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Found 36 results

  1. SC4 Catalog at CB

    For those people that have ever visited the CB Website, they know that we have two types of SC4 Custom Content Indexes (File Name and Location) https://city-builders.info/cb-documents/13-catalog-by-picture https://city-builders.info/cb-documents/11-catalog-by-website and also a picture Catalog https://city-builders.info/catalog We have never been able to combine them together due to the amount of information involved, this is something that we are hoping to change ... we have made the new Directory public so people can see what it will look like https://city-builders.info/cb-directory we can add additional fields which will be in the "View Details" area, now would be a really good time to tell us what you consider absolute essential information to have for a plugin, we can't add everything as we simply don't have the server space so it really needs to be must have fields and not nice to have. The Categories are the Groups from the TGIs http://wiki.sc4devotion.com/index.php?title=InstanceFormats We will be adding more information to them to make it easier to tell what they are. As this will be a very long term project, nothing will be deleted from CB until its been transferred to the new Directory. -catty
  2. I'm going to spill the beans. SimCity 4 has been out for a solid 14 (!) years now, yet we as a community still have pretty good control over this game's content. What are the benefits and / or risks if, say I upload my plugins folder somewhere for anyone to download? That would be at their own risk. Obviously it's nice to credit the creator, as if everyone downloads files individually they can track the number of people who are using their files. It also lets members rate and comment on them too for good feedback. If rules were relaxed, there's be a big change to this. I get asked all the time to upload my plugins folder and usually my answers for not doing so seem to fall flat, especially over the years. It may be a good time for us to refresh our policy around this topic. A change to protectionism could open SC4 to a bunch of new users, but that comes with changes to the use policies we as a community have set up. I'd like to know your thoughts. This thread is for discussion only. It is not a means to argue or challenge anything. EDIT: See a similar discussion on SC4D here: http://sc4devotion.com/forums/index.php?topic=17599.0 Thanks @Akallan!
  3. I suggest to ban the upload of third party relots. If I relot a bat or a prop done by another user, I can't know if this bat or prop is still online tomorrow. The creator might take it offline any time he likes. As me as a relotter can't control this and I even can't check if the dependencies I used are still online every few days - so with every relot the risk grows that a single dependency might result in hundreds of lots not to work properly. Those lots, if not fixed - and this can be done only by the original creator of the lot and not by third party - may cause harm or frustration to end users/players. If relotting is furthermore allowed it might happen a batter taking his models offline causing hundreds of lots by different lotters not working correctly anymore - which will cause the STEX to become quite unpopular if the content dependend isn't taken too offline and so (somewhere in the future) browsing through 20.000 download of whom 5000 not working because of missing dependencies. This will make the STEX out-of-favor. So to limit the damage single data loss can do to the community as a whole and to avoid that people leaving having a cascades effect on several third party content, so to prevent lost dependencies causing a mass mortality of custom content - the use of models on lots has to be controlled the way that the model creator and the lot creator has always to be the same. And therefore to give future stability to custom content - the reuse of props and bats to create custom content by people other than the creator itself must be banned. [EDIT] Okay if banning is too radical, at least one could think of a way to limit it to avoid a scenario as described above.
  4. For the Eager, Yet Overwhelmed Newcomer New to SimCity, Simtropolis, or been out of touch for a few years? Wondering what the heck a NAM or a BAT is? And just what the heck is up with those brown boxes?! This article will take you through the basics of registering your game, whether from a hard copy of the disc or from Steam, the essentials of Simtropolis, and a jumpstart into the world of Custom Content, to bring your game to a level beyond what you could imagine is possible. I would like to thank A Nonny Moose for his contributions and influences on the creation of this article. Rush Hours, Deluxe Editions, SimCity Boxes, Oh my! Before starting on registration information, we should make a clarification on just what the differences in these versions are. The short answer is nothing. When Maxis released Rush Hour, the expansion pack to the original SimCity 4 game, they released two versions: one simply the expansion (SimCity 4: Rush Hour); the other, a version that included both the original game and the expansion pack (SimCity 4: Deluxe Edition). It makes absolutely no difference to the game whether you own the Deluxe Edition, or Rush Hour. Now, just what is the SimCity Box? After the release of SimCity Societies in 2008, EA released this version which contains SimCity 4, SimCity 4: Rush Hour, SimCity Societies, SimCity Societies: Destinations, and The Sims Carnival: SnapCity. The story here is the same with Rush Hour and the Deluxe Edition: it makes absolutely no difference. In the event that you happen to be a long time player who does not own Rush Hour or the Deluxe Edition, it should be noted that the expansion pack is required to make use of 99% of the custom content available on this site. I will explain that further later on. Registering and Updating the Game Before playing, you need to pick up the two (2) necessary EA-released patches to your game for it to work correctly. In recent months, it has been noted that the official EA SimCity 4 Deluxe site has been taken down. So as not to leave these players hanging, some mirrors have been set up containing the assorted official updates. Important note: If you purchased your game from an authorized download source, you may not need any further updates. Check the properties of the game's .exe file. If it indicates you have version 1.1.641.0 or if you already have version 1.1.640.0, you will not need further updates. For the standard, PC version updates, check out here: SC4Devotion Own the Mac edition and can't open .exe's? Check out this thread: Bought your copy off Steam? Steam comes pre-patched! Yay! You should apply the two updates to the game in this order: EP1 to fix bugs, and the BATupdate to allow nightlights. When you are finished, you should check to see that the version number of the .exe file for the game in Program files/Maxis/Apps has been updated to 1,1,640,0. This is proof that your updates worked. Optional Upgrades and Tools You may notice on the mirror sites, a number of other downloads available. Among these are new landmarks, new rewards, the Lot Editor, and Building Architect Tool (BAT). These are all optional, and are not necessary for the games function or the addition of but do add content, and functionality. So, just what do these BAT and Lot Editor things do? The Lot Editor allows you to construct new lots, using the buildings, textures, and assorted prop pieces included within the game. The Building Architect Tool (BAT) allows you to construct new 3D models, and is what is used to create new buildings, trees, seawalls, spaceships, and everything inbetween. Using the Lot Editor and the BAT in tandem, the world is yours to create. It should be noted that both these tools have a sizeable learning curve. We do have a number of tutorials here to get you started, the most notable of these being the BAT Essentials Tutorial in the Omnibus. Unleashing the Game At this point, your game is ready to go! The appropriate patches are in place, and the game is as optimized as Maxis and EA could make it. So where to now? Many players are happy to play the game without any custom content, relying simply on what Maxis has provided. It is indeed very possible to create beautiful cities using only what content Maxis provided. But, many would also point out that the game can be so much more. In the 8 years since the release of the game, the amount of custom content available brings the game to an entirely new level. Players can recreate their hometowns with stunning accuracy, watching roads twist and curve, with even the correct corner market in place. Players can build in the desert, in futuristic settings, or on Mars. The custom content community has taken a finite game and given it infinite possibilities. And the question I'm sure you're asking by this point is, where do I begin? There are a number of exchanges available for you to browse. Here on Simtropolis, the STEX is perhaps the largest, and one of the oldest exchanges devoted to SimCity 4. The other primary English exchanges are SC4Devotion LEX and the PLEX (now on the STEX). You could say that SC4Devotiion is the high-tech site, and that Pegasus is the theme site, and you wouldn't be far wrong. Most community exchanges both require free registration in order to download, as Simtropolis does. The SimCity community expands far beyond English speakers, however - other communities include German and Japanese sites. Growable? Ploppable? What? As you browse the exchanges, you'll notice these phrases on assorted files throughout. The answer to this could not be simpler. A growable lot means that it will grow on its own with the appropriate zoning, as if it were any building created by Maxis. Ploppable lots allow you to plop the building as if it were a landmark. Some ploppables retain their commercial/industrial nature and provide jobs as though they were grown. It should be noted that at early points in the exchange, you may run across residential ploppables. These do not work, and will abandon some time after plopping. So, I've Downloaded Some Stuff. Now what? Installation of downloads really is simple. This article by our fearless Dirktator outlines the process of installation. Some downloads now come with .exe installers, which simplifies the process even more - the installer does all the work for you. The next question you may have is where the heck do I find my ploppable items in the game? Some items will be pretty intuitive as to where they are located - Educational facilities are located in the Schools menu, policing facilities in the Police menu, etc. But what about that great skyscraper advertised as a ploppable? Those will generally be located in the Landmarks menu. Nearly everything else (parks, churches, etc.) will be located in either Parks or Rewards. And if you just can't find it anywhere, consult the ReadMe that should have been included with the download. It should state where it is located in the menu system in game. Brown Boxes, Everywhere! Uh oh! This may look tragic, but it doesn't mean your game is wrecked. You just missed downloading some dependencies. Wait, what? Dependewho? Dependencies are separate files that a lot uses to complete itself. If Download A cannot find the appropriate dependency, it reverts to the lovely boxes you can see in the picture above. It may not look like it, but each lot is actually filled with bits and pieces of other files to make the bigger picture. The trees, the benches, the garbage cans, the swimming pools you see on assorted lots are all individual pieces, that come together to create a house, a park, or a shopping complex. All downloads on the SimTropolis EXchange are required to list all dependencies needed to work properly. If you've looked everywhere and just can't find that dependency, or if the dependency package is locked, please make a post here, and one of our friendly members will help you out. You may have further questions in regards to dependencies. As with installation, I would like to refer you to another article that goes into much further detail. The Dependency Debate by north_country_dude goes into great detail about the pros and cons of dependencies, and answers a few of the common questions you may have about them. So what should I download? Building tastes vary from person to person. Personally, I prefer the drab, 1970's concrete buildings, while many prefer the sleek, glass modern skyscrapers. Because of this, I'm not going to recommend any particular buildings - but I can recommend some mods that are considered the best and the greatest. Network Addon Mod, or the NAM. This mod was first conceived with the discovery of an unfinished road network Maxis left in the game. The talented modding community has taken this and turned it into entirely new road networks, gave us roundabouts, and allows us to create true metropolitan cities with roads to match. This can be found here on the STEX, or at SC4Devotion. If you're interested, here is the "official" NAM FAQ Thread with links to the different parts used with NAM & answers to common queries. If any issues come up while using NAM, there's also a support thread here. Various NAM Team members including Tarkus frequent the thread and gladly help out. A terrain and water mod. When you first launch the game, the grass and water seems realistic enough. A bit off perhaps, but hey nothing can be perfect. Not true - modders have been able to create new textures for the terrain and the water, which makes the Maxis textures look like off-coloured drawings. Cycledogg has made a number of varying terrain mods, and there are assorted water textures on the STEX, each varying for the kind of water your city needs. SimMars. Certainly this mod is not for everyone, but this article would be deficient if it weren't mentioned. SimMars transforms SimCity to Mars, complete with textures, buildings, road networks and music to match. The work done on this is exceptional, and it sits with the NAM as the greatest projects to improve the game that SimCity has seen. Everything else listed here. Livin in Sim has created this top ten list of great mod's that should be essential. A few other members have listed their contributions as well, and I would highly recommend them all! From there you could look through the CJ section to get ideas or run through the STEX and other exchanges to see if anything "jumps" out at you. As I mentioned before, if you can't seem to find something, make a post here and someone is bound to help you out. How do I win? SimCity is different from most games, as there is no set end point. Your success is based on goals you set. For many, a balanced budget and proper governance of a successful city without "godly" intervention (ie. cheats) makes a successful game. For many, the accurate recreation of a real life city is the goal, generally with the assistance of assorted budget cheats. For others still, it's simply to create the best city they can. Set your own goals and adjust as you achieve them. For all flavours of player, however, we do have an assortment of tutorials here on Simtropolis to help you on the Omnibus. The sections that will interest you most are SimCity 4 Reference and SimCity 4 Tutorials. Check back from time to time, as we do continue to add articles! Hopefully, this article has helped you get started. If you have any further questions that this article didn't answer, the folk in the forums and the chatroom are always eager to help, and any member of the Simtropolis Help Squad would be more than happy to give you some tips to the right direction.
  5. This thread contains useful links and information regarding adding plugins to your SimCity 4. First things first: In order to use mods/plugins, you must have SimCity 4 Deluxe or Rush Hour. New to the whole plugin/modding scene? The following thread will explain the whole idea of custom content, how to install it, and more: Looking for some mods to install? This thread describes ten essential mods. 1. How do I install mods? 2. Can you recommend any mods to install? 3. I'm getting brown boxes in my cities! 4. The building I downloaded doesn't have nightlights/How do I update (patch) my game? 5. SimCity 4 keeps crashing/closing randomly! 6. SimCity 4 won't load, it keeps crashing on startup! 7. SimCity 4 keeps crashing when I load a certain city! 8. SimCity 4 lags a lot for me! 9. How do I install/create maps (GREYSCALE IMAGE FORMAT) 10. How do I install maps (.SC4M FORMAT) 11. SC4Terraformer won't work for me on Windows Vista/7/8! 12. I want moar cheats ingame! 13. How can I change the driving side of my SimCity 4 (eg, from Left Hand Drive to Right Hand Drive, and vice versa)? 14. Where can I download the Network Addon Mod (NAM), and what is the latest version? 15. I downloaded the NAM but it has broken my avenue junctions and my rail! 16. How do I make my roads look European/with white dashed lines? 17. How do I create my own buildings? 18. Where can I find the Maxis Files, such as bldgprop? 19. How do I change the resolution and/or run SimCity 4 in Windowed Mode? 20. I'm getting really weird graphical bugs on Windows 8/8.1! 21. My SimCity 4 discs won't work on Windows Vista, 7, 8 or 10! More Useful Links New to modding? http://www.simtropolis.com/omnibus/_/simcity-4/reference/for-the-eager-yet-overwhelmed-newcomer-r204 Want more plugins? http://sc4devotion.com/forums/index.php?topic=6209.0 If there are any issues you're having that aren't covered by this guide, please feel free to send me a PM and I'll try my best to update this guide. Last updated: 22/11/2016 - Move recommended mods section to #2
  6. SC4DataNode

    Version v0.96

    4,003 Downloads

    SC4DataNode - A Simcity4 Exemplary - is intended as a Gold Standard SC4 Audit Tool - is NOT an Editing Tool - for this there are Reader, SC4Tool, Lot Editor and a number of others. The program supports four main Tasks 1. Audit/Review of Loading Sequence, file redundancies and Overrides 2. Dependency verification (as many as possible) 3. Audit/Review of a. SC4 file integrity (.dat etc) and b. TGI file content integrity (Exemplars etc) to the Property Level 4. Exploration - a really good informative display of Exemplar Property Values and file contents so that one can learn something of how SC4 works. Tasks 1 and 3a focus on the physical SC4File View Tasks 2,3b and 4 mostly on the TGIFile view (SC4 Content) These tasks can focus on the whole SC4 Environment or incidentally scanned files/folders (or both) Potential Audiences are: - The User who wants to make sure that some new plugins aren't broken - The User who wants to make sure the game loads plugins in the right order - The Modder who wants to learn what/how things work - The Modder who publishes work and wants to make sure its correct, and will work correctly with a given environment - The SysAdmin who wants to make sure their site is only hosting quality products - Potentially programmers to make use of the functionality (of the SC4DataNode.dll) How it works: SC4DataNode loads all of the files that SimCity would load, in the order it would load them when starting a game. It then marks all files that are redundant, checks the contents for accuracy, finds the interdependencies and marks them as found or not and offers a number of views of the resultant data. This can also be carried out for any given set of files. Use the included installer (program can be installed anywhere) and you're on your way The program is written in VB.NET v2.0 and should run on any machine that can run the .NET 2.0 Framework or an equivalent. It also installs one very clear to read Font. Full Documentation is accessible from within the program. (Docs Button) cheers Ron May/Jun 2012
  7. How are you guys doing? I hope you're all having a good time. When a dependency comes with a text file, I usually use the cleanitol to scan for redundant dependencies. I also know that cleanitol moves the files that are jpg, txt, and html that have been placed into the plugins folder by manual installations into another location. What else does it does? Does it remove redundant dependencies by itself when installing new ones even without inputting a text file? Also, I don't think it's gonna be a problem if I grouped all the dependencies in one folder, is it?
  8. the page for the download link on this freight station did not list any ground texture dependencies, but there are missing textures, and it's such an eyesore especially in this soon-to-be industrial zone.
  9. first, I downloaded the Caribou Elevated Rail Station, which serves as the dependency for the Monorail version of the same station. However, even with the El-Rail version installed, the Monorail version still shows up as a brown box. any way to solve this?
  10. Too many trees

    So, as I was playing earlier today I realized that I have just wayyyyy too many trees in my mayor's menu. Now, other than @Magneto's Maxis tree replacement mod, which uses a bunch of VIP and @Girafe's trees, I haven't downloaded any trees just for trees and I do like these and want to keep them plop-able. But, most of the other ones in my mayor menu are from dependencies for various lots I have downloaded. The trees aren't causing me any problems other than it takes a good long while to scroll to the bottom of my mayor's menu. Is there any way to take out the trees I don't want to plop from the menu without disturbing the dependencies, I wonder?? It's really quite astounding how quickly the trees add up with all the dependencies
  11. I'm a fan of Blunder's Cascadia Tree Controller. It was working just fine before I uninstalled SC4. Now that I've come back and tried to reinstall everything (and yes I do have all the dependencies installed) I'm missing two specific props: "transition Aspen High" and "transition Aspen Low". Now, I have no idea which if any of those dependency packs were supposed to have those props, but once I hit the magic elevation, those two—and only those two—tree types just won't appear and I get the missing prop box. Well technically a funny multicolored thing that the Opps/Oops mod puts up instead of boxes. I've installed and reinstalled everything on the tree controller dependencies list, but I'm just stumped by this. At the least if anyone knows which dependencies contain those two particular tree models, I'd have a place to start looking for the problem. If anyone can help me out, I'd really appreciate it. P.S., I'm in China and have to use a (very slow) VPN to do much of anything online, so I'm not really at liberty to provide and pictures, though to be honest all you'd see is a box with the pointer hovering over it listing one of the aforementioned aspen types.
  12. Hi guys, I'm a old SimCity franchise player. I started on SNES SimCity and had been playing all the next games. SimCity 2013 become a deception and SimCity 4 brings again with many mods (this is my first time modding SC4). Thats is very cool but i dint have time or pacience to download thousands of dependencies. Now i'm using a pack founded on internet but this is not enough. For now i have NAM, CAM and another minor improvements installed. So many nice changes but i need more. Seeing videos a lot people around there have excelent cities with almost all building being custom content. The question is: Anyone have growable buildings replacements without need to download many dependencies? Like a all in one pack? This community really need to slow down with dependencies because large files is not a problem anymore. Many addons descriptions have "high size" apologies to make dependencies but were not in 2005 anymore, 600kb = large file? Thx
  13. most of my custom content that I downloaded have either missing textures or just brown boxes. but the weird thing is that I downloaded the correct dependency for those custom content. for example, the Marrast Embankment set (as seen in the picture below). I downloaded the dependency as well, but only the tile shows up when I build it, and the seawall texture is totally missing. same goes for the RTMT (Roadtop mass transit) mod. where there's supposed to be a bus stop or subway station, only a brown box shows up. those aren't the only mod with missing textures or just a brown box. I can't enumerate which is which, but most of my CC are just brown boxes growing and it's not a great view. what is a fix for this?
  14. I've finally decided to start catching up on my missing dependancies, especially now that I installed CAM. When going through the cleanup list, some files Cleanitol will give SimTropolis URLs for, but the urls are in the obsolete format, as when I click on the links, I get a page saying the old page doesn't exist anymore, since the stex no longer uses "simtropolis.com/stex/index.cfm?id=<number>" as the url for files on the STEX. How do I find, for example, a file that had the url "simtropolis.com/stex/index.cfm?id=4100"?
  15. Hey folks OK I relotted a bldg. which originally had a missing depend. Which by the way couldn't find anywhere. So decided to relot it using what I have. Now the problem is I have a few depends in it now. But all I see when I go to list them they show up in Hex. Is there anything I can use to list them in there actual names and maybe even print them out? Also is there a way to reduce the depends? I want to keep all the props or as many as possible. Are there props in the sc4 dats that I can use to replace them? I've looked but only find bldgs. can't find props like trees, pkg lot textures or any textures or props at all. If so can you point me in the direction where they are? I have a lot of them but then I end up with a bunch of depends.
  16. I just saw that an old (august 2005) Simgoober bat has been "updated" in the STEX. Out of curiosity, I looked at it... just to see only the description had been updated (reformatted to fix html/bb code). That's fine... there is no problem with fixing such things. (but maybe it would be better if all old stuff that is corrected this way wouldn't appear as "updated" ?? I don't know if there's a way). But... What is not fine at all is that this bat has some dependencies (Simgoober's stuff always uses a lot) and there is no mention of it in the description. To be sure I downloaded it and yes it is written in the readme, but I think it's an absolute necessity that it's also indicated here !! So please, moderators... if you come across stuff like that... it would also be nice to also check if there's something important missing.
  17. I was making a lot once, and used some custom prop stuff for it. Mainly custom benches for the front of the building (for some reason they were not showing up in the game) and I could tell what prop pack it was from, because it said SFBT in the prop browser. But... I also added custom Flora... but could not for the life of me find out what that custom Flora was part of. Someone told me to use Ilive's Reader, but... I don't really know how to use it... so can someone please tell me how to find what dependencies your custom lot has using Ilive's Reader? Thanks.
  18. Not a question but a commentary and heads-up for gamers relatively new to SC4. You now have far better and numerous resources than we old... hands had when we began playing with custom content. I can't recommend highly enough the City Builders website indexes both for SC4D and the STEX (and a few others, like Sim Kurier). Don't fret about dependencies, go hunt for them, it is now so easier that it is almost FUN !
  19. I picked up simcity 4 after a few years abstinence. I never really got much into CAM, so I decided to install it along NAM. I want to install the CAM starters packs for all categories which are... CAM Residentials BSC CAM Commercial Offices BSC CAM Commercial Services BSC CAM Industrials BSC CAM Stage 6 & 7 Farms BSC I decided to download all dependencies like the props, lots, packs and the plugins themselves for all of the above. Apparently this is a 2 day ordeal! Because SC4 Devotion has a limited download quota for one day, and I just exceeded it with 25+ zip files in my download directory. I know about a game that has a great modding community just like Simcity 4. Although it's far from a city simulator game. This game is called "Kerbal Space program" and has a Mod program called "CKAN" A repository plugin collector that hyperlinks and auto downloads/installs to the specified directory. It is funded by donations and adds on the database sites where the actual content is posted. I'm SURE that this will not happen for Simcity 4 since the game is so old. And I'm sure I'm not the only brain pie that conceptualized the idea in 13+ years of SC4 existence. But I couldn't go along without mentioning the idea and I'm happy to receive information why Simcity 4 doesn't have this. In any case, I don't understand why Simcity 4 never got something like this in the past. Basically it's a search box function within a program window. Let's say you search "Collosus Addon Mod" You would find necessities, dependencies that are auto checkboxed (with the ability to uncheck if you are aware of duplicates, although cleanitol is still necessary ofcourse) Followed by a selection tree of alternative/additional extras (unchecked by default)......... You get the general idea. Question: And why is it that many of the CAM packs on SC4Devotion that require dependencies have a listed amount of mods that are on-site dependencies and still loads of offsite dependencies? Can't these modders just be friends with one another and cooperatively decide to only have one site for the mods database, and if not, still make sure that their props, packs, plugins, lots are uploaded to both or multiple sites. I mean, it's not like I need to climb the mount everest or something but I find this rather strange. Apparently the modders of KSP (that previously named game) earlier in this thread have succeeded in cooperatively evading this problem? Maybe that is just a new age thing, if so, I get it. Because I have to say, this modding/dependency thing I'm reminded with as I have recently started, it's far from the ideal way... I'm not trying to gain anything from posting this. I just wanted to exhale my thoughts about it, and I'm sure alot of people think similarly. But I also think alot of people can explain it to me.
  20. Hello, I didn't want to start a thread for this but i'm really desperate. I'm talking about the SFBT Moscow Apartments by Andreas and Chrisim, such as this one: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2539 The dependencies needed are: BSC Textures Volume 01 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 SFBT Playground Props http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2540 SFBT Essentials http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750 I have downloaded all the dependencies listed, installed over and over again, cleared the rest of my Plugins folder to make sure there are no problems with other dependencies, tried everything but still the base textures are not showing, and i get the maxis region background showing under the building. Anybody knows anything about this? Thanks for your help.
  21. I know this might be a lot to ask, and i'm sure it exists somewhere, but is there a tool that would tell me if a lot i have is missing any dependencies? i have some brown boxes on the streets, but im not sure which file i have is missing a dependency. Thanks. EDIT: I have added a pic of the brown boxes i have. they are on the street. if anyone has seen these before, i would appreciate any help.
  22. I'm searching for the file PEG_CSK_SmallPort_RESOURCE.dat It should be part of PEG CSK2 Small Port. is it retrievable?
  23. Hi everyone, I am having the strangest issue with these brown boxes. Initially I thought that the issue was me not having the proper dependency files in my Plugins folder but I've checked and I'm still having issues. What is strange is I was scrolling through my "Landmarks" menu in-game and I clicked the John Hancock building and plopped it, being a Chicago native I just wanted to see what it looked like. There are brown boxes all along the base of the building. When I saw this I went to the Plugins folder to make sure that I had the "bldgprop" .dat's, and I have both of those included. My game is also up to date as are my dependency files. I can attach photo's so that way you have a visual. Some of the buildings that I am having issues with are the John Hancock, Eile Department Store (found here on STEX), Pearl Place (found here on STEX), and TG AMP Centre (found here on STEX). There are almost too many buildings with these brown boxes and it is quite the eye sore. If someone can help me out that would be great. Thank you!
  24. Question about dependencies

    hi peoples can u help me to find these dependencies; mcdoinfos.dat and plugin tree or bush.dat
  25. Hi I'm Rafael and Im from Venezuela (so excuse me for any english mistake) and I play this game since one month ago discovering yesterday the possibility of adding new content. I play the Sim City 4 basis (non Rush Hour or either Delux Edition) ...I So the first thing I downloaded was this building Viewdeck Condos A Liberty Statue from other page (can't find it at historial) A this one (which I think it's amazing) From the first one I downloaded all the dependences (don't really know what a Dependence is but I do from what it's neccessary for) Soooo...I unzip each one: folder-added ones and auto installed anothers...But when I get into game and some features appeared...they are just boxes. I downloaded all the dependences required: (1.3 or later) Nams Prop Pack VOL01 and/or Nams Prop Pack VOL02 by namspopof by MandelSoft VIP Girafe Car Pack VOL. 1&2 (v1.0) by girafe BSC MEGA Props CP Volume 01 by C.P. BSC MEGA Props CP Volume 02 by C.P. But wen I set it on the ground I just found boxes after boxes of each feature. Which makes me anger and unhappy (game-ly) It's frustrant that there's not any guide (I didn't found one) which submite at least what a PROP is, a NAM is, A BAT...I don't generally know what it means. There is a proof I download all them...so I took one of my download sheet http://prntscr.com/7booar http://prntscr.com/7bound Some of the downloads were just folder having some white archives whitin and some others was a direct unzip. The first one 1.2 Update Archive which I downloaded for Viewdeck Condos has these: http://prntscr.com/7borol Do I need to copy all of them outta of the folder and "paste" them into de Plugin folder or is that just ok? Cause duh. They're way several. After re entering to game I see not everything is lost cause from the features catalog I found these guys but yet again a lot of ingame boxes regardless I can see trees now (Do I need a lot of textures or im just doing wrong when unzipping folders and archives?) http://prntscr.com/7bovdq So guys I appreciate all the help you can give me to install correctly cause I wanna blow my creativity with this game despite im stuck at this point. Sorry for extending but this got my head spinnin'.
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