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  • a city i am working on
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  • Ashfault
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  • The Rooleyson Journal
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  • My cities xl journal
  • Lessly
  • A New City By Greg Pulos
  • Alpenland Confederation
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  • Visitors guide to the region of Starland
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  • Austin Texas
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  • Jelnur - City of warmth
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  • My First City Journal
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  • You're Hired! | NATURAL and SMART Growth
  • Maldoro City
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  • Random Pictures of simcity 4
  • Falfam
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  • Simtopia: it gets creepy
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  • Simcity 2050
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  • Widening, located on the fertile plains.
  • Miami, A re-creation of the city, with the real facts and history.
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  • Peritua
  • The City of Big City
  • Puerto de la Cruz
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  • Exodas: A New Beginning
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  • Palu State - Natural Growth ** Closed **
  • Viar Riverburn
  • Blight: An Experiment in Ghettofication... and Maybe... Urban Renewal?
  • State of Braebant.
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  • Eforie - an interactive journal
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  • The Republic of Ryukin
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  • World
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  • tobrigfht journal
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  • Saint-Vincent-Cap-Furat, C
  • The Martian Wars: A Global Conflict
  • Made in Linux
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  • Houston Reaches Over 300,000 Inhabiants
  • Timmystwins starter CJ
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  • C.&S.N. 040210 (Constelation & Stars Nation 040210)
  • borja
  • Whitevale - Natural Growth
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  • Trunnska (A Cities XL Journal)
  • Royal Gansbaai Kingdoms [v.2]
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  • TOKYO 4.0
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  • Palu Nation - Vantieg
  • Inishmore - A Rise to Success
  • Los Angeles, California
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  • Children of the Sun: A Visit to Spokan Falls, Oregon
  • Roanoke Island (Closed)
  • Abu Dubai
  • Futurity ( also known as Dubai :D)
  • Warren - Natural Growth / High Detail
  • York
  • RGullett presents New York City
  • Weston-Cedar Springs Metropolitian Area
  • Onubis Federation (AIN)
  • Softwood Creek
  • Tri City or
  • Les Cascades
  • The City Of Seithling
  • Keyston, USA (The Show Case of the American Dream)
  • Qualicum
  • Wakita, OK
  • Minijournals
  • IslandVille
  • Isle City
  • The Travels of Robert Guerra; 99.9% Vanilla, 100% Interactive
  • Simsylvania
  • Incandia
  • Northton Waters of Missouri
  • Rijnwoud Refreshed
  • Chora
  • REPUBLIC OF NEW GRANADA
  • Seattle, Wa
  • Siland
  • District of Wenzel
  • - The R
  • Euica
  • Convergence
  • Mixed Modern Beauty
  • Dastronica
  • Gangyaput
  • Fuego, Cirrus Island
  • Izan
  • Pratt Republic
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  • Izan-New Kinghate
  • Izan-Malian
  • Simtropolis Photo Contest
  • Hermannstadt&Schassburg Countries
  • Columbus Erie County
  • WashVille
  • Seithling International Airport
  • Marshall County
  • The Greater Agrabar Region
  • Blue Hope - The Interactive City Journal II
  • Natural Growth (Cities xl)
  • United Nations Authority
  • Loic County
  • Tracadie
  • The Baysville Inquirer
  • Shepherdsville
  • The City of Porlosktol
  • The colonization of Mars
  • The Kingdom of the Parnan Islands
  • City parks
  • WELCOME TO VAILLANTE
  • Living in the very south of the world
  • A Day in the Life
  • Cite' de Bereo Tourism Board.
  • Quincy's Mill
  • Moscow-Russia
  • Astoria Metro Area
  • New York Constitutional Monarchy: Now part of UAR!
  • The 17th Great War
  • East San Francisco Eunion (ESFE)
  • City Journal on Newcastle
  • Five Sisters Peaks. My city so far.
  • Haddiyah - The Gift
  • Klondak Prime
  • Necarta - New Urbanism In Motion
  • City of Coolsville
  • The Municipality Matrix - SC4:Unplugged
  • The Reporter Herald
  • Desernian Confederation
  • New World: Earth the Final Frontier
  • Desert of Palm Spring
  • Evendin
  • GRUNEN
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  • CSGdesign's Natural Growth 2
  • You-Plannit: The CJ that puts you in charge!
  • The Simmian Desert
  • Sydney - 'The Wood Republic'
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  • Hampton River
  • Vener
  • Schnitzel Fritz
  • Brovolia, the country that was...
  • Real Stadiums/Arenas for NFL, NBA, NHL and MLB for Simtropolis
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  • (SC4)。Gwaanjyut。関越。
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  1. Current project: Re-creating my hometown of Malmö/Sweden. (go to the last page of this journal for more screenshots) So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch. So anyway here it goes!; We start on small scale with a small village in a tropical mountainous landscape. With such hot climate there quite alot of power demand keeping all those AC's up and running! The railyard with the power plant in the background. One of the highways going through the area. It aint cheap building those bridges!
  2. Article #8 - "Wainor Scene" Wainor is an important commercial-financial centre of Metzú Republic. Is situated some 195 Km of Yuti (capital city), 25 Km of Jalai and 19 Km of Krupó. Punta Retolk is part of Metropolitan Area. Founded in 1855 by english fishers, his main activity was fishing. Wainor was the first city of Metzú in have a seaport, in 1874. Wainor grew up slowly until the 90's. Large foreign capitals (China, principally) have invested a lot of money in financial services and commercial activities. The economic importance of the area and the existence of a seaport, made it possible this investment. The panorama of Wainor changed absolutely. High skyscrapers, large transport networks and other Infrastructure works (parks, stadiums, solar power...). Wainor is prosperous, cosmopolitan, touristic. A great place to visit in Metzú. Full Map Population: 52.351 Metropolitan Area: 98.332 (Wainor-Retolk Metropolitan Area) Main Activities: Commercial Centre, Financial Services, Heavy Industries. Wainor Scenes... 1. 1st Avenue and Parque Libertadores. A great sidewalk around the avenue. 2. Playa Chica. A great place to relax and drink something. 3. Puerto Internacional de Wainor. Built in 1874, renewed in 1950. The first seaport in Metzú. 4. Wainor Downtown. 5. Wainor Downtown. Great skyscrapers. 6. Wainor Suburbs. Road to Krupó City. 7. Wainor Outskirts. Industrial zone. 8. Wainor Downtown. High residential buildings and 1st Avenue. 9. Parque Libertadores. Place of great mansions, next to Playa Chica. 10. Modern buildings in Wainor Downtown. Surrounded by old tenements. 11. Gigante del Pacífico. A modern stadium, property of C.A Wainor Pacific, a football team, representative of Wainor City. 12. Built in 1996 (Renewed in 2017), has a capacity for 37.000 spectators. (before renewal) 13. 1st Avenue at night. 14. Wainor Downtown at night. A typical landscape of Wainor. 15. Wainor Night's Life. 16. A general view of Wainor at night. 17. Parque Libertadores. A good place to visit at night. We hope you visit our cities, See you on the next article, Stranger.
  3. I don't know how many people here remember me. But I will be doing a Sim Mars City Journal to bring life back to the Modd I had a hand in creating. I will be making new buildings and new Lots for the modd. This will be what andisart first started and I took over for McAsh who ran the old team. I ran the new team that took over the project. In my absence the modd was taken in a new direction however I will be taking it back to its original design. I am looking forward to bringing my designs back and new and old buildings back.
  4. SANTANA ISLAND - Traditions die hard Chapter 01 - Introduction DEDICATED - OP4 (Onlyplace4, Mike) NOTE: This is a conservative City Journal in the style of classic 3RR by Dedgren (David). I will expand this step by step page. _______________________________________________________________________________________________________________________________________________ This unit is for my words of gratitude. Sorry if I can't remember them all. But (sites, programs, teams, and people, names and logins): Diktator, Jeronij, Pegasus, SC4 Polska, OP4, NAM Team , VIP Orange, JES, Ilive Reader, SC4PIM, PNG to FSH, Dat Packer 2008, SC4 Model Tweaker, Tool SC4, SC4 Icon Creator, HHarbor Team, DocRorlach, Dedgren, Ionionion with "OMCo Serial", NBVC with "All His Objects" too... etc. New day - new names: 2017-04-25: SimForum BAT Team (SFBT), FANTA, SM2 and ... 2017-04-26: CP - Today The list is very large - sorry - I'm going to continue it ... _______________________________________________________________________________________ The story began in 1949, but more on that later. Today 09-01-1950. This is Gent Region, city - B-07-07. Twenty years ago, someone built a village here. Then she left him. 01-01 Now we come to the island Santana on a light aircraft. 01-02 01-03 This is a map of flight from Gloria state to Santana Island. 01-04 This is Osbourne City 1949. The continuation very soon ... Thank You, Silur ...
  5. Hey - it's been a while. After a long period with too much going on IRL I've just come back to C:S - and I'm so happy with all the new assets and mods. I fired up Red Rock again - but after a tour and adding a few things here and there I rather felt like starting with something new. Welcome to Twin Lakes - a beautiful area based on a slightly scaled down valley around Bridgeport CA - a place I visited for the second time last fall. It's backcountry, behind Yosemite and a bit off the beaten track. I love it there - as a European it feels like the perfect Americana collection. I'm not recreating the real Bridgeport - but I take a lot of inspiration of it. There's lonely gas stations, an airfield, a barren cemetery and behind the first mountain ridge you'll see clear lakes and amazing peaks. But let's not get ahead of ourselves - here's a few first impressions of my first town in the area: Bridgeport - named conveniently after its idol and off the interstate, so there's not much through traffic. I guess there will be more in the near future. There's plenty of land... Enjoy!
  6. Located on the island of Cephalonia in the Ionian Sea, few beaches across the globe can compare to Greece's breathtaking Myrtos Beach. Due to it's remote and rugged location, the beach is completely inaccessible by foot - the only way to reach it is to traverse your way down a series of steep hairpin curves. Once you make it there however, you'll be rewarded greatly with pristine, warm Mediterranean waters, perfectly soft white sand, and of course, incredible views. Our journey gets started off with us making accommodations at a timeless Greek villa - our room overlooks the edge of the beach, giving us a fantastic view of the sunset. We'll be staying here tonight, and tomorrow we're off to the beach. We set off for the beach early in the morning, driving through endless fields of daisies and poppies along our way. However, just as we roll down our windows to take in the smell, the clouds darken and it starts pouring. It looks like our day at the beach could very well be in jeopardy. Fortunately for us however, it was nothing more than a quick rain shower. The sky eventually begins to clear up and the beach starts to come alive with tourists. We stake out a prime spot on the beachfront and soak up the sun - no better way to spend an afternoon! Myrtos Beach is more than just a beach - it's an experience. Activities such as hang gliding are extremely popular throughout the area, so we throw caution to the wind and decide to give it a shot. We make our way back to the beach just as the day begins to wind down. Once nightfall approaches, we get a little peace and quiet once the beach starts emptying out - being sure to take it all in one last time. A perfect end to our day. I hope you enjoyed your visit to Myrtos Beach! Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  7. Hello everybody, That's my first attempt to build a city with some backstory, currently with no mods (maybe in the future it may change). That's also my first topic here in the Simtropolis community site. I wish you have fun scrolling through the entries, feel free to reply with suggestions/remarks etc. Cheers, nemag100
  8. I'm starting a new city: Hartford. I'm using a map of Boston, so there'll be some similarities, though unlike my previous city journal Alexandria (which you can see here) there's no location or history as it relates to the whole country. I'll also be using some of the same names as Alexandria, because they're good names, Brent. In this city journal, I'll be focusing on making Hartford a realistic city, rather than the best city possible, meaning sometimes I'll make a decision I wouldn't normally do. Currently Hartford's at about 28,000 people. Here's some pictures of the initial construction of the city.
  9. I've been on Simtropolis for a few months now, and I have seen so many beautiful cities, that I'd love to live in... All that really inspired me - to do the opposite! I have tried to make a city that I wouldn't want to live in no matter what. But let's not wait too long, let's d(r)ive into my dystopia! Somewhere next to the highway from Hansardia to Senbattsil lies a place that most people drive past as fast as possible. That place is Skirton. Although it is vital for the region's infrastructure, it's not a place you'd want to live in. The uglyness already starts a while before the actual town. These abandoned factories were built about fifty years ago, when mr. Skir, one of the richest and most important businessmen in the country, wanted to build his own city, where he could do whatever he wanted. Altough, when built, these factories were hypermodern, they have never produced anything; short after the construction mr. Skir died, and due to mismanagement his commercial empire died with him soon after. However, the settlement where the factory workers would have lived is still called Skirton. This is the intersection between the A34 and the A66, the two highways that enclose the town of Skirton like a cage. In the background you can see the chimneys of the coal power plant and the incineration plant. These two polluting abominations maybe aren't very nice neighbours, but they provide power to the whole region. As you can see on the right, Skirton has recently also invested in clean power. It's just a pity for the neighbours that those wind turbines have been placed there. Here we have the coal power plant again. It's actually the most important landmark of Skirton. Not only can you see it from anywhere in town, but you can also smell it everywhere . A map of the town. Normally I would end with this, but for Skirton, the surrendings are everything. As you can see, the city center is surrounded by highways, that cut off the beautiful nature around the city (most Americans probably wouldn't even notice, but I wouldn't like living next to a highway). The landfill and incinerator cover Skirton all year round with their foul smell. The coal Power plant (together with the industrial district), only worsens this, and pollute the whole area. On the right of the picture you can see the prison, that houses criminals from all over the country. A long story short: Skirton isn't a place where you'd go willingly (at least not me). A shot from the landfill site; the locals call this place the 'Stinky hills'. The harbor and industrial district. This place is actually perfect to start a factory: the ground is quite cheap, there are enough badly educated workers nearby, and most importantly: the local government doesn't really enforce the environmental laws too strictly. This is also why Skirton has the most pollution of the whole country. The oil refinery. This behemoth is also here because the people here like money more than clean air and ground. This is the prison; the worst criminals of the country are locked up here. Security isn't too good, so every once in a while a prisoner escapes and the whole town is searched. The local police station; it's actually rather big for such a small town, but a rather big percentage of the town doesn't take the law too seriously... by the way, we'll see what those tourists are looking at in a giffy. This is the central square of the town, with in the background the station and in the front the place where all those tourists were looking at: the 'Sparkly Unicorn Statue'. This statue has won several prizes, such as for the ugliest statue and the most random statue. Rumor has it that the mayor has hired a family member to design this and embezzle some money in the progress. Well, that's it for today, stay tuned for more. Oh, and before I forget; enjoy this picture that's been made by the local government to promote Skirton: (Gotta love the Comic Sans MS )
  10. Hello and welcome to a new city journal. A town based on somewhere in Orange County, California. The main road is Pacific Coast Highway which runs along most of the Californian coast. Heading north from Los Palma is the megalopolis of Los Angeles, whilst heading south will take you Oceanside the closest town to San Diego. This project will also me to create assets which have a Hispanic/californian style which I think is lacking in the workshop. Anyways, without further a do I present Los Palma: The Oceanside pier Looking south Green renewable energy! California is one of the leading contributors in the US to renewable energy. Up coast Stay tuned for more in the next coming weeks, I will also start working on my first commercial Hispanic building. Thank you for reading.
  11. Harrington A natural growth SC4 CJ Introduction to Harrington So, this is going to be my second random project that I want to try out alongside the El Hightonia one. This one however will be in SC4 and will focus around no real goals other than slow growth. This will be achieved (hopefully) through the use of my own version of the natural growth method whereby I zone whatever is in the most demand at the time (this produces some odd things as you'll see in a minute) Don't know if this will actually work in the long run but nevermind, we'll find out, As for mods here's a list of the major ones that I'm using at the moment: (Yes, I'm actually using mods in this game!) SPAM (I like farms) NAM Several of PEGS terrain mods I'll try and keep this list up to date with any major mod that I use, added to the list. Map wise I'll just terraform as I go along (difficult way of doing it, I know but nevermind) but I'm thinking of a delta /bay /river mouth type region. Anyway without anymore chat lets have a actual look at what I'm doing in the game. Entry 1: The Birth of Harrington So, lets jump right in and take a look at the area our intrepid explorers decided to settle the town of Harrington in. A large inlet just of the coast with sheltered but accessible waters which, I'm assuming would bring fertile land and apparently a whole load of trees! So, it wasn't long before our intrepid settlers had built themselves a small and questionably functional town on one of the spurs of land in the bay. The town has almost everything you'd need including a small ferry to actually get there, lots of randomly planned and built houses, jobs in either farming or factories and a lovely church. It doesn't however have very suitable roads or any sort of commercial. Nevermind at least everyone saves plenty of money! So, with the town surrounded, the farms continued to spring up alongside other smaller (and bigger, much to Harringtons annoyance) settlements as the growth continued around and across the bay. It was around this time that the demand for everyone to be a farmer died off and apparently warehouses and factories became all the rage. Fresh airs overrated I guess? As you can see here in Riverside this led to some small docks being created to handle the shipping of the goods (ironically enough though this is on the wrong side of the river to all the farms. Also ignore the money symbol and the riprap, its been replaced by trees. Well ok, the money symbol hasn't been replaced by trees but you get my drift). So, I continued to grow everything bit by bit until we got to where we are today. The last major project that I carried out (well major in regards to this map) was the introduction of a bulk container ship terminal to supply a coal power plant. The tree burning thingies we were using apparently weren't going to cut it anymore and coals cheap. This along with another bulk container dock thing has been built on the correct side of the river in Peddleton where all the farms are so at least we got this right! Anyway that's where I left the growing area for the first entry. Below you can see the current overview along with another one (in spoilers if I remember to do it) which has all the palce name labels so you can situate yourself a bit better with the places mentioned in the entry. Oh and we still don't have any commercial! So, yer, there we have it. Hopefully you'll come along for the ride as we grow this into a large region Please feel free to suggest BAT's or mods along the way. I'm open to anything as long as it meets the below criteria. It's growable. Unless it has to be plopped (services, transit etc) everything will be left to grow as it wants Eye candy is nice but lots of it isn't the whole point of the CJ so I might not get all the eye candies! It's realistic or at least has a relevant cost attached. I like the idea of this being a semi functional financially sound city without a tiny mass incinerator which produces no pollution and has no upkeep cost. Right, I'll shut up now. Hope you enjoyed it and see you next time! James
  12. Our journey to Central Asia begins with one of the greatest environmental tragedies of the 20th century - the shrinking Aral Sea. In 1960, it was the world's 4th largest lake with a surface area of over 26,000 sq mi - but with the rivers feeding it being diverted countless times for cotton farming, it's less than 10% of that size today. While there have been small improvements in the northern half with a recently completed dam, the rest of the lake is still in dire straights, with entire parts drying up completely in recent years. To make matters even worse, the exposed seabed is littered with harmful chemicals and cotton fertilizers - which have blown over the surrounding landscape, causing a whole host of health issues for the locals who still live in the area. The ship graveyard of Moynaq in Uzbekistan is an eerie reminder of the past - once a bustling port, the city now lies nearly 100 miles from shore. Further north past the Kazakhstan border is the city of Aral'sk - just like Moynaq, this city used to be a vital seaport in the region. Many people's entire livelihoods depended on their catches, using this port for years - but now all that remains is rusted cranes and ships lining the harbour. There is hope however. While the southern half is likely on it's last leg - the Dike Kokaral, built in 2005, has been restoring water levels in the northern half of the sea considerably in recent years. There's been talk about the city once again becoming a port - but it'll take quite some time to get there. The next destination is the Nurek Dam of Tajikistan - one of the most impressive sights in all of Central Asia. Towering some 997 feet above the town of Nurek, this Dam was built by the Soviet Union from 1961-1980 was once the tallest dam in the world. Since overtaken, it's still the largest earthen dam in the world - there's really nothing else that compares to it. For many people of central Asia, nomadic herding is a way of life. The steppes of Kyrgyzstan are an excellent place to do this with plenty of places for cattle to graze - and the many small creeks and steams that line the valleys make great places to set up a yurt as well. Evenings are special here - there's a simple beauty to watching the sun set over an endless field of grass. Our next stop is the sacred Namtso Lake, located high up on the Tibetan Plateau. The locals believe that the waters here are sacred and pure, bestowed by Buddha himself - and can wash away the sins of mankind. A number of stupas are located around the perimeter of the lake - used for meditation and to make offerings, they have a vital role in the life of a Buddhist. We climb further into Tibet and soon approach Lhasa and the Dalai Lama's home - the Potala Palace. This is one of the must see attractions of Tibet - towering above the surrounding landscape, it's been a sight to behold for well over a thousand years. Snowstorms here are rare, but when they do occur it makes for a magical atmosphere. Travel some 300 miles west and you'll come face to face with the world's tallest mountain, 29,029 ft Mount Everest (Everest seen in the middle - the world's 4th tallest, Lhotse, can be seen directly below it), located on the Tibet/Nepal border. First climbed in 1953 by Nepali Sherpa Tenzing Norgay and New Zealand mountaineer Edmund Hillary - some 5,600+ have made the ascent ever since. Despite relatively low fatality rates compared to other 8,000m+ mountains - make no mistake, this is still one of the deadliest mountains in the world, especially in winter. In winter, no mountain on the face of the planet is more terrifying than the world's second tallest peak, 28,251 ft K2, located on the Pakistan/China border. With winter temperatures routinely in the -40Cs, huge gusts of 30-50MPH winds, and regular avalanches - it's not hard to see why no one's ever made a winter ascent here. With only a little over 300 people making the ascent in total - it's one of the most difficult climbs in the world, and lives up to the name "The Savage Mountain". Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Please take a look at my "2016: Year in Review" over the next couple of days! Replies for "Southeast Asia"
  13. Hello, welcome to the second entry: The entry will be huge, because I'll speak of the greatest park in the region, we have 9km of park (5.6mi if you use the imperial unit) They're divided in 3 fully connected parks: -Parque do Canal: Aterro: Ferry terminal in the right side, in the bottom: Integration with metro system. You can see Historical Museum in the left top too. (There's another subway connection here too) And Praça da Bandeira: There were studies for the implementation of a beach in Praça da Bandeira, but the proximity to the port killed the project. By the way, this is the reason why it's called Praça da Bandeira: There's a lot of flags of friendly countries and associations But sims use it very well. There's a lot of gazebos and park benches like this one, where sims can relax and think about life: Aterro: This is the biggest part of the park. Where the park divides it's space with Jayme Costa parkway, popularly known as Costa Verde Parkway. It's know that way because there was no land here in the beginning of the history: It was created with a severe number of landfills (this is what means aterro in the language that the city adopts, the Portuguese). With the new high speed corridor, solutions were also implemented to not permit that the expressway cut the park in half where it needed. pedestrian walks and even the sidewalk of the tunnel are used for making the walk of the pedestrians safe. recreational stuff right after a footbridge There's a lot of park accesses if there's need to create expressways. WIth the ease of the parkway, a lot of facilities moved towards to it. The Parliament and the bus terminal are just two of them. One of the biggest residential buildings in the world was constructed in the "parkfront" Near it, the other buildings look like dwarfs You can see the "to-implement" acess from Thomas Edinson Avenue to the parkway: I leave you with the two most important interchanges of the parkway. The first is named terminal. In the second image, you can see Trumpetstack. This park was inspired by Aterro do Flamengo, in Rio de Janeiro: https://www.google.com.br/maps/@-22.9276923,-43.1623716,1324a,35y,293.03h,37.44t/data=!3m1!1e3 @Dgmc2013 Thank you for your kind comment. It feels like is organized because it uses a technique that I'll explain later, called TOD. @MissVanleider Yes, I always have that feeling too. The other reason for having 2 lanes is because it's a very important node in the city.
  14. Entry 2: Woops lets start again (Not through choice though) So, apparently I may have been a bit hasty when I last quit after saving as I seem to have corrupted the save file for Hihgtonia and can't seem to recover it. Shame really as I had al lot of new stuff to show you guys but anyway, onwards to better things! Introducing El Hightonia (mk2) So, this is more of a don't worry I haven't quit already update, I've just been a bit of a moron. But, I do have a couple of pictures to tide you all over until we can get the whole thing back on track again! So here's the current overview of the new city which is pretty similar to the old one at the moment I've just done away with the wall to wall buildings in the downtown, going for a whole high rise look rather than having the old town bit. And now just a couple of other random shots, leading with this incredibly busy food kiosk in the downton area. And finishing with this panorama of the small city looking down the highway (which uses the same system as the other one). Not much here at the moment but hopefully we'll see lots of growth over the updates! So, there we go. Not a huge update but as I said more of the I screwed up, my bad post which I hope you'll enjoy anyway! Till next time! (unless I corrupt the save again!)
  15. Our journey to Southeast Asia begins with a trip through the scenic, mountainous landscape of northern Vietnam. For thousands of years, terraces have turned these hillsides into effective farmland - with rice being the staple crop for many. For as far as the eye can see, these terraces stretch on into the distance - a never ending showcase of simple, rural beauty. Our next stop is the mysterious Chocolate Hills of Bohol Island in The Philippines. Some 1,776 brownish-red hills dot the landscape for miles around, and a variety of wild myths try to explain their existence. Some legends state that the hills are the leftovers of massive pebbles thrown by giants many eons ago. Others believe that the hills have a cosmic connection, with each hill representing various stars and planets. No matter what the explanation, they still leave us in awe. The crater lakes of Kelimutu in Indonesia are one of the more remarkable destinations on our journey - the lakes are just as stunning as they are mesmerizing. The mineral rich water that fills each of these lakes changes color many times throughout the year, so each trip is truly a unique experience. Despite the ominous steam that emanates from the lakes, the volcano has actually been dormant for quite some time. Our next stop is the largest Buddhist monument in the world - Indonesia's Borobudur. Rain or shine, it's a truly impressive structure - we're amazed by the sheer quantity of artifacts on display. With over 2,500 relief panels and 500 Buddha statues lining the exterior, we've never seen anything like it before. Reaching the top brings incredible views of the surrounding landscape - but more importantly it signifies the end of a pilgrimage for Buddhists. As we start to head back north, a can't miss destination is Thailand's Phang Nga Bay, tucked away on the west coast of the country. With over 40 limestone islands jutting hundreds of feet into the air, it truly takes your breath away. We grab a boat and find a secluded beach on one of the islands - no better way to spend the day! As our journey begins to wind down, we make sure to visit one of the iconic landmarks of Southeast Asia - Cambodia's Angkor Wat. The world's largest religious monument never fails to disappoint - you could spend years exploring this vast complex. While the views from the outside are truly impressive, the interior is a different story. To our dismay, we find out that much of the complex has been looted in recent years, with bas-reliefs and relics fetching high prices on the black market. It'll take a little exploring around to find the rooms left in pristine condition - but it's certainly worth it. Our final stop is none other than one of the most impressive archeological sites in the world, Myanmar's Bagan. Over 10,000 pagodas were built on this vast desert plain nearly a thousand years ago - with a little over 2,200 remaining today. Despite constant earthquake damage (the ruins are built directly on top of a fault line) - the locals continue to rebuild these treasured ruins time and time again. No trip to Bagan is complete without a hot air balloon ride - despite the steep price, the incredible views for miles around make it a once in a lifetime experience. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Please take a look at my "2016: Year in Review" entry for many more incredible scenes! Replies for "Moscow"
  16. This is the new park from Bellingham, Iguaçu Park. This will be the first of the series of entries that I'll call Parks in Bellingham. With the park, there's lots of options of entertainment, like the auditorium: Or the library, with it's futuristic design and the museum: Or an Obelisk: (Another neat open shot because, why not?) This park was inspired by Ibirapuera Park, in Sao Paulo: https://www.google.com.br/maps/@-23.5878471,-46.6565079,2106m/data=!3m1!1e3
  17. Hi everybody, I came so far to provide some city journal on my latest one. The city is called Koszałkowo (read: Koshaukovo). Current populaton reaches slowly 300.000 cims. It has 6 regional train lines, with two large stations, one tram line on the island (in the north) and bunch of bus lines. There are two airports - KAX International (KAX), the smaller one, and the La Luna International Airport (LLI) the big one. Koszałkowo has also big port on smaller island in the middle. The city is located on three land parts, with big Manhattan-style island in the middle. At the west there is co called Old Koszałkowo, which is core part of the old city. At the east there is currently only an airport and pretty large industrial zone. There is still a lot of place there, especially on the hill, but this is left for future... Additionally to the city itself, there are 4 smaller towns/villages: - Big Boobs Beach ;-) in south-west, which is mostly for recreation, - Fondenong (former timberland) - Chestnut Heights and Moore Park (farming villages) In many cases I still keep the original names provided automatically by the game, even I do not like them all. But I focus more on developing the city first. So names are subject to change. First the map (created by CSLMapView)... Screenshots will follow soon. For the technical: I have 16GB of RAM and i5 6500 processor, Nvidia 960 GTX. The city runs with 68 mods and ca. 3000 custom assets (not all of them are actually used, but at these numbers it is now very hard to make a selection).
  18. After visiting the world's tallest waterfall and largest rain forest, our small Cessna finally lands at our next destination. We've got quite the trip planned, so enjoy Our first stop in our journey is the capital and largest city of Suriname, Paramaribo. It's truly a one of a kind city, with its mixture of beautiful colonial Dutch architecture on the edge of the rain forest. The Dutch architecture serves as a reminder to the past - the country was under Dutch rule for nearly 150 years as Dutch Guiana until it gained its independence back in 1975. Our time in Paramaribo is brief - and unfortunately, the rain never seems to stop during our stay, as is common in much of the country. We board our plane once again and head back out. Cloaked in heavy rain clouds, Mount Roraima on the Brazil/Venezuela/Guyana border is truly breathtaking with its imposing sheer cliffs. Countless waterfalls plunge off of its tiered slopes - yet another sign that we're in the middle of rainy season. We land our plane just inside the Amazonas state of Eastern Venezuela for a quick excursion. We're up for a challenge, and the imposing Autana Tepui provides just that. After a couple of days of nerve wracking climbing, we finally reach the top and put up our tents for the night, taking in the view. We get back on our plane and land a couple hundred miles north in Valencia. We'll be traveling by car for now on, and the first stop is the small town of Puerto Colombia on the southern coast of the Caribbean Sea. It's a charming little village, with its small river filled with brightly colored riverboats. No trip here would be complete without taking one for a cruise through the village, and we do just that. After driving along the Caribbean coast for a couple hundred more miles, we finally make our way to the Pan-American highway. Taking that south, we travel high through the Andes mountains of Colombia for quite some time until we finally reach Colombia's Cocora Valley. This place seems almost unreal, with it's famed wax palm trees climbing to heights of up to 200 feet tall. The surrounding landscape is equally impressive, with quaint farming villages surrounded by rolling hillsides and steep, rocky slopes. The locals are quite hospitable, letting us stay the night. Not too far from the Cocora Valley is another one of Colombia's famous attractions, the Las Lajas Sanctuary. Built between 1916 and 1949, this church is one of the most impressive sights in all of South America, standing high above the steep Guáitara River canyon. Between the location, waterfalls, and reports to this day of "mysterious healing" - it's truly a magical place. After driving for seemingly an eternity through nothing but the barren deserts of Central and Southern Peru, we eventually reach a sight worth looking for. There's one landmark here that you'll want to keep your eye out for - they're easy to miss. Eventually we find one of the legendary Nazca lines - the condor. Created between 500 B.C. and A.D. 500, the Nazca culture created these lines by removing the rocks from the desert floor, revealing the lighter colored ground beneath. The best way to view these lines is by air however, so we catch a quick ride and do just that. After checking out the famed Nazca lines, we start to head our way inland towards Cuzco and finally make our way towards the legendary Machu Picchu. There's no more roads from this point forward - the only way to the top is by foot. After stopping at a local village, we get out our backpacking gear and get ready for the adventure ahead of us. It's quite the climb up the mountain, but after numerous days and nights traversing through dense rain forest, finally seeing these majestic ruins makes it all worth it. We get back on the highway and start heading south once more. The landscape initially is barren - but eventually it turns into something much more beautiful. The steep slopes of the Andes mountains have been terraced by local farmers for thousands of years, and there's no better example of their work than the Colca Canyon. Through advanced irrigation strategies they transformed these steep mountainsides into workable farmland, and to this day the locals make their living off them. Our trip through the Andes slowly gets higher and higher in elevation as we start heading eastwards. Eventually it becomes hard to just catch out breath, but we soon adapt to the massive height difference. Perched in the middle of these mountains is the world's highest lake, Lake Titicaca, a sight that we wouldn't want to miss. One of the most remarkable sights here is the floating islands of the local Uros people. By taking the tough reeds that surround the lake (totora) - they've managed to build floating islands that entire families can live on. They allow us to have a glimpse into their daily lives, allowing us onto one of their island and to observe some of their ancient traditions. We're finally out of the mountains, but the adventure as just begun for us. This swampy, densely forested area of Brazil is known as The Pantanal - and there's only one way through it, the transpantaneira. The road acts as the only safe route through the wetlands, and we run into numerous herds of cattle on the road along the way. It doesn't take long for us to get into our first standoff - as a couple of crocodile-resembling caimans need to make their way across the road. We finally reach the capital of Brazil, Brasília. Seeking a more centrally located capital, in 1960 the capital was changed from Rio de Janeiro to Brasília and an entire city was planned and built from the ground up. Architect Oscar Niemeyer designed many of the important buildings here, giving them a distinctive flair. There's no better example than the Palácio do Planalto - the official workplace of the President of Brazil truly comes alive at night. From Brasília, we start traveling eastwards towards the Brazilian coastline. Every Brazilian beach side city is magnificent, but Rio stands out from the rest. Standing atop of Corcovado Mountain is the famous Cristo Redentor statue - a must visit for any tourist, especially at sunrise. Completed in 1931, its arms were placed in an open stance, symbolizing peace. A couple hundred miles west is another Brazilian beach side city that you don't want to miss, Santos - one of the most beautiful cities that we encounter during our journey. It's gardens (the world's longest) and beaches are truly magnificent, stretching for as far as the eye can see. After all the traveling we've done thus far - some time spent relaxing on the beach is more than overdue. When traveling through Brazil, you're bound to run into a number of favelas (slums) on the outskirts of many of the larger cities. We saw a number of them in Rio de Janeiro - and as we travel through São Paulo, we see quite a few more. The people here make the most of their situation, gathering whatever they can find in order to create a house for their families. We begin the final leg of our journey with the mighty Itaipu Dam, located on the Paraná River on the Paraguay/Brazil border. You truly can't underestimate the size of this massive structure - it's the largest hydroelectric scheme in the world. This dam alone provides nearly 80% of Paraguay's electricity, as well as much of the power to many important cities in Brazil - but it did come at a steep $20 billion cost. It's the rainy season - so we get to see an up close view of the spillway in action, which drains out any excess water from the Itaipu reservoir. Our next stop is some 20 miles south - the world famous Iguazu Falls. From miles around you can hear them rumbling - you can just sense the power of these falls. There's a seemingly infinite amount of waterfalls here, and the best way to experience them is to get up close. One way is to board one of the many boats that travel along the lower river - and we do just that, getting as close to the falls as possible. But no trip is complete without visiting the "Devil's Throat" (seen in the top left corner of the picture) - an elevated walkway takes us as close as we can possibly get to it, witnessing a one of a kind wonder. - Full size link here - Finally, our journey wraps up when we reach one of the premier destinations in South America - Buenos Aires. Once you see the avenues and architecture, it's not hard to see why it's called the "Paris of South America". 9 de Julio isn't just wide - it's the world's largest avenue - and right in the middle of it is the famous Obelisco de Buenos Aires. Built to commemorate the founding of the city in 1536, it's truly amazing at night. - Bonus Pictures - Everything else that didn't make it into an update this year, so here's their final destination. Enjoy! Yaounde, Cameroon Ngorongoro Crater, Tanzania Agbokim Waterfalls, Nigeria Ancient City of Djado (1000 A.D.), Niger Rubber Farm, Liberia Mother and Child Balancing Rocks, Matobo National Park, Zimbabwe Great Blue Hole, Belize Sutherland Falls, New Zealand Great Wall of China Prague's Christmas Market New Year's Eve in Prague - Tutorials - Itaipu Dam Itaipu Dam was one of the more difficult projects I did, and after many trials and tribulations I was able to successfully get it into the game. To make it, I first downloaded the pieces from here, here, and here. After I brought it into 3dsmax, the next objective was to break it up into small pieces so it would render properly. This picture illustrated what exactly I ended up doing. Next, the pieces had to be edited with the Reader to make their occupant sizes 1x1x1, so other things such as MMPs could be plopped around them, and most importantly so they would fit onto 1x1 tiles. Then, all the pieces were put onto 1x1 tiles, and moved around countless times to ensure they would line up as close as the game would possibly allow. Finally, it was a matter of placing everything in the game and plopping water and MMPs around the entire dam structure. Some minor editing was done after the fact, such as to add extra steam on the spillway in addition to the plopped JENX small + medium waterfall lots, to add power lines between the plopped power poles, and to clean up any small imperfections between pieces. Machu Picchu Now, I'll probably get some questions on my Machu Picchu so I'll try my best to explain my method here as well. I've struggled with terraces in the past (that's why you haven't seen any so far ), but now with this method, you'll probably see things like terraced rice paddies in the future as well. So pretty much what I did was firstly download a couple of Machu Picchu models I found off of 3d warehouse. They're actually pretty easy to make though, so I'd recommend that if you can do it. I took the good elements of each, moved things around, rescaled, rotated etc and combined them to make a really nice model. Retextured it, then converted it to an editable poly, selected faces, and carefully selected and removed all the flat grass faces on the model. Cut out a section of it, rendered it, made the LODs 1x1x1 in reader, and placed it on a 1x1 lot. Opened up Model tweaker, then offset it something like 500 ft so now it's hanging way off the lot and the 1x1 lot won't interfere when I'm terraforming. Once in game, I plop it, terraform hills to the contour of the terraces, and put down lots of MMP grass where the grass used to be on the model. This picture should help illustrate that a bit (taken right at the beginning, so terraforming/MMPing wasn't done, but hopefully you should get the idea). Finally, the last adjustments were made in PS, the biggest of which included adding shadows (which is important here because models won't cast shadows on MMPs) Base Textures A couple of the city streets were MMPed, but the rest were not - and they're not actually traditional "base textures", like the ones you would expect to find in lot editor. Instead, I'll prepare a large, highly customized texture for each city scene I'm working on based on a number of pictures. Once it's done, it's placed on a big flat plane in 3dsmax and rendered, ready to be placed in game. It takes way longer than simply using modular road sets (usually a day or two) - but the increased realism is worth it, and I'll probably be using it fully moving forward. - - - Special thanks once again to all the various creators on 3d warehouse for providing invaluable models for this update. Attribution for the pictures: Waterkant Paramaribo, CCSA3, Forrestjunky | Tepuy Autana (Kuaymayojo), CCSA3, Fernando Flores | View from Mt. Roraima "Window", CCSA2, Paulo Fassina | puerto colombia (choroní, venezuela), CC2, Olga Berrios | Ceroxylon Quindiuense Cocora, CC3, Diegotorquemada | Santuario Nacional de Las Lajas 02, CCSA3, GameOfLight | Colca Canton Puno, CCSA2, world-wide-gifts.com | Machu Picchu, Peru, Creative Commons Attribution ShareAlike2.0, Pedro Szekely | Nazca Lines - Condor, CCSA2, Paul Williams | Uros Islands in Lake Titicaca - panoramio, CC3, Frans-Banja Mulder | Por do Sol Pantanal em Mato Grosso Brasil, CCSA3, Filipefrazao | Yellow Jesus, CCSA3, dabldy | Panoramica Santos, CC2, Diego Silvestre | Sao Paulo, Brasil, CC2, Francisco Autunes | Usina Hidroelétrica Itaipu Binacional / Itaipu Dam, CC2, Deni Williams | Iguazu National Park Falls, CC3, Tomfriedel | Obelisk Buenos Aires, CC2, Nestor Galina. Notes: Various edits were made to each picture, including color, slight blurring, and sharpening. All these banners have the same license as the original pictures. - - - Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  19. 1. Berghmann Central Station2. Berghmann Old Marina-Sea Promenade3. Berghmann Sea Tower4. Royal Theater5. IGS Tower6. Bank of Poemia Tower7. CultBer Tower8. Poemian Times Tower9. Congress10. Berghmann's Administrative Center11. St.James Cathedral12. MOH Museum13. PMOS Museum14. Presidential Palace15. Patriot's Park16. Berghmann Ancienne Cinema17. GENTAR Tower18. HTIndustries Tower19. Berghmann Stock Exchange20. Patriot's Theater 21. Supreme Court22. Gorden Tower23. Poemia Plaza24. Berghmann Sea Eye25. New Marina Hall26. Berghmann Old Fish Market Berghmann Downtown is the heart of the political and economic life of the Federation of Poemia. Among the palaces of the capital city, corporations and the government choose the future of the nation while tourists flock to the many monuments that displace along the streets of this teeming City area. The Berghmann Downtown despite extends for a not particularly large area, cover the 43% of the GDP of the entire New Benelux and 73% of all Berghmann. Berghmann is the capital and the biggest city of The Federation of Poemia. With a livability rate among the highest in North America, the city is the economic center of New Benelux and of the Federation. In the city has an important weight the presence of students who make Berghmann a lively city that looks to the future with optimism and serenity. As well as a center of studies and city of work the capital is also seen as one of the fashion city with its Fashion Week that attracts the best stylists from around the world. The city has great museums like the Museum of the Parliament and the PMOS. Berghamann is also a popular holiday destination with unique beaches bathed by the Pacific Ocean. .The Central Station .Suburbs of Berghmann .The Parliament Building and the MOH Museum on the left
  20. After a long break, we return to continue our story once again! A lot has happened since I was gone, so this will be a big update... The town has really grown over the years