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Found 29 results

  1. München, Muenchen, Munich HBF

    München, Muenchen, Munich HBF Welcom to Munich, fourth city in the Europe ANNO series ! The Third german city; more or less; there will be a fourth one, but that will have to wait for some other scape´s ! Let´s have a look at München HBF, a very nice replacement for such a large structure is Queen Elizabeth station ! Karlsplatz, on a short walk into town ! Famous, Muenchner Frauenkirche and New cityhall ! Odeonplatz Feldherrnhalle and Theaterkirche ! Now we have a look at the surrounding area ! Bayerisch wald, Tegner and Schliersee ! We end with the yet incorporated Starnbergsee, well some distance from Muenchen but still nice Next time we take a wider look at the inner city and perhaps make a stroll along the Isar ! Hope you enjoyed this CJ, see you back next time !
  2. Version 1.0.0

    713 Downloads

    Old North Church, Boston, by Mattb325. --------------------------------------- Built in 1723, this is the oldest church in Boston and is famous for having been the church from which Paul Revere received his illuminated signals ("one if by land, and two if by sea") prior to his midnight ride to warn Lexington and Concord during the American Revolution. The church is a national historic landmark and a mission of the Episcopalians. This building is modded as a non-conditional House of Worship reward (meaning it can be placed in your city at any time without having met prior conditions). It does not over-write the Maxis House of Worship rewards and can safely be used in conjunction with these (or any relotted version thereof). Placing this Reward provides R§§ CAP relief, has a park effect, boosts the mayor rating and also provides up to 17 highly desirable civic jobs. It is on a 3x3 lot. --------------------------------------- STATS: Lot size : 3x3 Plop Cost: §0 Occupant Groups: Reward; House of Worship Wealth: Medium Wealth Demand Created: Jobs§: 3; Jobs§§: 9; Jobs§§§: 5 Demand Satisfied: R§§ 5,000 Park Effect: +90 over 33 tiles Mayor Rating: +7 over 110 tiles Pollution: Air 1 over 2 tiles, Water 1 over 3 tiles, Garbage 12 over 0 tiles Power consumed: 21 MwH Water consumed: 16 Gallons/Month Bulldoze Cost: §7,200 Monthly Cost: §0 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: To ensure proper functionality, please ensure the following files are in your plugins: *BSC MEGA Props - Mattb325Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *BSC Texture Pack - CPVol01.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Mega Props - CP Vol02.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 --------------------------------------- To install, simply unzip the contents of this file into your plugins folder.
  3. Show us your Historic Scenes

    With so many BATs available representing so many interesting time periods, I'd love to see what folks have come up with. Whether it is a historic downtown, or a medieval castle, please post your historical creations here. I'll start off with a scene from the American Civil War (1861-1865). Click for full resolution
  4. Charleston: The Citadel

    Good Morning Everyone! Welcome to the latest entry to "Southern Cities!" This entry introduces my very loose, fictional recreation of The Citadel: Military College of South Carolina, a senior military college in Charleston. My version is still a work in progress, as there are still a few things to add. The last few pictures showcase the North Charleston Botanical Park and Pond, which features numerous trees found throughout South Carolina's Low Country. Without further adieu, here is The Citadel: Here is the parade ground surrounded by barracks housing the college's cadets, as well as academic buildings, library, and the field house. The parade ground itself is surrounded by numerous Live Oaks. Here is the view of the Ashley River, with decorative cannons facing the river, over the marshes. The northern corner of The Citadel, surrounded by homes and businesses. Separated from the outside world by a decorative fence. Entry is restricted to two, guarded gate-houses to keep the cadets inside : The stadium where The Citadel Bulldog's play football, soccer, and lacrosse games: Eastern portion of the campus, abutting more marshland (still a WIP): Here is the North Charleston Botanical Park and Pond during autumn: Gravel parking lot at the Park, across the street from some very nice, historic houses: The park has several dirt paths to ride your bike, or go for a jog. There are also some ball-courts for soccer/rugby/lacrosse, and tennis: Hope you enjoyed this entry, stay tuned for additional entries!
  5. Glove Bay: Industrial Giant

    Replies SimEMS38 Thanks! I used that mod and the yellow pause line remover GoKingsGo Thanks! If you pause the game and click on the UDI icons then click cancel each time you enter the mode they will disappear until you un pause the game. Make sure to install the mod linked above. takemethere Thank you! SC4B Thanks! More is on the way. Glove Bay: Industrial Giant Glove Bay is a bustling industrial center home to diverse array of industry, here is but a sample of some of it's leading manufactures. 1. Domino Sugars and the Schwartz Chemical CO. Start our tour down Broadway the industrial heart of Glove Bay 2. 3. 4. The Engelhardt Shirt Factory 5. Wiessner Brewery Complex 6. Dominion Mail Catalog CO. 7. Martin &Martin Shoe Polish 8. The Coca Cola Bottling plant and recent addition to the Broadway industrial corridor. 9. Another Recent addition is the Canada Dry Bottling plant 10. Not all of Glove Bay's industry is along Broadway 11. Port of Glove Bay. 12. 13. Fisher Motor Co's massive riverfront plant is the second largest employer in Glove Bay Behind the city government. Fisher Motor Just recently completed an even larger plant in the rapidly growing suburb of Penrose Heights. 14. 15.
  6. Version 1.0.0

    69 Downloads

    The bandeirista house was consecrated by Brazilian historiography of architecture in order to refer to São Paulo residential rural buildings from the colonial period. The bandeirista house, built with rammed earth technique pestle, typically has a simple plan, square or rectangular. A central door, porch, flanked by two front rooms - the guest room and the chapel - opens onto a main hall, for which you have access to other rooms or alcoves. Growable- Low density L1 1X1 Model Info: -94 Tris -1024 Texture res (Diffuse and Colour.)
  7. 80 - Ode to Jupiter

    Here's something I did almost a year ago but never got around to showing it all in a CJ entry. It's the Temple of Jupiter in the Zone called Acropolis, which I realize now is kind of a strange name since the temple is more Roman style than it is Greek. Don't have time to go into detail about this area, but I want to get this out, so for now just take in the sights. Unfortunately imgur has significantly reduced the quality of the pics. I'm going to have to look around for a place where I can host larger images for free (5mb +). That or I'm going to have to get a subscription somewhere. Enjoy! Comments, suggestions, and questions are always appreciated. Thanks for visiting. GoKingsGo: Love the last shot! Puts everything in perspective. Great work on the sunken railroads, great work on the night-lighting/nightlife feel, and great work on the marina/waterfront. This city is very impressive. Thank you very much. Glad you appreciate it. MissVanleider: You do know your way around a marina, and the composite at the end is fantastic! Such great inspiration provided by other CJers helped. Thanks. feyss: Great pictures. I especially like your editing skill and the MMP under the water The last picture is also impressive. It's impossible to see it's two tiles I'm also a bit curious about this last picture: how did you mange to connect the tram avenue to the other tile ? Ah my super secret. Actually it's not hard at all. Just drag an avenue and connect it to the next tile then place the tram puzzle piece on top. Thanks. raynev1: Another great entry with some very beautiful images . You have mad skills friend . I always enjoy your entries . That overview image at the end , simply put "Iconic" . Your entries never cease to amaze me . You definitely got it going on . Pushing the boundaries of this never ending game . Thanks , this has been very inspirational and keep up the good work . Heh, thanks. Glad to have you along for the ride. TekindusT: So full of life at night, right how I like it! Night > Day. Thanks. Ln X: That composite picture, mother of God that is amazing! A great remaster! Hoping to do a series of them soon. Glad you like it, thanks. kschmidt: Lovely waterfront, defunct or not its´s well and trully finished nothing more to add, well done ! Thanks ks. tariely: Ooooh (not a very technical comment, but hey, what more is there to say here ?) But I have a question : what function is supposed to have the alignment of hangars (with the rounded roofs) on the watefront (like in pict. 1, on the left) ? Some sort of open market ? Yeah the hangars are supposed to be a marker/covered walkway. Not sure lol. Been wanting to see if I can lot some props in there but haven't gotten around to it. Thanks. takemethere: Damn that water looks cool as hell, really wish there was a mod that could do that. The city as a whole looks great and I liked that little flare you did with the marina wall there. Mind if I ask how much time did it take for you to make it look like that and how much time you spend editing the images in general? I spend a good portion of a day just doing minor editing like cutting and stitching together mosaics for an entry. It scares me how much time it would take for me to do anymore than that. Also is there an image editing program that you favor or would recommend? A mod like that would sure save me a lot of time. A pic with a lot of effects can take up to a couple of hours, the last one in this entry probably took longer. I use Adobe Photoshop. Thanks. LexusInfernus: Hehehe, I love the futuristic aesthetic you got going on. Nice job! Thanks. I'm always trying to incorporate futuristic elements. Hope to continue that trend. Stay tuned. gatakos: Your marina and images are stunning ! Thanks gatakos. gviper: Inspiringly gorgeous! Hey gviper, thanks. Fox: Thanks. SimEMS38: Holy WOW those mosaics!!! Jaw dropping and eye popping goodness! 'Nuff said. Don't hurt yourself now. Thanks. Belfastsocrates: Gorgeous set of updates! Your images have such a unique look to them and an impressive one at that, it really enhances the in-game building work. Glad for it to be worthy of such praise. Thanks. Mymyjp: That wall..omg that wall!!!! with the stairs and trees, light..the works!!! Fabulous. Cannot find words to describe my admiration to this entry. Thanks a lot Mymyjp. When are you getting back in the game? kingofsimcity: These are some EPIC marinas and mosaics! Amazing work! Like your Geralt avatar. Really dig Witcher 3. Thanks. Tonraq: Looking great as always! Fabulous presentation and great buildup Hey Tonraq, thanks. Benedict: Great work as always, and well done - Ionica was number one on BTT for the weeks ending November 19, November 26, and December 3rd.
  8. Intro to Glove Bay: Downtown

    Glove Bay is a prewar medium sized industrial city that has been completely built out within its city limits, this City journal picks up shortly after the conclusion of WWII. The next few entries will showcase the city as it currently is. Downtown 1. 2. 3. Glove Bay's newest and finest department store. 4. In the middle of this photo Two of Glove Bay's largest WPA projects The Bay County Courthouse on the left and Glove Bay City Hall on the right. Their construction provided thousands of jobs during the Great Depression. 5. 6. Central Avenue with Union Station at its foot. 7. 8.
  9. The Cathedral of Learning

    Version 1.0.0

    5,518 Downloads

    Built in 1926, the Cathedral of Learning is a 42 story 163m tall Gothic Revival skyscraper located in Pittsburgh, USA. The building is on the National Register of Historic Places, and is an iconic example of the Gothic Revival Style. It is the second tallest educational building in the world, and the tallest in the US. I have tried to create the building as close to real life as possible, the only thing not on the real building are the stairs on the back side. Full Size Pictures There are lots of details in the building that are best seen in larger pictures. See full size pictures at the link below. Remember to Zoom In! http://imgur.com/a/7s18e Download Files There are two zip files for Download, one for Maxisnite and one for Darknite. Only download the file for the night mod you use. If you do not know what file to get, then get Maxisnite. If you do not have the Darknite mod, you can get it here. Lot Stats There are three lots to choose from: Landmark Landmark Effect: 20 over 30 Mayor Rating Effect: 20 over 30 Plop Cost: $100000 Power and Water: 40 Monthly Cost: 275 Pollution: 5 of each over 5 tiles Landmark With Jobs CO$$ Jobs: 1000 CO$$$ Jobs: 200 (Please note that CO$ Jobs do not exist) College Student Capacity: 18000 Monthly Cost: 1500 Dependencies BSC Mega Props - RT Vol02 BSC - VIP girafe Lindens BSC - VIP girafe Chestnuts Make sure to put the Props folder and the model file included in this download in your plugins file, they are all required. They consist of the building itself, plus a custom bush prop and custom path prop. Note: I am planning to eventually make a City Hall and University lot for my building, but haven't figured out how to properly make the script so that it can have conditions you have to meet before the lot can be placed. If anyone wants to help me out with those lots, please PM me.
  10. Anedau | The Last City

    tariely Thank the post-apocalyptic world for that scene idea Hopefully this update'll quench your curiosity! michael95l Ain't it just awesome? ____________________________________________________________ So here's the full update! Got lazy, so no usual mosaics this time Anedau. A mesmerizing city, full of hope, dreams and the progression of humanity. Despite the cataclysmic demise of global civlization, pockets of human existence remain on the planet. But the uncertainty of their fates reserve their existences to mere legends and myths, from a world long gone. This city may be all that remains of the glory of human intellect and technological achievement. Reminders everywhere of what the world and civilization had been reduced to. Some might even say that Anedau's golden-age may all be but a facade in a looming disaster out in the cold reaches of time. But regardless, the city remains a shining symbol of eminent peace and beauty. A wonderous synthesis of history and modern technology. Remnants of the gleaming image the 21st century world provided. It is even fortunate that those who founded this last bastion, could even afford and have the ability to rise a dormant ruin from the ground. May be there is hope. Real hope. May be the so called "lie" isn't a lie at all. But the truth remains. As the night falls, the activity dies down. The lights begin to pollute the skies. All that remains of the lights that once bore through darkness of the planet. But what we do know is, this is the Last City; and we must defend it to the utmost, regardless of circumstance. And that's it! Visit again when Random & Random has more random for you!
  11. Teaser #2 | The Last City

    TekindusT Thanks paulmc Thank you feyss Thanks a lot MilitantRadical I hear ya, I never actually got to finish this (gave up cause there were to many models to make lol), so it's not even in its final form. Sadly, couldn't be bothered to go thru with it. I might take you up on those possible scenes though, I could probably try making soe of them, namely Luke's home or the rebel base SimCoug If only, SimCoug, if only takemethere This may just be it ____________________________________________________________ Just some random teaser pics for my next R&R showcase Will update with more pictures in the next update. Until then
  12. Half-Timber Manor

    Version 1.0.0

    812 Downloads

    A set of residential building mainly intended for rural and village environment. I have included in the pack one R$$$ Manor house (2 lots), two R$$ residence cottages (6 lots), one R$ small house (2 lots), one R$ town house (2 lots) and two IR farms (2 lots). Plus some stable and shed props to match the half-timber style. Expect the R$ town house, all lots are for low density and for early stages 1-2. As before, the style is from British Isles, this time in period vaguely Tudor / Elizabethan. I have used my trusty Bilteezi railway model card kits as an inspiration. However, the buildings are adapted and I have used artistic freedom and using my modular approach, I have been able to do several different models from the same building block. I have built these houses to be a bit more slope friendlier than my previous BATs. I still wouldn’t call the lots as slope friendly, but I have included custom foundations. With modest slopes, there shouldn’t be problems. I have a lot to learn and my trial with prop steps at front of the buildings did not work well. Nightlights are Maxis, render HD. I have made two versions of the lots. One is very dependencies heavy with many HD props and textures. Other is with Maxis standard props and some commonly used prop packs. Please choose which version to use. The houses are same in both versions. Only lots and prop packs are different. Version HTM_Propheavy is the one with HD props by Girafe, Historic Harbour and Vortext’s texture. Version HTM_CPprops is a light weight version of the lots with CP’s trees, BSC textures and Swi21’s props. Use only one version of the Lots. Delete the extra file folder. Somerby Manor Lots 4x4 Stage 1, 3x3 Stage1 Capacity Satisfied R$$$ 10 Building Value 519 Bulldoze Cost 202 Pollution Air 1, Water 1, Garbage 4 Power Consumed 2 Water Consumed 5 Somerby Creek Cottage Lots 1x3 Stage1, 1x2 Stage2, 2x1 Stage2 Capacity Satisfied R$$ 8 Building Value 173 Bulldoze Cost 196 Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 2 Somerby Meadow Cottage Lots 1x3 Stage1, 1x2 Stage2, 2x1 Stage2 Capacity Satisfied R$$ 7 Building Value 144 Bulldoze Cost 178 Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 2 Somerby Manor Lodge Lots 1x2 Stage1, 1x1 Stage2 Capacity Satisfied R$ 7 Building Value 95 Bulldoze Cost 128 Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 1 Ludgate Hill Lots 1x2 Stage,4 1x1 Stage5 Capacity Satisfied R$ 35 Building Value 275 Bulldoze Cost Pollution Air 1, Water 1, Garbage 4 Power Consumed 1 Water Consumed 1 Somerby Farm LOTS 2X2 Stage1 CAPACITY SATISFIED I-R 5 BUILDING VALUE 765 BULLDOZE COST 191 POLLUTION AIR 1, WATER 1, GARBAGE 1 POWER CONSUMED 2 WATER CONSUMED 25 Somerby Manor Farm Lots 4x4 Stage1 Capacity Satisfied I-R 6 Building Value 928 Bulldoze Cost 191 Pollution Air 1, Water 1, Garbage 4 Power Consumed 3 Water Consumed 30 DEPENDENCIES Use only one version of the Lots. Delete the extra file folder. Version HTM_propheavy British Boxes http://community.simtropolis.com/files/file/29965-british-boxes/ BSC Mega Props CP Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Textures Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 Swi 21 Props Vol 1 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 Historic Harbour (Props only.) http://community.simtropolis.com/files/file/29880-historic-harbor/ Vortex Texture http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211 Girafe Hedges http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3002 (The house model is not needed, only the file grfa_3mHedges.dat) Girafe Bushes http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2711 Girafe Oaks http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2632 Girafe Cypryss http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983 Girafe Lindens http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 Version HTM_CPprops BSC MEGA PROPS CP VOL 1 HTTP://SC4DEVOTION.COM/CSXLEX/LEX_FILEDESC.PHP?LOTGET=1180 BSC TEXTURES VOL 1 HTTP://SC4DEVOTION.COM/CSXLEX/LEX_FILEDESC.PHP?LOTGET=90 SWI 21 PROPS VOL 1 HTTP://SC4DEVOTION.COM/CSXLEX/LEX_FILEDESC.PHP?LOTGET=403
  13. Comment Replies @Prophet42: Thank you very much! @Huston: THAAAAAAAAAAAAAAAANKS! @Benedict: Thank you! I try to put always an special attention on the typography in everything I do, both on the SC4 and my job @pasqualegiò: Breaking the monotony with some spectacular livery! Thanks for commenting! @garyF: Thank you very much! @kelistmac: Muchas gracias! @SimCoug: You can see a better one just below! ----------------------------------------------------------------- Let's see some pictures of the historic quarter! Coming from the airport to the city center, this is probably the first thing you will see after stepping out of the train. Railroad Avenue is usually busy, but it doesn't look like that today. A massive underground transport hub lets commuters and tourists alike to have a confortable way. Commuter rail, metro, buses, regional buses and light rail meet on the beautiful-but-expensive terminal building designed by Santiago Calatrava. Not too far from the station, The Triangle shopping mall can be found. It has rapidly become one of the places to be for the young and hip barnanovese. Videogames, books, music records and movies take up the whole mall. The Barnanovese Navy avenue boasts a long array of cafés and bars to have a relaxed drink with friends. The streets closer to St. Claudia's cathedral are surprisingly quiet. Normally, the quietness is broken by groups of tourists flocking to admire this marvel of gothic architecture and the prices of the really expensive stores nearby. Lots of barnanovese were outraged when the beautiful old stock exchange building was demolished to build the new one. Some find it as a drab big blue prism. Instead, the Ambassadors' Building fits quite nicely on its environment. Al-Qurayyah, and other middle-eastern and nordic nations have their embassies here. The statue of the former Prince Jaume IV was erected just a few months after his death. Really expensive luxury shops can be found on this area of the historic quarter. Paris Square had never been a very popular spot in the historic quarter, until the city of Paris gave Barnanova a present. This present was an obelisk, that nowadays stands on this square. One of the favorite places for the instagrammers. Not much student activity on the University Square today. The University of Barnanova has campuses and buildings scattered throughout the nation, but the central building on the City is the most promienent facility. A massive barnanovese flag waves at the center of the circle considered to be the center of the nation, the center of the principality. In front of this circle stands the main building of the government of Barnanova. Hope you liked it! Comments/+1's are always welcome!
  14. Governmental District - ÆRDEN

    From the album Hall of Fame

    Entered the Hall Of Fame from the Best Picture Competition.
  15. Historic Harbor

    Version 1.0

    12,327 Downloads

    Creators: KrashSpeed - BATing Vortext - Lotting/Modding SimCoug - Lotting/Modding Description: Historic Harbor is a comprehensive 'modular set' that includes over 1,000 BATed models, a wide assortment of MMPs, and over 100 individual lots (each with custom icons). We named it 'Historic Harbor' because it is supposed to represent what a harbor might look like in the late 19th century, but that doesn't mean it can't be used in conjunction with modern cities. Look around at many waterfront cities today and you will find traces from a bygone era. Dependencies: None! Everything included in this download has been hand crafted for use with this set and any future 'Historic' add-ons. We will be updating the Historic Harbor - Dependencies with additional props/textures/resource files in order to consolidate everything in one 'master' dependency. Installation: Simply choose the version you wish (HD or SD) and unzip the folder and place into your plugin folder. If you want to play with the accompanying lots and MMPs, then be sure to download those files as well (and place in your plugins folder). What if you change your mind and want to switch from HD to SD (or vise-versa)? No problem! Simply remove the version you don't want and place the new version into your plugin folder. The models will switch automatically and you do not need to bulldoze anything. The set is broken down in an organized fashion, so users who are comfortable with customizing their setup may remove the lots that may not be used. For example you may not want to use any of the 'Under Construction' lots - in that case simply remove the file 'Under Construction.dat' from the Lots folder and those will not show up in your menu when you start the game. If you are using lots from a category that you wish to remove, it is advisable to delete all instances of those lots before you remove them from your plugins folder (per standard SC4 operating procedure). Once installed, the lots will be at the end of the 'Seaport' menu. The lots will be grouped together in similar categories (Pier, Quay, Filler, etc.). Despite their organized appearance, the sheer number of lots will make for lots of scrolling, so if you are a DAMN user, it is recommended that you take advantage of that program for this set. A few stray lots will fall in their respected menu categories, such as the 'bus stop' and 'waste' lots (you will find this lot in the 'power' menu), but 99% of the lots will be in the 'Seaport' menu. Gameplay: For detailed instructions and example regarding the lots and MMPs, you will find everything you need in the 'readme' file located in both the Historic Harbor - Lots download and the Historic Harbor - MMPs download. We encourage everyone to browse through the readme - it contains loads of vital information and it looks really cool! Known Bugs: There are a number of known issues and visual glitches associated with these lots (although easily remedied) and the accompanying readme explains everything in detail. so once again - please read the readme! Developer notes: This is a massive set that has been years in the making. There has been a thorough testing of each piece, but that doesn't mean everything will work perfectly. If you run into any problems, please feel free to contact us (see 'Support' below). For additional information regarding tips, known bugs, and how-to examples, please consult the readme. Please do not distribute any Historic Harbor content without the developers consent. For those who wish to create lots using the models from this set, please feel free to download the 'prop catalog' - it will help sort through the thousands of props that are available. Support: For questions regarding this set, please feel free to visit The Historic Harbor Support Thread over at SimPeg.com or here on Simtropolis. Special Thanks: Thanks goes out to all the folks over at SimPeg who were gracious enough to offer suggestions, ideas and criticism that made this set better than anything the three of us could pull off on our own. Specifically, we would like to thank our volunteer beta testers for graciously donating their time to go through this set and find all our mistakes. -mgb -Paeng -tariel -epicblunder -cmdp123789 -Chris11 -NielsC007 -rathefalcon -Indiana Joe Also, we would like to acknowledge NBVC for providing the BAT script that allows custom LOD's to work at all zoom levels - it makes a world of difference when viewing the Historic Harbor pieces from afar.
  16. Tisnov Area - Part 3

    Finally back with a new entry. After a long time I finally managed to finish the last part of the Tisnov area. This update will feature the city of Tisnov, several villages and a few overviews of the entire area. The city of Tisnov was founded in 1061 and to this day it is the seat of the diocese of Tisnov. The old city consists of two parts: the Old Town and the left bank of the river which runs through the city, and the so-called Bischop's Town where the city's cathedral is located. Inbetween, on a tiny island in the river, is the old city hall. Let's have a look. The cathedral and the Bishop's palace. The old city hall. An overview of the Bishop's Town. The Old Town and its main parish church. Two overviews of the old city center and the surrounding areas. Adjacent to Tisnov is the ancient village of Hlohovec. On the other side of the ponds (see part 1 and 2) is the town of Klárov. An additional view of Lednice with the gardens of the local chateau(see part 2). And finally, two overviews of the Tisnov area. For orientation (first picture): on top the city of Tisnov, to the left Valtice (see part 1), bottom left Klárov and to the right Lednice (see part 2).
  17. Hradec

    And we're back again at the Illyrian coastline. Featured today is the town of Hradec. In many ways a typical coastal town of the Illyrian Empire. On the other hand, it has some features which are rather unique within the Empire. It is only one of a few Illyrian sites were traces of roman architecture can still be found. It contains the best preserved roman theatre in the Empire. Although the town was founded in the first century BC, the theatre and a few columns are the only remnants of the roman city that once occupied the site on which the (much smaller) medieval town was built in the 12th century AD. The third main sight in the town is the Monastery of Our Lady built in the late 17th century. First stop the town centre. The marina on the site of the roman and medieval harbour. The roman theatre from the 2nd century AD. To the right remains of the roman main street and traces of a villa with mosaic floors. A few overviews of the town centre. The Monastery of Our Lady from the late 17th century, the largest monastery in the Empire. And two overviews of the entire town.
  18. Hartwell Tavern

    Version 1.1

    1,216 Downloads

    Hartwell Tavern is a historic building located in the town of Lincoln, MA. Built from 1732 to 1733, the tavern housed Ephraim and Elizabeth Hartwell as well as their 9 children, and was also used as an inn. Legend has it that the Hartwells were involved in transmitting Paul Revere's message of British attack to the town of Lincoln. Today, 60-70% of the original structure remains, with the rest being replaced by restoration projects. The tavern can be found in Minuteman National Historic Park in Lincoln, MA. (Description adapted from: http://www.nps.gov/mima/hartwell-tavern.htm) The lot itself is a ploppable landmark that has seasonal trees. Dependencies: the lot uses prop packs for seasonal foliage. If you have any seasonal trees lots in the first place, you should already have these: BSC MEGA Props CP Vol01 (v1.0) BSC MEGA Props CP Vol02 (v1.0)
  19. Tisnov Area – Part 1

    This is the first entry about the Tisnov area. This area consists of the city of Tisnov, the town of Valtice and the two villages, Lednice and Hlohovec. At the end of the 18th century, the local lordship of Valtice began to create this unique manmade landscape complex. During the 19th century, the area continued to be transformed into a large landscape park with three centres: Valtice Castle (and town) – entry 1 Lednice Castle (and village) – entry 2 The city of Tisnov (and the village of Hlohovec) – entry 3 In 1715 Valtice and Lednice were connected by the so-called Castle Avenue. Between Lednice, Valtice and Hlohovec, the Lednice Ponds are situated. A substantial part of the complex is covered with pine woods and with riparian forests. Except for above mentioned, there are a lot of bigger or smaller pavilions and castles scattered throughout the whole complex, often serving as hunting lodges that we will encounter during our visit to the area. As mentioned before, this first entry is about the town of Valtice. The town is dominated by it late 17th century castle. The town's main street with the early 20th century school building (red roof with green domes) The town square with the 17th church of Our Lady and the small town hall. The castle gardens and surrounding farm fields. One of the pavilions surrounding the town is the so-called Rajstna collonade. The Belvedere Castle to the north of the town. And two overviews of the town. Hopefully I can add the two other entries soon together with an overview of the entire area.
  20. Trebon

    Today's entry is about Trebon. It is a historical town in the Central Slavonian region of the Illyrian Empire. The population stands at 8,857 (2010). Trebon was established around the middle of 12th century. The period of greatest growth was the 15th and 16th century and most buildings in the historic town center date from this period. The district became famous for its fish ponds. In 1853 the became a distric center (one of 94 in the Slavonian Kingdom), but the town's importance decreased so much during the 20th century it lost this status in 1960. Today it an important touristic center in a sparsely populated area with numerous lakes. Not surprisingly the major economic activities consist of agriculture and fishing. First stop, the old town. The old town is still partially surrounded by walls and furthermore by the relatively large town park from the 19th century. To the left the castle, on top the main parish church from the 15th century and on the market square the oldest building in the town: the Market Church from the 13th and 14th century. The castle from the late 16th century. The 19th century suburb to the west of the town center with the railroad station. To the north of the town the monastery of st. Clara, founded in the late 12th century. Most buildings date from the 17th century. Two overviews of the town. And three overviews of the town and surrounding lakes.
  21. Kalvarie

    Kalvarie is a town in southern Slavonian province of the Illyrian Empire, located some 30 km from Krumlov (previous entry). It has 4,429 inhabitants (as of 2007). The town is named after the religious complex (kalvarie) founded by abbot of the cistercian monastery in 1617 (the monastery is much older and dates from the 11th century). So, in Illyrian terms at least, this is a relatively modern town. The town was established in order to house the growing number of pilgrims visiting the religious complex. Originally the monastery, which is the main sight in the town, was surrounded by some 40 chapels and other sites of pilgrimage. Most of these were built in the 17th and 18th century. After a fire in 1856, however, many were not rebuilt and only a handfull of these chapels have survived. Other important monuments include the ruins of the "Old castle" and the large "New castle" on the opposite side of the river. First stop, the Cistercian Monastery. The main church and cloisters date from the 12th century, the smaller church from the 14th century and the monastic buildings from the 15th, 16th and 17th centuries. The monastery is surrounded by the town and several small formal gardens. The Old castle. And across the river the New castle with a vineyard beneath it. The river is spanned by two railway bridges and one road bridge, built in the 18th century. And one of the railway bridges. And some overviews of the river valley and the town and New castle.
  22. Fort Sherkston History Lesson

    Welcome to a Mini-Update of Holt District! Today we are investigating the following which was left at the end of update 8: "While a sea of cranes graces the Sherkston skyline, there are still symbols of the old times. The heritage of this building is a cultural symbol, and one of the most important site in the province. While skyscrapers appear around it, it remains largely the same." What exactly was that quote referring to? It was referring to the castle that sits just to the West of the Sherkston CBD. Fort Sherkston was constructed in the mid 1700's when settlers were arriving to what is now Sherkston. A prized area for its beauty and flat, easy to build-on land, the settlers moved inland away from the direct coast as a means of defending themselves from attackers. This specific castle/fort was constructed to house the area government and high-ranking government officials. While it was originally part of a larger fort, much of this fort was destroyed due to natural disasters and war. Surprisingly, this castle stood strong. It is not a symbol of where Holt District came from, and that if you restore it frequently enough, it will stand the test of time. Now, onto pictures! Fort Sherkston. Many call it a castle. It served as a government building for the former colony of Sherkston, where the current city got its name. It was in use as a government building until about the mid 1800s when a larger building was built in a territory north of the region. It was at that time the current province, Province of Orchidsen, was formed along with several others in surrounding areas. The first Orchidsen capital was not Sherkston, but rather a small city known as Italieu, about a 3 hour drive north of Sherkston. When the province relocated the capital to Sherkston at the start of the 20th century, this castle was declared a historic site. It was restored in the 1950's, and again in the early 2000s. ] This open space was the gathering place for those who resided in the former Sherkston colony. Official government announcements were often made to the public in this square. Those lucky enough to get a spot in the crowded courtyard we lucky enough to see the political figures, whom were highly regarded at that time - and seen as celebrities in the region. The "roundhouse" as the round section of this building is known housed the government leader and his/her family. They were treated like royalty, with servants doing everything from washing to cooking to entertaining. The position as leader of the colony was of course, a reputable one. Many envied the government family, seeking the lush and pampered lifestyle. That is why there was 24/7 security surrounding the entire fort... and it worked. There were no reports of attempted assassination's of government leaders in the colony's history. This tower, known as "Holt Tower" is a recent addition to this site. Historians have noted that the original location of this tower was actually where the lighthouse in Old Port now sits. It was used as a lookout tower during the 1700's. Historians estimate it was destroyed in the late-1700's when an attempt made by an opposing force to invade the region occured. The opposing force suceeded in destroying the tower, but not on their mission to gain control of the land. During the reconstruction of the Old Port lighthouse and surrounding residential development in the 1990's rubbel from the tower was discovered, and shipped to Sherkston where government officials decided to recreate Holt Tower by Fort Sherkston. Both old and new materials were used, and the restoration came in at a cost of approximately $5.6 million. Tours currently cost $3.95 per person, and will goes towards paying off restoration. Once restoration is paid off, tours will become free. And to end off this history lesson, contrast. While this castle/fort has remained relatively unchanged since the 1700s, the landscape around it hasn't stayed the same. The stark contrast of the new, ultra-modern condominiums and classic, stone castle/fort are proof of that. That is it for this mini-update! I hope you enjoyed a bit of a history lesson, and seeing that Sherkston is all one giant, modern CBD. Replies will be done next update. Be sure to check out information about the upcoming September 2012 Census Update! A massive update showcasing the latest developments and changes in population for the entire region. Click here for more information.
  23. westmore

    westmore is a district in highland park that is ajacent to downtown and is linked by U.S 53 westmore is also a historical district with old casinos and pre-1930s art deco buildings U.S 53 along the historic stretch of westmore dominion street
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