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Found 9 results

  1. Be sure to read and follow the procedures carefully and make backups of the affected files as suggested. As many players already know, the game has a bug that does not allow R$$$ sims to work in I-HT (High-Tech Industry). It does create demand for R$$$ (10% of the I-HT jobs) but does not actually employ them. Checking the I-HT buildings (with the Route Query Tool) can verify this. If the city does have neighbour connections, these R$$$ sims might be able to find jobs in other connected cities, otherswise you will get "No-Job" zots at your R$$$ areas. What causes this problem, seems to be the wealth-level breakdown of the I-HT jobs: 10% $, 80% $$ and 10% $$$. The algorithm appears to not work correctly if two of the above percentages are equal. The bug affects all I-HT buildings (Maxis AND custom content), as well as the Medical Clinic, the Solar Power Plant and the Nuclear Power Plant. The fix can be found on the STEX. Click on the link below: - IH missing $$$ jobs fix (update!) 1.11 It works by setting the I-HT jobs as follows: 10% $, 78% $$, 12% $$$, instead of the original 10/80/10 (which caused the problem). It has a small impact on demand (+2% $$$, -2% $$ - of the I-HT jobs only), but this is really unimportant. The problem with this fix (as well as all other mods that modify the RCI-type exemplars) is that it causes another incosistency: some regional statistics (regional jobs, regional residents etc) are double-count. It is unknown what effect this has on total demand, gameplay, city growth etc, and I doubt if anyone has carried-out any testing/evaluation, so it would be best to have this problem sorted-out as well. For some reason, the problem is caused if there are two copies of an RCI-type exemplar in the installation. As with all other exemplars (and other file-types too), the 2nd exemplar will override the 1st one, however some calculations appear to run twice. The solution is simple, have only one occurence of the above exemplar in the installation, and the correct place to put this is of course in its original place, namely simcity_1.dat (a Maxis file, located under the Simcity main installation folder (typically C:\Program Files\Maxis\SimCity 4). Easier said than done, as iLive's Reader (the community's main modding tool) can't modify and save correctly a file as big as simcity_1.dat! (otherwise the fix could be applied in-place). The workaround is to use wouanagaine's SC4 DAT Packer. To apply the fix correctly, follow the steps below. Installation Procedure: - Download and install wouanagaine's SC4 DAT Packer. - Make sure you have the latest SC4/RH or Deluxe versions plus Patches. Right-click on the simcity executable and check the version number. Mine is 1.1.640.0 (SC4+RH+Patches). Refer to other threads to find which is the latest version for your installation. - Backup simcity_1.dat! (Copy this file somewhere else - outside of Simcity's folders, eg under your My Documents folder). - If you are unsure about the SC4 DAT Packer's operation, or you are afraid of possible user errors, better backup your plugins folder too. This may take some minutes if you have a multi-GB installation. Alternatively you can temporarily "move" the Plugin folder contents under another folder - if the folder is in the same drive and volume, moving the files will be virtually instant, as it is technically a "rename" rather than a real "move" operation (no file transfer actually takes place). - Create a new folder under your My Documents/Simcity 4/Plugins folder. - Copy simcity_1.dat under the above folder. - Copy the fix (IH_census_10_78_12.dat) under the above folder and rename it to z_IH_census_10_78_12.dat. This specifies the loading order, and causes the exemplar in the fix to replace the exemplar in simcity_1.dat, as z_... is alphabetically "after" si... - Run SC4 DAT Packer. Initially all folders in the list are selected (highlighted). Find and highlight ONLY the folder you created. This will limit DAT Packer's operation under that folder only. Click on the Start button, wait for the operation to be completed and close SC4 DAT Packer. - DAT Packer should have created a new datfile, containing simcity_1.dat plus the fix. This is located under a folder by default named Plugins_Compressed. Rename this file to simcity_1.dat, and copy it under Simcity's main folder, overwriting the original - you have made a backup, haven't you? - Go back to the Plugins folder and delete the Plugins_Compressed subfolder. Also delete the folder you had created (containing simcity_1.dat and the fix). Alternatively you can move it outside of the Plugins folder and backup it, to remember the operations you performed (for future reference) - you may want to modify it again at some point, eg add more modified RCI exemplars, or "stuff that goes into simcity_1.dat" in general, like some LUA fixes or mods. - If you had (temporarily) moved the Plugins folder contents in step 4, get them back. - You are done!!! Some notes: - It is suggested that you keep the original simcity_1.dat, you may want to apply additional patches in the future. The backup wan't only for safety. - You may want to make similar fixes for the other files affected by the bug, ie the Medical Clinic, the Solar Power Plant and the Nuclear Power Plant. Refer to the modding forums to find how to modify civic buildings correctly. The fixed versions can be inserted in simcity_1.dat as well, or instead placed in a separate plugin (these are normal Building-type exemplars, not RCI ones, so having a 2nd copy will simply override the original, without causing any problem). It is highly suggested that before installing or applying the fix to the above buildings, you enter your cities and bulldoze all instances of them, in all of your cities (save them before exiting). You can replop them after applying/installing the fix. Hope you find this tutorial useful.
  2. City Data Center

    Version 1.0.0

    1,213 Downloads

    City Data Center, by Mattb325. --------------------------------------- This is a fictional building, the idea for which was inspired by a BAT by Heblem "LBT Torre de Comunicaciones Telmex" available on CapitalSimCity. In real life data centers are used for many companies who either a) outsource their IT infrastructure or b) wish to house their IT infrastructure in a seperate location from their main offices due to either lack of space or for business continuity and disaster recovery purposes. I made this little building for myself and have decided to share it. It is representative of data centres that are often dotted within denser urban locations: its boxy, heavy set design with raise entry is meant to ensure it can withstand ram-raids and bomb attacks. This data centre will fit into a W2W environment, but also as a stand alone building. It is designed for a 2x2 PLOPPABLE ONLY lot - it really isn't something that you want springing up multiple times in a city - and provides relief from demand caps for Res and I-HT (in real life Hi-tech industry rarely houses its IT infrastructure within the factory walls that it occupies). It is in the Landmarks menu and functions as ploppable IH-T industry. It provides 325 Hi Tech Jobs. --------------------------------------- STATS: Lot size : 2x2 Plop Cost: §12,810 Occupant Groups: Hi Tech Industry Wealth: High Wealth Demand Created: Jobs§§§: 325. Pollution: Air 8 over 6 tiles, Water 3 over 7 tiles, Garbage 4 over 0 tiles Power consumed: 59 MwH Water consumed: 55 Gallons/Month Bulldoze Cost: §815 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO file types in two seperate folders; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must choose only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: This file does not require external dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  3. Max's Microchips

    Version 1.0.0

    1,499 Downloads

    Max's Microchips, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Max's Microchips deserved a new 're-imaging' for the 21st Century. Please note that this doesn't interfere with the original Maxis files and will also work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 6x6 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides 1,184 jobs. The building itself is strictly fictional; although I drew inspiration from the some of the Industrial developments that are springing up in SE Asia where large areas of the building activity and function are contained underground. This is one such building as evidenced by the sloping driveway and reflective pond covered roof punctuated by air intake vents. The two floors visible from street level are for office and reception space. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): Growth Stage: 2 & 3 (medium and high density zones) Bulldoze Cost: §264 Capacity Satisfied: IH-T 1,184 Pollution: 19 (Air)/ 7 (Water)/ 6 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 139 Mwh Water Consumed: 130 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: Industrial Hi-Tech --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: Or: http://gizmo.aplaceforwebsite.com/index.php (please note Gizmo's site is no longer operational) --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Textures Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  4. Havoc Bioenhancements

    Version 1.0.0

    1,185 Downloads

    Havoc Bioenhancements, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Havoc Bioenhancements deserved a new 're-imaging' for the 21st Century. After all, the in-game structure that has been filling up any I-HT zone for almost 15 years does not reflect its grandiose name, so it is probably overdue for a facelift and some rebranding. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 5x5 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides between 468 and 1,120 jobs (depending on the lot size). The building itself is fictional, but draws inspiration from the typically cheap, prefabricated modern aesthetic. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): LOT SIZE 5x5 Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §270 Capacity Satisfied: IH-T 468 Pollution: 11 (Air)/ 4 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 85 Mwh Water Consumed: 79 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building LOT SIZE 8x8 Growth Stage: 2 (medium and high density zones) Bulldoze Cost: §318 Capacity Satisfied: IH-T 1,120 Pollution: 18 (Air)/ 7 (Water)/ 5 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 135 Mwh Water Consumed: 127 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ --------------------------------------- DEPENDENCIES: *BSC MEGA Props - CP Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 *BSC Mega Props - CP Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *PEG CHAINLINK RESOURCE: http://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/ To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  5. Version 1.0.0

    1,386 Downloads

    Pedriana Pharmaceuticals, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Pedriana Pharmaceuticals deserved a new 're-imaging' for the 21st Century. After all, the in-game structure that has been filling up any I-HT zone for almost 15 years does not reflect the grandiose commercial buildings which bear its name, so it is probably overdue for a facelift and some rebranding. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor building is substantial and only comes as an 8x8 lot (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on high density Industrial zones and provides 1,079 jobs. The building itself is fictional, but draws inspiration from the Voestalpine Stahl Service Center in Austria. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): Growth Stage: 3 (high density zones) Bulldoze Cost: §266 Capacity Satisfied: IH-T 1,079 Pollution: 18 (Air)/ 7 (Water)/ 5 (Garbage) Pollution Radius: 6/7/0 Power Consumed: 133 Mwh Water Consumed: 124 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - CP Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Textures CP Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101 *BSC Mega Props - Mattb325 Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 *PEG CHAINLINK RESOURCE: To install, simply unzip the file into your plugins folder.... Thankyou and enjoy.
  6. Stratton Biotech

    Version 1.0.0

    1,074 Downloads

    Stratton Biotech, by Mattb325. --------------------------------------- As part of providing some much needed, long overdue upgrades to some of the Maxis I-HT stalwarts, I decided that Stratton Biotech deserved a new 're-imaging' for the 21st Century. After all, it has been filling up any I-HT zone for almost 15 years, so it is probably due for some extra space. Please note that this new file doesn't interfere with the original Maxis files and will work for those who have a Maxis blocker installed. This I-HT Anchor lot comes in two flavours: 4x4 and 8x8 (use the CTRL Key while zoning to ensure that you get the correct lot size). It is growable only on medium and high density Industrial zones and provides between 204 and 1,122 jobs (depending on the lot size). The building itself is strictly fictional: I have used exposed steel girders, a false wall and false window panelling to shelter a central courtyard. This lends a more substantial air to the front façade. Stats, links and dependencies are listed below. --------------------------------------- STATS (IHT): 4x4 LOT Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §289 Capacity Satisfied: IH-T 204 Pollution: 5 (Air)/ 2 (Water)/ 4 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 38 Mwh Water Consumed: 35 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building 8x8 LOT Growth Stage: 3 (medium and high density zones) Bulldoze Cost: §1,066 Capacity Satisfied: IH-T 1,112 Pollution: 18 (Air)/ 7 (Water)/ 5 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 135 Mwh Water Consumed: 126 Gal/Month Building Style: Chicago/NY/Houston/Euro Occupant Group: IHT Anchor Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot or Desc files! If you use the dark nite version, you will need a dark nite mod. Either: Or: http://gizmo.aplaceforwebsite.com/index.php (please note Gizmo's site is no longer operational) --------------------------------------- DEPENDENCIES: *BSC MEGA Props - SG Vol01.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 *BSC Mega Props - CP Vol02.dat: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 *BSC Mega Props Mattb325 - Vol03.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768 *BSC Texture Pack Vol01 - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 *PEG CHAINLINK RESOURCE - To install, simply unzip the file into your plugins folder. Thankyou and enjoy.
  7. Research Center

    Version 1.0.0

    6,619 Downloads

    Oran-Nayar-Blinn Research Center, by Mattb325. --------------------------------------- I really like the in-game research center, but I dislike the fact that it generates radiation, reduces residential desirability, lowers your mayor rating and is something of a NIMBY building. It seems like a lot of sacrifice for the benefit of increasing High Tech Industry (IHT) demand and desirability. So, I've made another research facility which has all of the benefits with none of the draw-backs. The Oran-Nayar-Blinn Research facility is a strikingly designed ultra-modern building situated on a leafy 7x7 campus-styled lot. It is just as suited to the middle of an industrial area as it is in a suburban or ex-urban space. In addition to providing your sims with many highly desirable civic jobs, it will help alleviate the IHT demand caps that can hinder city development (by increasing IHT demand by 130,000 places). It has also been modded to provide some residential and commercial cap relief by providing both Park and Landmark effects. All these benefits do have a cost (which is only fair). In addition to the §25K outlay, this will set the city back §250 per month. * It is offered as a reward without needing pre-existing conditions. * It is located in the REWARD Menu. * It can be placed more than once in a city. * It DOES NOT over-write the in-game Advanced Research Center (or any re-lotted versions there-of), so can be used in conjunction with the standard Maxis reward. Placing rewards is an essential part of growing a large city and region, given their cap-busting and desirability increasing effects. --------------------------------------- STATS: Lot size : 7 x 7 Plop Cost: §25,000 Monthly Cost: §250 Budget Item: Government Buildings Occupant Groups: Reward, TV Magnet, YIMBY Demand Created: Jobs§: 0, Jobs§§: 523, Jobs§§§: 274. Landmark Effect: +125 over 37 tiles Park Effect: +15 over 37 tiles Mayor Rating: +30 over 220 tiles Pollution: Air 20 over 2 tiles, Water 30 over 3 tiles, Garbage 60 over 0 tiles Power consumed: 131 MwH Water consumed: 358 Gallons/Month Bulldoze Cost: §10,480 --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. Either: (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) OR (http://gizmo.aplaceforwebsite.com/index.php) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins: *BSC BAT Props Mattb325 Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) *BSC MEGA Props - CP Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC MEGA Props - SG Vol01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) *BSC Texture Pack - Cycledogg V01.dat (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks, and enjoy!
  8. Industrial Dome Facility

    Version

    1,433 Downloads

    This is one of my other projects that I've been working on for the past week. It's a large mysterious, semi-underground industrial facility. Size is 4x4. Growable and provides 23 jobs or so... It also has nightlights. What more can I say? Dependencies Sim Mars Domes Props Only by Ariana Adrial http://community.simtropolis.com/files/file/14958-sim-mars-domes-props-only/ HDprops Shipping Thingstuffs http://community.simtropolis.com/files/file/13957-hdprops-shipping-thingstuffs/ HDprops Shipping Thingstuffs Vol2 http://community.simtropolis.com/files/file/14004-hdprops-shipping-thingstuffs-vol2/ Nuclear Container Props http://community.simtropolis.com/files/file/22462-nuclear-container-props/ PEG security Fencing kit http://community.simtropolis.com/files/file/19338-peg-security-fencing-kit/ If you don't download the dependencies it won't work properly and will just be a blank lot. That's all folks.
  9. SPAR Distribution

    Version

    8,082 Downloads

    SPAR Distribution, by Mattb325 Though the buildings in this BAT are purely fictional, SPAR food retailers are not; with over 12,000 stores in 35 countries, the logistics required to ship so many products (fresh and packaged) requires serious space and dedicated infrastructure. To that end, I have created a series of BATs to fulfill both CS and IHT demand. The main office building has a mix of differently tinted glass and balconies, and, as is so common in industrial parks, the large warehousing area is high-clearance and pre-fabricated concrete and steel. The lot-work gives you four distinct options for your cities and focuses on the high-wealth. All grow at stage 3 (making them suited to both CAM and non-CAM cities). In order to assist growth, hold down the CTRL key while zoning. This is critical when zoning the 6x6 and 8x8 industrial lots. Included in this download are: 4x4 CS$$$ providing 184 jobs 4x4 IHT$$$ providing 447 jobs 6x6 IHT$$$ providing 988 jobs 8x8 IHT$$$ providing 1,830 jobs STATS 4x4 CS$$$: Growth Stage: 3 Bulldoze Cost: $455 Capacity Satisfied: CS$$$184 (CS$$ 449, CS$ 1,786 when dilapidated) Pollution at Centre: 12 (air) / 8 (water) / 16 (garbage) Pollution Radius: 6/7/0 Power Consumed: 51 Mwh Water Consumed: 45 Gallons Construction Time: 45 days STATS 4x4 IHT$$$: Growth Stage: 3 Bulldoze Cost: $548 Capacity Satisfied: IHT 447 Pollution at Centre: 11 (air) / 4 (water) / 4 (garbage) Pollution Radius: 6/7/0 Power Consumed: 81 Mwh Water Consumed: 75 Gallons Construction Time: 54 days STATS 6x6 IHT$$$: Growth Stage: 3 Bulldoze Cost: $244 Capacity Satisfied: IHT 988 Pollution at Centre: 17 (air) / 7 (water) / 5 (garbage) Pollution Radius: 6/7/0 Power Consumed: 127 Mwh Water Consumed: 119 Gallons Construction Time: 24 days STATS 8x8 IHT$$$: Growth Stage: 3 Bulldoze Cost: $1,092 Capacity Satisfied: IHT 1,830 Pollution at Centre: 23 (air) / 9 (water) / 7 (garbage) Pollution Radius: 6/7/0 Power Consumed: 173 Mwh Water Consumed: 162 Gallons Construction Time: 109 days DEPENDENCIES: Because of the variety and specialty of lots presented, there are a few more dependencies than what I normally use, however these are VERY COMMON (note you must be registered and logged in at the SC4 Devotion LEX to download): BSC BAT Props Mattb325 Vol03 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2768)***** BSC BAT Props Mattb325 Vol02 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383) BSC Mega Props - JES Vol01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342) BSC MEGA Props - SG Vol 01 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746) BSC Props Jeronij Vol 02 Trees (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=167) BSC TexturePack Cycledogg V 01b (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) BSC Essentials (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=443) ***** Absolutely essential or you will get a big brown box I hope you enjoy this file
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