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      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.

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  • My New cities. My old ones were to hard to manage. to big
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  • a city i am working on
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  • Ashfault
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  • The Rooleyson Journal
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  • San Francisco
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  • Avondale
  • My cities xl journal
  • Lessly
  • A New City By Greg Pulos
  • Alpenland Confederation
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  • Visitors guide to the region of Starland
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  • Anasawa & Nuromita : A story of a try to love.
  • Monseroux (Revisited)
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  • The Land of Kodiack
  • Nation of Milo
  • Austin Texas
  • The Royal Province of Coralane by Rail
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  • The War for Friesland
  • Jelnur - City of warmth
  • Red River, Saskatchewan
  • My First City Journal
  • Whitefall, Iridar
  • You're Hired! | NATURAL and SMART Growth
  • Maldoro City
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  • The Simlympics
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  • Castiana - Sahal - Vagonbrei
  • Random Pictures of simcity 4
  • Falfam
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  • Simtopia: it gets creepy
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  • Simcity 2050
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  • Widening, located on the fertile plains.
  • Miami, A re-creation of the city, with the real facts and history.
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  • Tremorton Valley
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  • Peritua
  • The City of Big City
  • Puerto de la Cruz
  • The Region of Aspire
  • Exodas: A New Beginning
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  • Palu State - Natural Growth ** Closed **
  • Viar Riverburn
  • Blight: An Experiment in Ghettofication... and Maybe... Urban Renewal?
  • State of Braebant.
  • Dillon - A rural and suburban CJ
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  • Eforie - an interactive journal
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  • Qumrinha - This is the good place - Member of Arabian Society Group ASG
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  • Baysville, my city.
  • test
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  • Svolburg city
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  • The Modern Colony of New Kitstria
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  • The Republic of Ryukin
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  • World
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  • tobrigfht journal
  • Pearl of the Orient - A Filipino's Story
  • Saint-Vincent-Cap-Furat, C
  • The Martian Wars: A Global Conflict
  • Made in Linux
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  • Timmystwins starter CJ
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  • C.&S.N. 040210 (Constelation & Stars Nation 040210)
  • borja
  • Whitevale - Natural Growth
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  • Trunnska (A Cities XL Journal)
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  • Delta Democratic Republic
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  • TOKYO 4.0
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  • Palu Nation - Vantieg
  • Inishmore - A Rise to Success
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  • Children of the Sun: A Visit to Spokan Falls, Oregon
  • Roanoke Island (Closed)
  • Abu Dubai
  • Futurity ( also known as Dubai :D)
  • Warren - Natural Growth / High Detail
  • York
  • RGullett presents New York City
  • Weston-Cedar Springs Metropolitian Area
  • Onubis Federation (AIN)
  • Softwood Creek
  • Tri City or
  • Les Cascades
  • The City Of Seithling
  • Keyston, USA (The Show Case of the American Dream)
  • Qualicum
  • Wakita, OK
  • Minijournals
  • IslandVille
  • Isle City
  • The Travels of Robert Guerra; 99.9% Vanilla, 100% Interactive
  • Simsylvania
  • Incandia
  • Northton Waters of Missouri
  • Rijnwoud Refreshed
  • Chora
  • REPUBLIC OF NEW GRANADA
  • Seattle, Wa
  • Siland
  • District of Wenzel
  • - The R
  • Euica
  • Convergence
  • Mixed Modern Beauty
  • Dastronica
  • Gangyaput
  • Fuego, Cirrus Island
  • Izan
  • Pratt Republic
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  • Izan-New Kinghate
  • Izan-Malian
  • Simtropolis Photo Contest
  • Hermannstadt&Schassburg Countries
  • Columbus Erie County
  • WashVille
  • Seithling International Airport
  • Marshall County
  • The Greater Agrabar Region
  • Blue Hope - The Interactive City Journal II
  • Natural Growth (Cities xl)
  • United Nations Authority
  • Loic County
  • Tracadie
  • The Baysville Inquirer
  • Shepherdsville
  • The City of Porlosktol
  • The colonization of Mars
  • The Kingdom of the Parnan Islands
  • City parks
  • WELCOME TO VAILLANTE
  • Living in the very south of the world
  • A Day in the Life
  • Cite' de Bereo Tourism Board.
  • Quincy's Mill
  • Moscow-Russia
  • Astoria Metro Area
  • New York Constitutional Monarchy: Now part of UAR!
  • The 17th Great War
  • East San Francisco Eunion (ESFE)
  • City Journal on Newcastle
  • Five Sisters Peaks. My city so far.
  • Haddiyah - The Gift
  • Klondak Prime
  • Necarta - New Urbanism In Motion
  • City of Coolsville
  • The Municipality Matrix - SC4:Unplugged
  • The Reporter Herald
  • Desernian Confederation
  • New World: Earth the Final Frontier
  • Desert of Palm Spring
  • Evendin
  • GRUNEN
  • Starhaven
  • CSGdesign's Natural Growth 2
  • You-Plannit: The CJ that puts you in charge!
  • The Simmian Desert
  • Sydney - 'The Wood Republic'
  • Luthenai
  • Hampton River
  • Vener
  • Schnitzel Fritz
  • Brovolia, the country that was...
  • Real Stadiums/Arenas for NFL, NBA, NHL and MLB for Simtropolis
  • Stontel's Landing
  • Araluen 2.0
  • The Stanton Corporation: Part of the New York Monarchy Colonization Team
  • New Chandler III
  • Imperial City of the New England Colonies
  • Concordia District
  • Glen North: A place where the birds fly free
  • East Coast
  • Angresh
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  • (SC4)。Gwaanjyut。関越。
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  1. Our journey to Southeast Asia begins with a trip through the scenic, mountainous landscape of northern Vietnam. For thousands of years, terraces have turned these hillsides into effective farmland - with rice being the staple crop for many. For as far as the eye can see, these terraces stretch on into the distance - a never ending showcase of simple, rural beauty. Our next stop is the mysterious Chocolate Hills of Bohol Island in The Philippines. Some 1,776 brownish-red hills dot the landscape for miles around, and a variety of wild myths try to explain their existence. Some legends state that the hills are the leftovers of massive pebbles thrown by giants many eons ago. Others believe that the hills have a cosmic connection, with each hill representing various stars and planets. No matter what the explanation, they still leave us in awe. The crater lakes of Kelimutu in Indonesia are one of the more remarkable destinations on our journey - the lakes are just as stunning as they are mesmerizing. The mineral rich water that fills each of these lakes changes color many times throughout the year, so each trip is truly a unique experience. Despite the ominous steam that emanates from the lakes, the volcano has actually been dormant for quite some time. Our next stop is the largest Buddhist monument in the world - Indonesia's Borobudur. Rain or shine, it's a truly impressive structure - we're amazed by the sheer quantity of artifacts on display. With over 2,500 relief panels and 500 Buddha statues lining the exterior, we've never seen anything like it before. Reaching the top brings incredible views of the surrounding landscape - but more importantly it signifies the end of a pilgrimage for Buddhists. As we start to head back north, a can't miss destination is Thailand's Phang Nga Bay, tucked away on the west coast of the country. With over 40 limestone islands jutting hundreds of feet into the air, it truly takes your breath away. We grab a boat and find a secluded beach on one of the islands - no better way to spend the day! As our journey begins to wind down, we make sure to visit one of the iconic landmarks of Southeast Asia - Cambodia's Angkor Wat. The world's largest religious monument never fails to disappoint - you could spend years exploring this vast complex. While the views from the outside are truly impressive, the interior is a different story. To our dismay, we find out that much of the complex has been looted in recent years, with bas-reliefs and relics fetching high prices on the black market. It'll take a little exploring around to find the rooms left in pristine condition - but it's certainly worth it. Our final stop is none other than one of the most impressive archeological sites in the world, Myanmar's Bagan. Over 10,000 pagodas were built on this vast desert plain nearly a thousand years ago - with a little over 2,200 remaining today. Despite constant earthquake damage (the ruins are built directly on top of a fault line) - the locals continue to rebuild these treasured ruins time and time again. No trip to Bagan is complete without a hot air balloon ride - despite the steep price, the incredible views for miles around make it a once in a lifetime experience. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Please take a look at my "2016: Year in Review" entry for many more incredible scenes! Replies for "Moscow"
  2. Current project: Re-creating my hometown of Malmö/Sweden. (go to the last page of this journal for more screenshots) So I decided to start a new project, mainly due to the fact that my last city kept on crashing since the last patch. So anyway here it goes!; We start on small scale with a small village in a tropical mountainous landscape. With such hot climate there quite alot of power demand keeping all those AC's up and running! The railyard with the power plant in the background. One of the highways going through the area. It aint cheap building those bridges!
  3. After a long break, we return to continue our story once again! A lot has happened since I was gone, so this will be a big update... The town has really grown over the years, and despite the threat of fire and economic problems early on, all the towns are now flourishing. However... It's been relentless...the heat... it just doesn't end. Today in particular is even hotter, with temperatures soaring to an outrageous 98 degrees here in Woodland, while the neighboring River City is a more bearable 95 degrees. In the middle of November. Yes, that wasn't a typo. Normally, we would be getting cold fronts around this time, and the average highs around this time are usually 75 degrees. But not this year. Why is it so hot around this time? The planet's seasons. In this planet, every 5-7 years, we get an extreme version of what most call "El Nino." (Note, that this CJ takes place on another Earthlike-planet but that's for a future update long in the future...) Today was a fateful day...The day the town would be changed forever... "This heat is killing me and this city. If this doesn't end soon, I'll have to cut power to sector..." (weather channel in the background) Weather Channel: Temperature records are being broken everywhere... We got a massive cold front conflicting with the warm air mass that has stagnated over this region. This will bring relief in a few days but not without severe atmospheric instability. We have a massive wall of thunderstorms moving southward... I call Ben on the phone... Ben: "Hello?" Me: "It's me, I'm coming over, we need to ask Matt for more power or this town will run out of air conditioning" (It's around 3 PM by now) I quickly take the 5 minute drive to Ben's mansion: *Ben is my business partner/Co-Mayor and best friend who has helped me with negotiations all throughout the years. He owns 3 of the CO$$$ shops in the town (including the one with the blue roof to the right of the mansion) He dedicates his time to his family who lives in this city as well, and does his best to make it a better place) "Did you hear about the thunderstorms?" Asked Ben. "Yes, they can't be too bad" I said. "Hopefully it'll bring relief from this heat by the end of the week..." "Ben, we need to call Matt (Woodland River City), we need more power or this city's going to shut down!" Ben dials the phone and calls Matt... Matt: "Hello?" *Matt is the mayor of Woodland River City, the neighboring town west of WL Town. North of WL River City is District 1, and South is Pleasantview. Ben: "Hey, it's Ben here, mind sending us more power over here? We don't have enough for this city and it's getting worse..." Matt: "Are you crazy? We're overloaded here, Pleasantview and District 1 already asked me, I got no more!" Give me the phone... (Ben hands me the phone) Me: "It's the Major, how much do you want? Look, I'll give you $10K, $20K..." Matt: "No can do major, if I give you more power, I'm going to have to cut my city's power and my townsfolk are going to kill me. They're already mad about the fire...Do you want that on me? Do you really wan- A deep, booming thunder bellows outside, shaking the windows. Matt: (Still on the phone) "What was that?" "I think thunder..." I said. (I put the phone on speaker) Then, a loud explosive bang/thunder is heard on Matt's end... proceeded by: Matt: "Holy ****...Oh my god, I gotta go now!" *Hangs up* Ben looks at me with a worried expression. "I have never heard him curse before. Ever." He said. We go back inside and turn on the Weather Channel Weather Channel: A massive super-cell is moving southward above the frontal boundary... Far from most populated areas but any small towns are under severe tornado warning, including - Just then, a white flash. The power goes out. Another loud thunder follows. We go back outside... The sky is beginning to look Ominous, it's like two sides taking over...one side it's a beautiful day, the other side it's a nightmare. It looked like a wall ready to swallow us up. The beautiful day side would get smaller as the storm moved in. Me and Ben urgently got in the car and we drove up to the fields, just outside of the industrial zone to check the storm out and get a photo for the news: (Note the freight trucks trying to get as much freight as possible to the warehouse before the storm) Me and Ben stand in the fields, looking out at the massive storm clouds. We take a photo of the scene... Just seconds later, the wind picks up and then, hail...lots of hail... We make a mad dash to the barn nearby as we get pummeled by hail and dust blows in our face. We run practically blind but make it inside. https://www.youtube.com/watch?v=fzS3S1chOiI (Play this during this scene, I don't know how to embed the video in) "We need to get everyone to safety. I have a feeling this storm's going to be bad," said Ben *Glass breaks* (I look down and pick up what appears to be a baseball-sized hail) "hmm...what makes you think that?" I asked sarcastically as I held the chunk of ice in front of him The hailstorm only lasted for about 10 minutes, with only a few larger pieces falling. Panicked townsfolk ran to the nearest stores as they were caught off guard. After that, a downpour that affected mostly the East Residential area (4:47 P.M.) Once the rain let up, we came back outside. The shape of the super-cell storm was very well-defined. The sun came out once more, for the last time. At least, today...Before the massive storm would swallow us up... (Note the bridge to the left where the river is, that's the bridge to Matt's Woodland River City. Pleasantview is on the lower left and Woodland town is in the middle) "Wow...I have never seen anything like this in my entire life." Said Ben. "I mean, I always wanted to but not here!" We drove to a near commercial building that still had power somehow and turned on the TV. Weather channel said it's only going to get worse... Just then, Matt calls... Matt: "MAYOR!! You need to GO!! Take everyone to a shelter NOW! I just saw the most massive tornado...it is huge and it's moving straight for ya...I'm warning you!!" "We need to find a shelter, Thousands are going to die if we don't." I said. "Where the heck are they going to go?" Asked Ben. "There's no basements... He paused. "Wait! I forgot, I installed a siren a year ago...It was meant for fire alerts but it could be used for this too. It's pretty loud! I never tested it but I think if we sound it, everyone can evacuate or take shelter, but where?" "The High school" I said, "The Gym walls have reinforced concrete, and it's the strongest building in this town! There's no basements here, only in River City" "Alright, major," Said Ben," The alarm is in near the town square, in the back of one of the two Waffle houses. Go sound it off. I have to drive to the west sector to pick up family members and a few kids. I'll also call the school's principal and the news crew to alert everyone. Now Go!" (Ben drops me off and drives to the West Sector) Amazingly, given the ominous clouds above, once the news crew got updated on the situation, they basically took over all channel for an emergency broadcast hopefully that may save a lot of lives. This is kind of what virtually every TV in the city got to hear: https://www.youtube.com/watch?v=CDnTDY4JmwE (It wasn't this exact message but it was similar, the difference is obviously instead of Alabama it would say Woodland City, and it would be telling everyone to head for the high school instead of underground but this is just to give a rough idea of what they heard. Scary...) Just then, the tornado appears just North of the town....I drove over to the Waffle houses: After asking around where the alarm was, to which no one knew, I call Ben, who was at The West Elementary School Me: "Ben, where the heck is the alarm? I can't find it?" (Ben in the red van left of the plaza near the playground as he picks up his family, cousins and kids to take to the shelter) Ben: "It's in the back of the building, look for the little pulley" Me: "Got it!" One of the Kids shouted "Mom, it's the tornado I see it!!" Ben: "Let's go! Now!!!" With everyone in the car, he speeds off... The siren finally activates... https://www.youtube.com/watch?v=IIypdzgZAaI The loud siren echoes throughout the town. It is then when the real panic begin to set in. Residents rush to Woodland Town High School's gym by the hundreds. Some drive, and others walk from the nearby houses/apartments, while others evacuate to WL River City. (As the alarm blares, people head into the school The gym is located on the lower right Wing of the school from the main entrance) Officer: "Come on, move it! We have little time!" (Chatter of people in the background) The wind starts picking up again. Ben: (On The phone) "I'm on my way back to pick you up" Me: "I'm right at the Main Street intersection" As Ben Drives, the tornado can be seen in full view. Here's what they basically see: (Even though this is a real life example, they were driving next to a farm so just imagine that the buildings on the left are the West-Sector Homes! People who had no time try to leave or run to the nearest buildings (or wherever they can at this point.) Either way... Times up... (Note the traffic from people STILL trying to evacuate to WL River City on the Lower left...The only road that leads out of town) As Ben Drives down Main street, a second, even bigger tornado appears from the North Industrial sector moving south It's heading right for us, we gotta go now!!! Step on it!! The School's just two blocks down!! "I yelled as I jumped into the car with the frightened family and kids... *Brakes screech* "Come on!" Yelled Ben, "We need to go!!" The roaring begins to get louder as the tornado approaches We make the mad dash against the wind to the school entrance, as well as the two kids. The gym is located on the right wing, just right of the main entrance LET'S GO!! LET'S GO!!! HURRY!!! We barely make it into the shelter. The roaring from the tornado is just deafening as I enter the gym with at least 1000 people crammed inside. We huddle together with the kids as begin to cry. "Oh my god, it's right over us!" Yelled the mom. *Cries and screams are heard in the background* Help us!!! Loud unbearable roaring followed by glass shattering... To Be Continued...
  4. 1. Berghmann Central Station2. Berghmann Old Marina-Sea Promenade3. Berghmann Sea Tower4. Royal Theater5. IGS Tower6. Bank of Poemia Tower7. CultBer Tower8. Poemian Times Tower9. Congress10. Berghmann's Administrative Center11. St.James Cathedral12. MOH Museum13. PMOS Museum14. Presidential Palace15. Patriot's Park16. Berghmann Ancienne Cinema17. GENTAR Tower18. HTIndustries Tower19. Berghmann Stock Exchange20. Patriot's Theater 21. Supreme Court22. Gorden Tower23. Poemia Plaza24. Berghmann Sea Eye25. New Marina Hall26. Berghmann Old Fish Market Berghmann Downtown is the heart of the political and economic life of the Federation of Poemia. Among the palaces of the capital city, corporations and the government choose the future of the nation while tourists flock to the many monuments that displace along the streets of this teeming City area. The Berghmann Downtown despite extends for a not particularly large area, cover the 43% of the GDP of the entire New Benelux and 73% of all Berghmann. Berghmann is the capital and the biggest city of The Federation of Poemia. With a livability rate among the highest in North America, the city is the economic center of New Benelux and of the Federation. In the city has an important weight the presence of students who make Berghmann a lively city that looks to the future with optimism and serenity. As well as a center of studies and city of work the capital is also seen as one of the fashion city with its Fashion Week that attracts the best stylists from around the world. The city has great museums like the Museum of the Parliament and the PMOS. Berghamann is also a popular holiday destination with unique beaches bathed by the Pacific Ocean. .The Central Station .Suburbs of Berghmann .The Parliament Building and the MOH Museum on the left
  5. Replies: Thanks for all the likes guys! Glad that your all enjoying Rokton as much as I am! Entry 6: Burn everything! Oh, how apt a title, even if it wasn't meant to be so literal. Anyway, you see we may as well jump straight into Rokton with the issues being addressed in this entry. The rubbish issue from last entry you say? Well that was the plan. Unfortunately we found ourselves with other things on our hands namely this.... Bit of traffic, not too bad though. This however was another issue...... Apparently some farmer decided to light a bonfire, inside the treeline judging by this outcome. Still we managed to get it under control only for it to happen several times again over the course of the next few years. Also, just to prove that its not just the rural lot that have issues with fire safety, the nice park in Rokton has gone up in flames several times as well. Dear god....... So, this led us to trying to come up with solutions to all three issues at once, which , we somehow, amazingly managed to do. Starting with the original problem this is the new entrance into Rokton. The filter lanes really help ease congestion on the roundabout. Were currently planting trees along it due to complaints about noise levels from the road. Apparently the local bookie gives pretty good odds on when someone will burn down the treeline as well! Then, too kill tow birds with one fire we managed to apparently somehow scrape together another cash to build this huge Waste to Energy plant in the centre of the bay, currently producing more than enough power to power the whole area and burning all the rubbish too boot. (350MW from 4 incinerators and two Oil Power plants if you were wondering. The Oil power plants are pretend incinerators ok!). We also choose (probably rather sensibly) to build a large fire heliport here, to help combat the increasing risk of burning the entire area down. This huge capacity to burn everything has predictably sorted out the rubbish issues in the whole area and has meant that we could reclaim the land previously used by landfills for other purposes. Rokton Forestry is especially pleased they don't have to put up with the smell anymore. We also still have more people moving into the are despite all the issues and several small settlements have sprung up like Glenville here, situated outside Henning Bay next to all the farmland. So, that's all for this eventful entry. Apparently people are enquiring about public transport because their too lazy to drive so we'll have to see about that in the future. For now though I'll leave you with the obligatory overview of our growing region, now proudly supporting the glaringly obvious Waste to Energy plant. Till next time! PS: I got Natural Disasters DLC. Turns out my region really likes to catch on fire despite disasters being turned off. Oh well it makes for some interesting situations.
  6. It is my pleasure to announce Rio 2016, a unique project that will combine some of the greatest BATers with the finest CJers here at Simtropolis. The goal of this project is to recreate famous areas of the great city of Rio de Janeiro with a particular focus on Olympic venues and tourist areas. The culmination of this project will be a City Journal which will launched in the build-up to the 2016 Olympic Games (August 6-20, 2016). The purpose of this thread is to coordinate projects and for BATers to display their work. If you wish to apply to join this project please let me know. We are seeking to involve many people, but please understand we also strive to maintain extremely high standards with this project. We want this to be amazing and something that energizes the community. Projects and BATers/CJers Olympic venues Maracanã (Opening & Closing Ceremony, Football finals) - JP Schriefer Maracanãzinho (Volleyball) - JP Schriefer João Havelange Stadium - Engenhão (Athletics) - Reddonquixote Copacabana Stadium (Beach volleyball) - Olympic Aquatics Stadium (Swimming, Water Polo) - Olympic Training Centre Hall 1 (Basketball) - Maria Lenk Aquatics Centre (Diving, Synchronized Swimming) - Olympic Velodrome (Track Cycling) - Rio landmarks 105 Lelio Gama Street - Huston (completed) Cristo Redentor - Reddonquixote (completed) Igreja de Nossa Senhora da Penha - Maloskero Torre Almirante - Huston Biblioteca Nacional - Cinelândia - Copacabana Palace - JP Schriefer Palácio Guanabara - Ventura Corporate - Ed Lineu de Paula - Ed City Bank - Ed Manhattan - Petrobras Headquarters - Ed Metropolitan - Hotel Windsor Copacabana - jasoncw (completed) Textures & Props Copacabana Textures & Props - flunight Vehicles Rio City Buses - flunight CJ Projects Copacabana - Elavery Ipanema - Elavery Cantagalo-Pavão-Pavãozinho favela - Elavery Members of Rio 2016 project team Elavery, JP Schriefer, Bastet, Reddonquixote, flunight, Huston, juliok92012, Jonas_Chaves, Maloskero, jasoncw, wallibuk, Edvarz I will leave you with a reminder of some of my previous Rio work which will provide a taste of what is to come.
  7. Welcome to a short (or maybe not so short, depends on how quick everyone dies), Banished CJ. I've just picked up this game and the nature of it lends itself so well to storytelling, I just had to do something about it. Pepeekskill is only my second city, which I almost managed to kill off before it had started. But something odd happened from all the death, I had a well laid out city and infrastructure for a tiny number of people. Careful cultivation saw me bring it back from the brink, hopefully that will continue, although progress in terms of population has been slow. Either way, the whole saga has given me a good story idea or two, so let's just see where that takes us... Note: All names used in the CJ are the ones of the actual citizens of Pepeekskill. Any likeness to persons living, dead or zombies should be really unlikely. Part1: The Story of Neil A long time ago, on the banks of the River Pepeek, a small band of settlers, Banished from their homeland, arrived, exhausted from their ordeal. The six families who had wandered through forests, over mountains and hills and waded through rivers had nothing more to give. It is here, on the banks of that river, that our story begins with Neil, one of the children who were dragged along. Listening to the conversations and arguments of the adults, while he tried to forget the biting cold and the never-ending hunger, Neil would have no notion that his memories would hold such significance in the settlement's history... "We've come far enough, they will never have followed us here." "But we all agreed, we would walk for fourty days before we found a new place to call home." "If we walk any longer, it'll be into our graves! Is that what you want?" "Stay calm, we can rest here until we are ready to continue." "But why? We've been here for a day now and no one has followed us. None of us have seen another human for weeks, we're safe here." "Are you suggesting we go back on the plan? Again, everyone was in agreement, including you." "Things are different now, just look at this place! A good source of water, a safe, sheltered environment. We're exhausted, we need to build a settlement. If we keep moving, we will run out of supplies and I'm not sure we'll make it!" "Hmmm... I will think about it, but I won't make a decision now. Let's wait until morning and we can discuss the matter with everyone." That night, the leader was dragged from his sleep by a pack of wolves. He was not seen again. Neil remembered only parts of the commotion the next morning, but what happened next was clear. The group decided to settle here, building rudimentary shelter to protect them from wild creatures and other potential threats. Within two weeks the first signs of civilisation were appearing, within six, a number of wooden huts and a barn for storage was built. During the first days, the river had been named the Pepeek, and while building, a tributary was discovered nearby and named the Skill Waters. The settlement on the corner of the two was thusly named Pepeekskill, which would become home to Neil for the rest of his life. In 1602, a mere seven years after the founding of Pepeekskill, a series of terrible events conspired, leading to a food shortage and mass starvation. Just four people made it from the original group: three adults and Neil, the only surviving child. The memories of those events remained with Neil his whole life, but rather than allow the terrible experience to destroy him, Neil used his abilities, so as to avoid a repeat of the disaster. He helped setting up the town’s school, hospital and oversaw resource management as a young adult, always trying to impart the experience of those unfortunate early settlers to the next generation. Out of the most horrible beginning imaginable, in his lifetime the settlement suddenly seemed to have a bright future, one that would last for generations to come. Neil had been married to one of the other three surviving members of the original founders, Scarla. He was widowed at the age of 76, when Scarla passed away. They never had any children of their own, but had done a fine job helping to raise the other youngsters that grew up around them. In his eighties, he became the last of the original settlers of Pepeekskill. Most of his life spent as a hardworking labourer, in his later years he took the more relaxing position at the infrequently busy trading post in the settlement, where he could sit idly by watching the flows of the River Pepeek and it's fishermen making a living, contemplating his long life and contributions towards the settlement in that time. Of the founding principles of life in Pepeekskill, a great many had come from the wise head on Neil's shoulders. Having nearly witnessed the end of the settlement before it had barely begun, he always sought to ensure security of the basics needed for life. The harsh lessons of his childhood turned into a wisdom he would pass along to all those in the settlement. For everyone knows Neil from his various civic activities. Pepeekskill has become a thriving locale, which always ensures that plenty of food, warm clothing, tools and fuel are kept in reserve. From time to time, others would laugh and mock Neil, claiming his reserves were too great. But his answer was always the same; "Take not what you want today, if you might need it tomorrow". Over the years, his planning and policies have proved sufficient to weather any storm to befit the settlers, keeping them healthy and safe. The settlement even manages a reasonable surplus these days, which can be used to barter for goods the settlement needs whenever a passing trader arrives at the small port. Early infrastructure had been built before the disaster in 1602, starting with the main bridge across the Pepeek River, thus allowing access across it, in addition to one of its main tributaries, the Skill Water, where a second smaller bridge stands. The two rivers meet at the settlement's current south-western border. These vital links have proven their worth by allowing citizens to gather resources over a much larger area than would otherwise have been possible, helping to ensure that food and materials have been in plentiful supply, aiding the continued expansion of the settlement. Despite the troubles, a small herd of sheep have been carefully nurtured over a few generations and today the herd numbers over 25 animals. This provides a good quantity of both mutton and wool, the former of which makes a delicious local stew. Whilst the wool contributes to keep residents warm in even the coldest of weather, used as it is in the manufacturing of clothing. Recently the herd has been capable of producing sufficient meat and textiles, that products from the sheep have become the most important asset for trading with the outside world. Potential mining sites have been scouted, located north of the existing forestry operations. Talk of potential mining and quarrying as a large source of trade and growth have been touted by many locals. But the future of Pepeekskill is still far from decided. In the year 1683, aged 89, Neil passed away from natural causes. As the settlement nears its centenary, the population is close to 40. Pepeekskill will forever remember Neil and the other three founders who survived the terrors of 1602 to bring their settlement into existence. Their stories have passed into legend and are taught in the local school as the history of the settlement. The people of Pepeekskill will be looking for a way to immortalise Neil in future. But for the time being, life carries on, one which is still hard and unforgiving. But everyone knows that preparedness is key to survival. A lesson that is baked into the history of Pepeekskill.
  8. Saffron City - Part 1 And so construction begins... Founded by Mayor Charmy in 1999 for his newlywed wife, Saffron City continues to experience exponential growth over its mere eighteen years of existence. The city is home to more than 300,000 people, and is on set to become the largest city in Sparkle's famous state of Ur in 2030. This city is home to all of Sparkle's Bee farms and thus, it considered the honey capital of the world, and will have the 500,000 population required to be considered a metropolis in 2025. This city continues to shock the nation with its exponential growth, taking the high wealth residents away from nearby Magnolia Falls with its high abundance of Mansion construction and high selection of private schools. It also has the most high-tech factories of any city in Sparkle, and as a result, the skilled workers of the city make a median income of $135,000 a year. And so a new project begins...
  9. Entry 1: Beginnings of Seattle, Washington... and early setbacks/rebuilding. Hello everyone! As most of you know by now, I've been showing off bits and pieces of my work in progress of building Seattle, Washington for Cities:Skylines. I feel it is time for me to consolidate my progress work in a CJ place so I can share and you see my continual work in as close of an interesting city. Some background on myself, I've loved SC4 finally came back to the city simulator world when Cities:Skylines came out. My decision to build Seattle is due to living in the Pacific Northwest, although not in the city itself, for a number of years and the challenge it presents to a city planner. So without further ado, presenting Seattle! I took Steam workshop map of Seattle and then I roughly recreated the regional highway network. This work goes back sometime before After Dark. It was here that began my work on perfecting multi-level interchanges with the signature work on the Interstate 5 and Interstate 90 interchange. This is first version built in map editor, obviously not perfect. You'll see throughout this journal the gradual improvement on this design, which influences how I build interchanges now. As you can see, learning the finer details of onramp/offramp placement is pretty key to making good looking interchanges. Too bad there was not any retaining walls at the time... Oh hey, look sunken wall assets are made. This was my first real test of using them to prop up a hill slope while using duckclog's pillars. Unfortunately, I only had a single save file at this time of Seattle and the save file was corrupted. Well, it was a learned lesson to have two save files of that ever went down again... but the corrupted file incident provided an opportunity to rebuild in a more correct way. I started Seattle again in the southern industrial heart near the I-5/I-90 interchange and made some immediate build changes. First, Holgate Street Bridge and rebuilding Interstate 5 as elevated viaduct highway as it should be through this area. Second, rebuild western termius of Interstate 90 near Safeco and Century Link Fields. Rebuilding the Interstate 5/Interstate 90 interchange in it's third and final configuration. Sorry about the quality of this particular shot... As noted that new placement means a new alignment of the rest of Interstate 90 northward eventually. Note that Interstate 5 is fully elevated now throughout this shot compared to earlier shots. Finally, overview of Pioneer Square, Sodo, and Industrial Districts. Plus, early work on Seattle CBD layout. Next time, the challenge of building Interstate 5 through the Convention Center.
  10. Replies: Thanks for the likes guys! Entry 4: Even more divide So, welcome back to Rokton where apparently growth never ceases. True for the most part this growth is pretty splintered and the results are various communities that may or may not get on all that well but hey, its growth right? Jumping straight in and to prove the point we have another new settlement by the name of Middleton, creatively named because.... well it's in the middle of Rokton and Henning Bay. Settled by a load of people from both Henning Bay and Rokton who were tired of the bickering and gossip and weren't allowed to settle in the Rok Estates on account of not working for Mr Rokton directly, these folk cleverly (perhaps the clever move anyone's made in the area, though, given the lack of education this isn't saying much) settled in the middle of Rokton and Henning Bay, allowing themselves easy access to both towns. Meanwhile Henning Bay has continued to grow outwards as the population of the area rises and more houses are needed. You can also see its expanding commercial area in this picture clearly. Obviously they can't hate Rokton that much, they seem to have taken few design cues from it. So moving onto what I assume you all noticed in the background of the above picture (or didn't notice if your skim reading/glancing but hell, I'm going to make you scroll back up and make you notice it anyway), the area has now decided that feeding themselves is cheaper than importing food so have begun to build farms (is that the right term? How the hell do you build a field?) Here you can see them around the Rok Estates though, as with most things in this place, they made a half arsed attempt at actually defining land ownership and boundaries. Might have to fix that. Speaking of Rok Estates, here's a random close up picture of the peaCEFUL.... (sorry had to shout to be heard over the tractors) area and its nice large homes. Mr Rok pays well at least. Meanwhile back in Rok, the increased population means more jobs are needed so the nice cle... cough cough.... an harbour got a bit of an expansion alongside the wind farm. Which leads me to another close up of a lovely little place to have your dinner if your feeling peckish half way through your day! Mind you it's not all fun and games in Rokton (who'd have guessed eh!). Apparently the loggers aren't to happy about the expansion of the dump right next to there woodland and in other places across the area (they don't understand recycling yet) So there we have it for another episode of the lovely area of Rokton! Here's the obligatory overview and also a population list for the towns in the area. Population Counts: Rokton: 2006 Henning Bay: 1251 Middleton: 489 Rok Pines: 314 Till next time! (PS. If anyone has any good home security tips can you please give Mr Henning a call. He still hasn't built a school yet and people aren't looking all that pleased!) (PPS: I've tried using some after effects and editing on the images in this entry. I quite like it but let me know what you guys think!)
  11. Located on the island of Cephalonia in the Ionian Sea, few beaches across the globe can compare to Greece's breathtaking Myrtos Beach. Due to it's remote and rugged location, the beach is completely inaccessible by foot - the only way to reach it is to traverse your way down a series of steep hairpin curves. Once you make it there however, you'll be rewarded greatly with pristine, warm Mediterranean waters, perfectly soft white sand, and of course, incredible views. Our journey gets started off with us making accommodations at a timeless Greek villa - our room overlooks the edge of the beach, giving us a fantastic view of the sunset. We'll be staying here tonight, and tomorrow we're off to the beach. We set off for the beach early in the morning, driving through endless fields of daisies and poppies along our way. However, just as we roll down our windows to take in the smell, the clouds darken and it starts pouring. It looks like our day at the beach could very well be in jeopardy. Fortunately for us however, it was nothing more than a quick rain shower. The sky eventually begins to clear up and the beach starts to come alive with tourists. We stake out a prime spot on the beachfront and soak up the sun - no better way to spend an afternoon! Myrtos Beach is more than just a beach - it's an experience. Activities such as hang gliding are extremely popular throughout the area, so we throw caution to the wind and decide to give it a shot. We make our way back to the beach just as the day begins to wind down. Once nightfall approaches, we get a little peace and quiet once the beach starts emptying out - being sure to take it all in one last time. A perfect end to our day. I hope you enjoyed your visit to Myrtos Beach! Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  12. Replies: kschmidt: Thanks, glad you like the city and its surrounds. Not sure what sort of thing I really have planned for the city in the future as I'm letting it grow as it wants for the most part. Entry 3: A bit of a divide So, were back in Rokton to day where we've had a few new things happened. Starting at the beginning of the casue of these events because, well, thats a good place to start, we have the mayor of Rokton Mr Henning and is best friend and deputy Mr Danton. Anyway these two were normally the best of friends doing everything together (hell they even specifically built semidetached houses next to eachother) but recently they had a bit of a falling out over education (or Edumakation as the illiterate residents of Rokton call it) . Now, despite the fact that most people are apparently scared of Edumakation, Mr Danton was addamant that the town needed some. Mr Henning however was more interested in building anythgin that might not make people relaise that he wasn't that good a Mayor. So, as things escalated quickly, Mr Rokton himself stepped in and told Mr Danton that he could have some land to build a town of his own to prove Mr henning wrong. So, here we have Danton Bay, ironically enough missing the school as of the moment. Yer, the residents aren't too happy about that given that they moved there because they agreed with Mr Danton. Meanwhile, Mr Rokton decided to cement the fact that although the Mayors were allowed to run the towns as they wanted he was still in charge by installing this massive statue of himself at the end of the commercial strip. Money well spent! So, whilst Mr Henning and Mr Danton were arguing a number of people had a word with Mr Rokton and convinced him to allow them to settle in the woods near his house (to be fair most of these people worked for him so it made sense) which, given how far it is away from the harboru and polluted water would probably mena this is the nicest place to live, still there isn't much to do unless you like trees.... This expansion though, meant that the towns needed more juice than the old power plant could provide at which point I wen't a bit mad and placed these 4 wind turbines at the end of the penisula Rokton is built on. Turns out, after building them all, that 1 would have done............. I was future proofing, honest! Anyway that was it for this look at the growth in the town along more of the vague and random backstory that I hope is at the very least confusing you, here's a overview as usual to finish with! So there we have it for entry 3. Feel free to complain, criticise, comments or make vaguely related chit chat until next time! Cheers James
  13. River Bow First Look From the humble beginnings with just a small gas station pit stop for wear travelers, be they truckers or tourists, River Bow has become a nice pit stop on the way between Point A and Point B. Now a small town, the city is mainly gas stations and restaurants, but as you can see to the left, a small brick factory has popped up. Main Street greets visitors with a variety of typical fast food restaurants, gas stations, repair shops, and an Auto Zone. Shady Oaks Trailer Park Not farm from main street, Shady Oaks Trailer Park boasts a convenient walk to work as well as inexpensive living. I'll let the pictures do the talking. I hope you've enjoyed this first look at River Bow. Feel free to like, comment, rate, and all that jazz.
  14. Now here's a sneak peek at what I explained in the CJ description, which I recommend reading! lol Enjoy!
  15. Replies: korver: Thanks, glad your liking it so far. As for the map I spent like 2 weeks terraforming random maps to try and get one I liked then, just as I was about to give up I hastily put this map together and bam, job done. Entry 2: Grow my pretty! So, in case the title didn't give it away this entry shows how the town has grown since the last entry starting, usually, with the overview of what it currently looks like. No, as you probably can't see because I took the overview form so far out, there has been a bit of growth around the town in various places so, choosing one at random, lets jump in and take a closer look. …............... So, starting with the towns growing and developing commercial strip (OK, so it wasn't that random, this is pretty much what you'd see first of all when you enter the town). As you can see there's a lot more concrete and parking now than there used to be. There's also a number of very sound financial and commercial decisions based on the amount of duplicate businesses in this small area. That's Rokton for you. Moving onto more concrete we have the expansion to the numerous warehouses and workshops that line the shore of the bay. The lovely high tech coal power plant can be seen in the background as well. One of the towns most expensive projects so far can see seen here in the form of the sea wall, implemented after one stormy day when several cars and a warehouse fell into the sea. (These, I found, are also quite annoying to implement in game but there we go. I got there in the end) Moving back into the town we have the relatively huge Old Pine Park (relative to the town anyway). Old Rokton's attempts at placating the town folk not to happy with the concrete strip in the centre of town. It's not used all that much at the moment and I'm pretty sure its not safe at night but at least its green. Speaking of which, we do have another area of green and trees though strolling through them might be a whole lot more dangerous as there's a tendency to be a lot of chainsaws in the area. This is Mr Rokton's latest financial venture. Exploiting the areas trees! So we've one more photo to show you from the city. This one is also in regards to parks and recreation. I present Rock Point. Apparently one of Mr Rokton's favourite parts of town. This however, was presumably before he signed the planning application for the towns sewage outlet as, Rock Point, or as its more commonly known, Sewage Point, isn't exactly the nicest place to be (in fact neither are any of the houses located near Sewage Bay but that's another story). I'm guessing no ones told Mr Rokton about this fact. Oh well I'll see you next time! Till then enjoy! James (PS This is still a serious town though ok?!)
  16. Haven't played this game in awhile but here are some screenshots of that last city I was working on. Amherst!
  17. After visiting the world's tallest waterfall and largest rain forest, our small Cessna finally lands at our next destination. We've got quite the trip planned, so enjoy Our first stop in our journey is the capital and largest city of Suriname, Paramaribo. It's truly a one of a kind city, with its mixture of beautiful colonial Dutch architecture on the edge of the rain forest. The Dutch architecture serves as a reminder to the past - the country was under Dutch rule for nearly 150 years as Dutch Guiana until it gained its independence back in 1975. Our time in Paramaribo is brief - and unfortunately, the rain never seems to stop during our stay, as is common in much of the country. We board our plane once again and head back out. Cloaked in heavy rain clouds, Mount Roraima on the Brazil/Venezuela/Guyana border is truly breathtaking with its imposing sheer cliffs. Countless waterfalls plunge off of its tiered slopes - yet another sign that we're in the middle of rainy season. We land our plane just inside the Amazonas state of Eastern Venezuela for a quick excursion. We're up for a challenge, and the imposing Autana Tepui provides just that. After a couple of days of nerve wracking climbing, we finally reach the top and put up our tents for the night, taking in the view. We get back on our plane and land a couple hundred miles north in Valencia. We'll be traveling by car for now on, and the first stop is the small town of Puerto Colombia on the southern coast of the Caribbean Sea. It's a charming little village, with its small river filled with brightly colored riverboats. No trip here would be complete without taking one for a cruise through the village, and we do just that. After driving along the Caribbean coast for a couple hundred more miles, we finally make our way to the Pan-American highway. Taking that south, we travel high through the Andes mountains of Colombia for quite some time until we finally reach Colombia's Cocora Valley. This place seems almost unreal, with it's famed wax palm trees climbing to heights of up to 200 feet tall. The surrounding landscape is equally impressive, with quaint farming villages surrounded by rolling hillsides and steep, rocky slopes. The locals are quite hospitable, letting us stay the night. Not too far from the Cocora Valley is another one of Colombia's famous attractions, the Las Lajas Sanctuary. Built between 1916 and 1949, this church is one of the most impressive sights in all of South America, standing high above the steep Guáitara River canyon. Between the location, waterfalls, and reports to this day of "mysterious healing" - it's truly a magical place. After driving for seemingly an eternity through nothing but the barren deserts of Central and Southern Peru, we eventually reach a sight worth looking for. There's one landmark here that you'll want to keep your eye out for - they're easy to miss. Eventually we find one of the legendary Nazca lines - the condor. Created between 500 B.C. and A.D. 500, the Nazca culture created these lines by removing the rocks from the desert floor, revealing the lighter colored ground beneath. The best way to view these lines is by air however, so we catch a quick ride and do just that. After checking out the famed Nazca lines, we start to head our way inland towards Cuzco and finally make our way towards the legendary Machu Picchu. There's no more roads from this point forward - the only way to the top is by foot. After stopping at a local village, we get out our backpacking gear and get ready for the adventure ahead of us. It's quite the climb up the mountain, but after numerous days and nights traversing through dense rain forest, finally seeing these majestic ruins makes it all worth it. We get back on the highway and start heading south once more. The landscape initially is barren - but eventually it turns into something much more beautiful. The steep slopes of the Andes mountains have been terraced by local farmers for thousands of years, and there's no better example of their work than the Colca Canyon. Through advanced irrigation strategies they transformed these steep mountainsides into workable farmland, and to this day the locals make their living off them. Our trip through the Andes slowly gets higher and higher in elevation as we start heading eastwards. Eventually it becomes hard to just catch out breath, but we soon adapt to the massive height difference. Perched in the middle of these mountains is the world's highest lake, Lake Titicaca, a sight that we wouldn't want to miss. One of the most remarkable sights here is the floating islands of the local Uros people. By taking the tough reeds that surround the lake (totora) - they've managed to build floating islands that entire families can live on. They allow us to have a glimpse into their daily lives, allowing us onto one of their island and to observe some of their ancient traditions. We're finally out of the mountains, but the adventure as just begun for us. This swampy, densely forested area of Brazil is known as The Pantanal - and there's only one way through it, the transpantaneira. The road acts as the only safe route through the wetlands, and we run into numerous herds of cattle on the road along the way. It doesn't take long for us to get into our first standoff - as a couple of crocodile-resembling caimans need to make their way across the road. We finally reach the capital of Brazil, Brasília. Seeking a more centrally located capital, in 1960 the capital was changed from Rio de Janeiro to Brasília and an entire city was planned and built from the ground up. Architect Oscar Niemeyer designed many of the important buildings here, giving them a distinctive flair. There's no better example than the Palácio do Planalto - the official workplace of the President of Brazil truly comes alive at night. From Brasília, we start traveling eastwards towards the Brazilian coastline. Every Brazilian beach side city is magnificent, but Rio stands out from the rest. Standing atop of Corcovado Mountain is the famous Cristo Redentor statue - a must visit for any tourist, especially at sunrise. Completed in 1931, its arms were placed in an open stance, symbolizing peace. A couple hundred miles west is another Brazilian beach side city that you don't want to miss, Santos - one of the most beautiful cities that we encounter during our journey. It's gardens (the world's longest) and beaches are truly magnificent, stretching for as far as the eye can see. After all the traveling we've done thus far - some time spent relaxing on the beach is more than overdue. When traveling through Brazil, you're bound to run into a number of favelas (slums) on the outskirts of many of the larger cities. We saw a number of them in Rio de Janeiro - and as we travel through São Paulo, we see quite a few more. The people here make the most of their situation, gathering whatever they can find in order to create a house for their families. We begin the final leg of our journey with the mighty Itaipu Dam, located on the Paraná River on the Paraguay/Brazil border. You truly can't underestimate the size of this massive structure - it's the largest hydroelectric scheme in the world. This dam alone provides nearly 80% of Paraguay's electricity, as well as much of the power to many important cities in Brazil - but it did come at a steep $20 billion cost. It's the rainy season - so we get to see an up close view of the spillway in action, which drains out any excess water from the Itaipu reservoir. Our next stop is some 20 miles south - the world famous Iguazu Falls. From miles around you can hear them rumbling - you can just sense the power of these falls. There's a seemingly infinite amount of waterfalls here, and the best way to experience them is to get up close. One way is to board one of the many boats that travel along the lower river - and we do just that, getting as close to the falls as possible. But no trip is complete without visiting the "Devil's Throat" (seen in the top left corner of the picture) - an elevated walkway takes us as close as we can possibly get to it, witnessing a one of a kind wonder. - Full size link here - Finally, our journey wraps up when we reach one of the premier destinations in South America - Buenos Aires. Once you see the avenues and architecture, it's not hard to see why it's called the "Paris of South America". 9 de Julio isn't just wide - it's the world's largest avenue - and right in the middle of it is the famous Obelisco de Buenos Aires. Built to commemorate the founding of the city in 1536, it's truly amazing at night. - Bonus Pictures - Everything else that didn't make it into an update this year, so here's their final destination. Enjoy! Yaounde, Cameroon Ngorongoro Crater, Tanzania Agbokim Waterfalls, Nigeria Ancient City of Djado (1000 A.D.), Niger Rubber Farm, Liberia Mother and Child Balancing Rocks, Matobo National Park, Zimbabwe Great Blue Hole, Belize Sutherland Falls, New Zealand Great Wall of China Prague's Christmas Market New Year's Eve in Prague - Tutorials - Itaipu Dam Itaipu Dam was one of the more difficult projects I did, and after many trials and tribulations I was able to successfully get it into the game. To make it, I first downloaded the pieces from here, here, and here. After I brought it into 3dsmax, the next objective was to break it up into small pieces so it would render properly. This picture illustrated what exactly I ended up doing. Next, the pieces had to be edited with the Reader to make their occupant sizes 1x1x1, so other things such as MMPs could be plopped around them, and most importantly so they would fit onto 1x1 tiles. Then, all the pieces were put onto 1x1 tiles, and moved around countless times to ensure they would line up as close as the game would possibly allow. Finally, it was a matter of placing everything in the game and plopping water and MMPs around the entire dam structure. Some minor editing was done after the fact, such as to add extra steam on the spillway in addition to the plopped JENX small + medium waterfall lots, to add power lines between the plopped power poles, and to clean up any small imperfections between pieces. Machu Picchu Now, I'll probably get some questions on my Machu Picchu so I'll try my best to explain my method here as well. I've struggled with terraces in the past (that's why you haven't seen any so far ), but now with this method, you'll probably see things like terraced rice paddies in the future as well. So pretty much what I did was firstly download a couple of Machu Picchu models I found off of 3d warehouse. They're actually pretty easy to make though, so I'd recommend that if you can do it. I took the good elements of each, moved things around, rescaled, rotated etc and combined them to make a really nice model. Retextured it, then converted it to an editable poly, selected faces, and carefully selected and removed all the flat grass faces on the model. Cut out a section of it, rendered it, made the LODs 1x1x1 in reader, and placed it on a 1x1 lot. Opened up Model tweaker, then offset it something like 500 ft so now it's hanging way off the lot and the 1x1 lot won't interfere when I'm terraforming. Once in game, I plop it, terraform hills to the contour of the terraces, and put down lots of MMP grass where the grass used to be on the model. This picture should help illustrate that a bit (taken right at the beginning, so terraforming/MMPing wasn't done, but hopefully you should get the idea). Finally, the last adjustments were made in PS, the biggest of which included adding shadows (which is important here because models won't cast shadows on MMPs) Base Textures A couple of the city streets were MMPed, but the rest were not - and they're not actually traditional "base textures", like the ones you would expect to find in lot editor. Instead, I'll prepare a large, highly customized texture for each city scene I'm working on based on a number of pictures. Once it's done, it's placed on a big flat plane in 3dsmax and rendered, ready to be placed in game. It takes way longer than simply using modular road sets (usually a day or two) - but the increased realism is worth it, and I'll probably be using it fully moving forward. - - - Special thanks once again to all the various creators on 3d warehouse for providing invaluable models for this update. Attribution for the pictures: Waterkant Paramaribo, CCSA3, Forrestjunky | Tepuy Autana (Kuaymayojo), CCSA3, Fernando Flores | View from Mt. Roraima "Window", CCSA2, Paulo Fassina | puerto colombia (choroní, venezuela), CC2, Olga Berrios | Ceroxylon Quindiuense Cocora, CC3, Diegotorquemada | Santuario Nacional de Las Lajas 02, CCSA3, GameOfLight | Colca Canton Puno, CCSA2, world-wide-gifts.com | Machu Picchu, Peru, Creative Commons Attribution ShareAlike2.0, Pedro Szekely | Nazca Lines - Condor, CCSA2, Paul Williams | Uros Islands in Lake Titicaca - panoramio, CC3, Frans-Banja Mulder | Por do Sol Pantanal em Mato Grosso Brasil, CCSA3, Filipefrazao | Yellow Jesus, CCSA3, dabldy | Panoramica Santos, CC2, Diego Silvestre | Sao Paulo, Brasil, CC2, Francisco Autunes | Usina Hidroelétrica Itaipu Binacional / Itaipu Dam, CC2, Deni Williams | Iguazu National Park Falls, CC3, Tomfriedel | Obelisk Buenos Aires, CC2, Nestor Galina. Notes: Various edits were made to each picture, including color, slight blurring, and sharpening. All these banners have the same license as the original pictures. - - - Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  18. Our friends at GOG.com had a special City-Builder discount sale! (Closed as of February 13, 2PM GMT) As part of this, Simtropolis has been given a bunch of free keys to selected games to give away! Winners announced here! If you want one of these games, simply reply to this thread by answering ONE of the questions below: What's your favourite city-building game, and why will you always be fond of it? Write a creative and entertaining review (good or bad) of any city-building game. The ways in which custom content has transformed the city-building game you play. Tell us about your most memorable city-building experience, funny, tragic or otherwise. There is no minimum or maximum, but aim to write at least 50 words. FAQ Q: How are prize winners selected? A: The Admins will pick their favourite replies below, so don't delay, post away! Q: How many times can I reply? A: Just one reply per person please. Q: Can I add images or video to my post? A: Sure! Feel free to be creative to make your post stand out. Q: Does it have to be written in a certain style? A: No, not at all. Just aim to make it creative and entertaining, whether fact or fiction... Q: How long does this run for? A: The closing date to enter is Monday 13th February at 23:59 (EST). Prizes Winners will be able to select ONE of the following City-Building classics, to add to their personal collection: Caesar 1993 SimCity 2000 Special Edition 1995 Caesar II 1995 Pharaoh + Cleopatra 1999 SimCity 3000 Unlimited 2000 Emperor: Rise of the Middle Kingdom 2002 Banished 2014 Tropico 5 2014 Lethis - Path of Progress 2015 Urban Empire 2017 Whatever your experience with a City-Builder, we'd love to hear it.
  19. I wasn't sure when I'd start the journal or if I even would at the beginning. I wanted to make sure I was up for it and not leave something half finished after an "off period". An "off period" is what I call the times when the game's been too much of a strain and you just gotta relax for a couple of days or even weeks. I didn't touch this for 2 weeks after making the initial road layout and I would've hated to leave the thread hanging there but now that I've picked it up again and have gotten somewhere nice I wanted to post it so I can start using this as a journal. A journal, as much for you as for me as well so I can have a place to vent some thoughts. A little about me. I like all kinds of games but I enjoy creative ones and strategy the most. Currently I have 972 hours on CS, I think it was at 300 or so before I started playing again after a huge break which was 2 months ago. I hadn't played for a while and picked it back up after purchasing AD and Winter sometherr.. Trams DLC. I always fancied European style cities since I've lived in Europe and have somewhat of an understanding when it comes to layouts and buildings. I tried to get into 3 different cities (over the last 2 months) and failed. I did post some shots a while back of the one that was somewhat promising but then decided to scrap. Mostly it's performance frustration I think. I'm used to it now but it can get really bad after a while and I hope it doesn't happen to Columbine. That last city was down to 8 fps or so and that sucks. I use a lot of mods and assets, subbed to 1883 currently. I try to eliminate duplicates or ones that look really similar and try to keep that number down to the best of my power... I.. can't.. control it rrallrrrgrrrgll!! Download Download Download!! I don't use any big or bad assets, they're all green or yellow and the ones that have big textures or lots of polys are a couple of tall buildings which I'll just use once or twice anyways so that's totally fine. Speaking of tall buildings, I don't really love them that much. They look really big in game where as from the ground IRL you don't really get a sense of how large some of them are and that bugs me since I like to build realistic looking cities. Realism to me is for what ever I'm building to look plausible and to make sense in the game world, I won't do 1:1 realism replica but I try to make it up as I go along in a way that looks real. Speaking of which, Columbine is an American city and I've been winging it so far. I am pleased with the result although I'm sure some old "Euro" habits are sneaking into my work. I'm just building according to my imagination of an American city. Also on the subject of assets, I spent 5 days back to back like a data miner stuck to the monitor going through all my assets and props removing the disgusting abominations that are vanilla trees and parking spaces from buildings while also giving everything a thumbnail. If you're going to put parking don't leave those 2mm gaps damn it! The Map is Merchant's Bay by OWL. I was thinking of making a desert city on the Hopi River Valley map which is awesome as well but I'm not confident I could space it out so much like