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Found 45 results

  1. Version 1.0.0

    78 Downloads

    This is the ''new'' house for our mayors. Just I added more walls for a better look. And of course, replace the original one INSTALLATION: Put the file in Documents/SimCity4/Plugins ENJOY!
  2. Palais Garnier Remastered

    Version 1.0.0

    747 Downloads

    An amazing Opera house located in Paris, France! Originally modelled by JENXPARIS and remastered by myself. 8x10 lot with Landmark and University - darknite only. No dependencies! Will upload the rewards opera version differently. Enjoy!
  3. Hello guys! Today i'm working on a 2x3 office building, hope you like it:
  4. Chapter 5: Two Major Milestones

    Welcome back! (WL is short for Woodland) Click on the images for full screen (most are in 1920x1080) Another beautiful morning! Ahh, lovin' those gravel roads... After much saving up, we finally build Woodland's first ever Fire Station! Although it's not a Maxis Station, it is $150/month (cheaper than the $250 from a large station!) and has three fire trucks, instead of two! Today is a special day for this town... It's time to finally PAVE the roads! After much traffic problems, I think it's time we......(I turn my head looking West) What the? You see the smoke out in the distance? It's coming from River town! (Just as I said that the phone rang) *Phone rings* *Picks up phone* Me: This is Mayor Whiz, how may I help you? Caller: It's Paul, (the chief of police in WL River Town) We're burnin' down!!! Me: What? Caller: Our town's about to go up in flames! We got a huge forest fire out there! Me: I'll help! I just built a fire station! *Phone connection lost* I drive over to the fire station in a panic.. Me: Big fire at River City!!! Come on let's go!!! I hitch a ride on a fire truck and we head west to WL River City (Yes, we finally built an actual neighbor connection, no more 1 hour hikes!) We make it to WL River City and see smoke with large flames out in the distance: Mathew: You got firefighters?!?! Thank god! We're about to burn up, I got the town evacuated, they're at Pleasantville for now! Look at that massive wall of flames coming our way! On a hot summer afternoon, lies the arduous task of putting out a town-threatening fire. The fire apparently started from a lightning strike and due to wind direction suddenly shifting, it became a massive "wall" of flames that walked towards the town. It finally got as close as the rail road, which thankfully stopped the fire from spreading any further. However, the houses and train stations could go up in flames if any cinders hit them and turn the city that has given us electricity into a raging inferno! (The fire reaches the railroad as our town's entire firefighter caste fights to save Mathew's industrial town from a raging inferno. Mathew hasn't built a fire station yet.) The fire spreads westward north of the houses and consumes the houses outside the town: Luckily, the rest of the town will be spared. After hours of hose spraying, we actually manage to get control of the inferno. Only a few houses are burnt down... The firefighters return to WL Town, and I stay over at WL River City. The next morning...we get treated to a small riot: One police station later: The riot is calmed. Some very angry citizens as a result of the fire (they lost all their possessions in the fire) The beautiful forest that surrounds this town are now charred and dead... Mathew: It's going take years for all those woods to grow back! Me: Hey look at the bright side, at least you won't feel guilty cutting those trees down to expand the town anymore! Mathew: True, I was going to expand westward eventually, but I used to love taking long walks through the woods and so did a lot of my citizens. That's one of the biggest reasons they live here. And man thank you so much for saving my town! My town wouldn't be here right now if it wasn't for your firefighters! Me: Don't need to thank me, you saved my town from obliteration! (Chapter 2). For that I am eternally grateful. You save my city and I'll always save yours if you ever have trouble. That's what best friends are for! I return back to my town... ----------South Residential Expansion---------- In order to meet the very high residential demands, a new residential sector will be created that extends south of the main town. Stats as of now before expansion: We have nearly $25,000 in the bank and we're a modest $400 a month. Residential demand is up the roof! The roads are drawn... (Note that these roads were drawn before the gravel roads) New growth: Found the pics of the gravel roads being added! Before: After: (Six new windmills were built in order to meet power demands. We're producing 1200MW and receiving 1000MW from WL River Town) Schools are finally having an effect! A new DSW shoe warehouse store: A new trail among the beautiful woods behind the store: Our population is now over 4000 sims, and we're making over $700 a month! New farms were built known as the North Farming Sector: Beautiful evening at Central Square Ghosts congregate at the cemetery, telling each other stories of the lives they lived and kids they scared The next day, we get hit by a thunderstorm... Storm season's been pretty quiet this year, although next year is predicted to be intense since there's an air current that comes down every couple years that allows severe storms. This is a weather pattern that results in tornadoes but only every 3-5 years. A downpour in an April afternoon: Some back yards are flooded but amid the rain the baseball and soccer teams still practice in the flooded fields! A few days later, the East Residential area gets an expansion: Even after the growth, residential demand is still very high. I finally decide to take the leap... I zone medium density residential and commercial around the central square area And up they go! This is a huge milestone, and the first sign of urbanization. They grow up so fast! ==========The First Apartments========== Medium density offices will soon be built here as well. The apartments line up around the Main Central Square area, which someday, will be the Down Town! Population is now over 5000 and we're making nearly $1000 a month! Now it's over 6000 and we're making over $1200 a month! We have $45,200 in the bank! That's the most we ever had! Let the good times continue!!! However...While the town may be booming now, all the new apartments have made traffic issues much worse: (Note the new mansion! Our first R-$$$ House, that's another milestone!) Mathew warned us about this. This brings us to the next major milestone: ==========The First Roads!========== The roads are paved along the Main Central Square and extend to North and South Industries (Where most people work) Much better! There's still some trouble spots but there's definitely improvement! Also take note that we tore down the six windmills that were around the cemetery. Mayor Mathew built a second coal power plant so now we're receiving 4000MW of power a month for only $243/month! That's much better than the $300/month for 1200MW of power from the windmills! In the mansion in the above image lives my friend Ben, the manager of one of the low density CO-$$$ business. Thanks to all the traffic, he was able to make huge profits and have a big mansion built right down the road so he only has to walk to work. He's done a lot of good things to this city! *Thunder* (Notices distant flashes of lightning in the night sky) Another powerful thunderstorm heads our way on this fine evening... On that note, let's end it here. To be continued... --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stay tuned for Chapter 6! Story Summary (For those who are in a rush) A lot has happened in this chapter! First we saved the neighboring city (Woodland River Town) from a raging wall of fire by sending our firefighters from our town, to which Mayor Mathew highly appreciated. We got back, and expanded the east housing in our town, got hit by a few thunderstorms, built more farms, created a south residential area, first apartments, first mansion (R-$$$) and first paved roads ever. We also got our power deal increased from 1000MW/m to 4000MW/m, and we no longer need power plants. All the power we receive now comes from Mathew's town. Population has increased from 2000 to 6100 and profit from $400 to $1200 a month. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Comment Replies from last Update (Chapter 4 Part 2) @Tonraq: I'm glad too! Loans ain't cheap! @Kim Sunwoo: Thank Mayor Mathew for that, if he didn't come in and stop the obliteration, this journal would really be a two-update short story! @dabadon5: Thank you! @Paulobergonci: Glad you like it! I want to play the game as fair but realistically as possible, and balance things out. I'll always make beautiful shots but also show normal in-game shots as this city grows. One day when it hits 1 million we can look back to this update and remember the memories! @anytownUSA: It is indeed. You'll later on see another town (in a future update) that learned the hard way about growth... @VonCheese: That's what makes the game fun, I enjoy a challenge! I want to show the beauty of this game and Photoshop as well without neglecting the core aspects of the game play! At heart, this CJ is about a town that goes from 0 to 1 million sims, and every obstacle it overcomes. It's the story that makes it interesting, and this is still only the beginning of this journey! @jolteon: Thank you! And I did by using Paint.Net, creating a 2nd layer, creating white blobs and blurring and distorting (use dents) them then repeating until they were realistic enough. (Hint: Multiple layers of different shades of white) Before that, I also took a pic of both cities and pasted them together (I'll post a tutorial later down the road)
  5. Contemporary Condominiums

    Version V.1.0.1

    5,619 Downloads

    This contemporary condominium set includes 14 lots, each including landscaping unique from one another. The only similarity is that each of the 14 lots will use one of the 4 HD house BATs. Either red, green, blue, or taupe. These houses are the first of their kind for SimCity 4, it's been a decade too long in my oppinion without modern suburban houses from your typical North American suburb in SC4. Please be sure to download all the dependencies for the best experience with this BAT/lot set. The list of what you need is in the installer, I can guarantee you won't miss it (even if you wanted to, it's the licence agreement). Just in case though, the dependency list is included below. If you still do encounter problems, such as not seeing the lots grow, you can always plop them yourself with the extra cheats DLL which can be found in a multitude of areas on this and other websites. I hope you enjoy these as much as I do, as I'm sure you can tell, I put a lot of hard work into these BATs and an equal amount into the lots. I hope that can be reflected upon you; I'm most certain you won't be dissapointed! ______________________________________ Dependencies: Note that required dependencies are at the top, while optional ones are at the bottom. ______________________________________ Required: http://www.toutsimcities.com/downloads/view/1780 http://www.toutsimcities.com/downloads/view/1882 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 http://community.simtropolis.com/files/file/26806-vip-ruralpack/ http://community.simtropolis.com/files/file/27064-vip-ruralpack-expansion1/ http://community.simtropolis.com/files/file/27011-vip-carpackmmp-vol2/ http://community.simtropolis.com/files/file/26808-vip-carpackmmp-vol1/ Optional: http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_props.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_fence-garden_proppack.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_villa_props01.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_allotment_props.zip http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_rdock_props01.zip http://community.simtropolis.com/files/file/21118-SimCity-4-extra-cheats-plugin/
  6. Casas

    From the album Chuo

  7. Residencial

    From the album Chuo

  8. Residencial

    From the album Chuo

  9. Zona Residencial

    From the album Chuo

  10. Nexis Little Home

    Version 1

    1,616 Downloads

    Remake of City Planner's BATlot......... This is the beginning of a new Nexis Lot Series, built with BATs from our own BATters here on Simtropolis. The matter has been discussed in this thread, and new lots will be regularly shown in this thread before uploading. This is the first of this series of many and it is a BAT from City Planner, now released on this new growable lot, btw the first growable from Nexis. It is the Nexis Little Home. All the credit for the BAT goes to our member City Planner. R$-25 R$$-17 Lotsize 1x2 Once downloaded, unzip the Nexis Little Home folder into the MyDocuments/Simcity4/Plugins folder. It includes a .desc and .lot file. Dependencies: You need to download the modelfile from: http://community.simtropolis.com/files/file/19291-country-cottage/ Like all other Nexis lots, there are no other dependencies, unless otherwise stated. All props and textures are from Maxis and in the original RH game. Have Fun with Nexis and come visit the STEX Lots Service. http://community.simtropolis.com/forums/topic/19313-STEX-lots-service/ mrb
  11. Hi buddies, I created my first mod using SketchUp. Everything is fine till I put in the game, I had an error LOD_FBX is broken. everything in the game seems fine but ward off the camera, the mod will disappear. I forgot to color variation is not disabled.
  12. Models uploaded so far : NA Medium density housing - 01 NA Medium density housing - 02 _______________________________________________________________________________________________________________________________________________________________________________________ OLD Hey guys first post here and first model for C:S ! I have a bit of experience with 3D modeling (followed some tutorials on DT, made a few models, and a made map on Source ) but i'm pretty much a beginner I just finished my first model for C:S, took some time (~7 days), got confused a few times but i'm pretty comfortable now and next ones will go much faster. I based it off the kind of houses you find around Toronto ( THIS house in particular). Heres the model on sketchfab and the model in the workshop you'll find it in parks plazza (don't know if I'll leave it up its just a test for now). 890 tris for the building and front yard thingy, no LOD yet, textures( D N A I S ) are 1024x1024, 32 tris for the 8m fence, 4 tri LOD, and 128x128 textures (which are temporary until I do a better one). For a few questions : I'm really unsure about how my normal maps turned out and have spent way more time than i'd like to admit fiddling with it, inverting re-verting, and getting more confused, would be appreciated if someone could go over it (the windows in particular look off ) : normals diffuse I also have some windows where the illumination will just be a white line PIC how do I fix that ? My textures seem fine to me illumination spec For the tris would it be fine to delete polys such as under the window trim and the ceiling of the porch ? I know some people like walking around the city in FPS view just as other people don't care so i'm not quite sure if I should leave them or not. I unwraped the uvs so that there is nothing overlapping for AO but I doubt i'll be able to do that with other more complex buildings. What is you guys stance on AO ? Important ? or is it fine just to let it aside ? Finally whats your prefered format for saving textures ? Right now its all PNGs. Edit : And the scale, does it seem fine ? PIC I'll probably make more of theses houses and maybe make a Torontonian collection if all goes well. THIS is what I expect a neighboorhood of theses will look like (containers = garages). Makes good practice!
  13. Hi all! I always get stuck at creating a realistic skyline because there is no such thing as "medium density zone" as there used to be in Simcity 4, which makes it difficult to make a smooth transition from low density houses to apartment buildings :(. Would you mind giving me some advice on this? Thanks a bunch
  14. Barclay Avenue

    From the album Lindenboro

  15. Version 1.0.0

    1,440 Downloads

    Welcome to the first of several houses, modeled after those of contemporary, suburban America. Thank you for taking a look at the Hamilton! This house model has undergone significant changes over many months, initially as a completely different model, which ultimately turned into a separate dwelling all together. Keep an eye out for the next one - a nice complement to this house, whose stats can be found below: A couple points of interest: R$$ medium wealth, low density lots. 13 unique lots. Lots beginning with "bipinhouse3_" are growth stages 1,2. Lots beginning with "bipinhouse4_" are growth stage 3. Part of the Chicago and New York styles/tilesets. NOTE: It has come to my attention that some houses are causing CTDs, most notably those of the "bipinhouse4_" lot set. I am currently working on a solution. Be careful with these lots for the time being! Dependencies: Girafe's Maples V1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 Girafe's Feather Grass http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001 Girafe's Chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 Girafe's Sparaxis http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 Enjoy, and keep your eyes open for more complementary house lots! For more details, check out BAT thread!
  16. Version V1

    181 Downloads

    Here is My 2nd released Bat Building,A Medium size House based off of my Great Grandfathers House(built around 1978).This building is My First Bat to be released With night Lighting in the form of 2 night windows & some lighting around the house to brightin it a bit at night.I am going to improve the lighting in The next version(V2) as well as add anything else. I am planning on releasing a cities skylines version of this house if i can get a good export & get it to work.This will hopefully be released soon after this upload as a seperate file upload. This House has both a landmark lot & 2 Growable Lots all different sizes.The landmark lot is located under the landmark menu & is ploppable. The Growables will grow only & are not ploppable.I was not able to fully Test the growables so if you can't get it to grow at all post a message via the comments or via one of the options in the included readme. This file has No dependencies. Install instructions are in the readme. The stats are in the included readme but I will list them here: The stats for all are: Landmark Lot stats: Budget Cost:150 Bulldoze Cost:100 Plop Cost:10,000* Lot Size:3x4 Growable Stats: R$$1_3X2 Stats: Bulldoze Cost:200* power consumed:2 water Consumed:12 worth 500* construction Time:20* Growth Stage: 4 Resident Capacity: 7* Lot Size:3x2 Wealth level: R $$ R$$2_2x3 Stats: Same as above Except: Lot Size:2x3 *I set these values I got the pictures of the growables by using the extra cheats dll plugin & plopped the lots.You can find the dll here on simtrop. (Note: plopping residential lots does not work correctly so the lot will abandon. I created this House model in 3dsmax.This House is finished for now. (Thanks for Downloading) & Happy New Year to all of You Enjoy © 2016 Biwdc Architechs Inc. Check Out my Bat Thread Here: http://community.simtropolis.com/forums/topic/63602-biwdcs-bats-models/?page=1
  17. Version v1

    1,737 Downloads

    Add some more American flair to your cities by growing one of these trailer houses that dot the rural and suburban areas of the US. This is building 3, look out for my whole set! This design is inspired by the similar building in SimCity 2013, and American Mobile Homes. This includes 3 different width lots for this building to grow on. ------------------------------------------------- DK-L1 1x2 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 1x2, 1x3, 1x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, white, Light Blue and Brown NOTES: This is hard to grow out of large zones. Try to zone only the lot sizes this building grows out of before zoning the whole area. -------------------------------------------------- DK-L1 2x2 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 2x2, 2x3, 2x4 Construction Time: 20 +Normal Map Recolorable: Comes in Red, White, Torquise, Dark Brown -------------------------------------------------- DK-L1 3x3 American Trailer House 3 by DethKwok Details: Custom Building Model, Made in Blender Growable Lot Sizes: 3x3, 3x4 Construction Time: 20 +Normal Map Recolorable: Comes in Orange, White, Light Blue, and Dark Blue ======================================================== Building was made in Blender. DethKwok
  18. https://www.youtube.com/watch?v=6kATuiFcPIo Welcome back it's been too long, hasn't it?
  19. Hello my dear Simtropolitans! Some of you may know me, some of you may not, but I'm here and there occasionally with some City Journals ( which I constantly start over and over again). Know, I come to you, humble as I am, always trying to be, and ask for your patience, knowledge and wisdom to help me with my temporary (hope it grows to become a lasting - ) hobby. I am new to BAT-ing and new to modeling in general. I am a IT student, Information Organization and Networking Major (C, C++, C#, Cisco networking etc) --> Croatia. There was a design major, but I felt it wouldn't be necessary, because mostly, those skills can be learned at home ( no offense, perhaps I am wrong, for at least the more difficult courses). So, as I am trying to find myself and kill some time, I've decided to start modeling. Started in Blender (for DotA2 --> didn't go, although learned the basics), now I have switched to Gmax and I'm quite acquainted with it. So, with futher a due, I present my ,somewhat simpler, version of my house in Croatia. Cleary a work in progress ( need to pause, takes too long ) What it is from Google Street View I just started, like 2 hours ago, been searching through tutorials, wouldn't I learn to better BAT. Sorry for the long post, look forward for some advices from you guys, I can receive any kind of criticism - so you can bombard me withever you got Your Fatjuice
  20. Hello, i'm have a problem with my building in SC4 B.A.T. Ok, the problem is this. When i am putting textures in my building, and edit it, the textures are this. (Click to see in best size) Well, when i preview the building to render this, the building is this. Yeah, the textures of the roof and the green plaster won't render and it'll a simple color'll see ugly it. What i do to solve this? Please help me.
  21. Version

    1,615 Downloads

    A pack of Icelandic houses. 4 BATs, each has about 30 people and is the size of 1x2. All of them are R$$. Inspired by houses in Reykjavik, but I guess it suits many types of cities, especially those in northern Europe. Enjoy!
  22. Hillside Manor

    Version v1.0

    1,667 Downloads

    This is my first BAT, nothing really else to say but that the house is a 3x4 landmark that costs 1000 simoleons and has 40 simoleons worth of monthly payment. Hope that this is a good start
  23. Version

    979 Downloads

    Toinen Linja 4 -set is a collection of wooden w2w corner houses, made in early 1900's Finnish style. There are both growable residental versions and functional landmarks for right and left corners. 7 different models in a Building Family (grow/plop) and building must grow on a corner (left/right) STATS: Lot size 1x1 Growable: R$ Stage 2, for 12 residents Ploppable: CS$ with 12 jobs. Plop cost: 739 § Dependacies: * Paeng Texture Pack v104 http://community.simtropolis.com/files/file/22823-paeng-textures-vol104/ * Porkie Props Vol 01 http://community.simtropolis.com/files/file/11421-porkie-props-vol1-european-street-accessories/ BATting by Krio, modding and lotting by Master paeng. Thanks Master! And while I'vent been uploading stuff in months, I've been active all this time! Check World's greatest BAT thread EVER! KRIOWORKS!
  24. The Diaspra

    Version V.1.1.1

    1,559 Downloads

    . Diaspra House BATs and Lots The Diaspra BAT and lot set includes over eighty variations of lots, with six house BATs, five driveways, and four fences. Plus, it's all slope-friendly! Better yet, be out on the look for a diagonal and fractional angle version, coming soon! For the current model though, be sure to download the required dependencies listed below. It may also be of help to know that these houses grow on low desnity, 1x3 $$ residential plots of land. wmp_textures.dat http://workingman-productions.co.uk/dlTracker.asp?GET=downloads/exchange/wmp_textures.zip KSP Mailboxes http://community.simtropolis.com/files/file/28412-krashspeeds-mailbox-set/ Girafe's Sparaxis http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 SimFox's Chestnuts http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1791 Girafe's Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 SHK Parking Pack http://community.simtropolis.com/files/file/27563-shk-parking-pack/
  25. Concede Apartments

    Version 1

    1,740 Downloads

    Hello Simtropolis! I am back with a new residential BAT. This BAT here came up when I was playing SC4 and saw a certain building grow, and it inspired me to make this. This is the Concede Apartments. They are a fictional 2x2 lot for your sims to add a bit of housing variety to your downtowns. It is a R$$. The stats are as follow: Stats: Dependencies: BSC MEGA Props CP Vol01 BSC MEGA Props kevdan25 Vol01 BSC MEGA Props - SG Vol 01 Enjoy!
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