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Found 5 results

  1. Hey everyone, After SC4Fix, I went on a hiatus for college and decided to turn my attention to loading DLLs into the game using native methods. SC4Fix works but uses a really hackish method where it overwrites bits of code that would unload DLLs the game doesn't recognize. This is something that I've wanted to do for six years since Paul Pedriana (very graciously) sent me some incomplete but critical code for making proper SC4 DLLs. I recently threw out all of the code I wrote and started from scratch with Paul's code as a starting point. Using the Aspyr port of the game for cross-checking (since it holds a lot of debug information that the Windows version doesn't have), I finally managed to create a DLL that the game can load, recognize, and communicate with. This also essentially gives us the foundation of the SimCity 4 SDK that would be needed for accomplishing more advanced tasks. Source Code Test DLL What I have right now is pretty basic: SC4 can load the DLL, recognize it as a real framework DLL, and our code can subscribe to game events like PostAppInit, PostFrameWorkInit, PreAppShutdown, and others. I feel that the next step would be to expand the code to replicate the functionality of the Extra Cheats DLL. Buggi has partial source code that includes the most crucial components aside from the rest of the SDK, and I've managed to assemble a basic SDK to work with, so this should be done pretty soon. The best part about having this kind of DLL is that it works with every Windows version of SC4 at least, and probably works with the Mac version (but I haven't tested this) — v610, v638, v640, and v641 should all be able to use this with no problem because the API never changes. --- As an aside, while investigating how DLLs are loaded by the game, I also learned that you can create INI files that tell the game whether or not to load certain DLLs. You can create a file in the Plugins folder called DLLName.ini (where DLLName corresponds to the filename of the DLL minus the file extension) with the following content: Changing "true" to "false" stops the game from loading the DLL, and changing it back to true allows it to load again. Pretty neat in my opinion, and I hadn't seen this documented anywhere else, so I figured I'd share it here. --- Final aside, I'm planning on making this a general development thread for myself so I don't have to make a new thread for everything I find. Once I have more to report on I'll probably change the title of this thread.
  2. Simmaster's Extra Cheats DLL

    Version 1.0.0

    802 Downloads

    This is a DLL for SimCity 4 that adds a few more cheat codes beyond Buggi's Extra Cheats DLL. SievertBeGone — removes all radiation from a city, including from buildings that produce radiation when plopped (such as the advanced research center). Chernobyl — irradiates an entire city hazmat — creates a toxic spill disaster on whatever tile the mouse is pointed at UncivilDisobedience — creates a riot disaster on whatever tile the mouse is pointed at. The mouse must be pointed at a road, street or avenue tile. The development thread can be found at this link. Source code can be found here. Make sure to follow this file in case more cheats are added! Installation Move to Documents\SimCity 4\Plugins. Compatibility Tested and working on 1.1.641.0 (Steam/GOG/Origin) on Windows. Also works in combination with SC4Fix and the Extra Cheats DLL. Untested but should work with any version of SimCity 4 Deluxe or SimCity 4 w/ Rush Hour. Mac and Linux users This mod is untested on Mac and Linux platforms but my understanding is that SimCity 4 for Mac and Linux is essentially a Wine wrapper. Compatibility is not guaranteed, but it's worth a shot. If you're playing on Aspyr's PowerPC version of SimCity 4 this mod will definitely not work, but if you're using that version of SC4 you probably have other issues to deal with.
  3. Real Upgradeable City Halls

    Version 1.0.0

    2,338 Downloads

    This mod may not be compatible with the "All 3 CityHalls Modd Reward fix". This plugin is intended to supersede that file's behavior. This is a DLL for SimCity 4 that makes the City Hall reward upgradeable. Instead of implementing the three City Hall stages as separate reward lots, this mod implements Maxis' originally intended behavior of actually replacing the City Hall lot as new stages are unlocked. It also prompts the user with advisor messages asking if they want to upgrade the reward, just like the airport upgrade behavior. This mod is part of my effort to deconstruct the internal game interfaces. The development thread can be found at this link. Source code is over here. Behavior The user is prompted monthly to upgrade to stage 2 when the city's population reaches 45,000, and to upgrade to stage 3 at 95,000. The mod also adds a cheat code, "UpgradeCityHall," that forces the upgrade prompt to appear regardless of population. Installation Unzip to My Documents\SimCity 4\Plugins. Compatibility Tested and working on 1.1.641.0 (Steam/GOG/Origin) on Windows. Also works in combination with SC4Fix and the Extra Cheats DLL. Untested but should work with any version of SimCity 4 Deluxe or SimCity 4 w/ Rush Hour. Mac and Linux users: this mod is untested on those platforms but my understanding is that SimCity 4 for Mac and Linux is essentially a Wine wrapper. Compatibility is not guaranteed, but it's worth a shot. If you're playing on Aspyr's PowerPC version of SimCity 4 this mod will definitely not work, but if you're using that version of SC4 you probably have other issues to deal with.
  4. I need some dll to run the CAM. Also, I need SimCity_1.dat to install the CAM as well.
  5. Hello, guys, what's up. My extra cheats.dll is not working. I can't do any of the cheats mentioned in the file, even lotplop or moolah. Can you please help me as soon as possible? Thank you.
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