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Found 9 results

  1. michiyls BusColor Pack

    Version 1.0.0

    1,022 Downloads

    michiyls Bus Color Pack (yeah, I recently got fed up with the standard blue design of the busses, too!) 30 files make up this incredible colorful pack for your default Maxis Bus model - each color is visually 100% compatible with the corresponding color in my Monorail Color Packs (#1 and #2a)! Variations: - single color - white roof The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Monorail Red (the default red of the default Maxis monorail) - Spring Green - Turquoise (tortoise is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey What's in the box? Aside from the 30 DAT files there is 1 preview pic to help you choose the right color, and the readme. I hope to encourage others to include similar information in their projects to give the user the chance to remember what the file includes even when you open it after several months or so. Any dependencies? Nope, this is just a texture replacement for the default Maxis bus/coach model texture. The DAT files only includes the single FSH file. You should know what that means - if you don't see the color, check that you have installed it in one of the Plugins folders (choose one!) and you are starting with the default Maxis bus model.
  2. Version 1.0.0

    753 Downloads

    Short version: Yep, did it again. This time you can choose between 71 DATs which are different monorail train styles for the same 15 colors as in the Color Pack #1. However, the "A" in "Pack 2A" stands for the fact that it has only (!) my NewWindows version which I find visually more pleasing than the different window concepts of the default monotrain. Hint: For full enjoyment, I recommend the UV map fix for the default monorail. It fixes some graphical issues you might notice when zooming in closer on the monorail trains. Long version: In case you want more information. SimScientists still haven't exhausted all possible options in this new academic field - color packs - so the monorails they love to ride so much are getting another choice of colored liveries! The main surprise of the public were two things: - the exclusion of the old blue-ish roofs/tops of the monorails which are now either colored or in a nice clean white - the exclusion of the default small passenger windows in favor of the new bigger windows ... Sims like the view! 71 possible choices for the default Maxis monorail train model: - 14 colors with CS (Colored Stripe), WB (White Bottom) and CT (Colored Top) - 14 colors with InvertedOWS (OWS = Original White Stripe) ... it's not inverted like color inverted, it's inverted in that the stripe is now colored and the rest is white-ish - 14 colors with OWS and CT - 14 colors with OWS and WT (White Top) - 15 colors with a single color (= single) and CT ... yeah, this naming here is really messy. The 15 colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red) - Spring Green (yeah, another one!) - Turquoise (tortoise is the animal, this is the tricky color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow (it's more like standard yellow in comparison to Banana Day) - White Grey (which only occurs in single color variations) What's in the box? Aside from the 71 DAT files there are 3 preview pics to help you choose the right livery and the readme. I hope to encourage others to include similar information in their projects to give the user the chance to remember what the file includes even when you open it after several months or so. Any dependencies? Nope, this is still a texture replacement for the default Maxis monorail train model. The DAT files only include the two FSH items for the engine and passenger part. You should know what that means - if you don't see the color, check that you have installed it in one of the Plugins folders (choose one!) and you are starting with the default Maxis monorail (or only slight modifications of it).
  3. Version 1.0.0

    483 Downloads

    After some 12-13 years of research, SimScientists unveiled their newest technological breakthrough - different colors for the default Maxis monorail - which they called: (for some reason) In all seriousness, I couldn't find a mod or file that just changes the color of the white-striped red monorail. So here are the files I created for my own use to share them with you! (Update: the additional MonoRail Color Pack 2A is available!) What's in the box? The total amount of DAT files is 59 here which split into 2x2xN color choices of some prominent colors (yeah, I'm going to use that word A LOT now). Why 2x2? It occured to me that the original white stripe on the default monorail texture is still quite nice but not necessarily necessary (ha!). So, that's your first choice: Do you want your monorail trains with that stripe or not? The second choice is: default windows or NewWindows. There are actually two kinds of windows on the monorail if you look closely enough - one set for the passengers and a different one for the train driver/front section ... Yeah, I did have a bit too much time at hand, so you have the choice of unified windows, too! In short: - 13 colors with Original White Stripe (OWS), default windows - 15 colors without OWS (= a single color), default windows - 15 colors with OWS and NewWindows (+1 experimental) - 15 colors without OWS and with NewWindows The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Complete Red (the default red but without OWS) - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red again) - Spring Green (yeah, another one!) - Turquoise (turtle is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey (which doesn't have an OWS DAT - duh!) Also included is a fancy readme and an overview image (1920x1920 px) of the whole package in pure JPG glory ... sort of. Well, you know, JPG is not that nice to the colors but it keeps the filesize down. Any dependencies? Nope. You only need the default Maxis monorail. Maybe make sure that you don't have another DAT changing the color of the monorail part or a model that replaces it. But you should know better - it's your Plugins folder, you know! Anything else I need to know about this pack? Well, don't feed it after midnight, I guess. It's a color/texture replacement for the default Maxis monorail, so what more is there to know? Oh, the filesize is almost 2 MB for the ZIP file, the single DATs are some 11-20kb. I hope you enjoy some variations of the monorail colors - if there's enough interest or if I have energy for other color schemes I might add them in another pack. 59 DATs are quite a lot for the first release, I think, even if you only end up using one of them! Hint: Use the UV map fix for the default Maxis monorail models as well to get rid of the annoying texture positioning bugs!
  4. Hello fellow SimCity 4 players and citizens/mayor-gods of other city-like artificial structures! After some 12-13 years of research, SimScientists unveiled their newest technological breakthrough - different colors for the default Maxis monorail - which they called: (for some reason) In all seriousness, I couldn't find a mod or file that just changes the color of the white-striped red monorail (don't correct me if I'm wrong!). So my mind snapped, learned a bit about messing around with DATs, Ilive Reader functions, PNGtoFSH conversions, photoshopping - and a few hours of "copy ID, remove, insert & compress, paste ID"-ing later I had a few DATs that I want to share with you. What's in the box? The total amount of DAT files is 59 here which split into 2x2xN color choices of some prominent colors (yeah, I'm going to use that word A LOT now). Why 2x2? It occured to me that the original white stripe on the default monorail texture is quite a nice touch but not necessarily necessary (ha!). So, that's your first choice: Do you want your monorail trains with that stripe or not? The second choice is: default windows or NewWindows. There are actually two kinds of windows on the monorail if you look closely enough - one set for the passengers and one different one for the train driver/front section ... Yeah, I did have a bit too much time at hand, so you have the choice of unified windows, too! In short: - 13 colors with Original White Stripe (OWS), default windows - 15 colors without OWS (= a single color), default windows - 15 colors with OWS and NewWindows (+1 experimental) - 15 colors without OWS and with NewWindows The colors are (not following any official naming convention here): - Banana Day - Blue Ocean - Complete Red (the default red but without OWS) - Flashy Green - Fresh Green - Grass Green - Hot Pink - Intense Orange - Lazy Orange - Original Red (the default red again) - Spring Green (yeah, another one!) - Turquoise (turtle is the animal, this is the color mix of green and blue) - Tropic Blue - Violet Blue - Warm Yellow - White Grey (which doesn't have an OWS DAT - duh!) Also included is a fancy readme and an overview image (1920x1920 px) of the whole package in pure JPG glory ... sort of. Well, you know, JPG is not that nice to the colors but it keeps the filesize down. Any dependencies? Nope. You only need the default Maxis monorail. Maybe make sure that you don't have another DAT changing the color of the monorail part or a model that replaces it. But you should know better - it's your Plugins folder, you know! Anything else I need to know about this pack? Well, don't feed it after midnight, I guess. It's a color/texture replacement for the default Maxis monorail, so what more is there to know? Oh, the filesize is almost 2 MB for the ZIP file, the single DATs are some 11-20kb. I hope you enjoy some variations of the monorail colors - if there's enough interest or if I have energy for other color schemes I might add them in another pack. 59 DATs are quite a lot for the first release, I think, even if you only end up using one of them! Oh, and by the way: I am new here, so I am a bit unsure about uploading and threading/presenting here instead of the LEX. Tell me if I am wrong to do this here this time michiyls_MonoRailColorPack.zip
  5. Environment Color Changer is Version 1 of a complete Terrain Customization tool I'm working on. This first version covers only Colors and Offsets, as opposed to actual textures. What does it do? Change colors PER BIOME of: Fertile LandForest GroundFarm FieldsPolluted GrassWaterPolluted WaterWater UnderIt has an option to enable "transparent water" althought the effect is not that nice, but thought I'd include it as well, some interesting results can be obtained with transparent water and water color combinations. Disabled by default. It also includes an option to disable the Pause(ESC) Menu "Blur" effect so you can see the color changes more clearly while tweaking. Enabled by default. Sadly I'm not knowledgeable enough to build a custom GUI for the mod so I had to use this workaround for now. How does it work? The mod comes pre-loaded with values to make Fertile Land, Farm Fields, Forest ground, Grass pollution and Water pollution a bit more pleasant to look at. Water colors are same as vanilla, with the exception of Water-under which is set to full white to make the water more transparent-looking in all biomes. To customize the colors: Load a map, frame the element of which you wish to change the color in your camera(fertile land/forests/farm fields/water/polluted/etc), then go to the Options menu and find the Mod Settings for Environment Colors Changer, scroll down to find the current biome you're playing on, and tweak the colors using the sliders of the element you want to change. You'll see the changes as you move the sliders, allowing you to get exactly the result you want. It helps if you move the options panel to the side to see the background better.. Examples The UI example: I'm pretty happy with the way this mod has turned out despite my total lack of actual programming knowledge and I have to thank for their valuable help, in no specific order: boformerknighthawkGPhyperdrive_engage
  6. Our genius BloodyPenguin made a mod that pretty much brings us close to how daytime used to be. Not 100% as we still have contrast that's too high with dark shadows and blown out textures but the yellow is gone and things look MUCH better with this. The yellow hue is where it should be now- at sunset and sunrise. To me it's not "the" solution to where CO don't have to fix anything anymore but I'll take this for now. Thought I would share the news. His Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=530871278&searchtext=
  7. I checked the source code of the game. Cool_Z reported that it is broken for higher.level buildings. I found no sign of that the system is broken. It works well for spawned and upgraded buildings. If you want to try it yourself, try this: Required Mods: Building Themes, Unlock AllStart the game with the --enable-dev-ui launch parameterStart a new city, build the basic infrastructure.Create a theme that only contains the building you want to test, and buildings with a lower level so the level up is possible (e.g. one 4x4 L1, one 4x4 L2, and your custom 4x4 L3)Apply the theme to the cityThen zone a few 4x4 blocks (or the size you want to test).Press TAB to open the dev GUIEnable the "Full Demand" checkbox in the dev GUI to let buildings grow instantlyWait until buildings spawnHit the "Levelup Building" button until the buildings reached the max level If you know of "broken" assets, send them to me so I can check what's wrong with them.
  8. I subscribed to the mod No More Purple Pollution and the mod No More Purple Pollution [Brown Water] (Links to both can be found at the bottom) I then soon unsubscribed to them both and now my water treatment plants and drainage pipes don't put out any color for the pollution they generate. The water comes out as normal water, which it should not. And also the sewage does not affect the cims health if I give them poo water to drink. I have no idea how to fix this, any ideas? https://steamcommunity.com/sharedfiles/filedetails/?id=407270433&searchtext=no+purple+pollution https://steamcommunity.com/sharedfiles/filedetails/?id=408126080
  9. I just loaded the Steam version of SC4 Deluxe onto my new PC laptop. It's fully capable of running the game and the specs are way over the min. requirements. The problem is, when I zone districts the zone colors change! For example, if I zone a blue commercial spot and then zone a green res spot next to it... the colors change on the commercial zones randomly from blue to green or vice versa. It doesn't change the zone type, just the color. I've removed ALL plugins and tested it with different resolutions but I can not fix it. Any thoughts? Thanks!
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