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Found 31 results

  1. A new DLC for Cities: Skylines is coming later this year, that allows you to build eco-friendly cities with new buildings, new assets, new parks, new scenarios, electric cars, a new hat for Chirper, new policy options etc. Click here to find out more.
  2. Well this little DLC snuck under the radar and well it was just released.. lol Cities Skylines: Concerts DLC, apart from new a radio station, you also get Concert venues and new Concert related ordinances.. This will be the first of the many mini DLC's for this game that piqued my interest so I bought it and it is not too bad cost wise.. http://store.steampowered.com/app/614581/Cities_Skylines__Concerts/ And the patch notes.. https://forum.paradoxplaza.com/forum/index.php?threads/concerts-1-8-0-patch-notes.1039986/
  3. Release Trailer The expansion, titled “Mass Transit,” will bring new forms of transportation to the game, allowing mayor-players to offer in-game citizens new ways to get across town by land, sea, and air. With new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, Mass Transit will provide veteran players of Cities: Skylines with more choices and options to personalize their cities than ever before.Mass Transit will feature: Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails! Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train-metro station. Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city! New Hats for Chirper: NEW. HATS. FOR CHIRPER. (and also new unique buildings, policies and achievements. But HATS!) Per usual, the new expansion will arrive together with a free update to the base game upon release. This free update adds mod-inspired features to traffic management, such as an extended public transport budget, emergency vehicle overtaking and more road features. The patch will also include the much-requested ability to name roads. Screenshots
  4. I get asked all the time about what mods I use and where to get them. I have compiled a list of useful links and I wanted to share them here! Simtropolis Exchange -Most popular: http://community.simtropolis.com/files/category/1-simcity-4/?dosort=1&sort_key=file_downloads&sort_order=desc -Highest rated: http://community.simtropolis.com/files/category/1-simcity-4/?dosort=1&sort_key=file_rating&sort_order=desc SC4 Devotion -Most popular: http://sc4devotion.com/csxlex/lex_lotlist.php?orderBY=popular STEX Hall of fame: Toutsimcity -Most popular: http://www.toutsimcities.com/downloads/index/simcity4/sort:Download.downloaded/direction:desc Capital SimCity: http://descargas.capitalsim.net/?sitio=csc Japanese SC4 site links: http://sc4devotion.com/forums/index.php?topic=361.0 -SOMY is a great example: http://members3.jcom.home.ne.jp/somy000/index.htm Simtropolis STEX CD/DVDs (costs $ but its easy and helps support the site): http://www.simtropolis.com/stexcollections Strictoaster, a popular SimCity 4 and Cities Skyline streamer and Youtube creator, has a easy to follow spreadsheet for the content he uses: https://docs.google.com/spreadsheets/d/1ya_32tupri4av11zGeX92yVh5L6en8KMi1syZgsf55I/edit#gid=0 Others: https://sites.google.com/site/sc4modds/ ...That's what I've got for what's popular and easy to access. If you have questions or others to add, please do so!
  5. Hello there everyone, I have been playing SC4 for many years now, and had no problem with creating various cities with the in-game buildings, and as of recent, I have been looking online for skylines and layouts which inspire me, and couldn't help but notice all these buildings I have never even seen before, most of which are apparently downloadable. I am brand new to this community, and no matter how old the game gets it will always be among my favorite, would someone kindly explain how to download this content? I am 21 but not tech savvy as far as DLC goes and would love to join all of you. Thank you all!
  6. Cities: Skylines - New DLC Announced

    About this Game Mass Transit is the latest expansion for Cities: Skylines, the award-winning city-building game, and it brings several new systems into play to help citizens traverse their towns in speed and style. Commuters can now get around on the water, up high mountain peaks, and even through the sky thanks to the addition of ferries, monorails, cable cars, and blimps to the game. Along with new transit service buildings, mass transit hubs where lines can exchange passengers, new scenarios, new landmarks, and new road types, urban planners now have more options than ever to add unique style and personality to their growing cities. Feature List Sick Transit, Glorious Money: Add a wealth of new transit options to your city, and add wealth to your city’s income! Let your citizens get across town in ferries, blimps, cable cars, and monorails! Orderly Hub, Bub: New mass transit hubs can bring all of your services together, letting citizens change rail lines in one building, or hop from the bus onto the ferry, or even find their way through a sprawling monorail-train- metro station. Become a Roads Scholar: Explore a set of new challenge scenarios focused on solving traffic problems and adding new transit systems. New road types, bridges and canals adds variety to your city, and new ways to solve its challenges. Become an expert in traffic flow, and then use that knowledge to improve your city! New Hats for Chirper: NEW. HATS. FOR CHIRPER. (And also new unique buildings, policies and achievements. But HATS!)
  7. Would you say the Natural Disasters DLC is suitable for a 9 year old? Thx for help
  8. Hello people! I am Seb (Trylk) and today, I've accomplished the "Impossible work". Yes I did! I am able to plop a crown on ANY megatower at ANY LEVEL of my choice. Let take a look at the First example. I swear to god this is NOT PHOTOSHOPED of any ways!
  9. So the Natural Disasters hits the market. I just bought the DLC and here are some mods that DO work with ND -25 tiles -all tiles purchaseable -ground pollution "no more purple" -no seagulls -money mods -no fog Mods that DOES NOT work -RICO -Network extensions -timewarp -81 tile some assets dont work either. Please continue this list.
  10. Please forgive my English is not good I use GOOGLE translation EA's customer service staff Let me come here to make my request I recently purchased this game But some DLC have been off the shelf can not be achieved Such as an insurance company Ecological Launch Center crest attractions set Now how to get these DLC
  11. The new Stadiums DLC seems to be conflicting with an existing mod, which one however is a mystery. I've installed the DLC and managed to see the assets when using the --noWorkshop launch option however when running the game normally they don't appear in the correct location. This doesn't seem to be a widespread issue after looking at the usual places such as reddit, paradox plaza etc. There's a small thread about it on steam and a little facebook discussion but otherwise no other talk of this problem anywhere. As the users of this forum tend to run some of the more heavily modded games I was wondering if anyone else has had this issue or are able to help in narrowing down which mod it is that is conflicting so we can contact the creator and let them know of the issue. I have around 100 mods so it literally could be any of the main mods affecting it on my machine. There are no error messages about a conflict. Rush hour seems to be a likely contender but not sure how to test that without breaking my save.
  12. Maybe there has been a military forum in this website but i just want to know how many people want the military in this game...come on,the military is great right? They can defend against the red and yellow godzilla and UFO attacks and maybe they can give handouts for the city that has a recent disaster and if there is no police the military can maintain order...but at a cost of happiness of the citizens...the army will need your industries to make weapon,tanks and etc... but the navy require you to make ship parts that can be assembled at the shipyard great works the bigger the ship the higher the cost for manufacturing the parts and the longer it take to assembly the parts but the bigger the ship the more powerful it gets and last but not least the airforce...they need jet fuel from the refinery and industry capable of producing jet fighters,attack choppers,UAVs and more...I hope that Maxis make this DLC but not to expensive like the others...NOTE:players are capable of building their own military base...but hopefully this does not end in war...and players can research new military tech! plus you may combine the airforce's jets with the navy's aircraft carries(if the navy does not have it own jets) you can also make a motto for your military!
  13. I got a file called udrive_opt.sc4 from the Maxis DLC downloads.... I have no idea where to put it. I think it's supposed to be a city file, but it's useless without a region, and placing it in another region results in an error upon loading the region... and I can't find anywhere on the internet that explains where it is put... help?
  14. It looks like Paradox is working together with asset creators: 15 buildings for $5, and @Shroomblaze gets a share of the revenue. Screenshots: https://www.paradoxplaza.com/cities-skylines-content-creator-pack-art-deco
  15. So, I've heard that there's the After Dark and Snowfall DLC packs. Are they any good and should I get them?
  16. I would like to hear what you would like to see in the next paid expansion and in the next free update. Note that the paid expansion should only contain completely new mechanics, services and buildings, while the free update can also contain improvements for existing features (e.g. seasons, better simulation). Keep in mind that every paid expansion needs a main topic (like "After Dark" and "Snowfall"), but can also contain separated features like trams, bus roads etc. Pinging @Azurespecter to watch this So, here are my ideas: Paid "Water" Expansion (Price 6€) Draggable sea-walls and promenades: These networks would be created like roads, but could only be placed at coastlines. The walls alter the terrain and make the coastline look a lot nicer Draggable canals: These networks would work similar to sea-walls (and can be connected with them), and would be placed on flat terrain. There could be different types of canals, like larger ones for cargo ships and smaller ones for private boats, and more expensive canals for inner-city areas which raise the land value. The canals would be filled with "real" water that is simulated correctly. Roads can cross canals just like train tracks. Locks for canals: Would be used to connect canals with different water levels. In a way, these would work like dams. Different types of smaller harbours/moorings for canals and coastlines: These would be placed along canals and sea-walls just like you would attach a tram depot to a road. Each one would come with its own harbour basin. I can imagine different types: Marina (something better than the After Dark marina) and small private boats using the waterways Cargo Harbor for small cargo ships (for regional cargo distribution) Ferry Terminals (small pedestrian ferries and large car ferries) Shipbuilding Yards: A new industry type that can grow along canals and sea-walls Selectable Bridges: Like the bridge selection window of SC4, with support for modded bridges Tsunami Natural Disaster: This would be a bit more advanced than what you can currently do with mods. When the wave hits the land, it would destroy buildings and trees instead of just flooding them Paid "Industrial" Expansion (Price 6€) Realistic sized farm fields, pastures and plantations: These would not use zones. Instead of that, either something like the district brush or a filler tool would be used to zone the areas. Depending on the biome, there could be different types of crops, trees and animals. The areas would be cultivated by the current (zoned) agriculture buildings. Open-cast mines (based on the same system as realistic farms) for coal and ore Ploppable underground coal mines: These expensive buildings would be placed manually, with direct rail connection Ploppable Steelworks: Needs coal from coal mine (or global market) and ore from ore industry, with direct rail connection Off-shore oil drilling rigs: For oil fields in the ocean Warehouse Industry: This industry would decrease cargo traffic and increase industrial tax income One-way train tracks or dual-way single train tracks: Perfect for industrial and rural areas Classification yard for cargo trains Larger Industrial Growables: I think especially industry would benefit from larger zones. Paid "Downtown" Expansion (Price 6€) Random Events (sports, politics, festivals) adding new challenges to the game. Intersection Editor: You would click on an intersection to configure it. Would incorporate many features of current traffic mods, but also go further: Configure traffic lights & pedestrian crossings Extra turning lanes & restrict turning Intersections which do not break the median Priority signs Cul-de-sacs Mini roundabouts Merging lanes New Networks: Compact inner-city highway (with median, no sidewalk, no zoning, intersections never break median) Pedestrian Roads for your city centers, raising commercial attractivity Sunken network types for highways and train tracks (working like canals) Stacked Networks (e.g. train track on road). Ideally this would allow you to stack any networks Mixed Zones: commercial+residential and commercial+office Larger Residential, Commercial and Office Growables: Downtown needs this! Helicopters for police and medical services as well as tourists U-Drive mode with missions a la SC4 Complete Building Sets (Price 3-6€) Although the community is doing a great job, I would also like to see official building packs. These could be complete sets (growables, service buildings and landmarks), or just growable styles for certain zone types (with buildings for all levels). Free Patch Improved Zoning system: Maximum growable size increased to 8x8, zone depth increased to 8. Also add buttons to influence the zone depth of new roads. I demonstrated that deeper zones are possible. It would be easy for CO to add them in a way that does not break existing saves. I would also add a mechanic that accumulates similar buildings (right now cities look like a mess), and a mechanic that merges or splits lots on upgrade. Parallel Network Tool More Statistics and Data Maps Better support for maps consisting of multiple smaller towns (Service AI) Improved Asset Editor & Modding API Optimized asset loading & memory usage Better control which workshop assets, styles and vanilla buildings are loaded (per savegame) I would like to see the following mods integrated into the game: Fine Road Heights Rush Hour Sharp Junction Angles Crossings Precision Engineering Some parts of Traffic++ and Traffic Manager (see "Downtown") Some parts of Improved Public Transport (Vehicle selection) Road Namer Custom Sound Pack Support (Ambient Sounds Tuner) Road Texture Pack support (like American Roads, Roads United)
  17. YES YES YES SMILEY FACES Everybody board the hypetram!
  18. Project Shinjidai - XoXiDe

    Version 1.05

    16,128 Downloads

    Project Shinjidai (New Era) Japanese Cultural Landmarks and Buildings Ever since Yuttho Started Building Tokyo 1.0 and 2.0 the request and his request for more traditional and specific content for Japan and by many users has been something high on my list of things to publish to the public. I hope this will inspire many new cities and designs as well as other mods that will use Cultural Inspiration as a methodology to give us greater control over our communities and create Neighbor Hoods that will give greater diversity in our cities. 2 New Landmarks - Himeji Castle (Japanese Castle) - Todai-ji (Sumo / Martial Arts Monastery for Cultural Learning) 3 $$ Residential 3 $$$ Residential 4 $$ Commercial 4 $$$ Commercial NOTE: THIS MOD REQUIRES OFFLINE AND AKAR FOR MENU STRUCTURES Icons and Descriptions by Yayie (Thanks for doing the artwork and Menu Positioning for me within Akar) (Thanks to the SUGC Team Members for testing and debugging the mod for me). Special thanks to Oppie for the SCP for which no mod would ever be possible and the Developers for always being around to answer questions when we all need questions answered on quirky things we do not understand completely yet as we learn. MOST OF ALL THANK ALL OF THE USERS FOR WHOM WE CONTINUE TO MAKE THESE MODS FOR TO ENJOY. Without the community and their continued desire for mods I myself and other would not be working so hard to deploy So many of these new ideas buildings and Blue Prints that will further the modding efforts globally. Place the mod in your \simcitydata folder ENJOY XoXiDe Jeff
  19. Maxis DLC Landmarks

    Version 1.4

    19,146 Downloads

    Have you wanted to download the custom landmarks Maxis put up on their website? The website shut down but I decided to release the files for people who didn't download when they had the chance. These are the original files. DEPENDENCIES None! Landmarks Included- 63 Building (1.0) Adler Planetarium (1.0) Air Force Base (1.0) Arc De Triomphe (1.0) Brandenburg Gate (1.0) Capitol Records (1.0) Globe Arena (1.0) Grand Central Station (1918) (1.0) Grutzehaus (1.4) NEW! Grutze Industries (1.4) NEW! Ian's House of Stone and Wood Kunjungjon (1.0) Longfellow Castle (1.2) Lucky's Hang Ten (1.0) Mayflower Port (1.0) NAM Dae Moon (1.0) Parthenon (1.0) Rockefellar Center (1.0) San Francisco City Hall (1.0) Schlos Schoenbraun (1.0) Seoul City Hall (1.0) Seoul Soccer (Futball) Stadium (1.0) Shorty Burgers (1.0) Sobchak Lanes (1.0) Stone Henge (1.0) Taipei Art Museum (1.0) Temple Expiatiori (1.0) Temple of Grutze (1.4) NEW! The Living Mall (1.1.91) Enjoy!
  20. Your initial reactions to the newly announced Snowfall DLC!
  21. As the title says there is speculation and rumors of a new DLC coming in 2016, reading one post on the Paradox forums https://forum.paradoxplaza.com/forum/index.php?threads/road-limits-rumors.884946/ but that is all there is, and that part of the speculation, rumors and conjecture is that there might be an upping of the road limit at least and there might more limits raised.. What this DLC is if it is even being worked on will be very interesting.. But all of this post/thread is at the moment just pure speculation and rumor until we see an official announcement from CO themselves..
  22. Project SUGCAM (SUGC:AM) "Where's the agriculture? Where's the military? Why no bigger maps?" Current Events | has been released! School is still busy, the holiday season is approaching, so Merry Christmas and Happy Holidays! Summary | SimCity didn't come with agriculture out-of-box, for Quality Assurance scrapped it form the game, but that shouldn't stop us from making our own version! SUGC:AM, the future SUGC Agriculture Mod, will be the first official collaboration project for the team, and it will add some more fuel to the flame of SimCity. The mod will introduce a new element of gameplay into SimCity, and we'll start out small and grow into a massive part of everyone's SimCityData folders, given the one year we'll take to make it! All of the future content for the SimCity User-Generated Content: Agriculture Mod will come out in the phases described below: Work Phases | Phase I - Essential Functionality - 2 months, +/- 1 months Project Akar Agriculture Culture! (Menu Structures) All RCIHC Plop Farmhouse! (Base) Parklet Brand Farm Modules! (Production) City-Wide Distribution Brand Tractors! (Utility Agents) Project Orion Brand Farm Fillers! (Decoration) Plop Anywhere Crops! (Decoration) Phase II - Modernized Functionality - 3 to 6 months All RCIHC Plop Urban Farmhouse! Project Anpassad Custom Factory Farms! Natrual Farming play style! Project Pony Brand Grocery Stores! Project Pony Brand Distribution Centers! Major crop update! New resource types in-bound! GMOmega Farms. Corporate Headquarters! (AgroCo) Phase III - Imagined Functionality - 6 months, +/- 3 months Residential Overhauls! Balance Overhauls! GMOtown, U.S.A! Rise of the AgrOmegAcademy! SimPolitics? (Hint, hint) To-be FAQ | When will the mod be released? As soon as Phase I is complete, what has been completed will be released. How will you release the mod? This seems like a lot of stuff... Each primary function of the mod (RCIHC Plop farmhouses, City-Wide Distribution Tractors, Project Orion Brand Farm Fillers) will be put in a separate package, and you can choose, like Project Akar, what parts you really want and how you want to play your game! Download | Not yet, buddy! XD
  23. Mario Kart 8 (Wii U) is rapidly becoming the best Mario Kart game of all time and the best gaming deal of all time as well. Not only did Nintendo give us a free game for registering Mario Kart 8 within the first two months (which also netted deluxe Wii U owners a bonus $5 of eShop credit) They are giving us free 3 DLC Karts tomorrow as part of the huge balancing patch. On top of that you can preorder the two AOC aka DLC packs starting tomorrow. Those who preorder/buy either DLC pack, will get 8 free Yoshi colors for the game and 8 free Shyguy colors for the game. It is $11.99, if you buy both together or you can buy them seperately for $7.99! These two packs will add 16 new courses to the existing 32, making this the biggst Mario Kart ever.
  24. For those of us who are plagued with that pesky monster, or inconvienced with a nulcear meltdown we are no longer forced to shoulder the full cost of rebuilding. For those who refuse to pay for insurance, well do it at your own risk. The DLC is free! Flo has come to town ;-) I for one welcome the ability to insure my buildings.
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