013, & @JP Schriefer for all the likes!
  11. Scenes From Africa

    Our trip to Africa starts off in Lagos, Africa's largest city. Getting anywhere around town seems to be an impossible task with the never ending flow of traffic. Street vendors and hawkers are on every street corner, and the massive crowds of people everywhere adds to the congestion. In order to go anywhere, using the bright yellow danfos (buses) are almost a necessity - they're virtually everywhere in the city. But just when we thought the traffic was bad enough around our hotel - one of the local markets spills out onto the streets. This in turn forces one of the main roads to shut down and everything comes to a complete standstill for a couple of days. We're limited to touring the city by foot at this point, but at least we get to check out many of the beautiful goods that the local markets have to offer. After our stay in Lagos, we start traveling East - right into the heart of Congo. All the roads from this point forward are dirt covered - which potentially makes rainy season a real headache. Fortunately for us, we don't run into any problems for the time being. Along our way, we get to meet numerous tribes, observing their rituals and getting a chance to see how the locals live. The mud and thatched roof huts they call home have been a mainstay for thousands of years - and we can see why, noting their sturdiness and ease of build. Our next stop in our African journey is northern Tanzania where we take our Jeep through Serengeti National Park. The views from the ground are amazing, almost immediately spotting large herds of elephants, giraffes, and zebras. However, to get an even better view, we decide to board a hot air balloon instead. It's wildebeest migration season, and we get an excellent birds-eye view from our balloon - also finally spotting a couple of lions on the prowl as well. Once we get back on the ground, we finally start to make our way out of the park - but not before stopping a few times to let a herd of Giraffes make their way across the road. We board our plane and arrive next in Madagascar, being sure to see it's famous Avenue of the Baobabs. Not only are they perhaps the world's fattest tree, but they also can live for 2,000 years or more - they're truly marvelous as they tower high above us. However, just as we make our way out of the area, we're met with an unexpected surprise. We thought we left the traffic back in Lagos - but evidently we were quite wrong, getting stuck in a cattle traffic jam on numerous occasions. Once we make it back to the mainland, we travel a couple hundred miles West and make our way across the Zimbabwean border. After getting lost more than a couple times and finally getting some much needed help from the locals, we're able to locate Great Zimbabwe, nestled in the middle of the Zimbabwean foothills. Once the capital of the Kingdom of Zimbabwe, all that's left is a collection of ruins scattered around central and western Africa. Despite their current state, you can still get a sense of the power and greatness that these walls once held. Our final destination is perhaps Africa's most famous - Victoria Falls. One of the Seven Natural Wonders of the World, these awe-inspiring falls truly live up to the title. Once we get there, we're sure to try out a little whitewater river rafting - it's the middle of the high season and the river is in full force. However, there's still something that's a little more dangerous that we have to try out. Our tour guide takes us back up to the top of the falls, and we board a small boat to Livingstone Island near the middle of the Zambezi river. We slowly move our way across the lip of the falls, careful not to take one wrong step on any slippery rocks along our way. Finally, we reach our destination - the infamous Devil's pool. We take the plunge, and the only thing protecting us from a 300+ foot drop is a small submerged rock barrier on the edge. We take a deep breath, carefully leaning over the edge to catch the view of a lifetime. Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver
  12. Article #5 - Krupó Lifestyle

    Article #5 - "Krupó Lifestyle" Ciudad de Krupó or Krupó is an industrial city. Is situated some 250 kilometres of Yuti, capital city. Wainor, Vesto, Jalai are near cities. Founded by spanish inmigrants in 1840 with a name of "Serenísima Krupó", and re-founded by american people in 1881. There are a lot buildings with great influence of American architecture, like as New York. Krupó is multiethnic. Formed by Spanish and american people, principally. Although american culture predominates in the city. Krupó has a big problem: Contamination, precisely, Air Pollution. The heavy industries of Krupó pollute the atmosphere and reduce health of people. The National Government makes environmental protection programs since 1999, destining a great amount of money. Full Map Population: 49.781 (2017) Metropolitan Area: 49.781 (2017) Main Activities: Heavy Industries, Financial Services Visiting Krupó... 1. Krupó Financial Center. 2. Main Avenue. 3. Krupó Downtown. 4. Great buildings of Krupó Downtown. 5. Krupó Outskirts. Great agricultural zone. 6. Great Krupó Industrial Pole. 7. Templo de Krupó. A great stadium with a capacity of 35.000 fans. 8. Krupó Outskirts. An other view. 9. Krupó Suburbs. There are a lot of great mansions and rowhouses. 10. In Krupó predominate many elevated conections and many entrances. The traffic in this city is very well organized. 11. Krupó Downtown, Suburbs, roads, elevated conections, farms... A mix of Krupó 12. Krupó Landscape. 13. Downtown at night. 14. Main Avenue at night. 15. Landscape at mid-night. 16. Krupó Outskirts. Road to Wainor City. We hope you visit our cities, See you on the next article, Stranger.
  13. Chapter 3: Fire! Fire!

    The city's on fire!!! We need help! We have no fire stations! Oh man... So last update, I got yanked away from what I was doing by my adviser, who was panicking. I come outside to see smoke, and drive to the burning houses. What started this fire anyways? Citizen 1: Our gas heater, it exploded, and they're all on fire... Alright, get everyone out of their houses, this fire's going to burn. You, get some buckets, and you get your hose from the house. I want everyone, all of you to help! Citizen 2: It's overpowering us! Back away!! The house explodes just as he says that. Oh (4-letter word)! There it goes... It is a scene from hell. The mix of smoke from burnt house and trees fills my nose, children are crying as they watch their house burn with people going back and forth to and from the two pools (look in the above image) in a panicked, desperate attempts to try to stop the fire. The wind causes the fire to jump to the other side of the road... Citizen 3 (inside house): Hurry up! The fire's coming, get this stuff out! (Child: Mommy my doll!) I got it don't worry! Half the neighborhood is already gone. Can our collective efforts put out this fire? Some sims, in sheer panic run to their cars, and some stand with the few things they were able to salvage from their house before the fire got them. Citizen One: Alright, let that one burn, the fire ain't going to spread... (Scene from fire, people watch the last house burn down) The fire destroys the entire street, but the rest of the town is spared. Thankfully, no one was hurt, and we were able to rebuild: A gap where for some reason, houses wouldn't build. It is now a place where children like to play games like hide-and seek, and climb the trees! Good night! First traffic map of Woodland: City from above: -------------Western Expansion------------- A new road that extends west of the main town... This new area will soon have houses and farms, and will be dubbed the Western Residential Sector... Population is currently 875 Sims from this point on, and we're making a small profit, while barely scraping by with money. I wait a few months, then save up for...farms! We got massive Agricultural demand! It's farmin' time! Land is cleared for the new farms: New farms for more food: Woodland's very first water tower: Costing only $50 a month and pumping 1900 cu/mo of water. (Funding was cut to $10 for now) Several stores open up near the tower to make great use of the water: Industrial Relocation/Expansion I don't like the industries being so close to the main commercial/residential areas, so it's time to demolish! ----------Northern Industrial Sector---------- The new industrial sector is built north of the main town, away from the main city and with plenty of room to expand! mmmmmm...Yummy pizzas! I'll take one with pepperoni please! Yes, fresh from the farm materials taste amazing, their pizza practically slide off the crust A new block of houses are built to satisfy some of the high low wealth demand: -----City Beautification----- Our city's first park: A nice playground with a community garden: Another park is built at Central Square, consisting of a tennis court, basketball court, and baseball court. This also includes a new church just north of the park: Things are now great! We're making nearly $500 a month, population is over 1000 at 1,624, farms are booming, small shops/restaurants are opening and there are more things for the kids to do here! Next update, we shall visit the neighboring town (Woodland River Town) to pay Mathew a little visit (the guy that stopped the obliteration from last update) and make a few deals So yep, good times to come... ...And to think that I almost obliterated this town!
  14. Northern Valethorn Area WIP

    Hello everyone ! Long time no see ! Working and studying together left me with almost zero free time. However, I am working on Northern Valethorn Area and I have almost completed the Recycling Center, Car factory and Coal power plant. Early development: Everything started from this motorway. I tried to recreate a British motorway. However, I was criticized for using non-British props so lets say that its a fantasy motorway ! I have to mention that everything was plopped piece by piece as the new mod for placing props didn't have uploaded back then. 1 2 3 4 5 6 7 My new fields and farms 8 9 10 11 12 13 Aerial view From right to left Recycling center Power Plant Fields and Toll Station Car Factory 14 Tolls and surroundings 15 16 17 18 19 I hope you like this new entry ! Feel free to comment!
  15. 3 years later...

    Shooting for the longest record spanning journal entries here. My original goal was to show you all the natural growth of Provident Bay, but as happens a lot of times life got in the way. I ended up playing the region off an on for the last 3 years and still add a few things here and there but for the most part it is complete. Figured I might as well post some final pics. 1.13 million people, first pic is the downtown area, 2nd is the overall region shot.
  16. River Town

    Here's my first city in Cities: Skylines, River Town. It's more of an experimental city to get a grasp of what the game can do, so I don't have a definite plan. My first video is just me working on a highway interchange and setting up the basics of the city. The next video will certainly have a lot more going on. River Town: Episode 1
  17. South America + Bonus Pictures

    After visiting the world's tallest waterfall and largest rain forest, our small Cessna finally lands at our next destination. We've got quite the trip planned, so enjoy Our first stop in our journey is the capital and largest city of Suriname, Paramaribo. It's truly a one of a kind city, with its mixture of beautiful colonial Dutch architecture on the edge of the rain forest. The Dutch architecture serves as a reminder to the past - the country was under Dutch rule for nearly 150 years as Dutch Guiana until it gained its independence back in 1975. Our time in Paramaribo is brief - and unfortunately, the rain never seems to stop during our stay, as is common in much of the country. We board our plane once again and head back out. Cloaked in heavy rain clouds, Mount Roraima on the Brazil/Venezuela/Guyana border is truly breathtaking with its imposing sheer cliffs. Countless waterfalls plunge off of its tiered slopes - yet another sign that we're in the middle of rainy season. We land our plane just inside the Amazonas state of Eastern Venezuela for a quick excursion. We're up for a challenge, and the imposing Autana Tepui provides just that. After a couple of days of nerve wracking climbing, we finally reach the top and put up our tents for the night, taking in the view. We get back on our plane and land a couple hundred miles north in Valencia. We'll be traveling by car for now on, and the first stop is the small town of Puerto Colombia on the southern coast of the Caribbean Sea. It's a charming little village, with its small river filled with brightly colored riverboats. No trip here would be complete without taking one for a cruise through the village, and we do just that. After driving along the Caribbean coast for a couple hundred more miles, we finally make our way to the Pan-American highway. Taking that south, we travel high through the Andes mountains of Colombia for quite some time until we finally reach Colombia's Cocora Valley. This place seems almost unreal, with it's famed wax palm trees climbing to heights of up to 200 feet tall. The surrounding landscape is equally impressive, with quaint farming villages surrounded by rolling hillsides and steep, rocky slopes. The locals are quite hospitable, letting us stay the night. Not too far from the Cocora Valley is another one of Colombia's famous attractions, the Las Lajas Sanctuary. Built between 1916 and 1949, this church is one of the most impressive sights in all of South America, standing high above the steep Guáitara River canyon. Between the location, waterfalls, and reports to this day of "mysterious healing" - it's truly a magical place. After driving for seemingly an eternity through nothing but the barren deserts of Central and Southern Peru, we eventually reach a sight worth looking for. There's one landmark here that you'll want to keep your eye out for - they're easy to miss. Eventually we find one of the legendary Nazca lines - the condor. Created between 500 B.C. and A.D. 500, the Nazca culture created these lines by removing the rocks from the desert floor, revealing the lighter colored ground beneath. The best way to view these lines is by air however, so we catch a quick ride and do just that. After checking out the famed Nazca lines, we start to head our way inland towards Cuzco and finally make our way towards the legendary Machu Picchu. There's no more roads from this point forward - the only way to the top is by foot. After stopping at a local village, we get out our backpacking gear and get ready for the adventure ahead of us. It's quite the climb up the mountain, but after numerous days and nights traversing through dense rain forest, finally seeing these majestic ruins makes it all worth it. We get back on the highway and start heading south once more. The landscape initially is barren - but eventually it turns into something much more beautiful. The steep slopes of the Andes mountains have been terraced by local farmers for thousands of years, and there's no better example of their work than the Colca Canyon. Through advanced irrigation strategies they transformed these steep mountainsides into workable farmland, and to this day the locals make their living off them. Our trip through the Andes slowly gets higher and higher in elevation as we start heading eastwards. Eventually it becomes hard to just catch out breath, but we soon adapt to the massive height difference. Perched in the middle of these mountains is the world's highest lake, Lake Titicaca, a sight that we wouldn't want to miss. One of the most remarkable sights here is the floating islands of the local Uros people. By taking the tough reeds that surround the lake (totora) - they've managed to build floating islands that entire families can live on. They allow us to have a glimpse into their daily lives, allowing us onto one of their island and to observe some of their ancient traditions. We're finally out of the mountains, but the adventure as just begun for us. This swampy, densely forested area of Brazil is known as The Pantanal - and there's only one way through it, the transpantaneira. The road acts as the only safe route through the wetlands, and we run into numerous herds of cattle on the road along the way. It doesn't take long for us to get into our first standoff - as a couple of crocodile-resembling caimans need to make their way across the road. We finally reach the capital of Brazil, Brasília. Seeking a more centrally located capital, in 1960 the capital was changed from Rio de Janeiro to Brasília and an entire city was planned and built from the ground up. Architect Oscar Niemeyer designed many of the important buildings here, giving them a distinctive flair. There's no better example than the Palácio do Planalto - the official workplace of the President of Brazil truly comes alive at night. From Brasília, we start traveling eastwards towards the Brazilian coastline. Every Brazilian beach side city is magnificent, but Rio stands out from the rest. Standing atop of Corcovado Mountain is the famous Cristo Redentor statue - a must visit for any tourist, especially at sunrise. Completed in 1931, its arms were placed in an open stance, symbolizing peace. A couple hundred miles west is another Brazilian beach side city that you don't want to miss, Santos - one of the most beautiful cities that we encounter during our journey. It's gardens (the world's longest) and beaches are truly magnificent, stretching for as far as the eye can see. After all the traveling we've done thus far - some time spent relaxing on the beach is more than overdue. When traveling through Brazil, you're bound to run into a number of favelas (slums) on the outskirts of many of the larger cities. We saw a number of them in Rio de Janeiro - and as we travel through São Paulo, we see quite a few more. The people here make the most of their situation, gathering whatever they can find in order to create a house for their families. We begin the final leg of our journey with the mighty Itaipu Dam, located on the Paraná River on the Paraguay/Brazil border. You truly can't underestimate the size of this massive structure - it's the largest hydroelectric scheme in the world. This dam alone provides nearly 80% of Paraguay's electricity, as well as much of the power to many important cities in Brazil - but it did come at a steep $20 billion cost. It's the rainy season - so we get to see an up close view of the spillway in action, which drains out any excess water from the Itaipu reservoir. Our next stop is some 20 miles south - the world famous Iguazu Falls. From miles around you can hear them rumbling - you can just sense the power of these falls. There's a seemingly infinite amount of waterfalls here, and the best way to experience them is to get up close. One way is to board one of the many boats that travel along the lower river - and we do just that, getting as close to the falls as possible. But no trip is complete without visiting the "Devil's Throat" (seen in the top left corner of the picture) - an elevated walkway takes us as close as we can possibly get to it, witnessing a one of a kind wonder. - Full size link here - Finally, our journey wraps up when we reach one of the premier destinations in South America - Buenos Aires. Once you see the avenues and architecture, it's not hard to see why it's called the "Paris of South America". 9 de Julio isn't just wide - it's the world's largest avenue - and right in the middle of it is the famous Obelisco de Buenos Aires. Built to commemorate the founding of the city in 1536, it's truly amazing at night. - Bonus Pictures - Everything else that didn't make it into an update this year, so here's their final destination. Enjoy! Yaounde, Cameroon Ngorongoro Crater, Tanzania Agbokim Waterfalls, Nigeria Ancient City of Djado (1000 A.D.), Niger Rubber Farm, Liberia Mother and Child Balancing Rocks, Matobo National Park, Zimbabwe Great Blue Hole, Belize Sutherland Falls, New Zealand Great Wall of China Prague's Christmas Market New Year's Eve in Prague - Tutorials - Itaipu Dam Itaipu Dam was one of the more difficult projects I did, and after many trials and tribulations I was able to successfully get it into the game. To make it, I first downloaded the pieces from here, here, and here. After I brought it into 3dsmax, the next objective was to break it up into small pieces so it would render properly. This picture illustrated what exactly I ended up doing. Next, the pieces had to be edited with the Reader to make their occupant sizes 1x1x1, so other things such as MMPs could be plopped around them, and most importantly so they would fit onto 1x1 tiles. Then, all the pieces were put onto 1x1 tiles, and moved around countless times to ensure they would line up as close as the game would possibly allow. Finally, it was a matter of placing everything in the game and plopping water and MMPs around the entire dam structure. Some minor editing was done after the fact, such as to add extra steam on the spillway in addition to the plopped JENX small + medium waterfall lots, to add power lines between the plopped power poles, and to clean up any small imperfections between pieces. Machu Picchu Now, I'll probably get some questions on my Machu Picchu so I'll try my best to explain my method here as well. I've struggled with terraces in the past (that's why you haven't seen any so far ), but now with this method, you'll probably see things like terraced rice paddies in the future as well. So pretty much what I did was firstly download a couple of Machu Picchu models I found off of 3d warehouse. They're actually pretty easy to make though, so I'd recommend that if you can do it. I took the good elements of each, moved things around, rescaled, rotated etc and combined them to make a really nice model. Retextured it, then converted it to an editable poly, selected faces, and carefully selected and removed all the flat grass faces on the model. Cut out a section of it, rendered it, made the LODs 1x1x1 in reader, and placed it on a 1x1 lot. Opened up Model tweaker, then offset it something like 500 ft so now it's hanging way off the lot and the 1x1 lot won't interfere when I'm terraforming. Once in game, I plop it, terraform hills to the contour of the terraces, and put down lots of MMP grass where the grass used to be on the model. This picture should help illustrate that a bit (taken right at the beginning, so terraforming/MMPing wasn't done, but hopefully you should get the idea). Finally, the last adjustments were made in PS, the biggest of which included adding shadows (which is important here because models won't cast shadows on MMPs) Base Textures A couple of the city streets were MMPed, but the rest were not - and they're not actually traditional "base textures", like the ones you would expect to find in lot editor. Instead, I'll prepare a large, highly customized texture for each city scene I'm working on based on a number of pictures. Once it's done, it's placed on a big flat plane in 3dsmax and rendered, ready to be placed in game. It takes way longer than simply using modular road sets (usually a day or two) - but the increased realism is worth it, and I'll probably be using it fully moving forward. - - - Special thanks once again to all the various creators on 3d warehouse for providing invaluable models for this update. Attribution for the pictures: Waterkant Paramaribo, CCSA3, Forrestjunky | Tepuy Autana (Kuaymayojo), CCSA3, Fernando Flores | View from Mt. Roraima "Window", CCSA2, Paulo Fassina | puerto colombia (choroní, venezuela), CC2, Olga Berrios | Ceroxylon Quindiuense Cocora, CC3, Diegotorquemada | Santuario Nacional de Las Lajas 02, CCSA3, GameOfLight | Colca Canton Puno, CCSA2, world-wide-gifts.com | Machu Picchu, Peru, Creative Commons Attribution ShareAlike2.0, Pedro Szekely | Nazca Lines - Condor, CCSA2, Paul Williams | Uros Islands in Lake Titicaca - panoramio, CC3, Frans-Banja Mulder | Por do Sol Pantanal em Mato Grosso Brasil, CCSA3, Filipefrazao | Yellow Jesus, CCSA3, dabldy | Panoramica Santos, CC2, Diego Silvestre | Sao Paulo, Brasil, CC2, Francisco Autunes | Usina Hidroelétrica Itaipu Binacional / Itaipu Dam, CC2, Deni Williams | Iguazu National Park Falls, CC3, Tomfriedel | Obelisk Buenos Aires, CC2, Nestor Galina. Notes: Various edits were made to each picture, including color, slight blurring, and sharpening. All these banners have the same license as the original pictures. - - - Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  18. Corozzata

    City Journal Entry #1 Hello there! Corozzata (yes, I know the name sounds Italian, but this city is not Italian themed) is a fictional city that I've been working on for a bit. It's located in between two oceans and a large 'river' or strait connecting them. The physical geography of this city is mostly flat, but featuring some hills and mountains, and of course the two oceans. I haven't done much as of now, but here are some photos of what has been achieved so far. The map that I have made from scratch (if you want me to put it on the steam workshop please ask): Two highways laid out ready to be connected: Interchange completed: Location in the map: And finally, anyone know a good bridge model for this bridge? I think it looks ugly in it's current state: Suspension bridge is preferred. Thanks for viewing! (sorry, this attachment somehow made it's way here and I can't get rid of it)
  19. Charlestown, Halifax, and Seneca

    This post is a tour of the suburbs of Charlestown, Halifax, and Seneca. First off, Charlestown. Charlestown is a former farming community located to the east of Alexandria, on the opposite side of I-85. After I-85 and State Route 33 were built, Charlestown grew into a typical sprawling suburb. Southern Charlestown and the Parker Street exit on SR-33. Historic houses, built in the early 19th century. After the rail extension to Charlestown (which I'll discuss in the next entry), several new developments have been built around the station. Next is Halifax. Halifax has historically been (and still is) Alexandria's industrial center. Halifax is west of Alexandria and sits south of I-85 and the Halifax river. Central Halifax and the City Hall. The Eastern Halifax industrial zone. The parks towards the top of the picture were placed along the old rail viaduct's right of way. After the construction of the M Green Line, apartment buildings have sprung up around the Halifax stations due to the cheap cost of land. Finally, we have Seneca. Seneca is north of Alexandria, and it's known for its horrible traffic, due to its lack of freeways or even major arterials. Despite this, it's a fairly affluent city, and has some of the best schools in the state. An overhead view of the city. Ramsett Lake and the surrounding area. To the south is downtown Seneca. Downtown Seneca. Beside the lake is the future site of the Seneca Mall. City leaders have been promoting it as a center for job growth, while residents worry it will increase traffic.
  20. Scenes From Europe

    The Leaning Tower of Pisa Pisa, Italy Originally built in 1173, this world famous bell tower began to tilt as soon as it was being constructed. Soft soil coupled with an inadequate foundation meant that the tower had to be built slightly curved just so it wouldn't fall over during construction. The tower slowly began to tilt more and more as the years went by, and by 1990 the tower was on the verge of collapse and had to be closed to the public. Numerous attempts at straightening the tower were made throughout the 1990s, and was deemed safe enough to reopen in 2001. Today, the tower stands at a 4 degree tilt. National Library of Greece Athens, Greece The heart of Athens comes alive at night. The National Library of Greece, built in 1829, holds one of the world's largest collections of Greek manuscripts behind it's impressive stone columns. Landwasser Viaduct Swiss Alps One of the most noteworthy locations on the legendary Glacier Express passenger train is the breathtaking Landwasser Viaduct, especially during wintertime. Standing 213 feet at it's highest point, it's one of the most picturesque locations in the entire Swiss Alps. The Pantheon Rome, Italy Perhaps the most well preserved building of Ancient Rome, the Pantheon remains to this day as a temple to the Roman Gods. The circular oculus at the top allows light to enter, as well as the rain and any other natural elements. While there's numerous ways to get to the Pantheon, you can't go wrong with the time-tested solution: a horse drawn carriage through the streets of Rome. Puente Nuevo Ronda, Spain Located in the Andalusia region of Spain, the mountaintop city of Ronda is split in two by the 390 foot deep El Tajo canyon. Connecting the two sides of the old town is the breathtaking Puente Nuevo (New Bridge) - completed in 1793, to this day it remains one of the world's most iconic bridges. Contra Dam Swiss Alps Opened in 1965, Switzerland's Contra Dam is one of the most impressive locations in the entire Alps. Most notably, in 1995 it was featured in the bungee jumping opening sequence of GoldenEye (one of my favorite movies of all time, which is why I chose to make it in the first place). Periodically, the two spillways on each side of the dam will open, releasing 1,300 m/s of water, truly an amazing sight. Special models used in this update: Heblem Dam Set Landwasser Viaduct Puente Nuevo Pantheon Fountain Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver
  21. The Amazon

    Our journey through the Amazon starts off in Manaus, located on the Rio Negro in the heart of the rain forest. It's one of the largest cities in the Amazon - despite it's remote location, it's well worth the visit. We take a stroll down many of it's historic roads, enjoying some of the architecture - the best example being it's beautiful ornate opera house. The Amazon Theatre was constructed back in 1896, back when the surrounding region was flourishing from the rubber trade. Lots has changed since then, and unfortunately we'll meet some of the harsh realities quickly.. After our visit in Manaus, we board our boat and begin traveling north through the rain forest. Unfortunately, it'll take quite some time before we actually get to see the untamed forest, as deforestation has cleared out much of the land. Once pristine sections of rain forest have been replaced by the signature "fishbone" pattern for as far as the eye can see. The need for cattle ranching and crops means that many will do just about anything for more land, including slashing and burning whole sections in one go. Although the rate of deforestation has dropped in recent years, it can't change the fact that nearly 20 percent of the forest has been destroyed over the last 40 years alone. Our journey continues northwards, and we move from the Rio Negro to one of it's smaller tributaries, the Rio Demini. As the river undulates and curves it's way gently through the rain forest, we finally get our first true taste of the Amazon. We get a chance to observe some of the surrounding wildlife - a pair of jaguars being the clear highlight of the day. Once we reach the small fishing village of Lisbão, we get a chance to meet the locals and stock up on supplies as we continue on deeper into the rain forest. The river gets narrower and narrower the further we go along - and it leaves us less room for error as we continue our travels. Once we finally reach some rapids, the only way to continue onward is by foot. We were told that the local Yanomami people inhabit these lands - but after many days hiking through the deep forest, we thought we would never see them. Finally, right at the Venezuela/Brazil border, we catch a smoke cloud far off in the corner of our eyes. As we move closer, sure enough we see the roof of a shabono (their circular huts) peeking over the canopy of the forest - we've finally found found them. As we move closer to greet them, the situation quickly turns murky as they take out their bow and arrow. They've never seen outsiders before, and not knowing if we're friend or foe - they threaten to shoot. To dispel the situation, we offer a pair of matches and they cautiously accept the gift. After learning how they work, they put down their weapons - we've finally gained their respect. After hiking for weeks from small village to small village, we finally reach one with a small airport. They're offering plane rides over Angel Falls - an offer we can't refuse. The ride takes us over a number of tepuis in the Guiana Highlands - stunning for sure, but they won't compare to what we see next. We finally reach the falls a couple hours later - getting about as close as you can possibly get by plane. At over 3,200 feet tall, the world's tallest waterfall doesn't disappoint - it's truly an extraordinary view. Don't forget to comment, like, and follow True Earth if you haven't already! Thanks -korver --- Replies for "Scenes From Africa":
  22. Plopped Right In: Harinsburg Part I

    Welcome to Harinsburg! This is my first entry, so I want to tell you a few things about myself: I've played SimCity 4 for the past 7 years. I haven't played SC4 with mods until just this past year. I am by no means a good designer, so cut me a little slack when my cities look terrible OK, with that through, let's see what we have to work with. I've been working on Harinsburg for about 1 hour every other week since the beginning of July, and this is how far I've gotten: Yeah, so not very far. We can work with it, I think. Let's take a tour of each "neighborhood." Downtown Harinsburg Welcome to downtown Harinsburg, which currently house the majority of our city's population and employment. In the future this area will become a major commercial center. Our extensive train network runs all over Harinsburg and is constantly being expanded, The heart of Harinsburg, at the crossing of Burg Ave and 1st. Unemployment is a bit of an issue here in Harinsburg, but nothing to get too concerned about, I assure you. Weltham Heights Weltham Heights is a fantastic new development housing most of our R$$ citizens. Right outside the city center, residents have easy access to the future Hub of Harinsburg. Harold H. Weltham Elementary, with the Mary G. Weltham Soccer and Softball Fields in the background. Weltham Heights inhabitants currently commute to the city center on the Weltham Loop, (the one-way road), but the first stages of Harinsburg SR 1 are almost complete, offtering speedier transport. The Weltham Loop The Grange District Ah, Grange. The dreariest, tiniest, and most temporary of my neighborhoods. It has industry. Really ugly industry. A crossing of railroad and Harinsburg SR 1. SR 1 Cuts between Downtown Harinsburg and Grange District. Check out the full Imgur album here. I've been uploading the creation of Harinsburg in video form to YouTube for the past couple of months. Check that out here. Thanks for checking out my humble Harinsburg! There'll be update posts coming out at least every month.
  23. Update 1: Beginnings

    Here, we begin my new journal with the City of Rowlett. When I was crafting this region, I unintentionally made a city that looks almost exactly like the one I live in, so I decided to make a recreation of it. I started with the "Signature Gateway" which is supposed to start construction soon irl. When it's complete irl, it will be home to some towers and midrises, along with entertainment venues. And it WILL have that sometime soon in the game. Much sooner than the real-life counterpart. And, hopefully when it is done, I can make BATs of the towers built. As long as I know how to by then. Next, we have the Downtown district. It's home to the city hall, and a lot of family-owned small businesses as of now, but it's also going through construction to bring apartments and businesses there. When it's complete, it won't have buildings as tall as in the "Signature Gateway" area, but it will have decent accommodations for everyone. Finally, we have the Harborside subdivision. It's much more luxury in real life than in the game. I actually LIVE right by here, so that how I know lol. Thanks for looking at this new CJ! I know it's not the best, but... I bet I can get better. P.S. Does anyone know how people like takemethere add 25 pics to their CJ but I'm stuck with only 3? It wont let me put more than 4 Megabytes on here, and I guess one more pic would add to 4 mb... whatever.
  24. Introduction: Frankton and Harrien

    Hello! Here is Golden County! I've been making a county in Cities Skylines for a while now. I had some pictures posted on another city Journal for an older city, but I've now started making a whole separate journal to document the construction of this place. Come and join! First of all, I also want to say that I am making a building theme for the game too. I want to make some kind of city on the map which has a more European style. The problem with the in-game European buildings is that the corner buildings only work on 90 degree angles. That's fine if you're making a completely grid city, but once you start having other angles, it can mess things up, and corners will look very unrealistic. I found this guy on the Steam Workshop called axel.kiebooms. He has some ploppable buildings that go on non-90-degree corners. I thought that it was a genius idea, but the themes he has (although amazing!) aren't the kind of themes I had in mind for my city. That's when I decided to make my own building theme. Something that was completely flexible and could work on all kinds of roads. It would have zoned buildings, corner buildings for other angles, and even freely ploppable buildings for maximum freedom. I don't know if anyone knows what I'm talking about, but it is something that you will see develop over time, I guess. Anyway, here are the first two buildings in the theme. I'm not a very experienced modeler, so I guess we'll see where this goes... I've been looking around for the right theme for my city. I've decided on making a theme that's based around Oslo. I've basically been looking on Google Earth, and copying buildings I see there. A lot of the buildings are more simple than something like Paris, for example, and I'm not a very experienced modeler. It's a good start, I guess! I know the building looks a bit bright, but I've changed the textures a bit, they're fine in-game. This is my second one. It's more recent, and it was also my first try with alpha mapping for railings (basically making some parts of faces invisible to save tris). You can see the railings there below the roof, I think they turned out pretty good. I also tried this thing with the windows out. Looks pretty cool. This is also the LOD. I have one for the other building but I don't have pictures. You can see that the LOD also works at night. I also want to thank everyone who made this guide. It really helps me with the quality and optimization of my assets, so thank you for the guide! I want to thank TempleofDoom who made this asset creation guide on Youtube. Without these videos, I would have no clue at all in what to do! I also want to thank axel.kiebooms for giving me the idea for this in the first place! Anyway. That's it for that. Here is my actual region in game. Enjoy! So this is Frankton and Harrien. Harrien is the small town on the top of the picture, Frankton is the bigger unfinished town. PREPARE FOR AN OVERLOAD OF PICTURES Right between Harrien and the river are some farms. There's some construction work going on for the road as it's a bit bumpy. Near Harrien are these greenhouses. There are also some apartments by the roundabout there. You can see the morning rush hour traffic piling up on the roundabout. (The Rush Hour mod is amazing!) This is Harrien itself! You can see how I put backyards in between houses. I think they give a much more realistic look and feel compared with trees. Past Harrien are more farms. Moving back down closer to Harrien, guess what, more farms! Some construction for something new! We've now reached this industrial and recycling area. Looking around the industry are even more farms! Now we come into Frankton. You can also see some WIP stuff on the left. I don't exactly know what it's going to end up as. A lot of stuff here is unfinished, so if it doesn't look finished, it probably isn't. I'm not going to show every part of the town, just the areas I think are worth showing for now. This is Frankton's High School. Here's a playground and some appartments by a nearby fire station. This is downtown Frankton. Lots of traffic as people are still going to work in the morning rush hour. Here is the newer part of Frankton. It's got the newer offices and shops. And here is the unfinished area. I don't know how much it's going to stay like this. Even though parts of it are foggy, I want to include details to those parts for consistency. And that's it! Sorry for the overload of pictures. I just wanted to make sure every part was shown. Hope you enjoyed!
  25. Kings Town: Train station,Utilities and Services

    #1 Part 1: The Central Train Station- Early Days Kings Town's awe was the high capacity central station which has been built the third year from town's foundation. It was a delicate brick station located on the entrance of town designed by Enzo Parmeziano, the architect of the Old Water Tower. The station was accessible by bus and provided 2 large car parks. Firstly, the station serviced international lines and connected Kings Town with the whole country. Nowadays, there are secret plans for two new regional lines towards Black Lake and Silvercastle. However, the authorities are not commenting over the issue. #2 #3 Part 2: The Central Train Station- Nowadays The Central Train Station remains the busiest part of town. It is connected with the bus line 1 (Town Hall-Coach Station-Central Train Station) and serves 150 citizens and 70 tourists per week. [Cars plopped (Hyundai Tucson-Sonata and dream's van), added some more parking space and bushes.] #4 #5 The authorities accepted London-Midlands service to migrate into Kings' Town line for both regional and national connection. However, a secret society called ''Chirpy'' is behind plentiful donations to the Kings Town Municipality. Thus, the authorities named the train service department ''flying chirpy'' !!!! #6 #7 #8 #9 Part 3: The Utilities. Both Greater and Lesser Assembly decided to ''go green'' in terms of power needs. So after the outcome of the binding voting (97% for, 3% against) the authorities established an Aeolian Park over the Mountain Aruralis and two solar farms. 10# 11# 12# 13# 14# Part 4: Services. Kings Town is obliged to offer the best possible services to its citizens. It has already a metropolitan police and fire station and a new established medical practice. In the same area it is also located the Old Bus Station and the Central Train Station. The location provides an easy reach both inside and outside the town. 15# 16# 17# 18# Here you are going to see the brand new ploppable Volvo engines into ''static action'' ! 19# 20# I hope you liked this new entry ! Join the Journey! See you in Agrophilia !! 21#
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