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      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.

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  • (SC4)。Gwaanjyut。関越。
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Found 29 results

  1. Hey everyone! Just wondering what all people like to see in their favorite maps.
  2. Hello, today I'm going to show You second and the last part of update from Jaruna Islands. There's no photoshop, all shots were taken during weather effects developed by JENX. And please don't miss the end! 1. 2. 3. Summer time on Jaruna Islands lasts only one month. Most part of the year is rainy and snowy. Here some autumn shots. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. And now... winter is coming! Brrrr.... 14. 15. 16. 17. 18. 19. Finally, a special GIFT for all of You, check it!
  3. Ahoooy ST! First of all I'd like to apologize for my English. I understand this language very well, but there might be few harmless mistakes in my writting Today I'd like to introduce my CJ called Principality of Jantra. We'll start with not big project called Jaruna Islands. This place is little bit inspired by https://en.wikipedia.org/wiki/Ertholmene. I'm going to divide this update on 2 parts, today I'm gonna show you general shots taken on spring time. 1. It's small archipelago. Actually there are two inhabited islands: Jaruna Island (bigger one) and smaller Dziewanna Island. 2. An entrance to the harbour: 3. The strait between the islands creates a perfect natural harbor: 4. There is small but charming town called Jaruna, only 100 inhabitants: 5. Main street: 6. 7. 9. A footbridge between Islands: 10. Short stone wharf on the Dziewanna Island: 11. A little bit of nature, there are a lot of lupins and other dwarf plants: 11. Rocky wharf: 12. A lighthouse on the top hill: 13. General overview: Cheers!
  4. Version 1.0

    12 Downloads

    Work With: - Cities XXL Map Info: - Full Water Land - Full Waste Land - Full Farm Land
  5. Version

    74 Downloads

    It is a random map with some corrections height map is generated in a Blender Size: 56x56km (3136km2) 1. Unzip file 2. Download program mapper 3. Start mapper 4. Click button "Create region">Click button "SC4M">Сhoose our map 5. Click button "Save region">Give it a name 6. Done
  6. Version 1.0.0

    210 Downloads

    Helloooooooo! This wouldn't have been possible without inspiration from CorinaMarie, a fantastic simtrop member. Her way of using cloud grayscales was how i made this. File includes: Config.bmp Greyscale Sc4mapper file readme on terms of use, and how to put this in simcity 4 (not just pasting it into folder, theres a process!) History: Krampa DeSimmia is a micronation that archaeologists found to be the site of multiple meteorite, meteor, asteroid, etc. attacks. It is high up in cliffs and is very eroded. mayor (your name if you downloaded this) has taken it upon himself to develop it, Can he do it?! Thing not mentioned in readme: lowkee addons were the cliff addons, transparent water, snow and increases elevation, danke!!!
  7. Version 1.0.0

    1,130 Downloads

    Jan Mayen is a volcanic island in the Arctic Ocean and a part of the Kingdom of Norway. It is 55 km (34 mi) long (southwest-northeast) and 373 km2(144 sq mi) in area, partly covered by glaciers (an area of 114.2 km (71.0 mi) around the Beerenberg volcano). It has two parts: larger northeast Nord-Jan and smaller Sør-Jan, linked by a 2.5 km (1.6 mi) wide isthmus. It lies 600 km (370 mi) northeast of Iceland (495 km (305 mi) NE of Kolbeinsey), 500 km (310 mi) east of central Greenland and 1,000 km (620 mi) west of the North Cape, Norway. The island is mountainous, the highest summit being the Beerenberg volcano in the north. The isthmus is the location of the two largest lakes of the island, Sørlaguna (South Lagoon), and Nordlaguna (North Lagoon). A third lake is called Ullerenglaguna (Ullereng Lagoon). Jan Mayen was formed by the Jan Mayen hotspot. Although administered separately, Svalbard and Jan Mayen are collectively assigned the ISO 3166-1 alpha-2 country code "SJ". - https://en.wikipedia.org/wiki/Jan_Mayen I worked a lot on this map. It contains oil, forestry, minerals, and animals. The theme is Winter. It is very smooth and ideal for building. Recommended for players who want more challenge, as it is very difficult to strategically figure out how to maximize efficiency in this map. Have fun.
  8. When the tourist boom began in earnest, a lot of money-grabbing realtors began looking for places to build -- but the people who lived around Lake Martin were adamantly polysyllabic : NO rampant urbanification. Still, one entrepreneurial tycoon, named Don Rump, looked at the map and thought : But There Be Islands ! He immediately connived and schemed and bought under tables and he managed to get the main island all to himself. There would have been a murder of skyscrapers, and (good gracious !) a bridge to the lake's shore there if the People hadn't united and fought his dastardly plans. A compromise was reached. There would be no bridge, no skyscrapers, no building higher than two storeys. But, it would all be high-paying property and strictly controlled -- in fact like a gated community, except the gates are the waters of the lake, as you need either to own a boat (but no big boat allowed, remember : rowing or sailing only) or to take the daily ferry. And so was born L'Île aux Angles. Of course, there are no cars either. Then the UCF (the United Citizen Front) rallied the rest of the population and a bill was passed by the City Council declaring all Lake Martin's islands natural preserves. But it was after one of the islands was bought by Normand Bates, a misanthropic billionaire who'd made his fortune in computer stuff but wanted to return to a simpler way of life. What he was offering the city was just too god to pass, so they waited for him to be installed to vote on the bill. He just had a tent, at first. But, little by llittle, he built a nice little place for himself. In thirty years he hasn't left the island now named L'Île à Normand or l'Île-au-Fou. He has a cow, some sheep, bees, and an old rickety pick-up truck that hasn't moved in decades. Sometimes, for no fathomable reason, he paints it -- all red, or yellow, or blue. So, the other islands were safe. There is, unavoidably, L'île-à-Jacques and L'Île-à-Martin, named after the city's founding fathers ; they're small, and generally left alone for the birds, and swimming racoons. The islands that form the Sainte-Eulalie river's delta are affectionately called “The Paw". It is clear why : you have three fingers and the palm, right ? That's the only part of the river that has been canalized, mostly because of the railway bridge and mostly farther west. The three fingers have respectively been called Einie, Minnie and Moe ; the palm is, more seriously, the Île Morisset. But none have been built upon. Einie Island, closer : Now you may wonder why Martin Falls is called... well, Martin Falls. You'll see next time.
  9. OOC: Hey everyone and welcome to my new Cities Skylines journal. Now for everyone that's worrying that this means that Gasbtoria is cancelled it isn't, I just wanted to try playing the game without any mods or custom content which, thanks to launch commands I can easily do while not losing all the stuff I need for Gabtoria. Now anyone whos seen any of my SC4 journals probably knew at some point that this was coming and as usual I'll only be using officially released content from CO. On top of that as CO built it into the game for us I will be allowing myself to use the Asset Editor as long as I only use CO models in my Assets. Now as you've probably realised this means that I wont be building huge cities as I'll only have 9 tiles to work with but I'll make sure I use the maps to get around this fact. Anyway without any more rambling from me let's get on with the new journal! Sinatora Island's Hello everyone. This Journal will focus the small island nation of Sinatora and growth from uninhabited to hopefully bustling. First however lets take a look at a little history of the tiny nation. Located here a little way off the coast of North-West Australia and Indonesia, this small island chain was recently prospected by the British for its potential mineral and resources. With these potential gains the a number of people from several countries were attracted to the islands alongside the original British people that had moved out to begin harvesting the resources. Originally the first settlement was on one of the central islands where resources were brought in to begin the construction process but the geologists had apparently discovered the greatest potential on the southern island (now Sinatoa) so the original landing never really received much in the way of a actual settlement. Now with their sites set on the southern island construction began on a (rather cheaply built) highway to bring materials in and resources out of the island however it didn't go entirely to plan. Miscalculations on behalf of the geologists meant that the actual resources on the island were a lot less than the expected amounts and as such, interest in the project ran dry pretty quickly. Without any investors the projects began on the island namely the highway was left as it stood as the construction crews moved off island. Still, there were people on the island who couldn't just up sticks and leave and as such the area was slowly turned over to the few hundred citizens that were left. Anyway before we start looking at the where these few hundred are now lets take a look at the island as it was before support pulled out. Sinatoa Islands The southern most islands in the chain this is where the main operation was meant to commence before the venture fell through. As you can see the islands only really have the one large inhabitable island surrounded by a number of smaller uninhabitable ones. In the centre of Sinatoa you can also see Mt Sina, and extinct volcano that has still given the island a rather rich tree loving soil hence the huge amount of trees present. You can see where the road got to construction wise in the above overview before it was halted. Below you can also see several closer images from the island showing the 3 bridges that lead to the island, the very southern tip of the island with the Lands End Lagoon ,Mt Sina and the area where we'll be taking a closer look at next, Sinato Sandbanks. Introducing the town of Sinato Now as mentioned, when the island was abandoned by the investors and support fell through a few hundred settlers were left behind to fend for themselves. Using the end of the highway over the intervening years the small town of Sinato has gradually developed. Centred around the this small park in the centre of town, it grew around the small sheltered Sinato Sandbanks. As you can see the town looks doesn't look too hard done by espicially when you look at some of the houses that are alongside the centre of the town. However, heading towards the other side of the town where you'll find the small nations attempts at being environmentally friendly with the wind farms and also the uglier side of the town in the form of the shanties. With the power lines running through the middle of the shanties and the looming presence of the windfarm, you'd be forgiven for assuming that the area was a complete mess, but its not all that bad. Sure the quality of life isn't the same as in the centre of the town but for most here its just a stop gap while they save to afford their own larger more permanent home. Also living here isn't the end to any social standing as the two sides seem to happily intermingle with no hostility on either side. Anyway, before we leave off from this introduction to the small islands, we have a panoramic view of the developed area with Mt Sina reaching upwards behind it. Anyway be sure to check back when next time we'll take a look at the industries present on the island as the inhabitants strive to support themselves and grow a economy. (OOC: So as you can see its a bit different to Gabtoria. The plan is for it to be a bit more serious in the way that its written and more organised in the actual structure of the towns. This doesn't mena that the entire thing will be planned out as I like developing naturally but it does mean that I'll be puitting more emphasise on the asethetic look of the settlements. Anyway hope you all enjoyed this first look a the island. Cheers James)
  10. Version 1.0.0

    5,638 Downloads

    Gard Delta has almost all types of terrain, which is really strange for such little area... Natural resources: 1. Has Oil 2. Has Ore 3. Has Farming places 4. Has Forests 5. Has Water Outside Connections: 1. Has Highway Connections 2. Has Train Connections 3. Has Ship Connections 4. Has Plane Connections Map theme: Temperate Suitable area for building: 76% Put the .crp file (it's inside the archive) in: C:/Users/*Your username*/AppData/Local/Colossal Order/Cities_Skylines/Maps
  11. Island Hopping ! This short CJ we go offshore. Mayon Bay got a great selection of small islands to visit ! We start at with a overview of the area. Largest island in the bay is Isle Mayon ! A picture has been created to give a full view of the island, in practice there split in two ! Odd situation, they all have there own departments of police, fire and healthcare. Still there living quit as good friends ! Tourisme most busiest commercial tourisme port side ! People looking for silence can get away with the other side ! Wildlife reserve direct opposite Isle Mayon ! Now we move to some lighthouse islands, wich were quit necesary in the old day´s. Still non computer navigated veasels use these beacons ! Oh no how will they avoid this island, where they electricty is off ! Last we visit Isle Grayon at the gateway to the bay ! Visitors are welcome as long they respect the wildlife ! Well this is the CJ for this month, Meadowshire terrain Mod added and fully MMP´t. Hope you enjoyed this CJ and see you back in the next one !
  12. Replies: Benedict: Thanks, lets hope I can continue to keep it interesting! Entry 2: Industrial Endeavours In the second part of our introduction to the small town of Sinato entry we'll take a look at the backbone of the growing town in form of its industrial economy. Yes that's it. Still with the population only being a couple of thousand the small scale industrial areas do make sense. Coupled with the fact that shipping items into and out of the island at the current point in time is both time and money consuming, a lot of this industry is simply there to provide food and goods for the people living in Sinato. As you can see from the following images the area isn't exactly the nicest to work in with the towns dumps in the centre of the industrial estate. and is completely opposed to the tiny governments attempts at a environmentally friendly area. Still its a necessary evil for the town to survive (quite literally in the case of the farms below) Unfortunately though we do have a slight issue in that the attempts the government have made to provide education to the residents of the town have resulted in people not wanting to work on the farms resulting in many of them becoming abandoned and a real risk of food shortage becoming increasingly likely. Still the locals have tried to make the roundabout that marks the entrance to the town a little more inviting with a little landscaping. Not that it adds much but it gives them something to do and makes them feel better about the whole industrial area that marks the entrance. And that's all for the look at the industry in the small town. At the moment the aim is to combat the increasing reluctance to work on the farms so we'll have to see how we manage that in future looks at the town. For now though we'll leave you with another Panorama of the small town showing the whole thing. Sinatora Government Correspondant
  13. OOC: Hey everyone and welcome to my new Cities Skylines journal. Now for everyone that's worrying that this means that Gasbtoria is cancelled it isn't, I just wanted to try playing the game without any mods or custom content which, thanks to launch commands I can easily do while not losing all the stuff I need for Gabtoria. Now anyone whos seen any of my SC4 journals probably knew at some point that this was coming and as usual I'll only be using officially released content from CO. On top of that as CO built it into the game for us I will be allowing myself to use the Asset Editor as long as I only use CO models in my Assets. Now as you've probably realised this means that I wont be building huge cities as I'll only have 9 tiles to work with but I'll make sure I use the maps to get around this fact. Anyway without any more rambling from me let's get on with the new journal! Sinatora Island's Hello everyone. This Journal will focus the small island nation of Sinatora and growth from uninhabited to hopefully bustling. First however lets take a look at a little history of the tiny nation. Located here a little way off the coast of North-West Australia and Malaysia, this small island chain was recently prospected by the British for its potential mineral and resources. With these potential gains the a number of people from several countries were attracted to the islands alongside the original British people that had moved out to begin harvesting the resources. Originally the first settlement was on one of the central islands where resources were brought in to begin the construction process but the geologists had apparently discovered the greatest potential on the southern island (now Sinatoa) so the original landing never really received much in the way of a actual settlement. Now with their sites set on the southern island construction began on a (rather cheaply built) highway to bring materials in and resources out of the island however it didn't go entirely to plan. Miscalculations on behalf of the geologists meant that the actual resources on the island were a lot less than the expected amounts and as such, interest in the project ran dry pretty quickly. Without any investors the projects began on the island namely the highway was left as it stood as the construction crews moved off island. Still, there were people on the island who couldn't just up sticks and leave and as such the area was slowly turned over to the few hundred citizens that were left. Anyway before we start looking at the where these few hundred are now lets take a look at the island as it was before support pulled out. Sinatoa Islands The southern most islands in the chain this is where the main operation was meant to commence before the venture fell through. As you can see the islands only really have the one large inhabitable island surrounded by a number of smaller uninhabitable ones. In the centre of Sinatoa you can also see Mt Sina, and extinct volcano that has still given the island a rather rich tree loving soil hence the huge amount of trees present. You can see where the road got to construction wise in the above overview before it was halted. Below you can also see several closer images from the island showing the 3 bridges that lead to the island, the very southern tip of the island with the Lands End Lagoon ,Mt Sina and the area where we'll be taking a closer look at next, Sinato Sandbanks. Introducing the town of Sinato Now as mentioned, when the island was abandoned by the investors and support fell through a few hundred settlers were left behind to fend for themselves. Using the end of the highway over the intervening years the small town of Sinato has gradually developed. Centred around the this small park in the centre of town, it grew around the small sheltered Sinato Sandbanks. As you can see the town looks doesn't look too hard done by espicially when you look at some of the houses that are alongside the centre of the town. However, heading towards the other side of the town where you'll find the small nations attempts at being environmentally friendly with the wind farms and also the uglier side of the town in the form of the shanties. With the power lines running through the middle of the shanties and the looming presence of the windfarm, you'd be forgiven for assuming that the area was a complete mess, but its not all that bad. Sure the quality of life isn't the same as in the centre of the town but for most here its just a stop gap while they save to afford their own larger more permanent home. Also living here isn't the end to any social standing as the two sides seem to happily intermingle with no hostility on either side. Anyway, before we leave off from this introduction to the small islands, we have a panoramic view of the developed area with Mt Sina reaching upwards behind it. Anyway be sure to check back when next time we'll take a look at the industries present on the island as the inhabitants strive to support themselves and grow a economy. (OOC: So as you can see its a bit different to Gabtoria. The plan is for it to be a bit more serious in the way that its written and more organised in the actual structure of the towns. This doesn't mena that the entire thing will be planned out as I like developing naturally but it does mean that I'll be puitting more emphasise on the asethetic look of the settlements. Anyway hope you all enjoyed this first look a the island. Cheers James)
  14. Version 1.0

    163 Downloads

    original version of my floodplains map   No fancy mapskills here just a bunch of islands to build on (flat) and more space if you reclaim the land which it currently underwater   Free to use, mod, share apart from steam - valve platforms   Mod for free, not for 25%   Author LV  
  15. Version 1.0

    715 Downloads

    The first in the Island series, build your metropolis or your farm town on this fertile land.  Modeled from a group of real world islands somewhere in the world.  (I don't quite recall where)  :D    
  16. Version 1

    893 Downloads

    Hello everyone, this is a map created around Reine (Norway). Lofoten Islands has a lot of lakes, big mountains, a waterfall and some small islands. The real challenge here is to build a city at small flat spaces between/around the mountains. I hope you like it, have fun.
  17. Version

    482 Downloads

    Invented by me. Size 24х28 km (6x7 big city).
  18. Version 1.0

    306 Downloads

    Invented by me. 5 big city, 10 medium city, 17 small city. 
  19. Version

    320 Downloads

    Invented by me. 6 big city, 9 medium city, 1 small city.
  20. Version 1.0

    3,309 Downloads

    Hello! This is my second ever file, an archipelago region called Isles of Pandora.   Hopefully this will make up for the disaster that was my first upload... ( [stex='24511']Jorjoba[/stex] )   [Grimace :( ]   Anyway, the region is the size equivalent of 28 x 24 small tiles (or 7 x 5 large tiles) and contains 32 large tiles and 12 medium tiles.   It is a fantasy map handmade by me in SC4 Terraformer. It's not based off of anything in particular, although some sections are "inspired" by real-life regions of the world.   The Isles of Pandora are divided into three primary sections: Arcadia Island to the Southeast, Lawrence Island to the Southwest, and the Mainland to the North. The map is designed to be well-suited for urban mayors who like to throw in a little touch of nature here and there. As such, the land is mostly flat, although there are some prominent geographical features (I tried my best to create proper sources for the rivers and decent-looking mountain ranges) Also, you might notice that many islands have small sections that hang over into other cities. This is intentional: The region is designed to give mayors the choice between relying on bridges or ferries to connect the islands. In this way, I have given you multiple different ways to play this region. In the end though, the choice is yours.   Have fun! :D   ~~~   Disclaimer: When you open up some of the city tiles, you will likely notice that sometimes there are awkwardly-placed water features, such as land protruding to just below sea level, or rivers being incredibly narrow. This is due to the fact that I am still new to SC4Terraformer. Don't worry though; A couple clicks with God tools should fix all of the issues.   ~~~   The download contains a readme, an overview picture, the .SC4M file, and the config.bmp. Installation instructions are included on the readme.        
  21. So I've been searching the web for a map of Japan, but every map I come across has some of the south cut off or the islands ommited. I'm looking for a heightmap or SC4M file that contains all of Japan, all the way down to the Okinawan islands, and all the way north to Hokkaido. I really like building in Japan, and I want all of it to build on so I can make my own Tokyo, Kyoto, Okinawa, Nagasaki, Sappuro, etc. I'd be greateful if someone knows where I can get an entire map of Japan, or if someone could make one. I've tried making heightmaps before from real world data but I've never even gotten close. It'd be nice to have a fairly large map if possible, Japan may be small but it doesnt need to be tiny like I've seen some maps/regions. The best I can do for a heightmap is make a flat map
  22. Version 1.0

    666 Downloads

    Archipelago - an island group or island chain, is a chain, cluster or collection of islands   the map contains 10 x 10 Large cities (100 cities).   Once the file is downloaded, extract the contents to your regions directory, as in place the folder "Archipelago" into your Region folder.    Then start up the game load up Falklands and then press " Control + Alt + Shift + R" then once the screen has popped up, navigate to the Archipelago.jpeg file in the regions --> Archipelago folder and then go make yourself a drink! Obviously the more RAM etc your computer has, the quicker the map shall render.
  23. Version

    1,253 Downloads

    This is a map of Mirani which I plan to use in my CJ,[url="http://community.simtropolis.com/journal/4119-the-nation-of-mirani/"] here[/url]. There region has large rivers, small islands and many areas for cities. My first upload to the site, please leave constructive critisism in the comments! If anything is wrong with the file, please let me know ASAP. Made using SC4 Terraformer. If you do not know how to install a map, please read this [url="http://www.simtropolis.com/omnibus/_/simcity-4/mapping-and-terraforming/installing-a-map-created-by-sc4terraformer-r71"]http://www.simtropolis.com/omnibus/_/simcity-4/mapping-and-terraforming/installing-a-map-created-by-sc4terraformer-r71[/url] Thank you! -CM
  24. I've found a way to make a region that looks like it FLOATS. This WON'T require any mods or plugins, and is actually VERY simple. 1. Go into Documents/Simcity 4/regions and make a new folder (name it what you want to name your region) 2. Open the folder and make a new bitmap image (name it 'config'!) 3. Open the bitmap image with a painting program (I use Paint.net) 4. Re-size the image so that it is 24x24 pixels (I have never tried larger, but you can certainly use smaller sizes!) 5.Add in pixels that make up the region spaces. Here's a legend to what makes what: 4x4 blue pixels for a large city 2x2 green pixels for a medium city 1x1 red pixels for a small city white pixels for nothing but air Here's an example of what it should look like Now, go into Simcity 4, go into 'Load Region' and click on the region you created and have fun!
  25. Welcome to another update of Holt District! In today's update we are once again in the Town of Southlands. Today we focus on the northern suburban area and some of the northern condominium buildings. We also delve into the CBD/Downtown, which of the 3 on Holt District it is the smallest. The northern suburban area of the city is a very ritzy area, house prices average $900 000. Yes, that's the average. Some, many, go for much more. The reason in it is a series of peninsulas, granting waterfront property to many, or water access close by if you aren't waterfront.The condominium buildings offer some cheaper (but smaller) living space as well, and really boost the Shorecoast skyline. You will also notice the photo size has increased! Photos are now 1020px wide, instead of being ~750. And today's update may be the one for me to beat - it is awesome IMO. It features my largest ever mosaic, spanning more than 3500 pixels in length. See that at the bottom. With the wider photos come a few retouches to the general appearance, as well. Nothing major. Let's go on to today's update! Also, before the update starts. Be sure to check out HDHIP - it will play a HUGE part in the future of this CJ. Shorecoast - Booming Development Along the Coast Part 2 of 2 *Be sure to click on each photo for the full size! 5.1 | Empty land. Yep, empty. Well... for now anyways. Rumour has it a developer is interested in acquiring the land and building a massive condominium complex. Whether that gets approved remains to be seen, as just months ago the Town was rumoured to be aiming to protect this land, and keep it open grassland. Talks have been slow, and with the rumoured interest, may not happen at all. One of the most desirable developments is in the bottom right of this photo... but more on it further down. 5.2 | Here in Northern Shorecoast, houses are expansive. Like really expensive. The ones on these specific inlets list for no less than $1.5 million. Have no fear... I hear the bank is nearby. Whether you get approved for a mortgage on one of these properties... that's a different story completely. And whether that's what you pay, same deal. To further complicate manners, houses here don't come up for sale often. The residents here stay for long periods of time. There is usually only one listing every 2 years. This often leads to bidding-wars... 5.3 | Slightly further south than the above neighbourhood we arrive here, known as Islegfawn, another popular area for famlies and retirees. There are many fixer-uppers in this area, bringing the average house price down to around $675,000. Once fixed up, they can go for around $1 million, depending on the scope of work done to them. 5.4 | If you thought the above area were expensive, you haven't seen anything yet. These houses go for an average of $3 000 000 - yes $3 Million The houses on the centre island are the most expensive, average around $4 million. Prices are really that ridiculous, and change by that large amount between areas of the Town. 5.5 | Those looking for a Shorecoast address who can't afford the lofty prices often look to condominiums. Unfortunately, they're hit with the same type of pricing. A 2 bedroom, 1.5 bathroom, 1500 sq.ft. condo will set you back about $550 000. If you're on an upper floor and have a great view, you'd be pushing $800 000. However, these 4 buildings are typically 20% because of their exclusive nature, and the fact they are surrounded by water on 3 sides. These are some of the most desirable condos in the entire region, not just Shorecoast. 5.6 | Now, if you need a break from sky high real-estate costs, let's go to something non-residential, the Town's CBD. Despire its size, it is the smallest of the 3 CBD's in Holt District. It employs many of the cities residents. Construction and reconstruction are very common here, as is evident by the number of new buildings. 5.7 | Here's another view of the downtown core, with the view it overlooks. Nice, huh? While seawalls have been investigated, and the structural integrity of the land is constantly monitored, there has been no need for the expensive walls... yet. 5.8 | This green building is a historic landmark in Shorecost, as it is the oldest skyscraper in the Town. It cannot be torn down and redeveloped, and renovations must adhere to strict standards. This building is a major tourist draw, with many going to its observation deck to have a look at the surrounding view, and it is a regular stop on the building tours. 5.9 | And for fun, a night view of the Downtown Core at night, with some of the surrounding condominium buildings. 5.10 | Oh, but wait! We're not done yet. If you thought the above photo was cool, wait until you see this one. I have been mentioning this update has an awesome mosaic, and here it is. At over 3500* pixels long, it goes from the north-end of the town, down to the curved-condominium development we looked at in update 4. Fun fact: If it were to be printed, it would be over 1 metre long. *Before any auto-resizing by the forum software. Here you go!! That's all for today - If you reached the bottom of this part of the post, congratulations! Next update we will continue our exploration of the region. Yes, there is still LOTS more to see. Done in the comments section of each update! Next Update: We will continue to explore