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    • Dirktator

      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

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  • Undella bay. a city story.
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  • Franklin City Times
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  • NAM 32 won't install
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  • The & Region
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  • (SC4) New America - An Attempt at a City Journal
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  • THE UNITED SIMNATIONS (Est. Jan 2006)
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  • Murder in Rum Rock Harbor!
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  • REPUBLIC OF GRAMHAND
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  • The Holy Federation of Ararat
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  • (SC4)。Gwaanjyut。関越。
  • SC4 Fan
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  • Japan Recreation(日本作成日時)
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  • Federal Republic of Siculia((OLD VERSION (1.0))CLOSED)
  • FUTURE CITY JOURNAL
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  • region borgo
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  • Vista Del Mar: Simcity 4 Artiste
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  • COLUMBIA
  • Mymyjp's City Journal
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  • Cities Skylines: First Look at Gameplay
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  • SC2013 Smokestack Alley
  • (CSL) The Principality Of Gabtoria
  • Let's Play Cities: Skylines
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Found 29 results

  1. Article #1 - "Metzú, Land of opportunities": Last year, the Government approved a new program called "Viendo Mi País" ("Watching My Nation"). This initiative promotes tourism and new bussiness opportunities for Metzú Republic. This will be done expanding the budget for infraestructure (transport, buildings, subsidies, principally), by the Government. It will involve an important loan from private funds, with low taxes. By this gazette, our readers can learn more about Metzú Republic, visit our cities, look our landscapes, our Life's Style. 1.1 Entering Metzú Republic Capital City (and largest city): Yuti (180.000) Most populated citites: Yuti, Wainor, Krupó, Jalai Language: Spanish, English (unofficial) Religion: 60% Catholicism, 30% Non-religious, 10% Others Denomyn: metzuanuan, metzuano. Government: Federal Presidential Independence: from Spain, 1899 Population: 546.488 (2017) HDI: 0,811 Currency: (M$) Peso Metzuano Official Map of Metzú Republic (Ministerio de Turismo) Metzú Republic by Air. Metzú, República de Metzú (Official) or Metzú Republic is an island nation in the Pacific Ocean. Metzú is situated some 900 kilometres east of Australia. Has high-income economy and has one of the best standards of living in Oceania. Is the only nation with Spanish as official language in Oceania. 2.1 Economy His main economical activities are Commercial Services, Tourism and Manufactured Industry. Last year there were a high increase of commercial demand, with investments of China, principally. 2.1.1 Tourism In Metzú, one of his main economical activities is tourism. Cities like Xá, Jalai, Bahía Azul and Wer are great importance, economically. 3.1 Culture Metzú has a very strong spanish influence. His foods, traditions and music. Metzú has an important latin influence too (from Argentina, principally). Sports like football are very popular here. 3.1.1 Name of Country The name of "Metzú" comes from "Mensú", word referred to the rural worker of the jungle. The "Mensú" inhabits Paraguay and north Argentina. The first colonzers came with a lot of people of this zones to work fields. The name is in honor of them. 4.1 Living Metzú A quick view of Metzú... 1. Xá Downtown - Xá City, a financial and touristic place. 2. Main Avenue - Yuti City, capital of Metzú Republic. 3. Krupó Landscape - Krupó, an Industrial Centre of Metzú. 4. San Roque Beach - Jalai City. 5. Coast Avenue - Wainor, an important commercial centre. We hope you visit our cities, See you on the next article, Stranger. Boletín Oficial de la República de Metzú Editora del Estado S.E Av. Principal 774 Piso 5° Oficina 2 - Ciudad de Yuti www.metzu.gov.mtz/turismo
  2. I'm starting a new city: Hartford. I'm using a map of Boston, so there'll be some similarities, though unlike my previous city journal Alexandria (which you can see here) there's no location or history as it relates to the whole country. I'll also be using some of the same names as Alexandria, because they're good names, Brent. In this city journal, I'll be focusing on making Hartford a realistic city, rather than the best city possible, meaning sometimes I'll make a decision I wouldn't normally do. Currently Hartford's at about 28,000 people. Here's some pictures of the initial construction of the city.
  3. Hi Everyone! I have been a member here for a number of years but I never formally introduced myself to community, I'd like to meet members here! I am currently in college studying Sociology and just recently turned 21! I have been an avid Simcity player for many years, from 3000 to 4. Never really tried batting, looked way too complicated and difficult for my taste, but I did make some models for google earth when that was a thing. My style of city building ranges from classic american towns to realistic American cities with many rowhomes and old buildings mixed with new. I have one small city journal which was never finished and made occasional forum post, but otherwise I'm unknown lol. I'd like to know what is your playing style in any of the simcity games? Thanks for reading, Coolsim1
  4. First of all thanks to @rathefalcon @kschmidt @Takingyouthere @TekindusT @Akallan @_Michael @Ln X for the positive comments on the teaser image! Introduction Caravella-Guatalaga, officially the Principality of Caravella-Guatalaga (French: Principauté de Caravella-Guatalaga), is a autonomous region of France and an archipelago composed of four volcanic islands in the North Atlantic Ocean about 1,520 km west of continental Portugal and about 240 km north-west of the Azores. Caravella-Guatalaga has a population of about 142.000, most of them live in the capital city of Port Caravella. In recent years Caravella-Guatalaga has developed a booming tourist industry and has become known as a playground for the rich and famous, due to its laws facilitating tax evasion. In 2014, it was noted about 30% of the population was made up of millionaires, similar to Zürich, Geneva and Monaco. Caravella-Guatalaga is a principality governed under a form of constitutional monarchy, with Prince Phillipe VI as head of state. Although Prince Phillipe VI is a constitutional monarch, he wields immense political power. The House of Caravella have ruled Caravella-Guatalaga, with brief interruptions, since 1617. The official language is French, but English is widely spoken and understood. The region's autonomy was officially recognized by the Français-Caravella Treaty of 1946. Despite Caravella-Guatalaga autonomy and separate foreign policy, its defense is the responsibility of France. However, Caravella-Guatalaga does maintain several military units. Port de Caravella Palais de Caravella, residence of Prince Phillipe VI de Caravella Port de Caravella Place de la Liberté, the central square of Port de Caravella including the Eglise Capitaines (the Church of the Captains) If you like it, let me know!
  5. It's been a long time since I've made a CJ, 2 years to be exact. In the mean time I've since become an urban planning student. It feels just right that an urban planning student would play Simcity 4 and maybe start a City Journal too, perhaps. Possibly with an urban/regional planning sort of twist into it, perhaps. To spice things up this CJ is intentionally made up to be as challenging as possible. The mission? Fit 1 million citizens, into a map of 9 large SC4 tiles. Sounds easy, eh? The next proposition is that the city must be built on a map that offers almost no flat land. Well, that should spice things up a bit! There's more to it. The development, must also respect both realism and the environment. This means that I can't just zone development willy nilly or recklessly terraforming the hills, for instance. Like all my previous city journals, this CJ will have an Indonesian flair to it. I also won't mess much with what the game decides to build, artificially manipulating demand or going bezerk with ploppables, simply letting the game simulator do what it does best. Elements of Urban and Regional Planning are going to be present on all updates, as that's the theme of this CJ. The map used is a tightened version of Cleaner475's Prudencia. Originally a map with 16 large tiles (16km * 16km), I've reduced it to a map with 9 large tiles (12km * 12km). This is the map I'm using: Notice how I've named the tiles. I've split the individual city tiles into rows and colums, ie. row A column 3. This should make it easier for the reader to follow, as well as making up for better archiving. The system will carry on to the individual updates which will center both upon individual tiles and cities/suburbs/towns, as my cities are generally not bound to just one city tile. I just suppose the individual tiles are simply administrative subdistricts of a larger city. The city(regency?) itself is called Medang. It's a name lacking in originality and creativity as I once used that name for a previous CJ, but hey, that previous CJ had a similar theme to this so I guess that might work. Looking back at the map, there are some things I'd like to initially plan from a general, regional perspective about the region: 1. The city will have no highway system whatsoever, there just isn't any space present. Besides, highways only serve to split and/or isolate neighborhoods. Therefore, the biggest roads that are going to be used are avenues, with the exception of tile A3 and A1 where I may consider a highway passing there as a connection to places outside the region. 2. With no highway present, the main transportation option are going to be railways. As the city grows larger, I might consider using tram-on-road due to it being very compact and easy to fit onto an already developed city. 3. The flat areas in A2, B2 and B3 are prioritised for industrial development early on, as massive industrial development require flat land. As the region start seeing more I-HT/I-M demand, I might consider adding industrial zones on the slopes, or the valleys of tiles B1, C1, C2 and C3.. Most industrial development however, will be in B3 and A2, with B2 functioning mostly as the commercial center. 4. The CBD itself is going to be located in the center of tile B2. It's very hilly, which makes it very interesting to try build a CBD on. The reasoning behind this is to try keep the central business district away from the polluting industrial complexes, as well as placing it in a location that is central to everything else. 5. There is no way I'm going to build an airport there. As with the norm of urban planning, the plans are not absolute. They may change according to situation(ie. more industrial demand than expected), however. That's all I have for the Introduction right now! Next update will be about tile B3, so stay tuned! =========================================================================================== Like this? Leave a 5 star rating at the top of the page, or just leave a comment in the comment section below if you want to talk things about the CJ itself!.
  6. Thanks for clicking on the link! I recently got interested in SimCity 4 again, and I decided to give it another go. In the past, my population cap for my cities was ~100,000 (The name was Austin in case you were wondering. I made a CJ about it five years ago, but all the pictures are gone. Also I was 11 when I made it, so y'know...yeesh. ). I will now try to create a realistic American city, and if any of you know any good mods to help with that, telling me about them would be super. I already know about some of them (NAM and Co., various buildings I have saved, etc.), but more would always be better! Here's some background on the city: Cuyahoga is a city and county on the southern American East Coast. The city was founded in 1765 as the "Citie of George's Town", was renamed "Georgeton" in 1773, and was finally named "Cuyahoga" In 1785 following the American Revolution. In the mid-1800s, a large shipping industry came to the city. After the Civil War, the city, which had avoided much of the destruction sustained by other southeastern cities, boomed as a port city. Industry blossomed, and the period from Reconstruction to the First World War was known as the Cuyahogan Golden Age. The city, which before the Civil War had a population of less than 10,000, had a population of 75,000 by 1919. The Great Depression hit the city hard, and many people left to look for work. The city lost at least a quarter of its population from 1929-1933, but soon workers came back after industry began to reestablish itself in the city. During World War II, the city prospered as America needed workers to fuel the war. Factories rose up again in Cuyahoga, and the city healed. Post-war America emulated the American Dream: small, happy communities, a large and bustling business district, and a fully employed populace. The 1960s-80s brought white flight, and the city center shrunk while the suburbs grew. Towns like Oakfield, Warner, Bonneville, Thierry, and Holly Springs grew exponentially, while Cuyahoga proper dwindled. The crime rate increased in the city, and Cuyahoga experienced a harsh rise in murders and violent crimes in general. However, the 1990s brought change, the economy in the city once again recovered, the inner city was revitalized, aside from a few areas. Today, Cuyahoga City is booming town with a specialty in research with three universities (Cuyahoga City, Cuyahoga State and Yancey College) and a multitude of high-tech institutes. The city also has a large financial scene, being home to the Cuyahoga National Bank along with the insurance firm Dewey, Cheatem and Howe LLC. While the city's population is now around 450,000 (~1.8 million in the MSA), it still manages to cling to its small-town atmosphere. Hope you enjoyed! I'll post again soon, probably by the end of the week. Bye!
  7. (A Safrans flag) Welcome to the young nation of Safrans. I invite you to learn about the history: Discovery of Safrans (1644): The spanish pirate Alfonso Kletí and his tripulation have discovered a lot of islands in July 1644. This territories were spread among pirates. That year was founded the city of Lagos. British War (1699-1700): The Safrans territory (a name by Alofonso) was invaded by the British Clown, agroup of 1.000 soldiers battled against the 3.000 Spanish Pirates. Lagos city and its sorroundings were completely destroyed. But the British army retired in March 1700. A Spanish possession (1701 - 1832) The British War ended. Lagos City was founded again. The Safrans economy never grew bicause the rigorous controls of the Spanish Crown. Safrans was a depency of Spain. Therefore these islands were a strategic port in the Ocean. A Safrans Revolution (1833-1838) The Safrans people shared a sense of nationhood and wanted to banish Spanish soldiers. The war began in 1833 and ended in 1838 with a Safrans victory. Equally damage received were serious: No Economy, poverty, undefended and disrupted. The Constitution (1839) In 1839 born the Safrans Republic, with a goverment and political divisions of the islands. The future seemed perfect. The Black Time (1841 - 1950) Over 100 years people suffrered economic barriers of Europe and Asia, all continents with which marketed. Basic necessities were scarce: Food and manufactured products. An "Safrans" Idea disappeared. Spain take the islands by the force exploting all resources and return work as a strategic spanish port. Salvation (1951) A revolutionist group, with large national and international influence, organizes an army and manage to drive again. Now, with allies, achive in the ONU a law that prohibits economy blockades in Europe and Asia. Now was beginning to grow the republic. Golden Age (1977-1990) Safrans Republic becomes strong in the Manufacturing Industry and Financial activities, this increases the GDP and people lived fairly well. The Permanence (1991 -.) Nowadays , this nation maitaining good levels of employment, exports and overall quality of life. Greetings and updates coming soon.
  8. Hello I'm Nojus_A and welcome in Matilbahus. This is an introduction of the city so speak about its History. The city is dedicated to its mistress St.Matild. Now the city is the capital of the Lander of Norther Fjord and it is home to 100.000 person. In the city the people speak differnet languages such as Italian,French and German and in the office of the CBD lots of employees speak in English. Matilbahus remained a simple village of woodcutters and farmers until 1010 d.C when it came under the rule of the principles of the North.In a few years it became an important harbour and a military base with many sailing ships and later became part of the Hanseatic League in 1180 d.C and in this period it was created the coat of arms of the city. It remained independent until 1300 d.C when it came under the Netherland Empire. It was one of the bases for the conquest of the new world and for searches in North Pole. It was the most important port of the northern regions and third of the nation until 1941 when it was bombardat by the Nazis and the city was almost completely destroyed. In the 50s and 60s the city had a large population growth. Now in the city you are constructing new skyscrapers and the harbor is in process of expansion. Matilbahus is the second city for population in the Norther Lander(after Helsinborg) and the first tourist destination of northern territories ,thanks to its artistic heritage medieval. Coat of arms with the colors of the city White and blue. View of the city from the waters of the fjord. It is all for today.I see you soon (as soon as I have time) with the beginning of the true and own Cj. Comment and every suggestion is welcome. Bye Nojus_A
  9. Opening shot of new City Journal featuring cities and scenes from Germany's North Sea Coast.
  10. What has happened to the community of Simtropolis? I've been playing for many years but I've never been able to properly introduce myself, but when I come back to see what I have missed I'm astonished, it seems to have been quiet. I'm making my return, so I hope to upload some SimCity 4 content, but I don't know any timeframes.
  11. Hey, everyone! I'm Bini and long time simmer, though, completely new to The Simcity franchise. I recently installed The Simcity Complete Edition and I'm really enjoying it so far. I tend to do most of my gameplay offline but I have joined a couple regions online. You can checkout my profile if you have any interest in finding me. So quickly, I'm in my 30's - married and a parent - and been an avid simmer for many years but with The Sims. I hope this is the place to get some helpful insight and advice for my Simcity adventures. I'll be posting about. Cheers x.
  12. Recently there was a change in my interests, now i kinda like simcity 4 a lot, thats the only game im playing rite now. Im actually a big fan of skylines and high-rise buildings. That was kind of a goal for me whenever i create a new city in sc4. But I never really got a high-rise until this new city which i made was fully filled with high-rises but i made a new area and downloaded tons of BATs from STEX and then added to my city and made it the downtown area. Just Because the nightlightings are cool. I Made this Journal abt my favorite city and all the things that are happening in it.
  13. Hello everybody, Playing SC4 since several years, I recently decided to edit my first CJ ! My goal is to create a relativelly realistic city, with all its infrastructures, seaports, transports and all... ...without heavy modding and painstaking micro-management ! I enjoy the mixing between the vanilla buildings of the original game and the various jewels made by experimented modders around here. No cheats except one : the famous "moolah" ! I simply raise the initial budget of the cities when beginning, without adding more money after. I just want a little help at first. The aim after that is always to have a balanced budget and make a city prosperous following the game's rules. Major mods and addons are the NAM and various creations made by wellknown modders. I recently installed the SPAM addon but did not give it a try yet. Map is based on Drunkapple's Arkhangelsk file, which I flattered totally : ground is everywhere levelled at 5 meters above water. Flat, flat, flat ! So let's go now ! Before going further, I would like to inform the reader about the correct pronounciation of prawinian words. The prawinian language is mostly based on central european idioms and german influences. However, as the town is welcoming many new populations, english influence is considerable. However, some letters must be correctly spelled : W is pronounced like V, as in "victory" or as F if the letter is at the end of a word J is pronounced like Y, as in "yes" C is pronounced like TS, as in "cats" So, then... Westprawa is the western part of the Prawa island. this island is cut from north to south by the small Prawa river and bordered, in the north by the impressive Wysoka river. We can see here the major part of the city, including the small island of Jesow, mostly occupied by rich houses and villas. Rest of the town is almost 100% composed of small buildings and civic infrastructures : Westprawa is the actual place of the foundation of the Prawa city and the arrival of the first colons, almost 50 years ago, in this part of the northern european region. The remains of this period of installation is the small canal system, which was used to deliver wood, food and fuel to the various neighborhoods of the growing city. Today, as Prawa is reaching the million prawinians, this system is almost obsolete and mostly unused now : Finally, the city suffers from the massive expansion of the global Prawa urbanisation and is progressivelly considered as a suburb now, as the other part of the Prawa island, Ostprawa, is expanding very fastly and welcomes many new companies and industrial buildings. If you have a walk in Westprawa, you will notice that some houses are sometimes in bad shape or abandonned... ...however, the place enjoys a very nice view on the river Wysoka and you can spend some nice journey on the famous hotel of the city ! See you later !
  14. Hello, everyone, I first played SimCity 3000, on Linux, the LokiGames issue, ages ago. Since I never seemed to find the way to create a town that did not go bankrupt, I stopped playing soon after, but the attraction never left. Some years ago I bought SimCity 4 and Rush Hour on Amazon, but couldn't get it to run more or less stable in Wine, so again I left it alone. Now a month or so ago, I retried, and managed to install both SC4 CDs and Rush Hour successfully, and after reading up on strategy, finally managed to start viable cities. Mainly by largely ignoring the cries from my citizens. Of course my attention did get drawn towards the various mods that are out there, especially since I could not seem to find a way to alleviate traffic problems. So I applied the 638 patch, SC4 BAT and the SC4UpdateBAT patch, and I installed LRM 4.0 and NAM 3.2. To free up my DVD drive I installed the Rush Hour 1.1.640 NOCD patch. Also SC4Launcher R8, as that managed to run me at 1600x1024. Both LRM and NAM claim _not_ to have any dependencies, yet this is the result (see below) in the residencies areas there are only houses with what appear to be dependency problems? Yet I can not for the life of me find out what Mod I'm missing or which one I should uninstall or update. Yes, I am a total $%&^! when it comes to SimCity, and somehow I have no clues left anymore, either. And Wine/SimCity say nothing: So: "Hi", and "Help?!?", Kind regards, Stefan. sc4.txt
  15. Hello and welcome to the beautiful city of Phoenix, Arizona! You are reading the first entry of a journal that is likely to be my demise. I plan to construct the entire metropolitan area as faithfully as possible. And that is a very large metropolitan area, as you'll soon realize. To start off, here are some fun facts about the city: Phoenix is the most populous US state capitol and the 6th most populous US city, containing over 1.5 million people. That number increases to 3.6 million with the addition of the surrounding urban areas. There are a total of 4.3 million people in the Phoenix-Mesa-Glendale Metropolitan Statistical Area, which is defined as Maricopa and Pinal counties (the two counties in which Phoenix resides). The city itself makes up 518 sq mi (1,338 sq km), with a density of 2,798 people/sq mi (1,080/sq km). Phoenix was settled in 1867, and has since grown rapidly. For the last 40 years, the growth rate has been nearly 4% per year. At this rate, the city is predicted to rank 4th in population by 2020. Well, that was boring. Don't worry, you can all wake up now; It's fun stuff from here on out. Today's update is focused on one thing only: Planning. After looking for a suitable region map for me to use, I settled on drunkapple's Phoenix Scale Map (thanks mate), which consists of 396 large tiles. In order to take on the challenge that a region this size presents me with, I knew that I would need to make up a very large plan of my whole network and layout. So, I found a top-down view of the region and used GIMP to place it on top of a Google map of Phoenix, and then redrew all of the city boundaries. I also started to give names to each city tile, for use in-game later on. In the end, this is the fruit of my labor: Note that every red square is a large city tile. Also, see that red rectangle at the top of the picture? This file has 282 layers (most of them are just text), and contains 12724x7891 pixels (My computer definitely had a good time with that). You should also notice that the region doesn't cover a few areas of city (Like Apache Junction, downtown Buckeye, New River, Morristown, San Tan Valley, and some of eastern Queen Creek/Mesa). However, that isn't too big of a deal, considering how much I have on my plate already (Besides, you could argue that since Apache Junction is in a different county, it isn't really part of the metro area). Besides the minor flaw mentioned above, there is one bigger and much more annoying problem: The gridlines. Since the game's city boundaries aren't designed around its cities, there are a few places where some unfortunate placement of boundaries will cause me many problems in this project. Here are two examples (both are interchanges): Yep, each of those interchanges will be located in at least 3 city tiles. Not to mention that on the bottom picture, Interstate 10 is cut straight down the middle by the border. Looks like I'll have to move some roads around a bit, or else face some serious headaches. Oh well... Well, that's about all there is to show for planning. Now it's time to get into the game itself and start working. Obviously, I'll need to start with the road networks. But we'll save that for the next update. For now, stay tuned. See you soon!! -Samness
  16. The Northward Isles are a group of islands located in the North Atlantic Ocean. Their origin can be traced to the mid-Atlantic Ridge - a constructive tectonic plate boundary that has been responsible for creating many of the Ocean's islands, including Iceland. The islands' history is one of conquest and colonialism. Having been used by numerous expeditionary forces as a stop-over point during the European colonial expansions, they soon became a vital and valuable military station and the French, British and Dutch all at one point or another claimed overall control of the Islands. In the 18th Century the Bartholomew Campaign, a British military invasion of the islands under General Samson Bartholomew, resulted in the attackers forcing the Dutch occupants out of the islands for good, and ever since, the islands have remained under British rule as a protectorate. Firstly under the British Empire and now as a member of the Commonwealth. Prior to the arrival of European explorers, there was no indigenous population on the islands, they were occupied only by the local wildlife, which was dominated by sea birds and seals. As soon as the Europeans arrived, settlers began to move in and small towns and villages cropped up around the many natural harbours. With the settlers came new wildlife - both intentional such as sheep and cattle, and unintentional - small mammals such as mice, rabbits and rats were soon a common sight across the islands. General Bartholomew's victory led to the main island, previously known as Vasteland (Mainland in English) being renamed in his honour and now Bartholomew is the location of the main settlement Staunton. Well that sets the scene for this City Journal! I'm a fairly fresh face on Simtropolis but I've been a member of the site for a number of years now, just been content to read and enjoy everyone else's CJs without ever putting one together myself. Well, I've made a commitment to myself to change that, and after a couple of false starts, here we are! The Northward Isles Protectorate is your typical island colony, though I'm attempting to make this one slightly more populous and urban than say the Falklands! I'd like to make it clear though before I get any further into this CJ that it is a platform that neither defends nor attacks colonialism, it is merely just an interesting backstory to a bunch of ocean islands, so no political debates please! I'll be updating this as often as I can, and as I'm starting from scratch it may be a little while before we see any skyscrapers, but I'm looking forward to the adventure of finally giving an SC4 region a proper shot. Without further ado, let's get to some images. First of all, what introductory post would be complete without a region view? Here are the islands in all their glory: This is a region I've terraformed myself and comprises four large city tiles along with numerous medium and small tiles around them. As you can see, I really am starting from scratch on this! Also, you'll have to excuse the mis-matched colours on different parts - I couldn't get them all to save on the same colour! The names of the islands' five Districts are visible on the map. Bartholomew has already been introduced but the others are included for reference. I'll be aiming to get some level of development (whether that's rural agricultural areas or urban towns and cities) across all of the islands so chances are the CJ will flit between different places depending on what I've been working on. And to finish off, the Northward Isles' flag, for those interested: The Union Jack is a reminder of the islands' status as a protectorate within the Commonwealth, whilst the coat of arms signifies a number of aspects. Firstly, the five-pointed yellow star represents the five Districts that make up the islands' government. The green and blue represent the harmony between land and sea that has characterised life on the islands since they were settled, and the white stripe is a symbol of strength, referencing an old island tale that has been passed down the generations. Maybe I'll tell it one day! Anyway, that's it for the introduction, keep a look out for new updates which I'll endeavour to make as frequent as possible, and most importantly thanks for reading! I look forward to your comments and questions - ask away!
  17. Introduction: Hi Simtropolis! I'm Andy Gainey, founder of the newly formed independent game dev company Experilous. For my first major project, I'm seriously considering working on a city builder. I have been contemplating city builder designs for a long time, have accumulated many ideas (as we all have, no doubt ), and have recently been putting together a pretty strong vision for many aspects of this project. Nonetheless, there are plenty of major design decisions that I haven't made yet, and so I seek the aid of the city builder community during these early design stages. In the upcoming weeks, I'll be posting questions and topics of discussion on issues that I know are important but that I have not yet made any strong decisions about. I'm curious about the features and styles of gameplay that are important to each of you, and to what degree. In addition, there are numerous technical and design challenges a city builder project is likely to face, and I'm eager to explore the vast landscape of potential solutions to those problems with you. I'll keep a record of those topics in this post. As a preview of where I'm likely to go first: Discussions: Detailed agent behavior versus statistical approximations (not yet posted) Plenty more... In addition to the above discussions, we can use this thread for talking about what topics you think are most worthy of discussion, especially during the initial stages of design and development. I am also open to any general questions you might have about the project and my plans for it. I know I don't have a lot to offer yet in the way of functioning systems or screenshots, but hope to begin working on prototypes soon. What systems would you be most interested in seeing prototyped first? Current Vision: Obviously, there are a lot of big decisions that I have not yet made. So what does my vision consist of? Here are a few of the important attributes I seek to achieve: Modern Large Cities: Every time I run numbers to estimate the technical feasibility of a design based on CPU, GPU, memory, and bandwidth concerns, I'm working with upper limit numbers such as 10 million residents, 1 active vehicles, or 400 square miles (~1000 square kilometers). I've had to reject some ideas because they simply wouldn't get even close to functioning given those numbers. I want large cities to be an option for players, and I don't think I'm alone in this desire. Super-Efficient Engine: The core simulation engine needs to be optimized for modern computers. That means things like 64-bit support, broad parallelization to fully take advantage of multicore CPUs and maybe even GPGPUs, and cache-friendly processing to be able to churn through large amounts of data. If I want to provide the large numbers while minimizing the amount of statistical approximations I depend upon, an efficient engine design will be absolutely critical. Thorough Mod Support: Modding communities can do great things, even when it isn't made particularly easy. I want to go out of my way to encourage modding. In the ideal case, I'd like to provide in-game editors for certain types of mods (such as by making a building architect tool an integrated component of ordinary gameplay). A system for handling dependencies, versioning, and other technical mod issues has also been on my mind for a while. High Degrees of Customization: Sandbox games are ultimately about the player's vision, and I want to enable as much city customization as possible, both functional (such as highway interchanges) and aesthetic (such as park layouts or street surfaces). Feel free to follow my activites on my website experilous.com, or through my Twitter handle @AndyGainey. I look forward to interacting with this community during my pursuit of building a worthy game!
  18. Welcome to the Federal Kingdom of Belsay; an existing state southern of Ireland, south-western of the United kingdom and eastern of France. A state sharing the Bay of Biscay with France and Spain and a state bordering one of the most important sea routes on Earth. The Federal Kingdom of Belsay or, as the French speaking minority calls it, Le Royame Fédérale de Belsaux is one of Europes biggest islands. The federation exists out of two federal states, namely the Federal State of Wistelton (Etat Fédéral de Wistelton) in the north with an English speaking population, and the Federal State of Courteville (Etat Fédéral de Courteville) in the south witn a French speaking popluation. HISTORY A brief history: until the First World War the Island of Belsay was occupied by the United Kingdom and a small part (about 10% in the north) was occupied by Ireland. After the First World War France was capable of occupying the eastern part where already most of the population was orientated towards France. Belsay has been a kingdom since 1500 AC, but has been occupied since 1800 AC. The monarch at that time lived in hostile in Sweden and later Canada. At the beginning of the Second World War the Island of Belsay faces an uprising against the occupation by France, Ireland and the United Kingdom. After a smooth revolution the Island receives independance, with the former British and Irish parts forming the Kingdom of Belsay and the southern part forming the State of Courdeville. The monarch returns at this times and becomes monarch of the English part. In 1950 both parts of the Kingdom reunite in a federation with the former and historical monarch as the head of state. STATISTICS In the entire Kingdom there are approximately 50.000.000 civilians. To give you some references, United Kingdom has 63.000.000, France has 65.000.000, Germany has 82.000.000, Italy has 60.000.000 and Spain has 47.000.000. With this population Belsay is currently the sixth European state by population (including Russia). Courteville, the southern state bordering France, has about 15.000.000 civilians. Wistelton, the northern part bordering Ireland and the United Kingdom, has about 35.000.000 civilians. When we look at the size, Courteville occupies about 20% of the island, where Wistelton occupies about 80%. The capital Haydan is almost entirely English and is situated for 85% in Wistelton. Especially the south-eastern part of the capital is part of Courteville and therefor this part has a French orientation. In The Greater Metropolitan Area of Haydan, approximately 12.000.000 people live. This means that about 24% of the population lives in the capital of this state. POLITICS Belsay is a centralized state on almost all political issues, with Queen Dolora of Himmerton as the current head of state. The prime-minister has always been from the English population, because this part of the population is way bigger. The current prime-minister is Silvester Cornwell. CLIMATE Belsay has a climate that is comparable with the climates of London and Paris, although the general temperature in Belsay is warmer, due to its more southern location. Belsay has a sea-climate.
  19. Hello , this is my first ever City Journal in Simtropolis, and before post my stuffs, i'll introduce to you all about my fictional country, based on Russian style. my fictional country named : UNITED KINGDOM OF SOVIYYA, located and take a part of Southern Russia (Volga & Don) and also Northern Caucasus. these are my country's flag & national emblem and, for the closing of this Introduction, i'll give you all some teasers : watch more later guys
  20. Hello and welcome to "Online City - Lindar" city journal series! I've decided to make sort of documentation including improvements, changes and plans of the biggest city in Online City, so I could ask you for your opinion and suggestions (that will be really helpful!). This is my first city journal so if I'm doing something wrong or if I should add something, please tell me in comments, so I'll be able to make better journals in the future Located near south coast, Lindar started as a small town settled by group of two hundred people seeking a hermitage. This quiet, secluded place was a great choice, as it was not so far from big lakes or cold, refreshing sea. It had only two neighborhoods: Silure and Asgard that were just as small as Lindar was. However, more and more people were settling on south coast, which caused change of this beautiful and calm region into dirty, crowded place. When Lindar reached 50,000 inhabitants, the major decided to stop nature's devastation by planting trees and making parks where everybody could rest after exhausting day of work; that helped for some time, as the city was growing faster and faster with more people settling in dirty, small houses. Soon, the only uninhabited place were west parts of the city, where it was forbidden to settle due to environmental problems. And so people lived in crowded, dirty Lindar, working in northern parts of region called "Countryside", where all industry was located. Filthy factories causing massive air pollution decreased land value and effectively discouraged potential residents for long time. For many years things didn't change, until OCCS (Online City Communication Service) showed up, making a railway connection between Lindar, Silure and Asgard. In only two years Silure became manufacturing city, meanwhile Countryside turned into shiny high-tech zone. Lindar had changed as well - important companies as Technology Advances or Regional Tourism Services started making offices in east part of the city. Soon, whole Lindar divided into districts: Lightwood with High Woods connected with Silure's high-tech zone and Laurence City with small and medium offices; Relington where City Centre was located; Upvile with famous Rosaline Roundabout and smaller Fontaine's Roundabout with incredibly high street traffic volume that caused massive traffic jam; Oatfield with Lindar Central Station that connected Silure with Asgard; and finally Helston with Falcon Roundabout and Colossus business centre that was connected with Countrysides. Each district had its administrator and council which were subordinated to a city major. These rules were established by newly elected major - Robert Hargrove, who had improved quality of life in Lindar by rejuvenating police and fire stations, along with founding first high school and hospital. From that moment on, new age in history of Lindar begun... And that was my little introduction to Lindar - I hope you enjoyed this! Soon, I'll post another entry about this city, but at this time there will be more pictures. Anyway, thank you for reading and see you soon!
  21. Welcome dear reader! First off I'd like to say thanks for visiting, and ask you to bear with this first post as it is simply a intro into what I plan to do. My goal for this journal is not to simply tell you how much my city has grown, and what I've added to it. Its to tell the story of the city. What are the people thinking? What do the businesses want? How is each part of the city doing on its own? I'm going to tell the story of the city by focusing on three different levels. The first level will be city wide where our prestigious mayor will recap the happenings of the week. This will speak of what was bought, how the city grew, and how its doing on a whole. What was built this week? What changes were made in the structure? Whats the budget like? Crime? Fire? Health? Population or pollution? The second level is neighborhood wide where community leader from each area will recap what they though of what happened over the week. This will speak of how things affected them, and how each individual place is doing. What does the area need? How profitable/happy is the area? Any changes over the week? How did the changes affect your business, house, industry? The third level is the household. I will be selecting one family (building) to follow throughout the week. I will pick one from each neighborhood and tell their story. Where do they work? How much money are they making? Where do they shop? How are they doing? Kids? What do they think the city needs? I'm naming only the residential areas. They're are four areas split up by the avenues, so each area gets a name. The names in clockwise fashion from top left are Clearfield, Madison, Oxford Junction, and St. Paul. The commercial and industrial areas will be known only by their zoning. When working on the third levels I will focus on one business and its owner. So now that we know about how this is gonna work lets get to know the area. I'll be playing in the area called Whitewater Valley. Burnt Tree River Valley was named for the trees that are commonly found burned from lightning storms. The valley features a pristine mountain river offering clear clean waters and excellent shipping lines. Its natural splendor paints a perfect backdrop for tourism, and its abundant natural resources offer the ability to trade and manufacture. All in all the area offers a balanced type of town ideal for a starter area. I'll be building in the town called Twain. Candlebourne There's not much to say about the town at the minute. This area is a flat picaresque forest. Our illustrious mayor wishes to cut down some of the trees and set it up as a city with ferry connections as well as a trading connection. The mayor does not wish to mine it out or pollute the area however, so the plans are in the works for education systems. As you may have guessed I already have a few goals: Education Systems A Ferry Connection (A dept. of transportation) Trading area (To be set up later once other cities have been established) Others to come! So with those things in mind I present to you the recurring characters. Little biographies about each one, and what area they represent. I tried to put a little color into each person, so hopefully their people pleasing. Mayor Webb: Nathaniel B. Webb, 73 years old, previously employed as a museum curator. Why would a museum curator run for office you ask? Webb answers it perfectly in his quote, “It was my job to make every single exhibit perfect. After a day of that I was tired of seeing our lack-luster mayor let this city fall into disrepair. Let me tell you disrepair is not my standard of perfect.” So what platform did the crazy old coot run on? “Make Our City a Museum” He told people he would put all the effort he could into making each and every area just as beautiful and clean as the next. Whats his plan for the city you ask? “Not letting it burn down. Yep, I think that’s achievable.” He doesn't like to disappoint and loves to hear how people feel about his changes, so long as its something positive. Boutique Owner Savage: Ruby A. Savage, 32 years old, owns a clothing boutique inside the commercial district. Her boutique is called Uptown Grandeur and it is her baby. Because she is so far invested with the economy of the region, she is the perfect type of person to tell us about the problems and short comings on the district. “I don't believe in giving good feedback, makes people think they're better than me.” Factory Manager Miller: Brian C. Miller, 54 years old, manages a factory with in the industrial district. He worked his way up through the company, and so knows what each step in the supply line needs. The owner of his factory has commended him on the improvements to speed and production hes made. Because he knows industry inside and out, he is ideal to let us know what the industries of the city need. “Factories I know, just don't ask me to make magic happen with the books.” Clearfield Community Leader Thompson: Glenn K. Thompson, 44 years old, moved into Clearfield from a neighboring community and was elected leader for his higher education. Thompson is a macromolecular chemist who works in the industrial district. He doesn't think he deserved the position, but serves with dignity saying, “Clearfield deserves a clear voice, hopefully I provide that.” Madison Community Leader Gonzalez: Patricia E Gonzalez, 50 years old, works as a Administrator in the school systems of the area. She moved into Madison for its school district and because she has insider information on the school, she is idea for the community. The base is at its school, and so Gonzalez was quickly elected when it was realized she would use the information she had to press the issues. “I plan to get our children what they need, not what the Mayor wants them to.” Oxford Junction Community Leader Herron: Monica J. Herron, 65 years old, retired accountant moved to Oxford Junction after retiring. She wants a quiet neighborhood. Although she probably wont get it with both the police and fire house being positioned in the area, she still hopes. She was elected to the position simply because she had the time to spare and because she is quite the little firecracker in a debate. “Keeping books for a living has made me a rather patient person. I assure you I will win the waiting game that is government.” St. Paul Community Leader Williams: Donald V. Williams, 30 years old, is a insurance broker who lives in St. Paul. He was chosen for his winning smile and person friendly attitude. What the people didn't realize is that Williams is power hungry, and while he wants to fix issues, he also wants to get to higher positions with in the local government. “I tell you what, I'll get your problems fixed. If you continue to back me in elections.” Now you know who you'll be speaking to at the weekly meetings of our little hamlet. I'll leave this first post here with the promise of pictures and actual progress next week.