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  • Undella bay. a city story.
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  • Alister
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  • SC4 Capitol River Region
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  • the Mayon Volcano... the most famous town... - Part 2
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  • NAM 32 won't install
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  • The Begining Of A New Age.....
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  • The New Beginning
  • Anvers, Diamonds and Containers
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  • The & Region
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  • Jaymerica!!!!
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • FUTURE CITY JOURNAL
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
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  • Let's Play Cities: Skylines
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  • Arkaden Journal
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Found 115 results

  1. Are there any games where you can be an totalitarian dictator? And Controlling everything and everyone? Yes i know Tropico is such an game, but you are only an dictator of a small Island, not really a powerful ruler. Are there any games besides the tropico series where you can be an cruel dictator? Any games where you can rule over more than just a tiny Island as a dictator?
  2. Welcome to a brand new path SparkleCity is going to take, as we construct the region from scratch on YouTube, it's time for @Haljackey to have a little competition. (Note: I only mean that light-heartedly... I do not want actual trouble over amplifying the scale of the Oak Ridges project, seen all 100 episodes, and the major cities will be modeled after that.) Enjoy the viewing experience... and congrats to @CorinaMarie for achieving moderator! Also, the thumbnail is from the Metro Hamilton City journal by @mp01vic do go check that out...
  3. From the album Winter Wonderland (S3-21-M)

    Brrrr... It's freezing cold on Jaruna Islands. It is recommended to stay at homes! More winter pics here.
  4. From the album Nature Scenes (S3-19-E)

    A lake with a small island. Details: A small rock and gravel island with birds resting on it. An abandoned rowboat overtook by cattails. Cattails everywhere. Even more cattails. A dead tree on the side. Cattails Some fall trees. And lastly, Cattails. I hope you enjoyed it! Edit: Raynev added in a larger version of his image so you fully grasp the details. I'm gonna supply one like that in the hopes of giving you all a better vision of what I have built.
  5. Version 1.0

    703 Downloads

    The Sparkle Kingdom is back! New and improved, with more realistic and lifelike terrain than ever. There are now 17 islands in total in this 36 city tile area, 10 major islands and 7 minor islands.... so there is a lot of islands to make as many beach resorts you want, but be wary! There are five volcanoes on the island chain, three of which are very active, and two which are dormant, so choose your building spots carefully. One wrong move, and your entire city could be burning in lava and buried in ash... Hope you have fun with this, and one more thing regarding the city journal. Updates will resume weekly schedule on Saturday, November 12, 2016.
  6. First of all thanks to @rathefalcon @kschmidt @Takingyouthere @TekindusT @Akallan @_Michael @Ln X for the positive comments on the teaser image! Introduction Caravella-Guatalaga, officially the Principality of Caravella-Guatalaga (French: Principauté de Caravella-Guatalaga), is a autonomous region of France and an archipelago composed of four volcanic islands in the North Atlantic Ocean about 1,520 km west of continental Portugal and about 240 km north-west of the Azores. Caravella-Guatalaga has a population of about 142.000, most of them live in the capital city of Port Caravella. In recent years Caravella-Guatalaga has developed a booming tourist industry and has become known as a playground for the rich and famous, due to its laws facilitating tax evasion. In 2014, it was noted about 30% of the population was made up of millionaires, similar to Zürich, Geneva and Monaco. Caravella-Guatalaga is a principality governed under a form of constitutional monarchy, with Prince Phillipe VI as head of state. Although Prince Phillipe VI is a constitutional monarch, he wields immense political power. The House of Caravella have ruled Caravella-Guatalaga, with brief interruptions, since 1617. The official language is French, but English is widely spoken and understood. The region's autonomy was officially recognized by the Français-Caravella Treaty of 1946. Despite Caravella-Guatalaga autonomy and separate foreign policy, its defense is the responsibility of France. However, Caravella-Guatalaga does maintain several military units. Port de Caravella Palais de Caravella, residence of Prince Phillipe VI de Caravella Port de Caravella Place de la Liberté, the central square of Port de Caravella including the Eglise Capitaines (the Church of the Captains) If you like it, let me know!
  7. Here we go again ... this will be my final attempt on creating a complete country. In this case a country called Principauté de Caravella-Guatalaga. Ofcourse, I will get to the how, what, where and a boatload of pictures later ... but first let's start with a teaser of Port de Caravella. If you like it, let me know you like it!
  8. Version 1.3

    760 Downloads

    This region contains one island, about 416 square kilometers. It was created for my city journal which i'll post a thread about later. It is my first map so constructive criticism is welcome as i'm terrible at terraforming. (Especially mountains) It is also perfect for building a major metropolitan area, building an agricultural nation, or just simply making the equivalent of Hong Kong and maxing out population. (You would have to get rid of the mountains and rivers first) This map has no dependencies, it looks like it is your lucky day.
  9. Version 1.0.0

    703 Downloads

    This is a map from Lampung Province, located in the southern end (well this map not actually southern end but nearby) of Sumatra Island, Indonesia. It features the capital of province, Bandar Lampung, Metro City and Central and South Lampung Regencies. This region has size 36x40 km square (9x10 large city tiles) semi acurately scaled.. created using data from ASTER GDEM and edited using photoshop and rendered by SC4mapper. Read the readme for installation instruction.
  10. It has been a long time since my last activity here on Simtropolis, since April 2013 (!) to be exact. Thanks to this rainy summer and the enormous amount of available custom content I recently started playing SC4 again, of which you can see a bit of the result here: I introduce the Island of Stil! Stil is a small republic (Stilnem Repblik) that encompasses the volcanic island of the same name. Its volcanic history made for a very mountainous landscape. The middle of the island is marked by the deep blue old crater lake (Lag w-Stil). Most of the 34.000 inhabitants live in the valley that connects the lake to the harbor, scattered around the coast there are some small towns and hamlets. As the update title has revealed, during this update we will focus on the crater lake and the towns on its shores. In the middle of the lake Templom Arkan (the old monastery) pops up above the water. For centuries this has been a refuge for a dozen of monks and pilgrims from the island. Nowadays it is still in use by the monastery, and accessible to the public. Usually the island is mostly reached by a 50 metre swim across from the shore Leg-y-fels sits on the most inland shore. North to South a part of the lake ring road , Sand kar z-Leg (A1) can be seen. To the West is the road (A8) that twist its way up to the towns of Pas and Fels-w-Haw Driving around on Stil, you will never be bored by a dull straight, flat road. The town of Fels-w-Ekr, endpoint of tram line B, towards the right it runs through the densely populated valley down to the harbor. The most outward end of the lake is decorated by the Kolum Se-Tonisem (Column of Saint-Anthony), patron saint of the island. The avenue going to the North is considered the main street of the island, as most governmental institutions and major stores are situated along the way To finish this update an overview picture of the lake (still a bit rough around the edges)
  11. Hi This is my first CJ (sorry for my ENG ) I'll present my airport enjoy! Leziztania International Airport Data : Airport type Public Owner/Operator Leziztania Aviation Group Location St.Maracot Town,Hope Bay Hub for Leziz Trans Airway Statistics (2012) Passengers 37,204,61 Cargo 945,512 Aircraft Movements 92,401 B 777-300ER Of Turkish Airline is Ready To Takeoff with 201 Passengers Dreamliner Unloading Passenger At Terminal East 2C Biggest! Plane TG A380 Push Back To Taxiway Virgin Atlantic Airline Loading Passengers At Terminal 5C Secondary Terminal At North Of Airport , This Terminal Use By Small Planes And Privateplanes MD-11 taxing on taxiway United Airline 744 loading passengers at Terminal B Next... I'll Release town near the airport Thank For comment reply and read
  12. From the album Photoshop Challenge (S3-05-E)

    Before you cast your vote, please view the first comment to see it in full resolution! Photoshop enhancements: Crashing waves, custom water texture, custom beach texture, fog/mist, boat reflections, boat ripples, and the usual stuff that I include in nearly all of my pictures (which includes finding a suitable filter, faded black borders, slight tilt shift, editing some of the color values to make them "pop", and then varying levels of saturation, glow, and sharpening) From my "South Pacific" entry in my CJ, True Earth: "...After getting off our cruise ship, we make our way across Easter Island to Anakena Beach. Anakena is one of two beaches that Easter Island has to offer - the rest of the island is quite rocky and barren, making it a popular tourist destination. We're surrounded by wild horses, endless palm trees, and the sound of crashing waves once we get to the beach, and Moai statues face inwards towards the island to greet us once we get there. The Rapa Nui people purposely placed the Moai facing inland while they were being constructed some 600-800 years ago - to show that they were protecting and honoring the people of Easter Island. The mysterious Moai statues offer more questions than answers: how were they built, how were they set up, and how did the Rapa Nui people move the statues across the island? No one really knows for certain, so we just sit back and admire their greatness. After checking out the Moai, we spend the rest of our day lounging around in our inner tubes, taking in the natural beauty of the island - it's truly a one of a kind destination."
  13. Version

    765 Downloads

    It is a random map with some corrections height map is generated in a Blender Install: 1. Download. 2. Unzip the contents to a folder: AppData\Local\Colossal Order\Cities_Skylines\Maps (windows 7) 3. Play Game!
  14. Version 2.0

    388 Downloads

    Here is the complete edition of the Sparkle Kingdom Map. I have decided to downsize it from 6 major islands to 4. Hope you guys enjoy a new and larger kingdom!
  15. Version 1.0

    202 Downloads

    Fluffy Island is the third major island of the Sparkle Kingdom, located south of Stripe Island and 20 Miles Southeast of the Mainland. It has helped provide the country's electronic systems. It is basically the equivalent of Silicon Valley in the US. The largest city on the Island is New Schulmania, and it is also the capital of the state. It is the leading major provider of electronics and the city with the most cat owners per capita. (Yes, that's a reference to Schulmania by @Schulmanator.) It is also the location of the national NVIDIA headquarters, national Microsoft Headquarters, and the famous ITS Office Park.
  16. Version 1.0

    503 Downloads

    Stripe Island is a Pacific Island located 12 Miles East of the main island of the Sparkle Kingdom, Two Tails Island. It is the second of six States of the Sparkle Kingdom, gaining statehood on March 10, 1922. It's capital is the City of Chesterfield, located on the North Central end of the island. Stripe Island also played a major role in Lightspeed War as the last line of defense before the conquest of the Kingdom altogether. It wasn't until the fall of 2013 when the war finally turned sour for the Lightspeed Dictatorship, when Stripe Island was fully recaptured. After this, the Island's manufacturing city of Charmander started making weapons for the SK to use.
  17. Version 1.0.0

    506 Downloads

    Fictional map loosely based around Trindade Island. The island is located about 120 miles West of Ensenada, Mexico. Before the Spanish-American war, the island has sustained a populace of 5,300 people. However, during the war, America has completely taken over the island, and unfortunately, only 50 settlers were left by the end of the war due to rampant rebellion against American rule, forcing the US armed forces into murdering most residents. The island in the center of the waterfall has served as the downtown area of the Spanish settlement. No infrastructure, however, was left by the end of the war, due to the fact that most roads were unpaved, and no railroad was established. The harbor has been disassembled and recycled in 1955, and so were the most houses. In 2013, a highway has been built connecting the island to San Clemente Island near California. The highway is part of an American-Mexican off-coast highway, connecting Los Angeles, California, and Ensenada, Mexico. In 2015, the island has gained a lot of popularity amongst Californians, and the first official settlement was established on the island. The name "Las Kardes" it derived from the word kardex, which is Spanish for "archive" or "filing cabinet". It has been named as such due to the fact that colonization of the island post-Spanish-American War has been left off for a very long time. The island's total land area is 10.2 squared kilometers. It is fairly mountainous and contains a fertile delta in the West. The delta is quite dated, having formed only after several thousand years of rock breakdown. Geologists predict all island breakdown around the delta in approximately 4,190 years. The rest of the lake will become saltwater by the end of the next 200 years. The mountains contain a limited amount of ore. On the north of the island is a waterfall with a limited amount of fertile land. Animal life is present, dwelling primarily near the fertile areas. NOTE: High possibility of a default highway circulating around the island. Why? Because Americans love highways circulating around things, and because it's a very island-ish thing to have.
  18. Hello! We need a license to film in Boomooderie now, and it was denied. Fortunately, the president Aleksy Cyryl of Leira contracted us to film every landzone in Leira! First one is Sognefest. First off is the miniature of Kleppur. This is the largest miniature in Sognefest and it has a handful of ruins along the coast. You can see the landzone Cirla (town hall) here, it also functions as a hospital. Stokkseyri Podstawowy (elementary) is seen at the top, some more houses at the bottom as well as a road going to a big intersection. Upper corner of Kleppur, and a short glance at a radio tower. The full radio tower, a parking lot, a resting home and a graveyard that tells the future for the resting home inhabitants. Multiple windmills that power Kleppur as product of mass-deforestation. Commercial area of Kleppur, a major recycling center, and the farmlands of Kleppur that hang off Mount Klepp More farmlands and other corner of Kleppur, we finish off Kleppur! Kleppur was deforested because the need for windmills was high. They weren't able to create windmills on the other side of the mountain as it proved dangerous with landslides. The small island of Nes, with a farm and some older buildings. Historical rip-rap too. Other side of Nes, featuring a water tower and a farm. Beach at the tip of Hafnir, the larger old town. Part of Hafnir, at the top you can see the wheat that grows every year for some weird reason. Close-up of Hafnir, a festival is going on in another landzone so the entire landzone is empty. We can't film the festival sadly. But next year we will!! More Hafnir, more weird wheat. At the edge of Hafnir are windmills. Hafnir's cobblestone streets were recently redone, so now you can drive on them. The neighborhood of Vallanes, deforestation beginning as demand for power is high and Leira is going enviromentally friendly. Commercial area of Vallanes, some leftover industrial buildings from long ago. And the other school, Akureyri Podstawowy. Vallanes' commercial district was once an industrial manufacturing hotspot, but it was all repurposed. Deforestation is also being used for science to see how the ground is recovering. Upsir was once part of Vallanes, but became independent through unknown means. Small windmills are abundant and provides wine, cheese, bread, and crackers. "The Small World of Cows" as tourists call this tourist trap. Upsir's land was proven to be rich with gold and silver. But the previous president Bartosz Hipolit passed an "Ultimate Law" (Laws only removed democratically) to prevent mining as favor for the farmers. Enter Dvergasteinn, an uninhabited miniature that's gonna be mostly windmills soon. However, the ruins of an old civilization lie here. Historians find this particular area was a marketplace, and was called Isafiordir. They still dig bodies up. The center of the deforestation project. Wood is being hauled off to other provinces that are developing more. The sea is proving dangerous to the area, so riprap is being installed to prevent erosion. Windmills. Finally, Mount Gasteinn. Dvergasteinn has many horror stories originating from it. Of course making it a tourist stop. That's all for now folks! Oh, also, if you have any questions about the area, what the provinces are, and such, feel free to ask! (i was proud of this city. Boomooderie I'll return to. one day or maybe boomooderie will come to us.)
  19. So I have had a bit of a whirlwind, After travelling for three years I find myself at home, in Canada... On my nerd station. All rather surprisingly, and quickly. So I'm back at it and thought I'd just do a map to start off that's interesting and to test me, and learn some of the tools and mods out there before doing something a bit more realistic(Maybe). Anyways this isn't anything too special but I hope you enjoy this, what started out as just a quick fun exercise, and blossomed into a 50K city on some islands in the South Pacific. Imagine, an island city closely nestled off the east coast of the North Island of Aeteroa, connected by rail and a motorway to the mainland. Thats the city of Freetown and the Islands of Taukapai and Awakai. Here are some pictures, and overview of the Islands. I'll try and get into a bit more detail, especially transit in the coming days. First, some maps of the city to get an idea of the layout. A few views. Downtown, Port of Freetown from Mt Taukapai Awakai Island morning rush hour. Galy City and beyond
  20. creating a city what has an island. how does one connect power to the island without having to use power lines or a power box to it? basically I'm creating my own style of liberty island! thanks.
  21. Version 1.0.0

    1,233 Downloads

    Jan Mayen is a volcanic island in the Arctic Ocean and a part of the Kingdom of Norway. It is 55 km (34 mi) long (southwest-northeast) and 373 km2(144 sq mi) in area, partly covered by glaciers (an area of 114.2 km (71.0 mi) around the Beerenberg volcano). It has two parts: larger northeast Nord-Jan and smaller Sør-Jan, linked by a 2.5 km (1.6 mi) wide isthmus. It lies 600 km (370 mi) northeast of Iceland (495 km (305 mi) NE of Kolbeinsey), 500 km (310 mi) east of central Greenland and 1,000 km (620 mi) west of the North Cape, Norway. The island is mountainous, the highest summit being the Beerenberg volcano in the north. The isthmus is the location of the two largest lakes of the island, Sørlaguna (South Lagoon), and Nordlaguna (North Lagoon). A third lake is called Ullerenglaguna (Ullereng Lagoon). Jan Mayen was formed by the Jan Mayen hotspot. Although administered separately, Svalbard and Jan Mayen are collectively assigned the ISO 3166-1 alpha-2 country code "SJ". - https://en.wikipedia.org/wiki/Jan_Mayen I worked a lot on this map. It contains oil, forestry, minerals, and animals. The theme is Winter. It is very smooth and ideal for building. Recommended for players who want more challenge, as it is very difficult to strategically figure out how to maximize efficiency in this map. Have fun.
  22. my first city journal... Stone Island strange markings have been left behind let alone a stone monument on top of the mountain. archaeologists left baffled, research continues...
  23. I did a little experiment: An island with no highway or train connections. Instead, I placed a cargo and passenger harbour in map editor (with the Advanced Building mod). The results are pretty cool: When I started the simulation, residential and commercial buildings were spawning, but there were no residents or cars on the road. A bit later the first passenger ship arrived and brought the first 30 residents: The interesting thing was that most of the residents were working in the cargo harbour, the passenger harbour or the power plant. These 3 buildings provided about 350 jobs alone. That was also the reason why no industry spawned. Cargo ships only brought goods for the commercial stores and the power plant. Industry started to spawn when the population was twice as high as the job count: The good thing is that the harbours didn't cause any expenses. It looks like buildings placed in the map editor are handled as "untouchable". That also means you can't open the info window, but that's only a minor problem. At least you can bulldoze the harbours. It would also be possible to use an airport instead of a passenger harbour. And it doesn't have to be in the initial tile!
  24. [Click banner for full size] Downtown Santa Rio is home to some of the region's only luxury condos, ones with beautiful views of the city and its windy rivers as well as the surrounding forest. However, with these condos maxing out at $3.5 million, they aren't nearly as luxurious when compared to those in larger cities. Once one exits the area of downtown filled with skyscrapers, they will notice that the area's residential neighborhoods are actually quite charming and peaceful, and is known for it's surprisingly low crime rates. Whether its the district's impressive skyline, world class shopping, relatively affordable housing, or unparalleled views of the encompassing valley that take a person's breath away. Also, if you only want to see the buildings of the skyline scroll to the bottom. Replies are at the bottom... In 1997, when the state's population boom went into full swing, and when Santa Rio tried to launch a tourist campaign, it failed. Many blamed it on the unwelcoming weather of the Pacific Northwest so the city decided to build a group of light colored hotels to simulate a warm weather city. Today, these eight Art Deco hotels are not only landmarks but so popular that most tourists have to book a room seven months before their visit. The Zeus River is a very clean river, almost clean enough to drink without filtration. Every single city along the river, included Santa Rio, is lined with a section of untouched pine trees that were there centuries before any Europeans arrived, although there are some exceptions. This does help promote the building of tall hotels and apartments, as seen above, in addition to protecting the environment. Panorama [Click for full size] One of the exceptions to the tree-lined standard mentioned above is this residential portion of Downtown. All of these apartments were built before the state government began prohibiting urban development directly along the banks of the Zeus River in 1983. Despite the fact new medium-density developments are constantly springing up across the state, there are still some single family homes that somehow manage to survive in the midst of the mid-rise chaos. However, there are constantly tons of lawsuits every single year as developers are constantly trying to get rid of these homes to build denser developments. Here you can see the intersection of Jackson Ave. and Woodrow Road. The buildings on the intersection are (listed clockwise), the Santa Rio Main Library, Treasure Island Hotel & Casino, Chase Bank Tower, and the Grand Hyatt Hotel- Santa Rio. As one travels farther south down Jackson Ave. towards the Riverscape District, they will occasionally run into hi-rises and skyscrapers. A typical residential neighborhood in Downtown, similar neighborhoods can also be found in Midtown, Riverscape, and the Razer districts. Harbor Medical Center The northern end of Downtown, with the Jackson Ave. bridge in the background (I don't know why cars don't show up on the bridge). As you travel west on Woodrow Road towards Midtown, you will run into the headquarters of Myers and Edison Continental Bank, often stylized as ME Bank, as well as Central Towne Center, a 6-floor enclosed shopping center with over 593,000 square feet of retail space that is attached to the ME Bank tower. (In real life, the mall is called the Melbourne Central Shopping Center/Centre in Australia while the tower is the Melbourne Central Office Tower). More skyscrapers on Jackson Ave. heading south towards Riverscape. We are now in the area of Downtown that houses most of the skyscrapers that make the city's iconic skyline. [Click for full size] Updated Regional Satellite View (No Political Borders) If you look towards the top you can see the University of English Vancouver- Santa Rio, a campus of the UofEV that has over 72,000 students, as well as it's lonely football stadium. Updated Regional Transport View Replies Themistokles Thanks! And the Santa Rio proper only has 500k people, a light rail would be very lightly used. gviper The eastern suburbs, once made, are going to break the grid. Ln X I'm planning to do that after the next update, which will show the university. GreekMan I understand what you mean by not having the drive to build anymore, but I'm both glad and flattered I can be inspiration! lucasfg3 Thanks, glad you love it! kelistmac Thanks! Also, a port wouldn't be feasible since all the bridges on the river are barely raised above the water.